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Decrepit
post Aug 16 2019, 09:43 PM
Post #4081


Mouth
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Joined: 9-September 15
From: Mid-South USA



Been playing a good bit of Daggerfall Unity. Details on that are moved to the appropriate forum/thread.

Transport Fever wise, I've been putzing around. Mostly adding scenic detail along several train routes near Goodstown Factory and Chesham Steel Mill. Transformed a section of track with unnecessary rising then falling slope into a more or less level 'cut.' Am nowhere near having a route polished enough to 'film' as a Scenic Excursions episode.


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Decrepit
post Aug 18 2019, 03:50 PM
Post #4082


Mouth
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Joined: 9-September 15
From: Mid-South USA



I at last drummed up courage to reattempt Trainz 2019 Flying Scotsman session. Boy is it LONG, a great plus in my book. Sadly, I don't know exactly how long, as the session clock didn't read amount of time played. My guess is 3 - 3 1/2hrs. Unlike my brief first attempt, I completed the drive without incident. Was likely over cautious when executing station slowdowns/stops. Better safe than sorry!

This isn't one of the better scenically detailed TRS2019 sessions. I'm pretty sure it's a carryover from TANE or earlier. Wish they'd do a better job 'updating' these older sessions when sold as TSR 2019 DLC. But hey, it cost me $0.89US during Steam Summer Sale. At that price it easily justifies its existence. And scenery isn't bad, just dated. I'd dearly love to be able to create routes that long in Transport Fever! Speaking of which...

TpF wise, I'm slightly revising scenery along the passenger route ridden SRA episode 13. The line was recently extended to Chesham. That stretch of new track lacks scenery except a bit near Chesham. Not sure I'll tackle that project any time soon, if ever. We shall see.


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Decrepit
post Aug 21 2019, 09:17 PM
Post #4083


Mouth
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Joined: 9-September 15
From: Mid-South USA



Just attempted a TRS19 session that ended in failure before it really began. My first tasks were to prepare my train before hitting the road....errrr, tracks. Needed to do some 'shunting' work. Put wagons together in the proper order. I tend to confine myself to passenger runs in TRS19, so am not yet overly comfortable with freight unless instructions are crystal clear. They weren't, or so I felt. It soon became obvious I was hosed. I suppose I could have made a learning experience of it and tried to undo the damage. Decided to throw in the towel and start afresh later today or maybe tomorrow.


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Decrepit
post Yesterday, 11:01 AM
Post #4084


Mouth
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Joined: 9-September 15
From: Mid-South USA



A new TpF Scenic Excursions episode hits the fan. Rather than blabber on about it, I refer you to the video's YouTube description for non-juicy details:

Transport Fever Scenic Excursions ep24 - Steel for Goodstown Factory

TRS19 wise, I again failed the freight mission reported on several days ago. Got further along this time, only to crash and burn at the train's first official stop. Speaking of which, here's a video of someone attempting the session who fares better than me. (He does, however, make a few minor mistakes along the way.) TRS19's graphical strengths and weaknesses are on display. The sessions itself is visually one of best I own. Though obviously not modern state-of-the-art, it looks plenty good enough to pass muster. My main visual gripes are that, for whatever reason, road vehicles are static rather than move. Not a lease breaker by any means, but why? I've sessions where they DO move (when appropriate). Oddest, at least one airplane is seen frozen in air. But again, overall I'm quite pleased with visuals. TSW does it better, but as stated before, total lack of steam content rules it out for me.

This post has been edited by Decrepit: Yesterday, 11:03 AM


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SubRosa
post Yesterday, 04:45 PM
Post #4085


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Joined: 14-March 10
From: Between The Worlds



I noticed that the barrier does not drop across the road until after the train had already started across it! I am pretty sure that is not OSHA approved...


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Decrepit
post Yesterday, 08:29 PM
Post #4086


Mouth
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Joined: 9-September 15
From: Mid-South USA



QUOTE(SubRosa @ Aug 24 2019, 10:45 AM) *

I noticed that the barrier does not drop across the road until after the train had already started across it! I am pretty sure that is not OSHA approved...

Yeah, that bugs me too. Oddly, I've a vague memory of TpF crossing 'gates' functioning more realistically (lowering sooner) early on. I first attributed the change (if change it is) to my utilization of Camera Views Add-on for all train rides and videos post SRA ep10. I now notice late drops in third-person static camera segments, which don't utilize the mod. Might dig up some of my ancient TpF vid captures (predating YouTube episodes) and see if my memory is playing tricks on me.

Addendum:
BTW, during video text narration I experience a brain-fart and refer to the train locomotive as a Stanier 'Black 5.' It is a 'Stanier 8F, as the mod's creator reminds me. (Both are included in the download.) The episode's YouTube description now refers to the correct loco. Can't do anything about video text narrative at this stage. Well, of course I could, but that ain't gonna happen. No way. LOL

This post has been edited by Decrepit: Yesterday, 08:40 PM


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