SEQ Files, Game: TES V: SkyrimRequires the TESVEdit program
which can be downloaded here.
This one is not about modding per se, it is about an important step one must take for quest-making, though. SEQ stands for "Startgame Enabled Quest." SEQ Files must be updated every time a new quest gets made or (sometimes) updated for a particular .esp in the Skyrim Creation Kit. Otherwise, the game may not even recognize that a new quest is there, in this .esp.
1). In Skyrim's Data folder, look for the SEQ folder. Make sure it is there. If there is no SEQ file, one can be created in the Data folder, literally by right-clicking > New into the Data folder, and then naming the new folder SEQ.
2). Open TESVEdit. Right-click on any of the files which show up, and left-click None.
3). Find the mod you're working with, single left-click the mod's checkbox, and press OK. Do NOT double-click it, or it won't load properly.
4). After the mod loads, right-click onto the mod's name and select the very bottom selection , which is "Other." Left-click on Create SEQ File.
5). Close the TESVEdit program by left-clicking on the red
X up in the upper-right corner. A final panel shows up which lists our mod with a check-mark next to it. Click OK.
6). Go into your Skyrim > Data > SEQ folder and see that your mod now has its own SEQ file. Hopefully it does.
If you've already made an SEQ file in the past, hover your mouse-cursor over this file, and make sure that it has today's date on it. This indicates that the file has been updated.
This post has been edited by Renee: Mar 4 2024, 06:07 PM