Welcome Guest ( Log In | Register )

> Professional Development Studio Hiring..., Oblivion Project, we want serious devs!
Brood
post Oct 3 2005, 10:22 AM
Post #1


Evoker

Joined: 3-October 05



The Aldaril Project, this is an ambitious project that starts as a Total Conversion for Oblivion and ends as a retail product. The Aldaril project is something I have been working on for over a year now, ever since the Tales of Mora project for Morrowind ended. It is a project that will start with us making a name for ourselves in the community, attracting the attention of larger organisations. The people we are looking for should be interested in the industry and willing to use this Total Conversion as a step towards bigger things. Now let me describe what I have been doing in preparation for these new development studios.

I am doing a bachelor in interactive entertainment, majoring in Animation. I have been building websites, earning money, studying legal issues so that when the time comes for the studio's launch next year we will be a step above the rest. The website is complete, the money in the bank and legal issues so that we are never tricked or manipulated by larger organisations. The website will launch once we have a team organised. I hope to eventually see Spectre Studios go retail, this is a goal I have set and aim to accomplish.

Now lets move on to what the project is...

The Aldaril Project
A dream of mine, set in a world on the verge of an industrial revolution, this allows us to introduce abstract design features and primitive machinery. Aldaril is the name of the continent which this project is set within. The landscape (my forte) is planned to be larger than anything ever created, although this sounds overly ambitious, it is reachable. Wastelands, Grasslands, Forest, Tropical Coastline, Winter Forests, Gothic Forests all feature.

I have a folder, 120 pages, filled with lore, character summaries, chapter descriptions etc. The world I have created is still undergoing changes, I think people will enjoy the physical (as apposed to overly magical) world we have created. Religious ideas and alternate approaches on real world ideas will ensure that players feel somewhat connected to the world. For example, "The Temple" has complete control over everything, but there are numerous cults and sects that will attempt to overthrow The Temple throughout the story.

The world the player interacts with is expansive, much larger than anything seen in most modern games. This is a lot of work that will hopefully be made easier with the new terrain generation tools, this allows to create kilometres of terrain in the same amount of time it would take to build a small forest in Morrowind. There will be no noticeable lapses in detail either. Focus areas will no doubt contain more detail than other areas. Focus points are areas where the player will most likely visit, this includes roads, mountains, villages, towns, cities etc. We are not just creating a single province, we are attempting to create an entire continent and the surrounding islands. There are 10 provinces in total.

I bet you are now expecting art, maps etc. But all I could give you is writing, information on the five races, locale descriptions and scribbled art from my notepad. I have completed town names and descriptions, character summaries, detailed report on a projectile (alternate flintlock) system I have devised, Faction details and descriptions of important landmarks. I don't have time to post all this up unless enough interest is shown. Now here comes the important part, hiring people.

I am looking for people at/over the age of 17 interested in the industry, this project could be a good step towards your goals if it is done correctly. I will be doing landscapes, story, lore, texturing, web design and animation. Generally you will need basic English skills, the ability to work in a team, communicate and meet deadlines. I am looking for those of you with brilliant creative minds. We need people to fill the following positions:

2 Concept Artists
- Skilled sketch artists.
- Able to follow written guidelines.
- Experience with photoshop or equivalent.

2 2D Artists
- Able to follow written or sketched guidelines
- Able to create high quality textures.

4 3D Artists
- Able to follow written or sketched guidelines
- Skilled with 3DS MAX or MAYA.
- Able to model and animate to a fairly high standard.

2 Interior Artists (1 dungeons, caves etc... 1 towns, villages etc...)
- Able to follow written or sketched guidelines.
- Able to create interiors to a very high standard.
- Able to devise logical layouts.
- Able to debug their interiors.

2 Programmers
- Able to follow written guidelines.
- Able to Program to a high standard.
- Able to assess the abilities of the SDK and game engine.
- Able to push the game's capabilities to the edge.
- Able to work together to devise new features.

1 PR Staff/Compiler
- Able to combine all game material into plugin files.
- Able to debug complied plugin files.
- Able to deal with the public.
- Able to manage website and forums.
- Able to handle and withhold sensitive information.

If you believe you can fill any of the above positions, please pm me your details including your Age, sex, primary language and location along with an example of your work. Examples can come in the form of screenshots or other media, links to previous work or a reachable reference.

If enough interest is shown I will post story, world and lore information pertaining to the project.

EDIT: Please feel free to ask for more information and I will provide it when I next visit these boards.

Cheers
Brood

This post has been edited by Brood: Oct 3 2005, 11:21 AM


--------------------
user posted image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
Brood   Professional Development Studio Hiring...   Oct 3 2005, 10:22 AM
Intestinal Chaos   This sounds like quite the undertaking. I admire y...   Oct 3 2005, 04:16 PM
Channler   Err.. While I do believe your interest is there ...   Oct 4 2005, 04:09 AM
Dantrag   bah, one word misspelled. Think of the majority of...   Oct 4 2005, 04:10 AM
Brood   I was posting this at 11pm so please give me some ...   Oct 4 2005, 06:47 AM
Intestinal Chaos   And just when I thought this project couldn't ...   Oct 4 2005, 04:49 PM
Rapishorrid   Sweet. If you get the right people to work with th...   Oct 5 2005, 01:05 AM
Channler   Again sorry for sounding like an boat But those s...   Oct 5 2005, 03:06 AM
Intestinal Chaos   A boat?   Oct 5 2005, 05:11 PM
Rapishorrid   lol I was wondering about that myself... Brood, h...   Oct 6 2005, 11:18 AM
Brood   Looking at the reaction I get here first, then I w...   Oct 6 2005, 12:11 PM
Rapishorrid   Wow don't post on the TES official forums...   Oct 8 2005, 12:27 PM
Ambberfox   This certainly looks promising, I wish you the bes...   Oct 8 2005, 05:22 PM
Brood   Ok, I will piece together a possible feature list,...   Oct 9 2005, 02:46 AM
DoomedOne   Channler, you can spell organization ad organisati...   Oct 9 2005, 09:15 PM
Kris   Yeah, I'm sad to say this, but the only thing ...   Oct 10 2005, 03:17 AM
The Wolf   Would it be based on Morrowind's graphics or O...   Oct 25 2005, 10:07 AM
Brood   ... I find you annoying. Hey guys, should have so...   Oct 25 2005, 12:16 PM
Intestinal Chaos   I see. Well I hope these "real life" (wh...   Oct 26 2005, 04:16 PM
Brood   I'm pursuing numerous careers, juggling them i...   Oct 27 2005, 11:00 AM
Fuzzy Knight   Looks very very interesting what you have here Bro...   Oct 27 2005, 03:24 PM
Brood   Forge your own story... We have taken a completel...   Nov 2 2005, 01:17 PM
Intestinal Chaos   Ahh great story. Looks like 'm in for some sku...   Nov 2 2005, 04:46 PM
Brood   We would love to hear any ideas the community have...   Nov 5 2005, 01:07 PM
Brood   Well I've been busy doing concept landscape re...   Nov 7 2005, 05:18 AM
Intestinal Chaos   You never fail to impress.   Nov 7 2005, 05:19 PM
Brood   I was advised to begin work on PR material, so I d...   Nov 9 2005, 01:47 AM
Konradude   This is bloody amazing. Be sure to make a good for...   Nov 13 2005, 10:00 PM
BlackVenoM   im good with ideas and suggestions...not developin...   Nov 15 2005, 04:10 PM
Brood   Been a while since I updated ya'll B). http:/...   Dec 5 2005, 10:59 AM
Channler   Cool.. You know as a suggestion I think this wou...   Dec 6 2005, 01:47 AM
Brood   The native Night Elf race that dwell in the desert...   Dec 6 2005, 05:21 AM
Intestinal Chaos   Technological elves, eh? I hope you can pull it of...   Dec 7 2005, 05:53 PM
Channler   I've seen crazier things...   Dec 8 2005, 02:47 AM
Brood   Technology being primitive. Ie. explosive devices...   Dec 10 2005, 09:05 AM
oh no melon   I'm interested. I'll send you a PM if you...   Dec 14 2005, 01:04 AM
moomoo   this mod sounds interesting. the whole primitive t...   Dec 15 2005, 09:02 PM
tjoudega   sounds cool to me :D i'll try to post some ...   Dec 18 2005, 09:37 PM
Ilsamir Lord   Sounds good and I hope you succeed, but I also que...   Dec 21 2005, 12:46 PM
Brood   What the? EDIT: Ilsamir Lord something tells me y...   Dec 22 2005, 11:51 AM
Ilsamir Lord   Sorry! My mistake.   Dec 24 2005, 02:48 AM
Brood   2:30 in the Morning, I will post more in the morni...   Jan 2 2006, 05:22 PM
Geonox   wow brood I'm very interrested in the mod it s...   Jan 3 2006, 05:07 PM
oh no melon   I'm excited, the game is due for March but the...   Jan 10 2006, 02:39 AM
AP Erebus   Just a quick question. How is this an oblivion mod...   Jan 15 2006, 06:53 AM
Brood   It will be a mod, granted it is popular enough it ...   Jan 16 2006, 11:27 AM
Razorwing   So basically your aim is to get people from the co...   Jan 18 2006, 09:32 AM
Brood   You need to run away and hide somewhere... EDIT: ...   Jan 20 2006, 04:54 AM
Alexander   hm, A friendly reminder here, as per the words of ...   Jan 20 2006, 06:26 AM
Brood   I give up... EDIT: Is it really so hard to unders...   Jan 20 2006, 06:32 AM
Alexander   It's not that hard to understand no :) but ...   Jan 20 2006, 06:39 AM
Brood   But to go retail, means that it would be re-create...   Jan 20 2006, 08:13 AM
stargelinho   By request, this thread is now locked. A new threa...   Jan 22 2006, 10:53 AM


Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 29th April 2024 - 11:40 AM