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> Renee's Modding Thread
Renee
post Feb 25 2018, 01:30 PM
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Joined: 19-March 13
From: Ellicott City, Maryland



Mod-making thread basically, which focuses heavily on quest-making. The first two tutorials (How to make a fetch quest and how to make a kill quest) are very hand-holdy. They are designed for those who are just starting to learn the art of quest-making. Other tutorials get more advanced, as my wacky ideas have pushed their boundaries.

Just click on any of the links in the post below this one. smile.gif


Bethesda Units. (How distance compares in-game to real-life).

Xpadder Walkthrough page. Xpadder is a site which allows gaming controllers to mimic the key & mouse functions. Xpadder, or similar programs such as Joy to Keys, are absolutely crucial to get the most out of older games such as Arena, Daggerfall, Morrowind, and Oblivion, for those who prefer controllers. They can also be used for newer games (Fallout 3/NV or Skyrim) to provide alternate controlling scenarios during times when a game's native D-pad arrangement needs to be shut off.




This post has been edited by Renee: Apr 16 2024, 06:27 PM


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Renee
post Jun 24 2021, 02:36 AM
Post #2


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Joined: 19-March 13
From: Ellicott City, Maryland



More Dynamic NPCs! Game: TES III: Morrowind

One of the first mods I looked for in this game was something which makes Morrowind's people actually move around. Especially those people who stand in the same spot (usually in indoor locations), literally for months. unsure.gif I figured this would be a quick search. Surprisingly, I still haven't found something which does this. There's gotta be a mod out there which makes the NPCs of this game wander a bit? Even if it's from one side of a room to the other?

Never did find anything, so far. But good news: it's pretty easy to make our own More Dynamic NPCs for Morrowind. smile.gif

I'm going to start with Arrille's Tradehouse in Seyda Neen. Now, I don't really have a problem with shopkeepers or merchants standing around. It makes sense that they'd tend to their counters, waiting for somebody like us to amble in.

Recommended: Nighttime Door Locks makes shopkeepers and home-owning NPCs lock their doors after dark. This dispels the illusion of people who stay put in the same cells 24/7 to some extent.

CELL & RENDER windows
1). I am going to start with Tolvise Othralen. This is the lady who wears green & yellow, and always stands next to Arrille. Find Seyda Neen, Arrille's Tradehouse, and find Tolvise in the Render window Double left-click on her in this window. Unlike Oblivion's CS, clicking on her in the CELL window will not open her NPC panel.

2). Click on the AI button. This is located toward the middle bottom of any NPC's panel. The AI Data panel pops up.

3). Look toward the left side of this panel, where the AI Packages window is. And notice this: Tolvise already has a Wander package!!! ... In fact this is true of a lot of NPCs who eternally stand around. A lot of them DO have Wander packages. blink.gif Which is why they'll occasionally take two steps in one direction, and then go back to standing around.

4). Double left-click on Tolvise's Wander package. The Distance slot is what we want to change. By default, a lot of indoor NPCs have a Distance of anywhere from 0 to 30, which is not very far. No wonder they barely move.

5). So this is easy to change. I like using binary numbers, such as 128, 256, 512, 1024, and so on. 256 is a good number for Tolvise (the Tradehouse is not very big) but for places which are larger, such as guilds, I'll choose 512 or 1024.

6). Click Save (or just press Return or Enter on your keyboard) twice, closing the package and AI Data panels. We'll usually have to manually click on Save to close the NPC's panel.

It is best to use the Render window, going into Cells which we know we want to influence, and clicking on each NPC just like I did with Tolvise. We can also make changes from the Object window, however it's not always easy to know which NPC we are changing, and personally I want to know. Because not all of them should wander about, in my opinion. Anyway, I just gave most of the NPCs in Balmora's Council Club the same treatment, for instance.

Note that some NPCs will have a AI button which is grey, and we can't click on it. Most of the NPC's info is Blocked. I'm not sure why Bethesda did this, but there's gotta be a reason. Maybe they didn't want a bunch of people walking into each other (which is what they will do sometimes, if the majority of them have broader Wander packages).

7). For such NPCs, I'll simply toggle Blocked (lower right corner of the NPC panel) off. Then I'll click Save. Reopen the NPC. Now we can change their AI as desired. And then I always toggle Blocked back on with these NPCs before saving. redwizardsmile.gif Because there's gotta be a reason why their info was blocked in the first place.

Like I said, occasionally they will now walk into inanimate objects, or each other! In my opinion, this is better than having a bunch of people standing around like statues, though. They will now clomp about, wandering into other rooms occasionally if their Distance is large enough. panic.gif It really changes the feel of interiors, right?

In situations where we have to steal something, such as the diamond which must get stolen during that first Thieves Guild quest, it is possible to wait for them wander into another room, making thievery less frustrating, and more possible. emot-ninja1.gif

Final note: Some NPCs don't have a Wander package, instead they'll have Follow or something else. DO NOT change these packages unless you really know what you're doing. They are there for a reason, usually something quest-related. And also, I never try to add a second package (Wander, or whatever) to these folks.

https://web.archive.org/web/20200218144534/...aithful-squire/

This post has been edited by Renee: Apr 22 2024, 06:04 PM


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Renee   Renee's Modding Thread   Feb 25 2018, 01:30 PM
Lady Saga   Tip: For Oblivion, Always use [url=https://www.nex...   Feb 25 2018, 01:35 PM
Renee   The Fetch Quest, Game: TES IV: Oblivion. So this...   Feb 25 2018, 01:51 PM
ghastley   The problem with the YouTube tutorials is that the...   Feb 25 2018, 04:25 PM
Renee   Awesome, ghastley. The problem with the YouTube...   Feb 25 2018, 05:18 PM
SubRosa   Excellent fetch tutorial Renee! I will probabl...   Feb 25 2018, 05:41 PM
Renee   Thank you. I tend to write up everything I do step...   Feb 25 2018, 11:40 PM
Renee   [color=green]The Kill Quest, Map Markers, and X ma...   Mar 2 2018, 11:16 PM
Turija   Great thread. I will have to think about what I c...   Mar 7 2018, 11:58 PM
Renee   Sweet Turija! See, I just learned a few new th...   Mar 8 2018, 02:53 AM
Renee   [b]How to repair Hair, Game: TES IV: Oblivion Thi...   Mar 13 2018, 02:27 AM
Renee   [color=#FF6600]How to make an NPC Vendor & Mec...   Mar 18 2018, 06:29 PM
Renee   [color=white]How to fix "Missing flowchartx32...   Mar 25 2018, 05:20 PM
ghastley   FWIW, you CAN paste into the command prompt window...   Mar 26 2018, 03:06 PM
Renee   Okay thanks, ghastley. I'll see if this works ...   Mar 29 2018, 05:18 PM
Renee   How to make a Fetch Quest (with multiple items). G...   Mar 31 2018, 11:36 PM
Renee   Each exterior cell is 4096 units by 4096 units or ...   Apr 3 2018, 02:56 PM
ghastley   At some time in the past I did a tutorial on how t...   Apr 10 2018, 07:33 PM
Renee   That'd be great. :)   Apr 10 2018, 08:15 PM
Renee   [color=#009900]Making a weather-changing item. Gam...   Apr 24 2018, 12:19 AM
Renee   [color=#996633]Faction-changing Armor and Clothing...   May 13 2018, 07:53 PM
Renee   Making an NPC Follower Game: Fallout 3 Note: this...   May 29 2018, 01:25 AM
Renee   Timer Scripts. Game: TES IV: Oblivion or Fallout 3...   Jun 10 2018, 11:53 PM
Renee   [b]Making a house for sale or rent. Game: TES IV: ...   Jun 24 2018, 03:37 AM
Renee   Cripes, it's been since JUNE since I've ad...   Aug 12 2018, 04:13 PM
Renee   [color=#CC9933]Gun Tutorial Game: Fallout 3 This ...   Aug 26 2018, 08:52 PM
SubRosa   Ignores Normal Weapon Resistance is a holdover fro...   Aug 26 2018, 08:59 PM
Renee   Thanks. I changed the info in my previous post. ...   Sep 2 2018, 12:55 PM
Renee   Another tip for making these bounty quests: I like...   Sep 29 2018, 06:50 PM
Renee   This post goes with the one above, and is going to...   Oct 12 2018, 02:41 AM
Renee   [color=green]Lizard Men! -- Game: TES IV: Obli...   Oct 25 2018, 10:59 PM
Lopov   Nice! :goodjob: I'll be using this mod whe...   Oct 25 2018, 11:25 PM
Renee   So it's possible to encounter them in Lake Ru...   Oct 26 2018, 12:04 AM
Renee   Making an NPC Vendor / Repairist. Game: TES IV: Ob...   Oct 28 2018, 02:08 AM
Renee   [b]SEQ Files, Game: TES V: Skyrim Requires the TE...   Oct 29 2018, 12:17 AM
Renee   [color=#996633]Making FOMODs through Fallout Mod M...   Nov 11 2018, 04:32 PM
Renee   ` Making an NPC follower Game: TES V: Skyrim ...   Dec 1 2018, 06:40 PM
Renee   [b]Making an NPC Vendor Game: TES V: Skyrim [b]1...   Dec 5 2018, 02:59 AM
Renee   Making a Book bump a quest stage Game: TESV: Skyri...   Dec 15 2018, 02:39 AM
Renee   [b]Skyrim Quest Tutorial (WORK IN PROGRESS, do no...   Dec 17 2018, 12:02 AM
Renee   Repeatable Bounty Quests II (innkeeper involvemen...   Dec 29 2018, 04:04 PM
mALX   This is an Awesome thread, Renee!!!   Jan 14 2019, 07:56 PM
Renee   Awesome, thanks so much. :) --------------------...   Jan 19 2019, 08:25 PM
Renee   Setting up a gamepad controller Game: Elder Scroll...   May 15 2019, 12:53 AM
mALX   Awesome! You got it working! By the wa...   May 15 2019, 01:55 AM
Renee   Awesome, thanks. I have noticed there's TONS o...   May 15 2019, 01:05 PM
Renee   Game: Fallout 3, How to use Zone Triggers to set q...   Jun 19 2019, 02:28 AM
Renee   How to transfer saves from Xbox to PC, Games: Obli...   Jun 26 2019, 12:10 PM
Renee   Making a generic NPC Enemy, [color=white] Game: TE...   Oct 29 2019, 10:53 PM
Renee   Repeatable Bounty Quests Game: [color=white]TESV: ...   Jan 5 2020, 05:47 AM
Renee   Repeatable Bounty Quests, How to add new locations...   Jan 29 2020, 01:46 AM
mALX   These are awesome tips! Thanks Renee!   Jan 5 2020, 06:26 PM
SubRosa   Wow. That is amazing.   Jan 5 2020, 07:54 PM
Renee   aw, well thanks. I appreciate your encouragement,...   Jan 5 2020, 10:48 PM
Renee   SetActorOwner https://www.creationkit.com/index.p...   Apr 1 2020, 11:43 PM
SubRosa   You can use this at the console. It is a great way...   Apr 2 2020, 12:28 AM
Renee   You can use this at the console. It is a great wa...   Apr 2 2020, 12:33 AM
Renee   USE THIS idea for Fallout3_Jail.esp. We're goi...   May 31 2020, 05:11 PM
Renee   Adding a Jail and enhancing Fallout's Crime Sy...   Jun 4 2020, 08:25 PM
Renee   Making a Patrol package. [color=#993300]Game: Fall...   Jun 20 2020, 04:55 PM
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Renee   Getting an Xbox controller to work on PC. Game: [c...   Jun 11 2021, 12:47 AM
Renee   [color=#996633]Trigger Zones, Game: Fallout 3 Fal...   Sep 27 2020, 12:47 AM
Renee   https://www.youtube.com/watch?v=wj6qGCT4isg...nnel...   Sep 28 2020, 02:55 PM
Renee   https://web.archive.org/web/20130429160307/...Obje...   Oct 29 2020, 11:17 PM
Renee   I have found a really good Daggerfall tutorial whi...   Nov 28 2020, 03:00 AM
Renee   Getting the Take All button to work, Game: [color=...   Aug 20 2021, 06:40 PM
Renee   Setting fallback cell (instead of Tiber Septim) h...   Sep 1 2021, 01:12 PM
Pseron Wyrd   https://web.archive.org/web/20200218144220/...a-s...   Sep 1 2021, 04:32 PM
Renee   I agree, Wyrd. Now that I know why random stuff sh...   Sep 2 2021, 01:58 AM
Renee   Random Console Commands, Game: TES V: Skyrim This...   Jan 23 2022, 03:36 PM
Renee   How to make a ForceGreet. Game: [color=white]TES V...   Jan 23 2022, 07:24 PM
Lena Wolf   I thought this thread was for Oblivion? ;) Never m...   Jan 25 2022, 03:57 PM
Acadian   I thought this thread was for Oblivion? ;) ... P...   Jan 25 2022, 05:30 PM
Lena Wolf   Well, there are of course a lot of similarities be...   Jan 25 2022, 05:41 PM
Renee   Lena has a point. Maybe this thread can be moved t...   Jan 25 2022, 06:12 PM
Acadian   Okay, the mod projects forum is simply a collectio...   Jan 25 2022, 07:22 PM
Renee   Thanks, paladin!   Jan 25 2022, 08:44 PM
Renee   How to use the PC's face for an NPC. [color=wh...   Mar 13 2022, 10:11 PM
Renee   How to add a bounty to the Player via script. Gam...   Apr 1 2022, 01:21 AM
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macole   Those Intervention scrolls sure come in handy. I ...   Dec 3 2022, 07:59 AM
Renee   Oops, I screwed up. :whistle: Was cleaning the nex...   Dec 3 2022, 02:26 PM
Renee   Get a Job! Game: [color=white]TES V: Skyrim I...   Dec 11 2022, 11:41 PM
Renee   Traveling with an NPC. Game: TES V: Skyrim Here...   Jan 21 2023, 07:32 PM
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Renee   Manipulating Leveled Lists Here is how to change ...   Jun 24 2023, 07:29 PM
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