QUOTE(HardCode @ Sep 28 2005, 03:02 PM)
2. Too many variations of the same spell. Even the EXACT same spell just had a different name in MW. There should be one of each spell effect. The magnitude should be based on the characters Level and skill in that school of magic's skill. So, one fireball, maybe 1 to 10 points in 5ft radius at Level 1, and 100 to 1000 points in a 50 foot radius at level 74. Of course these are example numbers and should be balanced compared to Oblivion's monsters' hit points.
precisely what i've wanted to say.
in MW if you bought a weak spell and became this all powerful mage, that spell was still weak.
instead of buying a spell: Fire Damage 10-20 Points On Target Within 20 feet
it should be: Fire Damage On Target Within 20 feet, and the magnitude is based on your skill
or even: Fire Damage On Target, with magnitude
and range based on skills
This post has been edited by ShogunSniper: Sep 28 2005, 09:42 PM