I dusted off my copy of Neverwinter Nights 2 a few days ago. I installed - or actually reinstalled it - a few months ago along with Neverwinter Nights 1. I played through most of NWN 1 back then with a dual-weaponed Fighter/Rogue named Kestrel.
Earlier this week I decided to take a crack at NWN 2. I found that I had never installed the two expansions, so I threw those on two (I have NWN1 Diamond Edition, and NWN2 Platinum). Then I discovered that my NWN2 version was not up to date, even though I had thought the Platinum edition was the final version. So I tried updating it through the built in updater. But Atari's server doesn't work anymore, so I cannot. I went looking online for the manual patches, but could not find them anywhere either. Though I did find a manual patcher program that would work if I had the patches. In the end I found NWN2 on Gog, and just bought it from them again. That gave me the final version of the game, which does not require the cd to be in the drive to play. Thank you Gog, for being reliable after the original publisher of the game refused to support their product.
This is what worries me about Steam, not to mention all modern games that require you to log into a server to authenticate before you can play your single player game. Are they still going to support games like Skyrim 10 or 15 years from now? Or are they going to shut those servers down for new games instead? Then we will have to either buy a DRM-free version of the game from Gog, or resort to pirates to make an illegal crack to play the game we legally bought.
Anyway, I rolled a new toon to beat the game with (yes, that is just for you Wyrd, in case you ever read this ). She is a Wood Elf named http://i.imgur.com/him6xFr.jpg. I went with my old standby of a Ranger. Since Kestrel was a dual-wielder, I went the archer's path with Antheia. So far she has slogged her way through the swamp, Fort Locke, the graveyard, and all the side dungeons. A few minutes ago she and her crew stepped onto the docks at Neverwinter itself.
I experimented a bit with her Ranger animal companions. First I tried a wolf, because of their knockdown ability. But her Wolf Asena hardy ever knocked anyone down. So then I tried a boar (named Varahi), but that one did not do anything for me either. Finally I went to Artio, the brown bear. She isn't super either, but has managed to live through most of her battles, which is better than the other ones did. Thankfully you can resummon your companion if they die, so they don't really die.
Speaking of which, I have been using the http://neverwintervault.org/project/nwn2/other/tool/nwn2-character-editor to change her animal companion. It lets you edit most things about your character, but not everything.
It doesn't allow you to edit your companions at all though Turns out you can edit all the companions too. When you go to the file open screen, you have to open each character - be it the player or companion - separately. The PC is the playerlist.ifo file, and the companions each have their own *.ros file. It requires installing Java, which did not thrill me.
I am using http://www.nexusmods.com/neverwinter2/mods/199, which adds a few heads and bunch of hairs from Oblivion, including our old favorites by Ren and Corean. There are not that many mods for NWN2 on the Nexus though, but I did find links to a bunch of them http://www.rpgcodex.net/forums/index.php?threads/anyone-with-access-to-something-awful-neverwinter-nights-2-mods-fixes.88771/#post-3031932 - just click on Show Spoiler to see them all. I downloaded the Easy Mod Compilation from near the top. I am using the extra heads from that as well, but I am still not really thrilled with what is out there, at least for the elf faces.
The Compilation does come with a really handy little mod that allows you to multi-class your companions. It is the three loose .xml files in the zip file. I used it to multi-class Neeshka to a Swashbuckler/Rogue, which seems perfect for her.
Speaking of multi-classing, I just multi-classed Antheia as a Sorcerer as well. That will allow her to eventually become an Arcane Archer (a Prestige Class). She just needs a few more Ranger levels to get her Base Attack Bonus higher. Being a Sorcerer gives her a few arcane spells in addition to the few Ranger spells she has. She took one that gives a +20 to her attack rolls, along with a Color Spray - which I have always liked. Since she is usually the first in the party, the latter makes for an excellent opening move when entering a room. Being a Sorcerer also gave her a Familiar. She chose a cat named Sekhmet. So now she has a bear and a cat. Since Elanee is also in the group, she has a badger companion. So now there are four people and three animals, making quite the army tramping around the Sword Coast.
What a superb tour guide you are of games I have not played and may never get to! I think I understand your frustration with old games. A couple years ago I tried to get Diablo II going again on my newer machine and ran into tons of problems. Lots of research and tweaks fixed most of them, but not good enough to happily play. Sounds like gog is sort of an answer for those kinds of things regarding older games?
Anyway, your game and character look fabulous!
http://www.gog.com/ is the best thing to happen in computer gaming for years. They take old games whose source codes have been released to the public (basically that is when the developer gives up the legal rights to them, because the games are so old that they don't make money selling them anymore). They update the games to install and run on a modern computer, and often throw in extras like soundtracks and artwork.
At the same time they strip out all the DRM schemes, which often cause games to not work at all on PCs. So unlike Steam games that require you to log into Steam to play them, or EA games like Dragon Age or Mass Effect that require you log into their servers, or Diablo 3 that requires you to log into Blizzard's servers, you download the game from Gog, install it, and never have to log into anyone's servers or have a disc in the drive to play it.
They are owned by the same indie developer that makes the Witcher games. They are like the old school game publishers such as EA or Activision, but without all the Evil. Gog is a game company made for gamers, rather than to exploit gamers.
Edit to add: http://www.forbes.com/sites/erikkain/2013/05/30/good-old-games-gog-com-and-the-drm-free-revolution/
Wow! That pic of your character was almost enough for me to consider getting this game! It looks awesome!
I may have to click on that gog link at some point. If only I didn´t just get a job....
SubRosa, thanks for editing in that article. You've convinced me, I think, that if I ever get the itch to play an older game again, I'll go to gog.
I think Buffy would feel at home in the Neverwinter Nights games. There are no horses to ride, and sometimes sniping from very long distances can be impossible because the game forces you to talk to many of the key plot point villains before fighting them. But the rules are very friendly to elf arcane archers, to the point of there actually being an Arcane Archer prestige class. The companions have been rather entertaining so far, especially Neeshka and Khelgar, who are lots of fun when they start trading insults.
Now that I have gotten farther into NWN2, I am noticing some things I do not like. The camera can be a pain in the rear. Like Tomb Raider, it has a habit of putting itself inside of walls or roofs, so you cannot see anything until you move it around. I never had any problems with the camera in NWN1.
Spells can be hard to cast. Opening your spellbook, clicking on the spell, and then clicking on your target clears the spell from your memorized spells list rather than casts it. Which is really frustrating in the middle of the fight. So you have to either move the spell from your book down to the hotbar at the bottom of the screen, or pull up the quickcast bar, and clutter your screen with yet another UI element. But even then, clicking on a spell in either tends to make it automatically go of on you. It seems you have to left click your target, then right click on your spell in the hotbar, and then it will.
I was very disappointed in my Color Spray too. It takes so long to actually go off, then all the bad guys have long since moved out of the way. Likewise the other spell that adds +20 to hit takes so long to cast, the battle is usually almost completely over before it goes off. I just fired up NWN1 and created a Sorcerer to test with, and her spells are so much easier to cast, and a lot quicker to go off. One thing I like about NWN1 is that I can left click on a target, and it brings up a radial wheel menu of things I can do to it. From there I can pick the spell I want to cast on them. It means going through a lot of nested elements, so its best to pause the game while doing it. But I can cast all my spells that way, without cluttering up the UI even more, or accidentally deleting them.
So far I have to say that while NWN2 has prettier graphics, and adds more classes and races, I think NWN1 is the better game. But I will keep trying with NWN2, maybe I will warm up to it, or find some mods to work around my issues.
Ok, I fixed the spellcasting issue. There was an option I had to un-tick that made spells automatically target whatever was selected with a left click. Now they work the same as they did in NWN1.
Antheia has moved farther along in the game, and picked up Qara as a follower. She is a Sorcerer, and I have to say, wow. She can literally clear a room with just one fireball. Very impressive. Given that I can usually rest between fights, she can bring that to the table nearly every battle. Fireballs and other area effects spells seem to only harm enemies, which is an added bonus. This makes me want to play a Sorcerer.
Oh, good news on the spellcasting problem! I'm starting to get intrigued by NWN now. . . .
Gog has both NWN1 & 2 for only $25 if you buy them together. I'd say that is definitely a good deal.
I had a lot more fun playing NWN2 today than I did yesterday, so that is good. I am now farther in the game than I ever was before.
Another thing that is very different between games is the way the world is laid out. NWN1 was done similar to the Diablo games. Each outdoor "level" is a big square area with all sorts of stuff. Each level has any number of exits at the map edges that lead to other levels. You move through the world by transitioning from one outdoor level to the next through these points at the map edges.
NWN2 also has waypoints at the map edges, but instead of directly leading you to another, adjacent level, they take you to a world map. On the world map you can select the place you want to go to next. It is a pretty standard thing in Bioware and Obsidian games. The KOTOR games do it, Dragon Age Origins, Fallout 1 & 2, and so on.
While it is faster to move around the world the NWN2 way, I kind of prefer the NWN1 way. It feels more - dare I use the word - immersive.
Another thing is that like Baldur's Gate 1, NWN1's outdoor levels are huge. They are big square areas filled with lots of stuff to discover, kill, and/or loot. Much of it is not related to the main quest of the game at all. It is just extra content you can ignore or explore as you choose. NWN2's outdoor areas are much smaller, and the content is almost always directly related to the story. For example, early in the game you get a quest to go to clear out a bandit camp and rescue the people they are holding hostage. The only thing on the map is the camp. In NWN1 or Baldur's Gate 1 the same camp would have taken up a quarter of the map, and the rest of the map would have other stuff in it.
Now there are side quests in NWN2, and a few optional areas you can journey to on the world map and explore. But so far the optional areas are very few, and like the other levels, relatively small.
So what I am trying to say is that NWN2 is much more tightly focused on the story of the game than NWN1. NWN1 is not as open a world as BG1, but it does give you the feel of a more open place, and has more non MQ stuff in it.
When I was BG'ing, I'm trying to think why I never started NWN. I'm sort of recalling that I somehow got it in my head that NWN was an online game? Sounds like I was quite wrong.
There was another game called http://en.wikipedia.org/wiki/Neverwinter_Nights_%28AOL_game%29 that was an online MMO back from 91 - 97. It was on America Online, and I think it was one of the very first MMOs ever. So that is probably what got you confused.
Then in 2002 Bioware came out with the http://en.wikipedia.org/wiki/Neverwinter_Nights that I am playing, and later http://en.wikipedia.org/wiki/Neverwinter_Nights_2 followed it. These are single player games. But they also has a multiplayer component, so you can play online with others if you want. It isn't an MMO where millions of people log into a company's server. Instead it is more like Vampire The Masquerade, where one person acts as the Game Master, and their computer acts as the server, and a handful of other people log into it. Or a website might even have an actual server of their own hosting players. I never bothered playing online myself.
Just to make things even more confusing, there is another game called http://en.wikipedia.org/wiki/Neverwinter_%28video_game%29 that is an MMO that came out just recently.
Tonight I created another NWN2 character. http://i.imgur.com/exMvVUc.jpg. I was originally going with a name of an Underworld goddess like Allatu or Akka, but after choosing that hair, it http://download.pchome.net/wallpaper/info-614-7-3.html.
Welcome to your Drow Paladin! She looks great. The graphics and scenery in that screenshot are stunning! Is that NWN2 vanilla? Holy pigs, grass and trees if it is - that's a great looking game!
That is the vanilla game in those pics. Except for the character's head, which is from a mod. The only mods I am using are one that adds more heads and hairs, and a few other minor ones. Both the NWNs are fun games, and definitely worth giving a try. Especially given how low the price is these days. Though if you do buy them, get them from Gog, since Atari stopped supporting them.
Oh wow on the unmodded background - that is some very nice background graphics compared to BG.
Tonight my newly created Sephiroth won the Harvest Cup, and fought off the monstrous attackers attacking the village. Then she went to retrieve the mysterious shard that the attackers were after. She was actually able to talk her way past the lizard men in the final room, which was rather nice. All those points I put into Diplomacy worked! So too did starting her out with a high Charisma (17 if I recall).
A few more pics from tonight's gaming.
Now if I can just find a 20 foot katana, like that http://s1.hubimg.com/u/8324674_f520.jpg
Such pixies! Me wanna play!!
I saw these on your other thread, but note here that you've added the monster katana! Maybe she needs a light saber? Or perhaps a pet shark with freakin' laser beams coming out of its head (that shark bit is a SubRosa quote from somewhere).
Beautiful shots, I like the one with the pigs the most.
I am having fun playing a paladin. You do not get the same amount of Feats as the straight Fighters, so lag behind a bit on the score, especially Cleave/Great Cleave which Sephiroth has not been able to take yet. But the extra perks make up for it, especially in the coolness factor. One of the early bonus class Feats allows you to add your Charisma bonus to all saving throws. Likewise the Smite Evil power allows you to add your Charisma bonus to your attack roll. The Lay On Hands lets you heal your Charisma bonus x your level in points. I created Sephiroth with an 18 Charisma, so I am getting the most of it. Ooops, I created her with a 17 Charisma, but she wears a cloak that gives her a +1 to Charisma, raising it to 18.
Being immune to disease is nice too, as is being able to cure it. It seems whenever you fight undead in this game, you get diseased, over and over again. I went through about 8 Healing Kits in the Graveyard just curing diseases before getting the Cure Disease power.
The Turning Undead has been great too. It really works! In BG turning usually made some of them run away. Meaning I would just have to chase after them to kill them. But in NWN2 I am killing skeletons outright when I turn. The ones not smited freeze in their tracks, which is really nice. They cannot attack unless you get next to them, and you don't have to chase after them. It is the best of both worlds.
Yay for Paladins!
What a great shot. Nice capture of the effect and Seph looks great (still liking her armor/tabard alot).
I agree that in BG, turning undead was not that necessary - but it was fun! And only clerics really had the juice to do it at higher levels. Happily, BG II provided paladin kits - my fave was the inquisitor - he was focused on the biggest threat in the game - enemy mages. With four spells, you can bust up any shields or mischief that an enemy mage can throw at you - and the inquisitor could cast two of them (true sight and dispel magic) as special powers. For those awesome powers, he had forsaken turning undead and laying on of hands.
That's indeed one great shot of Turning Undead. Which reminds me when I played BG for the 1st time, my English wasn't good back then, I was 12 or 13 years old, and I thought that Turning Undead means that they'll literally turn around. That's why I never used it because what's the point if they'd just "turn around".
Some pics of today's gaming:
Yet another series of amazing pics!
I really like all the colours
In addition to my comments on your other thread, whut he sed:
The Dire Wolf shot is my favorite, it has some special energy and the wolf just looks stunning.
I was just released from the hospital after suffering from a seizure brought on by SubRosa's flagrant and excessive vocabulary abuse. But my heart condition has stabilized now. I just need to avoid reading dumb words on the internet, my doctor tells me. He tells me that reading gaming forums on a daily basis shortens a person's lifespan by five to ten years. He has the People Magazine article to prove it, too. "The hell with that," I tell him, "I've got the constitution of an ox. My Grandfather read five gaming forums a day and he lived to be almost thirty."
Well, anyway, cerebral hypoperfusion prevented me from properly replying last time. Neverwinter Nights 1 holds a special place in my affections. It's the game that showed me what roleplaying was all about.
beat the game with my first toon after I finished the game with my first character I made a second character, a peasant girl who idolized Aribeth. She became a Paladin and wielded a Bastard Sword because that's what her idol did. She even saved up to buy a ring that once belonged to Aribeth. That was my first-ever roleplaying character.
I'm not fond of NWN2 though. Obsidian forces a primitive "good" or "evil" choice on us before they'll allow us into Blacklake. Alas, because I roleplay with a modicum of sophistication almost none of my characters fit into Obsidian's rigidly Manichean worldview. Most of my characters won't work for The Man but they don't want to involve themselves in extortion either. So that's the end of that. I've tried to play the game twice and I am forced to stop at exactly the same point in the story both times. I've never gotten out of Act I.
I am not a fan of Obsidian.
Glad to hear your brain is feeling a little better. I think the best medicine is more exposure. It is like what George Carlin says about people using antibacterial this and that. By never exposing ourselves to bacteria, our bodies have lost our natural resistance to them, so we just get even sicker when that 1% of germs gets through our soap. When I was a kid, we never worried about washing our hands or swimming in the lake. And I turned out just fine! *cough, cough, cough...*
I am still slogging through NWN2. But I find I liked NWN1 better as well, though for different reasons. I don't mind the choice to become a lawman or a criminal so much, especially as I am playing a paladin. But it would be nice to have a third, less polarized choice.
What bothers me most about NWN2 is the way companions are forced upon you. In the first game they would just hang around inside one of the main buildings, and you could go over and talk to them at your leisure. You could recruit whoever you liked, and ignore anyone you didn't. But in NWN2 the game forces every companion into your party, and you literally cannot get rid of them until you have gone through the next part of the game.
It really rankled me with Bishop, who I cannot stand. He isn't Chaotic Evil, he's Chaotic Annoying. I literally used a cheat code to remove him from the game. That came back at me later though, as I got stuck at a point where there was a cutscene with him, and since he wasn't there anymore, it wouldn't start, and I couldn't continue. So I had to cheat code him back into the game. The really pathetic thing is that he didn't contribute anything at all to the plot. So why the F did you force him on me Obsidian?
Another person who likes George Carlin. You are a winner!
I was on an Obsidian rampage yesterday. I wrote a post on the official forums suggesting that Obsidian was over-rated. My email notifications tell me that I got four replies within the next hour. That must be some kind of personal best for me. Pissing off four people in one hour is no small achievement. I haven't had the nerve to read them. I imagine they're full of slander against my ancestry, references to my personal grooming habits and sly insinuations about my sexual orientation.
Despite my catty attitude, I actually think Obsidian is a good developer. I really do think they do quality work. It's just that their game design philosophy is not one that I am comfortable with. They seem to be all about control. It seems to me that they specialize in controlling the player's experience. I like freedom. I like to go off in my own directions. I just don't think I'll ever feel completely comfortable with an Obsidian game, as good as they are.
Well, shoot. This thread is making me want to re-install Neverwinter Night 1 now. Thanks a lot, Subbie. I need this like I need another cerebral hypoperfusion. I have, like, six or seven games I've bought off of Steam that I haven't gotten around to playing yet. *...facpalm...*
I have noticed the same thing about Obsidian. It was really glaring in FONV, where they took an open world franchise, and tried to make it as absolutely linear as possible by either blocking areas off with collision boxes (invisible force fields that prevent you from moving through them - if you open up the GECK you will see them all over the place), or by filling them up with super powered monsters that your starting character cannot survive. So no one starts an FONV game and heads straight to Vegas. They always go south along the highway to Primm. To do otherwise is simply suicide.
Talking about Neverwinter Nights 1 has prompted me to roll a new NWN1 toon to grind up and beat the game with. http://i.imgur.com/wbXzhdq.jpg is a Sorcerer, my first mage character in one of old D&D computer games (The NWNs, BGs, IDs, and so on). Here sidekicks are Morrigan, a Faerie Dragon (I love the sparkles she leaves in her wake), and some dude from the tutorial who is a temporary companion.
Mhm, she's pretty but is she vanilla or somehow modded? I'm asking because her armor is quite revealing, in a positive way of course.
She is vanilla, mostly. The outfit is a vanilla one. I am using a mod that allows you to change the appearance of different parts of your attire, swapping out meshes and textures. But you can only pick from the things in the vanilla game. She was originally wearing a long yellow gown, which I swapped parts around to make the pantsuit thing, which seems much more practical for adventuring in.
Nice to see you taking a mage approach to NWN. That screen (for some reason) looks rather Morrowindesque to me. Partly the characters and partly Velada's outfit perhaps. Or I'm just crazy.
I know what you mean, because I was thinking it too. It is the heads I think. Like in Morrowind, in NWN1 you pick from a number of heads to use, instead of being able to change the eyes, brows, noses, etc... Since the games are from the same era, they have about the same (lack of) polygons. So they look pretty much alike.
I am giving Neverwinter Nights 2 another try. Hopefully I can play the main campaign all the way through this time. I was inspired to port Persephone over to play, and had to do a lot of tinkering.
Importing a custom portrait was easy. It just has to be in a .tga format, at 128 x 128 pixels. You put it in your Neverwinter Nights 2\Portraits folder (not the Override folder). Then in the game open up your character sheet and double click on the picture, and it will let you change it.
I gave her a lot of feats that mimic the powers that undead have in this game: immunity to poison, fear, paralysis, and so on. That was a long list, but worked out fine. Persephone is mostly a fighting type, but she also uses some magic, most notably summoning Darryl. I originally tried going the Fighter/Sorcerer route with her. But she would have to take Sorcerer up to level 8 before she could learn the Animate Dead spell. That was way more than I wanted to put into a magic class. The Wizard was no better. Then I gave dual-classing as a Cleric a try. It turns out that by taking the Undeath Domain, Persephone was able to gain Animate Dead as a feat at 2nd level. And by taking the Death Domain, she got a Shadow she could summon at 1st level.
So now she is a 1st Level Fighter/2nd Level Cleric. I will probably be putting most of her levels into Fighter from here on out. Though I might still take a few Cleric ones to improve her summoning later on. She is my first Fighter character, and wow, even at first level in that class she is awesome. Power Attack + Cleave = a swath of dead monsters behind her.
I loved seeing some shots from NWN2 as I have only played BG1, BG2 and Icewind Dale from the D&D stuff. It sure looks like NWN2 took a huge leap in terms of graphics and such! No more tiny figures on tiny green circles. Persephone (and big sword and Darryl) made the transition nicely! The last shot looks a bit Morrowindesque – just missing mushroom houses.
I'm looking forward to seeing Persephone adventures in this new land!
Judging from Rosa´s pixies, Neverwinter seems just like my kind of game! If I only had energy and devotion to delve into a new franchise that is...
All of Obsidian's games are basically that way. The truth is, I think most gamers are lost with an open world, because they don't know how to 'beat' the game. So developers like Obsidian and Bioware always make it clear where you have to go and what you have to do next.
I gave up on Neverwinter Nights 2 yesterday, after finishing Act 2 of the main campaign. I don't want to get too spoilery, but at that point you lose one of your companions, and they are replaced by another. It was a very poor trade, IMHO, and just ticked me off. I don't think I will ever give it another go. Where Neverwinter Nights 1 has much poorer graphics, and uses the older D&D 3.0 ruleset vs the 3.5 rules in NWN2, it is a much better game. It is less linear, not at all pushy with companions, and doesn't force a pre-set background upon your character.
I am having a lot of fun playing Persephone in Neverwinter Nights 1. I had to do a little modding magic to get Darryl into the game. I did dual class Persephone as a Fighter/Cleric to get some magic. But she has still needs another level before she can get the Animate Dead spell. Instead I found an Animate Dead feat that one of the prestige classes gets, and I used the character editor to give it to Persephone. She has teamed up with Sharwyn, an npc bard who can handle those pesky tasks like picking locks, so she has not called on Darryl much lately. But I am starting to think of discarding Sharwyn and just using the editor to up Persephone's open lock skills.
Neat! I was very thankful for a character editor when playing BG II. It is ever so helpful to modify classes of NPCs that have good personalities into skills/attributes that you need them to have. And combining stuff into your own character is very helpful as well.
Like Persephone, Buffy was a hybrid in BG II. Ranger (archer) with find/disarm traps, unlocking (from the thief class) and a summon critter spell from the druid side of things. In return, she ignored melee and armor.
Thanks, as ever, for sharing some screens from your game. I’m so glad you’re, once again, enjoying NWN I. There are some creepy looking foes there! Sharwyn looks like a good helper, but no one can compare to Darryl and I’m sure Persephone misses him. Although I love the dire wolf helper, It seems most of D&D is sort of designed around a 6-member team – is that the case with NWN?
I was thinking of creating Teresa of the Faint Smile rather than Persephone for this time round in NWN1. I would have gone the same route you took Buffy in BG2 - Ranger with either some dual-classed rogue or druid levels. Or straight Ranger with lockpicking/trapfinding skill points and some animal summoning done via the console or character editor.
The NWN games are actually much smaller party-based games than the BGs. NWN1 allows you to have 1 companion maximum. Of course you can summon one critter as well, and your companion might be able to summon a critter as well. Plus there are Familiars, which do not count toward your one summoned critter limit. So a spellcaster might have a Familiar and summon a bear. Your companion might also summon a wolf. And you would end up with a party of five.
NWN2 allows you to have up to three companions for most of the game. During one part of the game an npc named Shandra joins your group, and you cannot dismiss her. But she does not count toward your 3 companion limit either. So for that period you have four companions. Plus familiars and summonings of course. Because of summonings and Shandra, I often had six or seven in the party in NWN2.
In other news, I did download Baldur's Gate Reloaded for Neverwinter Nights 1 and got it working. Once I beat NWN1 with my toon, I might create Teresa of the Faint Smile for that.
Thanks for the info. I think I'd prefer the smaller party where each character does several of the 'required' party skill things instead of so many single purpose characters in the party.
Gosh it would be wonderful to see Teresa again - in any game you bring her to!
Oh, that eyeball is ... urk. Freaky.
OMG, Teresa? YES!!!!! And Aela if she has a companion!! WOOOOOOOOOOOOOOT !!!!
These screens really remind me a lot of Morrowind, especially that green Golem, lol. All awesome shots!
Wow, those are some colorful goblins!
Really looks like Persephone is calling down power from the heavens to smite those undead. Big book indeed! That demon is one big scary lookin’ dude! Whew, at least the lich is not giant like that book and demon.
Goodness, it’s a zombie invasion!
I had such a laugh over the wererats – er, werecats.
Bone golems – ugh, I remember those from BG II.
Persephone found a dwemer centurian!
And a dragon!
I’m so glad that you and Persephone and Darryl are having fun in NWN I!
That looks really cool! I was thinking it reminded me of Dragon Age: Origins. Then I saw it says it was made by the leadership team that made DA:O. I wonder who that really is? I looked it up, and it is Dan Tudge. Apparently he was also the Director of DA:O.
It requires Steam though.
https://www.youtube.com/watch?v=AOiZGWeGxVI. It looks good.The Mordekin's Sword spell was really neat. I also noted that the party necromancer was spamming what looked like magic missiles. That is not something I am used to seeing in any D&D based game, as usually in them Wizards get their two spells to cast a day and then spend the rest of the time jabbing things with pointy objects. So that is good to see.
The Ogre Zombie near the end is cool.
I liked the voice actor who does the Dwarven Rogue. But the necromancer's voice actor just sounds silly.
I noticed that the character casting the heals also used a bow. Was that a cleric? Are they allowed to use non-blunt weapons now?
I downloaded the Enhanced Edition of Neverwinter Nights 1 a while ago. I decided to finally give it a whirl. It comes with up to 1920 x 1080 resolution at 144 mhz. It is nice and sharp, but it makes everything really small. So far as I can tell, all the mods from the old version of the game work fine with it. At least all of those I have tried. So that is good. Likewise, saves from the original game seem to work fine with it as well.
January is a monk, and I plan to multiclass her as a cleric or perhaps a sorcerer. I might try both, and see how they work out.
Just out of curiosity, I loaded up the Diamond Edition of NWN1 that I bought from Gog as well, and compared it to the Enhanced Edition. There are almost no differences. The EE has a few more visual effects. However, I also found a bug in on of those. Anti-Aliasing on the EE causes the screen to look blurry. So I had to turn it off. However, the regular edition has up to x4 Anti-Aliasing, and it looks just fine. It also has the same screen resolutions, even up to 144 mhz.
I think the real changes to the EE were in getting the multiplayer to work again, which I do not care about. I think I am going to uninstall it, and go back to playing the regular edition.
Unfortunately, while saves from the regular game will work on the EE, the reverse is not true. My saves from the EE do not work on the old version. So I will have to start over. I never even finished the tutorial, so no big loss there however.
I also kind of wonder if I start as a Sorcerer, take a raven familiar, and then use the console to change my class, will I still have the familiar?
I went back to the Enhanced Edition after all. It has a high resolution font that is easier to read in 1920 x 1080 than the similar font in the original game version.
I also found that if I started as a Sorcerer and then changed classes, the familiar remained. However, with a new class there is no way to ever summon the familiar again. So once it gets killed or unsummoned, it is gone forever. So that is not an option.
I played January a bit, and she leveled up her second time as a Sorcerer. She took a Raven familiar whom I named Nevermore. It was that or Croaker, or Edgar Allan. I like the familiar/sidekick. But I found I am not really using the Sorcerer spells.
I took Mage Armor, but it does not look like I need it. I also took a Grease spell, but it does not seem really ideal given that January is a melee fighter herself. I also took an Identify, and will probably find a use for that in the future. She picked up a crossbow in the tutorial, and that gives her a 1d8 ranged attack to start every fight out with before closing to melee. So she really does not need any 1st level attack spells.
I am not sure if I will keep the Sorcerer level or not. I can remove it with a cheat code to remove experience, resetting my level down to 1st. Then I can do another code to add the XP back, and level up again. I like the Raven. I just am not sure about the spells. I guess I just have to decide if the Raven is worth the level. It probably is. I can use the Leto save game editor to beef up its stats, so it can stand up to a fight. It should be worth it then, as it will give me a fighting companion. Then I would not have to take any of the regular companions in the game.
Well, SubRosa, I also have just now fired up Neverwinter Nights (got it when it was free sometime this past year). Yet this is my first time ever playing it. By Ysmir's Beard, the tutorial is LONG. Had to stop for the night but I'll try to play some more tomorrow.
I'm not well-versed in how D&D works, at least the in-depth stuff. I know enough to get by in a video game where it tells me something I don't know, but I would be awful if I ever played pen-and-paper. Even in a video game, however, there are some terms that I am expected to understand but I don't. I have pretty much no idea what "thac0" or "saving throws" mean. (The first is something to do with armor and the second is evading damage from an attack, I guess?). But I more-or-less understand things like the classes, at least.
Anyway, here is what I remember creating for my character at the beginning.
Name: Eliza Maddox
Physical Characteristics: Female, red hair down to the shoulders
Class: Paladin (default package)
Deity: Keanu Reeves (I tried to take it seriously, but I couldn't think of anything that would work. I thought about pulling from TES, but I decided I didn't want to take from another video game. So I just picked the One/Ted/Johnny Silverhand.)
I picked a Paladin since I thought it would be a good blend of magic and melee. There sure seems to be a lot to learn, but I'm looking forward to seeing how this goes.
Welcome to Neverwinter and the frozen North Rad!
Thac0 is short for To Hit Armor Class Zero. It was a simplified way to figuring out what you need to hit. In the original D&D rules they had a big chart of what you needed to hit each armor class. The later streamlined it down to just the one Thaco stat.
In the early D&D versions the lower your Armor Class the better, with it often going into negative numbers. -10 being the best, +10 the worst. They changed that around with the 2nd edition, where the introduced the Thaco idea, and a higher armor class was better. Since then your base Armor Class is 10, and from that you add bonuses for armor, shields, dexterity, and so forth.
I don't think Neverwinter Nights uses Thaco though. I think that went out after the D&D 3.0 version rules came out. Now you just have an attack bonus. You roll to hit, add your bonus, and if it is equals or exceeds your target's Armor Class you hit.
Saving Throws are used to resist attacks or otherwise harmful effects. If a monster poisons you, you get a saving throw. If you succeed you might take no damage, or only half damage. If you fail you take full damage. So the better your bonus to saving throws, the better.
Paladins are a strong class. You are immune to fear and disease. You can heal. You can turn undead. There is a lot to like. I enjoyed playing one in NWN2.
After briefly flirting with first multiclassing as a Sorcerer and then as a Cleric, I reset January back to 0 xp and went with a straight Monk. I mostly liked the Sorcerer for the raven familiar. But the problem is that while I could buff up its hit points with the save game editor (so it could survive fights in the later game), it would rest back to its defaults every time it was summoned. Editing it every time was too much work.
The Cleric was similar. Like the Sorcerer, it gives you a summon animal spell. But even in the early game it was dying whenever faced with a tough opponent. Unless I was going to commit to the class, it was not going to be really useful.
I even tried using the console to give her some of the Pale Master feats for summoning undead, and took one level in Pale Master (otherwise you cannot use them). But they just did not look right for her. I thought about it because necromancy runs in January's family, pretty deeply in fact.
So I am just going it as a straight Monk. Sadly Monks cannot use scrolls. I am going to see if I can figure out how to mod that so they can. It would be nice if she could use some Summon Creature scrolls to give her some backup in big fights. Or I will probably have to recruit a companion after all.
Rader, one thing I am remembering about NWN is that potions are definitely your friend in this game. I keep the bottom row of the first tab in my inventory filled with potions, sorted by type for easy access. Healing of varying types on the right of course. Other good potions to stock up on are:
Barkskin = armor class bonus
Aid & Bless = nice bonuses for a fight
Clarity = makes you immune from mind effecting spells like Fear or Charm (a necessity in certain dungeons!)
Antidote = removes poison effects
Lore = Gives you a bonus to your lore skill, for identifying magic items
Bull's Strength, Eagle's Splendor, Owl's Wisdom, Cat's Grace, etc... = each gives a bonus to a particular stat. Pick the ones best for your class
Haste = Double your actions. Save these for big boss battles.
Lesser, Normal, and Greater Restoration = gets rid of all sorts of magical penalties. I am not sure if these come in potions, but they do come in scrolls that all classes can use.
You can even have a companion drink a potion in your inventory. I forget exactly how. I think you can drag and drop the potion from your inventory onto their picture in the UI.
Welcome to NWN, January! I remember the monk form BGII being a pretty good class. Looks like you and she are having fun!
As ever, thanks for all the wonderful info on your games. This is certainly a great resource for anyone interested in NWN.
Is January a monk?
Cool screenshots, Subbie! And yes, you just drag potions/healing kits onto your henchman for them to use it. Potions have definitely been helpful for the most part, although I haven't had a chance to use some types (e.g. lesser restoration, which does come in potion form).
I've really enjoyed my time with the game so far, and have played way too much of it the past couple of days or so. I am in the Chapter One finale right now after getting back all the Waterdhavian creatures at the Road to Helm's Hold.
I've gotten pretty decent at the game, but there are still some things I am trying to figure out. I just cannot figure out how to make my normal attacks quicker, because they are fairly slow. The Great Cleave feat and attacks after killing an enemy help, but I am talking about normally. Also, I can't figure out why I can't use the Level I Paladin spells. They are dimmed out and just say "0," even though I know the spells. I've been able to use Lay On Hands but that's it. And every once in a while I have a "weapon is ineffective" message without being able to figure out what weapons WOULD be effective. There's some other things here and there but those are most of the big issues I am having.
I've gotten more comfortable with making my own choices on leveling up, too. Briefly considered taking another class but I think that is too confusing with my inexperience, so I'm sticking with just being a Paladin--at least for now. Makes more sense to fully learn how one class works before I try to take on another one.
There's a lot in my adventures that I could go over, but that would take a long while to type so I'll give a synopsis. I first went to Beggar's Nest, and for a while I was doing decently on my own. It wasn't until I got clobbered by those snake cultists in service to Gulnan that I realized I had to get a henchman. So I went back to the Trade of Blades and picked the first follower I could find, Daelan Red-Tiger the Half-Orc. Dude's an absolute beast. No way I could've gotten through most of the stuff I have without him. And that dire spider in those catacombs on the way to Gulnan was total [censored]. It made me have to go over to the Peninsula District and finish that place before going back to Beggar's Nest. The Docks District was relatively easy to get through but that was probably because I had learned a bunch of the ropes of the game at that point. Blacklake was the easiest one to do, which I saved for last. Made a lot of gold along the way and FINALLY got a belt near the end of Chapter One.
It sure is great when you get a spoiler when you are looking up information/help that is completely unrelated or related to something you are not looking for...
I'm in Luskan now, and I did everything in the city that I could prior to entering the Host Tower. I also stormed through Kurth's and Baram's quarters and laid waste to their armies as well as the High Captains themselves (I like to imagine that Daelan and I absolutely mutilated Baram after finding out what he did to those children he kidnapped). So the only thing left to do then was head into the Host Tower, except I had a brainfart and forgot how I was going to get in. Googling it did not come up with anything related to the question...instead, I was informed of a spoiler that was going to happen very soon. THANKS, GOOGLE. It's not really any of the posters' fault; the discussions were posted in forums from 2002-2006 and I imagine they were not deliberately trying to spoil anything.
I suppose part of it is my fault. I almost immediately thought of the answer after I angrily closed out Google. But I figured I put in harmless search terms that would come up with what I wanted. And that wasn't the first time I came across information that suggested the upcoming spoiler either. Earlier this week, I wanted to look up info on a certain character...and it indirectly foreshadowed something bad was going to happen.
Anyway, I ended my play session just outside the door into the Host Tower. I got the forged papers and seal I needed to bypass the guards, but I haven't actually stepped into the Tower yet (rather just past the gate with the first guard). I felt that would be a good place to end for the day as a "cliffhanger" of sorts.
And the Neverwinter Nights main campaign has been conquered! What a ride that was.
As much as I really enjoyed it, however, a bunch of Chapter 3 and a bit of Chapter 4 got pretty frustrating. There is a big jump in difficulty from Chapter 2 to 3, with so many enemies being able to hit hard and sometimes very quickly. Also didn't help that Daelan Red Tiger--for all of the immense help he has provided me--is so susceptible to fear spells. It took me way too long to remember about Potions of Clarity and figure out that was what they were used for (i.e., saving throws against fear spells).
Unfortunately, I couldn't convince Aribeth that she could try to atone for what she had done, and I had to kill her. I do feel sorry for her and I could empathize with her to some extent, although it obviously doesn't excuse betrayal. Maugrim was actually pretty easy to fight, although his concealment spells must have been pretty damn good because there were so many swings-and-misses. At the same time, he kept missing with a lot of his attacks too, and even when he did land hits they didn't do much damage.
Fighting Old Ones in the Source Stone was also a real PITA. But I eventually got through and defeated Morag. It was an immensely satisfying victory after all of the nonsense I had to put up with. Sadly, however, Daelan died, but it was his AI's fault as he kept trying to go at Morag before we should have.
Just started the Shadows of Undrentide expansion a bit ago. Didn't realize it would be a separate story from the main campaign, which is a bummer. I was hoping it would be a continuation, especially considering the allusions and predictions Haedreline made after I defeated Morag. (I suppose that will be in the Hordes of the Underdark expansion?) Still, it's nice to be able to mow down all these enemies so far in SoU, since my character from the main campaign was automatically exported when I finished it.
Congrats on smiting evil! I have played both SOU and HOTU, but it has been so long I don't remember either much. I don't think either continues the main story though. I think one just has you start in an inn and go down to the hollow earth Drow area and explore, and the other starts you out as a slave clearing out a vast dungeon. I do think some of the NPCs are featured in one of the expansions.
I discovered a way to hide your helmet on another forum today:
There's a bug, ahem 'feature', that still exists in this version where if you quickly don your armour after your helmet then the helmet isn't displayed. Easiest way to do it is to quick slot your helmet and armour, take them off, then click the helmet and immediately click on the armour. Whilst it isn't displayed you still get the helmet bonuses etc.
I quickslotted the Thayvian Circlet I just found, and my armor, and it works. You just have to unequip both. Then hit the helmet and armor quick keys in order.
I was looking back over SOTU and HOTU, and now I remember more. The idea behind SOTU was for you to start with a brand new character at level 1. But you could import your character from the original campaign. The idea behind HOTU was that you would take your SOTU character and import it into that. But I also believe you can import your OC character as well. HOTU is intended for high level characters. If you create a new character for it, you start at level 15.
I have definitely done SOTU. But I do not think I have ever done HOTU. If I am still in the mood for more NWN after I finish the original campaign with January I might take a crack at it.
The Hordes of the Underdark expansion sure is something else. [censored] drow stole all my equipment at the beginning! I have mixed feelings on that. I was really attached to that stuff, but at the same time I've found some beastly equipment delving into the Underdark that has made me not really miss my old stuff that much (well, I still do a little). And it's a way to spice things up by making you have to collect powerful equipment again.
I knew this expansion was supposed to ramp up the difficulty, but geez, some of these fights have sometimes just been unfair. Some of these mobs are crazy, and then you have the smaller ones of 3-5 enemies that have a lot of health and hit really hard. I have to admit I've had a bunch of frustrations so far, but I won't drag on too much about them here.
Eliza Maddox dispatched the Valsharess earlier today, but she wasn't the true big bad. After killing her, that son of a [censored] Mephistopheles killed Eliza and threw her into the Eight Hell, Cania. Killing the Valsharess broke the limited power she had over Mephistopheles (I'm still somewhat confused on how we could defy her as much as he did given her binding of him). Fortunately, Eliza was able to get Nathyrra and Deekin to come thanks to the Reaper's help. Now Eliza is on a quest to find out the Reaper's true name so she can get him to send them back to Toril and break him from Mephistopheles' control.
While figuring out what to do next in Cania, she came across a devourer called "The Scrivener" (and the only nice devourer and sort of endearing at that). His mini-quest led Eliza to run into none other than Aribeth de Tylmarande herself! I wanted to take her in my party, but it was too big with Nathyrra and Deekin in it. But I didn't want to part with them after being reunited in one of the Nine Hells. I suppose I could've gotten one of them back later when returning to Toril, but whatever.
Anyway, before this gets too much longer than it already is, Eliza is now trying to walk the road that the Sleeping Man did so she can figure out the Reaper's true name.
Running into Aribeth brings back to mind my mixed feelings on the expansions not being continuations of the main campaign, but that's a discussion for another time.
I vaguely recall some of what you are saying about HOTU, but only the little bit at the start of all your stuff being stolen. So I probably never got past the beginning. Hopefully I will still be in the mood for it after I finish the original campaign, because I want to do HOTU someday.
January is doing the game solo. She struggled at first. But once she got some monk levels under her belt it became easier and easier. I think what makes it possible is that she has an item now that makes her immune to mind-effecting spells (and she will later get a monk power that confers the same). She also has monk powers that give her resistances to spells, immunity to disease and poison. Plus massive Armor Class bonuses. She has an AC of 35 right now. Almost nothing can hit her in these massive mob battles. Not that she has not died a few times and I had to reload my previous save. But she is just breezing through the game right now.
I also cheated a bit in creating her stats. January is the protagonist from superhero fic Stormcrow. So I gave her some superheroic stats. I made her an Elf so she could start with a Dex of 20, gave her a STR of about 16, and a Con of 18, then sort of 14s and 15s for the mental stats. Some of those, like WIS and CHA, I raised when she leveled. Of course she found several stat adding items in the game as well, and that has pushed her STR and DEX up even higher. INT as well, but she does not really use that as a monk. As an Elf she can also detect traps without being in the trap detecting mode. Which is one of the big reasons I did that.
I also am so heartily sick of D&D and its class skills, that I made all of her skills class skills. In the future I will do that for every class I play. It is just annoying. That allowed her to raise up Open Lock and Disarm Trap. So she can open any lock in the game right now. She is still limited in Traps however, as only a Rogue can disarm traps over a DC of 35. I had not realized that until now.
The same mod I use to change the appearance of her armor and items also allowed me to make her look human again as well. The tiny-ness of Elves in this game looked weird to me.
https://i.imgur.com/aDyy7c7.jpg She just turned level 14, and just started the Third Act. I think the game divides experience points between you and your companions, so by going solo I believe she is higher level that this point that usual.
And down goes Mephistopheles! Eliza Maddox has etched her name in Faerunian lore once again. Apparently, there is ending dialogue based on your actions throughout the expansion. I got a good ending, but I would like to get the "best" ending. So I may go back to an earlier save to do that (wouldn't have to go back far to do it, it seems). I'll try not to give anymore spoilers about how it all went down.
What a trip this whole journey has been. It has been quite some time since a game really captured my interest like that, and I played it too much this past month. But it was so much fun. I'd like to go back through at some point with the same character so I can curbstomp all the enemies that caused me trouble. Luckily, I can go to specific chapters to do that, but I'd also like to use a different companion for a full playthrough. Whenever I do get around to it, I'm going to use Sharwyn.
I'll try to give some full thoughts on this whole experience later.
It looks like XP is not shared when you have companions, but rather you receive an XP penalty when you have them. Which is pretty much the same. January finished the game at level 17, going it alone.
More fun shots of Jan in action!
Red Scare = â€śGo for the crotch, Boo!â€ť
When it comes to dragons, looks like she went from the freezer into the frying pan with the ice & fire from them. So glad that Janâ€™s Stormcrow cape is indeed fireproof.
Sniffing glue â€“ haha â€“ those are indeed some groovy special effects going off.
I guess Boo wouldn't be able to go for the eyes on that one...
I started Hordes Of The Underdark yesterday. I have been enjoying it immensely. I did not realize that there was an npc who would give you the rod of resurrection before you went in. Nor did I know you could go up and out of the inn and into the city to shop. I just went straight in. Eventually I went back just to see if I could. Thankfully you can do that. I was wondering what I would do with all the loot I picked up if not.
I also finally figured out how the teleport thing works. I wish I had realized that to start with too.
Wow, there is a lot of loot! I don't really feel bad about losing all my gear to start with. Well, not since I used the console to get some of it back, like my armor and helmet. I just found a pair of uber monk gloves that adds a ton of damage. Plus I think a +4 belt of Agility. January is really geared up already.
I have also been solo'ing it with no problem. I got the rod of resurrection after going back out once and then heading back in, and resurrected Daelan and Sharwyn. But I did not bother teaming up. The same with Deekin. It is kind of fun going it alone in this game. It's a first. January just hit level 18, the highest level I have ever had a character in any D&D game.
What a hoot!
Green Woman (beautiful effect btw) and Purple Man.
Beholder vs Jan. . . methinks they're both lookers.
And Mr Hand.
Wow, what a variety of foes Jan fights in these shots. Dark elves, spider daedra, flesh astronauts and zombies. Best of all was the trio in the library - Wing Gurl, Vulture Dude and Big Red Bonehead.
And all solo it appears!
Tonight I finally beat Hordes of the Underdark like a bad stepchild. I have to say, I did not like it much. It started out fine. I did not even mind having my stuff stolen, since there was so much amazing loot just all over the place. But that was the problem. It is what we would have called a Monty Haul in the old days of pen and paper gaming. There are too many uber magic items being showered on the player. In the end it makes them all feel worthless.
I really hated the big battle you are forced to do. Whenever RPGs like NWN or Pillars of Eternity try this, it just falls flat, because they are not made for it. That is what games like the Total War franchise are for. It was just a major pain. The pain got worse later when I had to start shapeshifting to get through dungeons, or putting that stupid puzzle ring on and off an on and off ad nauseum. The longer the game went, the more frustrating it all became. I am so glad to be done with it.
But with that out of the way, I think I will try taking another crack at NWN2. This time with a superhero monk.
Wow, that game is full of interesting encounters/foes. The beholders look pretty scary - the ones in ESO have lots of eyes but no mouth. Grats to January for completing the game!
I still love NWN over all. It brings back that classic pen and paper RPG feel. I just love the old isometric style games like it, the Baldur's Gate games, Icewind Dales, and Pillars of Eternity. I did play SOU, it was just a few years ago. I liked it too, except for the whole slavery part near the end. There are also a crap ton of user created modules that I have never even touched. Some came with the Enhanced Edition. I just found The Sinister Secret of Saltmarsh online. It's a classic pen and paper D&D module. So I might go back to NWN1 to try that.
I started NWN 2 a few days ago. I created January as an Aasimar (basically a nephilim). She is still a monk. I have looked at some of the other classes I might multiclass her with, but do not see anything that seems worth trading any of her monk levels for. The Favored Soul looked interesting. It is basically a cleric that does not have to memorize spells (like the Sorcerer is with Arcane Magic). But the Feats the Favored Soul receives are based on using weapons, which is counter-productive for a monk.
I have been experimenting with some new mods this time around.
https://www.nexusmods.com/neverwinter2/mods/81 - This mainly just makes it easier to read the text in 1920 x 1080 resolution.
It also increases the size of the character portraits to 256x400 pixels, which is good and bad. The good thing is they are higher resolution. The bad news is the original portraits get all stretched out of proportion and look terrible. So you need all new portraits for your player character and companions. I Googled the companion names and found some decent pics or artwork for each, that I cropped down to use as portraits. So I covered that. I found some mods that add new companion portraits, but they just look bad.
https://www.nexusmods.com/neverwinter2/mods/32 = This restores the pre-expansion menu artwork. I think it looks better than the replacements that the expansion packs put there.
https://neverwintervault.org/project/nwn2/script/companion-and-monster-ai-22 = This improves the AI of your companions. The vanilla AI is pretty bad. It still is not good. But any improvement is better than how it is in vanilla.
https://www.nexusmods.com/neverwinter2/mods/199 = Adds our old favorite Ren's Hairs from Oblivion to the game. It also has a bunch of replacement heads. I was not impressed with those, so I deleted them. But the new hairs were worth it.
Welcome to January's adventures in NWN2! Looks like some good mods you have going and things are looking very nice.
I am working my way through Neverwinter Nights 2 with January. I ended up discarding my AI mods and taking that part of the game back to vanilla. I have been having trouble with animal companions this time (a Druid NPC has one). It won't attack in combat. Instead it just stands there. That is even if you use the party command to attack.
Last night I finally figured out that I can manually command it to attack individual monsters. First you have to left click on the animal companion to select it the same as you would any of the companions. Then you right click on the monster, hold the button down until a box pops up, and from that you can left click on Attack. That forces the animal companion to attack that specific monster.
Speaking of which, for the longest time I thought that right clicks did not even work. In NWN1 if you right click on a character it brings up a radial menu, and from there you can do things like select spells to cast, activate feats, do emotes, etc... In NWN2, to make that radial menu work you have to not just click, but hold down the mouse for a few seconds before the menu pops up. Doh!
So glad you're sorting out the interface differences and getting everything to work okay. Wow, January looks great. I very much like her look and she is really stylin' with that hat! In fact the game seems to look pretty good. Glad you and January are enjoying it.
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