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> Orc Hearthfire, Help me with the story part
ghastley
post Sep 6 2016, 07:02 PM
Post #121


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Well, before Yarob can start putting statues in her hut, we have to get her out of Hervik's Lair. So I went back into the CK over the long weekend and worked on the mask destruction scene. Each piece is working, but without a voice for the dialogue, it seems that I have to activate her at each step, or the scene won't progress. I'll probably have to record some place-holder dialogue files, so the voice actor can replace them later.

I've figured out how to provide a custom colour for her hair, but it's a tedious process, as I have to fire up the game to review the shade on the hair. The render window doesn't look the same as the in-game version.

TJ, the test character who's rescuing her, is already 50 hours into the game, and has completed Dawnguard and Dragonborn and half the MQ. She's never been to Winterhold in all that time. She has dual Dragonbone Maces, and light armor (she needs a little so she can enchant something biggrin.gif ) She was a test-builder of the Stronghold, and I re-opened her game to continue with Yarob.

Hervik's Lair needs a manual re-build of its nav-mesh. Yarob gets stuck too easily on the generated one. I tweaked a small area to get through the scene development, but it all needs work. That will get tedious, too.

This post has been edited by ghastley: Sep 6 2016, 07:03 PM


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Grits
post Sep 6 2016, 10:16 PM
Post #122


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I wondered what you were working on this weekend! biggrin.gif Sounds great, but not fun for you. Just reading “nav-mesh” puts me in a sweat.


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ghastley
post Oct 31 2016, 04:12 PM
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Already had a PM at the Nexus asking when the SSE version will be available!

Edit: CK was released late Oct 31st, so I'll download tonight and get to work. Expect it on Nexus for PC, and Bethesda.net (for XB1 only). Does anyone her have an XB1?

Downloaded, and the SE version is currently being tested in my game. I'm still reading up on how to build the bsa files, as apparently there are multiple methods, and most don't work. Plus the XBox ones are different from the PC ones.

I thought I'd taken some screen-shots, but I didn't have Fraps running, and nothing happened. sad.gif

This post has been edited by ghastley: Nov 2 2016, 01:34 PM


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ghastley
post Nov 4 2016, 02:18 PM
Post #124


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I've put out the base Orc Hearthfires for the Special Edition, and started on the add-on for the adoptable Orc Child. I've run into a problem with that, because they've changed the .nif format, and her modified head isn't working any more. I thought I had it, but when she started talking, her mouth exploded out of her head, because there were conflicts between the mesh and the speech morphs. I have a buncch of work to do, and I'm not sure the tools have caught up yet.

So I'll probably move to the other Hearthfires mods first.

Edit: Uzi's head has stopped exploding! However, you can't move her into the stronghold, until the Hearthfires Multiple Adoptions mod gets ported over, and I suspect that may require SKSE64. I know my Hulk Out! mod needs it to do the colour changes, so I can't touch that one for a while, either.



This post has been edited by ghastley: Nov 5 2016, 01:56 AM


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mALX
post Nov 6 2016, 02:18 PM
Post #125


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QUOTE(ghastley @ Nov 4 2016, 09:18 AM) *

I've put out the base Orc Hearthfires for the Special Edition, and started on the add-on for the adoptable Orc Child. I've run into a problem with that, because they've changed the .nif format, and her modified head isn't working any more. I thought I had it, but when she started talking, her mouth exploded out of her head, because there were conflicts between the mesh and the speech morphs. I have a buncch of work to do, and I'm not sure the tools have caught up yet.

So I'll probably move to the other Hearthfires mods first.

Edit: Uzi's head has stopped exploding! However, you can't move her into the stronghold, until the Hearthfires Multiple Adoptions mod gets ported over, and I suspect that may require SKSE64. I know my Hulk Out! mod needs it to do the colour changes, so I can't touch that one for a while, either.



Can you make the changes needed for your own mod and make it standalone and not dependent on the SKSE or that other mod? Or have you talked to the author of the Multiple Adoptions to see if they are even working on porting their mod over? (because I'm sure there will be a ton of demand for it).




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ghastley
post Nov 12 2016, 08:55 PM
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Hearthfire Multiple Adoptions has an SSE beta, and I've checked it out with the Stronghold and Uzi.

It works!

That's also Lucie over on the right, I wanted two kids to check out the name-calling scene, for which I have the markers.


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ghastley
post Nov 14 2017, 07:45 PM
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I'm fairly amazed how much this one still gets downloaded. Most mods taper off, but this seems to be steadily getting more downloads over time as more folk find it. Now over 30,000 across all the platforms.


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Acadian
post Nov 14 2017, 08:51 PM
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Wow, that's impressive, ghastley! Testimony to your skill and reputation as a modder. smile.gif


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