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SubRosa |
Oct 23 2023, 01:34 AM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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Thanks to several ongoing fan fictions, I am back in Morroblivion once more. This time I am torn between playing two characters. I created them both, and played each a little so far. White Fell is an albino Nord barbarian type (she's from Minnesota, eh)Hwarang is a cultured Wood Elf (he's a Korean-American intersex musician and arcane archer from Baltimore)Both are characters from the Crow-verse, who will be appearing in future episodes of that show. White Fell is a character who has been mentioned a few times in passing. She is a member of the Chicago-based super team The Sentinels. She is basically a werewolf, with super-senses, fighting, claws, regeneration, etc.. Kind of like their version of Wolverine, only much less ornery (she is from the MidWest, so she is very polite, eh.) She will make a more direct appearance in a future book. She was originally inspired by the villain from the short story The Were-Wolf, by Clemence Housman. It is old, so it is way past copyrights and free to read. It is a good werewolf horror story Hwarang is a character I have been working on a lot lately, as he appears in the next Stormcrow book. He's a Korean-American intersex man living in Baltimore, and working as a musician. But when darkness falls and evil is afoot, he becomes... Hwarang! One of the legendary Flower Knights of ancient Korea. He is an arcane archer who rides an electric motorcycle. I am sure Buffy will like him. It helps that I am also currently watching the historical K-Drama Hwarang: The Poet Warrior Youth as well. The fiction and game character's appearance is inspired by Park Hyung-sik from that show
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Renee |
Oct 23 2023, 05:44 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Well that's really nice to hear that Clavier & I have influenced your latest gaming decision. Hopefully you'll have more of a trouble-free experience this time. If Hwarang is in Mount Vernon, that's a really good spot for a musician. If he's a classical musician the Meyerhoff Concert Hall's right there, and so is the Lyric and a couple other halls. If he's playing the clubs, you know: rock, electronic, etc, there's lots of little places, some nearby, some father away. He's in walking distance of the Metro and Club Charles and Ottobar. Probably some new clubs I'm not familliar with. Whoa, albino werewolf. 🐺
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macole |
Oct 26 2023, 07:07 AM
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Mouth
Joined: 10-January 20
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QUOTE(SubRosa @ Oct 25 2023, 07:25 PM) Unfortunately poison is not much of an option in Morroblivion, at least not so far. I have yet to find any ingredients with a Damage Health effect, at least not in the starting area of the Bitter Coast, or at my low level of alchemy. I used to use them to great effect with archers back in the day as well. In Oblivion you could take one walk through the West Weald and come away with enough ingredients for over a hundred Damage Health poisons.
I just took a look through the UESP wiki, and there are no damage health/magicka effects at all in Morrowind. It looks like they had not been invented yet. There are Drain effects, but that is it. I think I will make a mod changing all those to damage.
You are right. Damage health ingredients are extremely rare on Vvardenfell. There are only two samples of a single special ingredient named Poison in Morrowind that will damage health. Pretty much useless for making potions. Tribunal adds four useful damage health ingredients but probably not used in Morroblivion. Spells in Morrowind is a little better. There are 5 spells that can be bought to damage health and one that damages Magicka. Always thought the lack of damage health in a potion was kind of odd. This post has been edited by macole: Oct 26 2023, 07:18 AM
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Vampire Hunter, Endure and through enduring grow strong.
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Lena Wolf |
Dec 13 2023, 11:31 PM
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Mouth
Joined: 18-May 21
From: Bravil
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Oh, this is a good tip about corrupted spawns! Thanks, SubRosa! I've been having a similar problem in my Morroblivion also, right near Balmora! Very annoying.
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"What is life's greatest illusion?" "Innocence, my brother."
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SubRosa |
Feb 4 2024, 03:05 AM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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I am still playing Morroblivion. I upgraded to version 66 (I had 64 before), and to the Dagger Galore mod, which seems to be how they will be patching it going forward. I noticed some big differences. A lot of the textures seem to have been replaced. I am not sure if the old ones were from Oblivion, or were original to the mod. I suspect they were from Oblivion, and probably included a lot from Quarl's texture pack, which I have. So I was probably using a lot of Quarls textures for Morroblivion before. The upshot is that it plays a lot smoother now, and with a lot fewer CTDs. I mean a lot. So maybe the textures were causing those for me. I also found that the Morrowind Music that came with the download of version 66 was causing CTDs. Whenever I enable it, I get CTDs. When I turn if off, they vanish. Unfortunately it means a slew of new texture and mesh related bugs. I found several cases of missing textures that came from using old texture replacement mods for Morroblivion. I also found some loose mesh files from a previou versions of Morroblivion (all the meshes and textures are now packed in .bsa files). Or they were from a mod. I am not certain. Once I deleted those, that fixed most of them. I still have a missing texture on one small section of the Dwemer Tubes which I have not been able to fix. That's not from an old texture pack. But at least it is small, so easy to ignore. I also have a new bug of corpses now often falling through the floor. I tried a new set of meshes were supposed to fix it. But that had no effect. Still, not a big deal though. Finally I went to Solstheim, and found a bunch of pink trees there. So more missing textures. These I eventually fixed by installing the Morroblivion Tree Replacer mod that is listed as being out of date, having been replaced by Dagger Galore I think. But in this case, the older mod was what I needed. Aside from working through the bugs, I am still enjoying Morroblivion. I am still exploring Solstheim now, and plan to clear it all out and do its MQ and East Empire quests. I created my current character White Fell just for that. She's an axe-wielding Nord, and in the Stormcrow fic she is a werewolf from Minnesota, eh.
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Lena Wolf |
Feb 4 2024, 10:47 AM
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Mouth
Joined: 18-May 21
From: Bravil
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I played v66 from the start. The problems you are describing were all addressed in the past year, check the threads on morroblivion.com. I wonder may be your issues are still unsolved because you upgraded from v64 rather than made a fresh install.
BTW, v64 used its own textures, and there is even a mod to bring v64 textures into v66. Note that many paths have changed, so mesh or texture replacers from v64 are likely not to work. Many mods won't work either because form IDs in Morrowind_ob.esm have changed here and there. For example, Solstheim Castle kills silt strider travel, among other things. Use with caution.
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"What is life's greatest illusion?" "Innocence, my brother."
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SubRosa |
Feb 10 2024, 06:47 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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