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Renee
post Feb 25 2018, 01:30 PM
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Joined: 19-March 13
From: Ellicott City, Maryland



Mod-making thread basically, which focuses heavily on quest-making. The first two tutorials (How to make a fetch quest and how to make a kill quest) are very hand-holdy. They are designed for those who are just starting to learn the art of quest-making. Other tutorials get more advanced, as my wacky ideas have pushed their boundaries.

Just click on any of the links in the post below this one. smile.gif


Bethesda Units. (How distance compares in-game to real-life).

Xpadder Walkthrough page. Xpadder is a site which allows gaming controllers to mimic the key & mouse functions. Xpadder, or similar programs such as Joy to Keys, are absolutely crucial to get the most out of older games such as Arena, Daggerfall, Morrowind, and Oblivion, for those who prefer controllers. They can also be used for newer games (Fallout 3/NV or Skyrim) to provide alternate controlling scenarios during times when a game's native D-pad arrangement needs to be shut off.




This post has been edited by Renee: Apr 16 2024, 06:27 PM


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Renee
post Oct 28 2018, 02:08 AM
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Joined: 19-March 13
From: Ellicott City, Maryland



Making an NPC Vendor / Repairist. Game: TES IV: Oblivion

I've got a recurring problem in one of my games, which is a lot of merchants tend to lock their doors at night, and then sometimes never reopen them. And if I use the Unlock console command, what I usually find inside is an empty shop, with no shopkeeper(s). This problem has something to do with Open Cities I think. I don't know. And I do not have much desire to delve into the Open / Better Cities conglomeration of mods. Instead, I'm going to make my own merchants. Surprisingly, making a merchant in Oblivion is much easier than it is in later games!

In Bruma's Nord Winds shop (in Renee Gade III's gameworld only), Skjorta shows up for work, but Ofland never does anymore. Perhaps he got pwned. Or perhaps he got sick of being in Bruma. Now he's in Skyrim. I don't know. Since Renee Gade III got kicked out of the Fighters Guild, and since the smith who runs Hammer and Axe also seems to have joined Olfland, nobody can repair RG3's gear in this town.

I know I can just use console commands to find these guys and bring them back, but screw it. My PC game needs new faces. I decided to make a young NPC named Olfland Junior, who takes over his father's shop.


1). OBJECT WINDOW > Actor > NPC
Find a named NPC who is also a merchant. Do all the usual: change ID and Name, bla bla.

2). Class can be MerchTrader, or change it to MerchSmith.

Note: Do NOT toggle Auto Calc Stats or PC Level Mult on. Toggling these will cause the NPC's inventory to go "grey", meaning we can't control what they buy or sell.

3). Since I am editing a named NPC, it's important to remove any AI they've got, so they don't wander off to Skingrad or wherever. Also, put the NPC into any Factions which are appropriate to where they live.

4). Click OK, closing the NPC's panel. Save as a New Form.

5). Reopen the NPC and click on the AI button.

I am going to make this NPC very "light" on AI. Olfland Junior will basically stand in Nord Winds by its forge 24/7. indifferent.gif He won't go anywhere, he won't even eat or sleep. But one thing he will do is BE there in Nord Winds, so my character and her friends have somebody to buy, sell, and repair stuff from.

6). Right-click > New into the Editor ID window. Give the AI Package an ID, and put Package Type on Wander.

7). Offers Services should be toggled on. VERY important, and easy to overlook this! Click OK.

8). All the various Buys/Sells toggles can also be turned on or off: Weapons, Armor, Books, etc.

9). Change Barter Gold to whatever you'd like. Oldland Junior is in charge of 1000 gold. Quite a responsibility for his 19 year-old self.

10). If the NPC is to Recharge and/or Repair, toggle these on.

11). Click the Save button.

12a). CELL + RENDER windows
Put the NPC in to the cell where he or she will do business. Olfland Junior goes into Nord Winds, by its forge area.

The job is basically done, assuming you just want the NPC to buy random stuff. That is what the "Offers Services" toggle does: it makes them buy random things. If more specific things are to be sold however, continue to the next step.

13). Move into an area of the cell which is not going to be inhabited by anybody. So...out in the void somewhere. We're going to put a vendor chest out into this void, where nobody can steal stuff from it. Bethesda tends to put vendor chests beneath the shop itself.

14). OBJECT window > WorldObjects > Container
Left-click into the Editor ID window (so you've highlighted one of the containers) and type VEN. This should automatically send you down to the VendorChest area, starting with VendorCFightingChance. Any of these chests can simply be edited, for quickest results.

15). Drag the chest into the Render window, out into the void. Left-click on the chest (so the Reference panel opens). Click on the Ownership tab, and find the NPC vendor in the NPC scroll-bar.

16). Put a Reference ID into the appropriate slot, and toggle Persistent Reference on. Click OK.

17). Reopen the chest, either from the Object window or Render window. Drag salable items from the Object window into this container's main window. Bethesda tends to use their hidden vendor chests to sell unique objects. If you choose to do the same, make sure Respawn stays toggled OFF. Click OK.

Conversely, if the merchant is to sell random things as well as buy them, toggle Respawn on, and drag some Leveled List stuff from the Object > Items window. Specific items (not from lists) can also be dragged over.

18). Find the vendor in the Reference window, and double-left click on him or her. Click on the Merchant Container tab.

19). Use the Cell scroll down to find the cell the vendor chest is in. Then use the Reference scroll-down to find the vendor's unique chest.

20). Click okay, and save. Done and done. Oops, I forgot to make sure the shop's door unlocks and locks.

21). Edit a key, and give it a new ID, save, bla bla.

22). Give the NPC this key. Now go back into the NPC's AI button and find the package which is on while they are offering services. Let's say the shop is to open at 8 am, and stays open for 12 hours. Toggle...

At Package Start: Unlock Doors on.
At Location: Unlock Doors on.
At Package End, Lock Doors can be toggled on.

23). Find the shop's main door, and double left-click on it. Don't go outside though, stay inside and open this door's information. Use the Lock tab to assign the key just made to this door.

24). Click on the door's Ownership tab. If this door is part of an existing building it may be owned either by a single NPC, or a Faction. If it's owned by a single NPC who is no longer around, easy. Just make the door owned by the new person. If it's owned by some faction, the NPC can simply be included into this faction.


click OK, click Save, click OK, and save. NOW we're done.

This post has been edited by Renee: Aug 19 2021, 03:38 PM


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Posts in this topic
Renee   Renee's Modding Thread   Feb 25 2018, 01:30 PM
Lady Saga   [color=green]Tip: For Oblivion, Always use [url=ht...   Feb 25 2018, 01:35 PM
Renee   The Fetch Quest, Game: TES IV: Oblivion. So this...   Feb 25 2018, 01:51 PM
ghastley   The problem with the YouTube tutorials is that the...   Feb 25 2018, 04:25 PM
Renee   Awesome, ghastley. The problem with the YouTube...   Feb 25 2018, 05:18 PM
SubRosa   Excellent fetch tutorial Renee! I will probabl...   Feb 25 2018, 05:41 PM
Renee   Thank you. I tend to write up everything I do step...   Feb 25 2018, 11:40 PM
Renee   [color=green]The Kill Quest, Map Markers, and X ma...   Mar 2 2018, 11:16 PM
Turija   Great thread. I will have to think about what I c...   Mar 7 2018, 11:58 PM
Renee   Sweet Turija! See, I just learned a few new th...   Mar 8 2018, 02:53 AM
Renee   [b]How to repair Hair, Game: TES IV: Oblivion Thi...   Mar 13 2018, 02:27 AM
Renee   [color=#FF6600]How to make an NPC Vendor & Mec...   Mar 18 2018, 06:29 PM
Renee   [color=white]How to fix "Missing flowchartx32...   Mar 25 2018, 05:20 PM
ghastley   FWIW, you CAN paste into the command prompt window...   Mar 26 2018, 03:06 PM
Renee   Okay thanks, ghastley. I'll see if this works ...   Mar 29 2018, 05:18 PM
Renee   How to make a Fetch Quest (with multiple items). G...   Mar 31 2018, 11:36 PM
Renee   Each exterior cell is 4096 units by 4096 units or ...   Apr 3 2018, 02:56 PM
ghastley   At some time in the past I did a tutorial on how t...   Apr 10 2018, 07:33 PM
Renee   That'd be great. :)   Apr 10 2018, 08:15 PM
Renee   [color=#009900]Making a weather-changing item. Gam...   Apr 24 2018, 12:19 AM
Renee   [color=#996633]Faction-changing Armor and Clothing...   May 13 2018, 07:53 PM
Renee   Making an NPC Follower Game: Fallout 3 Note: this...   May 29 2018, 01:25 AM
Renee   Timer Scripts. Game: TES IV: Oblivion or Fallout 3...   Jun 10 2018, 11:53 PM
Renee   [b]Making a house for sale or rent. Game: TES IV: ...   Jun 24 2018, 03:37 AM
Renee   Cripes, it's been since JUNE since I've ad...   Aug 12 2018, 04:13 PM
Renee   [color=#CC9933]Gun Tutorial Game: Fallout 3 This ...   Aug 26 2018, 08:52 PM
SubRosa   Ignores Normal Weapon Resistance is a holdover fro...   Aug 26 2018, 08:59 PM
Renee   Thanks. I changed the info in my previous post. ...   Sep 2 2018, 12:55 PM
Renee   Another tip for making these bounty quests: I like...   Sep 29 2018, 06:50 PM
Renee   This post goes with the one above, and is going to...   Oct 12 2018, 02:41 AM
Renee   [color=green]Lizard Men! -- Game: TES IV: Obli...   Oct 25 2018, 10:59 PM
Lopov   Nice! :goodjob: I'll be using this mod whe...   Oct 25 2018, 11:25 PM
Renee   So it's possible to encounter them in Lake Ru...   Oct 26 2018, 12:04 AM
Renee   [b]SEQ Files, Game: TES V: Skyrim Requires the TE...   Oct 29 2018, 12:17 AM
Renee   [color=#996633]Making FOMODs through Fallout Mod M...   Nov 11 2018, 04:32 PM
Renee   ` Making an NPC follower Game: TES V: Skyrim ...   Dec 1 2018, 06:40 PM
Renee   [b]Making an NPC Vendor Game: TES V: Skyrim [b]1...   Dec 5 2018, 02:59 AM
Renee   Making a Book bump a quest stage Game: TESV: Skyri...   Dec 15 2018, 02:39 AM
Renee   [b]Skyrim Quest Tutorial (WORK IN PROGRESS, do no...   Dec 17 2018, 12:02 AM
Renee   Repeatable Bounty Quests II (innkeeper involvemen...   Dec 29 2018, 04:04 PM
mALX   This is an Awesome thread, Renee!!!   Jan 14 2019, 07:56 PM
Renee   Awesome, thanks so much. :) --------------------...   Jan 19 2019, 08:25 PM
Renee   Setting up a gamepad controller Game: Elder Scroll...   May 15 2019, 12:53 AM
mALX   Awesome! You got it working! By the wa...   May 15 2019, 01:55 AM
Renee   Awesome, thanks. I have noticed there's TONS o...   May 15 2019, 01:05 PM
Renee   Game: Fallout 3, How to use Zone Triggers to set q...   Jun 19 2019, 02:28 AM
Renee   How to transfer saves from Xbox to PC, Games: Obli...   Jun 26 2019, 12:10 PM
Renee   Making a generic NPC Enemy, [color=white] Game: TE...   Oct 29 2019, 10:53 PM
Renee   Repeatable Bounty Quests Game: [color=white]TESV: ...   Jan 5 2020, 05:47 AM
Renee   Repeatable Bounty Quests, How to add new locations...   Jan 29 2020, 01:46 AM
mALX   These are awesome tips! Thanks Renee!   Jan 5 2020, 06:26 PM
SubRosa   Wow. That is amazing.   Jan 5 2020, 07:54 PM
Renee   aw, well thanks. I appreciate your encouragement,...   Jan 5 2020, 10:48 PM
Renee   SetActorOwner https://www.creationkit.com/index.p...   Apr 1 2020, 11:43 PM
SubRosa   You can use this at the console. It is a great way...   Apr 2 2020, 12:28 AM
Renee   You can use this at the console. It is a great wa...   Apr 2 2020, 12:33 AM
Renee   USE THIS idea for Fallout3_Jail.esp. We're goi...   May 31 2020, 05:11 PM
Renee   Adding a Jail and enhancing Fallout's Crime Sy...   Jun 4 2020, 08:25 PM
Renee   Making a Patrol package. [color=#993300]Game: Fall...   Jun 20 2020, 04:55 PM
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Renee   Getting an Xbox controller to work on PC. Game: [c...   Jun 11 2021, 12:47 AM
Renee   [color=#996633]Trigger Zones, Game: Fallout 3 Fal...   Sep 27 2020, 12:47 AM
Renee   https://www.youtube.com/watch?v=wj6qGCT4isg...nnel...   Sep 28 2020, 02:55 PM
Renee   https://web.archive.org/web/20130429160307/...Obje...   Oct 29 2020, 11:17 PM
Renee   I have found a really good Daggerfall tutorial whi...   Nov 28 2020, 03:00 AM
Renee   More Dynamic NPCs! Game: [color=#663366]TES II...   Jun 24 2021, 02:36 AM
Renee   Getting the Take All button to work, Game: [color=...   Aug 20 2021, 06:40 PM
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Pseron Wyrd   https://web.archive.org/web/20200218144220/...a-s...   Sep 1 2021, 04:32 PM
Renee   I agree, Wyrd. Now that I know why random stuff sh...   Sep 2 2021, 01:58 AM
Renee   Random Console Commands, Game: TES V: Skyrim This...   Jan 23 2022, 03:36 PM
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Lena Wolf   I thought this thread was for Oblivion? ;) Never m...   Jan 25 2022, 03:57 PM
Acadian   I thought this thread was for Oblivion? ;) ... P...   Jan 25 2022, 05:30 PM
Lena Wolf   Well, there are of course a lot of similarities be...   Jan 25 2022, 05:41 PM
Renee   Lena has a point. Maybe this thread can be moved t...   Jan 25 2022, 06:12 PM
Acadian   Okay, the mod projects forum is simply a collectio...   Jan 25 2022, 07:22 PM
Renee   Thanks, paladin!   Jan 25 2022, 08:44 PM
Renee   How to use the PC's face for an NPC. [color=wh...   Mar 13 2022, 10:11 PM
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macole   Those Intervention scrolls sure come in handy. I ...   Dec 3 2022, 07:59 AM
Renee   Oops, I screwed up. :whistle: Was cleaning the nex...   Dec 3 2022, 02:26 PM
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