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ESO tips & tricks, Looking for help with ESO? This is the right thread for you! |
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hazmick |
Sep 23 2016, 10:25 PM
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Mouth
Joined: 28-July 10
From: North
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If Buffy's set up works for you and Buffy, then I'd say that that's doing it right.
Personally I have everything in stamina - attribute points and enchantments - for Haa-Rei. We also use provisioning to give us a little boost (to both health and stamina). We're currently in the middle of getting new gear sets so the enchantments might change to boost anything that feels off. We spend all our time in the CP160 zones and have no problems with any regular enemies or delve bosses.
With Ciri I have more of a mix, since I'm still experimenting with the Templar skills. For every 5 points we put into the magicka attribute, we put 1 into health. I'm not sure how effective this is yet, and I'll have to wait until she has maximum available attribute points to see for sure. She's only level 21 so it won't make much of a difference for a while yet.
My opinion is that it all depends on your class. The only classes that really need health are tanks, and even then they don't need that much extra. I'd say it's better to invest in either magicka or stamina (not both) and put that into some good buff/shield/healing skills.
EDIT: Champion Points and gear sets can also change things up a lot so it's always worth looking into all that.
This post has been edited by hazmick: Sep 23 2016, 10:26 PM
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"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
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mALX |
Sep 24 2016, 01:37 AM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(Acadian @ Sep 23 2016, 05:00 PM) So what do folks think about attribute distribution?
I've no idea if we're doing things right but this is the thinking for Buffy: Every level up attribute point goes into stamina. Given her weapon and skills, this produces impressive damage. She seeks gear that has +health. After all, health 'resists all'. Her natural magicka with no boost at all is plenty to power Spike and the few actual magicka skills she uses.
Part of me wonders if going with pure health for attribute points and gear for stamina would be better for two possible reasons. 1. Health gets bigger gains per attribute point than the other attributes. 2. The concept would allow a character to switch from a stamina build to a magicka build by changing gear and skills instead of having to also respec attributes.
Or. . . is some combo of allocating attribute points better?
I'm not so much asking for Buffy's case specifically, but wondering what type of thinking others with more experience have found to be helpful.
I've wondered A LOT about the best way to distribute these, and couldn't ever flgure out a good solution (so ended up bringing them all up pretty much evenly; though my stamina missed a few upgrades. Can you go into more detail about what you said here? (Bold above)
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Grits |
Sep 24 2016, 04:08 PM
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Councilor
Joined: 6-November 10
From: The Gold Coast
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haute, I wish we were on the same server. Jerric would send a whole crate of carrots! You can buy them from the NPC grocer vendors, they are something like 150 gold (!!). Acadian, I have had the most success with all attribute points into stamina or magicka for my DPS/solo characters. The balance for healer and tank roles is still a mystery to me. In my 'second generation' group of characters I have put all points into either stamina or magicka depending on their focus, and none of them has ever died (yet). The characters I have had the most trouble getting through some solo quest content with are Jerric and Lil, both of whom have attribute points assigned in health and magicka as well as stamina. I am still experimenting, but so far in my experience making the character strong in their damage attribute (magicka or stamina) and using enchantments and food/drink to boost what they need at in their current situation has worked best for me. (None of my second gen group has used Jerric's Champion Points yet, because they have not needed them.) With Jerric I have found that when fighting the huge world bosses with multiple other players (not "Grouped" with them, just whoever shows up to the fight) he has enough health to survive most of the weird boss damage effects when he gets caught in them, but he sometimes can't deal enough damage to get loot from the boss. As far as I can tell you have to deal at least 10% of the damage, otherwise no loot. In those cases other players are doing more damage faster than he does. (This will change to 3% in the next update, which is great news for tanks and healers.) This makes me think that he would be better off with more points into stamina for base damage, then add either more damage with stamina gear or more defense with health gear, depending on the situation. Under the current leveling system you get attribute points when you level up only through level 50. On some level-ups you get more than one attribute point. I forget exactly which ones, but it brings you to the same total that everyone got by leveling to Veteran 160 under the previous system. So when you are level 50 you are finished "leveling" and you will have all of the attribute points that you will get. (You can still get more skill points through quests, Skyshards, and some Alliance War thing.) After level 50 you earn Champion Points to spend on various passives in the CP constellations. The CP system is awesome and allows very specific character development. That could be a whole thread unto itself!
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Grits |
Sep 24 2016, 05:26 PM
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Councilor
Joined: 6-November 10
From: The Gold Coast
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Acadian, exactly. You will always get xp for completing quests, but the xp you get for killing lower level foes will drop by certain percentages as you out-level them. For example if Buffy helps close the dolman that's right outside Vulkhel Guard while she's at level 39, she will not get a loot chest or xp for killing the level 7ish daedra there but she will get xp for closing the dolmen. Also the lower-level daedra she kills will still count toward various achievements, even though she did not get xp for killing them. The bad thing about being slightly over-leveled is the loot you get is a bit low for you. Not a problem if you are crafting your own gear. This will all change with the next update. That's why I'm so excited for it. Jerric will be able to go back through the whole world and fight things again. No more "wasted" areas where everything dies in one hit and treasure is useless to you. Congrats on Buffy's growth! I think the high-stamina/high-damage approach is as close to a glass cannon as you can get and still survive walking around in ESO-world.
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