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The Ghostfence rp: Discussion and Planning #2 |
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Olen |
Jan 7 2010, 03:16 PM
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Mouth
Joined: 1-November 07
From: most places
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We should probably have a better idea of where things are in the construction site. To that end I've made the beginings of a map. Here's a link to the area: http://www.uesp.net/maps/mwmap/mwmap.shtml...656&zoom=16And this is how I propose it is roughly laid out. Please note i've written it as fact but don't mean it so, its just easier that way. Blue is generally military and personnel things with the Eastern Barracks at the south (double square) being geared more towards the workforce and the High Barracks (someone come up with better names) being entirely military and situated at the north. The circles are guard posts to protect the camp with the one on the side valley being undermanned as they don't expect an attack from there (though it's dangerous to travel hense why the group didn't use it). The orange area is general sleeping quarters, again any threat from the next foyada hasn't been been left out of sight out of mind. Pink is administration, it seems likely that it would develop centrally, probably... Purple is temple, the northern building is an actual temple (with associated offices space etc.) nice and close to the shrine with stunning views of ash and the dwelling of Ur, the antithesis of their gods (where else would you want to live). The southern one is where the ordinators are and where the more valuable stuff is stored, with general supplies being where it says 'storage'. The red line marks the eventual path of the ghostfence (I could have left it there but I decided to have a map as it would be not as it will be). Click for larger version. Any thoughts? Things I've missed, or that need moving? Ask me if you want the original xcf (format the gimp uses) to tweak anything. This post has been edited by Olen: Feb 2 2010, 05:56 PM
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Look behind you and see an ever decreasing number of ghosts. Currently about 15.
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jack cloudy |
Feb 4 2010, 07:23 PM
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Master
Joined: 11-February 06
From: In a cold place.
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Well, I don't really mind what we do but I do have a problem. I mean, I know that Haz is going to try some sabotaging. (probably on the line of ripping up administrative documents, or spoiling food. He doesn't want the slaves to suffer too much from his actions. It's not worth it....yet.)
But what about Eno? Quite honestly, other than signing in his supplies tomorrow, he doesn't have a thing to do but hang around waiting for a caravan back to Balmora. I guess I could say that he lost some of his supplies at the ruins. As a penalty he would have to...I dunno. Eno doesn't come across as a laborer. Although now that I think of it, he does know how to make and maintain tools so he could be put to work helping out there, providing nails and fixing hammers and stuff. Heh, maybe I'll be able to get some interplay between Haz and Eno going on. Haz starts displacing nails and breaking hammers, Eno makes new nails and fixes the hammers while complaining about boneheaded workers not looking after their stuff properly.
Anyway, I suggest we figure out what there is to find and where first before we think about splitting up. Maybe it is best that we set up the find for the day after tomorrow and spend one day having everyone go about their bussiness. While doing their job, they see and hear things. Then later during the night, someone else might note that what they saw was a bit odd.
For example, let's say there something odd in the behavior of a few of the people. How about improper handling of the bones that would mess up the ritual? Then it's best to have Dralas observe it since he's looking for his ancestor's bones and might go out of his way to watch the ritual. Then during the night, he might talk about it. Rothan notices that the ritual was not quite the Ghostfencing ritual. Though I'm not sure he would be that knowledgable on this. Or maybe Rianne figures something is odd, I don't know how much she knows about Ghostfences either, but she might know a few bits about using bones in magic rituals.
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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.
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jack cloudy |
Feb 4 2010, 08:52 PM
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Master
Joined: 11-February 06
From: In a cold place.
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Yeah, I also thought his specialty lies elsewhere but he was the most likely person I could think of. And I seriously doubt they're going to invoke the wrong god. That would be way too obvious. It should be something subtle that is just enough to break it. Or hell, how about this. Have the ghostfence be activated in sections as it gets built. Then we can see that something went wrong if a newly finished part of the ghostfence is weak/flickers or something. It doesn't need to be completely broken, just not functioning the way it should be. Could be a mere accident, could be sabotage. Either way, it sounds worth investigating to me.
Have Rothan ask Dralas if he can identify the ones who did the ritual since Dralas mentioned earlier that he was there the day before or something.
Or maybe do that after visiting the cave if we're going to do that. Ya know, give the guys time to finish the section instead of having everything happen within hours of each other.
As for Eno, I can think of two reasons for him to go. Well, not reasons, just ways for him to be useful. 1: Pull some previously unmentioned skill or knowledge out of his behind and probably link it to his Redoran past. 2 (more sensible): Make use of his habit of making his own tools and have him come along as a sort of item repair guy. Much easier than taking a whole forge with you and a big toolbox or a billion spares. Same thing with locked doors. If it isn't magic, he could probably whip up a key out of twigs and bone fragments. But then again, we could just have someone pick the damn lock and be on our way in ten minutes.
For Haz, Rothan probably won't find him and even if they do come across each other, odds are that Rothan won't recognize him. Although, a tailless Argonian stands out a bit. Yeah, it's a double-edged sword but I needed the disguise ability. Anyway, you can have Rothan just casually look around as he goes about his bussiness and perhaps become slightly worried after having been all over the camp.
Ok then, back to the ash-statue idea and then I'll shut up. I agree it would be best to use tomorrow to gather rumours and we can put them all together at a campfire and then decide: could be worth investigating. Or maybe they just put them all together, shrug about it, have Apelles then pass over the word to a superior (Sleeper?) who then basically gives him the order to go out and find it.
Next morning, Apelles rounds up the rest of our dudes (minus Haz obviously) and invites them to come along since they know as much about it as he does and he already knows that they're not useless in a fight...well most of them. Also, he should probably mention that he's cleared things already with the administration so that if they go along, they won't be reported as slacking off on the worksite and later find that they have to pay a fine/doing extra work when they come back.
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Fabulous hairneedle attack! I'm gonna be bald before I hit twenty.
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