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Chorrol.com _ Role-playing _ Fallout 3 RP

Posted by: The Bean Mar 21 2009, 08:54 PM

I had this idea a short while ago after playing the brilliant Reilly's Rangers quest and was wandering if anybody would be interested in doing a FO3 RP with me. My idea was that we play a bunch of mercenaries sent on a contract to either retrieve some kind of valuable artefact or to eliminate a target, but basically to go on a mutie blasting, raider killing, feral fragging trip around the capital wasteland, getting into a whole bunch of mishaps involving said nasties along the way.

So, anybody interested?

Posted by: Dantrag Mar 21 2009, 09:15 PM

yes. Fallout 3 rules.

Posted by: The Bean Mar 22 2009, 08:37 AM

Excellent. I had the following ideas for character roles in the squad as well:

Leader (me)
Heavy weaponry guy
Scout/recon specialist
Medic
Explosives/demolitions specialist
Sniper
Mechanic
A robot (possibly)
And, of course, the rookie

You could try a ghoul if you wanted, and maybe a super mutant at a push, but you'd have to think up a good reason as to why a mutie wouldn't kill the mercs.

Posted by: Daedroth Mar 22 2009, 05:54 PM

I'm not intrested but shouldn't you have someone who could convince people? A guy with high speechcraft skill.

Posted by: Badda-Tish Mar 22 2009, 06:07 PM

iīm interested. i wanna be the heavy weaponry guy

Posted by: jack cloudy Mar 22 2009, 07:05 PM

I'm interested, but I don't know much about the Fallout universe. I mean, I do have the game but it always crashed after clicking 'new game'. sad.gif

That said, I'll try a reinstall tomorrow together with an unofficial patch I downloaded from fallout nexus. Maybe it will work, maybe it won't.

Anyway, looking at the role-list, I call dibs on the mechanic. Preferably the near insane overengineering guy. You know, the kind of guy who ducttapes an improvised rocket-engine to a rowboat to make it faster. As opposed to...learning how to row.

Posted by: The Bean Mar 22 2009, 07:45 PM

Jack, I love that idea.

Anyhoos, here's the character sheet:

Name:
Age:
Role:

Equipment:
Weapons(s):
Skills:

Appearance:
Race:

History:

Let your imaginations run free!

Oh, and no equipment that's too powerful like Plasma Rifles, Gatling Lasers or Power Armour, because that would be silly.

Posted by: The Bean Mar 22 2009, 08:27 PM

And to get the ball rolling, here's character based on my own FO3 character (though admittedly without the power armour, because that would be silly).

Name: Sam Gorrose
Age: 31
Role: Team leader and price negotiator

Equipment: Pip-Boy 2500, combat armour, large leather greatcoat and sunglasses (he has to take them off in the dark, however as otherwise he falls over an awful lot).
Weapons(s): Combat Shotgun, .44 Magnum
Skills: Small guns, speech

Appearance: Tall and chunky, with scruffy blonde hair and a goatee. Also has tanned skin.
Race: South American

History: Sam's father was one of the Regulators, and as such was practically born with a gun in his hands. While he was bought up with a strong sense of justice, as Sam got older he often locked horns with Sonora Cruz over just how far they operated-she wanted to continue to hunt bounties, while Sam wanted larger operations against Raider encampments and other such places. After one argument too many, Sam took his shotgun and magnum and left, never to return.

Realising that he could put his skills with weaponry to good use as a hired gun, Sam began to work as a mercenary, eliminating targets or retrieving important or rare equipment. After he had established a network of allies and contacts and obtained plenty of caps, Sam eventually founded Flying Bullet Company, his own band of mercenaries. They aren't the best, but they'll do dirty jobs and they'll get them done well or die trying.

He just hopes he isn't one of those who dies trying.

Posted by: jack cloudy Mar 22 2009, 09:34 PM

Ah bean, could you please explain to me the functions of the pip-boy? That way I have an idea of what it does in case I can't get the game to run.

Edit: I see. Well, since I figure that I can check my own inventory without one here, I won't take one of my own. At least not right off the bat.

Anyway, here's mine. I'll update the missing bits later. Also, please tell me if he's too uber equipmentwise.

Name: Jonathan Guntherson
Age: 43
Role: Mechanic (Or in his words: Inventor of Extraordinary Brilliance!)

Equipment: A toolkit containing a hammer, (the small, one-handed version) a wrench, screwdriver,nails, small magnet on extendable pole (30 centimetres is the maximum length), screws. Five rolls of ducttape (30 metres of ducttape on each), a canteen filled with some crude oil.

Stuff that is not considered part of the toolkit: A labcoat that used to be white but is now a charred and tattered thing covered in stains of questionable chemicals. A pair of glasses with the glass missing. (so it's only the frame) A stainless steel watch that doesn't work and never moves passed 14:05. And don't forget the cowboy hat.
Weapons(s): .38 pistol, no ammo, carried in a holster at his hip and usually covered by the labcoat. (Not that the lack of bullets matters as Jonathan's shooting is horrible) Any other weapon is basically a part of the toolkit. (wrenches hurt!)
Skills: Building stuff. Taking apart stuff. Thinking he's a master gunslinger!

Appearance:
Jonathan is a somewhat short man with a thin frame. black hair mixed with grey struggles to cover his skull and fight the encroaching baldness. He also has a thin moustache and a long goatee.
Race: European

History:
Jonathan grew up in a village that was built right next to a Nuclear power plant that had been spared by the great war. However, general lack of maintenance combined with folks collecting shiny items from the complex machinery had caused the reactor to break down and start leaking radioactive materials, although a full meltdown was miraculously averted. The higher than average amounts of radiation has caused a large number of complications in the populace. In Jonathan's case, his brain has been damaged which makes him mentally somewhat unstable.

Regardless, Jonathan picked up his fellows love for taking apart old devices and trying to figure out how they worked. When there wasn't anything interesting left to salvage in his opinion, he simply left. A lack of money made him join up with the flying bullets where he took up the role of mechanic, charged with fixing everything that wasn't a firearm or an explosive (can't be trusted around those), or hilariously often, break things when he gets one of his bouts of mad scientist behaviour.

Posted by: The Bean Mar 22 2009, 09:40 PM

Your Pip-boy is Fallout 3's equivalent to Oblivion's inventory-there's a map on it, a list of notes you pick up, an inventory with weapons, medicines and other things such as ammo and even the ability to tune into the various radio stations that you can hear in the wasteland. It's basically a wrist mounted PDA, and if you look up Fallout 3 on wikipedia I'm pretty sure you can get a screenshot of it.

Posted by: jack cloudy Mar 23 2009, 12:15 PM

Alright, I installed fallout, updated to the latest patch, tried installing new graphics drivers, followed a tweak guide, nosed around on forums.

The result? Nothing except the repeated message that Intel sucks. And just to add insult to injury, an online system check revealed that I have everything way above the minimum specs including the only problem piece, the graphics card.

And even that one has like two to three times the minimum. For example, Pixel shader? I need 2.0 and I can do 4.0. Also, 285 mb and I have over 700. (Don't remember what that was for...ram?) But somewhere there is something in Intel graphics cards that just refuses to work.

Anyway, it seems I can't update drivers because the one I use now is custom made. (Nonsense, I got mine fresh out of the factory and standard everything.)

So that leaves me in a bit of a pinch. I guess I'll try to join in anyway and get all my info off of the fallout wiki. Which reminds me, I still haven't come up with a history for Jonathan.

Posted by: The Bean Mar 23 2009, 07:43 PM

Hmm. My only advice on that is to go to the shop you bought it from and try and get your money back. Or perhaps you could try getting a replacement copy and seeing if that works?

Anyway, try The Vault. It has plenty of information on what you can get there, but of course, playing the game is usually the best way to get the information you need.

Posted by: The Bean Mar 23 2009, 07:43 PM

Damn, double posted that. Sorry.

Posted by: seerauna Mar 23 2009, 10:22 PM

I would like to play but (unfortunately) the only part I've seen of Fallout 3 is my friend's guide, which sucks because it does look interesting. Any ideas on how I could join and still not have the game (can't afford it)?

Posted by: Olen Mar 23 2009, 10:45 PM

Hmmm interesting. I'm interested, I really like the feel of the fallout universe.

For those without the game (or unable to run it) this place has some details: http://fallout.wikia.com/wiki/Fallout_3

I'm not to fussed which character I go, explosives are most my thing probably but if someone else wants that I'm not fussed.

Posted by: Dantrag Mar 24 2009, 07:58 PM

Name: Karelia AKA 'Eyes'

Age: 23

Role: Sniper

Equipment: her weapons are a sniper rifle, a 10mm pistol, and a switchblade. She's usually got jet, mentats, and cigarettes on her (if not, there are problems) as well as Fancy Lads Snack Cakes.

Skills: small guns, sneak

Appearance: Karelia is of average height and is a little too thin, probably due to heavy jet use. She has long black hair and ice cold blue eyes. She wears a pair of old ragged jeans, brahmin skin boots, and a faded black t shirt

Race: European

History: Karelia was born in a settlement near Springvale, but doesn't remember much about it. By the time she was five years old, raiders pillaged the place and Karelia was the only survivor. She was taken in by the raider gang where she did whatever labor she was told to do at the hideout for a few years. The violence and evil she witnessed from day to day nearly drove her mad at first, but with time and chems, she became accustomed to the raider lifestyle. Soon Karelia found that she had a natural affinity for guns. She was a crack shot and could generally fix anything that fired bullets. She was out on raiding parties by the time she was fourteen, and her place as a sniper in the gang was solidified.

On one such raiding party, Karelia abandoned her gang and left them to die at the hands of Regulators. She could have helped them from a distance (that was her job, in fact) but she chose to simply walk away and live her own life. Her plan didn't work out as expected; she was captured by the Regulators and was forced to live with them for a time. The Regulators treated her well enough, but she was still their captive; nobody trusted or even liked her. When Sam left the Regulators to create the Flying Bullets Company, he helped her escape, so she's been tagging along ever since.

Karelia may seem insane to some. She doesn't do so well in social situations, she's addicted to Jet and Mentats, her sense of humor is distasteful, and extreme violence seems to amuse more than bother her.

Posted by: Badda-Tish Mar 24 2009, 09:21 PM

I have my character posted in the character thread instead



Posted by: The Bean Mar 24 2009, 09:35 PM

A good bio, but a slight fluff issue-how could Gunnar's father move from Sweden to America when there are no planes or boats to cross the Atlantic with?

Anyway, what have we got so far? We have the leader (me), the sniper (Dantrag), the mechanic (Jack) and the heavy weaponry specialist (Badda). So we need a medic, a scout, a robot, a rookie and a demolitions expert. Anybody interested?

Posted by: jack cloudy Mar 24 2009, 11:39 PM

Well, we could roll scout and robot into one, at least till we can get a real scout out on the field. I mean, building a robot sounds like it would be right up Jonathan's alley. Although, it wouldn't be a good scout, what with the constant breaking down and questionable upgrades. And it would be more like one of those remote controlled toys than a machine that can think for itself.

The medic...I don't think I can play one. My knowledge of the healing arts is pretty much zero and we can't use magic here to handwave our way around things.

For demolitions expert, Olen expressed interest in explosives, so maybe we should ask him if he's willing to roll up a character.

Then for the rookie, I don't know if he/she's really necessary.

PS: I think you misunderstood the problem with Gunner. The ones that crossed the ocean's where his forefathers, not his actual father. So the whole thing probably happened before the world got nuked. wink.gif

Posted by: The Bean Mar 25 2009, 12:03 AM

Ah yes, so they did...

Anyway, the scout-bot idea does sound like a good one-perhaps a cannibalised Mr Handy or Mr Gutsy.

As for the medic, if push comes to shove I could try him as well-after all, Stimpacks fit the bill for healing spells and I've learnt some battlefield first aid at my school's army cadets, so I know what to do, say, if one of our teammates was hit by a bullet.

Posted by: Olen Mar 25 2009, 01:03 AM

Yup I can do explosives. I like explosives.


Name: Aidan Farran
Age: 25
Role: Exploding things

Equipment: A few grenades, a frag mine and some loose explosives. Some sort of spirit - he doesn't much care what. Gauntlets, goggles and an apron for protection while mixing explosives. Anything else he just finds when he needs it or does without.

Weapons(s): Explosives. If they fail he has a 10mm pistol with one clip which isn't completely full, he always keeps one in the breach. He's a pitiful shot though so prefers close quarters where he fights with whatever's to hand, if he knows there'll be fighting he tries to get a lead pipe.
Skills: The manufacture and use of explosives. Hitting things, hard.

Appearance: He's of normal height but strongly built. He's missing the last two fingers from his right hand where a mixture exploded while he was making it. The hand still bothers him in the cold so he often wears a fingerless glove and tapes up his wrist, in extreme cold when he needs dexterity he uses med-x. He has short brown hair.
Race: European

History: He was born in a backcountry village and grew up among the mines they laid to defend themselves. He learned a lot about exploves there and developed an obsession bordering on pyromania. He would often take his concoctions to abandoned buildings and see how much he could bring down. It was in this time that he lost two finers and damaged his right hand, however he quickly developed sufficent dexterity in his left.

The townships water supply became slowly more erratic and the populace dwindled. One summer it failed and he and his family were forced to leave, he was sixteen. In the wilds they contracted radiation sickness and only he and one sister survived. A few years later they made it to megaton but he was encouraged to leave after taking rather too much interest in the bomb in the citycentre - it wasn't that he wanted to blow up the city, just that the fascination of the bomb drew him to it. After that he traveled around living off what he could find, making bombs and starting fires, occasionally he would do jobs where people needed them done. He developed a skill for finding what he needed in the wastes and travelled ever lighter just finding whatever he wanted. Eventually he ran into the flying bullets while needing cash and agreed to join up.

He's certainly an oddball, but most wastelanders are. He will start fires if he sees the oppertunity and feeld compelled to do so, he also likes explosions slightly too much.

Posted by: Badda-Tish Mar 25 2009, 07:38 PM

Iīve just noticed but isnīt everybody choosing to be european?
ps. I changed my bio but I maybe change it more. It got some minor flaws.

Posted by: Colonel Mustard Mar 25 2009, 07:58 PM

Yeah, shouldn't it be Caucausan or something like that? At least, it should be if we're setting it in the Capital Wasteland.

Posted by: Dantrag Mar 25 2009, 09:32 PM

we're just too PC to say 'white'.

Posted by: Colonel Mustard Mar 25 2009, 11:13 PM

What we really need to PC this group up is a super mutant.

Now that is ethnic! biggrin.gif

Posted by: minque Mar 26 2009, 08:22 AM

I don't have fallout (my son has) and I haven't played, just watched my son play, so my knowledge is qite small...

I do have some knowledge of radiation (hehe), and medical stuff, so the question is, is it possible for me to join as a medic???

Remember, it's just a question, if you guys don't see me skilled enough, then I won't join! NP

Posted by: jack cloudy Mar 26 2009, 09:48 AM

I don't have a problem with you joining but be warned, it looks like it will be a combat-heavy rp. I mean, we've got a mercenary company with the word 'bullets' in the name, and three different people who specialize in ruining other people's days.

As for why I picked European, I basically remade my Arcanum character, then added a healthy dose of insanity. Jonathan always looked like a stereotypical british sir to me.


Posted by: Badda-Tish Mar 26 2009, 03:43 PM

We always need a medic.

Posted by: Dantrag Mar 26 2009, 04:47 PM

QUOTE(Badda-Tish @ Mar 26 2009, 10:43 AM) *

We always need a medic.


agreed. minque, you'll be fine even without too much fallout expertise. the setting is really just a ruined earth.

Posted by: Olen Mar 26 2009, 05:01 PM

QUOTE(minque @ Mar 26 2009, 07:22 AM) *

I do have some knowledge of radiation (hehe), and medical stuff, so the question is, is it possible for me to join as a medic???

Remember, it's just a question, if you guys don't see me skilled enough, then I won't join! NP


I don't think anyone could argue that you're not skilled enough, I'd be glad to have you onboard. But yes I can see ther being quite a lot of killing stuff (this is fallout where everything seems to have a psycotic desire to kill you), but I dare say there'll be some peaceful interaction too. And a medic who knows about medical stuff would be great, I never know where to start in a first aid kit.

Posted by: Silver Mar 26 2009, 05:48 PM

Fallout! Seriously?
Can I sign up for this? I'll even play with the sparkly lasers!

Posted by: Dantrag Mar 26 2009, 06:05 PM

QUOTE(Silver @ Mar 26 2009, 12:48 PM) *

Fallout! Seriously?
Can I sign up for this? I'll even play with the sparkly lasers!


Of course you can sign up. I think the open slots are scout and rookie, but you may want to check with colonel mustard first.

Posted by: minque Mar 26 2009, 06:52 PM

Ok, thanks guys....I'll come up with a medically skilled one, one that even knows about radiation-poisoning and milliSieverts and stuff! wink.gif

Posted by: Colonel Mustard Mar 26 2009, 07:44 PM

Silver, you're welcome to join. There's a scout, a rookie and a robot slot taken.

And Minque, for your son's sake, don't play Fallout tongue.gif

Though seriously, you'd be welcome to try a medic slot.

Posted by: Silver Mar 26 2009, 07:58 PM

I'm going to have to go with the scout, for the sake of my life and back.
(I'm not lugging those crates of ammo around, thanks. tongue.gif )

Posted by: Silver Mar 26 2009, 09:06 PM

Name: Linda
Age: 22
Role: Scout

Equipment: Recon Armour, (Oasis Druid) hood, a (grey-green) camo-patterned cloak, bottles of purified water, and a few pulse grenades.

Weapons(s): Her weapon of choice is a laser rifle with a jury-rigged scope, and enough cells to last a long time, along with a .32 pistol, though she only has a few rounds for it.

Skills: Sneaking around, and hacking computers.

Appearance: With a lithe body, and just below average hieght, she would have been pretty in a different era, but instead her hair is dry and frayed, and she doesn't often bother to scrub the dirt of the wasteland off her skin. Small, slight, and almost unnaturally light on her feet, she prefers to go by the alias of 'Shadow.'

Race: Hispanic

(NEW!) History: Growing up wasn't so bad for her as a child, deep in the fortified caverns of Raven Rock with both her parents there intermittenly, though they would go out into the wasteland on the mandatory patrols... one day, the Vertibird her parents were in was shot down by Super Mutants, the details never really got back to her, but she always had hope that they had survived one way or another. After spending years training in Raven Rock, she finally left to go out into the Wasteland and find her long-lost parents. Armed with a laser rifle and a recon armour, she headed out optimistically. Soon enough, though, her supply of fresh water ran out, and unable to find any other source she tried the water of a sludgy stream. Her palatte was nowhere near degenerated enough to filter out the poisons of radiation, and she was unprepared for the effects, her tongue was burned badly, and never completely healed. Now almost mute, she rarely bothers to say anything that could be otherwise communicated, and only interacted with people when she had to deal with the wandering traders in order to get replacement parts for her rifle, using her last name so little that it has been lost from her memory.

Posted by: Olen Mar 27 2009, 11:37 AM

QUOTE(minque @ Mar 26 2009, 05:52 PM) *

Ok, thanks guys....I'll come up with a medically skilled one, one that even knows about radiation-poisoning and milliSieverts and stuff! wink.gif


In game they got this quite spectacularly wrong... You could take 200rads (why they used rads is beyond me) with no illeffects at all, which would in reality have a fair chance of being fatal, and survive up to 1000rads which would be very fatal. Also it didn't matter what timescale you got the radiation over...

Anyway my point was how will we deal with radiation/injuries, the game really magiced them away with miricle cures - and fair enough its a game - but we could deal with them more accurtiely in an rp.

Just a thought.

Posted by: Colonel Mustard Mar 27 2009, 03:08 PM

Well, we could say that Stimpacks will vastly increase the healing process, but at a cost to the user's metabolism (as they would vastly increase it temporarily). So, you could use a stimpack and some bandages on a bullet wound, and the wound would heal, but whoever had been shot would feel exhausted and constantly hungry for the next few days. That way we could still keep things balanced and realistic, but still mean that we wouldn't be completely debilitated by bullet wounds and the like. And of course a limited supply of Stimpacks means that we couldn't waste them and would implement an interesting choice of being careful or entering potentially raider/ghoul/super mutant infested buildings to see if we can scavenge supplies and ammo.

How's that sound?

Posted by: Silver Mar 27 2009, 03:18 PM

And don't forget, your downing an entire IV bag of Anti-Radiation in all of a half-second. Normally, you'd probably insert it and wait for it to slowly drain over hours, instead of emptying it like a blueberry slushie.

...blueberry slushie.... Mmm...

Posted by: Badda-Tish Mar 27 2009, 03:41 PM

QUOTE(Silver @ Mar 27 2009, 03:18 PM) *



...blueberry slushie.... Mmm...

nah, horsemeat slushie would be tastier.

btw, should we use med-x and if do what effect would have. make the skin hard as stone?

Posted by: Colonel Mustard Mar 27 2009, 03:44 PM

Well, seeing as they were originally going to call Med-X heroin before the outcry around the world (especially with Australia's ultra-strict videogame standards) forced Bethesda to change the name, I say that Med-x should do what heroin does and act like a painkiller.

Posted by: Silver Mar 27 2009, 03:58 PM

QUOTE(Colonel Mustard @ Mar 27 2009, 10:44 AM) *

Well, seeing as they were originally going to call Med-X heroin before the outcry around the world (especially with Australia's ultra-strict videogame standards) forced Bethesda to change the name, I say that Med-x should do what heroin does and act like a painkiller.


Oh, the things that this could lead too...

"It's just a flesh wound!"
"Your arm's off!"
"I've had worse!"

Posted by: Colonel Mustard Mar 27 2009, 04:12 PM

Of course, as soon as it wore off:

"My arm!"
"I told you."
"So cold..."

Anyway, any ideas for a plot? I had an interesting idea for an alternative style Fallout 3 plot, in which the company are asked to retrieve the GECK by a shadowy employer (an Enclave representative, of course) for a substantial payment of caps. So the company set off to try and find the GECK and get into a whole load of mishaps along the way. Of course, they may well be captured by the Enclave and have to fight their way out, like in the game, and of course get involved in the dramatic battle with the Enclave, the Brotherhood of Steel and Liberty Prime at the end.

Your thoughts?

Posted by: Badda-Tish Mar 27 2009, 08:51 PM

sounds good, but canīt we also fight the talon company. Maybe the brotherhood (or someone else) hires us to exterminate som super muties in a village or city

Posted by: minque Mar 27 2009, 09:09 PM

Hmm..it bothers me that they handle radiation in that way! I mean there could be some reality, it would be more interesting imo.....hrrmmppfff

Aaaaayway, if I'll join I'll be more serious about radiation and stuff....if you guys disagree, then tell me...'cause then I won't join at all..

Posted by: Colonel Mustard Mar 27 2009, 10:45 PM

I don't mind at all-we'll be trying to avoid irradiated areas anyway. I that Bethesda mainly used that system for radiation for the sake of balancing the game.

Posted by: Badda-Tish Mar 27 2009, 11:23 PM

QUOTE(Colonel Mustard @ Mar 27 2009, 03:44 PM) *

Well, seeing as they were originally going to call Med-X heroin before the outcry around the world (especially with Australia's ultra-strict videogame standards) forced Bethesda to change the name, I say that Med-x should do what heroin does and act like a painkiller.

shouldnīt buffout be painkillers, and in the game it gives your character 60hp boost for a short period of time, med-x just raise your damage resistance. But this is your RP so you deicide what it should be.

Posted by: Dantrag Mar 27 2009, 11:36 PM

med-x was supposed to be morphine, not heroine. Both opiates, but one's slightly more medicinal. I think Buffout is supposed to be along the lines of steroids, and i think maybe we should make radaway a little more rare than in the game. maybe radiation will be a little bit bigger issue.

Posted by: Olen Mar 28 2009, 03:34 PM

If we're going to handle radiation in a more realistic way (and I say we do) we have to decide a few things because handling in full accuricy would be too complex (and fallout 3 was 200years after the bombs were meant to have fallen so there wouldn't actually be that much left of the real nasties anyway if we were being fully accurite).

I suggest that in normal living a pack of radaway is something they might use periodically (every few months before any symptoms develop to reduce risk of cancer) but if you went though a contaminated area or ate something dodgy you would get radiation sickness to match. Areas where there is likely to be more ratidation would be in slow flowing water (the particles are heavy so would sink and be less likely to be washed away then sand), depressions in the landscape (craters etc) and beaches. Also anywhere which had a lot put down on it (say a bomb didn't fission then the conventional explosives would probably spread it over a fair area).

Fish would certainly be a food to avoid, though most meat, especialy higher in the foodchain (eg human), would concentrate radiation.

Thats my thoughts on the best system.

Does radaway remove radioactive elements from the body or treat radiation sickness, or both?

Posted by: Silver Mar 28 2009, 04:23 PM

In the game it does both, if you take enough.

I.e., enough to take you below the radiation 'level', which is 200 (Minor), 400(Moderate), 600 (Advanced) and... 1000. (Dead) There's probably one for 800, but I can't remember it.

The problem with doing the realist radioactivity, is that we'll be dying from having the munchies... Sugar Bombs, your favorite fatal, sugary, breakfast cereal! Then again, thier probably not effected by the radiation as much as they should be ; they were born, grew up and live in the radioactive wasteland thier entire lives, most people have probably adapted to it. (Except the Enclave, who are the only 'unmutated' humans.)

Posted by: minque Mar 28 2009, 06:02 PM

Ok so after 200 years most of the Cobalt-60 will be down (half-life 5 years), but what's left is not so good! What i'm talking about is the trans-uranium nuclides and also Cesium-37, which accumulate pretty well in meat, fish and green vegetables. Americium-141 is a nasty one and will certainly not have gone down...so yeah food can be a problem....

Posted by: Olen Mar 28 2009, 06:23 PM

Ceasium 137 is only 30 years so thats almost 7 half-lives. Likewise for Sr 90. Any uranium or plutonium left over from the bomb will still be kicking about but uranium isn't that bad (think of all the depleated uranium used in anti-tank weaponry). Americanium is a nasty one but would there be any produced by a nuclear weapon?

But it wouldn't be fallout without the radiation so I think its best to ignore it and assume that there is pleanty.

Anyway... what's the plot going to be and where will it be set?

Posted by: Silver Mar 28 2009, 09:50 PM

Well, I'd like to vote the D.C. area... but that's only because I'm already familiar with it... Though, we could do something more epic, like the ruins of New York? (...City)

Oh, and changed the history for added flaw, and depth.

Posted by: Dantrag Mar 29 2009, 07:08 AM

I wouldn't mind playing in the DC area like in the game, but if we chose someplace different, minque would have an easier time since the landscape wouldn't already be predetermined by a video game. We'd just make it up as we go.

As far as the plot, I would like something a little more separated from the game's main storyline. Unfortunately, I have no ideas.

Posted by: Colonel Mustard Mar 29 2009, 08:58 AM

Well I'm cool wherever, though looking at some of the bios it will probably have to be in America somewhere.

Anyway, I can't really stick around any longer-I'm off to Austria until Saturday, so any decisions will have to be made without me.

Bye!

Posted by: Badda-Tish Mar 29 2009, 11:45 AM

If we choose D.C just remember that itīs full with super mutants. Also about food, what if we only eat canned food and drink only purified water (and beer)?

Posted by: Olen Mar 29 2009, 12:42 PM

Well we could drink dirty water but there would be consequences...

I'm not fussed whether its set in capital wasteland (DC) or somewhere else, each has pros and cons. Capital wasteland is already well defined by the game so we know what's what and what's where. No confusion/ambiguity but also less freedom. Somewhere else (I agree with in the US - fallout has an american feel to it; New York, Detroit, or some city no one's ever heard of would all be good candidates). I think if we do use our own setting it would be wise for someone to put together a rough map as this will be useful for inspiration if things slow down. Another big advantage of this is that, as Danny said, those who haven't played the game will have an easier time.

Plotwise, well again I'm easy. The classic 'go fetch this' or 'go kill that' are both options if they have the right background. Maybe something to do with making something which will improve the wastes, or just something to do with making money.

Posted by: minque Mar 29 2009, 12:58 PM

QUOTE(Dantrag @ Mar 29 2009, 08:08 AM) *

I wouldn't mind playing in the DC area like in the game, but if we chose someplace different, minque would have an easier time since the landscape wouldn't already be predetermined by a video game. We'd just make it up as we go.

As far as the plot, I would like something a little more separated from the game's main storyline. Unfortunately, I have no ideas.


Thanks, I'd really appreciate if the landscape isn't too well defined by a game I haven't even played! But....I'll try to do my best, maybe i'll be making a lot of stupid questions during the play....I hope you're ok with that?

So I'll come up with my medic then...do we start a charachter thread? Could be easier to look up different chars during the play....

Posted by: Silver Mar 29 2009, 03:43 PM

IPB Image

Welcome to Detroit? mellow.gif

Bastion is Steel Brotherhood
Crow's Nest is Enclave
The Forts are overrun by the beserk robots, as are the factories, depot's and VaultTec Towers.
The rest are settlements. (Or Vaults)

New map! (And yes, that's RobCo Factories in the bottom-right.)

Posted by: Olen Mar 29 2009, 05:23 PM

If we use Detriot I'd be tempted to set the map a bit further out to give us more wasteland as thats all city, there are a couple of interesting looking shipyards and islands which would be fun to have... That map is only about four or five miles across...

But before we go map making what sort of features are we going to want? Obviously some towns, and vaults but perhaps an old military base or vault tech factory could be fun. And if its detroit then heavy industrial thingymajigs are vital tongue.gif . Good start for the map though.

Posted by: Silver Mar 29 2009, 06:32 PM

New map! ...I only posted it (editted the previous post) because I was already working on a new version...

Posted by: Dantrag Mar 30 2009, 09:55 PM

QUOTE(minque @ Mar 29 2009, 07:58 AM) *

Thanks, I'd really appreciate if the landscape isn't too well defined by a game I haven't even played! But....I'll try to do my best, maybe i'll be making a lot of stupid questions during the play....I hope you're ok with that?

So I'll come up with my medic then...do we start a charachter thread? Could be easier to look up different chars during the play....


I think we're just using this as the character thread. We could always repost them for organization later, if it becomes a problem.

QUOTE(Olen @ Mar 29 2009, 12:23 PM) *

If we use Detriot I'd be tempted to set the map a bit further out to give us more wasteland as thats all city, there are a couple of interesting looking shipyards and islands which would be fun to have... That map is only about four or five miles across...

But before we go map making what sort of features are we going to want? Obviously some towns, and vaults but perhaps an old military base or vault tech factory could be fun. And if its detroit then heavy industrial thingymajigs are vital tongue.gif . Good start for the map though.


I'm not sure we even need wasteland...it would be pretty cool trying to get around collapsed buildings and stuff all the time. Anyone seen I am Legend? Kinda makes me think of that. Not to mention that certain sections of the city could be 'owned' by different groups. Like, "don't go there; that's super mutant/brotherhood of steel/enclave/anything we want territory." it could work. though at the same time, wilderness is always a good setting...

Detriot's industrialism is covered I think with Vault-tec towers, Ford plant, and robco factories. we can also make up more as needed, and don't even have to name them if we don't want to. (200 years later, people might not know what the name of the company was that owned some dilapidated factory)

I like the map because it's got enough landmarks to keep things coherent and enough space to make up things. The Great Lakes could pose interesting radiation problems too.



Posted by: Lord Revan Mar 31 2009, 02:57 AM

I feel like giving role-playing another whirl here. If that's alright with you guys. I do play Fallout 3, so I'm pretty much on the same page on all but the smallest details.

Posted by: Dantrag Mar 31 2009, 03:45 AM

QUOTE(Lord Revan @ Mar 30 2009, 09:57 PM) *

I feel like giving role-playing another whirl here. If that's alright with you guys. I do play Fallout 3, so I'm pretty much on the same page on all but the smallest details.


Good to see you again, Revan--join on up. If we're sticking to the group roles, though i think the only slot left is 'rookie'.

Posted by: Olen Mar 31 2009, 11:05 AM

I thought scout/recon was still open?

Good to have more on board. Anyone got any ideas on the plot? Who are we working for/ against etc.

Posted by: Lord Revan Mar 31 2009, 01:26 PM

Rookie is kind of an open-ended term, perhaps he could be a talented "local" recently added to the group rather than a total FNG.

Posted by: Badda-Tish Mar 31 2009, 03:36 PM

QUOTE(Lord Revan @ Mar 31 2009, 02:26 PM) *

Rookie is kind of an open-ended term, perhaps he could be a talented "local" recently added to the group rather than a total FNG.

that wouldnīt be fun, we got to have a guy who is useless with everything (almost anything).

Posted by: Silver Mar 31 2009, 04:47 PM

QUOTE(Lord Revan @ Mar 31 2009, 08:26 AM) *

Rookie is kind of an open-ended term, perhaps he could be a talented "local" recently added to the group rather than a total FNG.


Oh sure, you can be a talented local.... one that has to carry all the ammo supplies...

@Olen: I filled out the scout spot with a character on page 2. tongue.gif

Posted by: Olen Mar 31 2009, 07:01 PM

Point taken... Yup didn't think apparently...

Ok seeing as no one's suggested much in the way of plot yet here's my suggestion (though if it is used please change it as you see fit): We recieve a contract from some shady person (possibly enclave himself? (thus they can keep an eye on us - see later)) to get a piece of prewar equipment from one of the factories in the middle of Detroit. Having fought our way there we discover its not there (but pleanty of enemies are) and are pushed back into Brotherhood soil. They're rather interested in why we were doing in the factory (they are also looking for this bit of equipment) and attempt to hold us. We escape (maybe they let us...) and go to wherever we are hinted toward at the factory (old military base or vault?). The brotherhood follow us and the eclave are keeping an eye on us too. Que we get to the base and go down and are follwed by the brotherhood who are then followed by a squad scrambled by the enclave, massive four way (the base won't be empty now will it?) battle in an underground military base with an iffy power supply and general coolness. Having won (or at least escaped) with sufficent ingenuity, cunning and daring we then have to either work out what the thing does - or if we didn't get it get it back before enclave or brotherhood do something nasty with it.

There's something to start the jusices flowing, pleanty is unformed and feel free to change it to make it better (it certainly could be). Or reject it completely.

EDIT: I also didn't bother to look at the map while writing it so both plot and map will need rejigging to fit eachother.

Posted by: Silver Mar 31 2009, 07:38 PM

It could be something left over from Vault Tech... and I like it!

Plus, it looks like if we're not going to mind a bunch of travel, it'll work out fine.

Posted by: jack cloudy Mar 31 2009, 08:21 PM

The only problems I have with that plot is the extreme likelihood of Jonathan dying right within the first five minutes or so. He's not frontline materiel. Unless you guys can keep him reasonably safe.

And then there is the fact that I don't know a thing about all the relations/meanings of the Enclave/Brotherhood. But then again, Jonathan is a lunatic who doesn't give a damn so I can use my ignorance and turn it into roleplaying.

Posted by: Silver Mar 31 2009, 08:33 PM

QUOTE(jack cloudy @ Mar 31 2009, 03:21 PM) *

The only problems I have with that plot is the extreme likelihood of Jonathan dying right within the first five minutes or so. He's not frontline materiel. Unless you guys can keep him reasonably safe.

And then there is the fact that I don't know a thing about all the relations/meanings of the Enclave/Brotherhood. But then again, Jonathan is a lunatic who doesn't give a damn so I can use my ignorance and turn it into roleplaying.


Enclave : The US Goverment has a 'Shadow Government' in real life, in case the major officals all get wiped out. This is the SG, 200 years later. Without doing spoilers... Um. Thier the only 'unmutated' humans left (In America, at least) and they have MK II Power Armour, and lots of Laser/Plasma weaponry.

Brotherhood of Steel : A group that started on the West Coast, dedicated to collecting old tech. They wear MK I Power Armour, and have plenty of laser/conventional weapons. This is a bit spoiler-ish, but the D.C. branch has drifted from thier original purpose (as above) and have dedicated themselves to killing off the super mutants. Thier power armour is the version you see on the case.

Posted by: Dantrag Mar 31 2009, 11:56 PM

QUOTE(jack cloudy @ Mar 31 2009, 03:21 PM) *

The only problems I have with that plot is the extreme likelihood of Jonathan dying right within the first five minutes or so. He's not frontline materiel. Unless you guys can keep him reasonably safe.


since the group has defined roles and an official leader, they should be able to cooperate enough to protect him.

as far as the plot goes, i like it. maybe the item they're looking for could be an operational or semi-operational vehicle? those seem to be strangely lacking in fallout. they could be given energy cells that fuel it and told to 'go find it, fix it, and bring it back'. could be anything from a simple car to some military assault vehicle. also gives the group a reason to carry jonathan with them into the factory.

Posted by: Lord Revan Apr 1 2009, 12:57 AM

I find it so frustrating that there's half a dozen motorcycles just sitting throughout Rivet City in seemingly functional condition. Yet they are just little doodads in the hallways. *growl*

Not sure I'll be able to pull off a "rookie" in the sense you guys are talking.

Posted by: Dantrag Apr 1 2009, 01:17 AM

i don't think rookie means 'inept' as much as it does 'relatively inexperienced.' maybe just a slightly younger character who's new to the group. and i think the carrying ammo thing was a joke.

Posted by: Silver Apr 1 2009, 01:34 AM

QUOTE(Dantrag @ Mar 31 2009, 06:56 PM) *


as far as the plot goes, i like it. maybe the item they're looking for could be an operational or semi-operational vehicle? those seem to be strangely lacking in fallout. they could be given energy cells that fuel it and told to 'go find it, fix it, and bring it back'. could be anything from a simple car to some military assault vehicle. also gives the group a reason to carry jonathan with them into the factory.


It could be a ... train-thing that Vault Tec used to dig the vaults. ohmy.gif

And the ammo carrying is more of a play for Reily's Rangers. (Thad, the rookie, was carrying two crates of ammo)

Posted by: Dantrag Apr 1 2009, 09:13 AM

ok, so we need a reason why the enclave/BoS would want this tunnel-digger, and why the flying bullets would want to stop them from getting it.

Posted by: Olen Apr 1 2009, 03:49 PM

Well as I see the main use for tunnel diggers is tunnel digging so it would be useful if you wanted to get into some underground complex, like a vault, or a deep underground pre-war weapons silo... I'd say both enclave and brotherhood of steel would quite like to get their paws on a mound of exotic weaponry (chemical?), and the elclave would really like to get their hands on a biological agent (great for cleansing the impure of humanity) or just plain and simple ICBMs. Or whatever else the government might keep in secret labs underground in the future.

Clearly both Brotherhood and Enclave wouldn't want the other side getting any of these (or even the means to get them) and any half sane wastelander would appriciate neither side having them. And a band of mercinaries could act out of consance to stop them, or they could go and get them themselves and sell them to the highest bidder.

Either that or them wanting to get something from a vault, maybe someone important.

A thought...

Posted by: Lord Revan Apr 1 2009, 11:14 PM

The only "rookies" I can see in the Fallout world would be the Vault 101 survivors, most common people probably understand the butt end of a rifle from the muzzle. But in regards to not having hard-line combat experience (i.e: war between Super Mutants, Enclave, and BoS) it seems more likely.

I'll see what I can do.

PS: You mean Theo, I just got to the middle of that quest. He wasn't a rookie either, but let's put this to rest already.

Posted by: Silver Apr 1 2009, 11:26 PM

Both the 'rookie' slot and Theo (Whoops) are the same idea ; not nessecarily someone who doesn't know what thier doing, just someone new to the group.

And lets hope CM agrees with our plans...

Posted by: Lord Revan Apr 2 2009, 02:36 AM

Alright, I think I'll have two characters, one of them being relatively rookie compared to everyone else. Both are "locals" and can serve to some capacity as combat support and being more familiar with the situation in Detroit.

PS: It's okay if I incorporate more realism into firearms for this RP right? I've taken quite a fancy to real-life guns in the past year.

Posted by: Dantrag Apr 2 2009, 08:31 AM

so is the plan to wait for colonel mustard to come back on saturday? either way, we still have a few characters to wait for.

as far as the plot goes, i like everything we've got so far.

Posted by: Olen Apr 2 2009, 11:52 AM

QUOTE(Dantrag @ Apr 2 2009, 08:31 AM) *

so is the plan to wait for colonel mustard to come back on saturday? either way, we still have a few characters to wait for.


Yea by the time the last couple of characters are up and we've ironed out any plot problems (is what we have going to fit the map? I'm not sure so one or other needs changed) it'll be saturday anyway because the exact plot isn't really formed, not that in needs to be before we begin.

One thing which could be interesting (the inspiration just hit me now) would be that if in the character thread as well as posting a bio for the character we posted some short bit of writing about them, basically a flash story (maybe 1k words) to introduce them a bit better than a simple bio... It would flesh them out a bit more and let people see how they act/interact.

Just a thought (I seem to be having rather too many of them just now...)

Posted by: Dantrag Apr 2 2009, 04:40 PM

I don't see why the map we have doesn't work. It's got pretty much everything. The vehicle we're searching for could be in any vault, underneath the Vault Tec Towers, in the Guard Depot, or any of the factories. (Maybe in the future Ford makes subterranean drills?)

The chemicals wanted by the BoS and the Enclave could easily be in the isotope refinery. (Really not sure what that is, but it sounds high-tech and sciencey enough.) I think we've got enough plot to get us going.

As far as the flashback stories, I think that's an excellent idea.

PS - should we start a character thread?





Posted by: Silver Apr 2 2009, 06:58 PM

QUOTE(Dantrag @ Apr 2 2009, 11:40 AM) *

The chemicals wanted by the BoS and the Enclave could easily be in the isotope refinery. (Really not sure what that is, but it sounds high-tech and sciencey enough.) I think we've got enough plot to get us going.


I was figuring, when the cars explode and put out Rads, then they have a nuclear generator of some sort - so, no more oil refining, but getting the proper brand of radioactive goo.

And if we're including flashbacks, it probably would be nice to have a CT.

Posted by: jack cloudy Apr 2 2009, 09:53 PM

Err, so we're after a tunneling machine if I understand you people? Now hopefully it's a relatively small version and not as utterly huge as that thing they used to tunnel between France and England. Otherwise we would have trouble moving the damn thing and the aforementioned monster was fricking slow as well. I'm talking about the size of a car preferably and the size of the Mole (From Thunderbirds, anyone remember that show?) at its largest.

But then again, who cares about portability anyway? If we can't carry it, we'll just have to fix it up and drive it out in a suitably dramatic fashion. biggrin.gif

And I guess I'll be posting the character thread but not before I have one more question answered. Is this an open rpg like all the others we've had, meaning that people can jump in right in the middle of things. Or is it private, which means that the people we have now are the people we'll stick with. I'm leaning towards private, as that would be best to keep the story coherent. Recruitment drives in the middle of a gunfight aren't very realistic.

Posted by: minque Apr 2 2009, 10:18 PM

I'm sort of with you Jackie...I mean I think I'm gonna need some help from you guys who actually played Fallout...And it's easier to keep track of fewer ppl, but I'm fine with whatever you decide!

Posted by: Silver Apr 3 2009, 09:36 AM

QUOTE(jack cloudy @ Apr 2 2009, 04:53 PM) *

But then again, who cares about portability anyway? If we can't carry it, we'll just have to fix it up and drive it out in a suitably dramatic fashion. biggrin.gif


I call shotgun! laugh.gif

As long as noone drops out, it probably would be easier to seal the game. kvright.gif
Or we could have recruitment between raging gunbattles...

Posted by: Dantrag Apr 4 2009, 02:52 AM

i agree with keeping it private, too. especially since the group has defined roles and we could end up with a bunch of extraneous talent and it would make it difficult.

I want the drill-machine to be huge. makes things more epic. we also need a cool fallouty name for it.

and for those that haven't played the game, or just need extra info on the fallout world, check out the fallout wiki. if that doesn't help, i'm positive none of us would mind answering questions.

http://fallout.wikia.com/wiki/Fallout_Wiki

So...I guess I'll make the character thread and write my 'flashback' story.



Posted by: Olen Apr 4 2009, 10:57 AM

Yup I'd say closed for now and if we have to many people drop out then we can write us into a situation where it makes sense that more might join us. To keep things flowing I think that if someone is away for long (several days - depending on how fast the rp itself goes) it should be assumed that they tag along if things move without them. That way we won't get stuck in a rut if someone's computer dies or RL takes over.


I'll go and post the character then.

Posted by: Colonel Mustard Apr 4 2009, 07:52 PM

Right, I'm back. Guten Narbent, everybody (I've been in Austria, you see...)

Anyway, the ideas that have been thrown up are good ones. Detroit sounds like a fine setting, and stealing an old weapon or piece of equipment from a vault would be a great idea (perhaps we could be forced to use said weapon in the climax?)

Revan, you're welcome to join the group as the rookie, and Olen, I like your idea for writing a short piece of writing to introduce our characters. I'll try and get one up soon.

Good job people.

Posted by: Dantrag Apr 13 2009, 10:43 PM

so while we're waiting for minque's character, how do we want to start out?

is the group already together or is Sam going to go around recruiting first? (according to the character thread histories, karelia and aidan are the only ones that specifically said they'd already joined up.)

is everyone already in Detriot, or do we need to get there?

are we going to start off immediately looking for the drill, or have minor adventures first?

sorry about all the questions.


Posted by: Colonel Mustard Apr 13 2009, 11:00 PM

I'd say the group gets together at first, in Detroit. Of course, we could have it that Karelia and Aiden have been with Sam longest since their bios mention joining up with him.

And I say we have a few minor adventures first, just to get our hands in and to warm up.bb

Posted by: Silver Apr 14 2009, 02:41 AM

Woo hoo!

So... where to in Detroit, starting wise? We have plenty of options...

I like Corneric personally ; Old, wrecked baseball stadium, and it's fairly centered in the map. (Like Megaton!)

Posted by: Colonel Mustard Apr 14 2009, 08:40 AM

Why not have it as a town? You know, with buildings set up in the grandstands and on the pitch, and more homes and the like in the corridors below. We could even get a bit of work clearing out a mole rat nest in the lower levels or something like that.

Posted by: Olen Apr 14 2009, 02:26 PM

A mole rat nest which has broken into a tunnel system of some sort so we get dropped in deeper than expected, just like the game loved to do. We can do our stuff there and find something moderately interesting then rememerge and try to sell it thus attracting the attentions of Mr Enclave man who wants the drill. It would let us get going without too much faffing and runs nicely intothe next part.

Unless we want to do a few more jobs first.

Posted by: Colonel Mustard Apr 14 2009, 10:53 PM

Seems alright with me.

Yay, mole rats!!!

Posted by: Dantrag Apr 15 2009, 12:28 AM

so when do we start this?

Posted by: Olen Apr 15 2009, 11:45 AM

Minque still has to post her character though I get the impression she's insanely busy so either we delay until she has more time or we just have a medic who tags along and doesn't say or do anything exceptional who she can take over whenever she has the time. I'm fine with either though it might be an idea to get this going before summer when people are going to be away...

How's going to do the first post (perhaps Mustard as he's playing the leader....)

Posted by: Lord Revan Apr 16 2009, 12:18 AM


Haven (being a different town entirely) is located in the Northeastern outskirts of Detroit. It's located in the ruins of a bombed-out shopping mall not far from an abandoned national guard depot (the contents of which has ong since been acquired by Haven's citizens).

Haven by no means has to be the primary settlement the group visits, but it is where Gale and Autumn reside. Perhaps the group heads there after finding out Haven's militia appropriated the guard depot's stored weapons and ammunition.

Posted by: Silver Apr 16 2009, 03:22 AM

We could have a little 'practise' at Haven, and get the group dynamic together, along with arranging how they got together.

Oh, and in light of this idea... new and somewhat temporary map.

IPB Image

Posted by: Dantrag Apr 17 2009, 05:19 PM

So I guess we should figure out starting points. Gale and Autumn (Revan's characters) will be in Haven, and (at least) Sam, Aidan, and Karelia will be entering the city shortly. Jonathan and Lexie are together, though we don't know where.

So, once we figure all that out, I say we let Colonel Mustard make the playground thread and the first post.



Posted by: Olen Apr 17 2009, 06:32 PM

So once we know if Linda (Silver) and/or Gunnar (Badda) are with the Bullet's at the begining then we can begin with them entering the town. That's assuming that Jonathan and Lexie aren't already with the flying Bullets... (?)

Basically everone post where they want their character to start, probably best if its either already with the company or in or near Haven so we can get them together sharpish. Then Musty (I couldn't resist) can post away.

So far:
Sam, Aiden and Karelia are together as the company.
Gale and Autumn are in Haven,
Jonathan and Lexie are together somewhere (???)
Gannar and Linda are unaccounted for.

Posted by: Silver Apr 17 2009, 06:57 PM

I'm torn between having Linda be hired in a fun scene, or having her already working for the Bullets.

Hmm. Anyway, let's hear what everyone wants to do.

Posted by: Dantrag Apr 17 2009, 08:55 PM

i think it would be good to have at least a few people not already in the company.

Posted by: Badda-Tish Apr 17 2009, 10:18 PM

Maybe if my character stumbles wounded in to Detroit and accidentally walks to Haven and hears about the company. Something like that maybe?
Or maybe Gunnar raid the superduper mart for alcohol and something to eat, only to stumble in to Haven drunk and maybe insult someone and someone from the company take my side. Watcha guys think?

Posted by: Olen Apr 17 2009, 11:01 PM

I'm not sure how many of the company would take sides (or help a wounded person) unless there was something in it for them. Aidan would just watch and laugh, and I'm not sure that Karelia would care overmuch. But certainly if he appears in Haven he could borrow the money for treatment or something, its up to you really. He might just be looking for work...

I certainly think that it'd be best if they all met in Haven as that way no one is left out of the loop for too long. The only possible exception would be Jonathan and Lexie but because Minque is busy it might be best to get them in quickly too.

But really its your choice so just pick something which would be convincing and fun.

Posted by: Badda-Tish Apr 17 2009, 11:37 PM

I would rather take the second option but I canīt decide. Wait, what was the other characters doing?

Posted by: Lord Revan Apr 18 2009, 01:49 AM

I figure Haven's a little like the early Jamestown settlement in Virginia. Everyone in the settlement contributes to its overall survival in some way. There are a few ghouls in Haven, they are treated relatively well as their immunity to radiation allows them to perform services no normal humans could.
The government is something of a direct democrasy and meritocrasy. Everyone can voice their opinions, but there is a heirarchal structure that oversees the operation of Haven. The minutemen keep the order when not scouting Detroit or attending to other business. They do not wear uniforms or insignias that identify them as soldiers, the militia are citizens first, warriors second.

*Armory: The minutemen raided the primary national guard depot years back, while they do possess some "modern" weaponry and hardware, these are stored in case of a dire emergency. Their service arms are mostly WWII and Cold War vintage-

Small Arms: M1911A1, M14, Mosin-Nagant Rifle, SKS Carbine, RPK, Pump-action/Semi-automatic Shotguns
Big Guns: BAR, MG-42, TOW Missile, Mortar Launcher
Explosives: Molotov Cocktails, White Phosphorus, Mortar Shells, 40mm grenades and 12 gauge grenades

Reloading- While the minutemen scavenge ammunition in Detroit, they reload spent cartridges for their "antique" weapons in their headquarters at Haven. Their spent cartridges are collected and loaded with powder and a new projectile. With this practice, the militia has perserved most of its looted ammo from the national guard depot.
They have also experimented with different loads of powder to make their outdated weapons perform better in terms of accuracy, stopping power, or penetration to address different combat conditions in Detroit.

Posted by: Silver Apr 18 2009, 03:28 AM

So... why exactly did a 2077 Army Depot have WWII weapons, and a pile of them? Even 2009 weapons would be vintage...

I don't really see what the problem with the Fallout weapons is, on the Vault-Wiki they have all the compareable actual weapons, (R91 Assault Rifle is a G3A3, the Chinese Assault rifle is the actually exsisting AK-104.)

Posted by: jack cloudy Apr 18 2009, 10:53 AM

Well I dunno...maybe they raided a WWII museum as well and figured that the museum guns would be easier to maintain?

And I'm not sure if Gunnar would find anything edible in the mart other than rats and stuff. I figure that it has been raided over and over for decades. All that's left would be junk. Though then again, there might always be something interesting left.

As for Jonathan and Lexie. Well I did state that he had joined the company because he needed the money, but I can always change it. Now if they just arrived at Haven, I can easily see Jonathan starting to take apart some random item, much to the distress of the locals, with Lexie trying to stop him because it's basically vandalism. (Not that Jon will listen. He is crazy after all.)

Hmm, now I've got the funny idea of Jonathan ending up fixing an old waterpump while simultaneously turning it into a watercannon. That might be a good hook for getting him into the company. He's absolutely insane, but he could make some useful things from time to time. And Lexie would just get in as a bonus. Maybe as his 'assistent' at first, though once they figure out she's a medic with plenty of practice...


Posted by: Olen Apr 18 2009, 11:39 AM

I also don't see whats wrong with fallout weapons. .308 hunting rifle is fair self explanitary (though what were they hunting - whales?), 10mm pistol, assault rifle etc. Personally I know little about guns (and live in a country where they're essentially illegal if they have any stopping power) so of your list all I'd heard of are the AKs and shotguns. Also I don't see why they would have weapons from now, look at weapons 70 years ago, becuase up to date weapons will date from 2077. Todays stuff will be hopelessly out of date without being easy to make and maintain, which AKs have going for them.

Posted by: Lord Revan Apr 19 2009, 12:55 AM

.308 (parent case of the 7.62x54mm) is what you'd use for big game hunting (bucks, leopards and bears, not elephants or rhinos) and law enforcement. 10mm was mostly a fad round (only a minority still have 10mm weapons), it was replaced by the .40 S&W, which has comparable power without the unholy amount of recoil. The m1911A1 is still very much in use in military, law enforcement, and civilian markets, with no sign of losing popularity anytime soon.
I mostly chose a lot of WWII/Cold War vintage because Fallout is retro-futuristic. I figured that some national guard units maintain old military surplus. While semi-automatic shotguns are propped up to be superior in general to pump-actions, the pumps are more widely used due to their reliability and versatility.

If you wanted some rounds likely to be used in the future, try the 6.8mm, .338 Lapua, 12 gauge grenades, and plenty of other up-and-coming/experimental types. Why are H&K rifles so common in America (D.C. of all places) and why do they have wooden furniture?

Posted by: Silver Apr 19 2009, 11:55 AM

QUOTE(Lord Revan @ Apr 18 2009, 07:55 PM) *

.308 (parent case of the 7.62x54mm) is what you'd use for big game hunting (bucks, leopards and bears, not elephants or rhinos) and law enforcement. 10mm was mostly a fad round (only a minority still have 10mm weapons), it was replaced by the .40 S&W, which has comparable power without the unholy amount of recoil. The m1911A1 is still very much in use in military, law enforcement, and civilian markets, with no sign of losing popularity anytime soon.


70 years isn't really 'soon', and they probably have created a work-around on the recoil. Oh, and the Hunting Rifle is .32, the Sniper Rifle is .308. Just a little note.

QUOTE(Lord Revan @ Apr 18 2009, 07:55 PM) *

I mostly chose a lot of WWII/Cold War vintage because Fallout is retro-futuristic. I figured that some national guard units maintain old military surplus. While semi-automatic shotguns are propped up to be superior in general to pump-actions, the pumps are more widely used due to their reliability and versatility.


But that wouldn't be old military surplus... they would be museum pieces. Most likely in vacuum-sealed containers to stop the wood and worn metal from decaying.

QUOTE(Lord Revan @ Apr 18 2009, 07:55 PM) *

If you wanted some rounds likely to be used in the future, try the 6.8mm, .338 Lapua, 12 gauge grenades, and plenty of other up-and-coming/experimental types. Why are H&K rifles so common in America (D.C. of all places) and why do they have wooden furniture?


The R91 isn't an H&K, is why, The Vault-wiki just has what the gun is equivalent in preformance to. And it might be artificial wood, added just to give that 50's feel.

----

Really, I don't have a problem adding in more weapons, I just can't see how these paticular ones are going to match up, or how they would fit into a 2077+ game. Aside from the pump-action shotguns, which are likely to be immortal in terms of choice weaponry.

Posted by: Lord Revan Apr 19 2009, 02:10 PM

Well in terms of actual power of cartridges, the only round that could potentially take down someone in power armor would be 7.62x54mm or maybe a shotgun slug, but neither is really anti-materiel anyway.

Whatever, I probably went a little overboard with the vintage and could stand to edit the lineup a bit. Although we have been making the 1911 for almost a century.

------------

The thing about those weapons is that they aren't "outdated" like the musket. While better designs are being made, the performance of vintage weapons does not decrease even if "modern" militaries no longer use them. A Mosin-Nagant rifle would still be as lethal then as its heyday in the Red Army, since not everyone is strutting around in fancy powered armor.

It's reminisent to the Air Force's misconceptions prior to Vietnam and Korea. They thought that supersonic bombers and guided missiles would render machine guns and dogfighting obsolete. Yet the less advanced Migs scored several kills they shouldn't have. New technology doesn't negate the old, the old still serves at the same level it did before.

That's the thing about "mature" technology, even though there are improvements, the end result is still obstensively the same with minor changes in detail.

Posted by: jack cloudy Apr 20 2009, 09:50 PM

I don't want to be a spoilsport, but you've kinda lost me at the gun-debate. Can't we just say that they're using 'crummy rifles that haven't seen a good maintenance job in decades' or something instead of going ultra-specific?

Edit: Before I forget, it says labyrinth on the map. What exactly do you mean with that? An underground maze?

Posted by: Colonel Mustard Apr 20 2009, 11:03 PM

I'll admit I'm feeling somewhat baffled by this gun debate too. I think we could get away with not going into fine detail and simply have stuff like they have it in the games. So the terms used could be stuff like pistols, rifles, combat/sawn off shotguns, assault rifles etc. I'n nou sure if getting bogged down in specifics is really going to help.

Posted by: Silver Apr 21 2009, 12:51 AM

QUOTE(jack cloudy @ Apr 20 2009, 04:50 PM) *

I don't want to be a spoilsport, but you've kinda lost me at the gun-debate. Can't we just say that they're using 'crummy rifles that haven't seen a good maintenance job in decades' or something instead of going ultra-specific?

Edit: Before I forget, it says labyrinth on the map. What exactly do you mean with that? An underground maze?


Nah, a maze of wrecked houses, just imagine what the average Suburbia would look like after a nuclear strike.

Posted by: jack cloudy Apr 21 2009, 09:47 PM

Ah, okay.

So Minque, if you're reading this and seeing how our characters are together, where do you want to start?

Posted by: minque Apr 21 2009, 10:33 PM

QUOTE(jack cloudy @ Apr 21 2009, 10:47 PM) *

Ah, okay.

So Minque, if you're reading this and seeing how our characters are together, where do you want to start?

Hmm well maybe Jonathan could sort of "find" Lexie, in a Vault or just in the streets and just bring her along to Haven. Really I don't know so much yet so anything will be ok for me.

Lexie has learned quite a lot about medical treatment of radiation-sickness and burns...but she doesn't look like an expert of anything, she's just a young very innocent girl....you're easy fooled by her naive looks...hehe

Posted by: jack cloudy Apr 21 2009, 10:57 PM

Ok...how about this?

We both start in the labyrinth. Jonathan is running around trying to find a new fuelcell for FRIGERIZER Z and anything interesting to upgrade it with, Lexie is doing whatever you want her to do.

In his enthusiasm/obsession/madness, Jonathan manages to tumble down a ruined building, injuring himself in the process. Lexie sees it and we go from there.

Posted by: Lord Revan Apr 21 2009, 11:50 PM


Autumn is far from naive, she's quite sociopathic actually. A post-apocalyptic world doesn't strike me as an incubator for sane minds, least of all when both your parents died in front of you. While she seems somewhat normal among the people in Haven and the minutemen, Autumn is..... xenophobic. Her positive relationships divide into two categories: assossiations and "friendships." The former is simply where she sees it as expediant (for her or her friends) to cooperate with you. While the latter is much more profound than what most consider friendship.

In essense Autumn only cares for an exclusive group of people, everyone else can pretty much burn for all it matters to her. So she's a bit messed up in the head.

Posted by: minque Apr 22 2009, 01:59 AM

QUOTE(jack cloudy @ Apr 21 2009, 11:57 PM) *

Ok...how about this?

We both start in the labyrinth. Jonathan is running around trying to find a new fuelcell for FRIGERIZER Z and anything interesting to upgrade it with, Lexie is doing whatever you want her to do.

In his enthusiasm/obsession/madness, Jonathan manages to tumble down a ruined building, injuring himself in the process. Lexie sees it and we go from there.


Ok sounds good, just gotta come up with what the heck she's doing in a labyrinth, but that's cool...

Posted by: seerauna Apr 22 2009, 02:34 AM

QUOTE(minque @ Apr 21 2009, 07:59 PM) *

QUOTE(jack cloudy @ Apr 21 2009, 11:57 PM) *

Ok...how about this?

We both start in the labyrinth. Jonathan is running around trying to find a new fuelcell for FRIGERIZER Z and anything interesting to upgrade it with, Lexie is doing whatever you want her to do.

In his enthusiasm/obsession/madness, Jonathan manages to tumble down a ruined building, injuring himself in the process. Lexie sees it and we go from there.


Ok sounds good, just gotta come up with what the heck she's doing in a labyrinth, but that's cool...

Just a suggestion even though I didn't join, maybe she's researching radiation more?

Posted by: minque Apr 22 2009, 04:05 AM

QUOTE(seerauna @ Apr 22 2009, 03:34 AM) *

QUOTE(minque @ Apr 21 2009, 07:59 PM) *

QUOTE(jack cloudy @ Apr 21 2009, 11:57 PM) *

Ok...how about this?

We both start in the labyrinth. Jonathan is running around trying to find a new fuelcell for FRIGERIZER Z and anything interesting to upgrade it with, Lexie is doing whatever you want her to do.

In his enthusiasm/obsession/madness, Jonathan manages to tumble down a ruined building, injuring himself in the process. Lexie sees it and we go from there.


Ok sounds good, just gotta come up with what the heck she's doing in a labyrinth, but that's cool...

Just a suggestion even though I didn't join, maybe she's researching radiation more?

why yeah! that could be a thing...radiation levels...mmm that's gonna be it, thanks Raunie! wink.gif
I'll do some work with that

Posted by: Silver Apr 22 2009, 04:10 AM

Linda... hm. Will be in Haven itself, resting in the dark corners of taverns, and otherwise keeping out of people's way.

Obvious reasons for being stuck in Haven ; the bloody bandages wrapped around the right side of her ribs, and the lack of caps to pay for a doctor's assistance.

Less obvious reasons ; ...well, thier not obvious, so I'm not telling. tongue.gif

Posted by: Dantrag Apr 22 2009, 07:08 AM

Now that we've figured all that out...

...playground time?


Posted by: Silver Apr 23 2009, 07:36 AM

QUOTE(Dantrag @ Apr 22 2009, 02:08 AM) *

Now that we've figured all that out...

...playground time?


I figure Bean or Revan should probably start it...

...Someday soon. tongue.gif

Posted by: Badda-Tish Apr 23 2009, 06:43 PM

I hope they wonīt start it too soon. Iīm going to attend at a LARP so I will be away for some time.

Posted by: Colonel Mustard Apr 23 2009, 07:38 PM

Well seeing as Gunnar is going to be recruited, you could just have him appear later on in the story.

I'll get my bio up, and then I think it's playtime!!

In retrospect, that line seems wrong...

Posted by: jack cloudy Apr 23 2009, 07:46 PM

LARP? You mean Live Action RolePlaying? Damn I'm jealous. For as far as I know, there is not a single tabletop rp group, LARP or otherwise, anywhere in the province. But then again, I don't think I can handle rps with extensive rules and dicethrowing. I would just end up being confused.

Ah, whatever. Have fun. wink.gif

And you know, colonel? I wouldn't have figured anything wrong about that line if my mind hadn't been on dating sites today...Err, For my fiction, I say! Best place to pick up a labrat/packmule/slave if you happen to be a would-be mage in need of a minion.

Posted by: Colonel Mustard Apr 23 2009, 07:57 PM

Yeah, I'll open the playground after I've had some dinner.

Mmm...pasta.

As for the dating sites, they do come in handy, don't they? I don't know how many supersoldiers I wouldn't have bred without those useful things.

Posted by: Badda-Tish Apr 23 2009, 08:50 PM

QUOTE(jack cloudy @ Apr 23 2009, 08:46 PM) *

LARP? You mean Live Action RolePlaying? Damn I'm jealous. For as far as I know, there is not a single tabletop rp group, LARP or otherwise, anywhere in the province. But then again, I don't think I can handle rps with extensive rules and dicethrowing. I would just end up being confused.

Dice throwing? You must be confusing it with something else.
http://www.youtube.com/watch?v=KfrT5S3CKZg

Posted by: Colonel Mustard Apr 23 2009, 08:53 PM

So do you basically mean a battle re-enactment? Because that it looks like to me.

Still, looks like fun.

Posted by: minque Apr 23 2009, 10:17 PM

I'm jealous too Badda....I used to attend to LARPs some years ago....that is just awesome. Now of course mine wasn't about war, more like a "story"

Ah those were the days...

Posted by: Olen Apr 23 2009, 10:23 PM

QUOTE
Just a suggestion even though I didn't join

It's probably not too late... I know this is closed but given the group isn't together yet I don't see why not, I don't think we have a rookie or really just a general squaddie.

Posted by: Colonel Mustard Apr 23 2009, 10:29 PM

If you get a bio up quickly then you can join as a rookie if you want, Seerauna.

Posted by: Lord Revan Apr 23 2009, 10:59 PM


I've been wanting the music used for the Eragon trailor for a long time, thanks man. biggrin.gif

Posted by: Badda-Tish Apr 24 2009, 09:00 PM

QUOTE(Lord Revan @ Apr 23 2009, 11:59 PM) *

I've been wanting the music used for the Eragon trailor for a long time, thanks man. biggrin.gif

wut?

Posted by: seerauna Apr 24 2009, 09:21 PM

QUOTE(Colonel Mustard @ Apr 23 2009, 04:29 PM) *

If you get a bio up quickly then you can join as a rookie if you want, Seerauna.

Just got my bio up with everything except the story. Do you want me to put that up?

Posted by: Lord Revan Apr 25 2009, 06:15 AM


Suicide Mission, the song in that trailer, was also used for the movie trailer for Eragon. I never thought it would just fall on my lap like that.

Posted by: Colonel Mustard Apr 25 2009, 12:19 PM

Just a quick sketch of Sam I did this morning, so there's a rough idea of what he looks like. I can do the other folk in the company if you ask nicely too.

http://i346.photobucket.com/albums/p417/thebean011/IMG.jpg?t=1240658120

Posted by: Badda-Tish Apr 25 2009, 01:08 PM

Can you draw my character (plzzz). Think of him as the heavy guy in Tf2 with a mustache and hair.

Posted by: Colonel Mustard Apr 25 2009, 03:17 PM

Sure I will, but what's TF2?

Posted by: Badda-Tish Apr 25 2009, 06:03 PM

Team fortress 2

Posted by: Lord Revan Apr 25 2009, 06:15 PM

He means Team Fortress 2, Gale looks a little like Rambo, but more the First Blood than the bodybuilder-esque versionof the latter films.

PS: I'm not asking for a sketch.

Posted by: seerauna Apr 25 2009, 08:08 PM

Can you do Hannah too please? Think short Hispanic girl with long black hair and you've got it.

Posted by: Priest of Sithis Apr 30 2009, 03:39 AM

I am hopping in, going to read the posts in the playground, but pretty much I am going to have Felix do his own thing.


Posted by: Badda-Tish May 3 2009, 06:26 PM

Iīm back from the LARP now. School tomorrow so I wonīt be active until Friday and Iīm just reading what have happend in the rp.

Posted by: Lord Revan Jun 23 2009, 12:50 AM


I'll let the socializing outside go a little farther before Autumn responding to Hannah.

Posted by: seerauna Jun 23 2009, 01:13 AM

Mkay, I don't mind. I might not be on as much anyways seeing as I'm going to my dad's house for a few days where the computer is forbidden if he's using it. Which is alot. kvright.gif

Posted by: Dantrag Jul 3 2009, 11:10 PM

i think the socializing outside is kinda dwindling...there isn't much else to do until we all finally form our group.

maybe before Gale and the others make it to the gate to investigate the newcomers, something happens? Raiders? Mole rats? Super Mutants? Minor or major, i think it's the perfect time.

Posted by: seerauna Jul 4 2009, 12:48 AM

Maybe Raiders trying to get rid of (or lower) Haven's armed forces? Plus, Hannah just went and killed a bunch of them so..

Posted by: minque Jul 4 2009, 08:25 AM

yup...maybe something bad could happen to the innocent grren one..Lexie? Something or someone could attack her and since she probably can't defend herself there's an excellent opportunity for others to show their fighting skills....that is if they care enough to defend her! ohmy.gif

Posted by: Lord Revan Jul 4 2009, 06:54 PM


I'm up for that. Sorry, I haven't checked in much. I may or may not have wireless connection between the 13th and 17th as I'll be attending a camp in OK.

Posted by: jack cloudy Jul 4 2009, 07:09 PM

That could get messy though. The only reliable combatant I can see is Karelia (and Haven's nameless, faceless, unmentoined guards on the walls.)

Posted by: Dantrag Jul 4 2009, 07:31 PM

QUOTE(jack cloudy @ Jul 4 2009, 02:09 PM) *

That could get messy though. The only reliable combatant I can see is Karelia (and Haven's nameless, faceless, unmentoined guards on the walls.)


I'm thinking that Karelia, Lexie, and Jonathan may have to fight alone for a few moments, but Gale, Autumn, Hannah, Sam, and I think Aidan are all on the way so it wouldn't be for long. like a 'showed up just in time' kind of scenario.

Posted by: jack cloudy Jul 4 2009, 08:48 PM

I guess that would work. I'll let one of you start the event.

Now I wonder, does Jonathan remember that his peashooter is unloaded? I guess not. tongue.gif

Posted by: Lord Revan Jul 4 2009, 10:55 PM


Since haven's outer guards have access to machine guns, perhaps the only one actually on duty is an inexperienced guy the others left while they went to the bar or something. That way he/she doesn't just mow down the raiders with it.

Posted by: Dantrag Jul 4 2009, 11:00 PM

sounds good. maybe someone can make a post where said inexperienced guy is shot, further explaining the absence of guards? doesn't really matter either way, I guess.

EDIT: now that I think about it, though, I'm sure everyone in haven just about has heard the shots. would make sense for guards to show up on the wall and Gale and others to run to the gate.

Posted by: Lord Revan Jul 6 2009, 03:40 AM


I'd like to let Seerauna have a place to, tomorrow if there's nothing I'll just have Gale, Autumn, and Hannah got to the gate so she can be there.

Posted by: minque Jul 7 2009, 10:01 PM

As you may have noticed, Lexie is psychotic at the moment, she had some nasty experience in the back (which I will tell more about later) But for the moment she will continue firing and reloading until someone helps her out of it...or there's no ammo left...

Maybr someone could help her? mellow.gif

Posted by: jack cloudy Jul 7 2009, 10:11 PM

Well, she was only given the gun, no extra magazines, so I guess she'll run out of bullets soon enough. About eleven shots tops, I'd guess, and that's assuming the magazine was relatively full from the start.

And how exactly can we help her? You said yourself she doesn't notice anything apart from the people she's shooting at. So I doubt talking will do much. I suppose we could always bonk her on the head and hope she's back to normal upon regaining consciousness, but Jonathan is too much of a self-proclaimed gentleman to even consider that option.

Maybe somebody has an idea?

Posted by: Lord Revan Jul 7 2009, 10:35 PM


Autumn probably won't have very much patience for her when she gets down from that tower....

Posted by: Olen Jul 10 2009, 12:24 PM

Sorry I've been away, I didn't expect to be stuck offline for nearly this long. I'm back now though. Once we've dealt with the raiders whats the plan?

Posted by: Lord Revan Jul 15 2009, 04:25 AM


I decided to play out Autumn's deep-seated hatred for raiders, in this case, one ex-raider.

Posted by: Dantrag Jul 15 2009, 04:45 AM

i was just thinking that there weren't any feuds yet. guess we fixed that one smile.gif

Posted by: jack cloudy Jul 15 2009, 09:58 PM

Yeah, no kidding. Man, and here I was, thinking I could keep Frigerizer around and have it go through a long series of upgrades. Except now someone blew it to pieces with a grenade.

Or at least....I think the basic frame and refrigerator has survived, but all the more fragile machinery such as the actual refrigerating equipment, the engine and drive axle, the fan, the waterpistols and the seat...yeah, those are wrecked.

Also, is it just me or did Jonathan respond more forcefully to having his mad invention be shot at/destroyed than he did when Lexie got injured or he got shot at himself?


But um...planning. Now the original plan was for everyone to join the flying bullets and go on a mission together, right? So...how do we go about that or has the plan been destroyed by now?

Posted by: seerauna Jul 15 2009, 11:00 PM

They don't neccesarily have to know they're going on it together but that could create a pretty nasty scene...

Posted by: Dantrag Jul 15 2009, 11:53 PM

yeah, I thought about the fridge, too. poor thing. I guess it will just spend more time 'repairing' than 'upgrading'.

But as far as the plan goes, I think CM had something specific-ish. There was some sort of contact in Haven with a job for them to do if I remember right. I don't know if we're going to make the first job the main one or not.

Are we still trying to go with the giant drill plan?

Posted by: Olen Jul 17 2009, 07:44 PM

A go fetch this/ kill that kind of plan would probably work best just because its simple, but I think CM did have a plan. He hasn't been that active recently so if we need something to do we could always go and raid somewhere or other for a new fridge. I can't see Aidan, Karelia or Sam being overly welcome in Haven now, possibly not Jonathan depending on how it goes...

That assumes we are still going to form a single company which is going to need something to drive it into happening. We could, at least for the moment, just let things run.

PS great bit of stirring things Revan smile.gif

Posted by: Lord Revan Jul 18 2009, 01:56 AM

..... um, Yeah.... embarrased.gif In a way it makes sense that Autumn, who has a talent for spotting raiders, wouldn't take kindly at all to Karelia's presence, seeing as she was a raider for a time. Although it kind of threw things into chaos, seems kind of like a realistic mess found in the world when people just don't mesh.

Well, I guess I'll help clean things up a bit.

Edit: Autumn's going to go hunting out in Detroit with some of the other militia, while Gale's still going to be Haven until something happens. Feel free to interact with the militia responders outside tha gates, I'll take control of them.

Posted by: jack cloudy Jul 18 2009, 09:45 PM

I just wanted to say that I added a portrait of Jonathan to the character thread.

Anyway, I think I'll do some more pushing with my pissed of crazy dude.

Posted by: Dantrag Jul 19 2009, 01:45 AM

i just had an idea...

maybe something could happen to autumn's patrol, and then the flying bullets are hired to rescue her? it would get Gale involved with the group, and be very ironic considering what's just happened.

Posted by: Silver Jul 19 2009, 01:56 AM

Since Sam's ... incapacitated... currently, the gang could be looking for work while waiting for him to get in touch with his contact.

Posted by: Lord Revan Jul 19 2009, 04:49 AM


Okay, that could work. After all, even though the militia know how to survive extended stints out in Detroit, they don't have the firepower to compete with some of the other factions.

I'll be on again tomorrow, hopefully help things get moving.

Posted by: minque Jul 19 2009, 08:05 PM

Ehhh...where did they take Lexie? Or did she die? blink.gif

Posted by: Dantrag Jul 19 2009, 09:03 PM

she got taken back to the clinic to get patched up and karelia's planning a visit.

don't worry we haven't forgotten her

Posted by: minque Jul 19 2009, 10:57 PM

QUOTE(Dantrag @ Jul 19 2009, 10:03 PM) *

she got taken back to the clinic to get patched up and karelia's planning a visit.

don't worry we haven't forgotten her

Ah...nice! She'll be happy to have someone visiting her...she might even reveal something about herself! wink.gif

Posted by: Colonel Mustard Jul 21 2009, 03:10 AM

Gah! Sorry, I've been away the past few weeks. I just went and checked the RP thread and, well, blimey!

My plan had been to work the group into one company, to go with the plan of getting a drilling machine from an old Vault. I suppose if we wanted that to work we could go with Dan's idea of Sam being hired by Gale to go and save Autumn's patrol. This would form things into a group. And I only said the meeting was 'in a few days' so we can put stuff into that time, as long as it doen't take too long.

Posted by: Olen Jul 21 2009, 09:58 AM

If we do go to save Autumn's patrol then the entire resulting group could be hired by someone mysterious to get the drill before we even get back to Haven. Maybe we stumble accross his fortified tempory house or something. It woul save going back to Haven and keep things moving...

Posted by: Lord Revan Sep 2 2009, 11:07 PM

There are double-barreled hunting rifles, but most people who use them tend to be serious hunters (like elephants and bulls)

Posted by: Dantrag Sep 3 2009, 07:06 AM

are we still playing this one? cause honestly its my favorite right now.

Posted by: jack cloudy Sep 3 2009, 08:26 AM

Ah ok. I just remembered a double-barreled hunting rifle in a drawing. It was used to hunt geese though, not bigger stuff. But yeah, maybe that's a bit too much. I think that a stock (well, not counting the scope and bayonet mount) .32 hunting rifle from the fallout 3 wikia would be better then. The scope is busted, and it doesn't have an actual bayonet.

Quick question. This means that Jonathan has both a .32 revolver and a .32 rifle. Does this mean that he can shuffle bullets between the two? I personally would think no, as there probably are still some differences with the intended ammunition even if they're the same diameter. But from a gameplay standpoint and for ease of use, I could say yes.

I'm still sticking to just one bullet. If I read the wikia correct, it can fit 5 inside at once, but it has been used in combat before Jonathan picked it up, so...


And I for one am still willing to play this rp. It's a different universe from our usual one which is part of what makes it so interesting.

Posted by: minque Sep 3 2009, 01:22 PM

QUOTE(Dantrag @ Sep 3 2009, 08:06 AM) *

are we still playing this one? cause honestly its my favorite right now.

Hmmm i guess, but i have no idea what to do with poor Lexie, she is probably in some clinic somewhere??

Posted by: Dantrag Sep 3 2009, 05:16 PM

QUOTE(minque @ Sep 3 2009, 08:22 AM) *

QUOTE(Dantrag @ Sep 3 2009, 08:06 AM) *

are we still playing this one? cause honestly its my favorite right now.

Hmmm i guess, but i have no idea what to do with poor Lexie, she is probably in some clinic somewhere??


near the bottom of page 8 in the playground - Karelia came to visit her.

Posted by: Lord Revan Sep 3 2009, 10:56 PM

That would have been a side by side shotgun, and yes, a carbine chambered in pistol rounds and fire them. But there's difference between a .32 rifle and a carbine firing a .32 rovolver round, that's what I meant before saying .32 revolver cartridge wasn't a great hunting round. Probably just for gameplay they made it interchangable.

I'll pitch in if we're jumping this thing. smile.gif

Posted by: Dantrag Sep 4 2009, 06:34 AM

are we still going with the plan where autumn gets in raider trouble and the gang goes after?

Posted by: jack cloudy Sep 4 2009, 07:35 AM

In that case, I guess I'll go for the more real-life answer. The .32 rifle round does not fit the .32 revolver very well. That is, not until Jonathan has done some bodywork to the revolver. wink.gif But that's something to do during downtimes.


Dang, it's times like these I wished I wasn't absolutely terrified of guns in real life and glad they're illegal here in the good old low and rainy lands. Maybe I would actually be a bit more knowledgeable about them then. Thanks for the help, Revan.

Dantrag, I've got an idea. Aidan, Sam and Jonathan were planning to seek out the raider's camp and return the favour a bit. What if Autumn had the same idea and was already there, having gotten in over her head for some reason? That way we could combine the two. Sam and co get the loot they seek, and their reputation with Haven improves due to them helping out Autumn.

Of course, then we still need a reason/client before we go after the drill.

And is Sam going to gather his entire team before doing some reverse-raiding, or is he just going with the two guys he's with now?

Posted by: minque Sep 4 2009, 07:47 AM

Uhh....can Lexie join? She'll pretty soon be out of the clinic, if the doctor won't allow her to go...well she'll go anyway, she might even run off with Karelia who's visiting her now!

Posted by: Olen Sep 4 2009, 08:02 AM

Yes if there are no objecions I'd say finding Autumn at the camp and in over her head would move thigs on nicely. We get back to Haven to find an enigmatic bloke in the tavern who has a certain proposition involvng a drill.

If that suits then everyone feeling like some raider bashing should probably make their way to the gate.

Posted by: Colonel Mustard Sep 4 2009, 05:07 PM

I've no objections to more folks getting the gang together to counterraid, or whatever the term is. And Sam probably wouldn't object to more people (and thus more guns) either.

*Adopts dramatic pointing pose*

To the gate!

Oh, wait. I'm already there.

*Whistles innocuously*

Posted by: Lord Revan Sep 5 2009, 03:25 PM


You welcome, Cloudy. cool.gif Alright, I'm on board.

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