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> Fallout 4 Mods
mALX
post Jun 27 2019, 07:14 PM
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What happened to Lopov's post about his Fallout 3 game becoming unstable and wanting to know about how often it was safe to use the PCB command?





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Acadian
post Jun 27 2019, 08:02 PM
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QUOTE(mALX @ Jun 27 2019, 11:14 AM) *

What happened to Lopov's post about his Fallout 3 game becoming unstable and wanting to know about how often it was safe to use the PCB command?


Since it was a FO3 question posted in the FO4 mods thread, he asked for the post to be moved. I moved it to the FO3 mods thread but forgot to check the box that would leave a forwarding marker for users.

Here it is: http://chorrol.com/forums/index.php?s=&...st&p=316829


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Lopov
post Jul 19 2019, 09:54 AM
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Is there a mod for FO4 that would allow "angry" facial animations to be shown during combat, instead of that the facial animations don't change at all? In FO3 and FNV animations would change on their own during combat.


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mALX
post Jul 19 2019, 05:50 PM
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QUOTE(Lopov @ Jul 19 2019, 04:54 AM) *

Is there a mod for FO4 that would allow "angry" facial animations to be shown during combat, instead of that the facial animations don't change at all? In FO3 and FNV animations would change on their own during combat.



I agree, that was a basic function in the game that was really immersive = can't imagine why they didn't have it in FO4!





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Lopov
post Sep 15 2019, 10:05 PM
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Sleepless nights - a mod that adds a chance to be attacked by enemies while sleeping. The default options are way too hardcore for me, but the Daydream mode is perfect and you can tweak it even more, if desired.


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Lopov
post Sep 17 2019, 08:35 AM
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Desperate raiders - raiders can now wear civilian clothes, and are a little tougher in general.

No radscorpion tunneling - as they were in FO3 & FNV.

Dumpster Diving - most essential for the Hobo.

Disabled auto-healing when crippled - what it says.

Immersive PipBoy radio - makes music sound like it's coming from a PipBoy, not from an MP3 player.


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Lopov
post Sep 21 2019, 11:55 AM
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Scrap button - workshops are no longer needed to scrap stuff. Most essential for the Hobo's game.


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Kane
post Oct 21 2019, 02:50 PM
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Fairly new mod I found that unlocks every workshop for use, so that you don't have to attain them through any questing. https://www.nexusmods.com/fallout4/mods/41244

I have it running now, but am only a couple of hours into a new game. Haven't left the Concord/Sanctuary area yet.

QUOTE(Lopov @ Sep 21 2019, 06:55 AM) *
Scrap button - workshops are no longer needed to scrap stuff. Most essential for the Hobo's game.

Now this is a find! I love it. I've been using a junk grinder in settlements, but this is sooooooooooo much better!


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SubRosa
post Feb 4 2020, 11:35 PM
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A few days ago I found HD Distance and Detail ReShade (Blur Fix). It removes the blur you get whenever you move. Thank goodness! Wow, the game looks so much better.

It is a Reshade. But it is all neatly packaged together. There are no files to edit or tweaks you have to make, or extra programs to download and install. Just copy it to your Fallout folder and it is good to go. I have not noticed any hit to performance, nor any CTDs from it.


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TheCheshireKhajiit
post Sep 15 2020, 03:30 AM
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Here’s something that I thought looked kinda interesting. It’s a work in progress, but it looks pretty nice so far.

Fallout: Miami


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SubRosa
post Sep 15 2020, 06:18 AM
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Ghouls with sunglasses and bathing suits!

Can you play as Crockett or Tubbs? wink.gif


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TheCheshireKhajiit
post Sep 15 2020, 04:12 PM
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QUOTE(SubRosa @ Sep 15 2020, 12:18 AM) *

Ghouls with sunglasses and bathing suits!

Can you play as Crockett or Tubbs? wink.gif

Lol I thought the ghouls in bathing suits and glasses were adorable!


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SubRosa
post Sep 15 2020, 08:31 PM
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QUOTE(TheCheshireKhajiit @ Sep 15 2020, 11:12 AM) *

QUOTE(SubRosa @ Sep 15 2020, 12:18 AM) *

Ghouls with sunglasses and bathing suits!

Can you play as Crockett or Tubbs? wink.gif

Lol I thought the ghouls in bathing suits and glasses were adorable!

The ones wearing the life preservers at the end were awesome!


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TheCheshireKhajiit
post Sep 15 2020, 09:07 PM
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QUOTE(SubRosa @ Sep 15 2020, 02:31 PM) *

QUOTE(TheCheshireKhajiit @ Sep 15 2020, 11:12 AM) *

QUOTE(SubRosa @ Sep 15 2020, 12:18 AM) *

Ghouls with sunglasses and bathing suits!

Can you play as Crockett or Tubbs? wink.gif

Lol I thought the ghouls in bathing suits and glasses were adorable!

The ones wearing the life preservers at the end were awesome!

I somehow managed to miss that!


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TheCheshireKhajiit
post Sep 18 2020, 04:25 AM
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I’m currently working on tweaking the mod Nuka Sanguinare in Creation Kit. It’s a vampire mod (yes, I’m still messing around with this idea), and I’m trying to see what all it does so I can decide if I want to use a modified version of that, or try making my own mod. In the past I used a combination of the mods “Survival Options” and “Start Me Up”, along with certain console commands to simulate vampiric gameplay. It does work but it’s not ideal (lots of pregame set up that gets a bit tedious, and it does require a bit of imagination).

Anyway, back to Nuka Sanguinare. Right away I discovered that the sunlight damage had to go because the feature is broken. All light hurts you; fluorescent lights in buildings, even your pip-boy light causes you to get radiation burn. I altered the perk in the mod that gives you the vampirism and did away with the sun damage effect, and also changed bloodpacks to satisfy the blood craving. Still need to test those to see if they are working. No big loss with the sunlight damage being taken away. Vampires being harmed by the sun was a Hollywood invention anyway. Well, in some movies anyway. Bram Stoker’s Dracula (which I thought was a fun movie despite a questionable casting for the character of Jonathan Harker), is a good example of a Hollywood vampire film that allows vampires to walk about in the daylight without any obvious negative effects for the creature. I feel that perhaps they should simply be more potent at night. Stronger, faster, sharper senses. That sort of thing.

Sorry if I rambled a bit there, lol.

This post has been edited by TheCheshireKhajiit: Sep 18 2020, 04:33 AM


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TheCheshireKhajiit
post Sep 22 2020, 09:21 PM
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Ok so I decided to try my hand at creating my own vampire mod by tweaking the cannibal perks. There was one already made on nexus but the survival functions are broken. “Drinking Blood” doesn’t heal you or give you the “dark craving”. So what I’ve done so far was change the cannibal perks to “Vampire” and change the “eat corpse” option in the loot menu to simply “feed”, as well as alter the perk descriptions to have a more vampiric flavor. Then I added rad immunity, the aquaboy/girl perk effects (because I couldn’t find just a “water breathing” effect), and a no drain on your AP for sprinting effect to the base cannibal perk, all of this to simulate being supernatural (rad immunity speaks for itself, Aquaboy/girl simulates not needing to actually breathe, and being able to sprint without using AP simulates a supernatural stamina). All of that seems to work fine. I’m currently trying to figure out how to get blood packs to act as if you had just drank from a person. To get the blood pack in the “ballpark” I gave it the characteristic that other food items have, and it works great! You snack down 2 blood packs while at “peckish” level hunger and your hunger is satisfied. Now I just need to figure out how to give them the ability to both give you the “dark cravings” and satisfy it when you drink some down.

This post has been edited by TheCheshireKhajiit: Sep 22 2020, 09:23 PM


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mALX
post Yesterday, 09:45 AM
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QUOTE(TheCheshireKhajiit @ Sep 22 2020, 04:21 PM) *

Ok so I decided to try my hand at creating my own vampire mod by tweaking the cannibal perks. There was one already made on nexus but the survival functions are broken. “Drinking Blood” doesn’t heal you or give you the “dark craving”. So what I’ve done so far was change the cannibal perks to “Vampire” and change the “eat corpse” option in the loot menu to simply “feed”, as well as alter the perk descriptions to have a more vampiric flavor. Then I added rad immunity, the aquaboy/girl perk effects (because I couldn’t find just a “water breathing” effect), and a no drain on your AP for sprinting effect to the base cannibal perk, all of this to simulate being supernatural (rad immunity speaks for itself, Aquaboy/girl simulates not needing to actually breathe, and being able to sprint without using AP simulates a supernatural stamina). All of that seems to work fine. I’m currently trying to figure out how to get blood packs to act as if you had just drank from a person. To get the blood pack in the “ballpark” I gave it the characteristic that other food items have, and it works great! You snack down 2 blood packs while at “peckish” level hunger and your hunger is satisfied. Now I just need to figure out how to give them the ability to both give you the “dark cravings” and satisfy it when you drink some down.


Oooh, very cool! Maybe make them get weak (something like a stamina and possible slight health drop by percentages per number of days without drinking blood?






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TheCheshireKhajiit
post Yesterday, 02:27 PM
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QUOTE(mALX @ Sep 23 2020, 03:45 AM) *

Oooh, very cool! Maybe make them get weak (something like a stamina and possible slight health drop by percentages per number of days without drinking blood?

Well the best part about using the Cannibal perk is that Bethesda already did this work for me! In Survival mode (which is what I mostly play on anyway), there are different stages of hunger that you can go through, and the hungrier you are, the more severe the fatigue and other draw backs. With the Cannibal perk active, if you don’t feed for 12 hours, you are immediately kicked to “Ravenous” level of hunger, which has some pretty nasty drains on your character’s stats.


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TheCheshireKhajiit
post Yesterday, 08:07 PM
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Had to take away the unlimited sprint feature. It was some how messing with the script that runs the cannibal/vampire perk which caused some weirdness like getting “dark cravings” without even feeding.


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