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> Starfield, Bethesda Game Studios Upcoming Title
ghastley
post Jun 13 2022, 03:58 PM
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I will be watching to see how mods are handled. Creation club precedent has me concerned that they will want control of distribution, and possibly restrict the access to the tools.


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SubRosa
post Jun 13 2022, 08:38 PM
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It looks like Fallout 4, but in space, and with a different color palette. Right down to the jetpacks, which seem to work exactly the same as in FO4.

I also cannot help but to make the comparison to No Man's Sky, just with better graphics.

Finally, as ghastly noted, Bethesda's recent actions with modding has me very skeptical of whether it will even be a thing anymore.


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Renee
post Jun 13 2022, 08:39 PM
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Another thing I learned recently is there will be no Playstation version of Starfield. Even though I enjoyed my PS days playing Oblivion, it's overall a good idea Beth isn't bothering to make the game for PS, which is always the weakest version; the version most folks complain about.

And now they'll get to complain there's no Playstation version, of course. whistling.gif

Anyway, assuming I get this game, I'm already thinking of names for my first character. I think I'll roll a guy or gal named Bill Loney, or Jerri Kerls. and then I'll play dead-is-dead. Silly names. This way I won't get attached to him or her as I fumble about at early attempts at the game!



QUOTE(SubRosa @ Jun 13 2022, 03:38 PM) *

Finally, as ghastly noted, Bethesda's recent actions with modding has me very skeptical of whether it will even be a thing anymore.

What recent actions? (I am unaware).



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TheCheshireKhajiit
post Jun 13 2022, 11:39 PM
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I think it looks very interesting. I’m reserving judgment until I see more though.


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Kane
post Jun 15 2022, 12:25 PM
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Either I missed it in the presentation or their was a separate event, but apparently The Todd said that modders would love this game. So hopefully that means no Creation Club. That honestly would not surprise me, since I think that the CC was forced on them by ZeniMax.


Modders would indeed love this game. Think of the content that could be added in a game like this.

Ah, it was an IGN article. He also said that TES VI is in pre-production, and that Fallout 5 will be the next game after that.


I gotta say...if Starfield is successful and they make it into a third franchise...they're going to need to expand big time. The time gap between sequels will be nuts.


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Renee
post Jun 15 2022, 01:02 PM
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QUOTE(Kane @ Jun 15 2022, 07:25 AM) *

Either I missed it in the presentation or their was a separate event, but apparently The Todd said that modders would love this game. So hopefully that means no Creation Club.


What does the Creation Club mean? Why is this a bad thing? I really don't know the answer. I only shop at Nexus.



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Kane
post Jun 15 2022, 01:34 PM
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QUOTE(Renee @ Jun 15 2022, 08:02 AM) *
QUOTE(Kane @ Jun 15 2022, 07:25 AM) *

Either I missed it in the presentation or their was a separate event, but apparently The Todd said that modders would love this game. So hopefully that means no Creation Club.


What does the Creation Club mean? Why is this a bad thing? I really don't know the answer. I only shop at Nexus.


They are essentially paid mods distributed directly from Bethesda, but are considered official content like DLCs. The advent of the CC in Fallout 4 and Skyrim Special Edition has folks worried that they were going to push out 3rd party modding in future games. I personally don't believe that to be the case, but ya never know.

This post has been edited by Kane: Jun 15 2022, 01:35 PM


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ghastley
post Jun 15 2022, 01:48 PM
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I’ll try to sum up Creation Club from my point of view as a creator. Basically Bethesda wanted gig employees to write paid mods for them cheaply. I would have submitted my ideas for their approval, before making anything, and only be allowed to do it if they liked the idea. Then I would do the work, they sell it for money, even if indirected through a token system, and then I would get a small percentage, having done ALL the work. I assume that the ones bundled with AE pay nothing to their authors, as Beth gave them away free.

Mods created outside CC were not eligible for inclusion, as Beth did not have creative control. And that is why the CC mods all suck. They are all Beth’s ideas, with the work done on the cheap. Carry on getting mods from Nexus, or elsewhere when mine find a home, as they will be genuine mods, not cheap DLC.

I don’t want payment for my mods, but I do want full creative control if my name goes on it. CC gives Beth the control, but not the responsibility, for the mods, and the payments come out of the profits from the mods, so it costs them nothing.


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Renee
post Jun 15 2022, 01:50 PM
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Yikes! ohmy.gif Well that answers that!

Well I'm with you Kane. I don't think they'd get rid of third-party mods either. They'd be shooting themselves in the feet with longevity of sales.





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Renee
post Jun 16 2022, 12:58 PM
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I wonder if we'll be able to fly a spacecraft? laugh.gif Oh gosh, that's going to be a riot. Renee flying a craft, Renee LANDING a craft. Crashing into buildings and whatnot.


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Kane
post Jun 16 2022, 02:53 PM
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QUOTE(Renee @ Jun 16 2022, 07:58 AM) *
I wonder if we'll be able to fly a spacecraft? laugh.gif Oh gosh, that's going to be a riot. Renee flying a craft, Renee LANDING a craft. Crashing into buildings and whatnot.

Oh yeah, you can. You can also fight other ships in space, board them, and take over them. There is also spacecraft customization.


No landing, though. I think it'll be a load screen or cut scene from space to landing position. I can't believe they managed to get flight out the Creation Engine, so landing is probably impossible.

This post has been edited by Kane: Jun 16 2022, 02:54 PM


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TheCheshireKhajiit
post Jun 16 2022, 03:29 PM
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QUOTE(Kane @ Jun 16 2022, 08:53 AM) *

QUOTE(Renee @ Jun 16 2022, 07:58 AM) *
I wonder if we'll be able to fly a spacecraft? laugh.gif Oh gosh, that's going to be a riot. Renee flying a craft, Renee LANDING a craft. Crashing into buildings and whatnot.

No landing, though. I think it'll be a load screen or cut scene from space to landing position. I can't believe they managed to get flight out the Creation Engine, so landing is probably impossible.

Yeah The Todd made sure to mention that they didn’t feel it was necessary or even desired to design the game to allow direct-from-space-entry into the atmosphere of planets because they want gameplay on the ground and in space to be two very different experiences. Whatever that means. So, I agree that we will probably be dealing with load screen when we want to land on planets.

This post has been edited by TheCheshireKhajiit: Jun 16 2022, 03:37 PM


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Renee
post Jun 16 2022, 09:24 PM
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QUOTE(TheCheshireKhajiit @ Jun 16 2022, 10:29 AM) *

Yeah The Todd made sure to mention that they didn’t feel it was necessary or even desired to design the game to allow direct-from-space-entry into the atmosphere of planets


Damn! laugh.gif


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macole
post Jun 16 2022, 09:39 PM
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They were probably thinking of me and the carnage I would cause while try to land the craft. Saving me a lot of pain and agrivation because I died without saving after finally achieving successful landing and then have to do hours of landing attempts again.

This post has been edited by macole: Jun 16 2022, 09:39 PM


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SubRosa
post Jun 16 2022, 10:48 PM
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It will also make the world design a lot easier. If you can fly anywhere you want, they have to actually build each entire world. By instead doing a load screen from space to surface, they can restrict you to landing in only one place for each planet. Then they can build out a small world space around just that. It will basically be like how the interiors of cities in Oblivion are separate world spaces from the main world. But in this case each planet will be its own world space, and outer space will be the main world space (ala Tamriel).


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TheCheshireKhajiit
post Jun 16 2022, 10:53 PM
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QUOTE(SubRosa @ Jun 16 2022, 04:48 PM) *

It will also make the world design a lot easier. If you can fly anywhere you want, they have to actually build each entire world. By instead doing a load screen from space to surface, they can restrict you to landing in only one place for each planet. Then they can build out a small world space around just that. It will basically be like how the interiors of cities in Oblivion are separate world spaces from the main world. But in this case each planet will be its own world space, and outer space will be the main world space (ala Tamriel).

Exactly.

I just wonder how the game acts when you come up to a new planet. Does it take you into an “autopilot orbit” from which you can either choose to land or go back to space or do you fly into the planet to activate a load screen? I’m curious to find out.


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RaderOfTheLostArk
post Oct 3 2022, 12:33 AM
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QUOTE(ghastley @ Jun 15 2022, 08:48 AM) *

I’ll try to sum up Creation Club from my point of view as a creator. Basically Bethesda wanted gig employees to write paid mods for them cheaply. I would have submitted my ideas for their approval, before making anything, and only be allowed to do it if they liked the idea. Then I would do the work, they sell it for money, even if indirected through a token system, and then I would get a small percentage, having done ALL the work. I assume that the ones bundled with AE pay nothing to their authors, as Beth gave them away free.

Mods created outside CC were not eligible for inclusion, as Beth did not have creative control. And that is why the CC mods all suck. They are all Beth’s ideas, with the work done on the cheap. Carry on getting mods from Nexus, or elsewhere when mine find a home, as they will be genuine mods, not cheap DLC.

I don’t want payment for my mods, but I do want full creative control if my name goes on it. CC gives Beth the control, but not the responsibility, for the mods, and the payments come out of the profits from the mods, so it costs them nothing.


Thank you for providing the only thoughtful explanation I have seen for why Creation Club could be a problem. Almost every single time, it's been just capital-G gamers finding something to complain about and parroting other people's opinions (like, you know, a lot of things gaming-related). But this actually gives me real information on how it works. That's actually kind of scummy on Bethesda's part. Yes, it's their IP, and they're not going to do something like this if it doesn't make them money. But taking that large of a cut when they are not doing a majority of the work, even if they are providing guidance, and taking most of the creative control is kind of low.


QUOTE(TheCheshireKhajiit @ Jun 16 2022, 10:29 AM) *

Yeah The Todd made sure to mention that they didn’t feel it was necessary or even desired to design the game to allow direct-from-space-entry into the atmosphere of planets because they want gameplay on the ground and in space to be two very different experiences. Whatever that means. So, I agree that we will probably be dealing with load screen when we want to land on planets.


As insanely cool as it would be to be able to transition directly onto a planet a la No Man's Sky, I think it's better this way. It allows for a much more curated experience (and supposedly there is at least twice as much handcrafted content than any other BGS game, from what I have heard). Plus, the tech for doing that while making a handcrafted experience like a BGS game is not at all feasible, I imagine.


QUOTE(SubRosa @ Jun 16 2022, 05:48 PM) *

It will also make the world design a lot easier. If you can fly anywhere you want, they have to actually build each entire world. By instead doing a load screen from space to surface, they can restrict you to landing in only one place for each planet. Then they can build out a small world space around just that. It will basically be like how the interiors of cities in Oblivion are separate world spaces from the main world. But in this case each planet will be its own world space, and outer space will be the main world space (ala Tamriel).


Yeah, that's what it seems like it will be. More and more, it's sounding like a modern-day, outer space version of Daggerfall, which really piques my interest. While the "modern" direction of TES from TESA: Redguard on is for the better, I've wanted to see BGS take another big-time stab at a Daggerfall-esque game.


It's almost always good policy to temper hype for anything, but I'm incredibly excited for Starfield!


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TheCheshireKhajiit
post Oct 3 2022, 02:37 PM
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QUOTE(RaderOfTheLostArk @ Oct 2 2022, 06:33 PM) *

Yeah, that's what it seems like it will be. More and more, it's sounding like a modern-day, outer space version of Daggerfall, which really piques my interest. While the "modern" direction of TES from TESA: Redguard on is for the better, I've wanted to see BGS take another big-time stab at a Daggerfall-esque game.


It's almost always good policy to temper hype for anything, but I'm incredibly excited for Starfield!

I’m very interested. From the everything I’ve heard about, it sounds like it will be a game that I would like (space piracy!).


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Renee
post Dec 1 2022, 02:57 AM
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New Todd Interview. I haven't watched it yet but it's supposed to go into Starfield and Elder Scrolls VI


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TheCheshireKhajiit
post Dec 1 2022, 03:56 AM
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QUOTE(Renee @ Nov 30 2022, 07:57 PM) *

New Todd Interview. I haven't watched it yet but it's supposed to go into Starfield and Elder Scrolls VI

Yeah I heard he had done a new interview. Haven’t watched it either.


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