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Chorrol.com _ The Pirate Isles _ Textures and Models

Posted by: dark_soul Sep 23 2006, 05:32 PM

Here you can look at the new models and textures planned for the release of the pirate isles!
So far we have:

Clothes -
http://img63.imageshack.us/img63/2676/aloadofpantsra7.jpg
http://img224.imageshack.us/img224/8281/piratebootsir1.jpg
http://img147.imageshack.us/img147/6820/sailorrenaultjt0.jpg
http://img148.imageshack.us/img148/7056/ahoyln1.jpg
http://img122.imageshack.us/img122/9057/piratepromooo0.jpg
http://img145.imageshack.us/img145/9615/plainbrownpiratejacketlc0.jpg
http://img241.imageshack.us/img241/8504/pirateclothespromouj1.jpg
http://img71.imageshack.us/img71/9652/pirateyshirtpromoyarrlh0.jpg
http://img71.imageshack.us/img71/6294/piratepromovd2.jpg
http://i62.photobucket.com/albums/h97/dark_soul108/Pirates/captain.jpg

Misc -
http://i62.photobucket.com/albums/h97/dark_soul108/Pirates/ShipPirateFlag.jpg

Armour -
http://i62.photobucket.com/albums/h97/dark_soul108/Pirates/navycuirass.jpg

Weapons -
http://i62.photobucket.com/albums/h97/dark_soul108/Pirates/plaincutlass.jpg
http://img89.imageshack.us/img89/875/sbq2.jpg
http://img95.imageshack.us/img95/3875/plaincutlasski0.jpg
http://img238.imageshack.us/img238/9826/ebonycutlasshs1.jpg
http://img75.imageshack.us/img75/4378/imperialcutlassax0.jpg
http://img141.imageshack.us/img141/4668/elvencutlasspromoka5.jpg
http://img179.imageshack.us/img179/1158/evilcutlasswa9.jpg
http://img133.imageshack.us/img133/9789/glasscutlassuj3.jpg
http://img238.imageshack.us/img238/9826/ebonycutlasshs1.jpg

Posted by: dark_soul Sep 24 2006, 06:17 AM

http://i62.photobucket.com/albums/h97/dark_soul108/Pirates/navycuirass2.jpg

Posted by: dark_soul Sep 24 2006, 09:09 AM

By the way Aventhorn, i felt the daedric cutlass needed something so i added some detail to the basket (copied from the helmet): http://i62.photobucket.com/albums/h97/dark_soul108/Pirates/daed2.jpg

Posted by: dark_soul Sep 25 2006, 11:35 AM

http://i62.photobucket.com/albums/h97/dark_soul108/Pirates/flags.jpg

Posted by: Aventhorn Sep 25 2006, 10:16 PM

I like what you did with the Daedric Cutlass basket. I just looked at the original bethesda textures and tried to fit the style Daedric one I was least happy with because it just didnt have the flare of the rest or the rest were just too OTT it took aways some of the charm of a daedric cutlass but you have given it a real good makeover.

The flags are looking cool too, I will quickly check what some of the other gear looks like in game then post a screeny.

EDIT: And here is that screeny http://img153.imageshack.us/img153/1631/pirateclothespromosb6.jpg

Posted by: dark_soul Sep 27 2006, 10:23 AM

I've added some more coats by me as well, a black, brown, red and blue one.
Also made a red striped shirt out of Aventhorns blue one. Screenshots coming soon.

Posted by: argonian master Sep 29 2006, 07:23 PM

QUOTE(dark_soul @ Sep 25 2006, 07:05 AM) *

http://i62.photobucket.com/albums/h97/dark_soul108/Pirates/flags.jpg


glad you used my ideas

Posted by: argonian master Sep 29 2006, 07:25 PM

QUOTE(dark_soul @ Sep 24 2006, 04:39 AM) *

By the way Aventhorn, i felt the daedric cutlass needed something so i added some detail to the basket (copied from the helmet): http://i62.photobucket.com/albums/h97/dark_soul108/Pirates/daed2.jpg


it looks better now biggrin.gif

Posted by: dark_soul Sep 30 2006, 05:55 AM

QUOTE(argonian master @ Sep 30 2006, 04:23 AM) *

QUOTE(dark_soul @ Sep 25 2006, 07:05 AM) *

http://i62.photobucket.com/albums/h97/dark_soul108/Pirates/flags.jpg


glad you used my ideas


Yeah, i had similiar pictures in a book on pirates i had that i wanted to use, and those weblinks were exactly what i wanted!

Posted by: Aventhorn Sep 30 2006, 01:09 PM

I been thinking about getting information off the net about pirates and sticking it on a text document which can be then used as an in game book. Heres a shot of my cover for it.

http://img208.imageshack.us/img208/5263/historyofpiratespromoub5.jpg

Opinions please.

p.s big thanks to Phoenixamon for letting me use parts of one of her retextured books.

Heres what I found on a site.

QUOTE

It’s safe to assume that life at sea was one great bore for pirates. A great contrast from land life: sailing meant weeks of boredom searching for prey, with only intermittent bursts of excitement as victims were sighted boarded and then plundered. With nothing to occupy the attention of bloodthirsty pirates, conflicts, and ultimately fights were common.

It was at such times that the captain intervened, and controlled them with either fear or respect. The captain did not have the last word, as in many cases the pirate vessel was run democratically. As with any long voyage in those days, food preservation presented a major challenge for pirates. Pirates would stock up on bottled beer before a long voyage, as water would soon become undrinkable, due to its salty taste.

The pirates primarily ate hard tack (long-lasting biscuits); although for longer voyages limes would be provided as a source of vitamin c. If they were lucky, the pirates would have a few hens on board the ship, which would provide both fresh eggs and meat. The pirates found a seemingly unlimited supply of meat with the slaughterfish that thrived in the ocean. As well as being delicious, these fish were easy prey for the pirates. One of the most important tasks was to stock the ship well enough with fresh supplies of water and food for the next voyage.

When the pirates returned from their plundering escapades, they were ready for fun. If returning from a successful voyage, the pirates quickly depleted their blood stained prizes in the local taverns, and alehouses. Often times, drunken pirates in their daze for pleasures, spent thousands of septims in a single night (in those days 10 septims bought a small herd of cattle!). Pleasures such as rum, food, wine, and gambling, made poor tavern masters rich overnight. In short, the pirates wasted in the taverns all they had earned, by giving themselves to all manner of voluptuousness they could afford.

Life on land wasn't’t just fun and games, for the successful pirate it involved a heck of a lot of work. This work was carried out before the pirates were to sail again, and concerned preparing the ship for the next voyage, and making sure it was in good working order. After a long voyage, barnacles and seaweed would attach to the bottom of the vessel, and the bottom of the vessel would need to be careened (scraping debris from the bottom of the ship). After a good battle, sails, and rigging would also have to be replaced, or repaired.

It is probably an obvious statement to say that the main force behind piracy, has always been the search for wealth. Pirates were able to acquire amazing riches, and goods, through their campaigns. The assets, of which the most noted, and often most prized were; gold and silver pieces, currency, jewelry, and precious stones. But the actual pirate booty, was acquired from looted merchant ships which usually included items such as linens, cloths, food, anchors, rope, and sometimes medical supplies. The cargo even included rare articles such as spices, sugar, indigo, and quinine.

Choosing the right ship and the right cargo to pillage, was an essential part of any pirate ship captain’s duty, wishing to avoid mutiny. However, failing to attack a promising ship, could also result in a similar outcome, since most of his crew were sailing, for a share in the plundered goods.

Another concern was the actual method for dividing the assets acquired. The pirate code, stated that, any loot plundered, had to be shared out equally. Some treasure was more easily divided among the crew than others. For example, certain coins, such as septims were cut up into smaller change however jewels were not as easily divisible.

Most pirates were extreme squanderers and rarely accumulated enough treasure to bury. Due to the danger and uncertainty of their profession, they were usually determined to live life for the present, and not save for the future.

Although the original purpose of the pirate flag is unknown, it may have been designed to strike fear into the hearts of potential victims, and encourage a speedy surrender. The mere sight of the black and white flag probably sent chills down the spines of many a captain and crew; although the black flag was not as greatly feared as the red flag. The sight of a red flag meant that no mercy would be shown in battle.

Each pirate captain had a differently designed Jolly Roger (pirate flag). Often, the flags would show symbols of death and destruction. The name "Jolly Roger" is thought to have originated from a nickname for the devil, "Old Roger".

Posted by: Sailor Al Oct 1 2006, 05:36 AM

I think it's a fantastic idea! I liked what that article had to say, and I think this would be a nice finishing touch to a mod that lets you live a pirate's life in Oblivion. Great idea, I say "go for it!"

Posted by: dark_soul Oct 1 2006, 11:58 AM

My only problem with said idea is its infringing copyright. Maybe if you wrote you own version based on readings from the internet it would be ok.

Posted by: Aventhorn Oct 1 2006, 02:26 PM

Good point. damn damn damn damn.

I will have to get my creative head on and start writing biggrin.gif no worries. It will give me a chance to caress my inner writer as I have always meant to write a book but chickened out, lol.

I will use the information i have currently as a baseplate.

It would be a shame to waste the book cover wink.gif

Posted by: argonian master Oct 1 2006, 02:48 PM

QUOTE(Aventhorn @ Sep 30 2006, 08:39 AM) *

I been thinking about getting information off the net about pirates and sticking it on a text document which can be then used as an in game book. Heres a shot of my cover for it.

http://img208.imageshack.us/img208/5263/historyofpiratespromoub5.jpg

Opinions please.

p.s big thanks to Phoenixamon for letting me use parts of one of her retextured books.

Heres what I found on a site.
QUOTE

It’s safe to assume that life at sea was one great bore for pirates. A great contrast from land life: sailing meant weeks of boredom searching for prey, with only intermittent bursts of excitement as victims were sighted boarded and then plundered. With nothing to occupy the attention of bloodthirsty pirates, conflicts, and ultimately fights were common.

It was at such times that the captain intervened, and controlled them with either fear or respect. The captain did not have the last word, as in many cases the pirate vessel was run democratically. As with any long voyage in those days, food preservation presented a major challenge for pirates. Pirates would stock up on bottled beer before a long voyage, as water would soon become undrinkable, due to its salty taste.

The pirates primarily ate hard tack (long-lasting biscuits); although for longer voyages limes would be provided as a source of vitamin c. If they were lucky, the pirates would have a few hens on board the ship, which would provide both fresh eggs and meat. The pirates found a seemingly unlimited supply of meat with the slaughterfish that thrived in the ocean. As well as being delicious, these fish were easy prey for the pirates. One of the most important tasks was to stock the ship well enough with fresh supplies of water and food for the next voyage.

When the pirates returned from their plundering escapades, they were ready for fun. If returning from a successful voyage, the pirates quickly depleted their blood stained prizes in the local taverns, and alehouses. Often times, drunken pirates in their daze for pleasures, spent thousands of septims in a single night (in those days 10 septims bought a small herd of cattle!). Pleasures such as rum, food, wine, and gambling, made poor tavern masters rich overnight. In short, the pirates wasted in the taverns all they had earned, by giving themselves to all manner of voluptuousness they could afford.

Life on land wasn't’t just fun and games, for the successful pirate it involved a heck of a lot of work. This work was carried out before the pirates were to sail again, and concerned preparing the ship for the next voyage, and making sure it was in good working order. After a long voyage, barnacles and seaweed would attach to the bottom of the vessel, and the bottom of the vessel would need to be careened (scraping debris from the bottom of the ship). After a good battle, sails, and rigging would also have to be replaced, or repaired.

It is probably an obvious statement to say that the main force behind piracy, has always been the search for wealth. Pirates were able to acquire amazing riches, and goods, through their campaigns. The assets, of which the most noted, and often most prized were; gold and silver pieces, currency, jewelry, and precious stones. But the actual pirate booty, was acquired from looted merchant ships which usually included items such as linens, cloths, food, anchors, rope, and sometimes medical supplies. The cargo even included rare articles such as spices, sugar, indigo, and quinine.

Choosing the right ship and the right cargo to pillage, was an essential part of any pirate ship captain’s duty, wishing to avoid mutiny. However, failing to attack a promising ship, could also result in a similar outcome, since most of his crew were sailing, for a share in the plundered goods.

Another concern was the actual method for dividing the assets acquired. The pirate code, stated that, any loot plundered, had to be shared out equally. Some treasure was more easily divided among the crew than others. For example, certain coins, such as septims were cut up into smaller change however jewels were not as easily divisible.

Most pirates were extreme squanderers and rarely accumulated enough treasure to bury. Due to the danger and uncertainty of their profession, they were usually determined to live life for the present, and not save for the future.

Although the original purpose of the pirate flag is unknown, it may have been designed to strike fear into the hearts of potential victims, and encourage a speedy surrender. The mere sight of the black and white flag probably sent chills down the spines of many a captain and crew; although the black flag was not as greatly feared as the red flag. The sight of a red flag meant that no mercy would be shown in battle.

Each pirate captain had a differently designed Jolly Roger (pirate flag). Often, the flags would show symbols of death and destruction. The name "Jolly Roger" is thought to have originated from a nickname for the devil, "Old Roger".



the book model looks great

Posted by: Aventhorn Oct 1 2006, 04:49 PM

QUOTE(argonian master @ Oct 1 2006, 02:48 PM) *

the book model looks great


Thanks smile.gif, I used one of Phoenixamons book textures as a guide with permission and I just added my own pictures such as the jolly roger and the ship which is a ship called the endavour which was captained by captain james cook who was local to my town believe it or not smile.gif.

Although it was rumoured he was eaten by natives =/

Posted by: argonian master Oct 1 2006, 05:48 PM

QUOTE(Aventhorn @ Oct 1 2006, 12:19 PM) *

QUOTE(argonian master @ Oct 1 2006, 02:48 PM) *

the book model looks great


Thanks smile.gif, I used one of Phoenixamons book textures as a guide with permission and I just added my own pictures such as the jolly roger and the ship which is a ship called the endavour which was captained by captain james cook who was local to my town believe it or not smile.gif.

Although it was rumoured he was eaten by natives =/


eaten by natives eh! mabey there should be a quest where you kill cannibals that would be cool
bones everywhere

Posted by: Aventhorn Oct 2 2006, 05:51 PM

I know you were thinking of new ship models and I just wanted to draw your attention to another wip.

http://www.elderscrolls.com/forums/index.php?showtopic=566533&hl=

A minor retexturing of the woodwork and it would be a cool navy battleship. Though it would be a bee hatch to texture.

Posted by: dark_soul Oct 3 2006, 04:24 AM

QUOTE(Aventhorn @ Oct 3 2006, 02:51 AM) *

I know you were thinking of new ship models and I just wanted to draw your attention to another wip.

http://www.elderscrolls.com/forums/index.php?showtopic=566533&hl=

A minor retexturing of the woodwork and it would be a cool navy battleship. Though it would be a bee hatch to texture.


The boats not bad, it would do for a fishing ship. I'll pm him about it, see if hes planning on doing more work on it. Someone did a fantastic ship for morrowind, but i can't find it.

Hehe, and we'll have to start being careful on how much extra we include, cause all up the mod is about 45mb now (including textures and meshes).

Posted by: Aventhorn Oct 3 2006, 10:18 AM

ouch!!

If I make this book then I think I might just make it a pirate guide, an all in one as it were.

I know what you mean though about the size its amazing how quickly those kb's and mb's go up ohmy.gif

Posted by: dark_soul Oct 3 2006, 11:49 AM

Don't get me wrong, i don't think its a poor model, but for some reason it just stands out as a fishing ship to me. wink.gif He said its fine for me to use it, and apparently hes working on a couple of ship models, so it will be good to see what else he comes up with!

Posted by: dark_soul Oct 11 2006, 07:34 AM

Cause i'm a tease, heres a sample of the new clothes, boots, hats, eyepatches and weapons:

http://i62.photobucket.com/albums/h97/dark_soul108/Pirates/clothes4.jpg
http://i62.photobucket.com/albums/h97/dark_soul108/Pirates/clothes3.jpg
http://i62.photobucket.com/albums/h97/dark_soul108/Pirates/clothes2.jpg
http://i62.photobucket.com/albums/h97/dark_soul108/Pirates/clothes1.jpg

Posted by: Aventhorn Oct 12 2006, 12:59 AM

looking good

Posted by: argonian master Oct 16 2006, 07:48 PM

looks gr8

Posted by: argonian master Oct 16 2006, 07:49 PM

QUOTE(Aventhorn @ Oct 1 2006, 12:19 PM) *

QUOTE(argonian master @ Oct 1 2006, 02:48 PM) *

the book model looks great


Thanks smile.gif, I used one of Phoenixamons book textures as a guide with permission and I just added my own pictures such as the jolly roger and the ship which is a ship called the endavour which was captained by captain james cook who was local to my town believe it or not smile.gif.

Although it was rumoured he was eaten by natives =/


Cook i think i heard that name before

Posted by: cactus Nov 15 2006, 01:30 AM

Local to me too! I'm from billingham, M'bro is like, 10 minutes away biggrin.gif Small world eh? I think i went to the Captain Cook memorial (or a statue? or something...) years ago in school.

But yeah, on-topic, the mod is looking fantastic! I've been scouring for a while now after a decent pirate-themed mod, and this definatly makes me smile, downloading it now to try it out. The clothing looks good, the jacket mesh was already in-game, right? I think i've seen it once before, but was too fancy for my scruffy pirate. Hat and eyepatch mesh look great though.

Glad to see some decent texture work too, sooo many mods that slap plain-solid coloured textures to things instead of giving shading/texture effects to them.

So.. yeah, great work smile.gif

Posted by: dark_soul Nov 16 2006, 01:17 PM

QUOTE(cactus @ Nov 15 2006, 10:30 AM) *

Local to me too! I'm from billingham, M'bro is like, 10 minutes away biggrin.gif Small world eh? I think i went to the Captain Cook memorial (or a statue? or something...) years ago in school.

But yeah, on-topic, the mod is looking fantastic! I've been scouring for a while now after a decent pirate-themed mod, and this definatly makes me smile, downloading it now to try it out. The clothing looks good, the jacket mesh was already in-game, right? I think i've seen it once before, but was too fancy for my scruffy pirate. Hat and eyepatch mesh look great though.

Glad to see some decent texture work too, sooo many mods that slap plain-solid coloured textures to things instead of giving shading/texture effects to them.

So.. yeah, great work smile.gif


The new clothes aren't in the BETA version. None of the new textures are. Hopefully i can get the final out in the next month. (see the progress thread).

Posted by: heretik Jun 11 2007, 07:29 AM

Hey guys,

thanks for approving me to post on the forums! You mentioned being interested in a modeller - what exactly did you have in mind to be made? I want to start with baby steps because I haven't actually made anything at all for oblivion yet. I dunno, something like a hat, or boots, or something like that to stuff into the game before I tackle something too large. I learned my lesson after tackling davy jones for a older game, and then not being able to get it to go into the game engine. Also if anybody needs anything drawn - that is something that I feel very confident that I can help with.

Cheers, and kudos to the awesome job that you have all done so far!

Posted by: barreldragons Jun 11 2007, 12:11 PM

well hello there heretik and welcome to the comunity

thing are a bit slow this time of the year , probobly becose the author gone some where probobly taking a break . befor we assign you to a task can we see your portefolio of the stuff you made so far to know what you would be the best to do ?

Posted by: heretik Jun 12 2007, 03:34 AM

IPB Image

IPB Image

http://www.youtube.com/watch?v=zP8hh1BMk0s
http://www.youtube.com/watch?v=PaYsR-TwRws

Alright - while I can hardly consider this a portfolio, it's at least some form of a start. These are in progress pictures of the Davy Jones model that I was working on for a PA! mod. In all fairness, it hasn't progressed very far from here. I did some tweaking after this point, and added the other leg. The model itself is more or less done, the texture hasn't been touched yet because complications arose while trying to import the model into the game, and it looks like a) I may not be able to do it, and cool.gif that the folks on the PA! forum have found another solution to get the model into the game. Oh and the animations are just line tests that I did for class - they never made it past this stage, and they are just to learn, but at least it should give you a feel for what I'm capable of.

My internet tonight is being finicky again, and it doesn't want to load photobucket, so in terms of pictures, this is just about all that I have unfortunately. However, I do have drawings/ some of the davy jones stuff uploaded to my blog:

http://willpittman.blogspot.com

I have done some a few retextures before also, and I will send you screens of whatever I can find of those as soon as I can access photobucket again. I hope that this is enough to at least get a glimpse of my skillset. As mentioned before, I am a trained classical 2D pencil and paper type animator, but we just started 3D - so I don't actually know how to use bones/joints/skeletons, or animate yet. But I do have a book for maya 4.5 (not what I'm using, but how much could have changed in a few updates *sheepish grin) that covers some of that stuff, and I'll try to learn it as we go along.

thanks for the warm welcome smile.gif

Posted by: barreldragons Jun 12 2007, 04:02 AM

well i like your work mate , so ir what i might be interesting have you do . Ever see the corpse of the por mariner in Oblivion in a ship wreck ? it might be quite interesting to have more to chose from in the dead corpse , i was thinking skeleton or zombie hand attache to wall by chain or actuly have sharp item runing throw there body ( wood piece , rock , sword , spike) with there hand still on the weapon who driving slowly there live , am not talking about the classic way to put a weapon or a item throw the body of a npc ... sadly when you do that at some point the npc will detache himself from the object adn giggle on the floor... having 1 piece deco who cant be cut appart would be good!

there would be also the good old gold pile who could be kite usefull.

show me the sketch and i will tell you if it what i have in mind

and after if you have the gutz we will send you on the most DIFFICULT PART!!!!!!

Posted by: guthrix Jun 12 2007, 09:37 PM

can you do a demon of insomnia type thing as a avatar for me? cous i think your more than qualified to do this...

Posted by: heretik Jun 14 2007, 03:54 AM

Barreldragons: Hey! Alright- I sketched out some ideas, but my internet is being really, really particular, and it absolutely refuses to load the photobucket page. Any ideas for any other kind of website that might host pictures? sorry...

Guthrix: no problem man, I'll get on that as soon as I find a image hosting site. shouldn't take me long at all biggrin.gif

Posted by: barreldragons Jun 14 2007, 05:10 AM

well hum ya actuly i got one but not every like it.

http://www.deviantart.com/

Posted by: Phsyron Jun 15 2007, 10:42 PM

www.imageshack.us

it's got popups, i'm told, but it's free and if you use firefox you won't notice. and no bandwith limitation that i know of.

Posted by: heretik Jun 16 2007, 12:20 AM

Here you go Guthrix! I found a site called imageshack. I tried to get a deviant art but appariently I already had one (not suprising considering that I've been meaning to for a while) but cannot log on. bah. other requested drawings are done, and uploading.

http://imageshack.us

Posted by: barreldragons Jun 16 2007, 01:47 AM

there wasn a get back your password and user name thingy?

or you got different e-mail adresse to?

Posted by: guthrix Jun 16 2007, 08:48 PM

DUDE! sweet, your my new best friend *mindless drool*

Posted by: heretik Jun 19 2007, 03:28 AM

Hahaha - no problem Guthrix - it was a lot of fun to do, I was really, really bored at my co-op placement.

As for the other images. !@#%!@#!#. I'm still trying to upload them. This wireless internet innovation was just a terrible idea. They are drawn, but my stupid internet is being moody again. I will post the images as soon as I can. my fifth try tonight. grr. sorry guys.

oh - and Barreldragons: I'm sorry, but I don't quite understand that last bit. if you're referring to the trouble I was having initially getting on the site, it's all cleared up now. I'm not sure what happened, but I can post, so it's all good. thank you very much once again!

Posted by: barreldragons Jun 19 2007, 03:51 AM

so now you can post on deviant?

Posted by: guthrix Jun 19 2007, 04:40 PM

lets go back to the old arguement of what would the police do to stop you if you hijacked a tank...

Posted by: Shikogan Jun 30 2007, 12:21 PM

hey on that captain cook thing and the ship endevour he wasnt eaten by natives he was speared by local aboriginies (in Australia) although iv never heard of abo's eatin people, but hey you never know.

anywho i was just gonna say that i am a 3d modeller of not very much talent but a lot of spare time to perfect my modles, and just wonderin if you guys needed some new ship models maybe of a sloop or schooner.

aanyways if ya do give us a bell and ill tell ya bout it

Posted by: barreldragons Jun 30 2007, 04:29 PM

indeed we do but building a new ship isn a slmall task are you up to the chalange?

Posted by: heretik Feb 4 2008, 10:21 AM

alright - so this bandana is getting there... sure the normal map based on my high res isn't great, but it was a first attempt all around - only problem left to solve is dumbing down the glow quite a bit (it looks like a phong material has been applied to it), and then I need to play up the texture a bit, and dumb down the green because the texture really doesn't look like I had envisioned it. Also for some reason the texture will not load on the back tail things that stick out the back of the bandana. not quite sure how to fix this - but if I find out what the problem is, then maybe I can avoid it next time.

IPB Image

that said - the bottle is even closer to being on it's way.

Posted by: Zorro Feb 5 2008, 08:18 PM

Love the bandanas but i hope they don't look that shiny when they are finished. Right?

Posted by: barreldragons Feb 5 2008, 10:45 PM

shiny! that will be good for the treasure tongue.gif

Posted by: heretik Feb 6 2008, 11:04 AM

hahaha

nope - that was a problem... appariently the alpha channel on your normal map decides how shiny your object is. White is super crazy shiny (which is the default colour for it, and hence why this looked shinier than santa's forehead on a summer day), and black is ... well.. not shiny. This is super neat because if the object is made from different materials *cough message in a bottle - you can have the different elements shine differently. Also - Zorro, I can now help you with textures! Horay! bit by bit I'm figuring out how everything works.

Here is the bandana as it appears in the game. Any custom colours, or designs you want on it? let me know! biggrin.gif

IPB Image

I know I keep posting this, but I really am closer to the bottle now. the bandana is essentially done. I have acouple of textures for it, and it works in the game with the normal map and everything, and even looks spiffy. sweet. However now I'm running into a couple of problems that hadn't even occured to me.

1) ears, and hair is automatically turned off when you are wearing a helmet. I'm going to see if I can assign it as a tail, or pendant to fix this. but doingthat depends on...
2)the custom scaling of heads doesn't lend itself well to the size of the bandana. there is a tool called the conformulator which helps solve this, but right now I'm still trying to figure out exactly how it works (I've got some problems going on with the way that the mesh loads in a 3D program vs where it loads in the game... but I'm getting help on the TES boards in doing this. but then after that is all solved - horay! bottle time! And this time I'll bake the normal map from a photoshop file, and I'll get to play with crazybump! I might even make a custom specular map so that the light glints more along the edges of the bottle! Damn this is fun. (unfortunately school, and homework are building up again, but I'm still working on this stuff when I get the chance... I've started reading some scripting tutorials too... see what I can muck around in on that side as well).


********Texture help for Zorro*************

first off - as useful as Nifskope is, it can be a real witch sometimes - so sometimes if you've done everything right, it just seems fickle and doesn't want to work. BUT anyways. if you want to replace a texture, make sure that it is in the same directory as the .nif would be except under textures ex:

mesh/zorro/tricorner.nif

textures/zorro/tricorner.dds
textures/zorro/tricorner_n.dds

You need a minimum of two files for each object. if in the game your object comes out pink, the game can't find your texture, if it is black, it can't find your normal map, and then there were some other problems too, but they were less likely. So first off - download the .dds plugin for photoshop or gimp or whatever you are using, and install it. then when you export your file, I have found that I have less problems with nifskope if I save the file as the final filename (so not renaming it later), in the directory that I want it to be. Oblivion can only load some of the kinds of .dds files, and if memory serves me correctly DXT1 was all that you would need if you are not using an alpha map to do funky things with the mesh. *** There are two kinds of compressions for DXT1*** I have only had success with the one that has the 1bit alpha channel. I'm assuming it just means it's white, which means that ... well, it will show up in the game, instead of turning up pink or something. If you have problems with nifskope itself, just let me know - I might actually be able to help you now.

Posted by: Zorro Feb 6 2008, 04:27 PM

OK thats how i did it:

First i copied the mesh and the texture and the normal map and put them in a separate folder. Then i opend the the texture in GIMP and messed around a bit saved it and did the same thing whit the normal map.

But i can't figure out how to do the rest, or have i forgoten anything?

Can you send me one texture of the bandana so i can try to make my own?

Posted by: heretik Feb 7 2008, 09:44 PM

absolutely! I just want to finish it completely before tossing it in. The bandana itself is now done, made in 5 colours, and they all deform according to how you created you character's head. I still need to make the icon, and the model for when it is dropped. I'm feeling really lazy on this project though, so I think that I'm going to skimp on that model and just do something really simple... like without bothering with a High res mesh for a normal map or anything. after that you guys can implement it however you see fit.

to do everything from that point forwards.

load up your .nif file in nifskope. if the object you are trying to retexture doesn't already have a texture, creating a texture and actually getting it into nifskope is a bit more of a bother. but if the object already has one, then you just need to click on the purple flower, and select your texture.

**special note.

your texture has to be in the exact same directory as the .nif file except under textures ex. also your texture needs to have the exact same file name as your .nif. if you want multiple textures assigned to one normal map/glow map etc. you can have your .nif be bandana_xgreen.nif, and your texture bandana_xgreen.dds, but your normal map would have to be bandana_n. The normal map, glow map, etc. only read until the underscore, and then pick up the letter after it. this means your letter after it cannot be a G, N... and I'm not sure of hte rest. to be safe, I always put an x before typing anything - and then I can type whatever I want.

ex:

/mesh/kaivai/armour/head_xgreen.nif
/mesh/kaivai/armour/head_xblue.nif

/textures/kaivai/armour/head_xgreen.dds
/textures/kaivai/armour/head_xgblue.dds
/textures/kaivai/armour/head_n.dds

Posted by: Zorro Feb 7 2008, 10:17 PM

Ok but i have another problem to when i try to open the mesh in Nifskope and it gives me an error message: encountered unknown block (bhkConvexVerticesShape)
failed to load nif from file...

And some files don't show textures even tough i've changed the texture path, it's suposse to be in the texture folder were i extracted them rigtht?

Posted by: hotclubfreak Feb 10 2008, 10:01 AM

i haf make with nifskope a skeleton body
my first 3D pictures
but how i past this pictures here
C:\Documents and Settings\kasteelstraat\Bureaublad\oblivion\wannes 3D's\skeleton body.jpg


Posted by: barreldragons Feb 10 2008, 05:12 PM

open yourself a account on deviantart

Posted by: heretik Feb 12 2008, 03:50 AM

whoa - never encountered that problem before... my only guess would be that it might be the wrong file format, but you mentioned that you checked that before... weiiiird.

As for the file sometimes not appearing - being totally blunt - nifskope can be a royal pain in the boat. I can't tell you how many times I've had to just keep reclicking the path in any of the 3 different places to try to get it to work, it will load the folder with the textures in it and everything every time, but it just doesn't always want to work the first time. once I have a texture in there, I have no problems, but loading the path can be a real pain. just try it over and over like 5 or 6 times, it's the only way that I've been able to get it to work. I know it doesn't make any sense, but ...


Finally - Everything is modeled, and textured with the bandana - which is great - except my object is floating over the ground, and I can't click on it again to pick it up. the second is really of biggest concern, I figure that if I tweak where th ebandana is on hte Z axis, then it will eventually work correctly. I took some of the bottles from in the game, and I'm going to take a look at how they treated them in order to get the transparency etc. correct, as well as see what I can do so that the message isn't a solid object inside the bottle. in a world of beautiful physics - that would just look kinda stupid, and out of place.

Posted by: Spartacus Feb 12 2008, 08:52 AM

So, according to the picture on Page 2.

Does that mean there MAY be a possibility of Davy Jones and the Flying Dutchman popping up in the next version?

Posted by: Zorro Feb 12 2008, 03:26 PM

The stranges thing is that i can load armor and clothing but nothng.
But i have some questions:

Were should i put my new textures i curently have them in a folder in my Oblivion folder?

The texture path should i have it in my texture folder were i unpacked all my bsa files?

But maybe i don't have the newest version, i don't remenber were i got the one i got now.

OK i manage to make the textures apear biggrin.gif

Everything above is working but i have another problem.

Im following a tutorial and i have made two changes to my file and saved two times the first time it worked fine but the second time my mesh turned white and i've got a error message:

texLoadDDS( "C:/the elder scrolls-Oblivion/Oblivion Files/Textures/textures/armor/mycuirassle.dds" ) : image dimensions must be power of two any idea whats wrong?

Posted by: barreldragons Feb 12 2008, 11:08 PM

QUOTE(Spartacus @ Feb 12 2008, 02:52 AM) *

So, according to the picture on Page 2.

Does that mean there MAY be a possibility of Davy Jones and the Flying Dutchman popping up in the next version?


this topic is for texture and models only for question about the mods are the incoming one post in the discusion.

Posted by: heretik Feb 13 2008, 07:13 AM

Horaaaaay! Congrats on getting the texture to work!

as for the problem - I have a potential solution... I do not know what the error message means, but I am curious what size your texture is, as if it is say 513x512 maybe that is what is giving the problem? I don't know. There are set sizes that you are allowed to use, and others that you are not when you are texturing - and all of them are square, and I believe that they are all multiples of 512x512... but I'm talking out of my butt right now.

Now for the good news: I was reading up on textures, and how the game uses them, and when the texture appears pink in the game, it is supposed to mean that the game cannot find your texture, or it can't be read. Is it appearing white in the game? or pink? I am taking a wild guess here ,but I have a feeling that if it appears white that the exact same thing is happening... I guess check the size of your texture, and maybe reload it in nifskope... if it's still not working, I guess can you tell me the file name of the .nif, the .dds, the normal map? I'm just brainstorming, and I'm not sure what I can and cannot do. in the worst of cases, if you can send me the file, I'll see what I can do on my end.


haha and to answer your question spartacus - that was something I was working on for a different game that I was never able to totally get working. Also the model that I made would be a disgrace to my skill level now, and just look terrible next to the high quality models in oblivion. Unless somebody else is working on it - and they may be, I don't have anything up my sleeve. sorry man.

man - I write too much.

---

and now for an update on the bandana. !@#$ I just lost my hard drive I think, and that means I lost a loooot of data. fortunately the bandana was on my desktop, but there are other programs etc. that I need on my portable hard drive - lol blender, being one of them (a 3D program in which I have no experience, but it is free, and seems to be the one most supported by the modding community for oblivion). Anyways - it is possible to put in the physics, and collision data, I got hopelessly lost following the nifskope tutorial on it, but found another one that seems much more accurate in which you create the havok cube or whatever it's called in blender. lol again - until I can do this there isn't a whole lot else that I can do, but once I do this I will understand:

-modeling
-texturing
-normal mapping
-transparency, and (I think) specular maps
-adjusting the head/hair geometry so that it scales to custom character heads
-how the physics engine works

So in the end - it should be worth it as at that point I will reeaaaally be able to start cooking. heh. In any case, I still haven't actually played the game since I reinstalled it to mod it. maybe since I'm temporarily out of comission, I will do that for the rest of the night? or maybe I'll keep reading on how to make custom environments. 'cause that would be awesome.

Posted by: Zorro Feb 13 2008, 04:48 PM

OK i should try that. And now i remebered my other question why my new nif file dosen't show up as a nif file, it's just file, strange.

Posted by: heretik Feb 16 2008, 04:36 AM

just a file?

what kind of file? if you go to the folder with the file in it - click tools>folder options, and then uncheck Hide extensions for known file types, then if you tell me what the extension of your file, I might be able to help you. I have a feeling it's probably a .tri, or .obj or something... but just a hunch..

Posted by: Zorro Feb 16 2008, 10:20 AM

This is really messed up. I did what you said or atleast i think i did becuase my computer isn't in english but anyway it's still just file. It's when i put my texture on the nif file and saves it then it's just file.

I forgot to add the nif extension to the file name thats why it didn't work but then another problem came upp i think it has to do with normal maps. When i put on the armor my body is turned invisible. But maybe it has something to do with alpha channels. Any suggestions?

Posted by: Zorro Feb 22 2008, 07:40 PM

Yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!!!!!!

Finaly got it to work!!!!
I was just playing around with the texture.

IPB Image

Posted by: barreldragons Feb 22 2008, 10:27 PM

O_o

Posted by: Zorro Feb 22 2008, 10:36 PM

Does that mean good or bad?

Posted by: barreldragons Feb 22 2008, 11:06 PM

i dont like the new armour coulor to be honested

Posted by: Zorro Feb 22 2008, 11:27 PM

Yeah but i was just plaing around with gimp nothing serious tongue.gif

And now a question for heretik why does my helmet look messed upp? Have that happend to you? Forgot to mention it's just like that in the inventory screen, maybe the same problem that you had with the bandana.

IPB Image

Posted by: Zorro Feb 26 2008, 07:36 PM

Take a look at our brand new entrence!

IPB Image

Posted by: barreldragons Feb 26 2008, 10:30 PM

well done deer but it will need some vegetal to cover some spot to make it indiana jone like ruine

( i like the yellonis color )

Posted by: Zorro Feb 27 2008, 08:28 PM

Yeah i think i'll make the ruin with vanilla models then replace them with retextured ones. Looks best that way.

And btw were are Heretik?

Posted by: 12g951ad Jun 9 2008, 01:36 PM

um hi i found these for the mod biggrin.gif

http://www.tesnexus.com/downloads/file.php?id=17150

http://www.tesnexus.com/downloads/file.php?id=15648 Modder's resource

pics are from Mr_Siikas Better Ports

IPB Image

IPB Image

Posted by: barreldragons Jun 9 2008, 03:15 PM

abd on top of it they let map maker use there moddel

Posted by: 12g951ad Jun 9 2008, 04:52 PM

O found these also

http://tesnexus.com/downloads/file.php?id=17597



IPB Image

Looks Better in game

Posted by: ximen Jun 14 2008, 10:25 AM

Working one some port now using Mr siikas ports biggrin.gif the crane looks nice but i need someone to maybe make some new textures on it maybe, or i could just add a lot of flora on it so it looks like its old.
any suggestions.? panic.gif?

Posted by: 12g951ad Jun 14 2008, 03:55 PM

QUOTE(ximen @ Jun 14 2008, 09:25 AM) *

Working one some port now using Mr siikas ports biggrin.gif the crane looks nice but i need someone to maybe make some new textures on it maybe, or i could just add a lot of flora on it so it looks like its old.
any suggestions.? panic.gif?


some port ? what port ? for pirate isles ?
why does it have to be old (or look old) ?
put flora (easyer) besides you would have to contact mr_siika if you would want to retexturise huh.gif



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