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Skyrim Mod Questions |
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Renee |
May 4 2020, 01:30 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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QUOTE(ghastley @ May 3 2020, 01:19 PM) There's no setting involved, as the engine just can't run two copies of the same quest at the same time.
Yeah, this. Well I guess I should ask: are these quests all coming from the same NPC? You said the same faction, Lopov, and I am assuming you are talking about that mod you've got in your Companions hall.
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ghastley |
May 12 2020, 05:30 PM
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Councilor
Joined: 13-December 10
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For anyone else interested, the Companion quests and the Bounty quests both seem to be controlled by the Story Manager starting them if the conditions are met, when a Location Change event happens. The quests themselves don't restrict anything, but make sure the dialog isn't offered if the quest can't be given.
SM stuff is not simple. I added the Rescue Greta quest for my Succubus mod that way, and would not want to repeat it.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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SubRosa |
Jul 7 2020, 03:42 AM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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I don't think there are a lot of dresses and gowns for Skyrim. It is usually actual armor or bdsm wear. The Raven Witch Armor is kind of like a gown, but it is all armored. There was an Elven Dresses mod for regular Skyrim, but I don't think it ever got exported to SE. There is Tribunal Robes and Masks. It is not gowns, but some are quite feminine.
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macole |
Jul 7 2020, 07:49 PM
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Mouth
Joined: 10-January 20
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QUOTE(SubRosa @ Jul 7 2020, 12:50 PM) Sure, just use the Creation Kit to open the clothing and change the stats, and make a mod.
Would that method change all instances of the item in the game? What if I want to make an unique item? When playing Morrowind, I made mods to alter garments, armors, and weapons by copying textures and meshes, renaming, altering stats, re-pathing the file structure, and placing the new unique creation in a game location. I was really happy with my meager accomplishments but um, I didn't know what I was doing (still don't) and may have cause myself more work than what was necessary. This post has been edited by macole: Jul 7 2020, 07:50 PM
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Vampire Hunter, Endure and through enduring grow strong.
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SubRosa |
Jul 7 2020, 08:24 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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QUOTE(macole @ Jul 7 2020, 02:49 PM) QUOTE(SubRosa @ Jul 7 2020, 12:50 PM) Sure, just use the Creation Kit to open the clothing and change the stats, and make a mod.
Would that method change all instances of the item in the game? What if I want to make an unique item? When playing Morrowind, I made mods to alter garments, armors, and weapons by copying textures and meshes, renaming, altering stats, re-pathing the file structure, and placing the new unique creation in a game location. I was really happy with my meager accomplishments but um, I didn't know what I was doing (still don't) and may have cause myself more work than what was necessary. Yes, it would change all the items in the game. If you want it to be unique all you have to do is make a copy of the original by changing the ID. I suggest putting a 0 at the start of the new ID's name, as that will automatically sort it at the top of every list. The game will say that you changed the Form's Editor ID, and ask if you want to Create a New Form? Say yes, and it will create a new record with the new ID you entered.
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haute ecole rider |
Jul 9 2020, 02:52 PM
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Master
Joined: 16-March 10
From: The place where the Witchhorses play
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Ah, I see - the ENB type stuff then. I understand, when I first noticed the DOF, I was like dafu—??
With my sucky eyes and even more sucky old glasses it’s not something I notice so much, but maybe when I get my left cornea fixed and get new glasses . . .
When I set it up, though, I did see an ini line for that, you can decrease it to zero, I believe.
Now for the God Rays, I’m not so sure of that, but yeah, I get the haze can be irritating when you’re trying to spot a skeleton on a distant mountainside. For some reason I always have such a difficult time seeing skeletons. And Ice Wraiths . . .
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Renee |
Feb 15 2021, 08:44 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Is it possible for scripts to be installed into a BSA file?
I am asking because I have Vigilants of Stendarr Quests, which has some problems with stages not setting and just generally, some stuff works, some stuff obviously does not work. "Come speak to me when you're ready" the mod's main NPC says. So I do this, and there's no new dialog. My character waits, my character sleeps, my characters goes outside and waits. Sometimes, all this waiting/sleeping will cause missing dialog to suddenly show up.
So I go into the mod's .esp file and notice all of its scripts are missing. In its Papyrus Script boxes, it'll say ; CODE NOT LOADED over and over. But no scripts! The mod has a BSA file though, so I wonder if they're stored in there. Never torn a BSA apart before, but i know it's possible.
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macole |
Feb 16 2021, 05:59 AM
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Mouth
Joined: 10-January 20
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QUOTE(Renee @ Feb 15 2021, 01:44 PM) * The mod has a BSA file though, so I wonder if they're stored in there. Never torn a BSA apart before, but i know it's possible.
But what if the mod author doesn't provide the loose files? BSA Browser is a good program that I've used for cracking BSA's. It should work for all Bethesda games except ESO. It does come in handy searching for suspected missing textures and meshes. When I was playing Skyrim, I used BSA Browser a lot to grab armor and weapon resources to make custom arms and armors. This post has been edited by macole: Feb 16 2021, 06:00 AM
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Vampire Hunter, Endure and through enduring grow strong.
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