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> vampires vs lycans
cheesecake
post May 9 2006, 08:48 PM
Post #1


Retainer

Joined: 6-May 06



i'm shure i am not the only one to have seen underworld?...would it be possible to create missions (and the warewolfs) for the secret war between them?
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DarkHunter
post May 9 2006, 09:56 PM
Post #2


Mouth
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Joined: 10-April 06
From: Balmora, what was the Council Club...



*puts shotgun to cheesecakes head* this isn't Underworld unless you haven't noticed, and werewolves are only in the northern thats just past Morrowind.. so it's by far impossible for the werewolves to be fighting the Cryodillian vampires... Think again man. *pulls trigger*


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A skull, some blood, and a flying mace. Not much to work with. ~Imperial Legion Captian.
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cheesecake
post May 9 2006, 10:08 PM
Post #3


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Joined: 6-May 06



itz not preditor either and there are mods for that,lord of the rings...need i go on ? it was just a thought to bulk up quests

This post has been edited by cheesecake: May 9 2006, 10:08 PM
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The Ascendant
post May 9 2006, 10:19 PM
Post #4


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Joined: 29-April 06
From: Oakham, England



I wouldn't mind a werewolf mod, but I doubt they'd be in direct conflict with the vampires. Perhaps minor skirmishes here and there where one's territory overlaps with the other's. And who says that werewolves ONLY appear in the north? It's possible for a few to migrate further south.

It would certainly be interesting to play the game as a werewolf though.


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"If you make something idiot proof someone will invent a better idiot."
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DarkHunter
post May 10 2006, 12:22 AM
Post #5


Mouth
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Joined: 10-April 06
From: Balmora, what was the Council Club...



Actually according to Bethsada lore/ Beastiary the werewolf is ONLY on that island...


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A skull, some blood, and a flying mace. Not much to work with. ~Imperial Legion Captian.
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Pisces
post May 10 2006, 11:26 AM
Post #6


Knower
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Joined: 20-November 05
From: New Zealand



Werewolves are all across Tamriel, they are just very rare, daggerfall had them, it is questionable if Solsthiem had their own or they just congregated for the hunt. Werewolves are very hard to make in game I don't think it would be worth it while the skill caps are in place. The reason MW and OB didn't have werewolves orginially is because they are very rare and gameplay wise they are quite similiar to vampires, especially the Cyrodiil vampires. Cyrodiil vampires can blend into society quite well but even still they can't reach high numbers without being hunted down when people notice the feeding. Werewolves have it even harder because they have to kill and because all the rest of the time they are normal human, it makes it quite hard for them to find victims and get away with it.
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cheesecake
post May 10 2006, 05:02 PM
Post #7


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Joined: 6-May 06



i was thinking today about why warewolfs would be this far north, i came up with an idea and followed it through.


a few warewolf spesimins wer taken from the south. these warewolfs wer taken to the arcane university for study into how to magicly tame and control them, they were origonaly planned to be the personal gaurds for the new emperor (along with the blade of course) but things went wrong (havnt thought of what) but it led to a few escaping...
someone aproatches you form the university offering a hefty sum to capture one alive or a lesser amount for killing them,....i donw want to say the rest incase the mod is released because it will spoil it......(a mission could be added to escort the warewolfs from the harbour with a few gaurds or something) (and obvioulsy the arcane university was trying to feed them something other than human(and othe races))

the arcane university has come up with a means of them changing if hurt (just a thought, if they wer to become gaurd they would need the ability to change (maybe a neclace or something)

This post has been edited by cheesecake: May 10 2006, 05:06 PM
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