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Skyrim Mod Questions |
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Acadian |
Jul 13 2014, 12:33 PM
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Paladin
Joined: 14-March 10
From: Las Vegas
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No modded areas. It's definitely something different about the critters themselves. As I said, I haven't tested that many but here is what I reliably see:
Flame atronachs and sabre cats follow through doors.
Wolves, foxes, familiars (wolf) don't.
In Oblivion, critters needed an intelligence of 30 or higher to go through doors but obviously that doesn't translate to Skyrim. In the CK, I don't see any readily apparent 'follows through doors' or such box to check.
Edit: Did a bit more testing. Bears can be added to the list of critters that will follow you through doors. None of the canines though, it appears - not familiars, wolves, foxes; again, I'm wondering if there is something simple I could change so they would follow like the cats and bears do.
This post has been edited by Acadian: Jul 13 2014, 08:33 PM
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Acadian |
Aug 8 2014, 10:05 PM
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Paladin
Joined: 14-March 10
From: Las Vegas
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Grits! You're my heroine! That worked perfectly. Sure enough the bear and sabre cat races have that box set so they can go through doors. My interest is in the fox race more than the dog and wolf races. Sure enough the fox race had the box set to preclude going through doors So I changed it for the fox race, tested it in game, and Buffy's little fox now follows her perfectly through doors! We've been debating between sabre cats, bears and foxes. This is just our observations purely from a perspective of what best suits Buffy - Sabre cats are too unreliable for Buffy. She's been hammered too many times while the cat is just deciding whether to get up from his nap or not. And he gets in the way of her bow by jumping up unpredictably. Bears are actually quite reliable. Even though they sleep alot, they get up quickly to follow and stay close. They are big and can get in the way though requiring quite a bit of caution with Buffy's bow. They're also noisy, but we use a mod to dramatically lower the roaring and grunting volume of follower bears. Foxes are incredibly attentive and reliable. They remind us of a clannfear in that they are reliable foe-seeking missiles. They rapidly inject themselves between Buffy and a foe and do a great job of keeping he foe occupied. They're small and stay low so shooting over them is easy. The fact that they do poor damage is actually good for Buffy and helps define their roles. The fox pins/distracts the foe in place so Buffy can do the killing. We've found that it makes for a superb team. Using the 'familiar visuals' like you helped me achieve simulates a magic shielding aura to account for the fact that our foxes take little damage (while also dealing out little damage). The biggest downside was that they couldn't follow through doors. Now they can! Another consideration is (as ever), Superian. A fox doesn't scare the other horses when Buffy pulls into a stable. Another Superian consideration is that Buffy's critters are 'summoned' and 'unsummoned' by equipping and unequipping a ring - the primary benefit of that is that they can be 'summoned' from the saddle. Anyway, thanks so much again for finding that gem of a tweak in the CK and posting it!
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Grits |
Aug 9 2014, 02:11 PM
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Councilor
Joined: 6-November 10
From: The Gold Coast
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I’m so glad that check box did the trick! I never considered a fox follower, but Buffy’s fox friend sounds wonderful. I’m debating my next adventure in the Creation Kit. A fox animal follower/pet for The Boy (I found a texture that looks just like the one who lives in my back yard), a skeever follower, or a summonable Ghost Fox? A fox familiar would suit Darnand who is far more clever than wise, but the idea of a handsomely retextured skeever trailing along after him is just delicious. Also The Boy has a lot of summer homework and should not be encouraged to play Skyrim right now. Hmm. I’ve recently switched to Convenient Horses, and I just love it. My favorite feature is that now everyone rides their own horse. Another light bulb came on last night and I got Ulfe properly decked out in AleinSlof’s Better Dogs textures. I just had to make a new texture set! I’m still not sure what to do with the _s.dds file, though. Also Ulfe unexpectedly came along with Jerric without her recruit dialog, but she works. Edit: Lildereth has spoken up and shuffled my priorities. This is what happens when I leave her idle in Anvil for too long. Apparently Darnand’s inner Witch requires a stag familiar. Since they’ve all learned to summon wolves with SubRosa’s Nature Summoning Lil thinks that a Ghost Fox might make a nice Conjure Familiar replacer. And the whole gang wants a pet skeever for Darnand. This post has been edited by Grits: Aug 9 2014, 03:48 PM
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Grits |
Aug 11 2014, 01:15 PM
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Councilor
Joined: 6-November 10
From: The Gold Coast
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Found it! On the texture set page there are two check boxes, one of which puts a specular map entry in the list. Then you can click the entry and add the file. Thank you! I’d love to see some more useful recipes, especially ones that use squash and clams. It seems I always have clam meat available. I was thinking about Three Sisters Stew for the squash, but Skyrim lacks beans and corn. D’oh! Chicken soup is perfect for Cure Disease. Jerric’s friends have noticed that his coat is more nicely scented and lustrous since he started caring for Ulfe. I suppose now that he has shampoo and a brush handy he’s more likely to use them. Jerric could use Buffy’s advice for making shampoo in Skyrim. He starts off with juniper berries for astringent purposes but then he wants to add garlic for pest control!
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haute ecole rider |
Aug 17 2014, 06:00 PM
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Master
Joined: 16-March 10
From: The place where the Witchhorses play
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Hey everybody, I want to give dual casting a try. The problem is that the mice I have don't support pressing both right and left buttons together - due to their physical configuration they support only either/or. So the dual casting, and the zoom perk in archery are lost on my character. She is beginning to experiment more with magic in this playthrough and I really want to give her that ability. I do have a third-party mouse with distinct left/right buttons, but it is so jerky in its motion that I couldn't stand moving around the environment with it. So I went back to the standard Apple mice I have (Mighty Mouse, with a scrolling ball as the third button). I tried searching on the Nexus to look for a mod that changes the way the mouse works when I'm dual equipped. I found this mod that sounds perfect for what I want to do, but it requires ScriptDragon. So far I've avoided mods that require this, because I'm not sure just what it is or how it will affect my game. I'm currently using SKSE and SkyUI and love what they do for my gaming experience. Is there a simple way to modify the game (such as an ini edit) that allows me to dual-cast, zoom in archery, etc with either a single button press or even using the third button (scroll wheel) on my mouse? I really like the smooth movement and responsiveness of my Mighty Mouse and would like to keep using it. Thanks!
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Renee |
Apr 12 2015, 04:02 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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I just found an awesome plug-in the other day called New Animals and Fixes?, which adds a lot of new critters to the game, most of which are non-violent, or so I thought. I've had a couple moose attack Claire, and I don't want this to happen, because I've been around moose when I lived on the west coast, they won't just attack humans. So I go into TES5 Edit, and try to see if I can change this. Oddly, moose are given an Aggression rating of Unaggressive, a Confidence rating of Cautious, Mood of Neutral .... nothing to suggest that they're anything but peaceful. Any idea how to fix this?
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Lopov |
Apr 12 2015, 08:39 AM
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Councilor
Joined: 11-February 13
From: Slovenia
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Was it a one-time occurrence or moose in general attack Claire? I've been using Real Wildlife which adds some new subspecies of animals as well, both hostile and non-hostile, however it's possible for non-hostile creatures to get aggressive if they get attacked and have to defend themselves. What I'm saying is, that it's possible that some other critter or enemy attacked and provoked these animals, that's why they're now aggressive towards Claire.
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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