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Chorrol.com _ Skyrim _ Elder Scrolls Characters: Show yours off here!

Posted by: Lycanthropic-Legend Dec 28 2012, 10:05 PM

Hello! Here you can show off and share your characters from your games and stories! This is mostly for Skyrim characters, though if they were used in Oblivion or the older games, that's fine too! Write their habits, their choice of weapons, personalities, magical abilities and history!

Character Sheet(doesn't have to be the exact same as below):

Name:

Race:

Gender:

Age:

Sign:

Home Country:

Faction and Rank or Guilds(if none, tell us what they do for a living):

Faction Description:

Class:

Class Description:

Skills and talents:

Physical Appearance:

Eyes:

Build:

Weapons of preference:

Clothing:

Miscellaneous:

Magic abilities or powers:

Mental Profile/Personality:


Biography/Life History:


Posted by: King Of Beasts Dec 28 2012, 11:49 PM

Name:Scar

Race:Nord werewolf

Gender:Male

Age: 23

Sign: Warrior

Home Country: Cyrodiil

Faction and Rank or Guilds(if none, tell us what they do for a living): Dark Brother hood(listener) College Of Winterhold(Arch-Mage) Thieves Guild(Guild Master) Companions(Harbinger), works as a hunter also.

Faction Description: The Dark Brotherdhood: An Assassin's guild. College of Winterhold: A guild for mages. Companions: A fighters guild Thieve's Guild: A guild for thieves

Class: Spellsword

Class Description: More nimble than the battlemage, can wield spells as well as swords as a deadly weapon.

Skills and talents: Master of all skills, and is the dovahkiin. Had a " tongue of silver" Nothing can kill him. He saved the world twice. He's a master thief, and is so good at sneaking, he is practically one with the shadows. Has the ability to summon a dragon. He's the most powerful man in all of Tamriel.

Physical Appearance: Tall and Muscular. Short black beard and short black hair. http://pho.to/FWFZ

Eyes: Ice Blue

Build: Heavyweight (maximum weight limit)

Weapons of preference: Dragon Bone or Stahlrim Greatsword or long sword. Must be enchanted

Clothing: vampire royal armor and vampire boots; mourners clothes

Miscellaneous: Knows all of the shouts, is a werewolf, is married with two children

Magic abilities or powers: Master of all arcane arts (except necromancy) Can manipulate the weather, and breathe fire.

Mental Profile/Personality: Cold and merciless, except with his family. Wise for his age, and a hero.


Biography/Life History: Abused and neglected as a child, Scar's parents preferred his older brother Hjalti Strong-Arm. He learned most of his skills by self-training. As a teen, scar got into a lot of trouble, and was sent to jail for theft many times. While his older brother was growing into the city's hero and being loved by everyone, Scar was loathed by the citizens of the Imperial City. His name was originally Ulfric the unworthy, but he changed it to Scar when his brother struck him across his left eye with a dagger out of anger, and it left a scar. At age 23, Feeling alone and neglected, Scar left Cyrodiil to travel to his ancestor's homeland, and was caught crossing the border by an ambush of imperial soldiers, who were waiting for the stormcloaks. He was brought to Helgen for his execution, and unknowingly to Scar, he would one day save the world from Alduin world-eater.

Posted by: King Coin Dec 29 2012, 06:45 AM

Great idea LL! This is fun.

Name: Aravi

Race: Khajiit

Gender: Female

Age: Older than 20, less than 30

Sign: Uses Lord in Skyrim

Home Country: Unknown

Faction and Rank or Guilds(if none, tell us what they do for a living): Dawnguard – Vampire hunter? Companions – technically harbinger, but she isn’t very involved with that.

Skills and talents: Light armor, dual swords. Quick on her feet and fairly sneaky. There isn’t a lock that she can’t pick if she has the time to really work at it. She has the power of the Thuum. Lesser talents in archery, smithing, and various non-destructive magic schools. Dabbles in alchemy.

Physical Appearance: Short but thick fur with white leopard pattern. Scar on right cheek under eye.

Eyes: Green

Build: Small and slim, all muscle. Built like a runner.

Weapons of preference: Short swords

Clothing: Wears her armors most of the time, but when she isn’t, she generally wears something clean, in good repair, but nothing very showy or flashy. She prefers the blacksmith apron or one of the simple dresses. Will not wear shoes or boots.

Magic abilities or powers: The Thuum, along with Restoration, Alteration, and Illusion. She is a werewolf.

Mental Profile/Personality: She has a strong sense of what is right or wrong. She generally follows the law, but will break it if she feels it is the right thing to do. Will not steal or murder. She has problems with killing some obvious enemies by first calming them with a spell, then attacking them. She will sometimes reveal herself to be sure that someone is an enemy and not a fellow adventurer. She has gotten over that somewhat and tries to sneak close enough to verify. Often leads to open fights anyways.

Biography/Life History: She began her life on the road with her parents. They were a part of a traveling caravan. When she was still a child, they were attacked by slavers, captured, and sold in Morrowind. Her father may or may not be still alive; she didn’t see him after the attack. She was separated from her mother after a couple of years when she was resold. She worked for a cruel Dunmer for several years before she was sold again. She was freed in transit to the new master when someone killed all of the guards and released her. She made her way to Cyrodiil as quick as she could on foot. After that she worked several different jobs before she became closely involved with a small vampire hunting organization. As she fought and killed vampires, she became incurably infected with their disease. She could keep it at bay with potions, but it was slowly winning. Horrified, she tried to find a way to be rid of it. A healer suggested she go to Skyrim, where the cold may at least slow down the disease. She went and found her body better able to resist, but still not cured. She got work at the Companions and eventually was offered their gift: lycanthrope. She accepted when she learned it would rid her of the vampire taint. Lycanthrope hasn’t been an easy burden and she would very much like to cure it, except that she relies on it to protect her from vampirism. This is still unresolved.

Posted by: Lady Saga Dec 29 2012, 01:13 PM

Ahhh, yes here we go.


Name: Lord Haaf-Mersey

Status: Semi-Retired

Race: Breton, with a little bit of Nord mixed in.

Gender: prettyboy hehe.gif

Age: 29-ish

Dragonborn?: NO. I added this one, I like to RP this. No DB nonsense with any of my characters so far.

Sign: Earth sign is Scorpio, in-game it's Warrior I think

Alignment: Lawful Good

Home: Lakeview Manor (Hearthfire)

Spouse: 'Motormouth' Mjoll the Lioness

Home Country: Cyrodiil

Faction and Rank or Guilds: Dawnguard, and some occasional mercenary work. To further supplement his income in his early days, he occasionally chopped wood if he happened to have a Woodcutter's Axe.

Faction Description: Hunts vampires. Takes down bandits. LHM has also joined Companions and the College. But he did not like what's needed to become one of the "inner circle" of Companions, and he merely joined the College to fatten up his spellbook.

Class: Crusader / Fighter

Class Description: LHM is in service to The Nine. I try to use Earth-like crusader traits here and there as I RP with LHM. He likes to "spread the word" of The Nine, for instance. By force, if necessary. kvleft.gif

Skills and talents: Courtly Graces, Charisma, Sword, Shield, Heavy Armor, Warrior, Horsemanship.

Physical Appearance: You mean http://i936.photobucket.com/albums/ad208/xenaclone/Image0101-1.jpg


Eyes: blue

Build: muscular, but slender.

Weapons of preference: sword & board.

Clothing: mostly middle-class clothing when he has a day "off". His mentor http://i936.photobucket.com/albums/ad208/xenaclone/Photo-0053.jpg mostly wore peasant's clothing in towns, but LHM chooses not to do this since he's so vain.

Armor: I added this one. LHM wears mostly heavy armor, and only occasionally wears a helmet. Otherwise, he'll wear a circlet on his head that boosts magicka.

Miscellaneous: LHM is omnivorous, and has an occasional bottle of wine while having dinner. But he never "drinks and dives", he never goes dungeon-diving or adventuring while drinking. LHM is one of my few fighter-type characters who likes to read. He will actually sit down in an inn and read a book occasionally. He also tries to spend as many Sundases as he can "in contemplation of The Nine", which means if he's in a village on a Sundas, he will seek out that village's chapel or house of worship (if it has one) and spend the bulk of the day in this chapel or place of worship.

Magic abilities or powers: LHM focuses strongly on healing magics, Candlelight, armor spells, and has recently been trying his hand at Calm spells (with certain NPCs whom he tries to give a chance at redemption) and Fear spells (occasional aggressive animals).

Mental Profile/Personality: my Crusader is a holier-than-thou type, who tries to do "good" works. He is self-righteous but not really arrogant. He is strong mentally, and a heterosexual but metrosexual man. (A metrosexual is a hetero who has girlish or homosexual tendencies, perhaps: wearing colonge, flamboyant clothing, etc.)

Biography/Life History: like all my characters, I don't know much about his past. I like to leave this open and sometimes mysterious, learning as I go. LHM seems to have come from a solid, supportive background, and his family probably had some money, but nothing over the top. LHM seems to have had some military training, and moved to Cyrodiil (initially) because of the Civil War. But now that he's in Skyrim, he does not see a reason to choose either side. He believes in Talos, but does not feel aggression is the answer (aggression against the Imperials, that is).

In the year 202, Lord Haaf-Mersey managed to gain immense fame, after defeating Lord Harkon, the master vampire who had threatened to blot out all natural light over Nirn for good. After this, Haaf-Mersey then settled down near Falkreath, and is mostly inactive.

Posted by: Lycanthropic-Legend Dec 30 2012, 03:34 AM

Great characters! Scar sounds great! And Aravi always has a place in my heart! And Lady, your character makes me think of an African-America older woman tongue.gif. Just because of the name! Hehe!

Name: Vera Castius.

Race: Imperial.

Gender: Female.

Age: Unknown. Appears in her mid twenties.

Sign: The Warrior.

Home Country: Cyrodiil-near the Great Forest.

Faction and Rank or Guilds: Former Fighters Guild and Companions member. Free-lance mercenary and Bounty Hunter/Hitwoman.

Faction Description: Vera first got in touch with the lifestyle of hunting others for profit through the Fighter's Guild, and eventually turned to being a free-lance mercenary with no allegience to any guild. Vera is hired by high-paying employers and she undertakes almost any quest, whether to recover an escaped convict or run-away daughter of a nobleman or tracking down an infamous crime lord through the swamps of Blackwood. She doesn't dwell too much on the morality or sense of "right," and "wrong," when tasked to either capture or kill her target.

Skills and talents: As a mercenary for hire, Vera considered preparation as the key to any quests’ success. Even though she could not foretell the outcome, she tries to minimize the need to improvise on location by always having a plan prepared. Vera wanted everything operated her way, and in that knowledge she holds the belief that there is a chance that someone is always after her, to either slay her or to pose a challenge. This fueled her skill for staying a step ahead of her competition and enemies.

Vera also has a skill of reading people and classifying them into what they may do for a living or what they’re role in life is. She puts considerable effort into analyzing her prey and enemies to locate and take advantage of their flaws. In combat, she has a tremendous streak of guile about her. She possess skills in the various forms of martial arts learned by a fellow Khajiiti warrior in the Fighters Guild. She was well-known for her prowess in battle and was a deadly person with a bow or crossbow in hand. She rarely misses a shot(I am rather good at archery in-game, too tongue.gif).

Physical Appearance: Despite constantly wearing her ebony armor, Vera was a subtle huntress and was dependent much on her efficiency and intelligence as on pure strength and combat prowess. Speaking with a cold, callous voice, but still being recognized as a woman, Vera allowed few to see her face to face and even fewer to truly know her origins, history and family bloodline, giving her persona a mysterious sense and a psychological advantage over her quarries who may have heard about her(in stories).

When Vera took her first steps in her line of work, she was a fresh-faced and beautiful young woman who went to great lengths to keep herself presentable, though it changed when she forced herself to work "anonymously,". Even though she hides her face behind a helmet, Vera is known to those who see her face as very beautiful. When not on the quest, Vera keeps her blond hair loose and down to her shoulders in a savage manner. Her eyes, equal in color as to her hair, sometimes glow in the dark without any visible pupils once the torchlight hits them, which gives away her secret to those who aren't ingnorant.

Eyes: Amber and golden. Sometimes yellow.

Build: Lithe and Athletic.

Weapons of preference: Vera took pride in surrounding herself with only the finest weapons and tools. She carries a dwarven crossbow she personally helped forge at her Estate—which she tipped the bolts with potent paralysis poisons made from various plants and ingredients. She also has a habit of possessing spare weapons, such as smaller daggers and hunting combat knives in which she conceals in her boot(inventory). She also uses a silver bow and arrow from time to time when hunting for food or sport. She also is handy with the blade and blunt weapons, and favors the longsword and axe. Despite being extremely well-equipped, she was not totally dependent on her arsenal. In dire times when waking up naked in the wilderness, Vera makes use of her preternatural instinct for survival and relies on her teeth and nails and sharp mind as weapons.

Clothing: Vera’s http://images.uesp.net/thumb/3/3e/SR-item-Ebony_Armor_Female.jpg/600px-SR-item-Ebony_Armor_Female.jpg was made and forged from ebony, allowing it to endure a tremendous deal of damage sans degrading. Her armor also had two shoulder pads which were black in color. The ebony armor also increased protection from flames and intense heat, frost and cold conditions, and among other natural and supernatural elements. Her sharp shoulder pads also allows her to charge and attack her adversaries with a shove of the side, making her armor something beyond the use of defense. Additionally, helmet also served to conceal and preserve her identity from her enemies and foes, who knew her only by gender and not by age or race or physical attributes(eye, hair, skin color). This allowed her fame to be widespread but whispered and mired in rumors and half-truths. Even her employers never truly saw her face, but still hired her due to her reputation.

When not on bounty hunting duty or on a quest, Vera tends to stray away from too much trouble and wears more simple and basic clothing. Though she was born in a very wealthy household, she garbs herself in tattered and peasant clothing as she was never swayed in maintaining a sense of good-fashion as regular women may. This also helped reinforce the idea to strangers that she was a low-class citizen, and could pose no threat, despite her being dangerous than most. When traveling in the mountains or in the forest, she garbs herself in a more http://images4.wikia.nocookie.net/__cb20121010145835/elderscrolls/images/8/83/Forsworn_armor.png attire.

Miscellaneous: Vera, since a young age, occasionally likes to read. She carries with her a few books of interest: Physicalities of werewolves, Lycanthropic Legends of Skyrim, The Totems of Hircine. Vera has with her a few set of “special,” rings that are said to be legendary for her particular kind. She also has a journal in which she writes the events of her life for the purpose of leaving it to her children, if she ever has any.

Magic abilities or powers: One of Vera’s many natural weaknesses is that she is not adept in any arcane or magical arts, and when put toe to toe with wizards or mages, she is at a disadvantage. She relies mostly on her physical capabilities and racial and birth powers. Vera still lived her life at extraordinary level; she had enhanced speed, strength and endurance that most would achieve through drinking potions or contracting a life-altering condition/disease. Vera had enough strength to fight off an Orsimer in hand to hand(who’s race are known for their brute strength). Unbeknown to most she comes across with(unless she displays these traits), Vera Castius has an immunity against diseases. She also has natural regenerative powers. She has a supressed aging process due to a Daedric Pact and thus has the appearance and vitality of a woman in her prime physical condition, which would partially explain her presence in the Fourth Era.

Vera also has acute senses that can compare to certain animals; she's able to see objects with tremendous clarity and at great distances compared to an ordinary Imperial. Her sight is enhanced to the degree of even seeing clearly in the dark, almost like a Khajiit or a wolf. Her sense of hearing is the same, allowing her to listen and hear sounds that Man, Mer or even Beastfolk could not. She also can use her well-developed sense of smell to track down prey. With this, she was a gifted huntress, able to track her prey with much success, even if the scent itself had been corrupted or altered by natural factors.

Mental Profile/Personality: Vera was known for being the friendliest child around, and her love and caring attitude was well-known. Though she was by all means a normal child, witnessing her mother’s dead body at a young age was the event that set her mind to near madness. The events following that tragedy and her time in the Asylum due to parental neglect shaped and scarred her life, giving birth to a woman who had a difficult time forming any bonds or laughing out of happiness.

Vera’s earlier adolescent years was filled with death and suffering, so much so that she became desensitized to gruesome sights, death and tragedy and eventually came to be responsible for slayings and questionable acts herself during her stay the Fighter’s Guild. Her personality shifted from a happy, positive child to an angry, bitter and spiteful individual even after she had ran away from an Imperial Asylum she was sent to. Her bitterness and hateful state of mind was simply the first stage of her spiral into insanity.

Despite her dark sarcastic demeanor and dry sense of humor, Vera also bore a heavy urge for self-improvement, to be the best of the best that there was in her line of work, which she performed well to the letter. When in a good mood, she is witty and snide but to a much more emphasized degree. Her weakness at times is that she is prone and quick to give into her urges, and angers rather quickly when questioned or when she is in the presence of a weak and feeble person(mostly a child) that can be torn to pieces by claw or fang.

Though being a bounty hunter and a mercenary, she was not completely heartless and went as far as to grant those she felt worthy of her respect swift deaths. Even upon being a hardened individual with a history of depression and alcoholism, she had a pinch of emotional connection with some people, feeling respect and admiration for others despite her horrific family history, though she rarely ever formed relationships.

Over the years as a hitwoman, Vera adapted to her life and became thorough, instinctive, and merciless when pursuing criminals or any target and she was infamous in Cyrodiil and Skyrim for her considerable approach toward buisiness, though secretly she had a soft side for the few people she cared about in life. Even though her brutal reputation stemmed from tale tales of drunks, skooma addicts and even superstitious villagers, Vera was often hired(covertly) by governing officials of the Imperial Palace and the highest echelon of society.

When hunting people, Vera never kills randomly or without purpose. She grants many of her adversaries and enemies a chance to survive and escape by making personally making deals or allowing them time to run away out of the need for sport, though when it comes to getting paid and compensated she almost always makes sure her prey has no chance to flee. She was still considered patient and would relentlessly pursue her bounty across the province if need be, no matter how much of a threat to her life the quest or her quarry may pose. She always pays close attention to detail and double-checks her surroundings to make the best decisions in how to approach her task.

In her early twenties, Vera preferred to work in solitude as a sword-and-bow for hire. She became a loner who usually kept to herself, believing that the most efficient manner in completing a task was if she does it herself. Working alone also gave her the desired liberty of improvisation and more coins that did not have to be shared. Another reason in which she doesn’t like to admit would be the suffering that may come with forming bonds or attachments due to her unpredictable and murderous nature.

With her choice to work alone, Vera additionally chose to live by herself. Despite her heart’s desires to find a mate someday, she never formed any romantic bonds or relationships until a certain point in her life. From her young age she was very puritanical, never engaging in sexual relationships until after a particular point in her career.

Biography/Life History:

“My mother died. My uncle died. A good half of my kin were all killed. My bloodline thrived centuries over centuries under an ancient curse. Doesn't equip one to be a family woman. Trust me, I tried."

To be Written.

Posted by: Lady Saga Dec 31 2012, 12:17 AM

I think I am going to do my second character of all next, created on 11/13/11. smile.gif My first character (11/11/11) was the default Nord we start with at the beginning of the game, but he died very quickly and I never got to flesh him out. Anyways, here is char #2.

Name: Thor a'Zaene

Status: Dead

Race: Nord

Gender: Manly Man

Age: ?

Sign: probably Warrior in-game, Scorpio in Earth terms.

Dragonborn?: No

Home: none, officially.

Spouse: none

Home Country: Cyrodiil, Bruma to be more specific.

Faction and Rank or Guilds(if none, tell us what they do for a living): Companions, mercenary work for bandits.

Faction Description: He got as far into Companions, to the point that he had to make that first crucial choice. He never quit Companions (the way my Crusader did) but Thor also did not progress beyond the hidden room part. wink.gif

Class: Fighter

Class Description: No magic, all weapons.

Skills and talents: Sword & Shield, some Smithing. Heavy Armor.

Physical Appearance: No pic, unfortunately. I have no idea what Thor looked like, actually. He had dark hair and some facial hair, too, that's about all I remember.

Eyes: don't remember.

Build: Manly

Weapons of preference: Swords, or anything made of iron or steel. He detested dwarven, elven, glass (etc.) and NEVER used enchanted weapons. Like my Crusader, Thor a'Zaene basically did not trust enchanted things. What happens when their magic runs out?

Clothing: Mostly heavy armor when exploring. He wore middle-class type clothing in-town, though.

Miscellaneous: Thor was mostly a meat & potates kinda guy. Loved ale and mead, too. He probably chopped some wood here and there, to further supplement his adventurer's income.

Magic abilities or powers: none.

Mental Profile/Personality: Thor a'Zaene was a very strong-willed warrior, from what I remember. I did not see his personality truely flesh out, though, probably because I was so blown away by all the new features of Skyrim! hehe.gif


Biography/Life History: Thor grew up in Bruma. He had some military experience just like my Crusader, but the two (Thor a'Zaene and Lord Haaf-Mersey) did not know one another. Thor was my first character to "hear of the riches in Skyrim's lairs", and decided to move to Skyrim to basically get rich.

He basically paved the way for a lot of my other characters. As Thor got richer and his bandit contracts kept getting filled, eventually word spread back to Cyrodiil, and other characters of mine started to trek north.

Thor hated magic. Hated it. He would often run, rather than face a magic-using enemy head-on. This tactic helped Thor survive, as his cheap iron & steel eventually became less and effective.

He spent the bulk of his time in the Riverwood/Whiterun area, working for the Jarl, eradicating bandit camps. As he started to spread his travels towards Markath (through Forsworn territory) Thor's fame grew further. But he not get to enjoy his money or his fame for very long; he was killed by a draugr deathlord, deep inside some lair on the west side of Skyrim.

Posted by: SubRosa Dec 31 2012, 01:19 AM

Name: Astarte

Race: Arimer (Ayleid to those who have not read the Teresa fic)

Gender: Female

Age: 4,350

Sign: The Mage

Home Country: Silorn

Faction and Rank or Guilds(if none, tell us what they do for a living): Queen of Silorn

Faction Description: She is the hereditary ruler of the ancient city of Silorn.

Class: Queen

Class Description: Combination two-handed sword and destruction magic, with some supportive magic from other schools thrown in, such as open lock and healing spells.

Skills and talents: Blade, Block, Light Armor, Destruction, Alteration, that sort of thing

Physical Appearance: http://img.photobucket.com/albums/v90/subrosa_florens/oblivion/Oblivion647.jpg

Eyes: Lavender

Build: Royal

Weapons of preference: Silver Claymore

Clothing: For war, http://img.photobucket.com/albums/v90/subrosa_florens/oblivion/Oblivion652.jpg Otherwise her black and silver http://img.photobucket.com/albums/v90/subrosa_florens/oblivion/Oblivion643.jpg

Miscellaneous: Not sure what to put here.

Magic abilities or powers: Shock spells, and other miscellaneous magic like open lock and healing spells.

Mental Profile/Personality: For Astarte, the 1st Age was only minutes ago. She is a woman out of time, whose race has vanished into myth, and whose cities have crumbled to dust. Even her own beloved home is now nothing but a few crumbling old stones. Everywhere she goes, she finds that the lesser, brutish races have laid claim upon the countryside, and that alien monsters from beyond are determined to destroy it all. Half the time she is on the verge of tears, the other half ready to explode with fury. She does not hate the humans, she never did, but that does not make them fit to breathe the same air as a Queen of the Arimer people either. Being forced to rub shoulders with them is an affront upon her Queenly dignity. Yet it is a trial she endures with all of her centuries of grace and elegance. She has taken all of her rancor out upon the Daedra. No matter how much has changed, the land is still hers, and she will not allow anyone to lay waste to it.


Biography/Life History: Astarte was the ruler of the city of Silorn. She sided with Alessia and freed her city's human slaves. That is not to say that she loves humans though, or even sees them as equals. Rather that she saw tolerance and peaceful co-existence as the future, not domination. Somehow, she was transported through time and space. I am thinking it might have been part of the http://www.uesp.net/wiki/Lore:Dragon_Break, when linear time became broken. She got caught up in a rift that went back and forth through all of time, and found herself plopped into that tutorial prison cell we all know so well.

Posted by: Darkness Eternal Dec 31 2012, 01:33 AM

Edited.

Posted by: Darkness Eternal Dec 31 2012, 01:36 AM

QUOTE(SubRosa @ Dec 31 2012, 01:19 AM) *

Name: Astarte
Race: Arimer (Ayleid to those who have not read the Teresa fic)
Age: 4,350



blink.gif ohmy.gif

Posted by: Lady Saga Dec 31 2012, 06:03 PM

I am enjoying reading these. Some of these characters are familiar to me from stories, and that is the same Astarte who you entered into my contest, right SubRosa?

Anyways, this was my 3rd Sky character, created just over a year ago. I think I'm eventually going to most of my characters here.

Name: Claire Voyance

Status: Inactive

Race: Breton

Gender: Female

Age: 21-ish

Sign: Mage / Sagittarius

Home: the closest thing to a home she had was the free room in the College of Winterhold. Not the Arch Mage's room, but the open room in the common area.

Spouse: Brelyna

Home Country: Cyrodiil

Faction and Rank or Guilds(if none, tell us what they do for a living): Mage's College, bounty work for Jarls.

Faction Description: Claire was a student at the Mage's College. She eventually (and very quickly) got promoted to become the head of the guild, something I did not forsee happening so fast. But despite being offered the job, she did not actually take it (in a RP sense). College was the first questline I completed in Skyrim, and I didn't even mean to complete it in the first place. rolleyes.gif

Class: Cleric

Class Description: A classic D&D cleric. Basically a fighter with some Restoration magics (and some Alteration as well, in ES terms, although all the Alt spells in TES translate to Restoration in DnD).

Alignment: Neutral Good

Dragonborn?: No

Skills and talents: One-handed & shield.

Physical Appearance: http://i936.photobucket.com/albums/ad208/xenaclone/claire.jpg.

Eyes: green

Build: Slender.

Weapons of preference: maces

Clothing: Mostly light armor. I don't remember what she wore in villages, though. Probably whatever was around.

Miscellaneous: Claire was my first who was not dead-is-dead. I wanted to explore the world of Skyrim, getting used to the way things are done here. Claire had Brelyna as a follower, and when Brel died Claire just couldn't go on. sad.gif I abandoned her game on the spot. But since she was a PS3 character, I like to think she inhabits a different reality than my chars on Xbox, therefore I might have a Claire Voyance II at some point, who will have Brel as a follower again.

Magic abilities or powers: Restoration magics, armor spells, Candlelight, some Illusion (Calm, mostly). She also took up Conjuration of flame atronachs (something I did not want for her to do, but it was necessary for survival).

Mental Profile/Personality: I really don't remember, tbh. It's been over a year since I was gaming with Claire, and a year ago I was still like WOW...WOW...WOW.... at the actual game. Her personality did not get very fleshed-out.

Biography/Life History: Claire moved to Skyrim not to be come rich (as Thor had done) but to assist the Imperials as a sort of 'nurse'. She had healing magics, and my original goal with her was to do the Civil War quest on the Imperials side, but this never happened for some reason.

She did not have much of a backstory, really. I was just trying to get used to the game, learn its many intricacies. And like I said, I will probably create a Claire Voyance II at some point. Whenver it rains or snows next wink.gif

Posted by: King Of Beasts Dec 31 2012, 07:01 PM

This is my second skyrim character I created after my first two failed due to some issues with the game itself.(Scar was my fifth)



Name: Cain

Race: Nord

Gender: Male

Age: 30

Sign: Thief

Home Country: Cyrodiil

Faction and Rank or Guilds(if none, tell us what they do for a living): Listener if the dark brotherhood

Faction Description: An assassin's guild.

Class: Assassin

Class Description: Nimble and quiet, they move into darkness to strike the unsuspecting. Doors hold no locks for them.

Skills and talents: As a master thief, an assassin, and a fearless warrior, no lock can keep Cain frim getting what he wants, no assassination is too risky, and no enemy is too terrifying.

Physical Appearance: Short and muscular, with short black hair and a soul patch.http://pho.to/PPAL

Eyes: dark blue

Build: heavyweight(max weight in game)

Weapons of preference: Ebony Sword, archery weapons, and fire.

Clothing: Forsworn armor or fancy clothes

Miscellaneous: Is a werewolf, but is not dovahkiin.

Magic abilities or powers: High destruction skill

Mental Profile/Personality: Very jealous and envious of his younger brother, power hungry, will do anything to get his way. He's a ruthless killer and will stoop to any level to achieve great power. Has an obsession with becoming an immortal warlord, and wants to be dovahkiin. He used to be sane, but when his brother ran away, he became indulged in necromancy, killed his parents and went crazy.


[b]Biography/Life History:
Originally known as the beloved hero of the imperial city Hjalti-Strong arm. As a child Hjalti was spoiled by his parents, which ultimately led to the neglect of his younger brother Ulfric the unworthy. Hjalti's father was a master thief, and his mother was an assassin, so he was taught his two major skills by his parents. His father enrolled him in a school for warriors, so he could learn to fight with the fury of a beast. He was a bully to his younger brother, and constantly teased and picked on little Ulfric. In his teen years, Hjalti did many good deeds for the citizens of the Imperial City, including turning his younger, trouble making brother in for theft. At age 25, Hjalti had a terrible fight with Ulfric, and struck his younger brother across his left eye with a dagger. Ulfric defended himself by turning into a werewolf, and had slashed his older brother across his left cheek, leaving 5 deep slashes across his left cheek. When his little brother ran away, Hjalti blamed his parents for not scolding him when hi bullied Ulfric, and killed them. He changed his name to Cain so he would not remember the mistakes he made, and left for skyrim to find his brother. He discovered the dark arts of necromancy and became obsessed with it, ultimately leading him to insanity. He seeks to destroy his brother and become the new Dovahkiin.

Posted by: Lady Saga Jan 2 2013, 03:28 PM

Name: Crystal Beth

Status: Retired

Race: High Elf

Gender: Female

Age: ?

Sign: Mage / I forget which Earth sign she had. Probably Aquarius.

Home: Proudspire Manor (Solitude house)

Spouse: none

Home Country: Don't know unsure.gif

Faction and Rank or Guilds(if none, tell us what they do for a living): Mage's College in Winterhold. Book fetching. Bounty work for Jarls.

Faction Description: Beth was heavily involved with stocking up the orc librarian's book collection. This became the focus of her game. She also did miscellaneous things for the College itself. Managed to get the giant blue orb back to the College (with Claire Voyance's assistance) but did not progress any further in that questline. When I finally make a character who's going to become Arch Mage, I want him to be almost Gandalfy. smile.gif Somebody who looks the part, basically.

Class: Mage

Class Description: My first pure mage. She was my first charcter who actually used staves (I could never get used to staves in Oblivion).

Alignment: Good

Dragonborn? No.

Skills and talents: As a pure mage, Beth had a broad range of mostly magics. She may have been able to wield a daggar, too, but this weapon was probably a very secondary item. She was involved with some Alchemy, too, but also became secondary as she began to focus more heavily on magic.

Physical Appearance: http://i936.photobucket.com/albums/ad208/xenaclone/Image0085.jpg And http://i936.photobucket.com/albums/ad208/xenaclone/Image0104.gif

Eyes: Don't remember.

Build: Slender.

Weapons of preference: Staves. She probably owned a daggar, like I said. But no swords or anything like that.

Clothing: Beth did the pure mage thing, wearing mostly robes and hoods.

Miscellaneous: Crystal Beth was my 5th or 6th character. She was also my last official PS3 character. I thought of her silly name while standing in line at a supermarket. There was some article in one of the magazines there on crystal meth, and that jolted my brain to think of a name for my concept mage character. smile.gif Despite her name, Beth was not involved with drugs. I think she may have tried moon sugar or skooma at some point, but this never became a habit. Beth was vegetarian, too. I'm a vegetarian in real-life, but most of my characters are not. So me and Beth had something in common, a kinship, if you will.

Magic abilities or powers: Anything magic-based was game. Destruction, Conjuration, Illusion, Alteration, and Restoration (in that order) is what she used most to least often.

Mental Profile/Personality: Beth is standoffish and (like many of my magic-users) somewhat arrogant. Very intelligent, too.

Biography/Life History: Again, not very fleshed out with the backstory and such. I don't need backstory to game, ya see. kvleft.gif Beth came to Skyrim from Cyrodiil, after hearing about the exploits of Thor a'Zaene. In Cyrodiil, she spent a bit of time exploring the old Ayleid ruins, and was fascinated with them despite the fact that (in a RP sense) they had mostly been emptied 200 years before by all my dungeon-diving OB characters.

She had previously lived in the Imperial City, and had just started learning the arts of magic before moving to Skyrim. Beth eventually started writing a book offering advice to the other mages in the College, and also moved into Solitude's Proudspire Manor, decorating it with lots of mountain flowers and gemstones.

After buying this nice, elegant house, her follower at the time died, and ironically it was Beth's fault. Friendly fire! Beth had killed the poor woman with a blast of ice storm. Crystal Beth had become Thane by this point, so whatever follower shows up after this happens is the one who died. Like Claire, Beth just couldn't go on adventuring after this happened, and she had FINALLY got good enough at Illusion to make herself invisible, so it was hard for me to abandon her game.

Beth made her way back to Proudspire, and I turned off this final PS3 game. All my characters since Beth have been on Xbox, which I consider a different reality/universe than my chars on PS3; therefore eventually another character could wind up living in Proudspire.

Posted by: Lady Saga Jan 2 2013, 03:31 PM

QUOTE(King Of Beasts @ Dec 31 2012, 01:01 PM) *

Clothing: Forsworn armor or fancy clothes



This is interesting! Wow, that's quite a difference. Clothes of royalty or some of the cheapest armor available!


Posted by: King Of Beasts Jan 2 2013, 05:56 PM

QUOTE(Lady Saga @ Jan 2 2013, 06:31 AM) *

QUOTE(King Of Beasts @ Dec 31 2012, 01:01 PM) *

Clothing: Forsworn armor or fancy clothes



This is interesting! Wow, that's quite a difference. Clothes of royalty or some of the cheapest armor available!


Big difference between the two brothers huh? Scar doesn't care for fancy clothes, but doesn't like cheap armor, and Cain always have to have fancy clothes, even if it means he has to use the cheapest armor in all of skyrim.

Any way, Cain uses spells a lot so he doesn't need very sturdy armor.

Posted by: Lady Saga Jan 2 2013, 06:43 PM

Sorry I'm starting to dominate this thread. It's slow at work and I'm bored. indifferent.gif And I'm mad at Beth's moderators for outlawing the Oblivion NPC conversation threads, so I'm trying not to post there much anymore.

Name: Gunter, Son of Talos

Status: Dead

Race: Nord

Gender: Man

Age: I have to look this up in my notes at home, if there are any.

Sign: Warrior / Aries

Home: his home was Jorvaskr when he was alive

Spouse: none

Home Country:

Faction and Rank or Guilds(if none, tell us what they do for a living): Companions, bounty work for Jarls, chopping wood.

Faction Description: Gunter went through the entire Companions questline, and became its head.

Class: Fighter

Class Description: All weapons, no magic

Alignment:

Dragonborn? No.

Skills and talents: One-handed, shield, running, horseback riding, light and heavy armor. Some smithing.

Physical Appearance: http://i936.photobucket.com/albums/ad208/xenaclone/gunter.jpg

Eyes: brown

Build: big & bulky, like Conan.

Weapons of preference: Any weapon except bows and daggars. He mostly prefered blunt weapons towards the end of his life. Unlike Thor a'Zaene, Gunter did not mind using enchanted weapons, in fact he preferred them. They make enemies light up!

Clothing: Heavy armor mostly, but he would also wear some light here and there. Gunter was not particular with clothing, so anything that fit (poor to royal class) was fine.

Miscellaneous: Gunter Son of Talos was my first character on Xbox. I had spent more and more time with magic (going from Claire to Beth) and I wanted to go where I started with Thor and Blade n Bone on 11/11/11: a pure fighter.

I grew up playing DnD-based tabletop games, and "Gunter" was a character a friend of mine in high school created long ago in the late '80s. blink.gif When my friend RP'd Gunter, he would speak kinda like a caveman (Gunter want meat! Gunter want kill hobgoblin!) and in my write-ups of Gunter (here at Chorrol) I started to do this.

Magic abilities or powers: None. Gunter did not know how to read very well, either, so scrols were also out.

Mental Profile/Personality: Gunter was basically an oaf, but at first (when I first did the Tutorial) I did not know this. He had a low IQ (in modern Earth terms); he wouldn't be able to graduate middle school if he was in the American school system. But one does not need a lot of wits to swing a weapon, and here Gunter excelled. His diet included anything that moved or grew.

Biography/Life History: I initially created Gunter Son of Talos with the thought that he would be this very PRO TALOS character who would join up with the Stormcloaks, defend against Skyrim's invaders, et cetera. But none of this came to be. Gunter turned out to be (like I said) a big, dumb oaf. He was very fun to RP for me for this reason. He initially did not like dungeon-diving, but eventually realized he's so good at it, to the point that he started doing it more and more often.

He went to Windhelm to take up sides with the Nords/Stormcloaks, but once he learned he'd have to go to some far away location to kill some ice wraiths, he kinda gave up on this laugh.gif He took up Companions instead, becoming the head of Jorrvaskr despite the fact that he's an oaf. His basic concept of being the Companion's leader is that he got a better bed, and got to eat more food.

Gunter had a crush on Ysolda in Whiterun, and longed to marry her once he figured out how marriages happen in Skyrim, but this was not to be. Just after buying the deed to the land in Falkreath (Hearthfire), Gunter died, after falling off a high rampart as he fought against some random bandit.

Posted by: Colonel Mustard Jan 2 2013, 11:50 PM

Name: Folks call him 'the Kid'.

Race: Breton

Gender: Male

Age: Never quite been sure, but he'd have a stab at his mid twenties.

Home Country: He's lived in Skyrim for as long as he can remember.

Faction and Rank or Guilds: The Kid got himself into the Circle of the Companions not too long ago. Took the Beast Blood, uses it every now and again.

Skills and talents: The Kid can swing a hammer with the best of them, and he ain't too shabby with a bow neither. Got himself a knack for Alteration spells, and he can shape steel and enchant items pretty well too.

Physical Appearance: The Kid's got two distinctive features; his tattoo and his hair. The tattoo was something he grew up with, a white swirl on his cheek, and his hair's all white like an old man's too, even though he ain't old by any stretch of the imagination. [I'll get a picture up later]

Eyes: He's got brown eyes. Ain't much to say about them.

Build: Folks might call him the Kid, but he ain't built like one; a life of swinging hammers and fighting folks in heavy armour will get anyone brawny.

Weapons of preference: A hammer and a bow may not be the fanciest weapons about, but they've sure as hell got the job done so far.

Clothing: The Kid only ever feels happy going into a fight with a good suit of solid steel between him and the enemy.

Miscellaneous: I shamelessly transplanted him from Supergiant Games' Bastion. I'm finding he works really, really well in Skyrim...

Magic abilities or powers: The Kid's never been much of a spellcaster, but he's got a knack for Alteration, especially shields, and isn't too bad at restoration magic either; when you're in the thick of it, you want every little thing you can get to help keep you alive a little longer.

Mental Profile/Personality: The Kid's the Kid. He'll do what needs to be done, and he ain't gonna weep about it.

Biography/Life History: His history ain't something he'd like to talk about, and it ain't something he'd appreciate other folks gossiping about behind his back. The Kid's backstory is the Kid's business, and his alone.

Posted by: King Coin Jan 3 2013, 01:00 AM

QUOTE(Lady Saga @ Jan 2 2013, 11:43 AM) *

Sorry I'm starting to dominate this thread. It's slow at work and I'm bored. indifferent.gif And I'm mad at Beth's moderators for outlawing the Oblivion NPC conversation threads, so I'm trying not to post there much anymore.

I'd add more, but I don't have any more! At least that survive long enough for me to care. I generally just play my one character. smile.gif

Posted by: Lady Saga Jan 3 2013, 03:41 AM

QUOTE(King Coin @ Jan 2 2013, 07:00 PM) *

I'd add more, but I don't have any more! At least that survive long enough for me to care. I generally just play my one character. smile.gif


Yeah I know. You are like Acadian/Buffy, mirocu/Lothran, and PhonAntiPhon/Niamh. It's probably some psychological thing, the fact that some people prefer just one character.

I think that since I grew up with the tabletop gaming, and we all had multiple characters in a party all at once, that I find myself wanting to get into the head of each of my past character types. That's why I'll have a cleric, a pure mage, a pure fighter, a paladin, etc.

I've tried really hard to get mirocu to make a 2nd character and I think I almost got him to do it a few months ago! biggrin.gif The reason he doesn't wanna do it is because he thinks he won't enjoy starting all over again, knowing where everything is and what's gonna happen, etc. To me, it's all about the charcter. Different characters are gonna go thru their worlds differently. I can have 2 do the exact same questline, the results might be the same in both cases, but how I get to those results is where the fun is.

I dunno...that's just me. *shrugs*

Then you have people who make too many characters, in my opinion. Every week (literally) or every couple weeks, they've got a new one, and they're writing up these new characters in Beth's threads. I read these threads, and think "hey, what about so-and so? What happened to him?" blink.gif

I'm not saying people don't have right to make as many as they want, I am saying that as soon as i start getting into someone's story, all a sudden it changes. There's a new character. New backstory. New everything. I literally cannot connect. That's why I tend to go in phases. I'll be with one character for a few months, he or she will die or retire. And by then I'll have some ideas for my next one (hopefully).

Posted by: Darkness Eternal Jan 3 2013, 03:53 AM

I stopped visiting the Beth forums . . .since I was exiled. But I'll have my revenge on that Green Nazi Bear tongue.gif

Anyways, I have four characters I always use. Two of them were in Morrowind, two of them in Oblivion, all four of them in Skyrim. tongue.gif

They have their own backstories and their individual personalities are fleshed out and developed over the years. I may add one character I don't give a damn about just to play the Main Quest or to get trophies and whatnot. I don't get why people make too many characters eithher.

Posted by: Lady Saga Jan 3 2013, 04:17 AM

Yea, I remeber you saying something about Beth's forums, DE. I still don't know what happened, but that's okay. Those forums can be a rough place.

I'm upset at the mods because they banned the NPC conversation threads (we would all talk like the NPCs in the Oblivion), they say it's "spam", despite the fact that it was one of the only threads where we would all stay on-topic, and they have something to do with the actual game. indifferent.gif It pissed me off. Those threads were 100% fun; a place where we could go and not get in opinion-fests about which game is better, which console is better, etc.

I was reading up on your slave story today, though. So that's a good thing. Been awhile since I've been in Fan Fiction here.

I get why some folks make lots of characters, it's about variety. glargg has hundreds, for instance. The difference between glargg and some others is glargg tends to write about the same characters for awhile, while his hundreds of other characters pretty much sit dormant. I know all about the half dozen he does keep at the fore (Fitzie, Barb Ann, Wild Elf, Caius, etc.) because he doesn't just abandon them after one or 2 weeks.

Posted by: King Coin Jan 3 2013, 05:38 AM

I would like to try different characters just so I can experience different parts of the game that Aravi refuses to touch. Like Dark Brotherhood and Thieves' Guild. Haven't seen them yet. Many of the Daedric quests require you to do something quite evil, and she hasn't gone near them.

I think part of it for me is that I develop characters very slowly. When I do make a new character, its difficult for me to choose to play that character, just because I don't know them very well. I have Aravi, and I know her very well, so I enjoy my time with her better than the unknown.

On our side subject of Beth Forums, I've never felt at home there. There are some people that I like and recognize when I go there, but most are people I just don't have any desire to speak to.

Posted by: Lady Saga Jan 3 2013, 01:55 PM

That would be cool if you tried a new one, King Coin! Haven't done DB myself, but I tried TG last summer with The Mighty Khahkhayre and did not like it. I won't spoil why, though. I'm not sure if I'll ever do TG. It's not really that it's evil, so much that I can't really play that sort of character. But maybe you should try it, tells us your impressions.

QUOTE(Colonel Mustard @ Jan 2 2013, 05:50 PM) *

Name: Folks call him 'the Kid'.

*snip*


See this is why I like this thread. I was reading about the Kid and had some questions about him, and this thread sort of answers everything, all in a nutshell. Like I wasn't sure where the Kid was from, for instance. Now I know--it's Skyrim itself..

Posted by: Grits Jan 3 2013, 04:11 PM

What a fun thread! Here’s one of mine. I’ll probably get to some others in time. I mean, who can resist an opportunity to talk about their characters? biggrin.gif Most of my characters are played Dead-is-Dead, but Jensa is an exception. I don’t plan to write a Skyrim Main Quest story, but Jensa is the future Dovahkiin in Jerric’s world.



Jensa Summer-Song

Nord woman of Skyrim, age 26 winters. Blessed by the Atronach.

Factions and Titles: Harbinger of the Companions, Stormblade, Thane of Eastmarch (and some other Holds, but we ignore that for RP purposes), Dovahkiin, Mrs. Stenvar. She has a connection to the College of Winterhold as Dovahkiin.

Class: Jensa started as a hunter. My intention was that she would use Illusion spells and a bow. Ha! She picked up a greatsword in Helgen and never looked back. She has evolved into a Barbarian/Ranger. Her skills should explain it.

Skills: Archery, Two-Handed, Block, Light Armor, Sneak, Alchemy, One-Handed. Yes, both One- and Two-Handed. She has perks in some other trees for convenience, since for example the game does not allow anyone to enchant things for you.

Appearance: Blue-eyed blonde, wind-burned and tan. Man-tall and solid as a brick skitt-house. Here's a picture: http://i1106.photobucket.com/albums/h361/grits29/Skyrim/Jensa/JensaSummer-Song.jpg.

Weapons: Cataclysm, an ebony bow enchanted with both fire and frost damage. Reaper, a Skyforged war axe enchanted with shock damage and fiery soul trap. Skyforged greatsword, unenchanted. It doesn’t have a name, probably because she considers it to be a part of her.

Apparel: Jensa’s battle gear is all scaled armor. On the road she wears hide or fur armor with the Diadem of the Savant or Adept Hood, depending on the weather. In the past she sometimes wore Wolf or Blades armor when she was going into a fight, but now she has enough perks to make up the difference. Plus as they say, “Light on your feet.”

She carries a few necklaces which she switches out as the occasion demands. If she has time before a dragon battle she’ll put on her Blood of the Dovah necklace (Resist Fire and Resist Frost). In Falmer lairs she’ll wear poison resistance. I think she has a really strong shock resist amulet that she never wears, because by the time she figures out that she’s being attacked by a storm mage it’s too late to swap out her bling. For general wear it’s always the Amulet of Talos. Her Amulet of Mara comes out of the pack when she’s on a date with Stenvar. The only ring she wears is the Bond of Matrimony.

Jensa likes to clean up and look pretty when she’s in town. Her favorite dresses are the two common blue ones. Here's what she wore to her wedding: http://i1106.photobucket.com/albums/h361/grits29/Skyrim/Jensa/WeddingDay.png. She does not care for noble attire, even when she visits Jarl Ulfric’s court.

Magic: Jensa has a lot of magicka for RP reasons (Breton blood in the family), but she only uses a few spells. Pacify (for wildlife), Candlelight, Close Wounds, Heal Other, Bound Bow, Summon Familiar. I am very disappointed that there are no more nature summonings. The lesser Guardian Spirits would have been perfect. (I can understand the problems that would come with Summon Mammoth ohmy.gif).

Jensa is Dragonborn, and she uses a lot of Shouts. Aura Whisper is her favorite followed by Kyne’s Peace and the fire one. She has to be careful with her fire so that she does not fry Stenvar.

Miscellaneous: Jensa and her husband Stenvar live in Hjerim with Calder the Housecarl. Stenvar and Calder do not get along. They have some history that they are not telling and Jensa is not asking. Those two fight in the game every time Jensa drops something and tries to decorate. It’s ridiculous. Jensa almost always travels with Stenvar as a follower. Jensa and Stenvar do not have children. She blames her dragon blood. I blame Bethesda. She lives in a world without Hearthfire on the PS3.

Personality: Jensa has a buoyant and resilient nature. She looks for the bright side and always forward. Even in her darkest werewolf days she indulged in very little whining. The beast blood got her through the war, and she loved being part of the pack. But the dragon blood was her future. So she cured herself and has not looked back.

Biography: Jensa’s story so far is a 35 page (and still growing) document that I will not try to reproduce here. tongue.gif All of it is posted in the Today in Skyrim threads on the Skyrim general and Skyrim spoilers boards. Here is her origin story:

Jensa was born to Clan Early-Winter, the seventh daughter of clanmother Hedla Four-Fingers. The clans of the high passes never counted their sons, for they would be married off to other camps and so lost to the family. Still, Jensa knew she had three brothers. Her heart broke every time one of them left Early-Winter’s camp.

As the youngest daughter it was unlikely that Jensa would be given hunting rights of her own. She would never be allowed to marry, for how could she start a camp with no lands to support it? As long as she stayed quick and strong her bow would be welcome in any hunting party, though the choicest cuts of meat would always go to the life-givers. Some day she would earn her broth by serving in her mother’s longhouse, which would pass to Jensa’s eldest sister. She would be Auntie Jensa by-the-fire, if she managed to live long enough and stay in her sister’s good graces. It stung to know that she would never hold her own child at her breast, though she would always have the opportunity to clean the bottom of someone else’s.

And so it was that Jensa headed out to find her way, carrying with her the good wishes of her clan but little else. After all, a highland hunter knows how to feed herself, especially in summer. The valley was rich and beautiful beyond her dreaming. Jensa Summer-Song, she named herself. The first of her line.


And that’s what she told the Imperials who took her in an ambush near Darkwater Crossing.




Posted by: Lady Saga Jan 3 2013, 06:47 PM

Wow, that's cool, Grits. You included a bunch of little details that I've skipped so far with some of my characters. But truthfully, my memory is kinda bad with my older chars, but the newer ones will have these details included (like what jewelry they wear and little intricacies in their personality).

I am looking forward to Mikke of Green River, of course. Now for my next one. I think this would have been #7 or 8. ...I've lost count. There were a couple characters I made last winter/spring whom never got to see much gameplay, you see.

Name: The Mighty Khahkhayre

Status: Retired

Race: Dark Elf

Gender: Prick

Age: Young man. I really don't know, in terms of years.

Sign: Thief / Gemini

Home: Pinewatch. He would also 'crash' in one of the rooms of the Sleeping Giant Inn. It was funny, he couldn't offcially sleep here (we could only wait to simulate this), but whenever he "awoke", the owner of the place would always come RUNNING in the room to see who's in there. : nono.gif

Spouse: Jenassa

Home Country: The fringes of Morrowind, on the border of Cheydinhal.

Faction and Rank or Guilds(if none, tell us what they do for a living): College of Winterhold, Thieves Guild, bounty hunting for Jarls.

Faction Description: Khahkhayre joined the College of Winterhold, but mostly just to steal soul gems & other assorted items, and get better spells. Khahkhayre also did some bounty work for the Jarls, but not as much as my other chars so far. He also joined the Ratway Thieves Guild, did some work for them initially, but did not like the directions they wanted him to go.

Class: Spellsword

Class Description: I have no idea what how other people play Spellswords, so I kinda just improvised what I thought it was all about. He used a sword to supplement his knowledge of spells. *shrugs*

Alignment: Chaotic Neutral

Dragonborn? No.

Skills and talents: One-handed, Destruction (specialized in fire and frost magics), Illusion (mostly fear and frenzy spells), Conjuration, Enchanting, some Alchemy, Light Armor, horsemanship, Sneak, some Alteration, alertness (this means I used the "eye" while sneaking by turning up the HUD, therefore he always knew if somebody had detected him, or was trying to).

Physical Appearance: http://i936.photobucket.com/albums/ad208/xenaclone/Image0121.jpg. I work with a guy who kinda looks like Khahkhayre (minus the elf ears and goatee)

Eyes: dark

Build: slender

Weapons of preference: swords and sometimes staves. He probably has an assortment of magical swords, I really don't remember which is his fave.

Clothing: Khakhayre is an enchanter, and tried (in vain) to get a good Magicka regeneration on a variety of clothing and light armors, but the best we could do was somewhere in the 20s. Then I bought Dawnguard and Khakhayre found a set of Destruction Vampire armor (see pic). PERFECT! I think it only had a 50 or 75% quicker regen rate, while Crystal Beth got to enjoy something like 300% towards the end of her adventuring, but to Khakhayre, 50 or 75 seemed a lot quicker than what he had been able to create on his own.

Miscellaneous: I had never played a Spellsword in Oblivion; the term was new to me. It sounded fun to be with a sort of hybrid character. The Mighty Khakhayre (pronounced loaf of bread-hair laugh.gif) speaks with an Aussie accent (Oy!). He is a DiD character, but I proudly got him to Level 58 or something without any fair deaths. By this time, he was starting to become an http://www.urbandictionary.com/define.php?term=uber, especially after gaining the ability to summon dremora. I would enjoy gaming with him for maybe an hour or 2, then all a sudden I'd want to do something else. No challenge.

Khahkhayre was my first game that I did one of my Alternate Start 'Pretend Mods' with. I am on Xbox, so I can't do an official mod, but this is what I did: indifferent.gif I started his game with the sound on my TV turned all the way down. Then I kinda rushed thru the Tutorial, got Khahkhayre outside of Helgen Keep, and then just started randomly running. Wound up in some forest near Pinewatch. Then I turned off his game, forgot about it, and when I started it up again a few weeks later, it did indeed feel as though his game officially started somewhere in the forest, rather than as a near-execution interrupted by a dragon.

There's only so many times you can do the Tutorial (my opinion) before it starts getting old, ya see. I wanted to try something new. smile.gif

Magic abilities or powers: As above in the skills section.

Mental Profile/Personality: Khahkhayre is pretty much a prick. An boatmaster. He's not so much evil as he is just rude, and arrogant, and self-righteous. Since I am none of these in real-life, I actually found Khahkhayre to be sort of a relief valve as I gamed with him.

Biography/Life History: The Mighty Khahkhayre lived on the fringes of Morrowind after becoming an outlaw in Cyrodiil. I don't remember the specifics of this, but he had been in whatever passes for a Thieves Guild in Cyrodiil in the years approaching 4E/200. He got a large bounty, and had to move. Morrowind was pretty much an inhospitable place after the Red Volcano destroyed it, and eventually Khahkhayre moved to Skyrim. Again, his main motivation was to become rich.

His game started with a grand bit of luck. By Level 5, he already had a house (Pinewatch), a magic weapon, a horse, and some enchanted gear. He had a penchant for thievery, and eventually joined the TG, but did not like their style (if we can call it that) of "enforcement". Khahkhayre also got married to Jenassa, although there wasn't much love here. It was merely the thought that two dark elves are better than one. Like a true machoistic male, Khahkhayre occasionally tried to flirt with other women, and treated his wife like dirt at times. All of this is inspired by a real-life acquaintance of mine who can be fun to be around, but is also kind of a prick at times.

His game ended when he and Jenassa wound up in a small village inhabited by several dark elf women. Jenassa entered one of the cabins there with Khahkhayre, and refused to exit it (true story) with him. He wound up smacking her around a little, and then she unleashed her fury on him. Khahkhayre (like I said) was not truely evil, he was just a prick. He did not want to kill her, but it was either do this, or she would kill him.

Khahkhayre went back to Pinewatch, while Jenassa wound up staying in the little dark elf village (whatever its name is). Even if I fast-travelled Khahkhayre to some location, Jenassa would not appear in his world. It was truely over. sad.gif

But this was okay. Khahkhayre's game was fun for awhile, but I started itching to try my next character...

Posted by: SubRosa Jan 3 2013, 07:19 PM

Yay for Jensa! She was always my favorite Sky character of yours Grits. I just loved her background.

The mighty Khak! I love his gender! biggrin.gif

Posted by: Lady Saga Jan 3 2013, 07:23 PM

QUOTE(SubRosa @ Jan 3 2013, 01:19 PM) *

The mighty Khak! I love his gender! biggrin.gif


Ha ha smile.gif

Posted by: SubRosa Jan 3 2013, 08:34 PM

I started up a new character last night, partly inspired by King Coin's suggestion that the Eisen Platte Armor would be best for a character who was some form of nobility.


Name: Le Chevalier D'Eon

Race: Breton

Gender: Anyone's guess

Age: 24

Sign: Currently the Warrior Standing Stone

Home Country: Wayrest

Faction and Rank or Guilds(if none, tell us what they do for a living): Knight of the Rose

Faction Description: The Knights of the Rose have the honor to be the guardians, as well as eyes and ears, of the Royal family of Wayrest

Class: Plenty

Skills and talents: D'Eon mixes magic with sword and shield fighting. Typically she will use a destruction spell in the left hand, and sword in the right. When enemies come too close she switches off to a shield in the left. She also uses illusion magic to keep animals at bay and to charm others, as well as Alteration to protect herself, and open those pesky locks (using a mod for this). Plus of course Restoration, every adventurer's best friend.

Physical Appearance: http://img.photobucket.com/albums/v90/subrosa_florens/Skyrim/Skyrim591.jpg

Eyes: Blue

Build: D'Eon is a slender and slight man, and with a few buffs a somewhat ordinarily built woman, though very athletically fit. Compared to Nordic women, she is still small and slight though. She wears her hair long, with a single braid in the front, and dyes it from her natural brown to a soft auburn. http://img.photobucket.com/albums/v90/subrosa_florens/Skyrim/Skyrim592.jpg

Weapons of preference: An arming sword, preferably black in color

Clothing: Nothing but the best for D'Eon. For battle she wears her custom made Eisen Platte Armor. Out of battle the finest clothing available.

Magic abilities or powers: I run a modded game, so she does not have the Dragonskin power, or the familiar summon.

Mental Profile/Personality: D'Eon is a transsexual Breton from old High Rock nobility. She was born male, but never felt like she belonged in that sex. For most of her life she kept up appearances for the sake of her family, who have a long and distinguished Wayrest pedigree. But inside she always knew that she was a she, rather than a he. Always feeling an outsider, D'Eon is a very private person, keeping her feelings to herself. She also grew up rather withdrawn, and threw herself into her academic studies, as well as the military training given every noble son. Upon becoming a Knight and meeting the Queen (and starting an affair with her), D'Eon began to come out of her shell, and found that she was somewhat flamboyant, somewhat foppish, and somewhat silly person, enjoying a clever joke as much as fine clothing, fine wines, and fine women.


Biography/Life History: Thanks to her family D'Eon had the best education money can buy. At a young age she became a Knight of the Rose, the most prestigious Knightly Order in Wayrest, personally serving the King and Queen. D'Eon found herself drawn to the Queen. A little too much for the King's comfort.

Perhaps that is why she was entrusted with a delicate and dangerous mission as a spy in Skyrim. The King fears that in another Great War, the Empire will abandon High Rock and use it as a bargaining chip to placate the Thalmor, as they did with Hammerfell. To that end he is looking to strengthen Wayrest's defenses by acquiring any items of magical power possible.

Foremost among this D'Eon is charged with recovering Dwemer technology and sending it back to Wayrest, preferably intact, or with notes on how to replicate it. The King's ultimate hope is to be able to recreate the Dwemer animoculi, and build an army of sphere and centurion guardians. But even failing that, D'Eon is to send back even common enchanted items such as swords and bows to arm Wayrest's military.

Whenever possible, D'Eon has the secondary mission of acquiring as much intelligence upon both Imperial and Stormcloak movements and dispositions, but not to get involved in the conflict personally. The King of Wayrest wants to be able to be seen as an ally to whoever comes out of it the strongest.

D'Eon embarked upon her mission with zest. Finally free of the confines of High Rock society, he fully became a she, making liberal use of alchemy to help her body in that process. Changing sexes also gave her the added bonus of changing identity, now simply referring to herself as Lea D'Eon.

Much to her chagrin however, she was still captured by Imperials while crossing into Skyrim. Albeit they appeared to think she was a Stormcloak, and never guessed at her true identity or mission. One helpful dragon and Stormcloak foot soldier later, and D'Eon was free again to carry out her mission. But not before taking the time to fully enjoy the pleasures of Ralof's body, once he cleaned up. In that, D'Eon has found that she enjoys fine men as well as fine women...

Posted by: Lady Saga Jan 3 2013, 09:02 PM

QUOTE(SubRosa @ Jan 3 2013, 02:34 PM) *

Home Country: Wayrest


O hey sweet lady of Wayrest
O hey sweet lady of mine
I will see you again, yes I'll see you again...
Lady something something sweet lady so fine

Sorry. biggrin.gif couldn't resist! Wow I love her eyes. The irises so look real.

QUOTE(SubRosa @ Jan 3 2013, 02:34 PM) *

Foremost among this D'Eon is charged with recovering Dwemer technology and sending it back to Wayrest, preferably intact, or with notes on how to replicate it. The King's ultimate hope is to be able to recreate the Dwemer animoculi, and build an army of sphere and centurion guardians. But even failing that, D'Eon is to send back even common enchanted items such as swords and bows to arm Wayrest's military.


This is interesting, too. Neat!

Posted by: jack cloudy Jan 3 2013, 09:50 PM

This stuff is always fun. (Warning, this post contains nudity.)

Ok, so my first character was a Redguard battlemage kinda guy. But he ended up being too overpowered so I put him on ice for a while. (Geez, Redguards playing to their strengths are overpowered? Well, I should have known that.)

After that I experimented a bit with a mage-like character who uses bound weaponry a lot which was kind of fun. But again, a bit too easy. So I went back to the drawing board and created a character who must give me a challenge. (I've barely started with him and he's not really a good rp-personality, but he should be good to keep me entertained for a while.)

Ladies and Gentlemen, I present *Drummrolls*

Name: Triar Grey
Race: Breton
Gender: male
Age: 38
Sign: Lady
Home Country: Black marsh

Faction and Rank or Guilds(if none, tell us what they do for a living): None yet, but Triar is aiming to join the Stormcloaks. Why? Because they're seriously outnumbered and Ulfric aims to take on the whole continent which makes the numbers even worse. From Triar's point of view though, that just means he'll get a lot more people and not-people to punch.

He's also thinking about joining the Companions. That woman seemed impressed when he punched that Giant in the privates and a guild based around murdering stuff? Oh yeah, that sounds right up his alley. Except he's heard some rumours, about unholy deals with Daedra in exchange for power. Triar doesn't like that part. A real man trusts in the strength of his fists, not some capricious deity with an ego-complex.

Faction Description:
What's there to say? The racist fanatics, and the equally arrogant fighter's guild. They kill stuff, for fun and profit. Pacifists need not apply.



Class: total macho man.
http://i100.photobucket.com/albums/m9/jackcloudy/ScreenShot10-1_zps46646fe3.png
http://i100.photobucket.com/albums/m9/jackcloudy/ScreenShot11_zpsad936cae.png


Class Description: A total macho man is an ubermuscual madman who knows no fear, and disdains the use of any weapon or magic. Fists are the weapon of a true man and if, and only if it would be totally awesome, will a total macho man even think about using steel. If so, the total macho man will grab the arm of the first weaklimbed loser he slays in battle and discard it again in a totally badass gesture as soon as he's finished the fight. There is one exception to this that sort of skirts the total macho man's rule. There is no weakness in covering one's fist in steel. After all, fists are awesome and anything that makes them more awesome is good.

Armour is there to protect the spineless milkdrinkers, and a total macho man hates milk! He drinks poison and chews scrap metal. A total macho man is proud to display his honed physique to all willing (or unwilling), to watch. Weather, axes, hammers, arrows, fire and lightning? Bah! Just one flex of his mighty chestmuscle, and the total macho man conquers all that a lesser man or woman would consider a threat!


Skills and talents: Triar is good at punching things. Punching them HARD. He's bad at punching them softly, and even worse at magic of all sorts. Why break your enemies with unnatural fire or an enslaved spirit? It is not a victory unless you feel their bones break beneath your knuckles.

Other talents of Triar Grey include carpentry, masonry, jodelling and flexing.



Physical Appearance:
IPB Image


Build: Triar Grey is built like a brick, and proud of it! Unfortunately, all his training and scowling seems to have robbed him of the ability to smile.


Weapons of preference: In case you hadn't noticed the theme by now. Triar prefers his rockshattering fists of massacre.


Clothing: Pants are all a man needs. And that is only because nobody dares to gaze upon the full unleashed manliness that is him.


Armour: His sweat!
Ok, jokes aside Triar wears heavy iron and steel to make his punches even stronger. He also wears some light boots with steel toes. (Never know if one of the dynamic kills feature kicking after all.)



Miscellaneous: Triar is Dragonborn. He has never doubted it. Who else is more worthy of it than a man who is more Nord than the Nords? Nobody else is willing to believe it though. Just about at the point where the songs of Triar Dragonborn get to the part "And then he punched the dragon in the snout, repeatedly.", the listeners have a tendency to walk away while shaking their heads.

Magic abilities or powers: He can shout. That is all the magic Triar is willing to use, mostly because he doesn't recognize it as magic. It is shouting, the flexing of his manly body to blow out mighty gusts of wind and make the world bow to his will.




Mental Profile/Personality: Triar is a bit crazy. He is a nice and even gentle man beneath the rough exterior. But threaten him or those who can't defend themselves, and he goes berserk. He doesn't actually like all the weaker people, but he loves it when they ask him for help. It means they've acknowledged his superiority and gives him a chance to show off. More than anything, he hates the Thalmor for reasons even he doesn't know.




Biography/Life History:
Triar Grey is the great-great-great grandson of one Semir Grey, who is listed in the Imperial records as a Blade. Though the records where hundreds of years old and no descendant of Semir ever joined Imperial service themselves, the Thalmor cared not in their search and eradication of the Blades. Perhaps because they transferred their own longevity and son-follows-father culture onto their enemies, perhaps because they just wanted to hit the Empire as hard as they could.

Regardless of their reasons, the Thalmor came to the outskirts of the Black Marsh where Triar Grey built houses. They took the man, who had never hurt a fly (both regular and the face-eating ones), and felt sick at even the thought of violence.

They tortured him for days. Days of knives cutting him, electricity frying his senses. Then, something snapped. An Argonian resistance group found him in the torture room of the old fort, the Thalmor lying around him like cut down blades of wheat, their faces reduced to an unrecognizable pulp. They healed his injuries, and restored his broken hands. But when they asked him what had happened, Triar couldn't tell. He knew nothing, who he was, what he'd done. He didn't remember the Thalmor either. His own name was the only thing he recovered, thanks to the copious note-keeping of the Thalmor commander.

Triar began to wander the continent, in search of a home, a loving wife and some strong little kids to raise. The Thalmor had taken his life, and given him a new one. They had given him one more thing. They had given him the desire to break things with his bare hands. Twenty years later he came to darkwater crossing where he was arrested by the Imperial force. So desperate had they been to capture their nemesis, Ulfric Stormcloak, that they grabbed every stranger in town. Including the blissfully passed out Triar Grey.

Posted by: King Coin Jan 3 2013, 09:58 PM

QUOTE(jack cloudy @ Jan 3 2013, 02:50 PM) *

<snip>

rollinglaugh.gif So funny!

Posted by: Darkness Eternal Jan 3 2013, 10:05 PM



Name: Kraven Desselius.

Race: Imperial and Redguard mix.

Gender: Male.

Age: Unknown.

Sign: The Warrior.

Home Country: Cyrodiil.

Faction and Rank or Guilds: Slave and prisoner gladiator, temporary free-lance mercenary, farmer, hunter. The Circle of Companions.

Class: HOH and Warrior/Barbarian.

Class Description: "Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat." & "Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapons and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle.

Skills and talents: Despite his savage looks, Kraven uses his brains just as he does his brawn. He is a talented warrior, but his travels and life has given him vast experience in other trades; he is also a gifted hunter and a born leader, as well as a good cook and a farmer, and a great musician, able to play lute and drum with skill.

Kraven, upon his years as a gladiator, has built incredible stamina, allowing him to go without sleep days. Being mixed with Imperial and Redguard, Kraven also was a quick learner and rose to the gladiator ranks with dedication in a short amount of time and took to using his sword and shield with ease. He was able to fight armed men until he is overwhelmed, captured, and tortured. He can go night and a day without water, but still possesses the strength to fight for a long period of time before passing out.

Physical Appearance: http://images4.wikia.nocookie.net/__cb20120714172056/tesfanon/images/5/5b/Kraven.jpg is a strong, muscular man with skin that shows the scars of past battles. When he was younger in his adolescent years, he had with long, black hair and an untrimmed beard. His skin is bronze from exposure to the sun, and also his mixed heritage of Redghttp://images1.wikia.nocookie.net/__cb20120921162236/tesfanon/images/4/40/Kraven_in_Morrowind.png. His appearance changed once he became a slave, and he was properly groomed by his master. He was often described by people who encounter him as "sullen" and “savage,“. His appearance was severely altered after his return from a certain realm of Oblivion. He was stronger, more feral looking, and almost bestial and his time in the foreign plane has shaped him into a different man altogether.

Eyes: http://images2.wikia.nocookie.net/__cb20120711225616/tesfanon/images/d/df/Kraven.png.

Build: Kraven had a lithe build that came from his time as a farmer and a hunter. He became physically imposing after working in the mines as a slave, and then as a gladiator during his years in servitude.

Weapons of preference: A spear and ahttp://images1.wikia.nocookie.net/__cb20120309111402/elderscrolls/images/1/1b/Dwarvensword.png. Additionally, he also uses a bow and arrow from time to time, a weapon he learned to use when he was an adolescent boy hunting for deer in the woods of the Great Forest in Cyrodiil.

Clothing: Kraven used to wear his traditional gladiator attire when he was a slave, and then a prisoner in Cyrodiil. After the events of his slave life, Kraven took to wearing minimalist clothing such as tattered shirts and leather pants. Though when on quests or perilous tasks, Kraven wears whatever armor is typical for the environment he finds himself in. Though most often times, he wakes up in the morning without any.

Alignment: Like all my characters, he doesn't believe there is such thing as "good," or "evil," for they are subjective.

Miscellaneous: Kraven carries with him few things he gathers from his travels. Ingreditients, trophies of the hunt, and anything he can salvage to make new armor or to decorate his home.

Magic abilities or powers: To be Written. Eventually.

Mental Profile/Personality:

As a young boy, Kraven was mindful and smart. He was friendly and easily got along with others despite his low-class life as a farmer. He also had a special spot in his heart for his mother, whom he took care of by buying her groceries, hunting for food and fishing. He was both helpful and generously kind; doing everything in his power so that he could to help her. Every coin he came across or earned, he gave to her in hopes of finding a better life. Though lovable, he had a darker side. He carried grudges and was vengeful of those who did him wrong. Kraven also hated being treated unfairly or being wrongly accused. He was fiercely loyal, doing his best to keep those he cared about from harm. His only price for such thing was loyalty in their part.

Kraven, despite his good nature, had a negative side to his personality. He learned hatred and anger at a young age, as he grew up with a father who abused him. Kraven, in turn, despised Kerstus, who frequently insulted and berated him, calling Kraven a “Burden Beast of my life.”

After being sold into slavery, Kraven’s separation from his mother was the hardest thing he'd ever done, and it still hurt him for years. Because of his fear of losing even more friends, he kept to himself when he first was sold into slavery, only forming a bond with two Bosmeri brothers. During this, however, he grew especially close to a woman named Gwenabeth and his Redguard Blademaster, Nachael, considering them a beloved friend and a role model. Due to his sudden ascension from mere slave to being known as the "Slayer of Beasts. Champion of Warriors,” and the rising star of the gladiator stock, his pride and arrogance sunk in. He grew cocky, self-appreciating, and he began to despite being tended to, lectured or even reprimanded.

He was a naturally honest man and hated lying and deception, and detested politics, rightly considering most of the men and women in the Empire’s upper circle to be greedy and power-hungry. His father’s continual abuse against him hurt Kraven, who at times wasn't sure he even deserved to be loved, something his heart craved. Therefore, he was easily swayed by the promise of praise and glory in the arena.

His yearning to be loved, as well as cherished and appreciated, came out in his devotion to combat and secret relationship with Tivela, one of the few people he ever thought cared for him. As his fame spread, he became more and more arrogant, and he knew that he was one of the best gladiators in Vvardenfell, believing that he could easily best any warrior or mage blindfolded with a spear tied to his back.

Despite having an arrogant personality, Kraven suffered from an overwhelming sense of fear. He struggles daily against a "wolf" in his heart. The wolf stands as everything that negatively defines his emotions; fear and self-doubts. His childhood trauma of being attacked and watching his sheep get killed by a wolf was so great that in his mind, he would compare his greatest fear to his own personal issues. His fears becomes a catalyst for his journey and growth into someone different.

As a warrior and a combatant, Kraven is a loyal friend to those true to him, with a savage and barbaric code of conduct that often marks him as beyond honorable than the most sophisticated of people he comes across in his travels. He had a strict code of honor, and refrained from stealing or cowardly acts of killing.

Aside from his warrior life, Kraven has a hobby of hunting big-game creatures such as lions or Sabretooth cats, and even mammoths. Before and after his slave life, he would spend time hunting creatures, taking their heads as trophies as well as their meat for sustenance. When he wasn't satisfied with hunting beasts, Kraven began working with the authorities to hunt down prisoners and escaped convicts into the wilderness, in which he would hunt them down. He even owned a private trophy room to display the skulls of animals and dangerous people he killed.

Biography/Life History: Kraven's history has added only for the sake of completeness.

Posted by: Darkness Eternal Jan 3 2013, 10:08 PM

QUOTE(King Coin @ Jan 3 2013, 09:58 PM) *

QUOTE(jack cloudy @ Jan 3 2013, 02:50 PM) *

<snip>

rollinglaugh.gif So funny!

Haha! Armor as his sweat? So badazz!

Posted by: King Coin Jan 3 2013, 10:23 PM

QUOTE(Darkness Eternal @ Jan 3 2013, 03:08 PM) *

QUOTE(King Coin @ Jan 3 2013, 09:58 PM) *

QUOTE(jack cloudy @ Jan 3 2013, 02:50 PM) *

<snip>

rollinglaugh.gif So funny!

Haha! Armor as his sweat? So badazz!

I did think of Kraven while reading jack cloudy's character. laugh.gif

Posted by: jack cloudy Jan 4 2013, 04:11 PM

Kraven is more handsome though. The way he eats that orange. Oh my. wub.gif

Posted by: Lady Saga Jan 6 2013, 05:41 AM

QUOTE(jack cloudy @ Jan 3 2013, 03:50 PM) *


Skills and talents: Triar is good at punching things. Punching them HARD.Clothing:

Pants are all a man needs. And that is only because nobody dares to gaze upon the full unleashed manliness that is him.


hehe.gif laugh.gif

Posted by: King Of Beasts Jan 8 2013, 06:26 AM

Name: Renrij-Dar (translates into Criminal Scum)

Race: Khajiit

Gender: Male

Age: 25

Sign: The Thief

Home Country: Unknown. Was left at the doorstep if a very poor man.

Faction and Rank or Guilds(if none, tell us what they do for a living): Thieves guild: Footpad

Faction Description: A guild for thieves.

Class: Acrobat

Class Description: The kind of person that uses agility and endurance to their advantage. Unafraid of jumping long distances.


Skills and talents: Is a master of picking locks, quick and agile, skilled in destruction.

Physical Appearance:

Eyes: Yellow

Build: Very muscular, yet very athletic. http://pho.to/Uq4C

Weapons of preference: His claws, and a glass sword.

Clothing: If he's not wearing thieves guild armor or fur armor, he's running around riften half-naked looking for a pair of pants and a shirt.

Miscellaneous: Like his father, is very poor.

Magic abilities or powers: He's skilled in destruction, and is alright with healing.

Mental Profile/Personality: Sly, cunning, smart, creative, and friendly


Biography/Life History: When he was just a baby, his parents abandoned him. They left him at the doorstep of a very poor fisherman in a small settlement in morrowind. As a young child, Renrij-Dar used to steal food from the market to feed his father and himself, and often found trouble while doing it. Even though he got caught a lot, Renrij-Dar became skilled in pickpocketing, lock picking, and sneaking.

As a teenager, Renrij-Dar was already a master thief. He went from stealing bread and meat from the markets to stealing valuable items and gold. He also managed to get ahold if and sell Skooma and moonsugar. At age 14, his adopted father died of Brain Fever. Since there was nobody to argue with, the people of the settlement exiled him, forcing him to fight for survival in the wilderness.

A Nord warrior by the name of Hrothgar Black-Mane happened to be visiting Morriwind and found the young Khajiit, and took him in. Hrothgar took Renrij-Dar back to skyrim, and that is where he grew up. At age 18, Renrij-Dar witnessed his second adopted father die in a bee attack, and fled to Cyrodiil thinking it was his fault.

7 years later Renrij-Dar was caught by an imperial ambush, and brought to Helgen for execution, but he escaped when a dragon burnt down the small town, and ran off to join the thieves guild.

Posted by: Elisabeth Hollow Jan 8 2013, 04:53 PM

Brain fever and bee attacks? Those are totally normal and un-epic ways of dying XD Poor kid.

Posted by: King Of Beasts Jan 8 2013, 10:11 PM

QUOTE(Elisabeth Hollow @ Jan 8 2013, 07:53 AM) *

Brain fever and bee attacks? Those are totally normal and un-epic ways of dying XD Poor kid.


I meant bear rollinglaugh.gif

Posted by: Colonel Mustard Jan 8 2013, 10:33 PM

QUOTE(King Of Beasts @ Jan 8 2013, 09:11 PM) *
QUOTE(Elisabeth Hollow @ Jan 8 2013, 07:53 AM) *

Brain fever and bee attacks? Those are totally normal and un-epic ways of dying XD Poor kid.


I meant bear rollinglaugh.gif

Keep it as a bee attack. Way, way more original than a bear. tongue.gif

Posted by: SubRosa Jan 9 2013, 12:31 AM

QUOTE(Colonel Mustard @ Jan 8 2013, 04:33 PM) *

QUOTE(King Of Beasts @ Jan 8 2013, 09:11 PM) *
QUOTE(Elisabeth Hollow @ Jan 8 2013, 07:53 AM) *

Brain fever and bee attacks? Those are totally normal and un-epic ways of dying XD Poor kid.


I meant bear rollinglaugh.gif

Keep it as a bee attack. Way, way more original than a bear. tongue.gif

I think so too. Plenty of people who are allergic to bee stings are killed by them every year.

Posted by: Grits Jan 9 2013, 03:17 AM

I was completely on board with the bee attack. I pictured Renrij-Dar stepping into a nest and running away while his dad got swarmed. blink.gif

Posted by: PhonAntiPhon Jan 20 2013, 01:44 PM

Nice topic, let's see now:

NAME: Niamh Esher
RACE: Bosmer
GENDER: Female
AGE: 30 - (29 by the end of her time in Skyrim)
SIGN: nominally Thief

HOME COUNTRY:
Valenwood, though she was raised in Skyrim by human foster parents.

WHAT SHE DOES:
Whatever she wants, in Cyrodiil; in Skyrim? Whilst she was there she just wanted to get back to Cyrodiil.

SKILLS: Very handy with a bow, and a surprise knife, preferably in the dark and whilst her quarry is asleep. She's a very accomplished sneak thief and burglar also, and can pretty much get through any lock if she puts her mind to it. If skulking in the shadows, committing acts of violence and running away is a skill, then she has bucketloads of it.

MAGIC:
She has some skill with fire and healing spells, although it does not come naturally to her. She prefers very much not to be in a position where she has to use spells.

PHYSICAL APPEARANCE - (in summary):
CYRODIIL:
About 5 feet 6 or 7, athletic and slender - she is muscular but like a dancer or a gymnast is muscular. She has long black hair normally tied back and streaked with dark red. Her skin is very smooth and pale. She actually comes across at first sight as a relatively delicate creature, but this is in fact only an illusion and one which many in the past have - to their lasting regret - taken at face value.

She has a predilection for piercings, in her ears, nose, lower lip and navel - currently. Her long fingers are tipped with nails more often than not coated in a cracked layer of black nailpaint - (it matches her toes).

SKYRIM:
About 5 feet 6 or so, athletic certainly but think Bruce Lee as a Bosmer. Her hair is short and straggly.
Her skin is darker and marked by much more scarring and marks of battle; cracked dark warpaint on her face.

In all worlds Niamh has a regrettable disregard for personal hygiene and - (Varrius being out of scope) - it shows particularly here in Skyrim; she is filthy pretty much from head to toe.

(to be continued...)

Posted by: Lady Saga Jan 20 2013, 04:19 PM

Phon! This is quite an honor. And a surprise! Love your profile pic of Niamh by the way.

I have a few more add to this thread but I been busy and stuff. Can't wait to do Skank next.

Posted by: PhonAntiPhon Jan 20 2013, 07:07 PM

QUOTE(Lady Saga @ Jan 20 2013, 03:19 PM) *

Phon! This is quite an honor. And a surprise! Love your profile pic of Niamh by the way.

I have a few more add to this thread but I been busy and stuff. Can't wait to do Skank next.

wink.gif well you know I can't keep away!

Where was I? Oh yes...
Niamh in Skyrim has no fixed abode, she sleeps in hedgerows, under rocks, in the trunks of fallen trees. She is the distillation of all that is feral fey and wild about Niamh's spirit. Part of this Niamh brought back with her from Skyrim to Cyrodiil, but that's a story for another time.

Skyrim Niamh is not unattractive, but she's harsh as befits her environment; perhaps a little too angular, and certainly cold. Her eyes too; one blood red, the other white and sightless, her face scarred. In comparison, Cyrodiil Niamh has a clear face, and deep dark chestnut eyes deeply shadowed in their sockets.
Both of them though exude a sense of mystery and a strange attraction, perhaps like a car crash, or more poetically like a deep, deep pool that makes one want to jump in and fall forever.

CLOTHING:
Cyrodiil Niamh has a penchant for either full-covering body suits, or very, very minimalistic armour. Non combat wear tends to be minimal, in general.
Skyrim Niamh takes this to a logical extreme and basically wears nothing at all, ever. At one with her surroundings, she eschews clothing and armour as being surplus to her needs. "Skyclad" I believe is the term.

WEAPONS OF PREFERENCE:
Both are fond of bows and daggers, though bows first and foremost. In Cyrodiil Niamh used a katana for awhile, but switched to a dagger.
Neither are really that comfortable with blades.

MENTAL:
My interpretation of this heading... Although I write about Skyrim Niamh and Cyrodiil Niamh - (and Varrius Niamh) - they are all aspects of the same.
In totality she is a troubled creature, with much baggage. But; she is defiant and a fighter against her fate, she is selfish and self-obsessed and untrustworthy and a liar and a cheat and everything she does is defined by her own sense of personal gain. But; she is capable of as intense love as hate, she aches for attention and some sort of companionship and yet when she gets it she resents it and throws it away and regrets it and hates herself for it and does it all, all over again.
One day she will find happiness, one day day she will achieve a high, but until then the deepest lows and the darkness within them are her abode.

BIOGRAPHY:
It's complicated, but to summarise:
She was brought up in Skyrim, but left - under a cloud - to pursue a life that ultimately led to Cyrodiil - (http://niamhwoodelf.wordpress.com/about/character-studies/niamh-a-character-study/) - ultimately she came to learn more about her heritage and where she was really from, Valenwood...
http://niamhwoodelf.wordpress.com/about/stories/cyrodiil/on-the-couch-1/ and http://niamhwoodelf.wordpress.com/about/stories/cyrodiil/on-the-couch-2/.

I think that's enough for now...

Posted by: Vyluun Fyr (Dunmer) Jan 30 2013, 10:41 PM



Name: Vyluun Fyr

Race: Dunmer

Gender: male

Age: 22

Sign: the mage

Home Country: Morrowind

Faction and Rank or Guilds: Collage of winterhold. Student (don't like being the arch-mage)
Faction Description:

Class: Battle Mage

Class Description: Conjuration, illusion, restoration, destruction, archery, heavy armor, enchanting

Skills and talents: knows a great deal about Dunmer and Falmer lore.

Physical Appearance: Black hair, six foot, 230 pounds, red face paint

Eyes: Red

Build: Fairly muscular, six foot, 230 pounds

Weapons of preference: Bow, fireball, flame thrall

Clothing: steel plate, morkei mask

Magic abilities or powers: gifted in conjuration sense age 11

Mental Profile/Personality: Hate for altmer. Friendly to nords, Dunmer, and bosmer. Occasionally imperials that don't support the aldmeri dominion

Biography/Life History:
My name is Vyluun Fyr. At a young age I discovered my abilities over the school of conjuration, accidentally summoning a flame atronach that burned down a nearby forest before returning to oblivion. I was born in a village called Vvardenyl on the border of Skyrim and Morrowindn. When I was 11, the Imperial Legion attempted to seize control of my village for fear of an uprising of the local mages. My people resisted, so the Legion sent the Aldmeri Dominion to deal with us. There were only four of them, but they managed to slaughter every last Dunmer in Vvardenyl. All except me, for I conjured a flame atronach that briefly sent me to the plane of oblivion to shield me from the altmer. When I returned, I went searching for my mother fearing the worst. I did not find her, only her pendant that my father gave to her. I swore revenge on the empire, promising to destroy every last one of those that were loyal to the altmer. And so I trained. Spending weeks on end with no sleep studying the art of conjuration in the ruins of the shrine of Azura. I learned the skill of archery in order to hunt and survive. I also tampered with destruction, illusion, and restoration magic. I found them astonishingly interesting in concept, and started focussing on them aswell as conjuration. 11 years have passed sense the massacre of my village. 11 years of grueling days of constant practice of magicka. Now i am ready to hunt down the aldmeri dominion, and show no mercy for them.

Major skills- conjuration, illusion, archery.
Minor skills- destruction, heavy armor, restoration, enchanting

Posted by: King Coin Jan 31 2013, 10:29 PM

QUOTE(Vyluun Fyr (Dunmer) @ Jan 30 2013, 03:41 PM) *

Mental Profile/Personality: Hate for altmer. Friendly to nords, Dunmer, and bosmer. Occasionally imperials that don't support the aldmeri dominion

What about Khajiit and Argonians? tongue.gif Welcome to the forums by the way. I suggest you introduce yourself in the http://chorrol.com/forums/index.php?showtopic=23 smile.gif

Posted by: Grits Feb 6 2013, 08:57 PM

Welcome, Vyluun Fyr! Are we going to get to hear some more about your Dunmer? smile.gif


Here’s another one of mine.


Darnand Penoit

Breton man of Cyrodiil, born under the Apprentice. He was around 30 years old at the end of the Third Era. His Skyrim adventures take place early in the Fourth Era rather than the timeline that the games provide.

Factions and Titles: Cyrodiil Mages Guild, College of Winterhold. Darnand travels between Cyrodiil and Skyrim.

Class: Mage.

Skills: Mainly Destruction and Conjuration. There’s not a spell he can’t learn, but he is not equally skilled in all of the magical schools. He is an alchemist who is ever striving to surpass his friend Jerric. So far he has not. He is also an enthusiastic enchanter, though not all of his inventions work.

Appearance: Brown hair, hazel eyes, not much meat on him.

Weapons: Mages staff.

Apparel: Robes. No armor. Enchantments that reduce the cost of Destruction and Conjuration spells, regenerate his magicka, and resist magic to offset his Birthsign weakness.

Magic: Primarily fire attacks with a fire atronach summons. Utility spells from all schools.

Miscellaneous: Darnand hauls a fair amount of reading and writing material around with him. His first love is learning, and he can easily be tempted into adventure by the promise of discovery. Traveling with Jerric has really brought him out of his shell. With a heavily armored battlemage at his side (or slightly in front of him) he can stand and sling big fire with a smile on his face. Also in just robes he is good at sprinting away when necessary. He is quite vulnerable to attacks of all kinds. He has a solid offense with pretty much no defense at all.

Personality: Darnand is an introverted, studious sort of person. He can be irritable and tends to hyper-focus. He was brought up to be mannerly and present a good appearance, but left alone with his work he soon forgets to eat and bathe. He has affection for quite a few people and respect for even more but only a few very good friends. He has yet to discover the limit of what he will do for those who are closest to him.

Biography: Darnand was born in Chorrol, the product of an adulterous relationship between a prominent merchant and his sick wife’s nurse. The sick woman died and Darnand’s parents married before he was born, but eyebrows were raised over the affair. Darnand’s parents were killed in a carriage accident when he was a teenager. His older half-brother kicked him out of their home. Darnand behaved badly for a time and then joined the Mages Guild. In Anvil he met the battlemage Jerric. The friends have alternately followed and led one another into all kinds of trouble.

Posted by: Lady Saga Feb 8 2013, 06:28 PM

It's been awhile and I wanna still add more characters. So here's the next in line.

Name: Skankee Krahk-ho

Status:dead

Race: Dark Elf

Gender: female

Age: was a young adult

Sign: Thief / Virgo

Home: Embershard Mine. She would also 'crash' in the side room at Arcadia's Cauldron.

Spouse: none

Home Country: Cyrodiil

Faction and Rank or Guilds(if none, tell us what they do for a living): College of Winterhold

Faction Description: "Skank" joined the College of Winterhold, but mostly just to steal soul gems & other assorted items, and get better spells. She did not advance very far into the guild itself.

Class: Nightblade / Necromancer

Class Description: Skank was talented with a daggar, but not any other weapon-types. I did put some perks into 1-handed for this. She was also an amateur necromancer-in-training (see story below).

Alignment: Chaotic Evil

Dragonborn? No.

Skills and talents: One-handed, some Alchemy, Light Armor, Sneak, Thief (lockpicking), Acrobatics (TFT skill), Cooking

Physical Appearance: http://i936.photobucket.com/albums/ad208/xenaclone/SkankeeKrahk-hoinHelgenKeep.jpg Sorry that's probably one of the only images I have of her. I actually don't remember what she looked like, TBH.

Eyes: dark

Build: slender

Weapons of preference: elven daggar I believe.

Clothing: She prefered light armor. For a long time (weeks) she wore regular, unenchanted armor, and she had a terrible magicka regeneration rate because of this. I think she may have found a set of vampire armor before she died that finally fixed this. smile.gif

Miscellaneous: I had never played a Nightblade in Oblivion; the term was new to me, so how would a Nightblade fit into Skyrim? I had no idea what the hell a niightblade actually does, but the clue is in the name: "night" and "blade". Use darkness as a tool to hopefully strike with a blade. But to be honest, Skankee Krahk-ho did not use daggar sneak attacks very often. She much prefered conjuring and re-animating.

...Skank was my first Sky character who really didn't get involved with quests/doing what other people want. She could care less. She also had no desire to ride horses.

One of the most disturbing things about her happened during one of my earliest RPs: she had a habit of 'playing' with certain dead NPCs. huh.gif Sexually playing, that is. dry.gif Since this is too disgusting for me to digest, I never could write these "sessions" up fully when they happened.

Magic abilities or powers: Destruction (frost, fire, and shock), Frenzy, Raising the Dead, Summon Wolf, Summon Fire Atronach.

Mental Profile/Personality: Skankee Krahk-ho was a rather sneaky yet headstrong young dark elf. Her mind was somewhat tortured, and I'm not exactly sure why. Never got to learn why, basically.

Biography/Life History: I don't know much about her past. Skank arrived in Skyrim with a group of other mages, all of whom had evil tendencies. Their plan was to join the Mage's College in Winterhold and slowly eradicate its members one by one ("disappearing" them when the opportunities presented themselves). This plan was interrupted by another of my characters: a 'holy knight' who discovered their camp and raided it. After this, Skank and all the other mages ran and got split up. Some of them also got killed by the knight, whoever he was wink.gif.

Skankee wound up running into a cave (Helgen Keep) and hiding while some sort of commotion was going on. She then followed a couple of soldiers back outside, found Embershard Mine, and took it to be her home. The entire time Skank was alive, Embershard's bandits basically could not respawn because she was constantly in and out.

She took up a few tasks here and there, but she was my first char. who basically did not do anything to please others. She did one bandit raid for the Jarl of Whiterun, for instance, but never bothered to get paid for killing its leader. When a courier approached her with a letter inviting her to come to Falkreath (Hearthfire stuff) she crumpled it up and left it on the ground. laugh.gif

Skank wound up getting killed by Rigel Strong-Arm in Pinewatch. I considered the death "fair" (no glitches were involved, and I had done everything to prevent this death) so that was that for Skankee Krahk-ho.

Posted by: SubRosa Feb 8 2013, 06:44 PM

Is that supposed to be for Skank or Khak? blink.gif

Posted by: Lady Saga Feb 8 2013, 06:53 PM

QUOTE(SubRosa @ Feb 8 2013, 12:44 PM) *

Is that supposed to be for Skank or Khak? blink.gif


Wow, people actually read these things... lol. I'm at work and did a couple cut & pastes...and got interrupted. blink.gif I'm back now...


Posted by: flowerboom Feb 8 2013, 07:30 PM

i always struggle to make interesting chracters in skyrim ... i just find the game a lot less immersive than oblivion

i have started to play dragonborn with a nords nord, warhammer and heavy armour , it is OK but i am already missing oblivivon sad.gif

Posted by: SubRosa Feb 8 2013, 07:45 PM

QUOTE(SubRosa @ Feb 8 2013, 12:44 PM) *

Is that supposed to be for Skank or Khak? blink.gif

I always read them. I do not always comment, because I do not always know what to say. But I always read.

Posted by: Lady Saga Feb 8 2013, 10:39 PM


That's good to know. I was joking up above anyways.

flowerbloom: don't force yourself to play. nono.gif

Posted by: flowerboom Feb 9 2013, 09:50 PM

QUOTE(Lady Saga @ Feb 8 2013, 09:39 PM) *

That's good to know. I was joking up above anyways.

flowerbloom: don't force yourself to play. nono.gif



well i am enjoying it...its vanilla content , what else can i do? cmok.gif

Posted by: Lady Saga Feb 9 2013, 11:58 PM

QUOTE(flowerboom @ Feb 9 2013, 03:50 PM) *

well i am enjoying it...its vanilla content , what else can i do? cmok.gif


Hey, did you ever get that link I sent? You should be able to to put that pic of the green White Gold Tower up, assuming I sent you the right link.



Posted by: Kiln Feb 10 2013, 05:19 AM

Name: Deagan Velnas

Race: Imperial

Gender: Male

Age: 30

Sign: The Theif

Home Country: Cyrodiil

Faction and Rank or Guilds(if none, tell us what they do for a living): Assassin, unaffiliated with any major factions. Thief, affiliated with small organization of his own founding that has achieved only moderate renown.

Class: Assassin/Thief

Class Description: A genuine lowlife by trade, Deagan generally does whatever it takes to get gold out of the pockets of others and into his own.

Skills and talents: Very fast and agile on his feet. Great at speechcraft. Proficient with a dagger or short blade. Has some knowledge of local flora and can create some types of poisons. His fondness for mechanincal function has made him adequate at lockpicking. Is proficient at several things but an expert at none.

Physical Appearance: Deagan is nearly average in every way, shape, and form, which makes him an excellent assassin. His hair is an ordinary dark brown color and he constantly has a light stubble on his face. His appearance is best described as "clean but intentionally left unkept".

Eyes: Brown.

Build: Not heavy but neither is Deagan particularly light. Some lean muscle covers his body but he doesn't stand out in a crowd. His height is about average at 5' 11".

Weapons of preference: Iron daggers, iron shortswords, and bows. Usually prefers cheap and disposable weapons.

Clothing: Varies depending on location and job. Generally will attempt to blend with local population.


Mental Profile/Personality: Deagan is a heavy drinker and drug abuser in his private time. On the job he's generally stone sober. He is a pessimist in nearly every way, rarely seeing the bright side of any situation. He often uses humor and sarcasm as a defense mechanism. He is great at playing on people's personalities and can influence almost anyone given adequate time with them. Despite generally being person lax in morals, Deagan will never betray loyalties of people who have earned them. He will go to great lengths to protect those that he respects but would attempt to keep from endangering himself to do so.


Biography/Life History:
He started off as the son of an armorer. His early years were spent running errands for his mother and father. He never wanted to follow in his father's footsteps and decided to pursue his fortune through other means. He has worked briefly as a thief, a bodyguard, and an assassin. He slipped up during an assassination attempt and found himself imprisoned for several years. Through unknown means he escaped and has met up with a group of people that he once knew in his younger years, a gang of his own founding that has grown into a local thieves guild in his hometown. His future intentions are unclear but some hold to the belief that he intends to finish what he started and take out the target that he failed go kill. Those close to him believe that the vendetta he has against the mark is very personal and that he's willing to do whatever it takes to remove this person from society.

Posted by: Lopov Feb 11 2013, 06:33 PM

Here's a character that I created today and will probably be staying with him for some time.

Name: Chamany La Verden (Ch is pronounced as Sh)

Gender: Male

Race: Breton

Date of birth: 7th of Morning Star 4€164 (37 years old)

Birth-sign: The Ritual

Homeland: High Rock

Appearance: http://shrani.si/f/2y/aC/4nAoq6Og/3-at-the-bannered-mare.jpg

Background (short): Chamany La Verden was born in a wealthy, influential and aristocratic family from High Rock but he never wanted to become part of high society which he saw as hypocritical. After breaking off his engagement he travelled far away from High Rock and decided to search for his fortune elsewhere. He worked as a stable boy, blacksmith's apprentice in Orsinium, shield bearer in Hammerfell and eventually a mercenary in Cyrodiil. He was paid to accompany some renegade Nords through The Jerall Mountains to the border of Skyrim but was ambushed by the Imperial soldiers.

Personality: Since Chamany spent most of his life alone, he's very self-reliable and sometimes over confident in his abilities. He can be pompous and ostentatious on occasion - a trait which he undoubtedly inherited from his family. Still, he's a good man but has sometimes his own logic of what is good and what is wrong. Since he was migrating a lot, he dislikes attaching to someone and prefers changing location instead.

Posted by: Lady Saga Feb 11 2013, 06:55 PM

Name: Mycharonna the Ice Witch

Status:Dead

Race: Imperial

Gender: Hag

Age: About 50 (middle-aged) in Earth terms

Sign: Mage / Aquarius

Home: http://uesp.net/wiki/Skyrim:Anise%27s_Cabin

Spouse: none. She had a husband in Bruma, but he died. Which is one of the reasons she moved to Skyrim. Turns out, her husband was involved with the Dark Brotherhood during its collapse down in Cyrodiil.

Home Country: Cyrodiil. Her former home was probably Applewatch near Bruma. Or a place just like Applewatch.

Faction and Rank or Guilds(if none, tell us what they do for a living): Dark Brotherhood.

Faction Description:

Class: Ice Witch

Class Description: Mycharonna is basically a Mage who specializes in frost magics.

Alignment: Chaotic Evil

Dragonborn? No !!!!!

Skills and talents: One-handed, Light Armor, Naturalist*, Alchemy, Enchanting

*=tabletop stuff wink.gif

Physical Appearance: You mean like http://i936.photobucket.com/albums/ad208/xenaclone/Image0100_zps43800bfb.jpg

Eyes: white before becoming a vamp. Now they're red.

Build: slender. Somewhat fragile pre-vamp, but now she's stronger.

Weapons of preference: daggars of all kinds. She carries 3 or 4 enchanted daggars with her at all times.

Clothing: Mostly Necrorobes or other such witchy-looking gear. Fur boots & a variety of gauntlets (both light and heavy). She also can transform herself (shapeshift) so that she appears to wear normal middle-class clothes if she walks into a civilized area. This happens in an instant if I'm using one of Kinect's voice commands. ph34r.gif

Miscellaneous:: Mycharonna carries a book of daedra, and also a book of alchemy ingredients. She's a light reader, in other words. She does not care for money, or social status, or being politically correct. She does not ride horses.

Magic abilities or powers: Destruction (specializes in Frost, though), Frenzy, Fear, Raising the Dead, Oakflesh, Summon Fire Atronach, Shape Shifting (see above in Clothing section), plus a variety of vampire spells and powers.

Mental Profile/Personality: When I first 'met' Mycharonna the Ice Witch, I knew nothing about her. Now I realize she's probably borderline schizophrenic: she has "lucid" moments as well as "mad" ones. This is mostly due to some sort of tragedy (or tragedies) in her former life in Bruma.

Biography/Life History: Mycharonna was married to a man, and they made their home either in Applewatch or near it. Her mental health was tenuous at best, and when her husband died, she found herself alone, with nobody to comfort her. She became the "old hag" who lived a the cabin, the type of storybook character adults gossip about and children fear.

I am not sure how she got involved in magic, because she seems to have previously been a farmer, with a knowledge of various ingredients/light Alchemy. But somehow she wound up with a traveling band of rogue mages. Skankee Krahk-ho was another of these mages (see above). Their pack got split up by Lord Haaf-Mersey, my do-gooding Crusader, and Mycharonna happened to also be one of the survivors from this holy attack.

She wound up at Anise's Cabin, and initially wanted to join Anise (who has a note in her cellar claiming to want to form a coven of witches), but Anise attacked Mycharonna, so Anise had to die. indifferent.gif Mycharonna is kinda like Skank: she follows her own path, but Mycharonna will occasionally try to get involved in following a quest. But it's never for money; Mycharonna does not care for gold solely on its own; she's after the thrill.

My Ice Witch (...thought I was gonna say My Sharonna, hah? laugh.gif) recently became a vampire, and gladly so. As a milddle-aged woman completely on her own, she was starting to lose her sanity, and also starting to deal with a variety of aches and pains. She did not look forward to dying. Becoming a vampire was a quick solution to all of these problems. As a vamp, she now wanders around, exploring Skyrim and doing whatever she pleases. She looks for opportunities to screw with people's heads if she can get away with it. devilsmile.gif

2015 EDIT
: She spent much of her time with the Dark Brotherhood, and did this questline until near-completion. She wound up 'sacrificing' herself to Titus Mede II instead of killing him, and to this day, I don't even know why she decided to do this.

Posted by: flowerboom Feb 11 2013, 06:56 PM

QUOTE(Lady Saga @ Feb 9 2013, 10:58 PM) *

QUOTE(flowerboom @ Feb 9 2013, 03:50 PM) *

well i am enjoying it...its vanilla content , what else can i do? cmok.gif


Hey, did you ever get that link I sent? You should be able to to put that pic of the green White Gold Tower up, assuming I sent you the right link.



you sent me the picture but um.. no line of text i could just copy and paste wacko.gif

Im really terrible with this sort of thing , i literally spent 6 months on the other forums asking people how to use mods and the stuff they came out with bamboozled me , i literally had no idea what they were talking about . After months and months a nice simple user came up and said " i think i have the solution to your problem" and gave me a link to NMM , its probaly not ideal BUT it gets the job done and it does it well .

Yesterday me and mirocu spent what felt like half the day exchanging private messages on how to upload pictures , well he was really sweet and kind and after some extreme patience we finally managed it . Now i can take pictures of oblivion for the first time.

But your picture is bamboozling me , ill go and look at it again but for me if i cant copy/paste something i usally give up kvleft.gif ( unless , like in mirocu's case , its really well explained to me so i can actually understand what to do. )

Posted by: Lady Saga Feb 11 2013, 07:14 PM

QUOTE(flowerboom @ Feb 11 2013, 12:56 PM) *


you sent me the picture but um.. no line of text i could just copy and paste wacko.gif



You should be able to cut & paste the text. Try "quoting" your text. While you are in the quote window, the pic should appear as code.


Posted by: Lopov Feb 11 2013, 07:47 PM

I enjoyed reading about Mycharonna, Renee, her backstory is a little sad, especially after her husband died. And her appearance suits her personality very well.

Posted by: Lady Saga Feb 11 2013, 08:04 PM

QUOTE(Lopov @ Feb 11 2013, 01:47 PM) *

I enjoyed reading about Mycharonna, Renee, her backstory is a little sad, especially after her husband died. And her appearance suits her personality very well.


...and I enjoyed reading about Chamany; looking forward to some tales about him.

Mycharonna is a rather sad person for me to be with, kinda like Ann Thraxx (another char. of mine, but she's in Oblivion instead of Skyrim). But unlike Ann, Mycharonna has more of a will and means to combat her own demons, wheras Ann is only tortured by hers. But Mycharonna doesn't have the equivalent of Haldol or Thorazine or our modern meds, so she "combats her demons" by trying to mess with other people's psyches. IF she doesn't like them, that is.

Posted by: Elisabeth Hollow Feb 12 2013, 06:32 PM

IPB Image

Here we go, errbody! It's Kayla!!

The only way I could get a shot of her face was if I sent her to the face sculptor. She originally had a braid, but I cut her hair short because it is more practical for her XD the things she fights are pretty grabby. She has a scar on her left cheek from improper healing, but she is still a stone-cold fox! XD

Posted by: SubRosa Feb 12 2013, 06:57 PM

Kayla is hot! Am I guessing right from her golden skin that she is a high elf? I like scars on my characters, they add flavor to their appearance.

Posted by: Darkness Eternal Feb 12 2013, 06:58 PM

QUOTE(Elisabeth Hollow @ Feb 12 2013, 06:32 PM) *

IPB Image

Here we go, errbody! It's Kayla!!

The only way I could get a shot of her face was if I sent her to the face sculptor. She originally had a braid, but I cut her hair short because it is more practical for her XD the things she fights are pretty grabby. She has a scar on her left cheek from improper healing, but she is still a stone-cold fox! XD

http://www.youtube.com/watch?v=MBpthkOFPvA

Posted by: Elisabeth Hollow Feb 12 2013, 06:59 PM

She sure is a High Elf :] I was making her and going "Wow... she's gorgeous" lol

Posted by: mALX Feb 12 2013, 07:49 PM

*



IPB Image

Maxical




Full Name: Ma'Thjizzrini Qa (now S'Thjizzrini Qa, since she is no longer a virgin)

Nicknames/Aliases: Maxical

Sex: Female

Religion: Any god or Daedric Lord she thinks will listen when trouble hits - which ever one’s name pops into her head at the time.

Race: Khajiit

Age: Turned 21 the same year Uriel Septim was assassinated.

Day of Birth: Unknown to her* Maxical was born 3rd Era 412, the 27th of Last Seed. When she was found orphaned at age five the Legion guessed her age at 2 and listed the birthday given all beasts, making her new birthday 3rd Era 415, the 1st of Morning Star. This was the only birthday she knew till she turned 20 years old.

Birthsign: Unknown

Birthplace: Somewhere on the Septim’s Gate Pass - No man's land.

Occupation: Former Arena fighter, final rank achieved: Gladiator


Major Skills: Blade, stealth, picking locks, illusion

Minor Skills: Light armor

Maxical is small, but she is strong/agile/and athletic. She fights dirty, uses psychological warfare and anything she can get her hands on.

She trained under Alix Lencolia in Blade; the late Uriel Septim in strategic planning and espionage; and Sir Damien in espionage, infiltration, and stealth. She has worked with the Blades.

Unknown where it comes from, but she has “The gift of the voice” - untrained, so knows no thu’ums. (but her singing is known to be some form of torture to Daedra, vampires complain that their spleens nearly rupture when hearing her sing - and it hasn’t been proven, but it is rumored her singing caused the spontaneous sterilization of the rats around the Arena.



** Maxical has a magic conduction disorder that causes 100% weakness to magic and almost the complete inability to heal. It also effects her ability to aim using ranged weapons or spells (therefore she must use area spells). It also causes all her conjures to be hostile.

While the healing side of her magic is blocked, the destruction side is intensified + unstable/volatile. (more likely to blow up a building accidentally killing all in it than kill the one enemy she was aiming at).



Gear: The Honor Blade of Chorrol, un-enchanted. A silver dagger, un-enchanted.

Glass Cuirass, Spell absorption greaves, Spell absorption amulet, spell reflection shield. Springheel Jack's boots.

2 dresses, 1 red striped shirt, (1 same type gray striped shirt for pajamas, it has matching socks and panties), 1 bathing suit. 1 ancient Dunmer ring with 100% resistance to magic (Aren family crest on it), the Jewel of the Rumare (swimming underwater), 2 rings to boost her healing magic. 1 joke ring that makes people giggle hanging on a gold chain, 1 amulet of spell absorption.

2 vials vampire juices, 2 healing potions + 10 chameleon scrolls for duplicating potions when needed.


http://a3.ec-images.myspacecdn.com/images02/49/0845cac4c98d45b583febd7fd988d6ec/l.jpg


Family: Adoptive Father and mother: Alix Lencolia and S’Jirra.

Birth mother: Shivani (deceased). Former slave of the Dunmer Stronghold of Hlormaren on the Bitter Coast of Vvardenfell. Shivani and her husband S'Vandra were both freed when a man claiming to be the Nerevarine cleared the Stronghold, freeing all the slaves.

Birth father: Shivani had an affair with Ormellius Goldwine, her boss. Shivani‘s husband S'Vandra (also deceased) is not Maxical’s father.

Two best friends, Eyja and Nisaba (the Khajiit bandit by the bridge just north of Waters Edge).

Appearance: Pure white Khajiit of mixed race (Imperial and Khajiit). Red hair in ponytail, shorter than most Khajiit, (5’2” and weighing 100 pounds). Gray-green eyes depending on outfit. Small breasted/athletic build, keeps herself immaculately clean whenever possible. Does not like to smell like a cat.

Personality: A good natured prankster, naďve, not the brightest candle in the sconce brains-wise. Very quick red-headed temper, but cools down just as quickly. She is frank on speaking what is on her mind, and not always diplomatically (spontaneous blurting). Loyal. Maxical tries to be good (but doesn’t always succeed). She is not always on the right side of things, but believes strongly in whatever she does.

History: Mother Shivani and her husband S’Vandra were killed in a minotaur attack in County Skingrad when Maxical was age 5. Maxical has no memories of the attack or any moment of her life prior to it.

At that same time and vicinity, a centuries long feud had heated up and was raging between three ancient vampires (Greywyn Blenwyth, the necromancer Dagoth-Malan, and his cohort Movarth Piquine).

At the center of the feud was Amiela, a 137 year old vampire who had died a century ago (but the wars being fought over her continued on for possession of her soul). The soul was stolen and through necromancy was hidden inside 5 year old Maxical.

Maxical was dropped off at the Legion Office in the Imperial City, and later moved to an orphanage for the un-adoptable. Because of her tiny size and odd appearance, they labeled her “Unknown albino beast,” guessed her age to be 2 years old. Maxical spoke little Cyrodiilic, and because they couldn’t understand her name (Ma'Thjizzrini Qa) they listed her name as “Maxical.”

4 years later Alix Lencolia and S’Jirra applied to adopt her. Before the paperwork went through, Fathis Aren came to the orphanage to chose a student for a scholarship at the Arcane. Maxical was chosen.

Before the adoption was finalized Dagoth-Malan came to the orphanage to kidnap young girls to “farm” and discovered the soul of Amiela was hidden inside Maxical.

Because of Maxical’s pending adoption and the scholarship, people would notice if she disappeared. Malan instead planted a post-hypnotic command to come to him when she turned 20 (not knowing her age was wrong).

The adoption was approved. 5 years later Maxical started her scholarship at the Arcane. After nearly destroying it they pushed her out the door almost 6 years later. Due to the extraordinary damages she caused at the Arcane that Fathis Aren paid, (and out of schoolgirl crush/love for him) Maxical vowed her virginity to Fathis (but he never came for it). Oh, that didn’t sound good, lol.

Unbeknownst to anyone at the time, Janus Hassildor had Fathis under a spell, which is why he wasn‘t going near Maxical. (since he had hopped on board everything that walked prior to that).


Everyone thought she was 17 years old, but Maxical actually turned 20 that year. She joined the Arena and married Gils (the Blue Team Gladiator) in a country ceremony. Because there were no witnesses it was not considered legal, but despite this Gils taught her the sacred Dunmer mysteries (breaking Dunmer law). Since her virginity was promised to Fathis, she remained a virgin.

Unbeknownst to anyone, Malan had used mind control on Gils to make him marry Maxical, wanting to steal Gils' sacred Dunmer mysteries that would be unlocked in marriage.


The day before war broke out Fathis married Maxical, invalidating her marriage to Gils. Then Fathis left her at the altar (and untouched). She had nowhere to go but back to Gils. They almost mated, but before the act could be completed Azura sealed Maxical to Gils, binding her to him for life.

Azura placed the binding seal on Maxical’s tongue. (Azura’s seal = moonsugar when her mate is present, an excruciating burning in his absence. Only an ancient vampire’s presence or the drinking of vampire juices interferes with the seal and stops the pain).

Dagoth-Malan started an uprising and the vampire war broke out the next day. Fathis was thought to be dead. (Malan has Fathis in his dungeon, Fathis is a vampire now). Gils did die, but not before Malan took his soul.

Malan erased Maxical‘s memory of Gils’ death, told her Gils abandoned her and defected with Captain Renault (who Malan actually killed).

After manipulating Maxical to a mentally weak state, Dagoth-Malan performed necromancy on Maxical to raise Amiela’s soul inside her - planned for Amiela to take over Maxical’s body permanently. Through willpower Maxical was able to fight off Amiela from taking her body.

Malan impersonated Janus Hassildor (using illusion magic), kidnapped Maxical and used her virgin blood against Fathis to swear his soul over to Malan. Malan took his soul, Fathis is now a thrall. Malan then took Maxical’s virginity.

Malan pretended to be a Dunmer Arbiter and held the power of that office over Maxical for her illegal marriage to Gils and illegal knowledge of the sacred Dunmer mysteries (to control her).

Malan also put his nature inside Maxical, pretending to make her his chosen. (also to control her) - continuing to try to get Amiela to take over Maxical‘s body.

With the help of Malan's nature, Maxical threatened to eliminate Amiela permanently. Scared of losing Amiela, Malan performed necromancy on Maxical while she slept and removed Amiela's soul permanently from her.

Maxical learned that her extraordinary Blade skills belonged to Amiela, not herself. She lost that ability with the soul. Maxical was left not knowing what parts of her personality had ever been her own (and which had been Amiela all along).

Since then Maxical has been alternately trying to kill Malan or hiding from him. Right now she is hiding from him.


*

Posted by: Elisabeth Hollow Feb 12 2013, 07:59 PM

YAY MAXICAL!!!

Posted by: King Of Beasts Feb 12 2013, 11:21 PM

QUOTE(Elisabeth Hollow @ Feb 12 2013, 09:32 AM) *

IPB Image

Here we go, errbody! It's Kayla!!

The only way I could get a shot of her face was if I sent her to the face sculptor. She originally had a braid, but I cut her hair short because it is more practical for her XD the things she fights are pretty grabby. She has a scar on her left cheek from improper healing, but she is still a stone-cold fox! XD


She looks very cheerful laugh.gif

Posted by: mALX Feb 12 2013, 11:30 PM

I don't know why I pictured Kayla looking like Nerussa from Weye in Oblivion, (but with red hair). Huh!

Posted by: Elisabeth Hollow Feb 12 2013, 11:39 PM

QUOTE(King Of Beasts @ Feb 12 2013, 04:21 PM) *

QUOTE(Elisabeth Hollow @ Feb 12 2013, 09:32 AM) *

IPB Image

Here we go, errbody! It's Kayla!!

The only way I could get a shot of her face was if I sent her to the face sculptor. She originally had a braid, but I cut her hair short because it is more practical for her XD the things she fights are pretty grabby. She has a scar on her left cheek from improper healing, but she is still a stone-cold fox! XD


She looks very cheerful laugh.gif

WELL, it IS Kayla, lol

Posted by: King Of Beasts Feb 12 2013, 11:45 PM

Her pissed look doesn't compare to http://postimage.org/image/h8455sc7z/ though rollinglaugh.gif

Posted by: Lady Saga Feb 14 2013, 01:49 PM

QUOTE(Elisabeth Hollow @ Feb 12 2013, 05:39 PM) *

WELL, it IS Kayla, lol


I am realizing how Kayla looks like a sister to your profile pic. Same coloring, similar expression. Good job with that!


Posted by: Captain Hammer Feb 16 2013, 10:47 AM

Sorry, but I'm doing machine upgrades right now, so Skyrim and Oblivion are now located only on my Steam account.

Name: Angus MacThurrin, Ysmir Strundu'ul, Dovahsebrom

Race: Breton (half-breed, Breton mother, Nord father)

Gender: Male

Age: 25

Sign: Atronach (Skyrim, assume born during Sun's Dusk for story elements)

Home Country: Born in Cyrodiil, raised in Solitude, then Northpoint.

Faction and Rank or Guilds: Member Ex-Officio of the College of Winterhold. Member-Emeritus of the Companions. Rose through the ranks during respective crises, resigned positions with the selection of proper, more suited candidates. Associated with the Dawnguard. Student of the Masters of the Voice, the Greybeards of High Hrothgar.

Faction Description: Trained and served with distinction as both a mage and soldier-for-hire. Combined the training for good use when learning to hunt and kill vampires. Regularly and frequently spends time hunting down monsters and criminals for the Companions, finding and neutralizing magical anomalies created due to events involving the Collegium, as well as participating in regular extermination missions for the Dawnguard. These are side-jobs. Primary effort has been spent maintaining peace in Skyrim, suppressing the Civil War, and above all else, hunting down and eliminating Thalmor operatives in the province of Skyrim.

Class: Battle Mage

Class Description: Heavily armored, shielded, and armed, capable of using melee combat skills as well as proximity- and distance-based arcane attack. Favors extensive defensive load-out with a mentality of "Your rage is your own undoing."

Skills and talents: Heavy armor, One handed (sword), Block and Smithing in the Martial field. Alteration, Restoration, Destruction and Enchanting in the Arcane field. Trained in other skills, favors mix-and-match talents (perks that do not require matching set pieces) for the anticipated situation. Relies heavily on blocking, wards, sword-work, and killer lightning spells.

Physical Appearance: Big, broad, and agile. He's over six feet and weighs close to 250 lbs. Scarring from foolish/reckless behavior has been kept to a fortunate minimum. Heritage from both sides of his family shows: he has grey eyes resembling clouds and dark blond hair accurately described as 'strawberry blond'. Swinging a shield and sword has given him seemingly oversized shoulders and upper back, but he's not going to win a competition for having the prettiest body. Maybe if the judges liked a man with a short, full beard and body hair to match.

Eyes: Storm grey. It's easier to see the blue under sunlight or white light, but torches and arcane lamps tend to wash the color and leave his irises looking like "a dense as wool fog."

Build: Fighter. Thicker than a sprinter, thinner and more streamlined than a backwoods wrestler.

Weapons of preference: Custom enchanted longsword (fire and shock damage) and mace (shock and soul trap). Carries a couple of daggers as well, for those times when dealing with an opposing battlemage that knows what he's doing. Carries Auriel's Bow, but uses archery less emphatically than others.

Clothing: Armor. Custom enchanted Daedric plate with school-reduction and magicka regeneration-boosting enchantments. Will wear Dragon armor (plate or scale) for situation dependent occasions. Uses Spellbreaker, exhaustively so. Wears appropriate silk and cloth padding under armor (silk is good for reducing the risks posed by the occasional arrow that hits him), and has wool and leather garments for any necessary public functions (hidden chain backing a must).

Miscellaneous: Fully realized Dragonborn. Thu'um Master.

Magic abilities or powers: Master of Alteration, Restoartion, and Destruction. Able to absorb bloody near any arcane attack thrown at him, not bothered by the arrows he can block with his shield. Likes to take it and throw it back, usually in the form of Lightning Storm, cast long, cast hard, and cast often. Uses appropriate Shouts in combat, preferring Slow Time to out hack and slash anything with a weapon, Storm Call for opposing mages, and Become Ethereal just to taunt archers whilst closing on them. If busy or pre-occupied, just whistles up Odahviing or Durnehviir to deal with the issue.

Mental Profile/Personality: Centered. Between the raw emotion of passion and the resolute determination of duty, there lies the serenity of purpose. Between the madness of dominating control and burden of submissive acceptance, there lies the tranquility of inevitable victory. The indecisive individual cannot decide on the action to accomplish anything. The overbearing tyrant finds control slipping through his fingers the more he clenches his fists. The unyielding martyr loses sight of the deeper reason to act. The carefree pixie sees no change of anything for the better.

The wise masters not the world, but himself. In doing so, he turns the world's pressures back against themselves, and breaks the bonds that would tether him. The wise asks himself "Why?", and knows his purpose is examined, and worthwhile.

Biography/Life History: Angus was born Sun's Dusk 08, 4E 175. It was nine months and a day after the signing of the White Gold Concordant, and Angus's father took his family from Bruma County north to the family's farm in Solitude. Still, things were difficult for Thurrin Frost-Roar, and so he agreed to take his wife and young son to Northpoint, where his wife had been raised and where a dissatisfied former soldier could find work. Things went well there. But Thurrin remembered killing Aldmeri elves on the Red Ring. And Thurrin taught his son the lessons any Son of Skyrim should know. And Thurrin reminded Angus, that the Concordant was not the ending of the Great War, but the first thrust of the dagger of the next conflict. Thurrin taught his son caution and care. But all the caution in Tamriel cannot slow the passage of time. All the care in Tamriel cannot prevent an old soldier from losing his hearing. And all the dooms and fates of Tamriel must be accounted and reckoned.

So when a troll gets too close to a fifty year old man in the forests of Northpoint, a man with a slow ankle and an old hip injury, Sovngarde cannot be held at bay.

Angus buried his father. His mother was in tears, but Angus could not stay. Bretons lived longer than Nords, everybody knew that. Even at fifty, his mother was technically just shy of middle age. And so, when Meghain took her sister's advice and began going to services at the Temple of Dibella, Angus packed his possessions, and journeyed to the land of his birth.

Cyrodiil was not what he expected. His father told him of the destruction wrought during the war. But his father also told him of the resilience of the Imperial province. The industry of its inhabitants. It was lacking when Angus arrived.

So Angus realized it wasn't Cyrodiil where he was supposed to make himself. His father's homeland beckoned. Another Son of Skyrim had to go home.

Fate, it seems, enjoys the irony that threads coincidence. Helgen was a terrible place to receive a welcome. Dragons were worse.

There was one part that puzzled Angus when he escaped Helgen with a Stormcloak rebel. That dragon, it was...speaking. He didn't understand it, but the noises were patterned, and there was something behind it.

Learning that he could use Thu'um was frightening. Being enveloped by flaming energy at the death of a dragon was terrifying. Hearing the world shake, and finding out that it was the Greybeards of High Hrothgar that wanted to speak to him, was an inconceivable horror.

To learn that he was Dovahkiin? Dragon, made flesh in human form, rather than wyrm? Discovering his grasp of the Thu'um made it easier. Finding battle kin in the Companions and learning not to fear, but to wonder at the unknown with the College of Winterhold made him realize what it was he fought to preserve. The Thieves had no use of him. His machinations against their crime lords would eventually come to fruition. His dealings with the Dark Brotherhood, less so.

It started simply enough. Rumors of a child trying to perform the Black Sacrament. A visit in good faith to try to sort him out. Learning of a great injustice being perpetrated by a truly horrendous monster. An attempt to show the misguided child a different way. A better way. Why did the old woman insist on getting violent? Angus did not even draw steel. She kept trying to hit him. He pushed her away. She tripped. She fell. She did not rise. The orphans jumped for joy. Had she really been that terrible a person?

The guards listened. The Jarl judged. "Justified force during investigation by a ranking member of the Companions." Charges not even recorded. And a letter, with a note, and a hand print. "We Know."

They found him. They brought him somewhere, and told him nobody left until somebody died. Three victims, waiting for one to be chosen. One assassin, sitting on a piece of furniture. Nobody left until somebody died. No bargaining. No threatening, at least none that Astrid would take. Kill or be killed. Nobody leaves until somebody dies. Who? It was Angus's choice. Right, Left, middle, what did it matter? Nobody leaves until somebody dies. Who to choose? Who to kill? Somebody dies. Anybody? Anybody in the room? Astrid!

She should not have underestimated a Dragonborn. She was slow. Oh, she was fast, for a mortal. She was not Dov. She was not of the nature of Akatosh. Time was not a plaything for her. Angus had no such limitations. And after her, her "family." It was a bloody night. But it wasn't enough.

Alduin was fought. First winning, then retreating, then finally losing. Sovngarde made him see the reward that waited, if he proved continually worthy. Allies, fellow Dov, were found, for aid in battle and instruction in Thu'um.

Angus returned triumphant. Meanwhile, Tamriel mourned, as an emperor had died. The Dark Brotherhood couldn't follow a man to a warrior's paradise. They chose the next best thing.

The Civil War had been halted. It threatened to flare up again. Nobody claimed the Jagged Crown. Nobody could. Angus had agreed to retrieve it, but realized that Ulfric could not have it. Nor could Elisif. He left it at High Hrothgar. The Greybeards understood. It was appropriate. The Blades couldn't be trusted. They had forgotten humility in his presence. It was a lesson badly needed. But he was not the one to teach it to them. Insubordination could not be turned to open hostility. They were left alone, and kept alone, that events would pass them by. Without a Dragonborn, and without a welcoming Empire, they would be forced to change themselves. Or die.

A vampire tried to blot out Magnus, spelling the end of life. He was stopped, killed by the very weapon he thought would deliver him a final victory. It wasn't a victory for him.

A predecessor, tyrant, monster, one that had lost control over himself tried to come back. He too, was killed. Betrayal begat betrayal. No tears were shed.

Skuldafn was revisited. Inhabited. Fortified. None but a Dovah could find it. Other Dov heard Angus's Thu'um. Some challenged. Most were beaten and gave in. Some would not give in. They were consumed. A few chose to master themselves, as the ancient brother of their race on the Throat of the World had done. The old wyrm gained a few more disciples. Most agreed to serve the strongest among themselves. That it was a man was not at issue.

Conflicts were stopped. Battles prevented. Parties of Thalmor Justicars and their ilk were hunted down and slaughtered, their grisly remains a testament that could not be traced to the man that left them. Behind the scenes, several Jarls rose or fell (and one was deposed in one city only to be placed in charge of another). A friend who had served well was evaluated. From Skuldafn, Angus looked out over all of Skyrim. He would place the Jagged Crown on the head of the man most worthy of wearing it, and dare any to oppose him. Ulfric and Elisif would be surprised when they realized they were each alone. It was a start.

From the Throat of the World, Angus looked over all of Tamriel. He meditated. He knew what would come next. His mother's homeland would follow Skyrim's lead. Two provinces, and with them, two thirds of the Elder Council. Angus looked south. He would be tried. They would fall. He could raise armies. So could they. He had an air force of dragons. They did not. The Thalmor would lose.

He breathed, and looked south. His seat was there, waiting. Waiting for him to come. Waiting for him to take it. The Ruby Throne. The Seat of Sundered Kings.

For the first time since the Septim Dynasty, a Dragonborn Emperor of Tamriel would reign.

What to do during the interim. Talos worship was illegal, but people would not respect that. They wanted their gods. But how does one suppress the worship of a deity so much like yourself without drawing backlash? He didn't want to join the Church of the Nine Divines, or the Church of the Eight Divines. It was, in a sense, a feeling of inevitability. He would take the Ruby Throne. And then, when he died, it would not be the Church of the Nine that he joined.

He would join the Pantheon.

Posted by: Lopov Apr 4 2013, 11:33 PM

Introducing my new character, an Argonian nicknamed Red Archer, doing what he knows the best.

http://shrani.si/f/2W/13X/35BujXTS/6-duel-with-torturer-1.jpg
http://shrani.si/f/y/DJ/4DAa6O8U/7-duel-with-torturer-2.jpg
http://shrani.si/f/1k/qr/3HM2a8Pz/8-duel-with-torturer-3.jpg

The other stuff about him can be read in Fan Fic.


Posted by: King Of Beasts Apr 4 2013, 11:38 PM

QUOTE(Lopov @ Apr 4 2013, 02:33 PM) *

Introducing my new character, an Argonian nicknamed Red Archer, doing what he knows the best.

http://shrani.si/f/2W/13X/35BujXTS/6-duel-with-torturer-1.jpg
http://shrani.si/f/y/DJ/4DAa6O8U/7-duel-with-torturer-2.jpg
http://shrani.si/f/1k/qr/3HM2a8Pz/8-duel-with-torturer-3.jpg

The other stuff about him can be read in Fan Fic.


Nice screens!

And Red Archer looks cool!

Posted by: Elisabeth Hollow Apr 5 2013, 06:13 AM

QUOTE(Lady Saga @ Feb 14 2013, 07:49 AM) *

QUOTE(Elisabeth Hollow @ Feb 12 2013, 05:39 PM) *

WELL, it IS Kayla, lol


I am realizing how Kayla looks like a sister to your profile pic. Same coloring, similar expression. Good job with that!

Holy...I never realized that...

Posted by: King Of Beasts Apr 5 2013, 06:48 AM

QUOTE(Elisabeth Hollow @ Apr 4 2013, 09:13 PM) *

QUOTE(Lady Saga @ Feb 14 2013, 07:49 AM) *

QUOTE(Elisabeth Hollow @ Feb 12 2013, 05:39 PM) *

WELL, it IS Kayla, lol


I am realizing how Kayla looks like a sister to your profile pic. Same coloring, similar expression. Good job with that!

Holy...I never realized that...


That terrifying WTH moment when you realize you look like your video game character rollinglaugh.gif

Posted by: Elisabeth Hollow Apr 5 2013, 06:59 AM

QUOTE(King Of Beasts @ Apr 5 2013, 12:48 AM) *

QUOTE(Elisabeth Hollow @ Apr 4 2013, 09:13 PM) *

QUOTE(Lady Saga @ Feb 14 2013, 07:49 AM) *

QUOTE(Elisabeth Hollow @ Feb 12 2013, 05:39 PM) *

WELL, it IS Kayla, lol


I am realizing how Kayla looks like a sister to your profile pic. Same coloring, similar expression. Good job with that!

Holy...I never realized that...


That terrifying WTH moment when you realize you look like your video game character rollinglaugh.gif

I would make a hot Altmer.

Posted by: King Of Beasts Apr 5 2013, 07:01 AM

QUOTE
I would make a hot Altmer.


blink.gif

Make me feel short by being very tall, why don't you dry.gif

Posted by: Lopov Apr 5 2013, 09:22 AM

QUOTE(King Of Beasts @ Apr 5 2013, 12:38 AM) *

Nice screens!

And Red Archer looks cool!


Thanks!

Posted by: Renee Gade IV Apr 6 2013, 01:24 AM

QUOTE(Lopov @ Apr 4 2013, 06:33 PM) *

http://shrani.si/f/2W/13X/35BujXTS/6-duel-with-torturer-1.jpg


WHOA! That's so bad ass'd!

QUOTE(Elisabeth Hollow @ Apr 5 2013, 01:13 AM) *


Holy...I never realized that...


Yes, this is very true. I just looked at Kayla and (you?) again. hehe.gif Not exactly twins, but ya'll look related or something. Or maybe you have both been to the same salon.

Posted by: PhonAntiPhon Apr 6 2013, 02:51 PM

You all know I can never resist threads like this...
Here she is in http://i.imgur.com/ec2SQjc.jpg.
Here she is in http://i.imgur.com/WPDBlMk.jpg.
--
Briefly, and generally...
...She's a Bosmer, from Valenwood but brought up in Skyrim, before moving away in her late teens; she's now 30.
Since then she's journeyed all over, never staying anywhere for too long.
She's been a thief, an assassin, a burglar. If a town has an underbelly she's seen it.
She has enough emotional baggage to fill several houses and she's been the ruin of, and been ruined by, more than one partner.
She has a thing about Khajiits and Women, not necessarily in that order and not necessarily separately either.
She has a burgeoning addiction to Skooma and beer, she's unreliable and untrustworthy, arrogant, selfish, impetuous and fey - and those are just her good points.
She hates and loves herself in equal measure. Outwardly she pretends not to care though but inwardly, increasingly, she's come to realise what she is but the path she's on seems to have no turnings...
--
In Cyrodiil?
the only province where she even vaguely feels "at home", she rents a shack in Bravil, and another on the waterfront of the Imperial City - they are a mess.
She used to have some fine houses, but that seems a very long time ago; things were different then...
...curiously she's become quite religious, when it suits her.
--
In Skyrim?
Well... twice now she has been wrenched from Cyrodiil and thrust back into Skyrim, into a body and mind that is both her and not her. Leagues and leagues, and years - (though this she does not realise), away from her home and what she knows.
Niamh as she exists in Skyrim is a feral, wild creature, a Wild Elf in it's truest meaning. Random, Murderous, Hating and Hateful. Unable to leave, and unwilling to stay, she's all the bad bits of her incarnation in Cyrodiil but with the volume turned Way Up.
All she can do is fight to survive and hope to return or be returned, but live with the fear that she could be stuck in Skyrim for the rest of her life. Which could be a very long time indeed, or very very brief.
Weapons and a little jewellery are her only possessions and all that she wears, that and the dirt and filth and grease of her environment. Possessed of an ill temper and a woeful lack of personal hygiene, she's not exactly pleasant to be around - (although that's not to say that she doesn't have her moments, even she gets lonely sometimes...)
--
Other stuff?
She eats only fish, fruit, and vegetables; and surprisingly has a very soft spot for small animals, of whom she is very protective indeed.

Posted by: Elisabeth Hollow Apr 6 2013, 04:12 PM

QUOTE(Renee Gade IV @ Apr 5 2013, 07:24 PM) *


QUOTE(Elisabeth Hollow @ Apr 5 2013, 01:13 AM) *


Holy...I never realized that...


Yes, this is very true. I just looked at Kayla and (you?) again. hehe.gif Not exactly twins, but ya'll look related or something. Or maybe you have both been to the same salon.

I took the picture of myself when I was about 17 or 18, and hadn't even LOOKED at it for a year before making Kayla. I think most of my characters look similar... Yeesh. Here I was trying to be different and just make a non-scowly character lol

Posted by: Renee Gade IV Apr 6 2013, 05:55 PM

LOl "non scowly" laugh.gif I know what you mean!

Phon, your portfolio there cracked me up. All this heavy [censored] bout Niamh and then it ends with this...

QUOTE(PhonAntiPhon @ Apr 6 2013, 09:51 AM) *

Other stuff?
She eats only fish, fruit, and vegetables; and surprisingly has a very soft spot for small animals, of whom she is very protective indeed.


hehe.gif


Posted by: PhonAntiPhon Apr 6 2013, 09:42 PM

QUOTE(Renee Gade IV @ Apr 6 2013, 04:55 PM) *

LOl "non scowly" laugh.gif I know what you mean!

Phon, your portfolio there cracked me up. All this heavy [censored] bout Niamh and then it ends with this...

QUOTE(PhonAntiPhon @ Apr 6 2013, 09:51 AM) *

Other stuff?
She eats only fish, fruit, and vegetables; and surprisingly has a very soft spot for small animals, of whom she is very protective indeed.


hehe.gif

smile.gif Seriously, that is all true.

Posted by: Renee Gade IV Apr 6 2013, 10:30 PM

QUOTE(PhonAntiPhon @ Apr 6 2013, 04:42 PM) *

smile.gif Seriously, that is all true.


Oh I believe it. huh.gif


Posted by: Lopov Apr 7 2013, 11:21 PM

One of my latest characters in Skyrim is also Tamala.

Full name: Tamala Christophe

Race: Redguard

Imaginary class: Thief

http://shrani.si/f/1H/xc/49NLrkC1/4-tamala.jpg

Short backstory:

Tamala Christophe is a 29-year-old thief from the Imperial City. She hails from notorious Christophe family, whose members were always associated with the Thieves Guild. One of the most prominent members of her family was Armand Christophe who was 200 years ago one of a chosen doyens of the legendary Gray Fox!

Tamala's mother was a psychic but died because of the disease when Tamala was but a child and thus she was raised by her mother's brother - uncle Royer. Royer taught Tamala in the arts of stealth and they were traveling across Cyrodiil and made a living as the thieves.

After Royer became ill in 4€ 200, they returned to the capital and Tamala took care of him. On his deathbed he begged Tamala to leave Cyrodiil because Thalmor and Imperial soldiers were at a war with the Thieves Guild and many high-ranking members were already exposed and executed. He wanted her to leave the country and find her fortune in another Thieves Guild of which he knew - the one in Skyrim.

Royer also revealed her an old secret... apparently her mother who was a psychic, foresaw Tamala's destiny to be fulfilled in Skyrim. He didn't know anything else about it but he begged Tamala to follow her mother's vision and travel north to unveil her destiny.

Tamala promised uncle Royer to head north but she was convinced that he made the whole story about her mother's vision up because he wanted her to start a new life somewhere far away from the Imperial City. After he passed away, Tamala Christope headed for Skyrim and was caught by Imperial soldiers as she was illegally trying to cross the border.

--------------------------------------------

Her backstory is a bit longer than that, but I guess that's enough for an introduction.

Posted by: Lopov Apr 22 2013, 01:25 PM

Ever since Tamala Christophe died in a fight with a Sabre Cat, I'm rolling with a new character.

Race: Breton

Real name: unknown to anyone, except to him and his distant family

Nickname: Corcaigh

Age: 42

Home town & country: Daggerfall, High Rock

Class: Freelance mercenary (that's how he calls himself)

Alignment: Chaotic Neutral

Dragonborn: Yes! (he doesn't know it yet)

Primary skills: Archery, Light Armor, One Handed and Conjuration to minor extent

Primary weapons: Bow, sword, dagger

Physical appearance: http://shrani.si/f/K/5u/TofgaA9/8-cooking.jpg & http://shrani.si/f/3F/fc/ePM4WcH/1/16-bloody-breton.jpg are worth more than words.

Personality / Habits : carefree, unconcerned about the future, unpredictable, somewhat selfish, owes no allegiance to anyone, drifts from place to place, likes lasses, strong beverages, meat (baked or raw) and making a fool out of patriots... Corcaigh's not evil but not even particularly good, he follows his own moral compass and is prone to changing sides. For instance, he may ally himself with The Legion as long as there's a benefit in it but he may betray them in the next second if he has a good enough reason. Another example is that he mocks The Nine Divines but uses altars nonethless when in a need of healing.

Short backstory: Corcaigh was born in a noble family from Daggerfall but since he didn't see himself spending his entire life among the haughty nobility of High Rock, he left at a young age and made a living as a mercenary. He travelled across High Rock, Hammerfell and Cyrodiil before arriving to Skyrim which he decided to travel to upon hearing the news of the civil war. Corcaigh knows that mercenaries are sought in these times and he's prepared to offer his services to the highest bidder. It is suspected that he fathered a few children across Tamriel, probably with tavern wenches.

Posted by: Renee Gade IV Apr 22 2013, 10:37 PM

This is how I pictured Corcaigh, in your screenshots. Those pics are pretty much how I've been visualizing him.

I have a new character idea brewing up, and this will finally be a Dragonborn. Yeah...'cause now that I've had a taste of the Main Quest & Civil War (and Uber Kness is gone) I want more of these quest lines.


Posted by: Acadian Apr 23 2013, 12:12 AM

Lopov, farewell to Tamala. sad.gif

But a hearty welcome to the roguish Corcaigh! goodjob.gif

Posted by: Lopov Apr 23 2013, 09:12 AM

QUOTE(Renee Gade IV @ Apr 22 2013, 11:37 PM) *

This is how I pictured Corcaigh, in your screenshots. Those pics are pretty much how I've been visualizing him.

Really? Nice, that makes me happy. goodjob.gif

QUOTE(Acadian @ Apr 23 2013, 01:12 AM) *

Lopov, farewell to Tamala. sad.gif
But a hearty welcome to the roguish Corcaigh! goodjob.gif

Her premature death was caused by her lack of combat skills because she was focused only on Stealth. And also because of too slow fingers of her creator who was too late to give her a healing potion. tongue.gif I'm sure Corcaigh will last longer.

Posted by: SilenceFalls Jun 12 2013, 01:18 AM


Character Sheet(doesn't have to be the exact same as below):

Name: Silas Le Muir

Race: Breton

Gender: Male

Age: Mid-to-late Thirties

Sign: The Thief

Home Country: Cyrodiil

Faction and Rank or Guilds: Thieves' Guild, Blackcap.

Faction Description: Organized Crime.

Class: Nightblade technically, thinks of himself more as a Thief.

Class Description: From the UESP:

Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents.

Skills and talents:

Major Skills:
Mysticism
Illusion
Alteration
Sneak
Short Blade

Minor Skills:
Light Armor
Unarmored
Destruction
Marksman
Security

Physical Appearance: Shoulder-length black hair, stubble, taciturn expression.

Eyes:Blue

Build: Slight.

Weapons of preference: Knives. Thrown or wielded.

Clothing: Common, doesn't make it a habit to stand out.

Magic abilities or powers:Many. Uses Colleges of Illusion, Mysticism, and Alteration to cast spells to benefit his circumstances. Knows a few destruction spells to round out ranged attacks. Born under sign of Thief that grants him above-average thieving skills as well.

Mental Profile/Personality: Everything is a game. The law is only enforceable at sword-point, and freedom can be bought as well as earned. The thrill of the steal can be worth more than the haul. If it can be taken, it probably should be. Live with no fear, or live like you were already dead.

Biography/Life History:Generally unknown. His name may not even be Silas Le Muir. He is the best damn thief in Cyrodiil, and likely many surrounding provinces. Even if he's the only one making the claim.

Posted by: Renee Gade IV Nov 22 2013, 12:12 AM

http://s936.photobucket.com/user/xenaclone/media/034a6ab1-a5ea-4242-900c-8f20b0798791_zps48d09f49.jpg.html


Name: Master Baytor

Status: Active

Race: High Elf

Gender: Male

Age: Young Adult (I forget how to calculate Elven ages, and seem to have lost the D&D book that calculates this sort of stuff.

Sign: Mage / Scorpio

Home: None, as of yet.

Spouse: none

Home Country: Summerset Isle

Faction and Rank or Guilds(if none, tell us what they do for a living): Thalmor Agent

Faction Description: Master Baytor is an employee for the Thalmor who shall be cross-managing his time directly with the Imperial Legions.

Class: Spellsword

Class Description: MB prefers dual-wielding swords (or a sword/dagger combination) and is also proficient with many types of magic. So far, I don't see him eschewing very many magical spells.

Alignment: Lawful Evil

Dragonborn? Yes.

Skills and talents: Sword & knife-play, Conjuration, Necromancy, Destruction, some Illusion, some Alteration. Although he will use Restoration, I won't put a lot of perks into this area. Tabletop skills include: Literacy, Charisma (Speechcraft), Courtly Graces (the ability to kiss some royal ass, RP-wise), and Scholar (this includes the ability for me to 'cheat' with UESP and Wiki sites; I like to think that he already knows a lot things, especially about government, history, and certain people, that I don't know).

Physical Appearance: http://i936.photobucket.com/albums/ad208/xenaclone/Master_Baytor_zps53e92a3d.jpg.

Eyes: Green

Build: Slender

Weapons of preference: Swords

Clothing: Light armor, robes, and clothing.

Miscellaneous: Master Baytor took part in the invasion of the Imperial City during the Great War. After the White Gold Concordat was signed, he dwelt here for several years, becoming accustomed to an easy way of life near the top. His title ("Master") has something to do with his position in life, although at this writing I'm not sure what this might be. MB moved to Skyrim once the Civil War started up north, hoping to aid the Empire, but due to a mix-up he wound up getting captured, and then branded as a traitor. When the events at Helgen took place, Master Baytor followed XXXX to Riverwood, and decided that despite the previous events, he will still support the Empire whole-heartedly.

Master Baytor prefers the finer things in life, and abhors stupidity, poverty, and 'lesser' people.

..more to come...

Posted by: SubRosa Nov 22 2013, 12:20 AM

I am still rolling over his name! laugh.gif

Posted by: Rohirrim Nov 22 2013, 12:26 AM

GAAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!! biggrin.gif biggrin.gif biggrin.gif biggrin.gif

Posted by: Darkness Eternal Nov 22 2013, 03:56 AM

Priceless. Haha. I had a kick out of this one laugh.gif

Posted by: Renee Gade IV Nov 22 2013, 10:21 PM

Awesome, I'm glad you see the humor behind it all. smile.gif Sometimes I get on the fence whether or not I should share stuff, whether I've gone too far or something.

I did not intend to make my new Altmer a "goldenrod", but check him out. He certainly lives up to the Cyodillic racial slur: gold hair, and gold skin.

Posted by: Lopov Dec 14 2013, 11:36 PM

Name: http://shrani.si/f/x/H/1YFHd3GM/unnamed1.jpg <--- click

Race: Redguard

Gender: Male

Age: 44

Sign: The Lord

Home Country: Hammerfell

Faction and Rank or Guilds: none yet

Class: Battlemage (custom)

Class Description: Able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier.

Weapons of preference: Axe and only axe.

Clothing: Heavy armor, combined with cloaks / capes / hoods.

Skills: Magical (Alteration, Conjuration, Destruction) Combat (Block, Heavy Armor, One-Handed)

Intelligence: highly intelligent

Physical Appearance: Muscular & bald.

Voice: deep

Way of talking: slow and deliberate

Dragonborn: Yes.

Alignment: Chaotic Neutral

Biography / Life History: not much about his youth is known, he became famous in the war between the Aldmeri Dominion and Hammerfell, his deadly spells and bloody axe slaughtered a lot of Thalmor. After the war he became a wanderer, traveling all across Tamriel, saving several people from their demise while enforcing his own law upon them, violently dealing with anyone that dared to oppose him. Occasionally he served as an advisor to certain nobles and other figures of importance. Syris is often seen as a controversial figure, on one hand efficient and highly sought, on the other hand brutal and fearsome, he places his own welfare above anything else and follows his own moral compass.

Reasons for coming to Skyrim: being an avid scholar, Syris' intention was to travel to the fabulous College of Winterhold, to learn new magical knowledge. Unfortunately, he was captured by the Imperial soldiers and barely escaped an execution in Helgen.

Future plans: vengeful and resentful, Syris' primary goal is to enact his revenge upon Tullius. He won't stop until he'll make the Imperial Commander bleed to death. He's thinking about joining the Stormcloaks, not to help the Nords, but merely to ruin Tullius' plans and punish him. Once he finds about his Dragonborn abilites, his story may take another turn.

Posted by: Lady Saga Dec 15 2013, 10:49 AM

I hope my Mister Master Baytor never crosses path with your Thalmor-killing Redguard, sir!

Posted by: PhonAntiPhon Mar 7 2014, 07:07 PM

...

Posted by: PhonAntiPhon Mar 8 2014, 05:15 PM

Meet http://i.imgur.com/axeOzNZ.png, she's a Bosmer.
She's 173 years old and right now she feels every single one of those years and more.
Let me tell you what I know about her, although it's only really a brief sketch - (I'll fill in the gaps as I get to know her story):

She was born the youngest of six into a dirt-poor family grubbing an existence from the land in a tiny hamlet just east of Arenthia not far from the southern borders of Cyrodiil.
When she was six her father died of what we here would call TB and her mother was left to raise the children as best she could, but ultimately as these things do it all went wrong, and with her mother's downward spiral into Skooma-addled prostitution and crime culuminating in her being thrown into Arenthia's dungeons, the family was sundered and Eilidh then aged just 17 and with her family scattered, set off to seek her fortune.

Over the next few decades, as far as I can tell, she worked amongst other things as a maidservant and housekeeper, was a petty thief and ran with a gang of "enforcers" - (the details of which she has never told me). In time this led to a job as a weapons and drugs runner across the border into Elsweyr and from there, once the Great Clan Wars started in 4E 111, her 83rd summer, she became a mercenary and served with great distinction in, and commanding in one case, the militia armies of 2 of the Great Tribes of Valenwood.
Following the end of the conflict some 6 years later she stayed on as Commander of The House Militia and Personal Bodyguard of and to the ultimate victor of the aforementioned battles. In this position she enjoyed high status and the utmost respect, sharing not only the ear of her lord but also his bed - (behind the back of his wife and his "official" mistress) - everything unravelled however when she fell pregnant, much to his horror.

Unable to kill her he had her banished from his House and chased from his lands into the deep forests, where in the fullness of time she gave birth to a son; an event which she greeted with joy, something bright in the darkening fortunes of her life.

Word, however, had got out of the lord's dalliance and his wife and his mistress, having "dealt" with him, sent men after Eilidh.
They found her eventually some 4 months later, coming on her unawares in a cave by a rockpool at the head of a waterfall deep in the forest where she had made a home. surprised, woken from sleep and disoriented, she tried to flee with her son but in the confusion dropped him into the pool.
Horrified she threw herself in after him, unheeding of her attackers. Her desparate attempt at a rescue was all in vain however as both she and the child were swept over the rim of the pool and into the raging waters below.

I don't know a lot about what happened to her after that but I do know that it was for a long time the cause of a great darkness in her life, during which she wandered through both Elsweyr and Cyrodiil.
Sometime in 4E 160, when she would have been 132 she resurfaces in records held in Lleyawiin, having been arrested for turning tricks, public inebriation, and committing various acts of petty criminality.
Upon her release she headed north and crossed the border into Skyrim. There is some evidence to show that during her time in Cyrodiil and certainly during the period she spent in Skyrim she was engaged as a mercenary once again, although this time with a ruthlessness and lack of thought for her own safety far surpassing that of her former reputation.

++++

During the early stages of the struggles with the Stormcloaks - (4E 201) - the Imperial forces, namely the Fourth Legion under General Tullius, began a pogrom aimed at removing the percieved Elven "threat" from the province of Skyrim.
This was directed largely at the Bosmeri, under the excuse that they were both cannibalistic and the devourers of the children of innocent Nords. The accusations as such did not stick but the fragile trust built up between the incipient Elven population and the indiginous nords was severely damaged.
This was enough for Tullius and all the excuse he needed to send out men to round up every Bosmer he could find and inflict his own "Final Solution" upon them.
He employed Helgen as the hub for his activities and used it as a holding station for both elves and their sympathisers. Indeed, It was during a sweep of the area around the Helgen Camp by his troops that Eilidh MacAuley was discovered and brought into the base.

It was there also that, irrevocably, her life changed as a result of one bored and inebriated Imperial Trooper and the Very Bad Thing that he did.

At the same time, Tullius' captains had discovered that Eilidh had been in the past a mercenary for hire; subsequently she was sentenced to death as a threat to the Empire. Dragged before the Captain of The guard, still weak from both her imprisonment and her recent violent ordeal, she was in no fit state to defend herself and had indeed resigned herself to execution when, incredibly, salvation arrived in the form of both a winged and fire-breathing creature and a bluff Stormcloak by the name of Ralof.
The former distracted her captors, and the latter outright rescued and guided her to safety.

++++

Whatever Ralof may have thought to gain from her in return for his aid was rendered void by the story Eilidh had to tell, hard-eyed and monotone, crouched just within the cave exit to provincial Skyrim; the sounds of destruction still clear and very much present above them.
taking pity upon her he directed her to a contact he had in the town of Falkreath who might, or might not, know of the Helgen-based Legion's movements.
Of course, with the dragon attack there could be no guarantees and given the fact that she had clearly seen her attacker hightail it from the compound as soon the dragon closed in - (his face would be forever ingrained upon her memory) - there was little chance of her finding the information she sought in the town, still it was a lead that was better than nothing.

Her son had been taken and those responaible would pay for sure but this imperial, he had delivered her the ultimate insult; a violation of both herself and the beliefs of her people; besides, that which is taken by force can never be owned and must be avenged.
He would pay. She would find him and he would pay; her Lord, his wife, and his mistress would then pay as well, for what they did - the loss of her son still weighed heavily upon her down through all the long years since that night at the cave and the events that took place there.

++++

She has nothing but time.

Posted by: Vital Apr 27 2014, 02:13 AM

Name: http://imgur.com/WyYbEc9 (Click for image)

Race: Dunmer

Gender: Male

Age: 56 (late 20s - early 30s in human years)

Sign: Atronach

Home Country: Born and raised in Cyrodiil

Home: Honeyside in Riften, building Lakeview Manor

Spouse: Jenassa

Children: Yes, Lucia, by accident!!!!

Faction and Rank or Guilds(if none, tell us what they do for a living): Honorary member of College of Winterhold due to being Dragonborn (has not and will not do any quests for them), otherwise he's just an adventurer/ranger....

Faction Description: When Ravos needed an elder scroll to heal the time wound on the throat of the world and learn the shout 'dragonrend', developed by the ancient nords to combat Aldiun, he was advised to visit the College of Winterhold to see if they knew where an elder scroll may be found. Usually only members of the college are allowed within, but as the dragonborn Ravos was allowed access to the college and its resources.

As an adventurer Ravos travels across Skyrim delving into ancient ruins and fighting hordes of bandits. He accepts all sorts of jobs from the people of Skyrim, often doubling as a courier or mercenary. As a ranger he spends much time in the wilderness living off the land. He only harms nature when it is necessary for his survival or the safety of others. He mainly patrols the roads and the areas around settlements to make sure these areas are safe.

Class: Ranger

Class Description: Basically the same as the scout class from Oblivion, Rangers are talented marksmen and hunters, they are also adept with the sword and/or axe. They can use the powers of alchemy and restoration (healing spells only) to aid them in combat and also in survival. A ranger knows which plants he can eat when food is running low and which plants to avoid. Rangers are also relatively talented smiths; knowing how to maintain their weapons and armour when in the wilderness is a must. They prefer light armour, particularly furs and leather, as this is the most suited for their lifestyle. Rangers will utilise more protective light armours such as elven and glass if necessary. A ranger can travel both by foot and horseback, each having its advantages and disadvantages. They are excellent pathfinders and often travel through rugged terrain, which can be easier on foot. However they also spend a lot of time away from civilisation and having a horse allows them to carry more supplies and generally makes for a more comfortable journey. Ravos generally uses horses as they are an important part of his background. Rangers can pass through the wilderness almost unseen and ambush any ill-doers, however they do not have the same stealth abilities of a thief. (No sneaking indoors/in confined areas) Rangers are not bound by the law, they follow the principles of Kynareth and their own beliefs, however this usually is aligned with the law.

Alignment: Neutral Good

Dragonborn: Yes

Skills and talents: Marksmanship, dual-wielding swords, hunting, alchemy, horseback combat (particularly archery), survival in the wilderness.

Physical Appearance: Rugged. Ravos wears his ash black hair in a typical elven mane, he rarely shaves and will often have a small beard. His skin is the common bluey-grey tone of many dunmer. His face is dirty and scarred from a life spent in the wilderness. His nose is crooked, no doubt from being broken on several occasions.

Eyes: Crimson

Build: Standing at about 5'11 tall, Ravos is average weight (weight slider in the middle) but well built, particularly in the upper body. His arms and chest are particularly strong and muscular from years of using a bow and sword. He has quite broad shoulders and his whole body shows the signs of a life of hunting and adventuring. His body is definitely well built and toned but more like an athlete than a model or bodybuilder.

Weapons of preference: Uses a bow from a distance, in melee he'll dual-wield swords...

Clothing: Will often wear his fur and leather armour around town, otherwise any simple, lower class clothing.

Miscellaneous: Despite having little interest in magic or the scholarly arts, Ravos is an avid reader and book collector and has a fascination for the dwemer. He keeps at least one copy of each book he finds in his travels and is currently assembling a library in Lakeview manor. Has a deep hatred for all daedra.

Magic abilities or powers: Is a talented healer and alchemist. Although he is skilled in restoration he only uses spells that heal. Born under the Atronach, Ravos has an innate talent for magic but he is yet to explore it.

Mental Profile/Personality: Ravos is generally kind and caring. He does almost everything with good intentions and often looks out for others more than himself. He is, however, quite shy and can come off as aloof. He is not a sharp tongued rogue and often gives people a bad first impression. Once they get to know him though they will see that he is simply socially awkward. He also has no racial identity, he was raised by Imperials in a very imperial way but he knows he is a dunmer and his true parents were dunmer (explained below). He is strong-willed and determined and once he sets his mind on something he will do everything he can to get it done. He has a strong fighting spirit and will not stand for injustice. He makes friends as easily as he makes enemies, and he has a fair share of friends.


Biography/Life History: Ravos' mother Aranesi and his father Veldryn lived happily in Narsis before the eruption of the Red Mountain. They were young (for dunmer) and Veldryn had recently made his fortune from a life as a hunter and mercenary on Vvardenfell. He retired early and the two moved to Narsis where Aranesi ran a small alchemy shop. They lived like most normal post-nerevarine dunmer, worshipping the Reclamations and otherwise going about life as usual. When the Red Mountain erupted and the Argonians invaded they were amongst the last to flee, determined their talents could be put to use in the defence of their homeland. When they heard of the slaughter in Tear and other southern settlements they realised hope was lost and left Morrowind.

Surviving the ash, the Argonians and the treacherous journey through the Valus mountains, Veldryn contracted Bone Break Fever while fighting a bear in the woods of Eastern Cheydinhal county. Normally Anaresi would be able to cure the disease easily but she had already used up all her potions to help the other refugees and with limited knowledge of Cyrodiil's plants she couldn't heal him. Unable to go any further, the two were taken in by a family of Imperial horse breeders. With the help of the Imperials Anaresi nursed Veldryn back to health within a few months, however they decided not to follow their initial plan of setting up another shop in Cheydinhal and instead remained with the Imperials to repay their debt.

The years passed and Anaresi and Veldryn's lives almost returned to normal. They built their own dwelling within the small community of horse breeders and found their talents were more than useful for the villagers. Veldryn, with his extensive skill and experience in combat, was able to defend the village against any and all raiders and Anaresi became a renowned healer throughout the settlement and all the other villages around it. More refugees settled in the community and more people travelled to the village in need of a healer and soon the community truly began to thrive. The breeders were even able to purchase a few of the prestigious black horses and attracted more business. The black horses and sick travellers that came to the town were prime target for brigands though and despite the town's success Veldryn's role as its protector became even harder. He had taught a few of the villagers to fight but most of the men were labourers, not warriors.

Sometime in early 4e 145 Anaresi fell pregnant, the baby's name was to be Ravos. Around this time the town was experiencing particularly severe raids from a nearby band of brigands. Unbeknownst to them, Molag Bal's champion had set up his residence near the village. Ravos was born on the 26th of Sun's Dusk, 4e 145, Anaresi died during childbirth. Not long after Ravos had been born, an ageing Veldryn led a party of townsfolk out to fight the brigands. The party disappeared for 6 months and in that time the raids stopped. Finally a lone member of Veldryn's party returned and told the townsfolk what happened. Veldryn had defeated the brigands with the aid of Boethiah but had then been double crossed by the daedra and slaughtered himself. This has given Ravos a deep hatred and mistrust for all daedra.

Ravos was put in the care of Pallia, an Imperial woman and Anaresi's greatest friend, and her family. With the loss of Veldryn and Anaresi nearly all the dunmer left the town. Pallia tried her best to raise Ravos as a dunmer, but knew little of their customs except what Anaresi had taught her. Ravos showed many of the talents of his parents. He quickly learnt to hunt and even fight, he also had a natural ability for alchemy and healing and took on much of his parents' work. As he grew up Ravos learnt many of the skills that would come to benefit him later in life. He also showed great magical prowess, however this was not fostered by his Imperial parents who had little knowledge the arcane. Pallia taught Ravos to read and write, as she had been taught by Anaresi and Iniel, her husband, taught him about horses and the villager's work.

Ravos grew up with the Imperials, but soon he stopped ageing, as all mer do. When he was 30, and still a young mer, Pallia died. Ravos left the village not long after, unable to watch humans come and go as his parents did; he had loved Pallia almost as his own mother. He found work as a smalltime mercenary and hunter in Cheydinhal, but he could never cope with the seeing those around him die. By 4e 180 Ravos had lived through the Great War and seen everything that was wrong with life in Tamriel. He became increasingly negative about his life and even contemplated suicide. Around this time he met a wandering priest of Kynareth; a ranger. Ravos left his established life as a mercenary in Cheydinhal behind and took to Cyrodiil's wilderness, using his talents to help others.

The years passed and in 4e 194 Ravos entered the Emperor's games archery tournament. He had neglected the games for years despite being encouraged by countless people, however he was in the Imperial City at the time of the games and gave it a go. He finished 4th overall despite having no formal training and only a low quality hunting bow. At the games he attracted the attention of a band of mercenaries that valued the same skills as the rangers. He was initially reluctant to leave his solitary life behind but the mercenaries offered him companionship, quality weapons and supplies and most importantly, the adventure he lived for.

Ravos spent 6 years with the mercenaries and learnt much. He became one of the group's leaders and travelled across Cyrodiil, High Rock, Skyrim and even Hammerfell with them. In 4e 201 the group split up on the border of Cyrodiil and Skyrim after an unsuccessful job. Ravos headed north back into Skyrim, with a desire for even more adventure. He spent about 6 months based in Darkwater Crossing as a hunter in Eastmarch's volcanic tundra. He had travelled more and met many people and now desired to learn more of his race, the dunmer. Eastmarch was possibly the best place to do this without venturing into Morrowind. One day while he was hunting near Darkwater Crossing he was caught in an Imperial ambush and taken to Helgen with the Stormcloak prisoners and well... you know the rest.

Ravos soon after discovered he's the dragonborn and since then has slowly begun the quest to defeat Alduin. He continues to live as a ranger and mastering the voice and living in Skyrim has helped him to grow closer to Kyne. He has learnt much of his identity as a dunmer and the problems that face his people. In less than a year in Skyrim he has changed and learnt nearly as much as he has in the rest of his life. He has yet to truly defeat Alduin and once he has done that he still has to investigate these rumours of a 'true dragonborn' and the vampire menace.


Posted by: Lopov Apr 27 2014, 08:35 AM

Very good, Vital, I enjoyed reading about Ravos, especially his detailed backstory. He's been through a lot but it seems that there's even more ahead of him.

Posted by: Vital Apr 27 2014, 09:12 AM

QUOTE(Lopov @ Apr 27 2014, 05:35 PM) *

Very good, Vital, I enjoyed reading about Ravos, especially his detailed backstory. He's been through a lot but it seems that there's even more ahead of him.

Thanks smile.gif

Yes he's definitely been through a lot. Glad you liked the backstory. I knew most of Ravos' past but had never put it together fully. It turned out much longer than I thought tongue.gif

Posted by: Giedrius911G Jun 21 2014, 09:58 AM

http://postimg.org/image/jhvb3ja8n/full/
http://postimg.org/image/wbtcwvno7/full/
http://postimg.org/image/wnat9n447/full

Posted by: Acadian Jun 21 2014, 02:27 PM

Giedrius - nice to see you back! A hard-drinking Argoinian adventurer! biggrin.gif

Posted by: Giedrius911G Jun 21 2014, 07:53 PM

It's good to be back, brother.smile.gif
http://postimg.org/image/5jo0hfz6f/full/
http://postimg.org/image/cbefkao5z/
http://postimg.org/image/5h44ulviv/full/
http://postimg.org/image/ubnmoogd3/full/
http://postimg.org/image/bzwz7j7pz/full/
About my character. I'm an argonian in skyrim. The name's Suir-Deig. I'm wild argonian, who doesn't know sh... about hist past, and the only thing I need is a good drink.
I drink everywhere when I get a chance. I'm very helpful towards everyone, and helping every npc if he needs it. I never refuse a reward tho.
I play my character with slower timescale, more realistic. I have turned off fast travel. And I'm using eating and drinking, sleeping mod. I don't mod my game so much, so it's enough.

Posted by: Vital Jun 30 2014, 12:05 PM

You alcoholic Argonian adventurer sounds fun Giedrius! tongue.gif


Posted by: SubRosa Dec 23 2014, 01:39 AM

I just did a google image search on arming swords, and Le Chevalier D'Eon http://chorrol.com/forums/index.php?s=&showtopic=5128&view=findpost&p=148370 came up on the first page! biggrin.gif

Posted by: Acadian Dec 23 2014, 02:55 AM

QUOTE(SubRosa @ Dec 22 2014, 04:39 PM) *

I just did a google image search on arming swords, and Le Chevalier D'Eon http://chorrol.com/forums/index.php?s=&showtopic=5128&view=findpost&p=148370 came up on the first page! biggrin.gif


How neat! You go, D'Eon! biggrin.gif

Posted by: Renee Gade IV Dec 27 2014, 03:37 AM

Name: Nassqa

Status: Active

Race: Akaviri

Gender: Male

Age: 33

Sign: Lady / Capricorn

Home: None, as of yet.

Spouse: none

Home Country: continent of Akavir

Faction and Rank or Guilds(if none, tell us what they do for a living): None officially. Unofficially he is a miner.

Faction Description: Nassqa mines ores, sells some of them in villages.

Class: Monk

Class Description: Nassqa lives by his wits and his spiritual beliefs. He may be religious, I'm not sure, but he's definitely spiritual. I also chose "Monk" for his class via Skyrim Character Overhaul, so he has some of the Oblivion Monk skills: Sneak, Lockpicking, Marksman, Alteration, Block, and (I think) Restoration and Blunt.

Alignment: Chaotic Neutral.

Dragonborn? Nassqa is not the Dragonborn. tongue.gif

Skills and talents: Sneak, Mining, Restoration, Blade, Horsemanship, Swimming, Running

Physical Appearance: http://i.imgur.com/v2uSFxu.png.

Eyes: Black

Build: Lithe and slender.

Weapons of preference: Currently he dual-wields daggars and has a bow. I want to look for some more exotic weapons via mods in the future. Nunchcks? Throwing stars? Naginata? smile.gif We shall see.

Clothing: Ordinary lower-class clothing with some armor pieces thrown in here and there. He's mostly light armor, though.

Miscellaneous: A friend of mine from High School created a character long ago called Nasqa. I added an extra 'S' to his name. Nasqa was part of our long-lasting table-top gaming campaign, and the lead figure of him showed a guy wielding nunchucks, so we figured he is probably Oriental. Asian. Nasqa was good with healing, sneaking, and was very alert. He had several skills like Alertness and Acute Hearing, and the phrase we used to say was "Nasqa never sleeps," because it was nearly impossible for an enemy to ambush him.

I decided to create a Skyrim version of Nasqa as my first PC character. Some people say that the Akaviri race is closest to Asian, and some others disagree with this. Whatever. UESP's lore page on Akavir says all the men on the continent of Akavir got 'eaten' by some sort of vampiric serpent. Whatever. I've always wanted to create an Asian character in Oblivion and Skyrim, but the FaceGen background just isn't there in the vanilla game. So I found a mod called Akaviri Japanese Race, and voila. Finally got what I wanted. smile.gif

Nassqa has arrived to Skyrim from the continent of Akavir. He is primarily interested in mining ores, selling them, and living off the land in this way. He may wind up getting into smithing too, who knows? I don't really see him doing any quests though. We shall see.

Posted by: Acadian Dec 27 2014, 03:49 AM

Welcome to Nassqa! Have fun, Renee. smile.gif

Posted by: SubRosa Dec 27 2014, 03:58 AM

Welcome Nas! He needs a pair of http://www.imfdb.org/wiki/Beretta_92F#Beretta_92F.2FFS, like http://www.filmsmasharchives.com/musicvideo.php?vid=7d500b70c. And don't forget to leave an extra pair in the flower pots... biggrin.gif

Posted by: Renee Gade IV Dec 27 2014, 04:04 AM

Thanks Acadian. biggrin.gif I'm grinning like a fiend as I've been gaming with him.

QUOTE(SubRosa @ Dec 26 2014, 09:58 PM) *

Welcome Nas! He needs a pair of http://www.imfdb.org/wiki/Beretta_92F#Beretta_92F.2FFS, like http://www.filmsmasharchives.com/musicvideo.php?vid=7d500b70c. And don't forget to leave an extra pair in the flower pots... biggrin.gif

I was thinking laser beams and some frickin' land-sharks


Posted by: SubRosa Dec 27 2014, 04:15 AM

Seriously though, since Nas is an Akaviri, I found I liked these Akaviri-flavored mods:

http://www.nexusmods.com/skyrim/mods/15955

http://www.nexusmods.com/skyrim/mods/7618

I used them for my character http://i.imgur.com/P7UhpzQ.jpg, who was my attempt at an Asian character.

Posted by: Renee Gade IV Dec 28 2014, 02:29 AM

QUOTE(SubRosa @ Dec 26 2014, 10:15 PM) *

Seriously though, since Nas is an Akaviri, I found I liked these Akaviri-flavored mods:

http://www.nexusmods.com/skyrim/mods/15955

http://www.nexusmods.com/skyrim/mods/7618

I used them for my character http://i.imgur.com/P7UhpzQ.jpg, who was my attempt at an Asian character.

WHOA WHOA WAHO thank you thank you thank you!!! biggrin.gif


Posted by: Lopov Dec 28 2014, 05:03 PM

Welcome, Nassqua! Good to finally read about you after listening about you for so long. tongue.gif

QUOTE
Horsemanship, Swimming, Running

Old-school! goodjob.gif

Chaotic Neutral characters are fun to play, I'm looking forward to his adventurezzz.

Posted by: Renee Gade IV Jan 18 2015, 02:57 PM

Name: Claire Voyance the Cleric from Chorrol

Status: Active

Race: Imperial

Gender: Female

Age: 23-ish (when I restarted her game in 2021)

Sign: Ritual / Capricorn

Home: Breezehome, in Whiterun

Spouse: none.

Home Country: Cyrodiil

Faction and Rank or Guilds(if none, tell us what they do for a living)
: Companions, though she's just a member. Also, Civil War on the Imperials' side.

Faction Description: Claire is a cleric, and in table-gaming terms, she is not a primary fighting character. Therefore, she would be the type who travels with somebody else who is better at combat than she is. This is why she joined Companions. It's an easy way to get somebody to travel with her. Long story short: she's not going to really become a full Companion, attain the rank of Harbinger, and so on.

She is a 'nurse' on the Imperials' side of the Civil War. Oftentimes, she is not on the very front ranks of combat.

Class: Cleric

Class Description: Clerics in the tablegames were usually secondary characters who healed up the rest of the party, kept them going. They could also revive the dead, if they were of a high-enough level.

Alignment: Neutral Good with Lawful tendencies.

Dragonborn? ... Claire is not the Dragonborn. nono.gif

Skills and talents: Majors = One-handed (Axe/Mace 2), Block (1), Restoration, Alteration, Speech, Light Armor.
Minors = Cooking (1), Courtly Graces (1), Horsemanship (2), Smithing (2), Warrior (2)

Spells: Clairvoyance (0), Healing (self, and others 0), Light (1), Shield (1), Turn Undead (0)

Physical Appearance: http://i.imgur.com/x8T8uIr.png?1. And here she is http://i.imgur.com/GHI2AZH.png?1.

Eyes: Imperial Blue

Build: Firm, muscular, and slender

Weapons of preference: Maces and axes. For some reason clerics often go for Blunt weapons.

Clothing: Only when not on adventures / quests. She has no particular preference for lower or upper-class duds.

Miscellaneous: Nassqa is primarily a passive guy, and I need to get my dumbed-down Skyrim action fix! viking.gif Just kidding. Claire Voyance the first (on Xbox) was created so I could get used to Skyrim back in 2012. She was non DiD, and so the new Claire will also be non dead-is-dead.

She has clairvoyant abilities, which means she has the ability to see future events. Claire's abilities will give her extra-sensory perception which most of my other characters do not have.

I restarted her game in January 2021, and since Sir Vyvoor (Stormcloaks) managed to defeat the Imperials first, I used the console to SetStage Claire's game with Skyrim's official "fail" stage. Because of this, The Civil War is over in Claire's game, with an official failure status, as far as the game is concerned.


Backstory & Main Story: Claire moved to Cyrodiil mainly to assist the Imperials against the Stormcloaks as a sort of 'nurse'. She did the entire Civil War, up to the final fight for Windhelm. Since the Imperials failed to defeat the Stormcloaks in my gameworld, Claire is now looking for other things to do. I am thinking she'll do random side quests and also join the Vigilants of Stendarr.


Posted by: Acadian Jan 18 2015, 04:21 PM

Welcome to Claire! Loved the alliteration in her intro paragraph of Claire the Cleric from Chorrol.

The idea of her as a support character is exactly how you get around the main quest. Get her a Dragonborn companion and have the two of them do the main quest - pretending that her 'follower' is the DB and Claire is just the sidekick. That is exactly what Buffy did in OB with Sir Mazoga and I'm sure that your fertile imagination can ensure it is not a bridge too far. If Buffy ever does the Sky MQ, she'll go the same route. Buffy's more of a Gabrielle than a Xena, so that is why your thinking regarding Claire rings familiar for me.

I think good candidates for the Dragonborn could be Mjoll (my fave), Farkas/Vilkas, Lydia or Erik the Hoe Pusher. Anyone who can lift heavy stuff and hit hard. tongue.gif

Good luck and keep us posted.

Posted by: Lopov Jan 18 2015, 11:21 PM

Good to see Claire back on PC! She has a kind look and shouldn't have troubles working as a nurse. Very creative idea, that she won't be on the front lines but instead a healer. smile.gif

BTW, Acadian, I had no idea that you actually did the MQ with Mazoga (and Buffy), I thought that you advanced the MQ with the console. Always good to read something new. wink.gif

Posted by: Lopov Feb 22 2015, 07:45 PM

Name: Aard

Race: Nord

Age: 37

Home Town & Country: Cheydinhal, Cyrodiil

Home in Skyrim: officially none but he moved in to abandoned Hjerim after disposing of the Butcher.

Family: has a daughter that lives in the Imperial City

Love interest: Muiri (lover)

Factions and Rank or Guilds: Dark Brotherhood

Class: Rogue

Secondary class: Assassin

Alignment: Evil

Dragonborn? No

Skills and talents: Light Armor, Pickpocket, One-Handed, Sneak

Physical Appearance: http://shrani.najdi.si/?3b/J4/3QuOzFZI/8-with-the-lantern.jpg

Eyes: Yes, he has eyes. Blue but because of unhealthy life he has bloodshot eyes.

Build: Average

Weapons of preference: Mehrunes Razor in right hand and another dagger in his left hand

Clothing: light armor

Miscellanous: Aard is a troublemaker from Cyrodiil. Be it extortions, kidnappings, larcenies and murders, Aard is used to them all though he doesn't kill people out of pure lust, there has to be a motive for his actions, whether personal or in gold. He's addicted to alcohol and skooma.

Posted by: Acadian Feb 22 2015, 09:12 PM

Lopov, nice to get some more background on Aard. goodjob.gif

Posted by: ghastley Feb 22 2015, 11:34 PM

Another character who started off as a test character, but wouldn't behave.

Name: Ina

Race: Whatever Diablita is. We never found out, but assume it's some kind of elf. The game treats her as a High Elf.

Age: Early twenties. Not that it means much for long-lived elves.

Origins: Born in High Rock, heard that grandma had gone to Skyrim and was beating up dragons, so she followed.

Family: Grandmother was http://ghastley.org/Skyrim/images/DiablitaPortrait1.jpg, and her daughter http://ghastley.org/Skyrim/images/ElysPortrait1.jpg was her mother. Her father was a Dunmer, and she has darker skin from that side. No tail, either.

Factions: Became Archmage of the College of Winterhold just because she liked the look of http://ghastley.org/Skyrim/images/InaPortrait.jpg, and didn't like Ancano. Weird, because about the only spell she uses is healing.

Class: Punk, which is probably the opposite of class.

Skills: Two-handed (axe) and Smithing. Improves her axe at every opportunity, and has enchanted it with Fiery Soul Trap.

Dragonborn: No. That was grandma.

Eyes: Yellow

Skin: Dark red

Build: Slender, but stronger than she looks.

Horns: Not as large as grandma's or ma's, but still growing.

Clothing: Amulet of the Archmage, and not much else. Believes that the best defense is an overwhelming offence, and doesn't even use mage armor spells.

She has http://ghastley.org/skyrim/images/ina_erik_windstad.jpg at her back, and has made him a suit of ebony, tempered up to Legendary. She's built homes at Lakeview and Windstad, but not constructed the Orc stronghold she was meant to.

Posted by: mALX Feb 22 2015, 11:47 PM



Nice character, Ghastley!


Posted by: Lopov Feb 28 2015, 05:51 PM

I like Ina's motivation as to why she became the Arch-Mage. Her class, if it can be called a class, is unique as well.

Lol @ the Horns description!

Posted by: Renee Mar 1 2015, 02:36 PM

Erik the Slayer is an awesome companion, imo. It's neat that we get to help somebody who has a dream become who he wants to be.


Posted by: Destri Melarg Mar 2 2015, 07:50 PM

So many great characters (Thor a'Zeane Renee? rollinglaugh.gif )! Kudos to you all for giving me such a fun read! Here's hoping I can return the favor:

What is your name?
I am Sir Rugrat gro-Shurgak.
And you are indeed an orc?
Is that not oblivious? I would think that your eyes would provide an advocate answer to that quarry.
I suppose I should not even bother asking your gender.
My wealth is not under investiture, is it?
It is not.
Then I would refract from such questions.
I shall. Where were you born?
I was an infect at the time, so I do not remember. I would assuage on a bed.
I meant what country?
Oh. Cyrodiil, I believe.
You are not sure?
I am not. The circumcision surmounting my birth are mischeivious.
I see. Do you have any family?
I am the illiterate son of Lord Rugdumph gro-Shurgak of the Rugdumph Estate near Cheydinhal. I also have a half-sister named Rogbut, and a loving spout named Mazoga.
I find it surprising that the son of a lord would be illiterate.
Why? Lords have children outside the bonds of parsimony all the time.
You mean illegitimate?
Is that not what I said?
Um, yes...I suppose you did. Do you belong to any factions or guilds? And what rank do you hold therein?
I am the Grand Champion of the Arena, and a Knight of the White Stallion.
And what is your class?
Another oblivious question! My father is a lord. Can you not see a proud arithmetic when one stands before you?
I don’t mean the class you were born into. I mean your trade.
I see. You should really make a better effront to clarion your inquisitories. As I stated imperviously, I am an arena champion and a knight. I would think my trade is self-reverent.
Apologies. I shall strive to be more clear in the future. You certainly have the stature and bearing of a warrior.
Thank you.
What is your weapon of choice?
Volendrung. I was forced to surrogate it before I entranced the room.
And Volundrung is...
My weapon!
What manner of weapon is it, Sir Rugrat?
A big weapon... with a handle!
All right. Your current residence?
About one spell of every four.
No, I mean where do you live?
Mazoga and I currency habilitate in the White Stallion Lodge, outside the city of Leyawiin.
We spoke of class earlier. As a warrior do you have any thoughts on the other classes?
Thoughts?
Yes. What is your opinion of the stealthy classes, for example?
I have met a few I would consider honorific but, for the most part, I bereave them to be cowers. One should be willing to enrage in battle for what one wants.
What are your views on magic?
In the right hands I bereave it to be an indigestible tool. Unflatulantly I find it to be amused by the wrong sort of people. Necrologers and other oderous sorts.
Do you posses any magical ability yourself?
No, I have Volendrung.

Posted by: mALX Mar 3 2015, 01:00 AM



laugh.gif


Posted by: Renee Mar 3 2015, 02:27 PM

That's awesome, Destri! Love the way you handled this.

I might actually steal this idea for my next character; it'll totally fit his introduction

QUOTE
Mazoga and I currency habilitate in the White Stallion Lodge, outside the city of Leyawiin.


laugh.gif rollinglaugh.gif laugh.gif rollinglaugh.gif

Posted by: Acadian Mar 3 2015, 04:44 PM

Ghastley - Great to learn more of the Diablita line - Ina in this case. goodjob.gif

Destri - An engaging interview with the eloquent Sir Rugrat! tongue.gif

Posted by: Lopov Mar 3 2015, 10:43 PM

Destri, I had a good laugh when reading the interview with Sir Rugrat gro-Shurgak. This is my favorite part:

I was an infect at the time, so I do not remember. I would assuage on a bed.

Posted by: Renee Mar 5 2015, 10:09 PM

Name: http://i.imgur.com/GCsfsuf.png?1

Created: 4:40 PM, March 5th, 2015

Status: Active

Race: Breton

Gender: Male

Age: 66

Sign: Mage / Pisces

Home: Mage's College or Winterhold, though he was originally from Cyrodiil

Spouse: none.

Home Country: Cyrodiil

Faction and Rank or Guilds(if none, tell us what they do for a living)
: Mage's College, Arch Mage

Faction Description:

Class: Mage

Class Description:

Alignment: Chaotic Good

Dragonborn? ... The White Wizard is not the Dragonborn nono.gif

Skills and talents: Majors = Conjuration, Destruction, Alteration, Illusion, Restoration, Enchanting, Alchemy

..........................Minors = Horsemanship, Cooking, One-handed, Light Armor, Sneak

Spells:

Physical Appearance: Virtually an albino without red eyes. I went for everything as white as can be. I added a mod simply called Beards which gives him a beard which was in the vanilla game's coding, but not available without mods.

Eyes: Yes his eyes are kinda white, too.

Build: Like a beanpole. Skinny as can be. TWW watches his carbs apparently.

Weapons of preference: Daggars, staves

Clothing: robes

Miscellaneous: The White Wizard came to Skyrim from Cyrodiil as a beggar. He arrived with a group of others who either perished, got lost, or got captured, he's not sure. His memory blanked out, and he found himself on snowy land (in the beginning of his game), unsure where he was. Luckily, he could see the College of Winterhold located in the distance.

(We got lucky here. I used a random Alternate Start for his game, we got lucky he actually wound up near enough to the College to see the place! )

He made his way to the College, and initially played his part as a beggar in Winterhold, asking for coin and such. But this didn't last long. He was soon indoctrinated into the College, where he plans to broaden his magical horizons.

From this point on, he pretty much followed the main Mage's College quest, with not many deviations.

Posted by: Lopov Mar 5 2015, 11:14 PM

Pics or it didn't happen! bigsmile.gif

Nice to see another wizard on board! Will he do the CoW questline? Is he somehow related to the Grey Wizard from Cyrodiil?

Posted by: Darkness Eternal Mar 6 2015, 02:15 AM

Great characters! Wow!

Gotta do some reading.

Posted by: Renee Mar 6 2015, 02:19 PM

Yah, this is an interesting thread to read, DE. biggrin.gif Fun to read.

Lol you got me, Lopov. I took a lot of pixies with my new one, but haven't finished fleshing him out yet. You will see when I post some of those pics.

Yes, he is derived from the Grey Wizard somehow. He is not related to him, since TGW never bore children, but I believe he will be some sort of apprentice's son of the Grey Wizard. To be honest, I was really craving to create another pure mage type, and struggled to think of a more creative name than The White Wizard. Kept trying to make a cool name out of Isaac Newton or some other medieval alchemist / scientist-type, but it just wasn't happening.

He is going to simply do the Mage's Collage (lol). I've done this already with the original Claire Voyance on Xbox, but she wasn't supposed to be the Arch Mage. As you know, that questline moves way too fast, and then all the sudden we are Arch Mage. XD ... I wanted a more 'Gandalfy' type for this, which is who The White Wizard shall be. bluewizardsmile.gif

Posted by: SubRosa Mar 6 2015, 05:09 PM

QUOTE(Renee @ Mar 6 2015, 08:19 AM) *

Yah, this is an interesting thread to read, DE. biggrin.gif Fun to read.

Lol you got me, Lopov. I took a lot of pixies with my new one, but haven't finished fleshing him out yet. You will see when I post some of those pics.

Yes, he is derived from the Grey Wizard somehow. He is not related to him, since TGW never bore children, but I believe he will be some sort of apprentice's son of the Grey Wizard. To be honest, I was really craving to create another pure mage type, and struggled to think of a more creative name than The White Wizard. Kept trying to make a cool name out of Isaac Newton or some other medieval alchemist / scientist-type, but it just wasn't happening.

He is going to simply do the Mage's Collage (lol). I've done this already with the original Claire Voyance on Xbox, but she wasn't supposed to be the Arch Mage. As you know, that questline moves way too fast, and then all the sudden we are Arch Mage. XD ... I wanted a more 'Gandalfy' type for this, which is who The White Wizard shall be. bluewizardsmile.gif

I remember way back in my days of tabletop gaming I had a character named The Grey Mage in a Shadowrun campaign. He was originally a ganger named Wrecks (we all were gang members in that game), and after a particularly nasty shootout he and the rest of the crew had to lie low for a while. So they went to the countryside - Franklin, Tennessee to be exact. Folks who know their Civil War history might know the significance of that place. Wrecks found out the hard way, when he dug up the skeleton of a Confederate officer who was killed in the battle. The game master and I put our heads together, and let me do something neat. My ganger's spirit and that of the Confederate sort of merged together. Thanks to that he became a magician, started talking in a southern accent, and generally took on 'airs'. Things like bathing, brushing his hair, and wearing clean clothes. wink.gif He changed his running name to The Grey Mage, started wearing a grey duster, etc... He was a really fun character.

Maybe you could so something like this with your new mage? Perhaps he is the soul of your old Grey Wizard reincarnated? Maybe he is back from the grave as a Lich? Being back from the dead can make for some really strong roleplay. Persephone is without a doubt my favorite, most long-running, and deepest character, and she died thousands of years before I started playing her. For her I actually created a new race, so that she could have corpse-white skin, and powers appropriate to being undead (like water-breathing, a frost resistance, a weakness to fire, etc...).

Posted by: Lopov Mar 6 2015, 10:27 PM

I created another character some time ago, thanks to:

1)SubRosa's helpful instructions - I skipped the entire DB questline with one single console command

2)Alternate Start - I was able to start with him on Solstheim

3)Playable Instruments - I can roleplay a bard. Thanks to this mod you can perform and thus increase your Speech skill and earn tips from audience but tips vary: from one septim to Honningbrew mead and everything in between. bigsmile.gif

I haven't written about him yet and I'm not sure how much I will but I'm adding him to the list nonetheless.

Name: Shala

Behind the name: šala means "a joke" in our language but I can't make "Š" in Skyrim so I changed it to Sh. A good bard must also be a good joker and whenever I think of his name, I think of something funny and positive.

Race: Redguard

Age: 29

Home Country: Hammerfell

Home in Skyrim: inns, abandoned buildings, under the Sun and Sky

Factions and Rank or Guilds: none yet, might join the Bards College

Class: bard

Alignment: chaotic good

Dragonborn? no

Skills and Talents: block, drumming, light armor, one-handed, playing flute, sneak, speech

Physical Appearance: http://shrani.najdi.si/?R/fH/3LU9c4bg/3-shala.jpg

Build: slim muscular

Weapons of preference: curved sword. Curved. Sword.

Clothing: tavern clothes

Playing equipment: knows how to drum and play a flute, is hoping to learn to play a lute one day. He carries his equipment in a big beige leather backpack which he also uses instead of pillow when not sleeping in a proper bed/bedroll.

Miscellanous: after performing as a street bard in Mournhold and getting involved with a daughter of a Dunmer noble who wasn't too keen on finding them in bed together, Shala decided to head elsewhere for the sake of his health. He headed north and boarded Northern Maiden, the ship of sea wolf Gjalund's Salt-Sage. They were sailing to Skyrim but were caught in ice storm - Northern Maiden was too damaged to sail on, so they had to stop at Raven Rock to repair it. Until then Shala'll try and make a living as a bard performing in Raven Rock, both in the Retching Netch Cornerclub, in the market and for the Councilor, hoping to raise spirits of depressed and moody residents of Raven Rock.

Shala is not much of an explorer and he avoid fights when possible but if he's attacked, he knows how to defend himself with his trusted scimitar, a weapon from his homeland.

Posted by: Acadian Mar 6 2015, 10:45 PM

Renee - Welcome to the White Beanpole Wizard! Glad to see you got the beard and whole wizard thing going with him!

Lopov - And hi to Shala as well! I love the background on his name. He looks great and I'm gonna head over to the screenshots thread to see more of him.

Posted by: SubRosa Mar 6 2015, 11:15 PM

I love Shala's weapon preference!

http://youtu.be/DzSC2__LXk4 wink.gif

Posted by: Destri Melarg Mar 7 2015, 02:08 AM

QUOTE(Renee @ Mar 3 2015, 05:27 AM) *

I might actually steal this idea for my next character; it'll totally fit his introduction

By all means, steal away! Be careful if you start writing about his/her adventures. Using malaprops is oddly addictive.

QUOTE(Renee @ Mar 5 2015, 01:09 PM) *

Name: The White Wizard

That's a little tame for you isn't it? laugh.gif Love the character… especially the use of 'courtly graces' as a skill.

QUOTE(Lopov @ Mar 6 2015, 01:27 PM) *

Name: Shala...

I'm always a sucker for another Redguard! I look forward to reading more about Shala.

Posted by: Lopov Mar 21 2015, 10:21 PM

After surpassing 200 hours it's high time to introduce Lucius to this thread. He is now officially my longest-lasting character ever, not just in Skyrim. And since his story is far from finished, there are many more hours ahead of us.

Name: Lucius Caro

Race: Imperial

Age: will add later. I have his exact birthdate written somewhere but I can't find it. But he's somewhere around 35.

Home Town & Country: Imperial City, Cyrodiil

Houses in Skyrim: Breezehome (his most used house), Proudspire Manor (his most rarely used house), Skaal Shack (his favorite house). He was also given the Severin Manor as a reward for saving Morvayn but he refused to live in the house that belonged to assassins.

Family: has a family in the Imperial City

Love interest: Lydia

Followers: except Lydia, most of them accompanied him for a short time, namely: Derkeethus, Barbas, Brelyna Maryon, Erik the Slayer

Factions and Rank or Guilds: College of Winterhold (student)

Class: War Healer

Description: War Healers are special unit of the Imperial Legion that excel both at melee combat as well as healing their companions and of course themselves during battles.

Alignment: Neutral Good

Dragonborn? Yes

Major skills: Light Armor, One-Handed, Restoration

Minor skills: Alteration, Archery, Speech

Physical Appearance: http://shrani.najdi.si/?3G/Ac/2wmapYr5/317-dragonborn.jpg / http://shrani.najdi.si/?T/bR/19eSTXOt/474-ward.jpg

Build: Slim

Weapons of preference: has been using Blades Katana for months, before he wielded a common Imperial sword

Clothing: Light Armor

Hobbies: collecting books from prominent series like The Wolf Queen, The Mystery of Talara, Dance in the Fire, and some others.

Short backstory: Lucius hails from the noble Caro family that ruled over Leyawiin about 200 years ago. He was born in the Imperial City and trained as a war healer. However, because of excellent skills and selflessness, he progressed through ranks quickly and was eventually promoted to a Commander. After being sent to Skyrim to fight against Stormcloaks, Lucius refused to carry out orders of his superior, which were to execute some Nord farmers. He was stripped of his rank and sentenced to death. Obviously, he was saved by Alduin.

Empire or Stormcloaks: despite being outcasted from the Legion, Lucius still prefers the Empire over Stormcloaks

Current status: active, doing the main quest and many other things in between

Posted by: Acadian Mar 22 2015, 12:13 AM

Glad to see how well Lucius is enduring. You really seem to have connected with him.

Besides, he is one handsome fellow - either with short or longer hair. goodjob.gif

Posted by: Lady Saga Mar 22 2015, 12:55 AM

200 hours? That all? Sheesh!

Just kidding. Welcome to the club, Lucius, and glad to see he's now in this thread. I just updated Mycharonna by the way, on Page 3.


Posted by: Lopov Mar 23 2015, 10:51 AM

QUOTE(Acadian @ Mar 22 2015, 12:13 AM) *
Besides, he is one handsome fellow - either with short or longer hair. goodjob.gif
Thanks. His hair is slowly growing back so at some point he'll have long again.
QUOTE(Lady Saga @ Mar 22 2015, 12:55 AM) *
200 hours? That all? Sheesh!
In fact there's some truth in that, but with my limited time to game, I consider it as a real achievement. wink.gif

Posted by: Lopov Mar 29 2015, 10:22 PM

Time to introduce my character about whom I wrote in the Roleplay Ideas thread, the character that probably won't do any quests, at least not official ones. There'll be plenty unofficial, though, which means from the head of his creator.

--

Name: Sigfried "the Butcher"

Race: Nord

Age: 57

Home Town & Country: Bruma, Cyrodiil

Houses in Skyrim: None. He will have a few havens over Skyrim with time.

Family: Divorced. He had one son that died very young because of Bone Break Fever.

Followers: Ghunzul - http://shrani.najdi.si/?47/eW/2H3h15P5/19-more-than-ever.jpg (more will join up with time)

Factions and Rank or Guilds: Chief of the Innocents

Class: Warrior

Alignment: Evil

Dragonborn? No

Major skills: Block, Heavy Armor, Two Handed

Minor skills: Butchering, Cooking, Enchanting

Physical Appearance: that's http://shrani.najdi.si/?24/p8/2kX96q5n/6-by-the-campfire.jpg.

Build: Muscular but fat

Weapons of preference: Warhammers

Clothing: Heavy Armor

Hobbies: Cooking

Backstory: Click at your own risk!

Current status: after escaping his execution at Helgen, Sigfried is now more determined than ever to find his former gang members, convince them to recreate the Innocents and fight against the invaders.

Playstyle: as mentioned above, Sigfried (probably) won't do any quests. You might recognize some names from his former gang as being actual NPCs from Skyrim, http://www.uesp.net/wiki/Skyrim:Ghunzul being the prime example. Each of his former comrades will have an unofficial quest (or quests) which Sigfried will have to do to convince them to join. Since he'll be fighting against two major factions of Skyrim, his bounty will eventually get very high which means that Sigfried won't spend much (if any) time inside cities or villages, instead living in wilderness, fighting his own war against the Empire and the Dominion.

Posted by: Acadian Mar 29 2015, 10:53 PM

Welcome to Siggy the Cook! Seriously, what a wonderfully rich backstory and, despite his dearth of speechcraft skill and social graces, I can't help but admire anyone who hunts Thalmor. evillol.gif And the synergistic possibilities are ripe with potential: Thalmor stew for example. wink.gif

Good luck as his adventure gets underway. smile.gif

Posted by: SubRosa Mar 30 2015, 12:11 AM

Sig the Butcher! That was an incredibly detailed backstory. I get the feeling he will be doing a lot of butchering in Skyrim!

Posted by: Grits Mar 30 2015, 01:36 PM

Lopov, I love how you are going to play the Butcher as a real outlaw. Using the game’s NPCs as his former Innocents who must be won back to his side is genius!

Posted by: Renee Mar 30 2015, 01:55 PM

I love the contrast of Sig's character sheet...

He's a warrior. He's a troublemaker. He wants blood to spill. He's evil. He's wanted by the law.

But then it says Hobbies: Cooking

rollinglaugh.gif laugh.gif

Gotta love a Lopov roleplay!


Posted by: Grits Mar 30 2015, 02:08 PM

QUOTE(Renee @ Mar 30 2015, 08:55 AM) *

Gotta love a Lopov roleplay!

I know, right? I got a fresh cup of tea when I saw there was a new Lopov character sheet up! His backstory is awesome. Always inspiring! biggrin.gif

I kept thinking Sig was the 'Chef' of the Innocents. I don't always see all of the letters. wacko.gif

Posted by: SubRosa Mar 30 2015, 05:16 PM

QUOTE(Renee @ Mar 30 2015, 08:55 AM) *

I love the contrast of Sig's character sheet...

He's a warrior. He's a troublemaker. He wants blood to spill. He's evil. He's wanted by the law.

But then it says Hobbies: Cooking

rollinglaugh.gif laugh.gif

Gotta love a Lopov roleplay!

He's the Skyforge Steel Chef!

Posted by: mALX Mar 30 2015, 09:27 PM

QUOTE(SubRosa @ Mar 30 2015, 12:16 PM) *

QUOTE(Renee @ Mar 30 2015, 08:55 AM) *

I love the contrast of Sig's character sheet...

He's a warrior. He's a troublemaker. He wants blood to spill. He's evil. He's wanted by the law.

But then it says Hobbies: Cooking

rollinglaugh.gif laugh.gif

Gotta love a Lopov roleplay!

He's the Skyforge Steel Chef!



Allez Cuisine!



Posted by: Lopov Apr 3 2015, 05:47 PM

QUOTE(Acadian @ Mar 29 2015, 11:53 PM) *
Thalmor stew for example. wink.gif

I might actually steal this idea. Well, not literally because for the time being he doesn't make stews from human meat but he may use this phrase in a joke.

QUOTE(SubRosa @ Mar 30 2015, 01:11 AM) *
I get the feeling he will be doing a lot of butchering in Skyrim!

Definitely. Maybe he'll open The Slaughterhouse for Legion & Dominion and reward anyone that'll bring him fresh cattle.

QUOTE(Grits @ Mar 30 2015, 02:36 PM) *
Using the game’s NPCs as his former Innocents who must be won back to his side is genius!

This is in fact the aspect of his story which I'm looking forward the most. Glad you like it too.

QUOTE(Renee @ Mar 30 2015, 02:55 PM) *
He's a warrior. He's a troublemaker. He wants blood to spill. He's evil. He's wanted by the law.

But then it says Hobbies: Cooking

Everyone has his soft side. wink.gif

QUOTE(Grits @ Mar 30 2015, 03:08 PM) *
I kept thinking Sig was the 'Chef' of the Innocents. I don't always see all of the letters. wacko.gif

Well in fact he's both. Chief and Chef.

Thanks all, you're the best.

Posted by: Darkness Eternal Apr 4 2015, 01:40 PM

QUOTE(Renee @ Mar 6 2015, 02:19 PM) *

Yah, this is an interesting thread to read, DE. biggrin.gif Fun to read.


Thanks, Renee!!

Posted by: Renee Feb 15 2016, 08:47 PM

Name: http://i.imgur.com/ZNFrrPo.png?1

Created: 2:16 PM, February 15, 2016

Platform: PC

Status: Dead

Race: Nord

Gender: Male

Age: 40

Sign: The Lord / Aquarius

Home: Fort Greenwall, and also the Thieves Guild hideout.

Spouse: none.

Home Country: Cyrodiil

Faction and Rank or Guilds(if none, tell us what they do for a living)
: Bandit Faction, Thieves Guild

Faction Description: bandits are friendly to Bjorn, and there's a reason for this (see below). He is also part of the Thieves Guild, but tends to take the "tough guy" jobs, while ignoring the more stealthy stuff Vex offers.

Class: Rogue

Class Description: I thought of making him a Thief, but he's more of a badass combat guy, whose thievery skills will eventually grow.

Alignment: Lawful Evil

Dragonborn? ... hell no.

Dead is dead? Yes

Skills and talents: Majors = Two-Handed, One-Handed, Warrior, Light Armor

..........................Minors = Horsemanship, Alchemy, Cooking (meat only!), Smithing

Spells: None. Tough guys don't need sissy magic.

Physical Appearance: http://i.imgur.com/I01z2YR.png.

Eyes: dark

Build: muscular

Weapons of preference: battleaxes, bows.

Clothing: mostly light armor and common (non-upper class) clothes. He wears his Thieves Guild armor almost all the time now.

Miscellaneous: Bjorn Tubewyyld has come to Skyrim from Cyrodiil, after doing some hard time in Bruma's prison. He was locked up for years, and now that he's out, a lot of people from his previous life are gone. One of these people is his brother.

Bjorn has come to Skingrad in search of his brother, after hearing news that he's to go there after his jail term ends. Bjorn's brother's name is Manny Palashunn. wink.gif Manny Palashunn is a bandit who lives in Fort Greenwall, and Bjorn will indeed be part of the bandit faction. The warpaint on his face is a "code" which other bandits recognize as friendly.

Manny has too big of a bounty, and therefore he (nor any bandit) can't go into nearby Riften without instant attacking, so Bjorn's job will be to carry out this role--since nobody in Riften knows him (yet).

The rest is obvious. He goes into Riften, gets invited into the Ratway, bla bla bla. But I did put one interesting twist into his game. Like Snaat Rayag, Bjorn will be a skooma dealer. ohmy.gif I put a mod in his game which will allow him to sell skooma, grow moon sugar plants, and also brew skooma once he gets good. This is why he's got Alchemy as one of his Minor skills right now. Heh heh h1h!

Edit: Bjorn Tubewyyld died in one of the chambers of Irkingrand, killed by a number of falmer, who ganged up on him, Karliah, and Brynjolf during the Thieves Guild quest: Blindsightted. Bjorn was a badass criminal who was great at combat aboveground, but pretty horrible (and unprepared) for dungeoneering. We will remember him, even though he did lots of rotten things. sad.gif

Posted by: Lopov Feb 15 2016, 11:54 PM

Welcome, Bjorn, welcome! viking.gif

He looks rough & tough & dangerous, Renee, good job!

Love the background with the facial painting.

QUOTE
Dragonborn? ... hell no.
laugh.gif
He's tougher than a dragon. wink.gif

Looking forward to your roleplay of another bad guy.

Posted by: Acadian Feb 16 2016, 01:00 AM

Look at the muscles on you! biggrin.gif

Posted by: mirocu Feb 17 2016, 05:06 PM

Bjorn looks awesome!


I´m really flattered you made a character based on me, Renee. Although I must say his arms are a little too thin... wink.gif

Posted by: Renee Feb 17 2016, 11:34 PM

QUOTE(mirocu @ Feb 17 2016, 11:06 AM) *

I´m really flattered you made a character based on me, Renee. Although I must say his arms are a little too thin... wink.gif

Oh I know. I was totally thinking of you when I rolled him up. laugh.gif


Posted by: Grits Feb 20 2016, 09:28 PM

Wow, Bjorn looks awesome! I wish I could see the look on Maul’s face when a real baddass strolls into Riften! ohmy.gif

Posted by: Rihanae Feb 21 2016, 01:15 AM

Name: Maelissa 'Lissa' Oleta Cristenn

Race: Redguard but quarter Breton.

Gender: Female

Age: 23 (during Skyrim gameplay)

Sign: Theif

Home Country: Cyrodiil

Faction and Rank or Guilds(if none, tell us what they do for a living): Associated with Fighters, Mages and her own P.I guild the Girls Of Cyrodiil.

Faction Description: The G.O.C is a guild she made with her friends which involves doing quests around the world that most guilds find top mediocre to handle. Mostly deal with finding missing people, recovering stolen goods etc.

Class: Palatriss

Class Description: Skilled with and uses archery, warhammers and highly skilled in restoration.

Skills and talents: As above. She has some basic conjuration skill.

Physical Appearance: 5'10, light skinned, piercing green eyes, long dyed orange hair.

Clothing: She dresses for comfort mostly, but also style. Looking good is important to her, which can sometimes be a downside as it doesn't leave her very protected.


Mental Profile/Personality: She speaks like no other. Her style of using the language isn't suited to her time, but is suited to her.


Posted by: ghastley Feb 22 2016, 06:17 PM

Name: Kothet

Race: Kynaz - or Dremora, as the lesser races call them.

Gender: Male

Age: The Daedra are ageless. They may die, but are restored, so their lives are unending.

Sign: When one was never born, this is meaningless.

He was the commander of the assault team at Ganonah, the place you call Kvatch, and was responsible for seizing of control of the city for Mehrunes Dagon. He was rewarded with a woman of his own, and the rank of Valkynaz.

But Kvatch was retaken, and although he was not involved in its defence, Dagon associated him with the location, and blamed him for not being there. He was given lesser assignments, beneath his station, and began to resent the treatment. Apparently he was taking his frustrations out on his woman, because she eventually reacted by killing him, while he was on guard duty at the Gate outside Bravil.

She escaped to Tamriel, and was granted a name by the people there, in recognition of her assistance in closing the Gate. Kothet has forgiven Prizna for killing him, as it was exactly what he would have done in her place, and he's followed her example by settling in Tamriel. Actually, he had little option, as Dagon did not recall those of his troops who were stranded when the Gates were finally closed by Martin Septim.

He remains an outsider, not having Prizna's talents, and has lived mainly as a hunter and mercenary. He prefers to live in border areas, where he can easily cross into another province if he needs to do so.

He has the reckless overconfidence of all the Kyn, who cannot be permanently killed, and prefers a war hammer over other weapons. However, his experience as a hunter has improved his archery, as game tends to flee, rather than take a stand and fight. He can also use some minor shock and flame spells, which he uses mostly to goad his opponents into melee battle.

Lately, his life has taken a strange twist, as he's found some connection to the Dragons that are appearing in Skyrim. They've used the term "Dragonborn" to refer to him, although that clearly makes no sense for one of the Kyn, who were never born at all. He rationalises it as meaning that he is like a dragon, but not a dragon. The term was coined by those who are born, and as Dragons are immortal in the same way he is, he understands why they'd make the distinction that way.

His fellow Kyn have observed this from Dagon's realm, and have granted him the ability to summon one of their number to fight at his side. When Kothet wants company, it's not exactly fighting he has in mind, but the woman does contribute skills he doesn't have, and he's warming to the idea of fighting as a team.

He's finally brought his Smithing skill to the level where he can make proper Daedric armour and weapons, perhaps even better than the mass-produced stuff he was used to using in Dagon's service. His summoned mage doesn't use any, and if anything, she's been wearing less as her magical skills have progressed.

Although he generally avoided human cities in the past, this new dragon business has already taken him into Whiterun, where he appeared to be well-enough received. The Jarl there provided him a woman, also, but so far he hasn't taken up the offer. Lydia doesn't even have her horns yet, so what use would she be? His Dremora housecarl is all that he'll need.


----------

This was intended to just be a test character, but he's taken over, and demanded a proper play-through. I've agreed only with the stipulation that the other two I've been using to test the Archer and Fighter summons get the same treatment.

Posted by: Grits Feb 22 2016, 10:17 PM

Rihanae, it’s great to learn about Lissa in Skyrim! smile.gif

ghastley, Kothet the Dremora Dovahkiin sounds like he was destined to seize control of his ‘test’ game. I love how his origin is tied in with Prizna and the events of the Oblivion Crisis. Lydia doesn't even have her horns yet laugh.gif

Posted by: Renee Feb 23 2016, 03:27 AM

ghast ley Test character becoming a full RP with extensive backstory? Yeah I know the feeling.

Lissa: Ahh, who needs armor when you can work it, baby! smile.gif Kidding.

Posted by: Lopov Mar 7 2016, 09:45 PM

Nickname: The Rat

Status: alive

Appearance: http://postimg.org/image/93dlcgejt/

Race: Breton

Gender: Male

Age: 34

Home: on the run

Spouse: none, and he never had any

Home Country: High Rock

Faction and Rank or Guilds(if none, tell us what they do for a living): anything that revolves around crime

Class: Assassin

Alignment: Chaotic Evil

Dragonborn? No

Skills and talents: Destruction, Light Armor, Lockpicking, One-handed, Restoration, Sneak

Eyes: bloodshot blue

Build: scrawny

Weapons of preference: swords and axes

Clothing: shabby clothes but he often wears outfits as means to disguise

Miscellaneous: The Rat is a lowlife from High Rock who fled from Farrun after being chased because of raping and killing a daughter of some noble. He boarded one of the merchant ships that sailed to Solitude where he was discovered by the coast guard. Though they didn't have a clue about his past deeds, they threw him to jail because of illegal immigration.

The Rat was raised on the street and he learned some magic from a priest of Arkay which occasionally took care of orphaned children. He saw a potential for magic in young Breton but unfortunately that didn't stop the young murderer to kill him, when the priest caught him stealing from his charity box.

Because of his criminal life, the Rat is skilled at picking locks and sneaking and prefers swords or axes as primary weapons.


Posted by: Acadian Mar 7 2016, 11:20 PM

Welcome to Ratty! He will no doubt want to make his home in the Ratway and surround himself with a gang of thieving skeevers. Okay, seriously, he looks good and very much fits your description. goodjob.gif

Posted by: Grits Mar 8 2016, 01:21 PM

Lopov, The Rat looks exactly like you describe him! Yikes. blink.gif

Posted by: Lopov Mar 15 2016, 04:48 PM

The more I game with the Rat, the more I realize that his class can't be just assassin. Sometimes he relies on sneak attack but he's quite adept in destruction and has been lately reanimating some corpses which makes him partially a conjurer. Underneath his robes he wears some pieces of heavy armor and uses a sturdy Falmer axe in combat, which altogether makes him closer to a battlemage, I guess.

Which is interesting because when I launched him, I didn't intend him to be a magical user but just an ordinary cutthroat. Now I'm actually pleased that he seems to "take his own direction".

Posted by: Renee Mar 15 2016, 11:45 PM

I am pleased to see him taking his own direction too. Sounds like he's surprising you, for sure. I mean, some of your others surprised you in the past too, Falador was an example because I think I remember you saying you weren't sure what he would do. Which turned out to be Dark Brotherhood.

Bjorn is firmly the guy I created--a Rogue. He's doing Thieves Guild, but he's a terrible thief! Even if some house he's in is dead-asleep, he always manages to get caught somehow. He is much more of a common tough guy for now. laugh.gif This will change over time of course, especially as perks get added. I hope


Posted by: ghastley Mar 29 2016, 01:55 PM

Prompted by a coincidence of name elsewhere, I remembered http://chorrol.com/forums/index.php?s=&showtopic=4822&view=findpost&p=139770, the captain of the guard in Syl's palace, who moved to Gweden after the plot to kill Syl was blown apart by the CoC.

Name: Nelrene

Race: Mazken - a.k.a. Dark Seducer

Gender: Female

Age: Indeterminate, interminable, and it doesn't get any better than this.

Hair: Purple.

Class: Seducer Guard, but she's not sure that's all she is now.

Alignment: Somewhere between Lawful and Chaotic. She's a trained guard, but a Shivering Isle one. They're supposed to be both the temptation to transgress the law, and the enforcement. She's definitely good. You should try her some time. biggrin.gif

Weapons: Mainly Mace, but uses a bow for distance. Also bashes with her shield.

When Syl lied to her, and convinced her she'd become mortal, Nelrene got a traumatic introduction to how the other half lives - in fear of dying permanently. She was persuaded to flee to Tamriel, where the CoC was able to convince her that he was now the Madgod (if only temporarily) and with the help of Haskill, assured her that she was still an immortal Daedra. She settled at Gweden Farm, and started to enjoy herself.

The various wars in the succeeding two centuries have disrupted things somewhat, but she's remained in Tamriel, rather than move back to the Shivering Isles. She did go back to ask Sheogorath what part she should take in the unrest, but couldn't find him, as he was on vacation. A rumour has led her to look for him in Skyrim.

She's not sure what the Madgod will be like when she finds him. She's expecting a mixture of the CoC (her boss at Gweden, and a real nice guy) and the original insane Sheo. The time the CoC spent as Regent of the Shivering Isles while Sheogorath was being Jyggalag has changed a lot of things, as the realm altered to suit its new ruler. The returning Sheogorath would have absorbed that change, and partly become the CoC, which can only have been an improvement. So she's hopeful, but realistic. One mortal won't make that much change to a Daedric Prince, no matter how exceptional he was.

When she found him in the mind of Pelagius, he didn't know her, but she wasn't really surprised. She didn't get a chance to ask for advice, as the more pressing quest was to return Sheogorath to his own realm, and he disappeared back there before she could change the subject. Maddening, isn't he?

All she has to show for that is the Wabbajack. She's just keeping it as a souvenir, with no intent to use it in Tamriel.

So now she's in Skyrim, she might as well explore a bit. The climate doesn't really suit http://ghastley.org/Skyrim/images/Nelrene2.jpg, but parts of the land are warm enough for her.

She particularly likes http://ghastley.org/Skyrim/images/Nelrene4.jpg. She considers their glowing blue eyes to be a mockery of her own, and really hates them for it. And there are dragons here, which she finds quite exciting. The regular wildlife is just as annoyingly homicidal as it was in the Shivering Isles, however, especially when http://ghastley.org/Skyrim/images/Nelrene1.jpg can smell the sweetroll in her backpack.

Posted by: ghastley Apr 11 2016, 05:08 PM

Name: Freija

Race: Nord

Gender: Female

Age: About 220, but was made immortal at around 20 by Beothiah

Weapons and Armour: "Bound" Greatsword with http://ghastley.org/Skyrim/images/Freija2.jpg. She summons the whole ensemble when needed. Usually she'll be dressed in a http://ghastley.org/Skyrim/images/Freija1.jpg, looking harmless.

Skills: Two-handed is her main one. Although her weapon and armour are conjured, they cost no magicka, and so don't advance the conjuration skill. She's good at restoration, as her armour is a bit skimpy, and even with its magical reinforcement, doesn't stop everything. Since she summons it, she doesn't smith at all. She has some skill in archery, as even a greatsword has limited reach.

---

In her youth, around the age when everyone thinks they're immortal, she actually was made immortal. She entered Boethiah's Tournament of the Ten Bloods, and won. Her reward was immortality, and the Daedric Prince suggested she go and use her new advantage to become Champion of the Arena in the Imperial City.

She rapidly discovered that although she couldn't die, she could still get hurt. Fighting skilled opponents in the Arena, doubly so. So Boethiah's boon was more like a curse. The match against the CoC for his title ended in a draw, as neither could kill the other. She fought topless, hoping to distract him, but it didn't work. It did give him an idea for her future career.

She decided to stop being a fighter, and learn to be a healer instead. However, nobody told the bandits and highwaymen, so she still found the need to defend herself. She travelled around Cyrodiil, learning spells for healing and curing poison and disease, and at Chorrol she learned to summon an outfit of sword and armour when she needed it. The distraction idea may not have worked on the CoC, but it is effective on lesser opponents.

She came to Skyrim because she's a Nord, and belongs there, even after living in Cyrodiil for so long. This was partly because of the rumours of dragons re-appearing, arousing her long-dormant sense of adventure. Ignoring the suggestion of her fellow escapee from Helgen to go to Riverwood, she headed straight for the capital of Solitude, as this was more than a hold-sized problem.

There she found that there was no High King, and his widow was far from secure in her position as Jarl, being under pressure from both the Imperial General, stationed in Castle Dour, and the Thalmor, in their nearby Embassy. She helped out as much as she could, and was rewarded with the privilege of buying property in the city. Once she scraped up enough gold, she bought Proudspire, and was made Thane of Haafingar.

She leaves Jordis guarding her home, as the housecarl insists on going everywhere in full armour. She travels as an innocuous pilgrim, in her grey robe and monk boots, and only switches gear when provoked.

Posted by: Renee Apr 17 2016, 02:20 PM

QUOTE
In her youth, around the age when everyone thinks they're immortal, she actually was made immortal


This is awesome! I like this a lot. My Mycharonna also had the ability to switch her gear on-the-spot, that's a pretty fun tactic for those whose game it fits.

Posted by: SubRosa Sep 5 2016, 04:59 AM

Since I finished up with Persephone's background today, I decided to reanimate this topic.

Name: Persephone

Race: Deadwalker (Imperial)

Gender: Female

Age: 4,035 as of Oblivion, 4,236 as of Skyrim (died at 29)

Sign: The Avenger (modded sign that does Reflect Damage) / The Wilder (modded Standing Stone that makes animals friendly)

Home Country: Cyrodiil

Faction and Rank or Guilds(if none, tell us what they do for a living): Necomancer Hunter and Abolitionist

Skills and talents: Two-Handed, Light Armor, Conjuration, Absorb Health, Ward, Summon various Undead.

As an undead, Persephone is immune to poisons, disease, and cold. She does not need to breathe, so cannot drown. Nor does she need to eat. Her only sustenance comes from the magicka that comes down from the stars. This is gathered in her varla stone heart, and distributed throughout her body via varla crystal tendrils that have replaced her blood vessels. She is extraordinarily strong, far more than a human is normally capable of being. She regenerates from any wound, including dismemberment. However, she still feels pain, although she has long since steeled herself to endure it. She cannot use altars of the Divines, as doing so actually burns her. Simply hearing the names of the gods is painful to her, especially Arkay and Mara's.

She is a capable magician, but only in a handful of fields. She has a powerful Absorb Health, and create a moderately strong Ward. She is an expert in necromancy, is able to summon the dead or reanimate them, although she refuses to do the latter. She can also heal the undead, and banish them.

Physical Appearance: Persephone is an undead Imperial woman, who appears to be 29 (the age at which she died). Her skin is pale and white as a corpse's (and she indeed has no blood in her body), and her eyes glow silver-white, like starlight. Her hair is coarsely textured, and is also milky white in color. She wears it down to her shoulders, with a pair of long wispy bangs framing either side of her face, and a single braid running down the left side of her face. Her lips are a soft purple shade, barely darker than the rest of her skin, and her eyelids are likewise shadowed darker. Two long, jagged scars cut across the top of her left cheek. The first begins under her left iris and runs diagonally down behind her hair to the bottom of her ear. The second runs a parallel path, starting at the bridge of her nose and slicing down to the back of her jaw. The final scar is smaller, and cuts from the edge of her lower lip to the middle of her jaw. A http://i.imgur.com/wcFib7v.jpg

Eyes: Glowing Silver

Theme Music:
http://youtu.be/AzaXYd9JGOw
http://youtu.be/HAXLlaW_4cM
http://youtu.be/5FcCfkS22Hw
https://youtu.be/hPC2Fp7IT7o
http://youtu.be/5BmEGm-mraE
http://youtu.be/eo1hY2qNd3Y
https://youtu.be/o6QnaCGJUdA
https://youtu.be/c-bKqWe4r1A
http://youtu.be/MhMJ78-Szi8
http://youtu.be/qxoBzzDP5lU
http://youtu.be/JWWMmxyKOR0
http://youtu.be/Soa3gO7tL-c
http://youtu.be/gcs5PRxEXq4
http://youtu.be/FlAsWaXZZXo
http://youtu.be/nQrN4Ehu0EU
http://youtu.be/t99KH0TR-J4
http://youtu.be/KCBS5EtszYI
https://youtu.be/pNo1nS_JV5k
http://youtu.be/AX_Fu6JW0fM
http://youtu.be/EZ98IJ0usoE
https://youtu.be/KGsQ5n9Qu0A

Mental Profile/Personality: Persephone is an outsider in many ways. Being undead for over 4,000 years, she can only guess at what being human feels like anymore. She looks at the living and wonders what it must be like to feel tired, or hungry, or warm. To enjoy the taste of food, or the heady feeling of being drunk. She simply feels the cold emptiness of the grave. She does know what pain feels like however, and sometimes she cuts herself on the arms or legs. It reminds her that she really exists, and is not dreaming everything. For in a dream, one does not truly feel pain.

Persephone knows that she is a monster. A corruption of the natural cycle of life, death, and rebirth. She is reminded of it every time she watches a child grow to adulthood, then old age, and finally be buried. It all happens in practically the blink of an eye to her. Whenever she goes to a settlement the first place she visits is the cemetery, to see who she knows there. Because every friend she makes is destined for that place, while she walks on. Everyone she loves is dead, and always will be.

To her the living are like dust, just waiting to blow away in the wind. How much value can she place on dust? How can she invest herself in it? Yet because they are mortal, these people experience the world in a way that Persephone can only dimly glimpse. They can see the beauty in a sunrise, feel the warmth of love, be stirred by inspiration. Their fires burn so much brighter than the cold embers of Persephone's soul, and she knows it. She envies them for it. She wants to feel that way again, but cannot remember how. So she goes through the motions of being alive. Trying to do the right thing. Adopting and raising children. Going to school, etc...

Persephone still remembers how to hate though. That was burned into her from an early age. While she no longer aches to slay elves as she did in the First Age, she has found another enemy. One that wears the body of all races. Necromancers, who would enslave her and all those like her, just as the Ayleids once did. She fights them wherever she can find them, with the cold relentlessness that only the dead possess. Her hatred gives purpose to her existence, and even though there is a darkness deep in her soul, she rests assured that it is there to help her fight an even greater horror.

Biography/Life History: She was born in the Ayleid city of Lipsand Tarn in 1E 214 with the name of Kore (which simply means "young girl"). She never knew who her parents were. She was bought by Queen Tenyeminwe when she was just a few years old. She grew up in the palace of Lipsand Tarn, and was one of many slaves there. She worked for the Master of Flowers, and her duties including picking wildflowers on the slopes of the nearby mountains, as well as working the greenhouses, arranging flowers in vases, going around the palace to water and replace wilted flowers, etc...

When she was fifteen a visiting prince from Moranda named Ceyran took a liking to her and insisted that she entertain him in his quarters. When she proved to be a poor lover, he decided to entertain himself by torturing her. Ceyran choked her nearly to death, broke her fingers, and finally smashed her face into a glass mirror, shattering it and heavily scarring the left half of her face. At that point there had been so much noise that the Queen burst in herself and put a stop to it. Kore was taken to the healers, who managed to erase most of her scars. But two long, jagged rents still remained on her upper left cheek, and a smaller one beneath her lip.

Afterward Kore was removed from the palace, as she was no longer pleasant for the Queen to look upon. She was put to work with the blacksmith, who was a human. He was not an armorer, but rather worked solely upon things like horseshoes, light sconces, iron fences, and other non-military metal work. As his apprentice, Kore learned the basics of metalwork, and grew strong.

She was seventeen (1E 231) when the Alessian Revolution began. She joined the fight, and became a warrior, using a sword and shield. Like many in Alessia's army, she was professionally trained by Enelye of Hrotanda Vale, and knew Pelinal Whitestrake and Morihaus the Bull by sight, though not personally. When the city of Moranda fell to the Alessian army Kore immediately went to its palace and found Prince Ceyran, and strangled him with her bare hands. Afterward she was promoted to huscarl, the elite infantry in the army.

Like all the huscarls, she received special training from Enelye personally that allowed Kore to soul-bind her sword to her. She did this using a Nordic Greatwsord named Blessing that was given to her by Alessia after she was promoted to huscarl. At this time she met Ulfar, another huscarl. He was a young Nord Tongue who ran away from Skyrim to join Alessia's army. Ulfar only knew the Fus Ro shout, and was a warrior, also using a Nordic greatsword. Ulfar did not like Kore at first, thinking her a cold-hearted bitch. But he appreciated her ferocity in battle, and her hatred of elves.

The two of them were serving as scouts when the army was campaigning in western Colovia, near the city of Niryastare. They were separated from the army during a blizzard in the mountains, which forced them to seek shelter in a cave. Within they found a system of tunnels, which they naturally explored. Within they found a cabal of vampires, and the two had to fight to escape the caves. During the fighting Ulfar was stabbed in the groin with a spear, losing his genitals. Kore carried him out, and stitched his wound with an ordinary needle and thread. Then the two had to face the freezing cold of the blizzard outside. Though wounded, Ulfar's Nordic resistance to cold protected him from the worst. But Kore nearly froze to death, and only survived because Ulfar gave her all of his clothing, and kept her warm with body heat. They bonded during the experience, and became close friends afterward.

Kore fought with Alessia's army for the 11 years it took her to unite the Colovian highlands behind their banner. The next year was 243, and with King Vrage of Skryim and his army joining them, they marched upon the Ayleid capital of Aduial (Eventide, or Herald of The Stars), which would later be renamed Cyrodiil City, and finally The Imperial City. Before the great battle began outside its walls she witnessed Pelinal Whitestrake fight Umaril the Unfeathered in single combat, and both of them die. In the mass combat that followed both she and Ulfar were killed by the Aurorans in Umaril's bodyguard. Persephone died from a sword stab directly the heart, killing her instantly.

But it did not end there for either of them. Persephone's heart wound made her the perfect subject for Haides, a young Breton mage who had studied captured Ayleid magic during the war. Haides was a necromancer, but would never allow anyone to call him such. Instead his goal was to find a way to conquer death, in a way that would be accesssible to large groups of people. As opposed to the 'standard' necromantic route of Lichdom, which was only possible for a lone magician of great power to do to themself. He made his dream come true after the battle in White Gold Tower. He replaced Kore's heart with one made of varla crystal, which he had treated through a special alchemical process. He implanted wires of the same crystal throughout her entire body, all linking back to the heart. Then he energized it with magicka (which he did not realize had been refined by White Gold Tower itself) and brought Kore back to life.

She was a new kind of undead, forever powered not by Haides' magic, or her own arcane arts. Instead she was fueled by the very magicka that trickled down to Nirn from Aetherius within starlight. This magicka enhanced her physical abilities, and gave her the ability to regenerate from any wound. As any undead, she was resistant to cold, and completely immune to poisons, disease, and drowning. Likewise, she did not need to eat or drink (she was still capable to doing so, but was unable to digest anything, so would have to throw it all up at some point to empty her stomach).

Her appearance had forever changed as well. Her olive skin had turned pale and white as a corpse (all of her blood had indeed been drained by Haides). Her hair had turned white as well, and her eyes now glowed silver, with the light of the stars. When she saw her reflection in a mirror, she realized what had been done to her. Haides asked what her name was, she replied Persephone ("To Bring Death"). She then tried to strangle him, but could not.

For Haides was crafty. He did not place all of Persephone's heart within her chest. Instead he kept a tiny part of it as the central stone of a ring he wore. Even though physically disconnected, it still functioned fully as part of her body. This allowed him to control her physically whenever he wished.

The next day Haides presented his prize to Alessia herself. He promised that he could make an army of invulnerable soldiers like Persephone, if only Alessia would fund his research, give him assistants, more space, etc... But Alessia would never accept necromancy, no matter how pretty a package it was in. So she told Haides she'd think about it, and then ordered his arrest. Then Haides and Persephone were forced to flee Cyrodiil to Skyrim, and he continued his work in secret. But he never succeeded in making another like Persephone. All of his tests failed. Only as he neared his own death did he come to realize that White Gold Tower itself had played a key role in her creation.

A love hate relationship existed between Persephone and Haides. She refused to ever speak to him. But she would talk to other people - like Alessia. It infuriated him, and was her only means of expressing her will. But otherwise she was under his power. He used her as a bodyguard, and as a lover, though she did not do more than lay and accept his advances.

Unbeknownst to Haides, Persephone learned the art of Necromancy while serving him. Among other things, she learned to summon the spirit of Ulfar, and several of the other huscarls whom she had known. Unlike regular necromancers however, she never attempted to dominate or control Ulfar. She always summons him without exerting her will over his, and he always helps her, because he is her friend, eternally.

Haides met his end in Fellglow Keep. He had joined a group of necromancers there, but fell out with them during the group's internal political infighting. The final showdown included many fireball explosions, further inflamed by alchemical ingredients being ignited. The beams holding up the dungeon's ceiling collapsed, causing a cave-in. The jagged end of one such beam pierced clear through Haides' chest. His last act was to give Persephone her freedom, placing the half of her heart from his ring into her chest, fusing both pieces together. He told her "Because it is all I have left to give." Persephone's first act of freedom was to strangle him, repeating the very same words back to him. Even she does not know if she killed him as an act of mercy, or one of vengeance.

Since then Persephone has walked the Nirn. In 1E 361 she joined in Emperor Ami-El's war against the Ayleids in eastern Cyrodiil, concealing her undeadness and serving as a mercenary. It was during this war that she met and became friends with Mercator, an Imperial mercenary who fought with sword and shield. They faced the Ayleid's greatest general - Handril, and were present at the Battle of Lake Trasimene. Handril's army ambushed the Imperials, and annihilated them at the water's edge. Mercator was killed with all the others, but Persephone of course, went on. She continued to fight until the war ended in 393, when the Ayleids finally sued for peace.

Afterward Handril fled east to Resdayn (now known as Morrowind), where the Dwemer and Chimer were fighting against the Nords, who had invaded Morrowind. Persephone followed, hunting Handril. When he slipped away to Argonia she was still in pursuit. But she caught up to him too late, finding him dead after poisoning himself with nightshade. She returned to Resdayn, and joined with the Nords to fight against the elves.

Here she forged a friendship with Bruse, a Nordic huscarl who fought with a greatsword. They fought side by side against the elves until 1E 416, when High King Borgas of Skyrim was killed by the Wild Hunt. A succession war among the Nords followed the king's death, and their army withdrew from Resadyn so that the could fight in the civil war in Skyrim. Persephone followed Bruse there, until his death in 419. Afterward she was so disgusted that she quit the province altogether, and returned to Cyrodiil.

But she did not like what she found in her homeland. The Marukhati priests of the Alessian Order had risen to power fifty years earlier, and by now the land was firmly under their dark sway. Even Persephone, whose hatred of the elves was her overriding passion, thought that the Marukhati outlawing music - because the human slaves had none to listen to while toiling for their elven masters - was going too far. When the Marukhati-led Cyrodiilic Empire went to war with Skyrim, High Rock, and even its own Colovian estates of Kvatch and Skingrad, Persephone washed her hands of her kinsman's behavior, and left. Journeying south to lose herself in the deserts and jungles of Elsweyr.

It was in the badlands of Elsweyr that she met Sigrun - a Nordic huntress who had likewise traveled south to escape the wars of humans. They became very close, and lived together in the desert for sixty years, until Sigrun finally died of old age. This was the first time Persephone had stayed with any one person for such a long time, and Sigrun's death devastated her. Unlike her previous friends and comrades - Ulfar, Mercator, and Bruse - Sigrun had not been struck down in some great war, where one expected death might come at any moment. She simply grew old in front of Persephone's eyes and faded away. Afterward Persephone hid herself away from the world, and people, for over a thousand years.

She would not join in another major conflict until 1E 2200, when the Thrassian Plague was released into Tamriel by the Sloads. She joined the All Flags Navy, and took part in the extermination of the Sload race. She would later join in other wars, most notably that of Emperor Reman against the invading Akaviri in 1E 2703. But she left the army when afterward Reman's forces invaded Valenwood. She was tiring of war, even against elves.

It was in the Second Age that Persephone found a new enemy. She had always hated necromancers, but with the exception of the Sload - whom she had helped to exterminate - they had always been nothing but individuals appearing at random from place to place. But the rise of Mannimarco changed all that. His Order of the Black Worm became Persephone's new foe, one that she would battle with throughout the Ages.

Posted by: Renee Sep 5 2016, 07:31 AM

Awesome. There you go. I love all the lore surrounding her, some of it almost seems like mythology.

Posted by: Acadian Sep 5 2016, 03:41 PM

Persephone has endured in your heart and games for a long time now and this full background is not only worthy of her, it adds a great deal of flesh to the bones of my impressions of the forever undead girl.

Very cool!

Posted by: Lopov Sep 5 2016, 06:18 PM

I knew some of Persephone's backstory but now you shed even more light on it. That was a very interesting read, it's always good to read about past lives of characters, even when past lives stretche a few thousands years back.

Posted by: SubRosa Sep 5 2016, 06:19 PM

QUOTE(Renee @ Sep 5 2016, 02:31 AM) *

Awesome. There you go. I love all the lore surrounding her, some of it almost seems like mythology.

Thank you. I changed and enhanced the game's lore a bit and used the same history I created in http://chorrol.com/forums/index.php?s=&showtopic=4431&view=findpost&p=120043. So it is a bit of mythology.

I can easily imagine Persephone being part of Tamriel mythology too, as an urban myth. Mothers would hush their children by warning them that The Persephone will come to get them if they are not quiet. Warriors would tell campfire tales that end with the evil necromancer waking up one night to find a pair of glowing silver eyes staring back at him. They might even say that if you look in the mirror and say her name five times, it will summon her... wink.gif

QUOTE(Acadian @ Sep 5 2016, 10:41 AM) *

Persephone has endured in your heart and games for a long time now and this full background is not only worthy of her, it adds a great deal of flesh to the bones of my impressions of the forever undead girl.

Very cool!

Thanks. I might start writing about Persephone one day, so I wanted to finally get more specifics down on paper, even though it took me all afternoon yesterday. Now I finally have a real name for Darryl, and a real story behind them. How they are both broken, and both bound to one another from beyond the grave. That even gave me a new theme song for her - https://youtu.be/hPC2Fp7IT7o. That one also reminds a lot of Buffy, post Savlian Matius.


QUOTE(Lopov @ Sep 5 2016, 01:18 PM) *

I knew some of Persephone's backstory but now you shed even more light on it. That was a very interesting read, it's always good to read about past lives of characters, even when past lives stretche a few thousands years back.

It was a lot of work to get all that down on pixels, but well worth it. Thankfully I had already created the history of the Alessian Revolution in the Teresa fic. So all I had to do was insert Persephone into it in a way that showed how she became what she is today. Now that history adds a lot more depth to why she feels how she does, and what drives her to fight, and even to try to lead a 'normal' life.

Posted by: Grits Sep 6 2016, 12:40 PM

Wow, I am delighted to read the history of the eternally fascinating Persephone! I enjoyed listening to Persephone’s playlist while I read about her. (The Black Sabbath, Edie Brickell, and Led Zeppelin videos have been taken down.) I love the story of how Ulfar and Kore became such close friends that their bond lasts beyond Ulfar’s grave. Every screenshot with Darryl has even deeper meaning now. The Persephone and Haides relationship is a heartbreaker. She has such a rich and compelling history, it’s no wonder that Persephone has endured in your and in her readers’ imaginations. Thank you for sharing this, SubRosa!

Posted by: SubRosa Sep 6 2016, 05:50 PM

QUOTE(Grits @ Sep 6 2016, 07:40 AM) *

Wow, I am delighted to read the history of the eternally fascinating Persephone! I enjoyed listening to Persephone’s playlist while I read about her. (The Black Sabbath, Edie Brickell, and Led Zeppelin videos have been taken down.) I love the story of how Ulfar and Kore became such close friends that their bond lasts beyond Ulfar’s grave. Every screenshot with Darryl has even deeper meaning now. The Persephone and Haides relationship is a heartbreaker. She has such a rich and compelling history, it’s no wonder that Persephone has endured in your and in her readers’ imaginations. Thank you for sharing this, SubRosa!

Thanks for the heads on on the links. I went back and fixed them with videos that are still active.

It is so good to finally put a real name on "Darryl's" face now. I started using the Larry, Darryl, and Darryl names as a joke. But now they finally are real people, with real stories behind them. At least Darryl. I didn't list Other brother Darryl or Larry yet. But I might get around to it. They would either be other Cyrods and Nords that she knew when she was Kore, or people she met after dying.


Posted by: Grits Sep 14 2016, 12:08 PM

Wow, fantastic updates to Persephone’s history. The Sigrun part is heartbreaking. This looks like the bones of an epic story, SubRosa!

Posted by: Lopov Jan 19 2017, 09:30 PM

Name: Sheshko

Race: Khajiit

Gender: male

Age: not exactly known, but he's young

Sign: the Thief

Home Country: Morrowind

Home in Skyrim: Riften (in streets, in the Beggar's row or in jail)

What they do for a living: thieving, particularly picking pockets

Class: thief

Class Description: thieves a lot

Skills: One-handed, Pickpocket, Sneak, Speech

Physical Appearance: http://imgur.com/ka4IFXY

Eyes: orange

Build: slim

Weapons of preference: most of the time he doesn't carry any weapons. Otherwise he's semi-skilled with daggers, tantos, clubs and similar weapons but only uses weapons in self-defense, never attacks on his own

Clothing: various

Magic abilities or powers: Night Eye, Khajiit Smell

Dragonborn: no

Biography/Life History:

One day a trading ship from Morrowind docked in Windhelm, its crew intending to rest and resupply in the capital of Eastmarch. Distrustful of any strangers, Stormcloaks searched the ship and found a Khajiit stowaway hiding on the ship’s lower deck, sleeping in a barrel.

Many expected that Jarl Ulfric will have him executed immediately but instead he had the Khajiit thrown in the Windhelm jail to serve a short (and cold) sentence. Afterwards he would be exiled from Windhelm, and forbidden to enter the town ever again.

The Khajiit’s name is Sheshko. He is an escaped slave, a kind thief, a sympathetic swindler and a careless prankster. He hid on the ship because he pulled a prank on an important Telvanni mage who didn’t appreciate Sheshko’s humor and sent Dremora to finish him off. Sheshko had no idea that the ship would take him all the way to Skyrim! But now he’s here and he believes that the land of the Nords will be a land of opportunities for this one too.

Posted by: Acadian Jan 19 2017, 09:45 PM

Sheshko seems ever so likable and I bet he is fun to play! goodjob.gif

Posted by: Lopov Feb 3 2017, 05:38 PM

My last character for this winter is Rattler. devilsmile.gif Yes, that Rattler who terrorized the Capital Wasteland except it's not exactly the same guy but a 'projection' of him in Skyrim. Rattler from the Capital Wasteland doesn't know about Rattler from Skyrim and vice versa, though they do share most habits and traits, ...knowing that he was a character most of you loved to hate, I decided to introduce him here but I don't intend to often write or post about him.

Some of the following description is copied from the FO:Introductions thread, edited to fit Skyrim.

Name: Rattler

Race: Redguard

Gender: male

Age: 37

Birthsign: the Steed

Class: barbarian

Main skills: Archery, Block, Light Armor, Two-Handed

Place of birth: an unremarkable tribe of nomadic Redguard barbarians in Morrowind

Home: nowhere, he's a drifter.

What they do for a living: pillaging, robbing, murdering

Factions: none

Companions: none and there'll never be, he's a loner

Love interests: no way!

Eyes: bloodshot dark

Build: tall, semi-muscular

Physical Appearance: http://imgur.com/ky4VdKF

Weapons of preference: two-handed swords (currently wielding the silver nodachi, that's being used so often not even blood stains on it have time to dry)

Clothing: light armor (various) but there will always be the red bandana as his trademark

Miscellaneous: cannibal

Mental Profile/Personality: evil and deranged

Dragonborn: no, he's more dangerous to Skyrim than dragons

Biography/Life History: the culprit for Rattler's arrival to Skyrim is in fact Maven Black-Briar. When one of her acquaintances, a rogue Telvanni wizard Droth Oren was passing through Riften a few months back, Maven asked him whether he can provide some reliable mercenary, who doesn't have second thoughts and doesn't ask too many questions.

"Well this one doesn't have even first thoughts, he just kills as long as he's paid enough," was Oren's answer. He immediately thought of Rattler who used to work for him for the past few months, supplying him with various 'test subjects' for Oren's experiments. But even Oren wasn't comfortable having Rattler around and he gladly paid him three times more and set him in the direction of Skyrim.

After slaughtering soldiers at the Morrowind-Skyrim border outpost, Rattler is heading to Riften to meet his new employer...

Posted by: Acadian Feb 3 2017, 06:13 PM

Wow, you did an uncanny job of capturing Rattler's. . . snakiness! *shivers*

Posted by: SubRosa Feb 3 2017, 10:50 PM

ohmy.gif

Oh noes, Rattler has learned the ancient Jedi art of traveling from game to game!

I think Rattler might be an excellent Dagonborn.

He is a Redguard, so I guess he will have a curved sword... curved sword...

His beard with the knot reminds me of Captain Jack Sparrow!

He doesn't even have first thoughts! That sounds more like Joe Burg... laugh.gif As I recall, cogitating was not one of his strong suits.

Posted by: Lopov Feb 5 2017, 05:50 PM

Thank you both.

I wasn't entirely satisfied with Rattler's looks so I made him more feral and gave him bloodshot brown eyes. I also added Archery to his major skills and slightly changed his backstory so he's not wanted in the Rift (yet).

Posted by: Renee Mar 12 2017, 05:35 AM

Name: Sir Vyvoor

Created: 8:38 pm, March 7, 2017

Platform: PC

Status: surviving.

Race: Nord

Gender: Male

Age: Started at 25. I think he's 27 by now.

Sign: The Lord / Pisces

Homes: 1). https://www.nexusmods.com/skyrim/mods/51701,
..............Windhellm Flat (added by me)
2). Dragonsreach
3). Helgen Tower (Helgen Reborn)

Spouse: none. He does have a girlfriend, though. She's added by Helgen Reborn, and I forget her name, atm.

Home Country: Skyrim

Faction and Rank or Guilds (in order of importance): Stormcloaks, Mages College

Faction Description:

Class: Commoner at first, but Warrior as time goes on.

Class Description: Sir Vyvoor starts off as a common guy, doing menial tasks such as chopping wood and farming. Eventually though, his position in life will become elevated. In fact, he will attain the ultimate position in my little gameworld.

Alignment: Chaotic Good with Lawful tendencies

Dragonborn? ... Aye

Dead is dead? no no. nono.gif

Majors Skills: One-handed (specifically, blades), Block, Light Armor, Restoration, Smithing,

Minor Skills: Cooking, Swimming, Horsemanship

Tabletop Skills: Armorer (2), Block (1), Cooking (1), Horsemanship (1), Literacy (1), Swimming (2), Sword (2), Warrior (2)

Spells: Clairvoyance (1), Detect Life (0), Fear (0), Fire/Cold (0), Fortify Endurance (1), Heal (1), Insubstantiability (0), Light (1), Lightning Bolt (Shock) (1), Shield (Stoneflesh) (1)

Physical Appearance: Sure, http://i.imgur.com/BU5VlkZ.png

Eyes: dark

Build: slender

Weapons of preference: swords & shields

Clothing: He prefers wearing Stormcloak gear, even long after the Civil War is over. In-town he can be found wearing any sort of clothes: commoner to noble stuff.

Miscellaneous: Vyvoor completed the Civil War on the Stormcloaks' side. Finished the Main Quest in 2021. Nowadays he does mostly mod-added quests.

Story: Sir Vyvoor is my first real Dragonborn. He begins his story entering Skyrim on that prisoner cart. Not a good way to return home. Vyvoor is from Skyrim, see.

He starts his story as just a common man, living in the Riverwood. Whiterun area, helping farmers with their crops. Dirt poor, living literally from hour to hour at first. He does not know at first he is Dragonborn, but all his life, he knows something about him is different.

Posted by: Acadian Mar 12 2017, 12:45 PM

Welcome and good luck to Sir Vyvoor! Sounds like fitting him into the direction the game coaxes you will be easy - for a change. Lol.

Posted by: ghastley Mar 12 2017, 04:04 PM

Glad he's not DiD. With that name he'd be tempting fate a little TOO much. laugh.gif

Posted by: Renee Mar 12 2017, 04:19 PM

Thanks! Yes, he is not dead-is-dead, because I have to get the Main Quest done at some point. I hope to do it before TES VI comes out, lol.

ghastley I may have to credit you with his name. I'm pretty sure you had a list of names for me in the past, one of them being survivor. It'd take too long to find your post though. I may have spelled it differently, that's all.

Posted by: Renee Oct 29 2017, 05:44 PM

Name: Laprimma Donnagh

Created: 12:14 pm, October 29th, 2017

Platform: PC

Status: Alive and well

Race: Nord

Gender: Vixen

Age: 29

Sign: The Lady / Scorpio

Home: Blue Palace, Solitude, Skyrim

Spouse: none.

Home Country: Cyrodiil

Faction and Rank or Guilds(if none, tell us what they do for a living): Nobles faction

Faction Description: Laprimma Donnagh begins her game as part of nobility. She will eventually broaden her Factions list though. wink.gif

Class: Nightblade

Class Description: She is a Nightblade only in spirit. A lot of the skills from the default Oblivion class have been swapped around. Illusion instead of Alteration, for instance.

Alignment: Lawful Evil

Dragonborn? ... Hell no.

Dead is dead? Yes

Majors Skills: Illusion, Lockpicking, Stealth, Speech, Conjuration, and One-handed (knife, specifically).

Minor Skills: Alertness, Courtly Graces, Restoration, Literacy, Horsemanship,

Spells:

Physical Appearance: Yes, https://i.imgur.com/LNF8bAf.png.

Eyes: hazel

Build: slender

Weapons of Preference: daggars

Clothing: Mostly the best, finely-tailored outfits, when she's in public. When she's not in public, anything dark, which helps her sneak around.

Miscellaneous: There are a few things about her game which will be unique, compared to my others. She can wield a knife for instance, but that will be all. She might swing a sword once in a while, but won't be very good at this. Her strengths lie in magic and stealth, which will be great in dungeons, but not so great on the road. But since she is a member of royalty, she'll be able to travel with at least two soldiers at all times. These guys will do most of the physical fighting, while Laprimma will work her magic. bluewizardsmile.gif

Bio / Backstory: Laprimma Donnagh is a distant relative of Elisif the Fair. She comes to Skyrim because she's supposed to be placed into some sort of arranged marriage. But things quickly go wrong...

Posted by: Lopov Oct 29 2017, 07:51 PM

Good job with her face, you really made her goth like and her piercing blue eyes make her dark makeup even more impressive. I like her hairstyle too.

Posted by: Acadian Oct 29 2017, 08:27 PM

As a noble named Prima Donna, we'll be expecting high and mighty things from her! biggrin.gif

Posted by: SubRosa Oct 29 2017, 10:03 PM

Prima is rocking out the goth hottie look. Somehow I sense the Dark Brotherhood is in her future...

Posted by: Renee Oct 30 2017, 12:56 PM

smile.gif

I think her look will vary a bit, you know, sometimes she'll be more gothy-looking, other times she might show up with pink lips & eye shadow. But when she initially shows up to the Blue Palace she's going to shock them.

Posted by: Lopov Oct 17 2018, 04:04 PM

Name: Sybil

Race: Breton

Gender: female

Age: 18

Sign: the Ritual

Home country: Skyrim

Home: Half-Moon Mill (after disposing of its former owners)

Class: commoner that would be trained as an assassin

Skills: Alchemy, Archery, Light Armor, One-Handed, Sneak

Physical Appearance: https://imgur.com/xxxHe0p

Eyes: blue

Build: slim

Weapons of preference: daggers

Clothing: various

Magic abilities or powers: the Ritual sign, allowing her to resurrect dead ones around her

Dragonborn: no

Life History (not for the faint of heart):

Posted by: SubRosa Oct 17 2018, 04:46 PM

Sybil is cute. Looks like she played with knives at at early age though. Now that I read her history, I see she was the source of those scars. At least she got her revenge.

Posted by: Renee Oct 18 2018, 12:52 PM

Yeah, I concur. At least she got her revenge! I wonder how her Dark Brotherhood experience will go. Did you ever finish DB with Aard? I forget.

Posted by: Grits Oct 18 2018, 02:09 PM

Sybil is very pretty. I love her hair! The Ritual should help when she gets into a tight spot, and it suits her dark history. What an excellent path to the DB.


Posted by: Lopov Oct 19 2018, 08:58 PM

QUOTE(SubRosa @ Oct 17 2018, 05:46 PM) *
Sybil is cute. Looks like she played with knives at at early age though. Now that I read her history, I see she was the source of those scars. At least she got her revenge.
Thanks! Nothing pleased her more than returning to the orphanage and killing Grelod. At first she wanted to slit her throat without being seen but then changed her mind, so Sybil's face was the last face which Grelod saw.

QUOTE(Renee @ Oct 18 2018, 01:52 PM) *
Yeah, I concur. At least she got her revenge! I wonder how her Dark Brotherhood experience will go. Did you ever finish DB with Aard? I forget.
I finished the DB years before, yes, it was with Aard, but he was a completely different character than Sybil, he was a part of the DB because he earned well, he didn't particularly care for their members or the Night Mother.

QUOTE(Grits @ Oct 18 2018, 03:09 PM) *
Sybil is very pretty. I love her hair! The Ritual should help when she gets into a tight spot, and it suits her dark history. What an excellent path to the DB.
Thank you! I expected that the quest will kick in once Grelod is dead but as it turns out, one has to actually talk to Aventus to start the quest and then it automatically finishes as you tell him that Grelod is dead. So that was the real reason for traveling to Windhelm, because I expected that Sybil will be snatched away in her sleep already in the Ratway.

Posted by: Lopov Nov 1 2018, 04:09 PM

Though she's been around for a while, I've never properly introduced her.

Full name: Ameena Souissi

Nickname / Name in game: just Souissi. Since her youth she prefers to be called by her surname only

Race: Imperial

Gender: female

Age: 35

Birthsign: the Atronach

Class: rogue

Main skills: Block, Conjuration, Light Armor, One-Handed, Speech

Place of birth: Waterfront, Imperial City

Home: none

What she does for a living: her main source of income are valuables found when adventuring, occasionally she'll accept a job that befits a mercenary

Factions: none

Companions: occasionally

Love interests: none yet

Eyes: brown

Build: slim

Physical Appearance: https://imgur.com/hdBqTky

Weapons of preference: shields and axes

Clothing: light armor

Mental Profile/Personality: she's a former highwaywoman and smuggler, who's trying to change her life to better ways

Dragonborn: no

Biography/Life History: Souissi was born in Cyrodiil, her mother was an aspiring Imperial conjurer in the Mages Guild, while her father was a Redguard sailor and was more often on high seas than at home. When her mother passed away after a long illness, Souissi was taken with her father on the ship, where she found out that he is in fact a pirate and a smuggler, not a sailor on a merchant ship as she had believed. Having not much choice, she followed in his footsteps. After some years on the ship the entire crew was caught close to Morrowind's coast while smuggling skooma, and both Souissi and her father were arrested.

Elderly members like her father were sent to prison, but young members were sent to work on a plantation of some wealthy Dunmer noble. After two years Souissi managed to escape and not knowing what else to do, she continued her career as a highwaywoman. Despite attempting to find her father in prisons all across Morrowind, she's never heard of him again, neither she's met anyone that'd know him.

When her exploits became too well-known and she became interesting for the authorities, she escaped from Morrowind by boarding Orphan's Tear, a smuggler ship. Familiar with the coast, Souissi helped smugglers avoid dangerous areas and seeing that they could profit from her, they asked her to join the crew. After a few years of smuggling illegal goodies between High Rock and Morrowind, Orphan's Tear was attacked by the Imperial Legion and wrecked at Skyrim's north coast.

While Souissi was on a hunt for food, the crew of Orphan's Tear was found and killed by the Imperial Legion and Souissi decided that it's prime time to try and change her life and make a living by some more honest profession. Since then she's been traveling over Skyrim, exploring dungeons of all kinds, and making a living by selling found valuables. Most of the time she travels alone, but occasionally she tolerates a company of some follower. Yet her favorite follower remains her flaming wolf, which she can summon at will.

Posted by: Renee Nov 1 2018, 06:31 PM

Aw damn, she doesn't know what happened to her father. sad.gif That's so sad. Well, it's good she's been added into this thread. Good to have for referencing purposes, and all that.

Posted by: monkeyemoness Nov 15 2018, 01:41 AM

This had a long time coming, but tonight I decided to finally make the jump. I'm playing Skyrim again. :v At first I was going to pick up an old save where I left off, but I decided to ease into it again with an old favorite of mine.


Name: Alois Durant

Race: Breton

Gender: Male

Age: 24

Sign: The Lord

Birthplace: Skingrad, Cyrodiil

Class: Spellsword

Physical Appearance: http://chorrol.com/forums/index.php?s=&showtopic=7085&view=findpost&p=305996 - https://i.imgur.com/yP5iDOX.png

Eyes: Dark Blue

Build: Athletic with a bit of cushion

Weapons of preference: Swords. The more magical the better.

Mental Profile/Personality: Generally loud and friendly. Tries not to life get him down too much, and does his best to make sure others feel the same way.


Biography/Life History: One of three heirs to a long line of Cyrodiilic heroes. His family doesn't have the prestige it used to, even though his parents were instrumental during the Great War. Though they were never outright shunned, his family was always treated with suspicion. Especially his mother and eventually his siter.

Even within his own family he was never the favorite, his mother taking his sister aside to groom the family's next matriarch, and his father--originally a knight from High Rock--would spend his time imparting the intricacies of High Rock society to his brother. Not really having a head for politics and a tendency to get into trouble, it's no wonder he ended up joining the Fighter's Guild while his sister was sent to study with the Synod. Soon after their mother disappeared, his brother and father moved back to High Rock. He chose to stay, leaving him alone with the house and many bitter memories.

Eight years later his sister came back from the Imperial City with a few new trinkets and a proposition: sell the house and move out to Skyrim with her and join the College of Winterhold. The thought troubled him at first, since she made the decision to sell their mother's house without any input from their father and brother, but the thought of finally leaving Skingrad County to see more of the world was appealing. Eventually he caved, and the pair set off for "the arse end of Tamriel", as his sister put it. He got the feeling there was more to her decision than disagreeing with the Synod's practices, but he shut it down quickly.

Alois was about to find more excitement than he bargained for.

Posted by: Renee Nov 15 2018, 02:01 AM

Nice! He totally resembles that drawing. The drawing looks more demonic though. Interesting that his sister, who seemed to have a superiority about her, comes back to fetch Alois so they can both go to the College.

He is a Spellsword yet he merely joined the Fighters Guild in his backstory, does he already have knowledge of spells then?

Posted by: monkeyemoness Nov 15 2018, 02:22 AM

QUOTE(Renee @ Nov 14 2018, 07:01 PM) *

He is a Spellsword yet he merely joined the Fighters Guild in his backstory, does he already have knowledge of spells then?

Kinda. The family line is particularly talented with magic, the founding matriarch being a master wizard, and his mom was a battlemage in the Legion, so he ended up inheriting a few useful tricks but little else. Just some things to give him an edge in a fight and keep his insides where they belong. The other, bigger, brainier magics are beyond him. For now at least.

Posted by: Kane Mar 27 2019, 01:50 PM

Working on my next character, and really enjoying RaceMenu for the special edition. Adds a ton to character creation! Anyway, here is the work in progress:

https://i.imgur.com/eaPeidm.png, daughter of https://i.imgur.com/gG2qo6W.png and Lydia.

Posted by: Renee Apr 1 2019, 03:06 PM

Nice. I've never tried Race Menu, I've got a couple other mods I use. But honestly, i mostly use them for females in this game, to get rid of that "scowl" face that's so persistent. With males I usually stick with vanilla stuff, except extra beards / hairstyles.

Posted by: Darkness Eternal Apr 3 2019, 12:05 AM

Updating my character a bit. Her bio is short because I'm writing her story. smile.gif

Name: Raven Decumus.

Race: Imperial.

Gender: Female

Age: 400+

Home Country: Cyrodiil. Nibenese.

Faction and Rank or Guilds: Member of the Order Vampyrum. Mages Guild.

Faction Description: Raven is a prominent member of the Order Vampyrum. The Order is an ancient and secret organization of vampires living within Cyrodiil. In the Third Era, the civil fraternity engineered the destruction of other rival vampiric bloodlines in the province to bring about their dominance. The clan infiltrated societies in the highest of levels, and assimilated themselves as mortals throughout the centuries to come.

To pursue greater knowledge and also as starting point to obtain political power and influence, she joined the Mages Guild as a lowly associate.

Skills and talents: Despite her commonly appearance, Raven was very skilled in fencing and sword combat, and a capable duelist. She's learned to use any type of one-handed sword to utilize in combat. A practitioner of many techniques in combat and stances, Raven lured her opponents in, curbing her true capabilities, and then delivering a fatal blow when her foes imagined they had an advantage. When fighting at her fourth stage of vampirism, she was a terrifying adversary. Raven had a bold dueling technique and augmented her abilities by using her vampirism, which allowed her to defeat experienced mortal warriors and even mages.

However, despite her vampiric talents and centuries worth of experience, she was not without her weaknesses. Due to the need to drink blood to compensate for blending in, she sacrificed the major levels of physical strength and magic. Against fire or fire-based attacks, Raven was vulnerable to death, as well as silver or Daedric weapons and even a lucky blow could reduce her to ash and dust.

Physical Appearance: When a younger child, Raven was a small girl with straight black hair. As she matured to age, she grew into healthy, strong woman of tall height. She had lustrous black hair and eyes that were red as blood and yellow as liquid fire from her vampirism, though when well-fed her eyes were chestnut. She was often considered by those whom she came across as unnaturally beautiful, and was fully conscious of her appearance. Because of the certain anonymity that was essential to the Order, however, Raven made long strides to make herself inconspicuous when necessary. Even so, she wasn't above exploiting full use of her looks, taking advantage of her appearance to support her when extracting information from other individuals.

When blood-starved, Raven's true vampiric nature is obvious. Her face becomes pale to the point of resembling death, and her fangs are sharpened and noticeable. Aside from these, her eyes become sunken and red and her cheeks become gaunt and high.

Eyes:Red and Yellow/Orange when in later stages of vampirism. Chestnut when well-fed.

Build: Tall and lithe. In prime condition from the lack of eating any food.

Weapons of preference: Two Daedric swords.

Magic abilities or powers: As a vampire of the Order, Raven became quite the sorceress. Learning lost arts from from her mother, a former sorceress who lived in the Second Era, she strove to perfect her abilities; seducing/enthralling people with a touch and a stare, driving people into a fatal state of insanity and despair by unleashing to them their worst fears, or simply using lightning and fire attacks.

â– Vampire's Seduction: Raven can seduce her victims into a trance-like state and hypnotize them with her eyes. If their willpower is not strong enough, she can send them out to do her bidding by enthralling them. It can be noted she feeds on her victims by using this power whenever she diets from blood for two days.

â– Reign of Terror: Aside from mundane use of illusion spell, Cyrodiilic vampires possessed the ability to form hallucinations within the minds of individuals by summoning their worst fears and silencing them, thus making them unable to use magic. Raven often used this when fighting against mages or necromancers, and her potent use of the power was able to drive a person near death, depending on the images she inflicted.

â– Embrace of Shadows: The vampiric power involved the manipulation of light and sound to render the her invisible to the naked eye. Raven seldom used this, as she was well-fed on the constant basis, though times of chaos would pave the way for the use of this ability.

â– Lightning and Fire: Raven, over the long decades, became was a master of lightning and used this as both as a lethal attack and a method of torture. When using it in her full power, she can instantly reduce one or more people into charred piles of ash. Even when fire was the bane of her existence, she returned the favor of using fire attacks against her enemies.

â– Conjuration: Raven was able to summon undead and Daedra from the Outer Realms to do her bidding, though she mostly used them to improve her martial prowess and as a whetstone to sharpen her abilities. She had a Banekin familiar she regarded as a pet.

Mental Profile/Personality: Many things can be said of Raven Decumus; a curious young woman, mischievous at times with a sense of adventure, someone who cared for the well-being and betterment of her family, and a hateful, power-hungry schemer. She was all of these things.

Having been told countless stories about her father and mother's escapades during the Interregnum, Raven became fascinated with the history and lore of Tamriel, and felt cheated to have been born in a less tumultuous time, which she regarded at one point tedious and uninspiring. She longed to see a dragon, or live in a time of world-ending threats, but to her chagrin she lived in a time of peace.

Raven was a perfectionist at best, eager to drill herself to perfection and expecting nothing less from her peers and servants. As a product of Molag Bal's influence, Raven believed that domination and power were the traits that determined strength, and she would mostly help others in need if personal gain was at stake with the notable exception being members of her family such as her brother and father, which she cared for immensely.

During her early years, she had an appetite for knowledge and power, spending hours upon hours on her library in her castle. If she was not studying, she was learning aggressive styles of sword combat, and martial arts employed by her father, who learned them in his time as a human in Elsweyr. She was very cunning, had vast perception, and resourcefulness that ensured she had the advantage of most situations she got herself into, having planning multiple scenarios and outcomes beforehand.

Though ironically, even with all of her control and refined attitude, Raven was woefully insecure. She was never satisfied with what she had, always striving for greater measures. She often attempted to gain more, and to try and fill what she lacked, but her thirst was never sated. She was running in a race without a finish line. Her flaws resulted from a perceived failed relationship with her mother, and a strong bond with her father. Believing her mother to have died disliking her, she lived with a guilt-ridden conscience. The knowledge that her mother's soul and her own soul would be bound for Coldharbour had a devastating impact upon her mind in her early years.

Growing up, Raven knew how vampires around Tamriel were vilified and considered "abominations" by the mortals. She staunchly believed, however, that vampires were not evil, and were beyond common morality as they were predators. While she found mortals a curious sort, Raven bore ill-will toward the lot of them since the day she witnessed a young peasant girl who was infected with vampirism by a traveler get dragged out into town by villagers, and executed in the sunlight by a farmer's scythe. The hatred against vampires from mortal society, though rightly earned, instilled in Raven a strong feeling of hatred against the day-dwellers and did everything in her power to remain hidden among their society.

Additionally to her mindset on vampires, she considered herself the embodiment of vampirism, as she carries the purity of her bloodline given to her by Molag Bal. And as a servant of Molag Bal, Raven believed that strife and conflict bred perfection, and had a knack for getting herself into potentially dangerous and suicidal situations for thrill and the sake of dominating her enemies.

As both politician and Court Mage, she appeared as an unpretentious, happy young woman. With her heart-warming demeanor, symbolic smile, and a clean reputation for being a humble and loving lady, she captured the hearts of many people in Cyrodiil, thus hiding her true desires behind a well-built masquerade. Her actions as a loving woman and a kind noble served only to conceal her true colors. She's manipulative, deceitful and seductive power-starved woman, using people and subtly bending them to her whims to better serve her and her people.

She had a knack for gambling with her life since she was in no position to reveal her vampiric identity unless absolutely necessary, and so she was forced to refrain from using her abilities while in a tremendously dangerous situation that posed considerable threat to her life.

Biography/Life History:

Raven was born in Cyrodiil in the Third Era. She grew up with her brother, Draken, in seclusion from the world at her father's castle. Learning and studying the history of Tamriel, the arts and economics of the world, and everything of worth to a noblewoman. Raven was encouraged to be a better person, and she threw herself into her studies as the years passed by, always wondering what Tamriel was like, despite reading about the other provinces and continents.

She lived a sheltered life throughout most of her childhood, enjoying the company her her parents, brother and mortal servants of her castle and the occasional aristocrat her father had meetings with. She befriended a Daedra she summoned and bound named "Bane," a https://www.videogamesartwork.com/sites/default/files/images/image/1397673256/theelderscrollsonline_monster_banekin_additions_01.jpg from Coldharbour.

Just as her mother and father lived the double-life of nobles in public and Molag Bal-worshiping vampires in secret, Raven grew up following their shoes. Expected to rise in nobility and instilled with the belief that she would be working the political arena, Raven spent years preparing for the day she could begin her journey into a new stage. Her mother and father, Illana and Cassius, were very protective of her and limited her freedom to the territories in which they owned.

Though her parents were both vampires, Raven was something of an anomaly. She aged and ate as a normal person, and her condition could be best described as what became of https://en.uesp.net/wiki/Oblivion:Agronak_gro-Malog. She inherited enhanced vampiric abilities but none of the terrible side-effects, only slightly improved magicka and stamina and pale skin. When she came of age, however, Raven was expected to follow the tradition of the cult of Molag Bal, and was presented to Molag Bal as an offering.

Raven survived the ritual despite passing into death after her vicious injuries, and rose as a pureblooded Daughter of Coldharbour. One of the few of her kind. She learned to hunt, seduce and feed on mortals, though her family limited their hunting to criminals and bandits, only as to draw little attention from enraged villagers and vampire hunters. Having vampiric allies in the Imperial Legion, her family also kept prisoners scheduled for execution as catatonic cattle in the dungeons of their castle.

Raven's journey began when rumors of feral vampire attacks surfaced near her home, and for the first time in a long time she was compelled to investigate, against the wishes of her father . . .which would result in a series of events that would lead Raven to the very steps of the White-Gold Tower itself.




Posted by: Acadian Apr 3 2019, 01:33 AM

Nice work on Raven's background, DE! goodjob.gif

Posted by: Darkness Eternal Apr 3 2019, 02:16 AM

Thanks Acadian!

I worked on Draken’s profile even more. There were major changes. I’ll post it later on!

I’m spending time reading all these pages! So many awesome characters!

Posted by: Grits Apr 3 2019, 09:00 PM

It was fun to read your Raven profile, DE. I'm looking forward to Draken's!



Good to know that there's RaceMenu for SE. As much as I look forward to playing it, I'm not thrilled about starting from scratch with mods.

Posted by: Darkness Eternal Apr 4 2019, 02:31 AM

Thanks Grits!



Name: Draken Decumus

Race: Imperial

Gender: Male

Age: Over four-hundred years old.

Home Country: Cyrodiil

Faction and Rank or Guilds: Order Vampyrum, Order of Vampire Hunters, Knighthood. Imperial Legion.

Faction Description: The Order Vampyrum is a clan of vampires in Cyrodiil, rumored by the populate in romantic notions of virtue. The clan embedded deep in mortal society in Cyrodiil, and are often indistinguishable from living persons. Should their dominion be encroached by barbaric or lesser vampires, they'll use whatever resources are necessary — septims, manipulation, swords and axes— to make the issue disappear.

During the mid Third Era a group of vampire hunters rose to answer a growing vampire problem in Cyrodiil. In an effort to destroy the rival vampire bloodlines and minor thin-blooded brood, Draken infiltrated the order of vampire hunters to support them in their crusade.

Draken became an anointed knight sometime during his young adulthood.

Class: Knight/ Spellsword.

Skills and talents: Destruction Magic, fencing/swordfighting, conjuration, vampiric powers.

Draken learned to use destruction magic, primarily the use of flames. As a pureblooded vampire, Draken could heal from any wound, even severe, if he feeds. Immune to poison and paralysis and disease, he has less problems to worry about than mortals. Like his sister, Draken is able to transform into mist or a swarm of bats at his leisure and drain the life energy of others. He cannot age, and his major weaknesses being silver or better weapons, temples and places of worship pained him, and the sun itself could end his relative immortality.

While not as adept at strategy, manipulation and academics like Raven, Draken is very intelligent. As he matured, he was able to develop better talents of strategy and foresight, planning ahead to avoid falling into devastating predicaments.

Physical Appearance: Draken's cold skin was pale, almost pellucid, and his numerous veins were tessellated like a blue mosaic, like an intricate azure design captured underneath glass. His eyes the color of molten metal, rimmed with a stream of crimson. Hair as black as night, but paler than an overcast sky. Draken believes this is his true form. The face of a monster.

When well-fed on his diet of blood, Draken is forever trapped in the guise of a young Imperial man, with chestnut colored eyes and white skin. He often garbed himself in fine finery, as usual for any nobleman of his time, in colors of purple, red, black, blue and gold. Draken was always told to stand out rather than sticking out. He was always described as handsome, and made little effort to attract potential prey, whether man or woman, because of this. Though despite his stellar looks, Draken knows deep down that it was an illusion, like the Masque of Clavicus Vile.

Eyes: Orange-Red when blood-starved. Chestnut colored when well-fed.

Build: Draken had an average physical build, he wasn't overly muscular like a Nord or great like an Orc. He was well-built. Simply. But had immense physical strength.

Weapons of preference: Draken preferred to use an Akaviri katana and was well-trained in its use. He was also schooled in using other forms of weaponry such as the longsword.

Magic abilities or powers: Standard vampire powers, as well as superior powers granted by Molag Bal.

Mental Profile/Personality: During younger years many could have said Draken was arrogant, prideful and self-serving, as well as a bitter, complex individual. Truly, however, Draken felt at odds with his family's legacy and his Dark Gift. Though he understands he is blessed with eternal life, superior strength and speed, durability and powers beyond imagining, he consequentially shared the same emotional needs as mortals, to his detriment.

He is eternally aware of his true monstrous appearance, and as a result of both the circumstances of his bloodline and his family's extreme beliefs, he feels trapped in his solitude. Draken broods periodically over a replica Masque of Clavicus Vile, postulating on the meaning of living life behind a masque and hiding one's true nature. This often caused him to act in a cold, detached manner, even (at times) ruthlessly to his enemies, especially blood-thirsty thin-blooded vampires.

Due to his cult upbringing, Draken believed one could become strong by struggling and fighting for what they desire, taking any measures to achieve this. Despite the former, he also had a contradicting set of mind; he did not want to believe in luck due to the idea that it could control his fate, yet he believed he was unlucky and Tamriel itself were at war with him.

He was often at odds with his father, who believed Draken squandered his time with meaningless things, instead of devoting them to the procurement of influence and power. Ironically, this drove Draken to leave home and obtain a measure of influence and power unwillingly. His relationship with his mother was full of emotion and tender care, but such was short-lived after her apparent death.

Draken's bond with his young sister Raven was the strongest, as he felt the need to protect her at all costs despite her legendary status as a Daughter of Coldharbour. Often they locked horns with their perception of the world, Raven believing that others are expendable and useful as pawns or that power came through politics and the manipulation of the masses and Draken seeing people as potential allies or respectable enough to be left alone. Though Raven fed mostly on criminals and prisoners to not draw attention from villagers or innocent citizens, she wasn't above hunting travelers or bystanders when it suited her, and as such would draw Draken's frustration.

During their childhood, the two siblings had little appreciation of one another, as they were almost polar opposites, and reflected their respective parents. For a number of years Raven took great pleasure when punishment was inflicted to Draken, as such Draken bore very strong resentment toward her, especially when she was a born prodigy and her father's favorite child. Without his mother in the picture, he felt truly alone and surrounded.

After their mother's disappearance, their relationship gradually began to take a drastic change, for the better. They expressed mutual concern over each other, and at times shared nostalgia and even depression from their rough upbringing. Though Raven was younger and had a kraterocratic mindset and a cynical disregard for morality and mortals after being turned by Molag Bal, she frequently took the role of a mentor to Draken to the life experiences that shaped them into what they are. With significant contrasting views on life, seemingly irreconcilable anger, bitterness and jealousy on both sides from the favoritism their parents displayed, they knew no matter how tumultuous their relationship was, they would never stop being siblings, and their care for one another would never cease.

With iron-willed defiance and sheer determination, Draken was passionate when needed. Though he could be clever, his temperament was short, often allowing it to get the better of him. Even as a vampire, however, Draken was averse to the idea of inflicting permanent harm to others without personal gain or motives, and made great strides to improve himself. He was domineering and controlling to a point, a result of being raised by a family of Molag Bal worshipers, and hated working alongside with individuals he perceived as were weak or inferior; yet unlike Raven or his father he was adamant in labeling others as expendable. He was able to show mercy, even to adversaries, such as a case where he helped an ancient vampire enemy seek out a cure for his vampirism.

While born in a wealthy family and having lived in luxury since the beginning, Draken's true monstrous nature gave him a singular affinity and special care for the repulsive, mysterious and terrifying creatures of the night; bats, wolves, owls. This feeling extended to others as well, people who were deformed or certain outcasts and unloved individuals. Draken felt drawn to them.

After centuries, Draken attained an exceptional level of insight through his many travels throughout Tamriel and his exploits, and because of his immortality, he was at times driven by an insatiable lust for new experiences.


Biography/Life History: To be Written.

Posted by: Renee Feb 26 2020, 12:53 AM

Name: Celeste Yael

Created: 6:03 pm, February 25, 2020

Platform: Xbox, transferred to PC

Status: Wanders, but not lost.

Race: High Elf

Gender: Dame

Age: 25

Birth Sign: Unknown. She was not created through Character Creation Overhaul.

Home: She stays in Arcadia's Cauldron mostly. Otherwise hasn't got a home yet

Spouse:

Home Country: Summerset Isles

Faction and Rank or Guilds(if none, tell us what they do for a living):

Faction Description:

Class: Healer / Illusionist

Class Description: Celeste will focus heavily on healing spells, so she can heal those she travels with.

Alignment: Lawful Neutral

Dragonborn? nono.gif

Dead is dead?

Major Skills: Alchemy, Restoration, Illusion, Blade

Minor Skills: Literacy, Horsemanship, Enchanting

Spells: Fury, Heal Self

Physical Appearance: https://i.imgur.com/Vm3JVR6.jpg

Eyes: green (I think)

Build: slender

Weapons of Preference: She prefers not to use weapons, but does carry knives just in case.

Clothing: her attire will probably be robes and light armor pieces. It'll be important that Celeste be agile.

Miscellaneous: Celeste Yael is my first character for the year 2020. My plan is to eventually do all those side quests none of my others have done yet. I used a picture of https://1.bp.blogspot.com/-B_qZ1Kst_RM/WFZadxSXIkI/AAAAAAAAE24/Wy2y6rNQJK4ri3w8ARCNznZ_zCI2cCDGACLcB/s1600/Halle-Steffi-Graff2.jpg to create Celeste. Celeste looks nothing like Steffi of course, but I used that pic to "aim" towards.

UPDATE, Jan 2024: Celeste's game started on Xbox but got moved to PC. She never did pick up any quests 'others didn't get to'. Nowadays she's pretty much a straight up Healer, and Alchemist.

She has some sort of confidence in her personality. She is intelligent. She is very much a gatherer, always picking ingredients. She is also not so good at defending herself, not yet, anyway. As her magic improves, this shall change, of course.

She is mostly vegetarian, but will occasionally have fish or chicken. Eggs are always okay, as well as cheese. She's not a milk-drinker though. 🍼

Bio / Backstory: Celeste comes from the Summerset Isle, and has an academic background, with some very weak combat
training.

Posted by: Lopov Feb 28 2020, 12:13 PM

Considering their long life span, aren't High Elves at the age of 25 just out of diapers? wink.gif

Welcome Celeste!

Posted by: Renee Mar 6 2020, 07:16 PM

QUOTE(Lopov @ Feb 28 2020, 06:13 AM) *

Considering their long life span, aren't High Elves at the age of 25 just out of diapers? wink.gif

Welcome Celeste!

Celeste curtsies

You know, I have some real problems with the supposed long lives of elves. Think about it. If they're supposedly living so long, why are they sometimes so short of wisdom? hehe.gif


Posted by: macole Mar 10 2020, 11:59 PM

Renee: That's because for the first 200-years or so they are still in their teenage stage. As we all know teenagers' brains aren't wired right. They're all hopped up on hormones. Well that's what Kaleah tells me anyways.

Posted by: Renee Mar 11 2020, 02:03 AM

:blush: Okay, fair enough.

Posted by: SubRosa Mar 11 2020, 02:45 AM

For a moment I thought her spells included Furry. Which gave me a very different idea from what you probably intended.

She has pigtails. Too bad you cannot do alternating colors per tail. Otherwise she could be an elvish Harley Quinn (she'd be Chaotic Neutral then though).

Celeste does look like Steffi Graf. It is nice to have an idea to aim for, rather than just a vague idea of "I want to look good".

Posted by: Renee Mar 11 2020, 06:36 PM

QUOTE(SubRosa @ Mar 10 2020, 09:45 PM) *

She has pigtails. Too bad you cannot do alternating colors per tail.


Honestly, Celeste is going to wind up on PC, I think. She wants to wear stunning-looking robes, nothing which appears in the vanilla game. Maybe we might even have a look at ghastley's apparel, although she'll not want anything too revealing.

QUOTE

Celeste does look like Steffi Graf. It is nice to have an idea to aim for, rather than just a vague idea of "I want to look good".


Aw, why thank you. smile.gif I was gonna use Taylor Swift, but at the last moment I remembered Steffi's roundish, somewhat elfish-looking face. I already used Taylor long ago for the original Lady Saga.

Posted by: ghastley Mar 11 2020, 07:28 PM

QUOTE(Renee @ Mar 11 2020, 01:36 PM) *

Maybe we might even have a look at ghastley's apparel, although she'll not want anything too revealing.


So not the Vampirella outfit, then? Let me know if you need anything custom.

Posted by: Renee Mar 11 2020, 10:03 PM

QUOTE(ghastley @ Mar 11 2020, 02:28 PM) *

QUOTE(Renee @ Mar 11 2020, 01:36 PM) *

Maybe we might even have a look at ghastley's apparel, although she'll not want anything too revealing.


So not the Vampirella outfit, then? Let me know if you need anything custom.


Absolutely I will. wub.gif I'm sure your catalog already has something she'd like too!


Posted by: Lopov Apr 4 2020, 10:40 AM

Name: ?

Race: Dark Elf

Gender: male

Age: middle-aged

Sign: the Mage

Home: nowhere

Home Country: Morrowind

What they do for a living: reading

Class: mage

Alignment: chaotic neutral

Dragonborn? no

Skills and talents: alteration, conjuration, destruction, illusion, restoration

Physical Appearance: https://imgur.com/VIAwSSq

Eyes: blind

Build: slim

Weapons of preference: short weapons

Clothing: Dunmer clothes

Biography/Life History: the real name and the past of this Dark Elf are shrouded in mystery. Some claim that he was a librarian in Vivec, and with time grew mad, because of the sheer amount of books he needed to take care of. Those with a touch for schemes claim that his main interest were books that were forbidden to read, and these acts attracted the attention of Hermaeus Mora, who placed in his library the book, that was not allowed to be read. For years and years the Dark Elf resisted the urge to read it, but eventually gave in, and opened it. They say that he was reading it for months without stopping, without even looking up, without eating and without drinking, without even sleeping. His hair fell out, his face grew old and pallid, his posture became that of a scrawny goblin. When he at last closed the book, he was blind, yet cursed with eternal reading. He needed to read more and more, and despite his blindness, he could still read. Such is the punishment for those that provoke the Daedra, or perhaps this is all just a made-up story from people with a too vivid imagination.

Mental Profile/Personality: because of his appearance, he may look like a messenger of evil, even considered to be a vampire. Yet the Dark Elf seems harmless, as long as he's left alone, particularly while reading. His only interest are books, and if someone engages him into a conversation, he'll rarely provide any sensible answer.

Posted by: Renee Apr 4 2020, 06:58 PM

Good lord. We're just both full of surprises this weekend.

Nice, so you're trying more of a purer mage this time. bluewizardsmile.gif It takes awhile to get mages to the point that they are powerful, in a lot of RPGs this is true.

What a crazy backstory!

Posted by: Lopov Apr 5 2020, 09:25 PM

QUOTE
What a crazy backstory!

Well in any case, thanks for reading. bigsmile.gif

Although winter season in our parts is long over, I rolled another character in Skyrim. My gaming approach is these days slightly different - instead of focusing on one character in one game for a while, I created more of them (two for now) in the same game, and I'll keep switching between them, depending on what I want to do while gaming (fight / take it easy) and on my mood (fully awake, in need of action / tired, in need of slow pace).

Name: Mather

Race: Nord

Gender: male

Age: 28

Sign: the Steed

Home town and home country: Rorikstead, Skyrim

Faction and Rank or Guilds: no factions yet, might change

What he does for a living: adventuring

Class: Warrior

Alignment: Neutral Good

Dragonborn? only Time will tell

Skills and talents: One-Handed, Block, Heavy Armor

Physical Appearance: https://imgur.com/TNyO0MA

Eyes: blue

Build: average

Weapons of preference: one-handed weapons

Clothing: heavy armor

Favored deity: Shor

Magic abilities or powers: none

Biography/Life History: Mather is a childhood friend of Erik the Slayer and after years of longing for adventures, the duo finally decided to leave their hometown Rorikstead behind and head out, in search of new escapades. Occasionally helping the understaffed guards of Rorikstead, Mather gained some expertise in combat and knows his way with a weapon & shield technique and is used to wearing heavy armor. He's young, bold, sometimes a tad too reckless, but he has a heart in the right place.

Posted by: Acadian Apr 5 2020, 09:51 PM

Nice background for Mather and it works Erik the Hoepusher in perfectly as a companion. smile.gif

Posted by: SubRosa Apr 5 2020, 10:10 PM

Is it a case of mind over Mather?

Posted by: Renee Apr 6 2020, 01:14 PM

Hello Mather. He's got quite an open face. Yeah, he does look ready to go on adventures with Erik the Slayer. viking.gif Rawr!

I foresee plenty of tfc 1s and Lopov shots in this guy's future.

Posted by: Lopov Apr 7 2020, 01:11 PM

@Acadian - Mather is my first character that was born in Skyrim, so he's more or less familiar with the land and its important landmarks. My previous characters have always been newcomers.

@SubRosa - Mather's mind is currently attuned to the matter of adventuring.

Renee - Lopov shots from me? hehe.gif That's never happened before?

---

My last character in the trio is Clara but because she's serving a life sentence, you might not see much of her.

Name: Clara Marin (formerly Clara Silver-Blood)

Race: Imperial

Gender: female

Age: late 30s

Sign: the Lover

Home town and home country: Evermore, High Rock

Faction and Rank or Guilds: prisoners of Cidhna Mine

What she does for a living: mining silver

Class: commoner

Alignment: Neutral Evil

Dragonborn? no

Skills and talents: Alchemy, One-Handed, Sneak

Physical Appearance:https://imgur.com/RNM7Pbw

Eyes: bright blue

Build: slender

Weapons of preference: shivs, daggers

Clothing: common clothes

Family: Thandor Silver-Blood - deceased husband

Ymre - deceased son (he wasn't Thandor's son)

Magic abilities or powers: none

Biography/Life History: Clara Marin was an unremarkable tavern wench in Evermore, the town in eastern High Rock. Taking care of her sick son Ymre, Clara needed lots of gold to pay for his son's medicines but because her meager pay at the tavern couldn't cover the expenses, Clara resorted to bloody measures - with her basic skill of alchemy she'd brew dizziness-causing concoctions, secretly pouring them to drinks, which she'd serve to lone noblemen that visited the tavern. Later as they'd leave, Clara would attack and rob them - if they resisted, she killed them without hesitating.

Once she played her trick on Thandor Silver-Blood, the oldest brother of the Silver-Blood Clan, but unlike those before him, Thandor immediately sensed that there's something wrong with his wine. As Clara later attacked him in the back alley, thinking that she'd overpower him with ease, Thandor was the one that overpowered her. Seeing her as a potential aide, Thandor made Clara an offer: join him on his travels over High Rock and help him by negotiating with his business partners by drugging them, so they'll be easier to persuade. In return, he'd cover the expensive medicines required for Ymre.

Much to the dismay and disapproval of the Silver-Blood Clan, Clara and Thandor eventually married, but life with Thandor wasn't easy - being an alcoholic, insults and beatings have become a daily routine for Clara Silver-Blood. Despite expensive medicines Ymre passed away, but Thandor would never allow Clara to leave, regarding her by now as his personal slave. Eventually Clara came up with a plan to kill Thandor while they'd return to his home manor, steal from his family treasury room and escape for good to another province. When they returned to Markarth, she put her plan in motion. She stabbed Thandor during an alcohol-induced deep slumber, but while stealing the jewelry, she got caught by Thandor's steward. Stripped of the Silver-Blood family name, Clara Marin was sentenced to life imprisonment in Cidhna Mine.

Posted by: Acadian Apr 7 2020, 04:15 PM

Yikes! Of the trio it is Clara who really has some challenges to work through. Escaping from the mine might be good for her . . . not so sure it would be good for the rest of Skyrim though. tongue.gif

Posted by: SubRosa Apr 7 2020, 06:17 PM

Wow, sounds like the rest of Tamriel would be better off if Clara stayed in the mine... Somehow I don't think things will work out that way.

Posted by: Renee Apr 14 2020, 02:45 PM

.

Posted by: Lopov Apr 16 2020, 08:59 AM

Thanks for the warm welcome of all my three characters, at the moment I'm most interested in Mather's game, so I'll focus on his story. Although I wrote in his description that he's not the Dragonborn, this might change. Thanks to the Live Another Life, he started in Rorikstead, so the Helgen intro was skipped but the mod allows one to pursue the main quest in three ways:

1 - visit Helgen and witness Alduin flying off as it destroyed the town,

2 - starting the Civil War questline and be sent to Whiterun as a part of the questline,

3 - visit Dragonsreach regardless of the Civil war and overhear the conversation about the magical stone at Bleak Falls Barrow.

He probably won't join Stormcloaks or Imperials, so the second scenario is unlikely to be the trigger. I got an inspiration for Mather to be Dragonborn, because I forgot to disable word walls prior to starting his story, so when he came to Rannveig and saw the word wall, he felt being pulled towards it, but rejected doing so for now. So it's possible that in the future Mather will turn out to be Dragonborn, and it'll be an interesting experience, because he'll probably do quite some adventuring / questing before, and also because he's a native of Skyrim, not an outsider from another province.

Maybe then I can finally complete the main quest in Skyrim but since I already tried two times and lost interest halfway through both times, it'll be better if I rush through it before I lose interest again.

Posted by: Renee Apr 16 2020, 02:44 PM

Wow, so he might do the M4!n kw3$t then. viking.gif

I agree with skipping the Civil War stuff. You've already done that with Gottham. I've already done CW on both the Imperials' and Stormies side (Claire Voyance and Sir Vyvoor, respectively). I can't get enough of radiant bounty bandit runs and vampire raids, but once the Civil War is done, I wouldn't want to do it over again.

You can just say the Lucius tried in the past, and *fill in the blank* why he never finished. At least you can blame your Dell's disc crash too, not 100% losing inspiration.


Posted by: Lopov Apr 16 2020, 03:06 PM

It might happen or not, I haven't firmly decided yet. I have a feeling that if I'll start it again, that I'll lose interest in finishing it. Again. laugh.gif

Well the disk crash was responsible for losing Lucius' saves but I lost an interest in the MQ before it happened. Then again, if the crash hadn't happened, I'd probably bring the MQ to the end by now, even if I'd need to force myself to do it.

Posted by: Renee Apr 16 2020, 07:19 PM

It is about to be summer. For me, this would be the deal-killer on the MQ. I already know Vyvoor won't get it done until possibly winter of 2020, because once the weather warms up, I lose interest in Skyrim. Maybe you are different though. Maybe playing summer when it's ... um ... 30+ degrees C won't bother you.

Posted by: Lopov Apr 17 2020, 06:53 PM

I don't have troubles playing desert-themed games in winter or winter-themed games in summer, but when I reach the so called "peak point" with every game, meaning that I'm getting bored, then I need to switch to another game.

Posted by: SubRosa Apr 17 2020, 07:16 PM

QUOTE(Lopov @ Apr 17 2020, 01:53 PM) *

I don't have troubles playing desert-themed games in winter or winter-themed games in summer, but when I reach the so called "peak point" with every game, meaning that I'm getting bored, then I need to switch to another game.

I am the same. I can play anything, anytime. But eventually I start getting bored and have to move on.

Posted by: Renee Apr 20 2020, 04:07 PM

I never get bored because of *4/20* cool.gif

Well, there was that one time back in 2013 when I did get bored with Saga's game, but she was still on Xbox and figured out how to improve her poisons to the point that she was one-shotting everything. Even ogres. indifferent.gif


Posted by: macole Apr 30 2020, 12:43 AM

QUOTE(SubRosa @ Apr 17 2020, 01:16 PM) *

I am the same. I can play anything, anytime. But eventually I start getting bored and have to move on.

Yes, I too admit to eventually becoming bored with a game and switching to something else. three or four years and that's it. enough is enough, I say.

Posted by: Arcry Sep 6 2020, 02:55 PM

For Release, by the authority of Count Terentius of County Bravil, to the district the Rift in the providence of Skyrim.


Jel Name: Gee-Vim

Cyrodillic Name: Mire-Tongue

Race: Argonian

Eye Color: Yellow/Orange

Scale Color: Mainly Green with facial plates of Brown

Build: Slim of Size and Build

Gender: Male

Age: 26

Birthday: 4E 175, 25th of Morning Star

Sign: The Ritual

County and Country of Origin: Bravil, Cyrodiil

Class: Burglar

Record: The Argonian known as 'Gee-Vim' or, in the common tongue, Mire-Tongue, is a convicted Smuggler and petty Criminal involved with the Skooma Trade under the former Nine Nives Gang. For assistance with the County Guard Criminal Mire-Tongue is to serve a reduced sentence of Ten (10) years hard labor in the Providence of Skyrim after which he is to be released as an Imperial Citizen for assisting in the diabanding of the Nine Nives Gang. Should the Criminal attempt to flee before the sentence is served, the Criminal is to be captured and returned to the Imperial City for additional Trial in the County Bravil.



Vim is in a bad way when he comes to Skyrim. Used the Alt Start mod to start him in the Skooma Den. Boy is an Addict freshly escaped from the law. He is going to be joining the Thieves Guild (obviously XD) and has already been active in the Rift basically as a Highwayman. He sneaks up on folks and stabs em with his dagger. If he can't pickpocket em.

Posted by: Renee Feb 8 2021, 02:26 PM

I restarted Claire's game for the third time, needing a break from the Uber shouter Sir Vyvoor. viking.gif The main focus of Claire's game is that the Imperials have been defeated (which I made real by using an official 'failure' console command) and now she'll be looking for other things to do. There is a Vigilants of Stendarr mod which I'm hungry for, and she'd be perfect for this. Anyway, Here is her sheet.


Name: Claire Voyance the Cleric from Chorrol

Platform: PC

Status: Active

Race: Imperial

Gender: Lady

Age: 23-ish (when I restarted her game in 2021 it was the year 202. She was 21 in the year 200)

Sign: Ritual / Capricorn

Home: Breezehome, in Whiterun

Spouse: none. She does own an Amulet of Mara though, so it's only a matter of time...

Home Country: Cyrodiil

Faction and Rank or Guilds(if none, tell us what they do for a living): (1) Companions, though she's just a member. (2) Civil War on the Imperials' side. (3) Vigilants of Stendarr.

Faction Description: Claire is a cleric, and in table-gaming terms, she is not a primary fighting character. Therefore, she would be the type who travels with somebody else who is better at combat than she is. This is why she joined Companions. Long story short: she's not going to really become a full Companion, attain the rank of Harbinger, and so on.

She is a 'nurse' on the Imperials' side of the Civil War. Oftentimes, she is not on the very front ranks of combat.

Class: Cleric

Class Description: Clerics in the tablegames were usually secondary characters who healed up the rest of the party, kept them going. They could also revive the dead, if they were of a high-enough level.

Alignment: Neutral Good with Lawful tendencies.

Dragonborn? ... Claire is not the Dragonborn. nono.gif

Skills and talents: Majors = One-handed (Axe/Mace 2), Block (1), Restoration, Alteration, Speech, Light Armor.
Minors = Cooking (1), Courtly Graces (1), Horsemanship (2), Smithing (2), Warrior (2)

Spells: Clairvoyance (0), Healing (self, and others 0), Light (1), Shield (1), Turn Undead (0)

Physical Appearance: http://i.imgur.com/x8T8uIr.png?1. And here she is http://i.imgur.com/GHI2AZH.png?1.

Eyes: Imperial Green

Build: Firm, muscular, yet slender

Weapons of preference: Maces and axes. For some reason clerics often go for Blunt weapons.

Clothing: Only when not on adventures / quests. She has no particular preference for lower or upper-class duds.

Miscellaneous: Claire Voyance the first (on Xbox) was created so I could get used to Skyrim back in 2012. She was non DiD, and so the new Claire will also be non dead-is-dead. She has clairvoyant abilities, which means she has the ability to see future events. Claire's abilities will give her extra-sensory perception which most of my other characters do not have. Due to this, she can only die through some sort of divine removal, or of old age.

I restarted her game in January 2021, and since Sir Vyvoor (Stormcloaks) managed to defeat the Imperials first, I used the console to SetStage Claire's game with Skyrim's official "fail" stage. Because of this, The Civil War is over in Claire's game, with an official failure status, as far as the game is concerned.


Backstory & Main Story: Claire moved to Cyrodiil mainly to assist the Imperials against the Stormcloaks as a sort of 'nurse'. She did the entire Civil War, up to the final fight for Windhelm. Since the Imperials failed to defeat the Stormcloaks in my gameworld, Claire is now looking for other things to do. I am thinking she'll do random side quests and also join the Vigilants of Stendarr.

Posted by: TheCheshireKhajiit Apr 27 2021, 02:47 PM

https://i.imgur.com/JmdIN2e.jpg

Well, technically the original Brenna was first conceived for Skyrim, but anyway, I brought her back! She’s currently working as the healer/Warwitch for the bandits headquartered at Bilegulch Mine. She is getting a bit tired of the bandit life, however, and is thinking about leaving...

Posted by: SubRosa Apr 27 2021, 06:49 PM

Awesome! Playing AC Odyssey has been getting me in the mood to go back to Skyrim again as well, because of the wide open world.

Posted by: Renee Apr 27 2021, 07:35 PM

Nice, look at her, she looks wicked. ph34r.gif What would she do if she's leaving the bandits?

Posted by: Acadian Apr 27 2021, 07:51 PM

Khajiit, enjoy your return to Skyrim!

Posted by: TheCheshireKhajiit Apr 27 2021, 08:35 PM

QUOTE(SubRosa @ Apr 27 2021, 12:49 PM) *

Awesome! Playing AC Odyssey has been getting me in the mood to go back to Skyrim again as well, because of the wide open world.



QUOTE(Renee @ Apr 27 2021, 01:35 PM) *

Nice, look at her, she looks wicked. ph34r.gif What would she do if she's leaving the bandits?



QUOTE(Acadian @ Apr 27 2021, 01:51 PM) *

Khajiit, enjoy your return to Skyrim!

Thanks y’all!

@Renee
She’s been thinking about becoming an adventuring herbalist/alchemist. Who knows, maybe she’ll find a cause to throw in with?

Posted by: PhonAntiPhon Sep 8 2021, 02:26 PM

Name: Kaia Gatharian

Race: Dunmer

Gender: Female

Age: 65 - 70 (approx.) - (4E 131/136)

Home Country: Morrowind - (Fort Zeren; Bal Foyen)

What She Does:
Initially banditry, formerly a Scout for a local Morrowind Warlord, now: realising she has a higher destiny...

What She Is:
Would consider herself a mercenary of some fashion, once a thief, perhaps an explorer; wife, mother, and maybe something more.

Skills and talents:
Exceptionally good with a bow - (despite being blind in one eye), cunning and sneaky, moves extremely well in light armor. Has a reasonable knack with alchemy and knows a few useful spells of various schools. She has enough knowledge of Smithing to see her through anything she might need.
She has a few "other" skills that have served her well.
Can be surprisingly charming despite her heritage and appearance.

Physical Appearance:
Affects the dour expression of most of her race, made perhaps more inscrutable by her mismatched eyes.
She's relatively dark-skinned.
Her body is criss-crossed with the scars and marks of various encounters, and by tattoos of various kinds: representing battles, services she has rendered, tribal markings, and family remembrance.
She's a redhead, her hair shoulder length and with a braid to one side at the front, in memory of her daughter-by-blood.
She's not conventionally "attractive" by any means, but has a certain... presence to her that tends to overcome her outward appearance.
She looks older than she actually is - (for a Dunmer, to a Dunmer).
Her scars extend to her face, particularly the left-hand side, marked as it is by a cruel set of pale weals running downwards from her forehead to her chin, through her left eye; now blind and an opaque dead white. She is missing some teeth on that side of her mouth and her jaw still aches on cold mornings.

Eyes: One red, one white - (the left)

Build: Approximately 5' 10'', though she looks taller, her slender frame defined by ropes of sinewy muscle; could reasonably be described as "lithe", or "rangy".

Weapons of preference:
Bow, currently an ebony one although she is proficient with practically any type. She carries a one-handed axe but she prefers to not be in a position to have to use it. If she does, she'll augment it with flames.
She's well-versed in the production and application of poisons, and frequently uses them on her arrows.

Clothing:
Lightly armored, she currently favors the so-called "Nightingale Style" minus the mask, although the cloak irritates her from time-to-time. During her downtime she generally wears fairly nondescript dresses and boots, although her daughters are often nagging her to pick up something nicer from Solitude.
(If she were honest though, she is under no illusions about her physical appearance and her looks, and is unsure of bringing more attention to herself than is necessary).

Miscellaneous:
Prefers ale to wine in general, dislikes mead as she finds it too sweet.
Very fond of animals, one of her adopted daughters has a pet fox.
Has no time for men, her past history bears no pleasant memories of them, although in the years following what she prefers to term as "her darkness", she has come to view casual acquaintances with them rather more favorably than once she did.
She's taking a fairly neutral approach to the ongoing conflict in Skyrim. Ultimately she knows she'll have to pick a side as will everyone, but she can see the rights and wrongs inherent in both the Stormcloak and Imperial viewpoints for the future of Skyrim. Her decision to remain as distanced from the Civil War as possible is driven also by the whole business with the dragons and perhaps more so by the life she now has in Whiterun.

Beliefs:
She is fairly religious and though fiercely loyal to her heritage is surprisingly tolerant of many deities, and although she could be accused of picking whomsoever suits her needs at the time, generally she cleaves to the milder female aspects - (which is surprising given her past, or maybe to be expected); Mara, Dibella, and she can often be found at morning prayer in the Kynnareth Temple in Whiterun, in fact she even helped with the Gildergreen restoration.
Has an added affection for Azura.

Magic Abilities/Powers:
She has some knowledge of spells: destruction and restoration mostly, though these she doesn't use much, preferring to work at a distance from the shadows. Recently she has found herself developing additional talents as a result of events in High Hrothgar, amongst other places.
Some things she has always been good at though; she could stand right next to you and apart from a very faint scent of body odor covered mostly by cinnamon, you would never even know she was there.

Current Whereabouts:
She has settled in Whiterun, of which she is also Thane, and lives comfortably when she can in Breezehome. She takes an active roll in the commercial and spiritual life of her adopted city and is well-liked and respected. Can often be found in the tavern of an evening.
She settled in Whiterun partly because of its relative neutrality in the ongoing Stormcloak\Imperial hostilities, and partly because after her early experiences in the northern climes of Skyrim she now finds herself better suited to the more temperate environment that Whiterun hold provides; that and the rather more laidback and avuncular nature of its inhabitants.
She has rooms at the Mages' Guild in Windhelm, and a position with the Nightingales in Riften; she never stays at the former, and has done so only once at the latter.

Current Relationships & Family:
Not too long after moving to Whiterun she adopted - (some would say rescued) - a daughter: Runa Fair-Shield, from the Honorhall Orphanage in Riften and took another: Lucia, from the streets of her adopted city. After some initial ups and downs as one would expect the three of them have proven to be a close-knit unit, with Kaia trusting them to keep out of mischief - (as far as is possible) - whilst she is away on business.
If asked why she adopted them, she would most likely point to the loss of her blood daughter back in her past, and a desire to help the girls have the life that was not given to her in her formative years, and to have better chances in their futures.
Equally, her lack of an ability (since her captivity) to have children of her own must have colored her decision also.

Whilst in Whiterun she met and befriended Ysolda, a Nord with an open mind and a gentle nature. They are opposites in a great many ways; looks, racial predisposition, temperament, and life-experience, and both were certainly surprised when Kaia found herself proposing, and Kaia was frankly shocked when Ysolda said yes with barely a thought.
The union has been fulfilling and happy, however. Ysolda understands Kaia, her demons and her darker moods, and is always there with a soft word and embrace. The two accept each other with no question and Ysolda, also unable to have children herself - (though not for the same reasons), has happily taken on Kaia's daughters as their "other mother" and to the previous unit of three, a fourth has now very much been added.
Kaia, secretly, cannot fathom what Ysolda sees in her, but is too happy that she's with her to overtly question it. Neither of them know what the future will bring and Kaia herself is more than a little cynical in that respect, but they have hope, a family, and their faith.
And that's enough for now.

Mental Profile/Personality:
That there is a darkness to Kaia is an undoubted truth; the results of a troubled early life and a significant period of damaging - both physically and mentally - imprisonment, have exacerbated her Dunmer dourness to a near sociopathic degree, and left her with a raft of trust and behavioural issues.
That said, she was perhaps one of the only survivors of the "Event" at Helgen for whom the dragon's coming proved to be the making of a whole new and ironically brighter chapter of her personal history; her move to and acceptance in Whiterun, the adoption of the girls, and her recent marriage have all done much to throw light upon the shadows of her past.
Those shadows are still there, but she feels far more able to deal with them than she did before and besides, there's the whole "Dragonborn" issue which is proving to be a considerable distraction from her more introspective periods - (to which she is still prone).

Biography/Life History:
Kaia was born in Fort Zeren, on Bal Foyen in Morrowind.
Her father was a farmer and her mother kept the house. She is the middle sibling of three, the other two being boys. When she was very young her father died of Ataxia and eventually, following a series of disastrous attempts at maintaining the farm, her mother finally admitted defeat and took her offspring to Windhelm, as so many others of their kind had done. They found lodgings in the Gray Quarter.
From an early age Kaia manifested signs of the talents that would later provide her with a distinctly mixed history: she exceled at archery, at maintaining a furtive presence, developed a nascent talent for both Alchemy and some spellcraft, and maintained an almost all-consuming sense of curiosity about the world around her. Whilst her mother despaired of her, and her older brother castigated her for her perceived thoughtlessness in regards to their tenuous position even amongst the Dunmer in Windhelm, she frequently left the city to roam amongst the waters and the crags that surrounded the city.
The final straw came when, on an expedition involving her younger brother, they were both attacked by a prowling sabre cat and despite her best efforts, her brother was mauled and perished in the snows beyond the walls before she could get help.

Upon her return home, alone, her brother made it quite clear how he felt, both verbally and then physically, and so it was that later that night whilst her remaining sibling drowned his grief in ale and her mother, already increasingly distant since the death of her husband and the failure of their former life, sat by the unlit fire and stared at the wall, Kaia, consumed by guilt, left the family home, never to return to it despite frequent visits to Windhelm in the years after.

Over the next few years she wandered back and forth across the north of Skyrim falling into, and out of, various roving bands of ne'er-do-wells; honing her skills and hardening her demeanour, her body, and her heart to her childhood, and her circumstances. Little-by-little she proved her worth to these mostly male gangs, earning their respect and taking what she wanted before ultimately moving on.
What relationships she allowed were fast, rough, and mixed, and above all brief and about as impersonal as could be.
Eventually, older and with what little softness she had once possessed rubbed raw by her experiences, she found herself back in Morrowind - largely due to outstanding warrants for her arrest and execution stretching from Riften, through Windhelm, to Solitude.
Records show that she joined a "semi-legitimate" militia run by a wealthy landowner as a scout and for some years was active and extremely successful, rising to attain the rank of Captain. It would at this point appear that she had finally found a place, and some form of worth and purpose, in the land of her birth.
It was not, however, to last.

She had been wounded many times in previous engagements, but the operation that morning in 4E 191 was to wound her in a fashion that would be life-changing in more ways than one, and very nearly proved to be the end of her.
During an assault on a stronghold presided over by a particularly infamous bandit leader she, in a rare lapse of concentration, stepped on a pressure pad, sending a set of iron blades on a sprung pivot slashing down from above her to connect unopposed with the left side of her face, destroying her eye and fracturing her jaw, and knocking her insensible.
She was inevitably captured, and recognised as a high-ranking militia leader, her wounds were dressed enough to ensure her survival and she was subsequently interrogated, with increasing use of force, since she steadfastly refused to betray her comrades, her commander, or her paymaster. Finally, upon the failure of all other avenues, she was thrown to the men of the gang who made themselves known to her over a period of time, before themselves flinging her into an oubliette to rot once she became useless even to them.

Ultimately the Gods had other plans for her however, as she was rescued by her comrades in the fullness of time, nursed back to health and given high honor in recognition of her bravery and steadfastness.
She had been made pregnant during her time at the bandits' pleasure, however, and in the fullness of time gave birth to a daughter. What happiness might have sprung from such an event eluded her though, as the stress of the child's conception, Kaia's own captivity, and a painful and prolonged birth rendered the babe's life but that of a day.
She was laid to rest in the garden of Kaia's lord's manor, amongst the flowers, and given the name Sondme.

It took Kaia some months, but investigation provides that she undertook her duties for her lord once more, this time as Commander.
She was never the same however.
What looks she had previously possessed were gone, her child, albeit sired and born out of violence, was gone. Never one to have had a positive outlook on life she now slipped further into a black depression from which not even the capture and eventual execution of her former captors could lift her.
Eventually she slipped away from Morrowind back to Skyrim, where she was picked up by Imperial soldiers, summarily tried and sentenced, and thrown in the back of a wagon bound for Helgen.


Posted by: Acadian Sep 8 2021, 03:03 PM

Welcome to Kaia. A quite fully developed background presented here. Are you playing Skyrim with her now?

Posted by: PhonAntiPhon Sep 8 2021, 03:07 PM

Hi ya, it's good to be back!

Yes, we're in Skyrim now.
Thanks I'm pretty pleased with her background - we've been going for several tens of hours so far so I know her pretty well by this point. biggrin.gif

Posted by: Renee Sep 9 2021, 02:51 PM

Thanks for adding to this thread, Phon. These description pages are great, aren't they? I'll have to read her biography and stats when I have more time. Hug_emoticon.gif

Posted by: PhonAntiPhon Sep 9 2021, 03:54 PM

You're welcome, it was good to make a new character profile after all this time. smile.gif

Posted by: PhonAntiPhon Sep 12 2021, 09:16 AM

A couple more thoughts on Kaia...

What I always find interesting about characters within the world, with whom I interact, is how I learn more about them the longer I spend with them.

Kaia is no different in this respect.
I'm constantly, pleasantly surprised by her compassion for others when to be fair, she owes nobody anything and could be completely forgiven if she were to be supremely uncaring and antisocial. She's not however; romantic and passionate, caring, deeply empathetic, and given to random acts of charity, she lives and breathes a form of liberal religion that encompasses practically every available deity in one form or another.

She has a strong sense of right and wrong which she communicates to her daughters, all the while teaching them to be strong and to stand up for themselves, constantly pointing out others whose example they should follow; Adrienne Avenicci for one is a woman whom Kaia respects hugely, and obviously Ysolda is another.

Certainly she can be hard-nosed and uncompromisingly blunt when she needs to be and is frighteningly efficient when it comes to dealing with people whom she feels deserve it, but there is nonetheless an underlying and very real sense of decency about her which Ysolda, in conversation with her friends, has often mentioned and not without some surprise particularly given her history and species.

But it's not all plain sailing:
She has some fairly major issues with Argonians; a deep-seated and abiding dislike for them that extends far beyond the fact that one of her tormentors during her captivity was one. She stays in the Bee & Barb when she's in Riften only out of necessity, not wishing to stay underground in the Guild, but would almost rather live in the Rat-Run than spend 2 minutes in the company of Keerava or Talen-Jei.

Ysolda has talked to her about this, it being really their only point of contention but Kaia is unwavering in her dislike, to the extent of literally refusing to have any dealings with them at all and referring to them as "conniving, slimy-skinned lizards" with a shudder that is only too real.
It remains to be seen whether Kaia's attitude will change, but Ysolda suspects it won't, it seems too deep-seated for that.

It's a shame really, because despite everything, she's a good person.

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