I basically turn the difficulty to normal on massive sandbox games. I try to appreciate the environment the first time through without too much challenge. Depending on how difficult or easy the game is I'll adjust it from there.
I don't like games to be an excercise in futility but I do like them to be somewhat challenging.
This post has been edited by Kiln: Feb 15 2013, 10:46 PM
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He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. - Friedrich Nietzsche
In Oblivion I usually play on default now that I’ve gotten better at *cough* “building” my characters. My older ones are somewhere on the easy side of the middle. I played for over a year before I realized that +4 and +5 attribute increases were even possible. So you can imagine how many times my high level characters would have to hit a rat if I played them on default difficulty.
In Oblivion I usually play on default now that I’ve gotten better at *cough* “building” my characters.
So you roll better toons to beaten the game with nowadays? [COUGH] How about pwnage? Do your toons maximize their ability to grind some dp lairs? Or do your +5 skill advances result from hours of build-sculpting?
So you roll better toons to beaten the game with nowadays? [COUGH] How about pwnage? Do your toons maximize their ability to grind some dp lairs? Or do your +5 skill advances result from hours of build-sculpting?
It's WoW (World of Warcraft) Speak. Pseron one day was complaining about hearing this long list of words over and over on WoW boards (Toon, Tank, Grind, etc.) so I started teasing him. And then SubRosa jumped in. And then it kinda took a life of its own.
I guess you wouldn't know the diff since you've never rolled a new toon. You've kept the same avatar all these years!