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> Evergloam, And a bit of Moonshadow, too. Post-TG quests.
ghastley
post Jul 15 2013, 03:38 PM
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Now that my Nocturnal character has advanced to becoming a full-time NPC, it's time to open this thread to track progress on the mod.

I've done enough world-building for now, having converted a couple of Oblivion worlds into islands in Evergloam (Nocturnal's realm) and Moonshadow (Azura's realm). That meant replacing all textures, swapping Oblivion rocks for regular ones, removing all creatures and plants, and then replanting more appropriate ones. The castle and palace were added and furnished, and some new races and creatures created, and outfits, and furniture, and portals, and ...

Now I'm starting to create quests. The first one has the player woken up by Nocturnal when he/she sleeps at the Guildmaster's quarters after becoming the new Gray Fox.

She summons you to her shrine outside Leyawiin, where she opens a portal to Evergloam. There's a castle on an island there, with a small number of Daedra Seducers as guards. Her realm has no sun (or moons) so is permanently in a slightly foggy darkness. Terrain uses Ordered textures, and all that grows is fungi, mainly the mushroom trees from SI, but also using the Tamriel ones, such as stinkhorn and enteloma. No enemies wandering around (yet?)

Nocturnal sets you the task of stealing the giant crystal ball from the basement of the Imperial Palace. Because it's so large, you need a Bag of Holding, and a special scroll, to get it out of there. As a Daedric Princess, Nocturnal has sufficient magical power to enchant the thing, something no mortal mage could manage.

She'll be using it to scry for items that she wants the player to steal or recover, each of which will add a separate quest.

Some of those will likely be Daedric Artifacts that have appeared in earlier games, but weren't in TES IV : Oblivion. At some point, one of the quests will take you to Azura's realm of Moonshadow, via a portal in Nocturnal's secret castle basement. I'm currently thinking it will involve recovering her Crescent (counterpart to Azura's Star, still trying to decide what it does). Since the castle is not in Tamriel, portals to other worlds aren't restricted the same way. In particular, Mehrunes Dagon's Deadlands are accessible from Evergloam or Moonshadow. The player can always go to SI via Tamriel, so no direct portal would be needed.

In Moonshadow, you'll emerge on an island that is permanently going through sunrise or sunset. You come in at the top, and her "beach hut" is a small palace off the coast, facing east to catch the sunrise. I've used Gold Coast terrain, and fall foliage to make best use of the gold/pink natural lighting. There's an underground section of the route down the mountain, which may get adversaries added. Her guards are again Daedra Seducers, but there's also a Winged Twilight waiting around to run errands for her.

Azura's island also has a cave, separate from the tunnel, that could have its own denizens that might be hostile. Nocturnal's currently does not, but has the opportunity for adding them. Those would give me the opportunity for local quests to interrupt the main sequence.


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Mods for The Elder Scrolls single-player games, and I play ESO.
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Grits
post Jun 21 2014, 01:52 AM
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Congrats on releasing 1.0! This was a lot of fun, ghastley. smile.gif

Sorry I completely missed your edit in the post above.

Kanet will continue to visit your Daedric realms, and I’m already looking forward to your Skyrim TG extension.


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