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Chorrol.com _ Older/Other Game Mods _ General Morrowind Mod Discussion Thread

Posted by: Uleni Athram Feb 8 2021, 06:23 PM

As the title and description says, I made this here thread so we happy few that are playing and modding TES3 can have a singular place where we can have discussions about mods, share our ideas and resources regarding mods, post our WIP mods and maybe even help/contribute to each other's mods!

So to start off, here are the resources I am currently referring to for guidance when I'm working on my projects. Note, however, that since I've only started playing with the Construction Set (and Morrowind in general) this week, a majority of the following will be meant for newbies like me. So if y'all are veterans (which I know you guys are lmao), they might not offer what you already don't know:
---

1. https://www.youtube.com/playlist?list=PLzY_Z8hda6eDc5w9XyZEjLqsKk3rTlKUz

2. https://www.youtube.com/playlist?list=PL_JwI1LLI9f-XG6YSb2Xhg2w0gquANWbt

3. https://www.reddit.com/r/tes3mods/
3A. https://www.reddit.com/r/tes3mods/wiki/index
---

With that out of the way, the mod I'm currently working on is quite a simple one but should get my feet wet with all the basics. Its not anything fancy, really; I want to implement a bunch of mercenaries that you can hire anytime you want, with a simple questline that would unlock their services. I've already created the appropriate NPCs and I'm about to tackle the probably easy task of designing their base of operations. Once I'm done with the latter I'll probably do their unique dialogues next and from there, maaaaaaybe try my hand at their custom scripts? /shrugs/

So how about you guys? What are you guys working on?

Posted by: TheCheshireKhajiit Feb 8 2021, 06:35 PM

QUOTE(Uleni Athram @ Feb 8 2021, 11:23 AM) *

As the title and description says, I made this here thread so we happy few that are playing and modding TES3 can have a singular place where we can have discussions about mods, share our ideas and resources regarding mods, post our WIP mods and maybe even help/contribute to each other's mods!

So to start off, here are the resources I am currently referring to for guidance when I'm working on my projects. Note, however, that since I've only started playing with the Construction Set (and Morrowind in general) this week, a majority of the following will be meant for newbies like me. So if y'all are veterans (which I know you guys are lmao), they might not offer what you already don't know:
---

1. https://www.youtube.com/playlist?list=PLzY_Z8hda6eDc5w9XyZEjLqsKk3rTlKUz

2. https://www.youtube.com/playlist?list=PL_JwI1LLI9f-XG6YSb2Xhg2w0gquANWbt

3. https://www.reddit.com/r/tes3mods/
3A. https://www.reddit.com/r/tes3mods/wiki/index
---

With that out of the way, the mod I'm currently working on is quite a simple one but should get my feet wet with all the basics. Its not anything fancy, really; I want to implement a bunch of mercenaries that you can hire anytime you want, with a simple questline that would unlock their services. I've already created the appropriate NPCs and I'm about to tackle the probably easy task of designing their base of operations. Once I'm done with the latter I'll probably do their unique dialogues next and from there, maaaaaaybe try my hand at their custom scripts? /shrugs/

So how about you guys? What are you guys working on?

I’ve never done anything as elaborate as that, but there are mercenaries you can hire in Mournhold, so perhaps you can use those as a template. I know nothing about scripting. I do have a wee bit of experience with setting up new buildings and such.

Posted by: ghastley Feb 8 2021, 07:17 PM

If you're trying to any kind of companion, the book was written by Grumpy, and you can find the download on https://emmates.proboards.com/. It where I started for http://ghastley.org/Morrowind/Docs/D_and_D.html.

Posted by: Renee Feb 9 2021, 02:36 PM

QUOTE(TheCheshireKhajiit @ Feb 8 2021, 12:35 PM) *

I know nothing about scripting.


I know nothing about scripting for Morrowind either, however I once heard that some really advanced modder years ago got an NPC to travel from Pelagiad to Balmora (something like that). In later games, making Travel packages is easy. Takes a couple minutes to write up. But in Morrowind, the NPC could only travel if scripts were written. From what I hear, the page full of scripts to make this travel happen looked like a small novel when all was said and done!


Posted by: macole Feb 9 2021, 05:40 PM

For reference, I prefer printed documentation over videos. http://mw.modhistory.com/download-106-12396. It's a fair sized book. Also https://www.tamriel-rebuilt.org/content/tutorial-morrowind-scripting-dummies.

Disclaimer: I do not pretend to be an expert at creating mods of any kind. My skills are limited. I do not publish mainly because I use a lot of resources created by others.

What I have done; 1) create my own race complete with special power and spells that conforms to my long term character, 2) created two companions using Grump's framework, 3) created and placed unique weapons in what I considered to be appropriate locations.

What I'd like to do is create a quest that ties all my little creations together. What a dreamer I am.

Posted by: Renee Feb 11 2021, 03:12 PM

Wow sweet macole!!!! smile.gif smile.gif smile.gif The first link won't open but the second one will be scripting heaven!

Chorrol doesn't have a LIKE button, so I'm pretending to press one for ya. laugh.gif


Posted by: ghastley Feb 11 2021, 04:13 PM

I believe modhistory.com has closed down and gone to farcebook, which I refuse to use. Great House Fliggerty died during a server transition, and hasn't been seen for a couple of years.

Posted by: macole Feb 11 2021, 05:16 PM

https://www.nexusmods.com/morrowind/mods/13969?tab=description

Posted by: macole Feb 11 2021, 10:10 PM

mw.modhistory.com appears to be active again.

Posted by: Renee Apr 8 2021, 01:25 AM

Hello! Anybody here? salute.gif I just got my Morrowind set up perfectly, including the Xbox controller. Finally I'm ready to game!

I will have questions about playing MW on PC, oh yes I will. First one: is there a way to make menus bigger? I sit about 7 or 8 feet away from my TV as I'm gaming, I need larger fonts, I think.

And also, I'll want a mod manager. I know about Wrye Mash. What other managers are there? I think I might want to start off with something simple first.

Posted by: SubRosa Apr 8 2021, 02:09 AM

I never used a mod manager for Morrowind. I have never had enough mods for it to matter. I just use the game's built in mod management.

I am not sure about the hud. I never tried to do anything with it. I do recall that DARN was a popular hud mod.

Posted by: Renee Apr 8 2021, 12:49 PM

Cool thanks. cake.gif Initially I think I won't have too many mods in MW either, but that's also what I said years ago about Oblivion and Fallout 3. One by one they pile up.

I have a feeling I'll be on my own with the HUD thing. I'm still a console player at heart, and Darn makes text really small. I've tried to Darnifiy Oblivion in the past, to get all those lovely medieval fonts into my game. But Darnifying it made all the text really tiny and hard to read from halfway across my room!

How about face / clothing textures? Now that I've got MW on PC, everything is super silky smooth with the framerates and so on. I'm really noticing clothes and faces now. blink.gif


Posted by: SubRosa Apr 8 2021, 08:44 PM

Morrowind Code Patch is a good starter. Like the UESP, it fixes a lot of bugs.

Morrowind Graphics Extender is another must have.

Better Bodies improves the bodies.

Corean Hair has been made for Morrowind.

Emma has a ton of headpacks. Just search for her name.


Posted by: macole Apr 8 2021, 10:52 PM

QUOTE(Renee @ Apr 8 2021, 06:49 AM) *

How about face / clothing textures? Now that I've got MW on PC, everything is super silky smooth with the framerates and so on. I'm really noticing clothes and faces now. blink.gif

Half the fun is in building your own world.

Nix changing the HUD. I never saw the need to do that in Morrowind.

You should also consider the Unofficial Patch for Purist.

In my current set-up I’m using Better Bodies, and Westly’s Head Pack (using plugin-less versions of both).
Robert’s Bodies is a good alternative but I find the improvements to be too small to overcome Better Bodies’ more extensive clothing options. I’m still looking for a body replacer that relaxes the arms and hands or at least unlocks the elbows.

Faces: At one time I tore face packs apart and by using GIMP searched through all the textures to find which one I prefered.
My current install uses Westly’s Head Pack mainly because MCA v7 requires it. Newest version of MCA has no face requirement.
Telesphoros' Vvardenfell Visages another plugin-less head replacer is an excellent alternative choice.
The Facepack Compilation by Tarnsman; If you don’t mind messing with a somewhat complicated install take a look at this one. I am considering this one for my next install. It can be made to run with Vvardenfell Visages.
The newest head replacer is MacKom’s. It has gotten very good reviews, I don’t care for it though.

For clothing, most anything that compliments Better Bodies. Here are some that I use;

1. IceNioLivRobeReplacerPLUS (BTB Edit).esp
2. MetalQueenBoutique.esm
3. BetterClothesForTB.esp
4. Better Clothes Complete (BTB Edit).esp
5. Bob's Armory 2.esp
6. Bob's Armory.esp
7. aleanne_clothing_v1&2.esp
8. KS_Katisha's_Fancy_Threads_1.0.esp

Posted by: Renee Apr 9 2021, 12:45 AM

Awesome, wow look at this. smile.gif Seriously, you two have saved me a lot of blundering, probably months worth of it. And of course, there's ghastley somewhere, wherever he is...

QUOTE(macole @ Apr 8 2021, 05:52 PM) *

Nix changing the HUD. I never saw the need to do that in Morrowind.


Not the HUD, the menus. The journal also. I can't read them because the fonts are too small.

Posted by: macole Apr 9 2021, 07:06 AM

QUOTE(Renee @ Apr 8 2021, 06:45 PM) *

Not the HUD, the menus. The journal also. I can't read them because the fonts are too small.

Sorry my mistake. embarrased.gif Since I used an early version of the MGSO install overhaul I had to dig a bit deeper into what I installed. I found I do change the UI. That's the problem with overhauls, you don't know what you're doing when you do it.

You may be interested in Hrnchamd's Better Dialogue Fonts. Doesn’t necessarily make the book and UI fonts bigger but they are darker, sharper, and much easier to read. So Better Dialogue Fonts may help.

Further checking on Morrowind fonts on the Nexus leads me to a 2021 mod Better Readable Beauty Font by Hrnchamd and Baszermaszer. It is Hrnchamd’s Better Dialog Fonts with a much more readable and larger type added by Baszermaszer. I haven’t tried it myself but it sure looks clean on the mod website. This may be exactly what you are looking for.

Posted by: Renee Apr 9 2021, 01:09 PM

Yes, Better Readable Beauty Font is probably the one, thanks so much. cake.gif Time to fall into yet another gaming addiction! *knock knock* "Renee, are you home? Hello?" biggrin.gif "Anybody in there?" laugh.gif

Posted by: ghastley Apr 9 2021, 02:28 PM

I should probably throw in one observation on replacement heads. There's a MacKom's replacer that has a significant compatibility problem with other systems, in that it treats ears as part of the head, and not the hair. Or maybe vice-versa, I can't remember. Both it and Westly's provide a new head mesh, so the face texture replacers don't always fit both heads, although there was an attempt made to keep them in line.

The problem is that mixing hair and heads from opposite systems results in characters with four ears, or none. I've had no major issues, as I've just adapted parts from one to the other, but I've rather lost track of where anything came from. I believe the oddity of ears being separate from heads was to allow helmets to replace ears, instead of having them clip through.

Most hair styles are weighted only to the head, and act like a rigid helmet. There are a few longer styles where that just doesn't cut it, as it makes the hair clip with everything when the character moves. That means weighting the hair to the spine, and neck, and there are problems with the char-gen process showing you just a head when you pick the hairstyle. Again, I've worked my way around those by adapting other folks' work, to combine features of more than one mod at the same time. I was putting together a mod pack of longer hairstyles, but never finished it, because of all that conflicts.

---

Most of my characters wear custom outfits that I've made myself. I extracted a few basic shapes from the Better Clothes mod, and painted my own textures. The way Morrowind layers clothing lets you do a lot with transparency, if you get the settings right.

---

I don't have a console-like setup, so the regular fonts were fine for me. No UI changes of any significance in my game.

Posted by: Renee Apr 15 2021, 02:03 AM

Just an update. salute.gif I have added Morrowind Code Patch, MGE, a Basic Needs type mod, and also a mod which allows us to poison weapons. That's going to be fun, to finally use poisons in MW! :evil: Next for sure will be Better Bodies, I think.

I also added my first addition: a bedroll up in lighthouse. This is something I've wanted in the base game a long time-- somewhere else to sleep in Seyda Neen, other than the bedroll in the tutorial building. So.. yah. cake.gif

I will avoid that replacer mod, ghastley. Thanks.


Posted by: macole Apr 15 2021, 03:59 AM

QUOTE(Renee @ Apr 14 2021, 08:03 PM) *

Just an update. salute.gif I have added Morrowind Code Patch, MGE, a Basic Needs type mod, and also a mod which allows us to poison weapons. That's going to be fun, to finally use poisons in MW! :evil: Next for sure will be Better Bodies, I think.

I also added my first addition: a bedroll up in lighthouse. This is something I've wanted in the base game a long time-- somewhere else to sleep in Seyda Neen, other than the bedroll in the tutorial building. So.. yah. cake.gif

Which basic needs type mod did you choose? I’ve used Necessities of Morrowind before but I’m thinking on trying Ashfall with Taddeus' Foods of Tamriel on a new install sometime this year.

Had you given any thought on a leveling mod? I’m thinking of using a new leveling system Mort's Ultimate Leveling Experience (MULE) instead of GCD.

In Seyda Neen there is a shack you can acquire for free relatively early after completing a certain early quest.

Posted by: Renee Apr 15 2021, 12:51 PM

QUOTE(macole @ Apr 14 2021, 10:59 PM) *

Which basic needs type mod did you choose? I’ve used Necessities of Morrowind before but I’m thinking on trying Ashfall with Taddeus' Foods of Tamriel on a new install sometime this year.

Had you given any thought on a leveling mod? I’m thinking of using a new leveling system Mort's Ultimate Leveling Experience (MULE) instead of GCD.

In Seyda Neen there is a shack you can acquire for free relatively early after completing a certain early quest.


Yes I know about the shack but that's part of the vanilla game. Now that I have the power of modding you see.... :devil: .... I can add extra little stuff. Heck I could add an entire shack somewhere and call it hers. I don't want to do this in Seyda Neen though....

Nexus is not working on my laptop, so I'll have to get back to you on the name of the needs mod. It's a newer one though, from 2020 or 2021. It only covers food and sleep. I don't want anything too comprehensive.

Nope, no leveling mods. I've always been happy with the way MW works. I do want to change other things, though. What is it you try to target with GCD or MULE?


Posted by: Renee May 12 2021, 01:01 AM

Does anyone know what makes enemies attack us in Morrowind? I am not seeing if this is because of Faction, in fact I don't even see a Bandit Faction or anything like that.

I have a mod which adds random bandits and other NPCs to MW you see, and I'm trying to see why guards don't attack these bandits. Because my character's a wimp right now. She's not ready to fight them head on, but I also don't want to just uninstall the entire mod.


Posted by: ghastley May 12 2021, 02:04 AM

I'm not certain, but because Morrowind NPC's basically stay put, and don't wander around, they just don't encounter enemies, and so don't need factions etc. It's really only the player that goes out and finds the bandits.

Npc's can be given small areas to wander in, but it wasn't until Oblivion that they got travel AI added,

Posted by: Renee May 12 2021, 12:59 PM

QUOTE(ghastley @ May 11 2021, 09:04 PM) *

I'm not certain, but because Morrowind NPC's basically stay put, and don't wander around, they just don't encounter enemies, and so don't need factions etc. It's really only the player that goes out and finds the bandits.


Right. I have seen guards attack vanilla enemies before. In Seyda Neen, Pelagiad, Balmora, etc... there are times I've dragged a cliff racer or some other enemy into town, and all the guards start doing something about it. viking.gif Maybe it has something to do with the Fight stat (or whatever). I'll have to look into that. Tearing into someone else's mod once again, lol.

As far as my character goes, I forgot she has Star Curse, which is a Lesser Power for her. She is able to poison enemies with this and it does quite a lot of damage, and that one bandit fell. indifferent.gif

Posted by: macole May 12 2021, 04:27 PM

QUOTE(Renee @ May 12 2021, 06:59 AM) *

QUOTE(ghastley @ May 11 2021, 09:04 PM) *

I'm not certain, but because Morrowind NPC's basically stay put, and don't wander around, they just don't encounter enemies, and so don't need factions etc. It's really only the player that goes out and finds the bandits.


Right. I have seen guards attack vanilla enemies before. In Seyda Neen, Pelagiad, Balmora, etc... there are times I've dragged a cliff racer or some other enemy into town, and all the guards start doing something about it. viking.gif Maybe it has something to do with the Fight stat (or whatever). I'll have to look into that. Tearing into someone else's mod once again, lol.

Been a few years but I think you're right about the Fight stat. I'm sure that I'm not saying anything you may already know so please excuse me if I do. Basically in the NPC's AI tab you have values for Fight, Flee and a couple others. The higher the Fight number the more aggressive the NPC will be toward you. There may also be an AI Package designated. If so I believe there may be scripted exceptions. Since I only made companions that are set to love me, love me, love me that's all I know. Not much help but maybe it'll jog a memory. bigsmile.gif

Posted by: Renee May 12 2021, 08:00 PM

QUOTE(macole @ May 12 2021, 11:27 AM) *

Been a few years but I think you're right about the Fight stat. I'm sure that I'm not saying anything you may already know so please excuse me if I do. Basically in the NPC's AI tab you have values for Fight, Flee and a couple others. The higher the Fight number the more aggressive the NPC will be toward you. There may also be an AI Package designated. If so I believe there may be scripted exceptions. Since I only made companions that are set to love me, love me, love me that's all I know. Not much help but maybe it'll jog a memory. bigsmile.gif

Ha ha that's okay. Thanks for your input, Vampire Hunter. cake.gif


Posted by: Renee May 14 2021, 01:03 AM

I did peek into Vvardenfell Bandits tonight and all the Bandits have a setting of 90 for their Fight stat, so that's pretty high. A Mudcrab (in comparison) has a Fight of 30 I think. Yet guards will go nuts if one of these crabs invades their town. viking.gif

I think it's because these bandits are being termed under the NPC category (in the CS). Now that I think about it, when we get attacked by that Dark Brotherhood Assassin early in the game, guards won't intervene then as well, even if we're running all around them getting chased in plain daylight.

So I think maybe in Morrowind since there's no Faction Interactions (that I can find, anyway) all NPCs are being termed in the same way. The game can't say "well bandits are in the Bandit Faction, therefore Guards will attack them because there are no factions which work in this way. The game just sees all NPCs the same. *shrugs*


Posted by: Pseron Wyrd May 23 2021, 03:57 AM

QUOTE(Renee @ Feb 9 2021, 06:36 AM) *

I once heard that some really advanced modder years ago got an NPC to travel from Pelagiad to Balmora (something like that).

That was GhanBuriGhan (author of Scripting For Dummies). The mod was called Traveling Merchants. It took the poor guy nearly a year to make a merchant and pack Guar travel a relatively short distance down one road near Suran. It was my idea to add that Balmora to Caldera route. I really think he wanted to hit me when I suggested that, lol.

As you say, a few years later we were all able to accomplish much more sophisticated travel routes without resorting to any scripting at all, using only Oblivion's Radiant AI system. It was so easy it almost felt like cheating to me, in some obscure way.

Posted by: Renee May 23 2021, 03:03 PM

Ha ha ha that's awesome Wyrd! He wanted to hit you for thinking big (which means more work). I get it. laugh.gif

As far as my dilemma with Vvardenfell Bandits, last night I did discover that NPCs do have a Faction pull-down menu... it's just that Morrowind's Construction Set does a lot of things different from Oblivion's, so I didn't see this pull-down until last night.

So what I did was I made a custom faction called aaaBanditFaction, and made this faction have a -3 Interfaction Relationship against Imperial Knights and Imperial soldiers. I haven't tested if this works in game, but it should. I noticed Thieves Guild and Camona Tong also have a -3 relationship between them, which is why my Thieves Guild character got attacked when she went into the Tong's cornerclub last time.

Posted by: Renee Jul 27 2021, 12:03 AM

QUOTE(Renee @ Apr 7 2021, 08:25 PM) *

I will have questions about playing MW on PC, oh yes I will. First one: is there a way to make menus bigger? I sit about 7 or 8 feet away from my TV as I'm gaming, I need larger fonts, I think.

Just an update. I did use one of the fonts mentioned earlier by macole, but to make fonts bigger, I did not need a mod, instead I needed a utility, which is Morrowind Graphics Extender. Just open up the MGE X5.gui, make sure the Graphics tab is selected, and change the Menu UI scaling scroll-bar to whatever number is desired. I went from 1.00 to 1.55.

I also just discovered Emma's site, posted earlier in this thread. blink.gif Wow.


Posted by: macole Jul 27 2021, 04:26 AM

QUOTE(Renee @ Jul 26 2021, 06:03 PM) *

Just an update. I did use one of the fonts mentioned earlier by macole, but to make fonts bigger, I did not need a mod, instead I needed a utility, which is Morrowind Graphics Extender. Just open up the MGE X5.gui, make sure the Graphics tab is selected, and change the Menu UI scaling scroll-bar to whatever number is desired. I went from 1.00 to 1.55.

I also just discovered Emma's site, posted earlier in this thread. blink.gif Wow.

Thanks for the MGE XE advice. I never would have thought of it even though to use that feature.

Emma's site is great. Constance is my favorite Morrowind companion.

Posted by: Pseron Wyrd Jul 27 2021, 02:22 PM

I didn't know Emma's site still existed. I haven't posted there in ten years. I'll have to take a look at it again.

Posted by: Lena Wolf Jul 27 2021, 03:39 PM

I have a question for you all: can I make Morrowind speak? I feel that the story of Lena Wolf will eventually take a turn to the East... err... no, I'm not telling you smile.gif but the one big thing that put me off Morrowind was the lack of spoken dialogue. I gave up on the whole game because of that... sad.gif

I looked around on the internet, and it appears that there are some mods that replace written dialogue by spoken one. Haven't looked in detail, but does any of you know about that? Tried that? Have an opinion? I'd like to hear it. smile.gif

Posted by: Pseron Wyrd Jul 27 2021, 04:28 PM

QUOTE(Lena Wolf @ Jul 27 2021, 10:39 AM) *

can I make Morrowind speak?
Have an opinion?

You might take a look at this mod: https://www.nexusmods.com/morrowind/mods/48865 I've never actually used it so I cannot comment on it. SubRosa and a few others here use voice mods so they might be able to recommend a better mod.

My opinion? I absolutely loathe voiced protagonists in any roleplaying games that allow the player to create a unique character. So I am not a best person to ask, lol. laugh.gif

Posted by: Lena Wolf Jul 27 2021, 04:39 PM

QUOTE(Pseron Wyrd @ Jul 27 2021, 04:28 PM) *

My opinion? I absolutely loathe voiced protagonists in any roleplaying games that allow the player to create a unique character. So I am not a best person to ask, lol. laugh.gif

Thanks, Pseron! But I didn't mean a voiced protagonist. I meant voiced NPCs! smile.gif

Posted by: ghastley Jul 27 2021, 05:27 PM

You can’t remove the text dialogs, because they drive the quest scripting. The mods can only add text-to-speech as you still need to make you choices in the text. And the text can include your character name, which might not be something the speech system can pronounce.

With Vvardenfell being full of Dwemer ruins, it could get messy.

Posted by: Pseron Wyrd Jul 27 2021, 05:41 PM

QUOTE(Lena Wolf @ Jul 27 2021, 11:39 AM) *

I didn't mean a voiced protagonist. I meant voiced NPCs! smile.gif

Oh, I completely misunderstood. My apologies.

Posted by: Lena Wolf Jul 28 2021, 06:21 PM

QUOTE(ghastley @ Jul 27 2021, 05:27 PM) *

You can’t remove the text dialogs, because they drive the quest scripting. The mods can only add text-to-speech as you still need to make you choices in the text.

Oh this is good to know - thanks, Ghastley! I haven't thought of that. The text would then act as subtitles. I might try that. goodjob.gif

Posted by: Renee Sep 22 2021, 07:50 PM

Hello? Hell-o-ooo? Anybody here? whistling.gif

Is there a mod which adds the entire province of Morrowind? Sort of like how Valenwood Improved or the Elsweyr additions to Oblivion?

Posted by: macole Nov 28 2021, 08:51 AM

None that I know of/

Posted by: Lena Wolf Nov 28 2021, 10:13 AM

QUOTE(Renee @ Sep 22 2021, 06:50 PM) *

Is there a mod which adds the entire province of Morrowind? Sort of like how Valenwood Improved or the Elsweyr additions to Oblivion?

Yes, several. Morroblivion is the obvious one if you wanted the Morrowind game as well, but there are others too. What are you after?

Posted by: SubRosa Nov 28 2021, 02:19 PM

I have been playing Morroblivion on and off for years now. I think it is a little different from most mods that add a new province in that its intent is for you to play in Vvardenfell only. When you create a new character with it turned on, you create the character in Morrowind, not in the Imperial Prison. It kicks off the Morrowind main quest, not the Oblivion one.

There is also no built-in way to travel from Morrowind to Cyrodiil. There is at least one mod that give you a spell to create a portal between the two. And you can use the COC command from console to go back and forth with no issues.

Morroblivion can be a little buggy with CTDs, at least for me. I had to use a Purge Cell Buffer mod with it, among other things. I also think the Oblivion Stutter Remover might have conflicts with it. So I only turn on Morroblivion when I am adventuring in Vvardenfell. I turn it off if I am just playing regular Oblivion. Thankfully it and all the mods for it start with the prefix Morrowind or Morroblivion at the beginning of their .esp names. So you can easily put them all in the same area of your load order and easily turn them all on or off.

There is also a Morroblivion.ini file you have to either delete or move from your Oblivion\Data\Ini folder if you want to play regular Oblivion (and start a new character in the Imp Prison). This is what makes it start a new character in Seyda Neen rather than Cyrodiil, among other things. I created a backup folder that I move it to when not playing Morroblivion.

Posted by: Lena Wolf Nov 28 2021, 02:37 PM

Which version of Morroblivion are you playing? And which version of Oblivion, and by this I mean CDROM, GOG or Steam? They vary. I am yet to start my Morroblivion adventure, but from what I read, the more recent versions already have the transport capability built in, and you start the main quest at level 4, so I think they mean for you to go back and forth.

Posted by: SubRosa Nov 28 2021, 05:08 PM

QUOTE(Lena Wolf @ Nov 28 2021, 08:37 AM) *

Which version of Morroblivion are you playing? And which version of Oblivion, and by this I mean CDROM, GOG or Steam? They vary. I am yet to start my Morroblivion adventure, but from what I read, the more recent versions already have the transport capability built in, and you start the main quest at level 4, so I think they mean for you to go back and forth.

I have the old GOTY version of Oblivion, and the Gog version. I think I am playing the Gog version of it now. But I cannot remember since it would have been years ago if I reinstalled it. I am definitely playing the Gog version. I just checked, and see several Gog files in my Oblivion folder.

I am playing Morroblivion 0.64. I think there is a 0.65 version out now, but I have not tried it.

I just looked, and Morroblivion 0.65 does add a ship in Seyda Neen to Cyrodiil, and vice-versa.



Edit: I went ahead and updated to 0.65. It does have an optional .esp to add a transport between Morrowind and Cyrodiil. It puts an NPC on the ship you arrive on at Seyda Neen, who you can talk to to go back to Cyrodiil. That puts you at the Imperial City Market District Gate. There is a Khajiit standing there at the gate who will likewise transport you back to Cyrodiil. It seems a little odd that that you would show up there. The IC Docks would have made more sense, I think. But it does work.

That is also part of a Chargen mod. I am not sure what the character generation part of that does just yet. Ok, I experimented with that, and the character generation part of it is not working for me at all. The mod is supposed to start you with an empty cell and give you the option to start the game in Cyrodiil or Morrowind. But it just does the regular Morrowind start for me every time.

I just disabled it. I can use the COC command to go back and forth if I really want.

Posted by: Lena Wolf Nov 29 2021, 11:23 AM

SubRosa - I see you've been having trouble with v0.65 of Morroblivion. It seems other people have had trouble with it too. I wonder if it's because you are upgrading from the previous version. Hmm. I'll find out when it's my turn to try, I guess. smile.gif

Have a look at the https://www.nexusmods.com/oblivion/mods/46149?tab=posts: it's about Morroblivion, with or without TWMP.

Renee - there are other projects that introduce Morrowind to Oblivion, without the Morrowind game quest lines, so just the land. They are not very extensive but they do exist. It all depends on what you're after - do you want to play Morrowind the Game in Oblivion or do you just want the land?

Posted by: Renee Nov 29 2021, 01:47 PM

Ah, look at this. smile.gif Thank you for all your answers. I actually forgot I asked the question.

I was just trying to see if anybody added the rest of Morrowind to the Vvardenfell landmass, but to the basic Morrowind game, not Morroblivion, and not anything which includes Oblivion/Cyrodiil. So I suppose I just want the land (in effect, the rest of Morrowind).

Ah, coffee...


Posted by: Lena Wolf Nov 29 2021, 01:57 PM

Gosh, yeah... it was all my fault! ohmy.gif I misunderstood the question (being completely transfixed on Oblivion as I am) and spurred this discussion totally off topic... embarrased.gif Oops.

Posted by: Renee Nov 29 2021, 02:25 PM

QUOTE(Lena Wolf @ Nov 29 2021, 07:57 AM) *

Gosh, yeah... it was all my fault! ohmy.gif I misunderstood the question (being completely transfixed on Oblivion as I am) and spurred this discussion totally off topic... embarrased.gif Oops.

NO no no Lena! Don't be embarrassed! It's okay. Hug_emoticon.gif

Honestly I don't really even need any extra landmass. I'm still doing vanilla quests, 20 years after everyone else has done them, after all. In Joanie's game, I've only touched the Main Quest so far. I just got a bit of a whim to see if anyone has "finished" the rest of Morrowind, which Beth never got around to doing apparently.

:coffee: cake.gif

Posted by: WellTemperedClavier Apr 15 2022, 05:08 PM

QUOTE(Renee @ Nov 29 2021, 01:47 PM) *

Ah, look at this. smile.gif Thank you for all your answers. I actually forgot I asked the question.

I was just trying to see if anybody added the rest of Morrowind to the Vvardenfell landmass, but to the basic Morrowind game, not Morroblivion, and not anything which includes Oblivion/Cyrodiil. So I suppose I just want the land (in effect, the rest of Morrowind).

Ah, coffee...


So I know this is very late, but there is a mod called Tamriel Rebuilt, which is creating the entirety of Morrowind's landmass within the Morrowind engine. So far, the eastern and central regions of the mainland are fully playable, with enormous cities and a few hundred quests in total. You can visit western Morrowind, but it lacks NPCs (and you can't enter most of the buildings). The far south is inaccessible since we're developing new assets for it.

(I am involved in this project, though only in a writing/administrative capacity).

In addition, there's its sister project, Project Tamriel, which is building the entirety of Tamriel! The idea is that it'll eventually link up to Morrowind, and you can roam around the entire continent. Currently, most of Skyrim's Reach is playable, as is a small island off of Cyrodiil's Gold Coast (and the rest of the Gold Coast should be open in the next year or so. Just FYI, this version of Tamriel is using the old Redguard/Morrowind-era lore, so central Cyrodiil is a jungle, and so forth.

This recent article goes into more detail: https://danaeplays.thenet.sk/tamriel-of-dreams-everything-about-the-global-modification-on-tes-iii-morrowind-project-tamriel/

Posted by: Renee Apr 16 2022, 01:40 AM

Awesome, WellTemperedClavier, that sounds really ambitious and serious. Must be a lot of work, my gosh.

Thanks for the link, too. Haven't read it yet, but the pictures do look really authentic.

And welcome to the forums. cake.gif


Posted by: WellTemperedClavier Apr 16 2022, 03:08 AM

QUOTE(Renee @ Apr 16 2022, 01:40 AM) *

Awesome, WellTemperedClavier, that sounds really ambitious and serious. Must be a lot of work, my gosh.

Thanks for the link, too. Haven't read it yet, but the pictures do look really authentic.

And welcome to the forums. cake.gif


Folks have been working on Tamriel Rebuilt for nearly 20 years now. I think preliminary work started as soon as Bethesda announced the game would be limited to the island of Vvardenfell. The project did go through some doldrums in the mid-'10s, but was reinvigorated once it set up a Discord server and brought in some new talent.

https://labofabyll.com/gridmap/2020-08/Gridmap_25Percent.png

The lighter areas on the map (Morrowind, the Reach, and the Island of Stirk) are the places you can actually visit as a player (though I should caution that southern Morrowind is basically a big flat expanse of nothing right now). There are also plans to do work on Yokuda and the Padomaic Isles.

Thanks for the welcome!

Posted by: macole Apr 16 2022, 04:42 AM

QUOTE(WellTemperedClavier @ Apr 15 2022, 09:08 PM) *


Folks have been working on Tamriel Rebuilt for nearly 20 years now. I think preliminary work started as soon as Bethesda announced the game would be limited to the island of Vvardenfell. The project did go through some doldrums in the mid-'10s, but was reinvigorated once it set up a Discord server and brought in some new talent.

https://labofabyll.com/gridmap/2020-08/Gridmap_25Percent.png

The lighter areas on the map (Morrowind, the Reach, and the Island of Stirk) are the places you can actually visit as a player (though I should caution that southern Morrowind is basically a big flat expanse of nothing right now). There are also plans to do work on Yokuda and the Padomaic Isles.

Thanks for the welcome!

First off let me say it is good to see you here, WellTemperedClavier.

Tamriel Rebuilt is one of the best land mass mods I've had the pleasure of experiencing. Much has been added to it since I last played with it in 2017. If you just like to walk around exploring then another good land mod is https://www.nexusmods.com/morrowind/mods/43749. Very much unfinished but beautiful to view.

Posted by: WellTemperedClavier Apr 16 2022, 06:22 AM

QUOTE(macole @ Apr 16 2022, 04:42 AM) *


First off let me say it is good to see you here, WellTemperedClavier.

Tamriel Rebuilt is one of the best land mass mods I've had the pleasure of experiencing. Much has been added to it since I last played with it in 2017. If you just like to walk around exploring then another good land mod is https://www.nexusmods.com/morrowind/mods/43749. Very much unfinished but beautiful to view.


Funny you mention that, we were just talking about Lyithdonea on the TR or PT server. I was thinking I might download that and take a look around. The screenshots are fantastic.

Also, I like the Planescape: Torment reference in your signature!

Posted by: WellTemperedClavier Dec 7 2022, 09:16 PM

This mod just came out and seems pretty interesting.

https://www.nexusmods.com/morrowind/mods/52034

Basically, it lets you create books and sell them in-game.

Posted by: Renee Jun 7 2023, 09:14 PM

I just got this grand idea: elves have better vision, according to some of the old books, their vision is supposed to be sharper. And so the idea: I'll be using some sort of overall texture mod for Morrowind. When I play a game with an elf protagonist, that's when the mod will be on.

I already have MGE but is there something which makes textures even more acute? I just typed "Quarl" into the search at Nexus, and nothing came up. Tried Quarls... Quarl's .... Quarl's Texture Pack... nothing.


Posted by: macole Jun 9 2023, 05:28 AM

QUOTE(Renee @ Jun 7 2023, 03:14 PM) *

I just got this grand idea: elves have better vision, according to some of the old books, their vision is supposed to be sharper. And so the idea: I'll be using some sort of overall texture mod for Morrowind. When I play a game with an elf protagonist, that's when the mod will be on.

I already have MGE but is there something which makes textures even more acute? I just typed "Quarl" into the search at Nexus, and nothing came up. Tried Quarls... Quarl's .... Quarl's Texture Pack... nothing.

Qarl doesn’t have much for Morrowind. You might look into MelchiorDahrk’s
https://www.nexusmods.com/morrowind/mods/49689.

Posted by: Renee Jun 10 2023, 12:48 AM

Thank you, macole. cake.gif I've already installed some other overhaul: https://www.nexusmods.com/morrowind/mods/46221. Really am pleased with it. Am looking at the wood grain on a counter in Clagius Clanler's Outfitter shop as I type this. Have I noticed that before? smile.gif I don't think I have.

As I switch to Joan's game I'm going to turn the texture mod off. Partially because she's supposed to have different vision qualities, but also I want to notice all the little differences as they go away and come back.

Anyhow, thanks!

Posted by: macole Jun 10 2023, 03:55 AM

And thank you for pointing me to Morrowind Enhanced Textures. It looks great.

You got me browsing Morrowind texture mods and it is amazing how advanced they have become in the past 5-6 years.

Posted by: Renee Jun 10 2023, 04:43 AM

QUOTE(macole @ Jun 9 2023, 10:55 PM) *

You got me browsing Morrowind texture mods and it is amazing how advanced they have become in the past 5-6 years.

Right, the DESCRIPTION page says this: In 2018 there was very few ways to give an image a higher resolution,
but when a new type of upscaler called ESRGAN was released, that changed.
Since then both the technology and our technique has grown considerably.
-- So there we have it.

MET is a really huge mod! It took like 20 minutes to install. Almost every object or terrain feature has been overhauled. I never used Quarl's for TES4 because I value those 60 fps over better textures, whenever I can get 'em. After years of 30 fps on the consoles, seeing what 60 can do was enough eye-candy!

But my computer destroys Morrowind. It's always wandering past 60, even with the limiter on.

/nerdbragging


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