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Immersive Weapons |
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Kane |
Aug 18 2017, 11:04 PM
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Master
Joined: 26-September 16
From: Hammerfell
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If there's any Special Edition players (like me) here at Chorrol that yearn for Immersive Weapons, this guide works well. Took me about half an hour (and I'm completely new to all that) and it seems to have worked well. I'll know better after I play for a few hours, but the Antique Iron Sword showed up for me right away in the forge menu. Cheers!
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Wrapped in furs beneath the northern lights From my cave I watch the land untamed And wonder if some becoming season Will make the angel melt in shame
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TheCheshireKhajiit |
Aug 19 2017, 01:23 AM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(Cain @ Aug 18 2017, 05:04 PM) If there's any Special Edition players (like me) here at Chorrol that yearn for Immersive Weapons, this guide works well. Took me about half an hour (and I'm completely new to all that) and it seems to have worked well. I'll know better after I play for a few hours, but the Antique Iron Sword showed up for me right away in the forge menu. Cheers! Yeah, Khajiit liked that mod when he was playing Skyrim on PC (before the SE). Did the guy not do an update for the SE?
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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TheCheshireKhajiit |
Aug 19 2017, 05:37 PM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(Cain @ Aug 19 2017, 08:23 AM) Nope, because the full version of IW requires SKSE - which still isn't out, and may never be out. The guide I posted walks you through removing the Dwemer Control Rod, since that is the only thing in the entire mod that actually requires SKSE.
Oh ok gotcha. That really sucks they never bothered to do a SKSE for the SE. This post has been edited by TheCheshireKhajiit: Aug 19 2017, 05:38 PM
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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Kane |
Aug 21 2017, 02:24 PM
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Master
Joined: 26-September 16
From: Hammerfell
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QUOTE(TheCheshireKhajiit @ Aug 19 2017, 12:37 PM) QUOTE(Cain @ Aug 19 2017, 08:23 AM) Nope, because the full version of IW requires SKSE - which still isn't out, and may never be out. The guide I posted walks you through removing the Dwemer Control Rod, since that is the only thing in the entire mod that actually requires SKSE.
Oh ok gotcha. That really sucks they never bothered to do a SKSE for the SE. They were working on, and there was supposed to be an update on progress, way back in April. Since then, the SKSE camp has gone dark, from what I've seen/read.
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Wrapped in furs beneath the northern lights From my cave I watch the land untamed And wonder if some becoming season Will make the angel melt in shame
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TheCheshireKhajiit |
Aug 21 2017, 03:40 PM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(Cain @ Aug 21 2017, 08:24 AM) QUOTE(TheCheshireKhajiit @ Aug 19 2017, 12:37 PM) QUOTE(Cain @ Aug 19 2017, 08:23 AM) Nope, because the full version of IW requires SKSE - which still isn't out, and may never be out. The guide I posted walks you through removing the Dwemer Control Rod, since that is the only thing in the entire mod that actually requires SKSE.
Oh ok gotcha. That really sucks they never bothered to do a SKSE for the SE. They were working on, and there was supposed to be an update on progress, way back in April. Since then, the SKSE camp has gone dark, from what I've seen/read. So they are either still working on it or they abandoned it with letting anyone know. Sounds like they've been taking lessons in silence from Bethesda,
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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ghastley |
Aug 21 2017, 03:51 PM
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Councilor
Joined: 13-December 10
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I'd suspect that the announcement of the Creation Club has changed the playing field a lot. If Bethesda want people to create paid extensions (don't call them mods!) then those authors will want the sort of capabilities that SKSE provided. So now Bethesda need to negotiate a way forward, and it won't be simple. Even having an official Bethesda SKSE64-equivalent would require negotiation.
I'm staying on LE for playing and just using SE to port selected mods that aren't SKSE-dependent to a wider audience. I have a few, like "Hulk out!" that are almost all-SKSE, and can't be ported.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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