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> Elder Scrolls Characters: Show yours off here!, The story, the weapons, the personalities, the lifestyle!
Lycanthropic-Legend
post Dec 28 2012, 10:05 PM
Post #1


Agent

Joined: 30-June 12



Hello! Here you can show off and share your characters from your games and stories! This is mostly for Skyrim characters, though if they were used in Oblivion or the older games, that's fine too! Write their habits, their choice of weapons, personalities, magical abilities and history!

Character Sheet(doesn't have to be the exact same as below):

Name:

Race:

Gender:

Age:

Sign:

Home Country:

Faction and Rank or Guilds(if none, tell us what they do for a living):

Faction Description:

Class:

Class Description:

Skills and talents:

Physical Appearance:

Eyes:

Build:

Weapons of preference:

Clothing:

Miscellaneous:

Magic abilities or powers:

Mental Profile/Personality:


Biography/Life History:



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"The speed and strength of the beast. The thrill of the hunt. The triumph of the kill. This is our purpose, our way of life."-Majni.
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King Of Beasts
post Dec 28 2012, 11:49 PM
Post #2


Ancient
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Joined: 15-November 12
From: Imperial City,Cyrodiil



Name:Scar

Race:Nord werewolf

Gender:Male

Age: 23

Sign: Warrior

Home Country: Cyrodiil

Faction and Rank or Guilds(if none, tell us what they do for a living): Dark Brother hood(listener) College Of Winterhold(Arch-Mage) Thieves Guild(Guild Master) Companions(Harbinger), works as a hunter also.

Faction Description: The Dark Brotherdhood: An Assassin's guild. College of Winterhold: A guild for mages. Companions: A fighters guild Thieve's Guild: A guild for thieves

Class: Spellsword

Class Description: More nimble than the battlemage, can wield spells as well as swords as a deadly weapon.

Skills and talents: Master of all skills, and is the dovahkiin. Had a " tongue of silver" Nothing can kill him. He saved the world twice. He's a master thief, and is so good at sneaking, he is practically one with the shadows. Has the ability to summon a dragon. He's the most powerful man in all of Tamriel.

Physical Appearance: Tall and Muscular. Short black beard and short black hair. Scar

Eyes: Ice Blue

Build: Heavyweight (maximum weight limit)

Weapons of preference: Dragon Bone or Stahlrim Greatsword or long sword. Must be enchanted

Clothing: vampire royal armor and vampire boots; mourners clothes

Miscellaneous: Knows all of the shouts, is a werewolf, is married with two children

Magic abilities or powers: Master of all arcane arts (except necromancy) Can manipulate the weather, and breathe fire.

Mental Profile/Personality: Cold and merciless, except with his family. Wise for his age, and a hero.


Biography/Life History: Abused and neglected as a child, Scar's parents preferred his older brother Hjalti Strong-Arm. He learned most of his skills by self-training. As a teen, scar got into a lot of trouble, and was sent to jail for theft many times. While his older brother was growing into the city's hero and being loved by everyone, Scar was loathed by the citizens of the Imperial City. His name was originally Ulfric the unworthy, but he changed it to Scar when his brother struck him across his left eye with a dagger out of anger, and it left a scar. At age 23, Feeling alone and neglected, Scar left Cyrodiil to travel to his ancestor's homeland, and was caught crossing the border by an ambush of imperial soldiers, who were waiting for the stormcloaks. He was brought to Helgen for his execution, and unknowingly to Scar, he would one day save the world from Alduin world-eater.

This post has been edited by King Of Beasts: Dec 29 2012, 08:53 AM


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Rise, rise! To freedom, rise! Arise, ye Breton sons and daughters. Ride, ride! To freedom, ride! Truth and glory to the brave!
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King Coin
post Dec 29 2012, 06:45 AM
Post #3


Master
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Joined: 6-January 11



Great idea LL! This is fun.

Name: Aravi

Race: Khajiit

Gender: Female

Age: Older than 20, less than 30

Sign: Uses Lord in Skyrim

Home Country: Unknown

Faction and Rank or Guilds(if none, tell us what they do for a living): Dawnguard – Vampire hunter? Companions – technically harbinger, but she isn’t very involved with that.

Skills and talents: Light armor, dual swords. Quick on her feet and fairly sneaky. There isn’t a lock that she can’t pick if she has the time to really work at it. She has the power of the Thuum. Lesser talents in archery, smithing, and various non-destructive magic schools. Dabbles in alchemy.

Physical Appearance: Short but thick fur with white leopard pattern. Scar on right cheek under eye.

Eyes: Green

Build: Small and slim, all muscle. Built like a runner.

Weapons of preference: Short swords

Clothing: Wears her armors most of the time, but when she isn’t, she generally wears something clean, in good repair, but nothing very showy or flashy. She prefers the blacksmith apron or one of the simple dresses. Will not wear shoes or boots.

Magic abilities or powers: The Thuum, along with Restoration, Alteration, and Illusion. She is a werewolf.

Mental Profile/Personality: She has a strong sense of what is right or wrong. She generally follows the law, but will break it if she feels it is the right thing to do. Will not steal or murder. She has problems with killing some obvious enemies by first calming them with a spell, then attacking them. She will sometimes reveal herself to be sure that someone is an enemy and not a fellow adventurer. She has gotten over that somewhat and tries to sneak close enough to verify. Often leads to open fights anyways.

Biography/Life History: She began her life on the road with her parents. They were a part of a traveling caravan. When she was still a child, they were attacked by slavers, captured, and sold in Morrowind. Her father may or may not be still alive; she didn’t see him after the attack. She was separated from her mother after a couple of years when she was resold. She worked for a cruel Dunmer for several years before she was sold again. She was freed in transit to the new master when someone killed all of the guards and released her. She made her way to Cyrodiil as quick as she could on foot. After that she worked several different jobs before she became closely involved with a small vampire hunting organization. As she fought and killed vampires, she became incurably infected with their disease. She could keep it at bay with potions, but it was slowly winning. Horrified, she tried to find a way to be rid of it. A healer suggested she go to Skyrim, where the cold may at least slow down the disease. She went and found her body better able to resist, but still not cured. She got work at the Companions and eventually was offered their gift: lycanthrope. She accepted when she learned it would rid her of the vampire taint. Lycanthrope hasn’t been an easy burden and she would very much like to cure it, except that she relies on it to protect her from vampirism. This is still unresolved.

This post has been edited by King Coin: Dec 29 2012, 07:18 AM


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Aravi: A Khajiit in Skyrim

Recipient of the Colonel Mustard Official Badge of Awesomeosity
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Lady Saga
post Dec 29 2012, 01:13 PM
Post #4


Mouth
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Joined: 20-February 12



Ahhh, yes here we go.


Name: Lord Haaf-Mersey

Status: Semi-Retired

Race: Breton, with a little bit of Nord mixed in.

Gender: prettyboy hehe.gif

Age: 29-ish

Dragonborn?: NO. I added this one, I like to RP this. No DB nonsense with any of my characters so far.

Sign: Earth sign is Scorpio, in-game it's Warrior I think

Alignment: Lawful Good

Home: Lakeview Manor (Hearthfire)

Spouse: 'Motormouth' Mjoll the Lioness

Home Country: Cyrodiil

Faction and Rank or Guilds: Dawnguard, and some occasional mercenary work. To further supplement his income in his early days, he occasionally chopped wood if he happened to have a Woodcutter's Axe.

Faction Description: Hunts vampires. Takes down bandits. LHM has also joined Companions and the College. But he did not like what's needed to become one of the "inner circle" of Companions, and he merely joined the College to fatten up his spellbook.

Class: Crusader / Fighter

Class Description: LHM is in service to The Nine. I try to use Earth-like crusader traits here and there as I RP with LHM. He likes to "spread the word" of The Nine, for instance. By force, if necessary. kvleft.gif

Skills and talents: Courtly Graces, Charisma, Sword, Shield, Heavy Armor, Warrior, Horsemanship.

Physical Appearance: You mean this?


Eyes: blue

Build: muscular, but slender.

Weapons of preference: sword & board.

Clothing: mostly middle-class clothing when he has a day "off". His mentor Dyan phor a Cauz mostly wore peasant's clothing in towns, but LHM chooses not to do this since he's so vain.

Armor: I added this one. LHM wears mostly heavy armor, and only occasionally wears a helmet. Otherwise, he'll wear a circlet on his head that boosts magicka.

Miscellaneous: LHM is omnivorous, and has an occasional bottle of wine while having dinner. But he never "drinks and dives", he never goes dungeon-diving or adventuring while drinking. LHM is one of my few fighter-type characters who likes to read. He will actually sit down in an inn and read a book occasionally. He also tries to spend as many Sundases as he can "in contemplation of The Nine", which means if he's in a village on a Sundas, he will seek out that village's chapel or house of worship (if it has one) and spend the bulk of the day in this chapel or place of worship.

Magic abilities or powers: LHM focuses strongly on healing magics, Candlelight, armor spells, and has recently been trying his hand at Calm spells (with certain NPCs whom he tries to give a chance at redemption) and Fear spells (occasional aggressive animals).

Mental Profile/Personality: my Crusader is a holier-than-thou type, who tries to do "good" works. He is self-righteous but not really arrogant. He is strong mentally, and a heterosexual but metrosexual man. (A metrosexual is a hetero who has girlish or homosexual tendencies, perhaps: wearing colonge, flamboyant clothing, etc.)

Biography/Life History: like all my characters, I don't know much about his past. I like to leave this open and sometimes mysterious, learning as I go. LHM seems to have come from a solid, supportive background, and his family probably had some money, but nothing over the top. LHM seems to have had some military training, and moved to Cyrodiil (initially) because of the Civil War. But now that he's in Skyrim, he does not see a reason to choose either side. He believes in Talos, but does not feel aggression is the answer (aggression against the Imperials, that is).

In the year 202, Lord Haaf-Mersey managed to gain immense fame, after defeating Lord Harkon, the master vampire who had threatened to blot out all natural light over Nirn for good. After this, Haaf-Mersey then settled down near Falkreath, and is mostly inactive.

This post has been edited by Lady Saga: Jan 4 2015, 04:47 AM
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Lycanthropic-Legend
post Dec 30 2012, 03:34 AM
Post #5


Agent

Joined: 30-June 12



Great characters! Scar sounds great! And Aravi always has a place in my heart! And Lady, your character makes me think of an African-America older woman tongue.gif. Just because of the name! Hehe!

Name: Vera Castius.

Race: Imperial.

Gender: Female.

Age: Unknown. Appears in her mid twenties.

Sign: The Warrior.

Home Country: Cyrodiil-near the Great Forest.

Faction and Rank or Guilds: Former Fighters Guild and Companions member. Free-lance mercenary and Bounty Hunter/Hitwoman.

Faction Description: Vera first got in touch with the lifestyle of hunting others for profit through the Fighter's Guild, and eventually turned to being a free-lance mercenary with no allegience to any guild. Vera is hired by high-paying employers and she undertakes almost any quest, whether to recover an escaped convict or run-away daughter of a nobleman or tracking down an infamous crime lord through the swamps of Blackwood. She doesn't dwell too much on the morality or sense of "right," and "wrong," when tasked to either capture or kill her target.

Skills and talents: As a mercenary for hire, Vera considered preparation as the key to any quests’ success. Even though she could not foretell the outcome, she tries to minimize the need to improvise on location by always having a plan prepared. Vera wanted everything operated her way, and in that knowledge she holds the belief that there is a chance that someone is always after her, to either slay her or to pose a challenge. This fueled her skill for staying a step ahead of her competition and enemies.

Vera also has a skill of reading people and classifying them into what they may do for a living or what they’re role in life is. She puts considerable effort into analyzing her prey and enemies to locate and take advantage of their flaws. In combat, she has a tremendous streak of guile about her. She possess skills in the various forms of martial arts learned by a fellow Khajiiti warrior in the Fighters Guild. She was well-known for her prowess in battle and was a deadly person with a bow or crossbow in hand. She rarely misses a shot(I am rather good at archery in-game, too tongue.gif).

Physical Appearance: Despite constantly wearing her ebony armor, Vera was a subtle huntress and was dependent much on her efficiency and intelligence as on pure strength and combat prowess. Speaking with a cold, callous voice, but still being recognized as a woman, Vera allowed few to see her face to face and even fewer to truly know her origins, history and family bloodline, giving her persona a mysterious sense and a psychological advantage over her quarries who may have heard about her(in stories).

When Vera took her first steps in her line of work, she was a fresh-faced and beautiful young woman who went to great lengths to keep herself presentable, though it changed when she forced herself to work "anonymously,". Even though she hides her face behind a helmet, Vera is known to those who see her face as very beautiful. When not on the quest, Vera keeps her blond hair loose and down to her shoulders in a savage manner. Her eyes, equal in color as to her hair, sometimes glow in the dark without any visible pupils once the torchlight hits them, which gives away her secret to those who aren't ingnorant.

Eyes: Amber and golden. Sometimes yellow.

Build: Lithe and Athletic.

Weapons of preference: Vera took pride in surrounding herself with only the finest weapons and tools. She carries a dwarven crossbow she personally helped forge at her Estate—which she tipped the bolts with potent paralysis poisons made from various plants and ingredients. She also has a habit of possessing spare weapons, such as smaller daggers and hunting combat knives in which she conceals in her boot(inventory). She also uses a silver bow and arrow from time to time when hunting for food or sport. She also is handy with the blade and blunt weapons, and favors the longsword and axe. Despite being extremely well-equipped, she was not totally dependent on her arsenal. In dire times when waking up naked in the wilderness, Vera makes use of her preternatural instinct for survival and relies on her teeth and nails and sharp mind as weapons.

Clothing: Vera’s armor was made and forged from ebony, allowing it to endure a tremendous deal of damage sans degrading. Her armor also had two shoulder pads which were black in color. The ebony armor also increased protection from flames and intense heat, frost and cold conditions, and among other natural and supernatural elements. Her sharp shoulder pads also allows her to charge and attack her adversaries with a shove of the side, making her armor something beyond the use of defense. Additionally, helmet also served to conceal and preserve her identity from her enemies and foes, who knew her only by gender and not by age or race or physical attributes(eye, hair, skin color). This allowed her fame to be widespread but whispered and mired in rumors and half-truths. Even her employers never truly saw her face, but still hired her due to her reputation.

When not on bounty hunting duty or on a quest, Vera tends to stray away from too much trouble and wears more simple and basic clothing. Though she was born in a very wealthy household, she garbs herself in tattered and peasant clothing as she was never swayed in maintaining a sense of good-fashion as regular women may. This also helped reinforce the idea to strangers that she was a low-class citizen, and could pose no threat, despite her being dangerous than most. When traveling in the mountains or in the forest, she garbs herself in a more primal attire.

Miscellaneous: Vera, since a young age, occasionally likes to read. She carries with her a few books of interest: Physicalities of werewolves, Lycanthropic Legends of Skyrim, The Totems of Hircine. Vera has with her a few set of “special,” rings that are said to be legendary for her particular kind. She also has a journal in which she writes the events of her life for the purpose of leaving it to her children, if she ever has any.

Magic abilities or powers: One of Vera’s many natural weaknesses is that she is not adept in any arcane or magical arts, and when put toe to toe with wizards or mages, she is at a disadvantage. She relies mostly on her physical capabilities and racial and birth powers. Vera still lived her life at extraordinary level; she had enhanced speed, strength and endurance that most would achieve through drinking potions or contracting a life-altering condition/disease. Vera had enough strength to fight off an Orsimer in hand to hand(who’s race are known for their brute strength). Unbeknown to most she comes across with(unless she displays these traits), Vera Castius has an immunity against diseases. She also has natural regenerative powers. She has a supressed aging process due to a Daedric Pact and thus has the appearance and vitality of a woman in her prime physical condition, which would partially explain her presence in the Fourth Era.

Vera also has acute senses that can compare to certain animals; she's able to see objects with tremendous clarity and at great distances compared to an ordinary Imperial. Her sight is enhanced to the degree of even seeing clearly in the dark, almost like a Khajiit or a wolf. Her sense of hearing is the same, allowing her to listen and hear sounds that Man, Mer or even Beastfolk could not. She also can use her well-developed sense of smell to track down prey. With this, she was a gifted huntress, able to track her prey with much success, even if the scent itself had been corrupted or altered by natural factors.

Mental Profile/Personality: Vera was known for being the friendliest child around, and her love and caring attitude was well-known. Though she was by all means a normal child, witnessing her mother’s dead body at a young age was the event that set her mind to near madness. The events following that tragedy and her time in the Asylum due to parental neglect shaped and scarred her life, giving birth to a woman who had a difficult time forming any bonds or laughing out of happiness.

Vera’s earlier adolescent years was filled with death and suffering, so much so that she became desensitized to gruesome sights, death and tragedy and eventually came to be responsible for slayings and questionable acts herself during her stay the Fighter’s Guild. Her personality shifted from a happy, positive child to an angry, bitter and spiteful individual even after she had ran away from an Imperial Asylum she was sent to. Her bitterness and hateful state of mind was simply the first stage of her spiral into insanity.

Despite her dark sarcastic demeanor and dry sense of humor, Vera also bore a heavy urge for self-improvement, to be the best of the best that there was in her line of work, which she performed well to the letter. When in a good mood, she is witty and snide but to a much more emphasized degree. Her weakness at times is that she is prone and quick to give into her urges, and angers rather quickly when questioned or when she is in the presence of a weak and feeble person(mostly a child) that can be torn to pieces by claw or fang.

Though being a bounty hunter and a mercenary, she was not completely heartless and went as far as to grant those she felt worthy of her respect swift deaths. Even upon being a hardened individual with a history of depression and alcoholism, she had a pinch of emotional connection with some people, feeling respect and admiration for others despite her horrific family history, though she rarely ever formed relationships.

Over the years as a hitwoman, Vera adapted to her life and became thorough, instinctive, and merciless when pursuing criminals or any target and she was infamous in Cyrodiil and Skyrim for her considerable approach toward buisiness, though secretly she had a soft side for the few people she cared about in life. Even though her brutal reputation stemmed from tale tales of drunks, skooma addicts and even superstitious villagers, Vera was often hired(covertly) by governing officials of the Imperial Palace and the highest echelon of society.

When hunting people, Vera never kills randomly or without purpose. She grants many of her adversaries and enemies a chance to survive and escape by making personally making deals or allowing them time to run away out of the need for sport, though when it comes to getting paid and compensated she almost always makes sure her prey has no chance to flee. She was still considered patient and would relentlessly pursue her bounty across the province if need be, no matter how much of a threat to her life the quest or her quarry may pose. She always pays close attention to detail and double-checks her surroundings to make the best decisions in how to approach her task.

In her early twenties, Vera preferred to work in solitude as a sword-and-bow for hire. She became a loner who usually kept to herself, believing that the most efficient manner in completing a task was if she does it herself. Working alone also gave her the desired liberty of improvisation and more coins that did not have to be shared. Another reason in which she doesn’t like to admit would be the suffering that may come with forming bonds or attachments due to her unpredictable and murderous nature.

With her choice to work alone, Vera additionally chose to live by herself. Despite her heart’s desires to find a mate someday, she never formed any romantic bonds or relationships until a certain point in her life. From her young age she was very puritanical, never engaging in sexual relationships until after a particular point in her career.

Biography/Life History:

“My mother died. My uncle died. A good half of my kin were all killed. My bloodline thrived centuries over centuries under an ancient curse. Doesn't equip one to be a family woman. Trust me, I tried."

To be Written.


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"The speed and strength of the beast. The thrill of the hunt. The triumph of the kill. This is our purpose, our way of life."-Majni.
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Lady Saga
post Dec 31 2012, 12:17 AM
Post #6


Mouth
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Joined: 20-February 12



I think I am going to do my second character of all next, created on 11/13/11. smile.gif My first character (11/11/11) was the default Nord we start with at the beginning of the game, but he died very quickly and I never got to flesh him out. Anyways, here is char #2.

Name: Thor a'Zaene

Status: Dead

Race: Nord

Gender: Manly Man

Age: ?

Sign: probably Warrior in-game, Scorpio in Earth terms.

Dragonborn?: No

Home: none, officially.

Spouse: none

Home Country: Cyrodiil, Bruma to be more specific.

Faction and Rank or Guilds(if none, tell us what they do for a living): Companions, mercenary work for bandits.

Faction Description: He got as far into Companions, to the point that he had to make that first crucial choice. He never quit Companions (the way my Crusader did) but Thor also did not progress beyond the hidden room part. wink.gif

Class: Fighter

Class Description: No magic, all weapons.

Skills and talents: Sword & Shield, some Smithing. Heavy Armor.

Physical Appearance: No pic, unfortunately. I have no idea what Thor looked like, actually. He had dark hair and some facial hair, too, that's about all I remember.

Eyes: don't remember.

Build: Manly

Weapons of preference: Swords, or anything made of iron or steel. He detested dwarven, elven, glass (etc.) and NEVER used enchanted weapons. Like my Crusader, Thor a'Zaene basically did not trust enchanted things. What happens when their magic runs out?

Clothing: Mostly heavy armor when exploring. He wore middle-class type clothing in-town, though.

Miscellaneous: Thor was mostly a meat & potates kinda guy. Loved ale and mead, too. He probably chopped some wood here and there, to further supplement his adventurer's income.

Magic abilities or powers: none.

Mental Profile/Personality: Thor a'Zaene was a very strong-willed warrior, from what I remember. I did not see his personality truely flesh out, though, probably because I was so blown away by all the new features of Skyrim! hehe.gif


Biography/Life History: Thor grew up in Bruma. He had some military experience just like my Crusader, but the two (Thor a'Zaene and Lord Haaf-Mersey) did not know one another. Thor was my first character to "hear of the riches in Skyrim's lairs", and decided to move to Skyrim to basically get rich.

He basically paved the way for a lot of my other characters. As Thor got richer and his bandit contracts kept getting filled, eventually word spread back to Cyrodiil, and other characters of mine started to trek north.

Thor hated magic. Hated it. He would often run, rather than face a magic-using enemy head-on. This tactic helped Thor survive, as his cheap iron & steel eventually became less and effective.

He spent the bulk of his time in the Riverwood/Whiterun area, working for the Jarl, eradicating bandit camps. As he started to spread his travels towards Markath (through Forsworn territory) Thor's fame grew further. But he not get to enjoy his money or his fame for very long; he was killed by a draugr deathlord, deep inside some lair on the west side of Skyrim.

This post has been edited by Lady Saga: Jan 3 2013, 08:25 PM
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SubRosa
post Dec 31 2012, 01:19 AM
Post #7


Ancient
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Joined: 14-March 10
From: Between The Worlds



Name: Astarte

Race: Arimer (Ayleid to those who have not read the Teresa fic)

Gender: Female

Age: 4,350

Sign: The Mage

Home Country: Silorn

Faction and Rank or Guilds(if none, tell us what they do for a living): Queen of Silorn

Faction Description: She is the hereditary ruler of the ancient city of Silorn.

Class: Queen

Class Description: Combination two-handed sword and destruction magic, with some supportive magic from other schools thrown in, such as open lock and healing spells.

Skills and talents: Blade, Block, Light Armor, Destruction, Alteration, that sort of thing

Physical Appearance: A Pic

Eyes: Lavender

Build: Royal

Weapons of preference: Silver Claymore

Clothing: For war, mailed silverlight armor Otherwise her black and silver courtesan gown

Miscellaneous: Not sure what to put here.

Magic abilities or powers: Shock spells, and other miscellaneous magic like open lock and healing spells.

Mental Profile/Personality: For Astarte, the 1st Age was only minutes ago. She is a woman out of time, whose race has vanished into myth, and whose cities have crumbled to dust. Even her own beloved home is now nothing but a few crumbling old stones. Everywhere she goes, she finds that the lesser, brutish races have laid claim upon the countryside, and that alien monsters from beyond are determined to destroy it all. Half the time she is on the verge of tears, the other half ready to explode with fury. She does not hate the humans, she never did, but that does not make them fit to breathe the same air as a Queen of the Arimer people either. Being forced to rub shoulders with them is an affront upon her Queenly dignity. Yet it is a trial she endures with all of her centuries of grace and elegance. She has taken all of her rancor out upon the Daedra. No matter how much has changed, the land is still hers, and she will not allow anyone to lay waste to it.


Biography/Life History: Astarte was the ruler of the city of Silorn. She sided with Alessia and freed her city's human slaves. That is not to say that she loves humans though, or even sees them as equals. Rather that she saw tolerance and peaceful co-existence as the future, not domination. Somehow, she was transported through time and space. I am thinking it might have been part of the Dragon Break, when linear time became broken. She got caught up in a rift that went back and forth through all of time, and found herself plopped into that tutorial prison cell we all know so well.

This post has been edited by SubRosa: Dec 31 2012, 03:36 AM


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Darkness Eternal
post Dec 31 2012, 01:33 AM
Post #8


Master
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Joined: 10-June 11
From: Coldharbour



Edited.

This post has been edited by Darkness Eternal: Apr 2 2019, 10:13 PM


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And yet I am, and liveā€”like vapours tossed.
I long for scenes where man hath never trod
A place where woman never smiled or wept
There to abide with my Creator, God,
And sleep as I in childhood sweetly slept,
Untroubling and untroubled where I lie
The grass belowā€”above the vaulted sky.ā€¯
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Darkness Eternal
post Dec 31 2012, 01:36 AM
Post #9


Master
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Joined: 10-June 11
From: Coldharbour



QUOTE(SubRosa @ Dec 31 2012, 01:19 AM) *

Name: Astarte
Race: Arimer (Ayleid to those who have not read the Teresa fic)
Age: 4,350



blink.gif ohmy.gif


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And yet I am, and liveā€”like vapours tossed.
I long for scenes where man hath never trod
A place where woman never smiled or wept
There to abide with my Creator, God,
And sleep as I in childhood sweetly slept,
Untroubling and untroubled where I lie
The grass belowā€”above the vaulted sky.ā€¯
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Lady Saga
post Dec 31 2012, 06:03 PM
Post #10


Mouth
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Joined: 20-February 12



I am enjoying reading these. Some of these characters are familiar to me from stories, and that is the same Astarte who you entered into my contest, right SubRosa?

Anyways, this was my 3rd Sky character, created just over a year ago. I think I'm eventually going to most of my characters here.

Name: Claire Voyance

Status: Inactive

Race: Breton

Gender: Female

Age: 21-ish

Sign: Mage / Sagittarius

Home: the closest thing to a home she had was the free room in the College of Winterhold. Not the Arch Mage's room, but the open room in the common area.

Spouse: Brelyna

Home Country: Cyrodiil

Faction and Rank or Guilds(if none, tell us what they do for a living): Mage's College, bounty work for Jarls.

Faction Description: Claire was a student at the Mage's College. She eventually (and very quickly) got promoted to become the head of the guild, something I did not forsee happening so fast. But despite being offered the job, she did not actually take it (in a RP sense). College was the first questline I completed in Skyrim, and I didn't even mean to complete it in the first place. rolleyes.gif

Class: Cleric

Class Description: A classic D&D cleric. Basically a fighter with some Restoration magics (and some Alteration as well, in ES terms, although all the Alt spells in TES translate to Restoration in DnD).

Alignment: Neutral Good

Dragonborn?: No

Skills and talents: One-handed & shield.

Physical Appearance: Here she is.

Eyes: green

Build: Slender.

Weapons of preference: maces

Clothing: Mostly light armor. I don't remember what she wore in villages, though. Probably whatever was around.

Miscellaneous: Claire was my first who was not dead-is-dead. I wanted to explore the world of Skyrim, getting used to the way things are done here. Claire had Brelyna as a follower, and when Brel died Claire just couldn't go on. sad.gif I abandoned her game on the spot. But since she was a PS3 character, I like to think she inhabits a different reality than my chars on Xbox, therefore I might have a Claire Voyance II at some point, who will have Brel as a follower again.

Magic abilities or powers: Restoration magics, armor spells, Candlelight, some Illusion (Calm, mostly). She also took up Conjuration of flame atronachs (something I did not want for her to do, but it was necessary for survival).

Mental Profile/Personality: I really don't remember, tbh. It's been over a year since I was gaming with Claire, and a year ago I was still like WOW...WOW...WOW.... at the actual game. Her personality did not get very fleshed-out.

Biography/Life History: Claire moved to Skyrim not to be come rich (as Thor had done) but to assist the Imperials as a sort of 'nurse'. She had healing magics, and my original goal with her was to do the Civil War quest on the Imperials side, but this never happened for some reason.

She did not have much of a backstory, really. I was just trying to get used to the game, learn its many intricacies. And like I said, I will probably create a Claire Voyance II at some point. Whenver it rains or snows next wink.gif

This post has been edited by Lady Saga: Jan 3 2013, 08:26 PM
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King Of Beasts
post Dec 31 2012, 07:01 PM
Post #11


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From: Imperial City,Cyrodiil



This is my second skyrim character I created after my first two failed due to some issues with the game itself.(Scar was my fifth)



Name: Cain

Race: Nord

Gender: Male

Age: 30

Sign: Thief

Home Country: Cyrodiil

Faction and Rank or Guilds(if none, tell us what they do for a living): Listener if the dark brotherhood

Faction Description: An assassin's guild.

Class: Assassin

Class Description: Nimble and quiet, they move into darkness to strike the unsuspecting. Doors hold no locks for them.

Skills and talents: As a master thief, an assassin, and a fearless warrior, no lock can keep Cain frim getting what he wants, no assassination is too risky, and no enemy is too terrifying.

Physical Appearance: Short and muscular, with short black hair and a soul patch.Cain

Eyes: dark blue

Build: heavyweight(max weight in game)

Weapons of preference: Ebony Sword, archery weapons, and fire.

Clothing: Forsworn armor or fancy clothes

Miscellaneous: Is a werewolf, but is not dovahkiin.

Magic abilities or powers: High destruction skill

Mental Profile/Personality: Very jealous and envious of his younger brother, power hungry, will do anything to get his way. He's a ruthless killer and will stoop to any level to achieve great power. Has an obsession with becoming an immortal warlord, and wants to be dovahkiin. He used to be sane, but when his brother ran away, he became indulged in necromancy, killed his parents and went crazy.


[b]Biography/Life History:
Originally known as the beloved hero of the imperial city Hjalti-Strong arm. As a child Hjalti was spoiled by his parents, which ultimately led to the neglect of his younger brother Ulfric the unworthy. Hjalti's father was a master thief, and his mother was an assassin, so he was taught his two major skills by his parents. His father enrolled him in a school for warriors, so he could learn to fight with the fury of a beast. He was a bully to his younger brother, and constantly teased and picked on little Ulfric. In his teen years, Hjalti did many good deeds for the citizens of the Imperial City, including turning his younger, trouble making brother in for theft. At age 25, Hjalti had a terrible fight with Ulfric, and struck his younger brother across his left eye with a dagger. Ulfric defended himself by turning into a werewolf, and had slashed his older brother across his left cheek, leaving 5 deep slashes across his left cheek. When his little brother ran away, Hjalti blamed his parents for not scolding him when hi bullied Ulfric, and killed them. He changed his name to Cain so he would not remember the mistakes he made, and left for skyrim to find his brother. He discovered the dark arts of necromancy and became obsessed with it, ultimately leading him to insanity. He seeks to destroy his brother and become the new Dovahkiin.


--------------------
Rise, rise! To freedom, rise! Arise, ye Breton sons and daughters. Ride, ride! To freedom, ride! Truth and glory to the brave!
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Lady Saga
post Jan 2 2013, 03:28 PM
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Joined: 20-February 12



Name: Crystal Beth

Status: Retired

Race: High Elf

Gender: Female

Age: ?

Sign: Mage / I forget which Earth sign she had. Probably Aquarius.

Home: Proudspire Manor (Solitude house)

Spouse: none

Home Country: Don't know unsure.gif

Faction and Rank or Guilds(if none, tell us what they do for a living): Mage's College in Winterhold. Book fetching. Bounty work for Jarls.

Faction Description: Beth was heavily involved with stocking up the orc librarian's book collection. This became the focus of her game. She also did miscellaneous things for the College itself. Managed to get the giant blue orb back to the College (with Claire Voyance's assistance) but did not progress any further in that questline. When I finally make a character who's going to become Arch Mage, I want him to be almost Gandalfy. smile.gif Somebody who looks the part, basically.

Class: Mage

Class Description: My first pure mage. She was my first charcter who actually used staves (I could never get used to staves in Oblivion).

Alignment: Good

Dragonborn? No.

Skills and talents: As a pure mage, Beth had a broad range of mostly magics. She may have been able to wield a daggar, too, but this weapon was probably a very secondary item. She was involved with some Alchemy, too, but also became secondary as she began to focus more heavily on magic.

Physical Appearance: Here's Beth And here she is wearing townie clothing

Eyes: Don't remember.

Build: Slender.

Weapons of preference: Staves. She probably owned a daggar, like I said. But no swords or anything like that.

Clothing: Beth did the pure mage thing, wearing mostly robes and hoods.

Miscellaneous: Crystal Beth was my 5th or 6th character. She was also my last official PS3 character. I thought of her silly name while standing in line at a supermarket. There was some article in one of the magazines there on crystal meth, and that jolted my brain to think of a name for my concept mage character. smile.gif Despite her name, Beth was not involved with drugs. I think she may have tried moon sugar or skooma at some point, but this never became a habit. Beth was vegetarian, too. I'm a vegetarian in real-life, but most of my characters are not. So me and Beth had something in common, a kinship, if you will.

Magic abilities or powers: Anything magic-based was game. Destruction, Conjuration, Illusion, Alteration, and Restoration (in that order) is what she used most to least often.

Mental Profile/Personality: Beth is standoffish and (like many of my magic-users) somewhat arrogant. Very intelligent, too.

Biography/Life History: Again, not very fleshed out with the backstory and such. I don't need backstory to game, ya see. kvleft.gif Beth came to Skyrim from Cyrodiil, after hearing about the exploits of Thor a'Zaene. In Cyrodiil, she spent a bit of time exploring the old Ayleid ruins, and was fascinated with them despite the fact that (in a RP sense) they had mostly been emptied 200 years before by all my dungeon-diving OB characters.

She had previously lived in the Imperial City, and had just started learning the arts of magic before moving to Skyrim. Beth eventually started writing a book offering advice to the other mages in the College, and also moved into Solitude's Proudspire Manor, decorating it with lots of mountain flowers and gemstones.

After buying this nice, elegant house, her follower at the time died, and ironically it was Beth's fault. Friendly fire! Beth had killed the poor woman with a blast of ice storm. Crystal Beth had become Thane by this point, so whatever follower shows up after this happens is the one who died. Like Claire, Beth just couldn't go on adventuring after this happened, and she had FINALLY got good enough at Illusion to make herself invisible, so it was hard for me to abandon her game.

Beth made her way back to Proudspire, and I turned off this final PS3 game. All my characters since Beth have been on Xbox, which I consider a different reality/universe than my chars on PS3; therefore eventually another character could wind up living in Proudspire.

This post has been edited by Lady Saga: Jan 3 2013, 08:27 PM
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Lady Saga
post Jan 2 2013, 03:31 PM
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QUOTE(King Of Beasts @ Dec 31 2012, 01:01 PM) *

Clothing: Forsworn armor or fancy clothes



This is interesting! Wow, that's quite a difference. Clothes of royalty or some of the cheapest armor available!

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King Of Beasts
post Jan 2 2013, 05:56 PM
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Joined: 15-November 12
From: Imperial City,Cyrodiil



QUOTE(Lady Saga @ Jan 2 2013, 06:31 AM) *

QUOTE(King Of Beasts @ Dec 31 2012, 01:01 PM) *

Clothing: Forsworn armor or fancy clothes



This is interesting! Wow, that's quite a difference. Clothes of royalty or some of the cheapest armor available!


Big difference between the two brothers huh? Scar doesn't care for fancy clothes, but doesn't like cheap armor, and Cain always have to have fancy clothes, even if it means he has to use the cheapest armor in all of skyrim.

Any way, Cain uses spells a lot so he doesn't need very sturdy armor.


--------------------
Rise, rise! To freedom, rise! Arise, ye Breton sons and daughters. Ride, ride! To freedom, ride! Truth and glory to the brave!
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Lady Saga
post Jan 2 2013, 06:43 PM
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Sorry I'm starting to dominate this thread. It's slow at work and I'm bored. indifferent.gif And I'm mad at Beth's moderators for outlawing the Oblivion NPC conversation threads, so I'm trying not to post there much anymore.

Name: Gunter, Son of Talos

Status: Dead

Race: Nord

Gender: Man

Age: I have to look this up in my notes at home, if there are any.

Sign: Warrior / Aries

Home: his home was Jorvaskr when he was alive

Spouse: none

Home Country:

Faction and Rank or Guilds(if none, tell us what they do for a living): Companions, bounty work for Jarls, chopping wood.

Faction Description: Gunter went through the entire Companions questline, and became its head.

Class: Fighter

Class Description: All weapons, no magic

Alignment:

Dragonborn? No.

Skills and talents: One-handed, shield, running, horseback riding, light and heavy armor. Some smithing.

Physical Appearance: Sorry I wish I had a better pic

Eyes: brown

Build: big & bulky, like Conan.

Weapons of preference: Any weapon except bows and daggars. He mostly prefered blunt weapons towards the end of his life. Unlike Thor a'Zaene, Gunter did not mind using enchanted weapons, in fact he preferred them. They make enemies light up!

Clothing: Heavy armor mostly, but he would also wear some light here and there. Gunter was not particular with clothing, so anything that fit (poor to royal class) was fine.

Miscellaneous: Gunter Son of Talos was my first character on Xbox. I had spent more and more time with magic (going from Claire to Beth) and I wanted to go where I started with Thor and Blade n Bone on 11/11/11: a pure fighter.

I grew up playing DnD-based tabletop games, and "Gunter" was a character a friend of mine in high school created long ago in the late '80s. blink.gif When my friend RP'd Gunter, he would speak kinda like a caveman (Gunter want meat! Gunter want kill hobgoblin!) and in my write-ups of Gunter (here at Chorrol) I started to do this.

Magic abilities or powers: None. Gunter did not know how to read very well, either, so scrols were also out.

Mental Profile/Personality: Gunter was basically an oaf, but at first (when I first did the Tutorial) I did not know this. He had a low IQ (in modern Earth terms); he wouldn't be able to graduate middle school if he was in the American school system. But one does not need a lot of wits to swing a weapon, and here Gunter excelled. His diet included anything that moved or grew.

Biography/Life History: I initially created Gunter Son of Talos with the thought that he would be this very PRO TALOS character who would join up with the Stormcloaks, defend against Skyrim's invaders, et cetera. But none of this came to be. Gunter turned out to be (like I said) a big, dumb oaf. He was very fun to RP for me for this reason. He initially did not like dungeon-diving, but eventually realized he's so good at it, to the point that he started doing it more and more often.

He went to Windhelm to take up sides with the Nords/Stormcloaks, but once he learned he'd have to go to some far away location to kill some ice wraiths, he kinda gave up on this laugh.gif He took up Companions instead, becoming the head of Jorrvaskr despite the fact that he's an oaf. His basic concept of being the Companion's leader is that he got a better bed, and got to eat more food.

Gunter had a crush on Ysolda in Whiterun, and longed to marry her once he figured out how marriages happen in Skyrim, but this was not to be. Just after buying the deed to the land in Falkreath (Hearthfire), Gunter died, after falling off a high rampart as he fought against some random bandit.

This post has been edited by Lady Saga: Jan 3 2013, 08:28 PM
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Colonel Mustard
post Jan 2 2013, 11:50 PM
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From: The darkest pit of your soul. Hi there!



Name: Folks call him 'the Kid'.

Race: Breton

Gender: Male

Age: Never quite been sure, but he'd have a stab at his mid twenties.

Home Country: He's lived in Skyrim for as long as he can remember.

Faction and Rank or Guilds: The Kid got himself into the Circle of the Companions not too long ago. Took the Beast Blood, uses it every now and again.

Skills and talents: The Kid can swing a hammer with the best of them, and he ain't too shabby with a bow neither. Got himself a knack for Alteration spells, and he can shape steel and enchant items pretty well too.

Physical Appearance: The Kid's got two distinctive features; his tattoo and his hair. The tattoo was something he grew up with, a white swirl on his cheek, and his hair's all white like an old man's too, even though he ain't old by any stretch of the imagination. [I'll get a picture up later]

Eyes: He's got brown eyes. Ain't much to say about them.

Build: Folks might call him the Kid, but he ain't built like one; a life of swinging hammers and fighting folks in heavy armour will get anyone brawny.

Weapons of preference: A hammer and a bow may not be the fanciest weapons about, but they've sure as hell got the job done so far.

Clothing: The Kid only ever feels happy going into a fight with a good suit of solid steel between him and the enemy.

Miscellaneous: I shamelessly transplanted him from Supergiant Games' Bastion. I'm finding he works really, really well in Skyrim...

Magic abilities or powers: The Kid's never been much of a spellcaster, but he's got a knack for Alteration, especially shields, and isn't too bad at restoration magic either; when you're in the thick of it, you want every little thing you can get to help keep you alive a little longer.

Mental Profile/Personality: The Kid's the Kid. He'll do what needs to be done, and he ain't gonna weep about it.

Biography/Life History: His history ain't something he'd like to talk about, and it ain't something he'd appreciate other folks gossiping about behind his back. The Kid's backstory is the Kid's business, and his alone.
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King Coin
post Jan 3 2013, 01:00 AM
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Joined: 6-January 11



QUOTE(Lady Saga @ Jan 2 2013, 11:43 AM) *

Sorry I'm starting to dominate this thread. It's slow at work and I'm bored. indifferent.gif And I'm mad at Beth's moderators for outlawing the Oblivion NPC conversation threads, so I'm trying not to post there much anymore.

I'd add more, but I don't have any more! At least that survive long enough for me to care. I generally just play my one character. smile.gif


--------------------
Aravi: A Khajiit in Skyrim

Recipient of the Colonel Mustard Official Badge of Awesomeosity
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Lady Saga
post Jan 3 2013, 03:41 AM
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QUOTE(King Coin @ Jan 2 2013, 07:00 PM) *

I'd add more, but I don't have any more! At least that survive long enough for me to care. I generally just play my one character. smile.gif


Yeah I know. You are like Acadian/Buffy, mirocu/Lothran, and PhonAntiPhon/Niamh. It's probably some psychological thing, the fact that some people prefer just one character.

I think that since I grew up with the tabletop gaming, and we all had multiple characters in a party all at once, that I find myself wanting to get into the head of each of my past character types. That's why I'll have a cleric, a pure mage, a pure fighter, a paladin, etc.

I've tried really hard to get mirocu to make a 2nd character and I think I almost got him to do it a few months ago! biggrin.gif The reason he doesn't wanna do it is because he thinks he won't enjoy starting all over again, knowing where everything is and what's gonna happen, etc. To me, it's all about the charcter. Different characters are gonna go thru their worlds differently. I can have 2 do the exact same questline, the results might be the same in both cases, but how I get to those results is where the fun is.

I dunno...that's just me. *shrugs*

Then you have people who make too many characters, in my opinion. Every week (literally) or every couple weeks, they've got a new one, and they're writing up these new characters in Beth's threads. I read these threads, and think "hey, what about so-and so? What happened to him?" blink.gif

I'm not saying people don't have right to make as many as they want, I am saying that as soon as i start getting into someone's story, all a sudden it changes. There's a new character. New backstory. New everything. I literally cannot connect. That's why I tend to go in phases. I'll be with one character for a few months, he or she will die or retire. And by then I'll have some ideas for my next one (hopefully).

This post has been edited by Lady Saga: Jan 3 2013, 03:42 AM
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Darkness Eternal
post Jan 3 2013, 03:53 AM
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From: Coldharbour



I stopped visiting the Beth forums . . .since I was exiled. But I'll have my revenge on that Green Nazi Bear tongue.gif

Anyways, I have four characters I always use. Two of them were in Morrowind, two of them in Oblivion, all four of them in Skyrim. tongue.gif

They have their own backstories and their individual personalities are fleshed out and developed over the years. I may add one character I don't give a damn about just to play the Main Quest or to get trophies and whatnot. I don't get why people make too many characters eithher.


--------------------
And yet I am, and liveā€”like vapours tossed.
I long for scenes where man hath never trod
A place where woman never smiled or wept
There to abide with my Creator, God,
And sleep as I in childhood sweetly slept,
Untroubling and untroubled where I lie
The grass belowā€”above the vaulted sky.ā€¯
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Lady Saga
post Jan 3 2013, 04:17 AM
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Yea, I remeber you saying something about Beth's forums, DE. I still don't know what happened, but that's okay. Those forums can be a rough place.

I'm upset at the mods because they banned the NPC conversation threads (we would all talk like the NPCs in the Oblivion), they say it's "spam", despite the fact that it was one of the only threads where we would all stay on-topic, and they have something to do with the actual game. indifferent.gif It pissed me off. Those threads were 100% fun; a place where we could go and not get in opinion-fests about which game is better, which console is better, etc.

I was reading up on your slave story today, though. So that's a good thing. Been awhile since I've been in Fan Fiction here.

I get why some folks make lots of characters, it's about variety. glargg has hundreds, for instance. The difference between glargg and some others is glargg tends to write about the same characters for awhile, while his hundreds of other characters pretty much sit dormant. I know all about the half dozen he does keep at the fore (Fitzie, Barb Ann, Wild Elf, Caius, etc.) because he doesn't just abandon them after one or 2 weeks.

This post has been edited by Lady Saga: Jan 3 2013, 04:19 AM
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