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Chorrol.com _ General Discussion _ Games That You Wish Existed

Posted by: RaderOfTheLostArk Aug 6 2019, 03:38 PM

[Insert Half-Life 3 joke here]

A month or so ago, I quipped in The Everything Thread about a basic type of game I would like to see become real. After thinking about it every so often (and constantly forgetting about it), I figured: Why not make a thread for that kind of thing? Surely everyone has all sorts of ideas in that regard.

The game could be a totally new IP that doesn't exist yet. Or it could be an existing IP you love but you want to see something done differently with it (even if it would be a completely different genre and just a spin-off). Things of that sort.

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I'll start, and I'm going to go with my favorite series, The Elder Scrolls. First, I wish Bethesda would make the canceled Elder Scrolls Adventures games Eye of Argonia and Paradise Sugar. They were the sequels to Redguard. Eye of Argonia was supposed to have Cyrus again as the protagonist, I believe, which I would absolutely have been down for.

But more than that, I'd really love a TES fighting game. I rarely play games in that genre, but if there was one for TES I'd buy it in a heartbeat. I'd have to think about how I'd like to see the gameplay, etc. turn about, but it would be rad to have a roster of characters from across the series all in one game and fight each other. I believe Injustice and Marvel vs. Capcom have the characters say unique dialogue to each other before they fight, and I think that would be awesome to hear in a TES fighter as well.

Some of the characters that I want to see on the roster would be (games they appear in beside each name):

Jagar Tharn (Arena)
Dagoth Ur (Morrowind)
Gortwog Gro-Nagorm (Daggerfall)
Cyrus the Restless (Redguard)
Pergan Asuul (Shadowkey)
Azra Nightwielder (Shadowkey)
King Joruun (Online)
King Emeric (Online)
Queen Ayrenn (Online)
Shalidor (Online, but mostly from lore)
Mannimarco, King of Worms (Daggerfall, Oblivion, Online)
Kodlak Whitemane (Skyrim)
Vivec (Morrowind, Online)
Almalexia (Morrowind, Online)
Soth Sil (Morrowind, Online)
Vanus Galerion (Online, but mostly from lore)
Lucien Lachance (Oblivion)
Ulfric Stormcloak (Skyrim)
Legate Rikke (Skyrim)
Umaril the Unfeathered (Oblivion)
Pelinal Whitestrake (Oblivion briefly)
Baurus (Oblivion)
Fargoth (Morrowind) [He would make for a great joke character in the game, but actually have him be capable of fighting.]
Mankar Camoran (Oblivion)
Lord Harkon (Skyrim: Dawnguard DLC)
Serana (Skyrim: Dawnguard DLC)
Gaiden Shinji (Online, but mostly from lore)
Sai Sahan (Online)
Lyris Titanborn (Online)
The Underking (Daggerfall)
Dram (Redguard)
Admiral Richton (Redguard)
Prince Helseth (Morrowind)

I want more on there, but that is all I can think of for now. I don't know any characters from Dawnstar or Stormhold, but I'd like for them to be represented a bit, too. Obviously, this game would be non-canon.

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So what about you all? What kind of games do you wish existed and were playable?

Posted by: ghastley Aug 6 2019, 04:30 PM

I like non-combat games, that make you think, rather than just react quickly. Logic puzzles, rather than action games. However, the internet means that puzzle answers are a click away, so unless someone comes up with puzzles that have a different answer every time, they don't become part of games these days. ESO has a few, but most of them can be brute-forced, as there aren't many possible answers, and you just try them all.

One of my favourites was https://en.wikipedia.org/wiki/Lemmings_%28video_game%29 but that ran out of steam eventually. However, it did lead to a lot of the RTS games that came later, which then lost the puzzle aspect in favour of the combat. The various economy games, where you build a civilisation, or a railroad, or a theme park, and have to balance growth against stability are another direction on the same theme.

Posted by: Decrepit Aug 6 2019, 05:11 PM

An interesting question that I have no good answer to. Kingdom Come Deliverance comes so close to being the sort of RPG I've wished for for decades it erases much I might have written here had it not been released. I of course wish for a KCD set in a 'game world' as big as Daggerfall's, but I wish that about every RPG I enjoy.

Now that I'm into train/railroad games, I wish for one of those that combine the best features of Transport Fever and, in addition, provides a true Train Simulator mode.

I suppose what I most wish for, and have wished for since I got into PC gaming in the late eighties, is not a particular game but its means of delivery. I've always considered a more advanced form of ST:NG's holodeck to be the first truly satisfactory gaming platform. That's what I want!, knowing I'll be long in my grave before such a platform comes to pass.

Posted by: Acadian Aug 6 2019, 11:04 PM

My ideal game would be single player, medieval fantasy, open world, create your own character, massive, open world, rpg where you do not rely on a party of either other player or NPCs. Lots of repeatable things to do so a character could live and adventure there daily for years.

Baldurs Gate and its ilk of D&D-inspired games are not open world and are designed around playing with a party of NPCs.

KCD is not medieval fantasy, nor does it allow you to create your own character.

Oblivion and Skyrim are not massive.

ESO is massive but not single player. The problems with ESO all revolve around it being multiplayer. The game has to try and please soloists, group dungeoneers/raiders and PvP (player vs player). This means trying to 'balance' skills which leads to constantly nerfing and buffing them, leaving players feeling as if they are building upon a foundation of shifting sands. If ESO were single player it could still live in the cloud via a server to play but the stimulus to balance the game for disparate communities would largely be gone and the addons that fans could create and share could expand beyond user interface/convenience features to actual hard combat/skill changes so players could customize their game more to their liking the way we enjoy modding other single player games.

That all said, playing ESO as a soloist is the best I can do for now so that is where Buffy currently lives.

Posted by: RaderOfTheLostArk Aug 7 2019, 05:04 PM

QUOTE(ghastley @ Aug 6 2019, 11:30 AM) *

I like non-combat games, that make you think, rather than just react quickly. Logic puzzles, rather than action games. However, the internet means that puzzle answers are a click away, so unless someone comes up with puzzles that have a different answer every time, they don't become part of games these days. ESO has a few, but most of them can be brute-forced, as there aren't many possible answers, and you just try them all.

One of my favourites was https://en.wikipedia.org/wiki/Lemmings_%28video_game%29 but that ran out of steam eventually. However, it did lead to a lot of the RTS games that came later, which then lost the puzzle aspect in favour of the combat. The various economy games, where you build a civilisation, or a railroad, or a theme park, and have to balance growth against stability are another direction on the same theme.


I like puzzle games every once in a while (e.g. the Portal games), but I concur in wishing that action games and action-oriented RPGs would incorporate some puzzles more often. Makes for a nice change of pace and it doesn't need to be all-combat all the time. As much as I love Skyrim, the puzzles in the game are just pathetic. And if the puzzles like in ESO can be brute-forced, well...not really much of puzzles then, are they?


QUOTE(Decrepit @ Aug 6 2019, 12:11 PM) *

An interesting question that I have no good answer to. Kingdom Come Deliverance comes so close to being the sort of RPG I've wished for for decades it erases much I might have written here had it not been released. I of course wish for a KCD set in a 'game world' as big as Daggerfall's, but I wish that about every RPG I enjoy.

Now that I'm into train/railroad games, I wish for one of those that combine the best features of Transport Fever and, in addition, provides a true Train Simulator mode.

I suppose what I most wish for, and have wished for since I got into PC gaming in the late eighties, is not a particular game but its means of delivery. I've always considered a more advanced form of ST:NG's holodeck to be the first truly satisfactory gaming platform. That's what I want!, knowing I'll be long in my grave before such a platform comes to pass.


Even though I think the change that Morrowind onward made to TES was for the better, Daggerfall has a bunch of unique charms that the other games in the series just can't quite capture. One of those is the size of the world, like you said. Sure, it hampers diversity, but just knowing that the world IS that big and that you could actually travel it normally if you really wanted to is still mindblowing even today. And the size of the cities made them feel like actual cities.

I used to play Railroad Tycoon when I was a kid. That was a lot of fun. A true simulator would be cool to see, even if I've long since moved away from that type of game.

That's an interesting discussion! I'm glad you brought up means of delivery for a slightly different take on this thread but still keeping it related. That's something I'd have to think about myself.

QUOTE(Acadian @ Aug 6 2019, 06:04 PM) *

My ideal game would be single player, medieval fantasy, open world, create your own character, massive, open world, rpg where you do not rely on a party of either other player or NPCs. Lots of repeatable things to do so a character could live and adventure there daily for years.

Baldurs Gate and its ilk of D&D-inspired games are not open world and are designed around playing with a party of NPCs.

KCD is not medieval fantasy, nor does it allow you to create your own character.

Oblivion and Skyrim are not massive.

ESO is massive but not single player. The problems with ESO all revolve around it being multiplayer. The game has to try and please soloists, group dungeoneers/raiders and PvP (player vs player). This means trying to 'balance' skills which leads to constantly nerfing and buffing them, leaving players feeling as if they are building upon a foundation of shifting sands. If ESO were single player it could still live in the cloud via a server to play but the stimulus to balance the game for disparate communities would largely be gone and the addons that fans could create and share could expand beyond user interface/convenience features to actual hard combat/skill changes so players could customize their game more to their liking the way we enjoy modding other single player games.

That all said, playing ESO as a soloist is the best I can do for now so that is where Buffy currently lives.


I get what you mean. I much prefer RPGs where you aren't required to build a party, but I don't mind having the choice. It seems you and I have the same concept of the ideal RPG. The Elder Scrolls has scratched the most itches I have in that regard, but it doesn't quite get all of them. Sometimes I daydream about having a more "traditional-style" TES, single-player, with all of Tamriel playable and kingdoms/counties/holds/etc. the size of those you find in Daggerfall, but highly detailed.

And then sometimes I wonder if that would be too overwhelming, lol. But wow, would that game blow me away.

Posted by: Dark Reaper Aug 7 2019, 08:11 PM

A reboot of the Valis series.

Posted by: Kane Aug 7 2019, 08:16 PM

Single player, open world, RPG in Middle-earth. First, Second, or Third Age would suffice.

Posted by: mirocu Aug 8 2019, 07:17 AM

QUOTE(Acadian @ Aug 7 2019, 12:04 AM) *

My ideal game would be single player, medieval fantasy, open world, create your own character, massive, open world, rpg where you do not rely on a party of either other player or NPCs. Lots of repeatable things to do so a character could live and adventure there daily for years.

Oblivion it is, then! biggrin.gif

Posted by: TheCheshireKhajiit Aug 8 2019, 02:48 PM

Khajiit has always felt a grand strategy game a la Total War set in 1E Tamriel could be really awesome. Play as the Chimer led by the legendary Indoril Nerevar! Rewrite history and play as the Dwemer or Ayleids! Lead the fierce Redguards from their sinking homeland of Yokuda and carve out a new empire on Tamriel!

Posted by: Uleni Athram Aug 8 2019, 04:43 PM

QUOTE(TheCheshireKhajiit @ Aug 8 2019, 10:48 PM) *

Khajiit has always felt a grand strategy game a la Total War set in 1E Tamriel could be really awesome. Play as the Chimer led by the legendary Indoril Nerevar! Rewrite history and play as the Dwemer or Ayleids! Lead the fierce Redguards from their sinking homeland of Yokuda and carve out a new empire on Tamriel!

There’s a Tamriel Total War mod out there for Medieval 2. It’s set in the Third Era and focuses on, you guessed it, Total War on Tamriel. It does not include Yokuda, Akaviri, etc as far as I know but it’s actually pretty good.

I want a game... that’s a hybrid between Total War, Battle Realms, Dark Souls, Fallout and Koei’s Hundred Year’s War. A game where you can build your own nation from the ground up ala Minecraft + Total War, where instead of just pressing a button and automatically training a soldier, you have to actually recruit people on this blasted world that serves as the setting and you’ll have to keep their innate skills and personalities in mind in order to make them effective. A game where the combat is hilariously brutal and unforgiving, with realistic depiction of dismemberment and fatigue and etc, so you’ll have to work as a group.

So basically I want Kenshi.

I just need a proper powerful computer.

Posted by: Renee Aug 8 2019, 05:19 PM

OH my gosh what a perfect thread.

Mine would be a mixture of Sims and Grand Theft Auto (minus all the guns and bombs). Basically I'd get to make my own Sims, but the game itself would have a more adult theme to it. wub.gif The one time I tried going on Lover's Lab to make this sort of game come true via mods ended with me getting a trojan on my gaming computer! indifferent.gif

Lol Lemmings. I remember that one!

Posted by: SubRosa Aug 12 2019, 05:38 PM

A game that allows me to play a female protagonist.

That aside, an isometric, team-based strategy game set in the Elder Scrolls world would be fun. Something like Pillars of Eternity or Baldurs Gate or Icewind Dale in look and workings. But using the Elder Scrolls world and "rules". So no classes, just skills and attributes. Anyone can use magic, if they just invest their experience in that. Or wear armor, etc...

It would be fun to have a party of Nords, and Argonians, and Altmer out exploring the wilds of Tamriel. That way your main character would not have to be good at everything. You could have your thief, your mage, your healer, your archer, your bricks, and so on. And you could play it tactically, where thinking actually matters.

Posted by: Dark Reaper Aug 13 2019, 12:28 AM

A He-man/She-Ra MMO...Now that would be awesome! Make your character and fight along side He-man and the Masters of the Universe or She-Ra and the Great Rebellion.

Posted by: RaderOfTheLostArk Aug 13 2019, 08:59 PM

Another game that I want would be a worldwide Fallout. Of course, that would be impossible, so for a more realistic wish I want a Fallout set in Florida. The whole state, but that's still a pipe dream at this point. I'm a bit biased since it is my state, but it would be so cool. It's actually quite a varied state environmentally instead of just swamps and palm trees, unlike what a lot of people outside of the state (and even native Floridians!) stereotype it as. I'm interested in that Fallout 4 mod that is set in Miami and in development, but I want more than that.

First of all, if any of you are aware of the Florida Man memes, Florida Man can be a fantastic random event even in the post-apocalypse. What it could be I'm not sure, but you got to have Florida Man in a game set in the state. To satisfactorily encompass Florida, the game world would have to be far bigger than any that Bethesda has ever done. I might be the only one who would care about Fallout: Florida, but here's a preliminary list of things off the top of my head that I want to see:

Cities/Towns: Tampa, Tallahassee (the capital of Florida), Orlando, Pensacola, Gainesville, Miami, Fort Lauderdale, Naples, Jacksonville, Daytona, St. Augustine, Key West, Melbourne, Fort Myers, Key Largo, St. Petersburg, Fernandina Beach, Boca Raton, Port St. Lucie

Environmental areas: The Everglades (by the Eight, think of all the irradiated enemies that could come out of that!), Daytona Beach, Tampa Bay, Lake Okeechobee, the Keys, Ocala National Forest, Silver Springs, Apalachicola National Forest, St. Johns River, Marquesas Keys, Dry Tortugas

Other points of interest: All of the major universities in the state, Raymond James Stadium, the State Capitol Building, Cape Canaveral, Kennedy Space Center, Fort Zachary Taylor, Southernmost Point of the Continental U.S. (that's an actual monument, but it's much, much smaller than other monuments you might think of), Fort Jefferson, Walt Disney World

Random Events: Florida Man, radiation hurricanes, bad Vertibird pilots (since Florida has so many awful drivers, and I can't think of a better analog) that crash

Enemies (besides some of the usual suspects: Feral Ghouls with Hawaiian shirts on, irradiated alligators and crocodiles, ibises and egrets that mutated similarly to Deathclaws, a whole bunch of other creatures out of the Everglades

Factions: This is one I'd have to give some extra thought to, but I at least think it wouldn't make any sense to have the Brotherhood of Steel there. They'd feel shoehorned in. There definitely needs to be some Florida-themed factions though. Maybe even a faction similar to the NCR that is trying to create a nation out of the southeastern U.S.


Oh, the possibilities!

Geez, I have to be careful that I don't build this up so much in my head that I get disappointed that it doesn't exist. And it almost certainly won't ever exist. *sigh*

Posted by: SubRosa Aug 13 2019, 09:28 PM

Fallout Florida would need Radioactive Anacondas in the Everglades. Radacondas. Or maybe Snake People Mutants. Argonians!

Maybe some kind of Miami Vice easter egg, like a pair of police protectrons named Crockett and Tubbs.

Maybe a boss villain with a grenade launcher, who says "Say hello to my little friend!" or that could be the name of a unique grenade launcher.

Posted by: TheCheshireKhajiit Aug 13 2019, 09:44 PM

Khajiit would love a Fallout game set in N’awlins, even if it would clash with my fanfic idea, lol.

Posted by: RaderOfTheLostArk Aug 20 2019, 12:48 AM

QUOTE(SubRosa @ Aug 13 2019, 04:28 PM) *

Fallout Florida would need Radioactive Anacondas in the Everglades. Radacondas. Or maybe Snake People Mutants. Argonians!

Maybe some kind of Miami Vice easter egg, like a pair of police protectrons named Crockett and Tubbs.

Maybe a boss villain with a grenade launcher, who says "Say hello to my little friend!" or that could be the name of a unique grenade launcher.


I'm down for snake/lizard people! They have aliens in Fallout, so why not reptilians? I'm sure Vault-Tec or some Master-like entity or whoever could have been throwing humans and lizards into a vat of goo or performing some sort of experiments to create them, sort of like how centaurs were created.


QUOTE(TheCheshireKhajiit @ Aug 13 2019, 04:44 PM) *

Khajiit would love a Fallout game set in N’awlins, even if it would clash with my fanfic idea, lol.


Post-apocalyptic French Quarter? Count me in (although I've never been to New Orleans). You could have a faction based on the Zulu and other Mardi Gras-themed stuff. I imagine the game would have some Point Lookout vibes as well.

Also, think of what they could do with the food and provisioning!

Posted by: TheCheshireKhajiit Aug 20 2019, 02:23 PM

QUOTE(RaderOfTheLostArk @ Aug 19 2019, 06:48 PM) *

QUOTE(TheCheshireKhajiit @ Aug 13 2019, 04:44 PM) *

Khajiit would love a Fallout game set in N’awlins, even if it would clash with my fanfic idea, lol.


Post-apocalyptic French Quarter? Count me in (although I've never been to New Orleans). You could have a faction based on the Zulu and other Mardi Gras-themed stuff. I imagine the game would have some Point Lookout vibes as well.

Also, think of what they could do with the food and provisioning!

Oh yeah the foodcraft would need to be top notch. There would be no shortage of good ingredients! Crawfishlurks, Gatorclaws (colloquially called “Chomp Dragons”), “Mudders” (which are mutated catfish creatures similar to the fish creatures in Far Harbor), and probably wasteland versions of the “trinity” vegetables (onion, bell pepper, celery).

Posted by: Decrepit Sep 5 2019, 03:33 PM

One 'game wish' of mine, not mentioned in my prior entry, is for a Daggerfall successor with state-of-the-art graphics and production values. Not likely to happen. Too big for indies. Not economical/commercial enough for the big boys. And yet...

Just got wind of a seemingly new Indie studio. https://www.oncelostgames.com/. Read the short mission statement, then check out its founders. Who knows what, if anything, will come of it. It is, however, a glimmer of hope, however minuscule.

Posted by: SubRosa Sep 5 2019, 03:59 PM

QUOTE(Decrepit @ Sep 5 2019, 10:33 AM) *

One 'game wish' of mine, not mentioned in my prior entry, is for a Daggerfall successor with state-of-the-art graphics and production values. Not likely to happen. Too big for indies. Not economical/commercial enough for the big boys. And yet...

Just got wind of a seemingly new Indie studio. https://www.oncelostgames.com/. Read the short mission statement, then check out its founders. Who knows what, if anything, will come of it. It is, however, a glimmer of hope, however minuscule.

Beamdog has done updates of the Baldur's Gate and Neverwinter Nights games, so you never know.

Posted by: RaderOfTheLostArk Sep 6 2019, 08:52 PM

QUOTE(Decrepit @ Sep 5 2019, 10:33 AM) *

One 'game wish' of mine, not mentioned in my prior entry, is for a Daggerfall successor with state-of-the-art graphics and production values. Not likely to happen. Too big for indies. Not economical/commercial enough for the big boys. And yet...

Just got wind of a seemingly new Indie studio. https://www.oncelostgames.com/. Read the short mission statement, then check out its founders. Who knows what, if anything, will come of it. It is, however, a glimmer of hope, however minuscule.


Whoa, Ted Peterson and Julian LeFay are 2 of the studio's co-founders? Sign me up! I'm eager to see what they come up with.

Posted by: RaderOfTheLostArk May 26 2020, 02:46 PM

I've thought more about what I would want out of Fallout: Florida game. I don't know what the main story would be, but I can think of more regional things and enemies. One of the canceled Fallout projects, back when Black Isle Studios/Interplay still had ownership of the Fallout IP, was Fallout: Tactics 2, which would have taken place in Florida, so I may take some inspiration from what little we know of the would-be game. AAAAAHHHHHH, WHY COULDN'T THEY HAVE MADE A FLORIDA-BASED FALLOUT GAME?!

Before I go into my ideas, here's some info on that canceled game.

Here's a brief description of former Florida https://fallout.fandom.com/wiki/Gulf_Commonwealth: "A G.E.C.K. had been irradiated, and thus, the "Garden of Eden" it created was full of mutant plants and fungi. The mutant garden began to spread fairly rapidly, preying upon animal life and using them as carriers/fertilizer to spread its fungal seed. While it had accelerated regrowth and nature reclaiming the wasteland, the fact it was irradiated meant it also began to wipe out humans. The Midwestern Brotherhood of Steel had also gained a foothold in Florida. Mutant crocodiles were some of the forms of regional wildlife."

Here's a brief description, https://fallout.fandom.com/wiki/Fallout_Tactics_2, of what the game's story would have been: "The game's story took place in the Southeastern USA, in Florida, and the major conflict was to be between man and nature. The Brotherhood of Steel was to be portrayed as even more militaristic and oppressive, and as BoS only in name.

"The basic premise was that a GECK had been irradiated, and thus, the "Garden of Eden" it created was full of mutant plants and fungi. The mutant garden begins to spread fairly rapidly, preying upon animal life and using them as carriers/fertilizer to spread its fungal seed. The player character is tasked with discovering the source and a way to put an end to it. The accelerated regrowth and nature reclaiming the wasteland and an irradiated GECK threatening humans, presenting moral ambiguity."


Although that isn't much to go by, that sounds really interesting. Perhaps the main story for the state would be that. But since my dream game is all of Florida, there would also be regional questlines. Florida is highly varied not just culturally and ethnically, but geographically as well, the latter of which many people don't realize--including other Floridians! I don't know what I'd want the regional questlines to be, but I can think of plenty of other regionally-related things that I'd like in the game. Here's some of my ideas.

Factions and Possible Questlines:


Enemies:
Okay, I've already spent way too much time typing this up. Can you tell I really want a Florida-based Fallout game? biggrin.gif

Posted by: Dark Reaper Dec 25 2020, 04:12 PM

A man can dream.
IPB Image

Posted by: Infa Red May 23 2021, 01:31 PM

Kinda goes without saying --

I wish TES VI existed

I agree with Acadian too, as far as "single player, medieval fantasy, open world, create your own character, massive, open world, rpg where you do not rely on a party of either other player or NPCs" etc.. These are my favorites as well. And this is what VI will be !

I feel Oblivion and Skyrim have been big enough though. To keep such quality we have to sacrifice something. So to me they are the best bet so far. ESO... ehhhh.. I will sacrifice size to keep the control and things I like.

That said - One thing I'd like to add to TES VI, even though I like Single Player best... hear me out, coming from a D&D background, what I would like to see is a OPTIONAL 2-4 player (I repeat 2-4 player max AND *optional*) campaign mode. This mode is not only just 2-4 players so that makes it very different and more focused than these new wild MMO's, but I suggest a more controlled party as well. As in, no random people from online. Every game/profile comes with its own personal private server to host if desired and if in this "Campaign Mode" - Then you invite friends and this is the only way you can team up for a campaign. No random people. Period. Private servers only. Invites only. No shared screen type of thing either, mandatory separate game, console/PC and monitor for each player.

Anyway, after that the team would play as usual, but with each other like a D&D type campaign. And written in a way where nothing is reliant on any of the team members. Each people can get their own quests if desired, or team up on a quest. Progress is NOT reliant on any of the team. Its individual as far as that. Enemy/Loot spawning in this mode would be extremely dynamic, meaning, if you are not within a certain distance of each other, then things scale back to single player amounts of spawning. But once close enough to each other to qualify as "together", then Enemy/Loot scale appropriately pending on the amount of people in vicinity, etc..

Storyline/quests/text/voice overs all stick to same main single player content/concept, except one small change, when in this mode, words like "You, her, his, names", etc.. all get changed to universal words of same meaning to keep immersive quality yet keep storyline from single player mode in tact as well. Like "Team, the group", etc...

I could go on and on, but you get the idea. Basically fix everything that is, used to be and can be wrong with multiplayer and make it work nice. It can be done and hold onto the single player aspect we all love so much.

Again, this mode would be optional as well. Choose "Single Player" mode in the beginning menu and its like the multiplayer aspect I propose doesn't even exist. So its win win. You don't like it, don't play it.

Its not that I despise multiplayer, but imo its been overblown and done wrong over the years. They lost the controlled middle ground type campaigns. 4 players max, and invite only make a HUGE difference from what we see the popular "multiplayer" games have become today. I think this way will introduce back the great aspects of multiplayer campaigns and the dynamics of truly working together and utilizing separate skill sets more.

Posted by: Lena_Wolf May 23 2021, 09:54 PM

I just want Oblivion with a speaking hero. And with companions - for consoles. Followers that walk close to you like friends do rather than "Skyrim security detail" half a mile behind. I mod my Xbox360 game to add companions, and there is an AI that makes them walk with you... but now I want it done properly. Also I want to see player character lie down on the bed to sleep like NPCs do. And may be sleep in real game-time? Then you could observe stuff, like an occasional vampire feeding on you? Oh!

And yes, hugs - I think I won't blush.

Posted by: Infa Red May 24 2021, 01:07 AM

QUOTE(Lena_Wolf @ May 23 2021, 01:54 PM) *

I just want Oblivion with a speaking hero.


Trip on this though. I used to want this too. Until I realized there would be absolutely no way to pull it off professionally (as in professionally voiced) without ruining immersion drastically. I mean I think I read somewhere else where you mentioned you don't really role play the character, but rather you are the controller/voice in the head of the character ?? right ? Maybe I am wrong or that was someone else.. but my point is then this might not ruin it for you. So that's understandable and cool for you.

But for those who like to role play that character.. it ruins it, because there is no way the voice would always match up to your character. Male, Female, etc.. it would get too messy.

Now, if you wanna take it futuristic, it would be cool IMO if the game came with a kit. This kit gave you instructions on what to say, and the setting, etc.. and you recorded the voice overs yourself for the main character. All it would do is store them, and then trigger them just like they do the recorded voice overs now. This way we get main character speaking AND its literally the player ! lol That'd be cool and definitely immersive.

Issue with that - Sometimes I like to play female characters and I am a dude. Solution - go get a friend to then do the voice overs for you maybe ? IDK

Either way, it gets messy. But I would agree with you if they just made it optional. My idea too, make it optional. This way you could roll with text responses or the new voiced main character.

The main issue is pretty much no matter what, voicing the main character will ruin immersion on certain characters played. There is no way around that. For instance, one could say, they can do a female and male voice, then it will automatically switch to the correct voice per character chosen in the beginning. That is a good idea and for the most part would work. Except for when your role playing a character that sure the gender matches the voice but you vision your character have a different voice, or a mute character that can't speak ! lol So it always comes back to maybe no voiced main character is best. IMO, unless they really put a lot of good crazy work into it. AND make it optional of course.

Posted by: SubRosa May 24 2021, 02:38 AM

There are voice packs for Oblivion. I have been using them for years. BruceVayne created a bunch of them, using the voice files from the Baldur's Gate games. Plus a few others. You can also use them as a framework to create your own. https://www.nexusmods.com/oblivion/mods/12588

This is not a fully voiced protagonist. Rather it uses scripts that identify certain events (like combat starting, taking damage, etc...), and then playing a sound. You can have up to 10 different audio files per event, and the mod will randomly switch between them. Or you can just have one, and it will always play that every time that event happens.

A similar mod exists for Skyrim. https://www.nexusmods.com/skyrim/mods/21215. This one is more of a do it yourselfer however. The mod provides the basic framework. But you have to supply all the audio files. Thankfully, you can just use the ones from brucevayne.

I love using them. It adds more to the game. And you can change the voice to suit the character. I tend to use the Imoen and Viconia soundsets the most. Plus a Kaelyn the Dove soundset I made after pulling her sound files from Neverwinter Nights 2.

Posted by: macole May 24 2021, 03:28 AM

QUOTE(SubRosa @ May 23 2021, 08:38 PM) *

There are voice packs for Oblivion. I have been using them for years. BruceVayne created a bunch of them, using the voice files from the Baldur's Gate games. Plus a few others. You can also use them as a framework to create your own. https://www.nexusmods.com/oblivion/mods/12588.

I too use BruceVayne's voice packs for my character and for my companions. Haer'Dalis has been the voice of my personal character for 10 years.

Posted by: Infa Red May 24 2021, 05:36 AM

Yea that makes sense, I think mods are the only way to pull it off, as they are the only thing that would give you a bunch of voice choices. I like that.

Maybe TES VI can pull it off if they kinda copy the concept of these mods and just give use like 30-40 choices with the ability to voice in your own as I was saying too.

Thats cool ! Thanks for the links.

Posted by: Lena_Wolf May 24 2021, 08:16 AM

QUOTE(SubRosa @ May 24 2021, 02:38 AM) *

There are voice packs for Oblivion. I have been using them for years. BruceVayne created a bunch of them, using the voice files from the Baldur's Gate games. Plus a few others. You can also use them as a framework to create your own. https://www.nexusmods.com/oblivion/mods/12588


Ok, let me add: I don't like to play on a PC, so my ideal game will always be for console, preferably PlayStation. And as Sony doesn't allow external assets, and moddable Oblivion doesn't even exist for consoles, this all remains a far away dream for me. Like I said: I wish it was put into the game from the beginning, yes, I think that's important.

Obviously, not everyone will agree. There is no such thing as an ideal game to tick everyone's boxes! But that's not what this thread is about. For once, it is nice to see the diversity - not everyone wishing for the same thing.

Posted by: Decrepit May 24 2021, 10:49 AM

I'm sticking my nose in here to say simply that, re-reading my initial response from several years ago, my views have not changed in any appreciable way since there. I suppose one difference is that, being older and even more senile, I no longer think about these things as passionately as I once did.

Posted by: Acadian May 24 2021, 12:20 PM

Buffy used the same voice pack in Oblivion and Skyrim (Innocent) and it suited her to a tee. She can pick from half a dozen or so female voices in ESO but they are only used for very generic sounds like grunting when you get hit or encouraging your horse to more speed - no real speech so it intentionally leaves their speaking voice to your imagination.

Posted by: macole May 24 2021, 04:06 PM

QUOTE(Infa Red @ May 23 2021, 11:36 PM) *

Maybe TES VI can pull it off if they kinda copy the concept of these mods and just give use like 30-40 choices with the ability to voice in your own as I was saying too.

I would end up hiring a cheap voice actor. My speaking voice just doesn't project the confident hero figure that we all think ourselves as being.

Posted by: Lena_Wolf May 24 2021, 04:08 PM

QUOTE(macole @ May 24 2021, 04:06 PM) *

I would end up hiring a cheap voice actor. My speaking voice just doesn't project the confident hero figure that we all think ourselves as being.


Do we? Lena gets told off by her brother all the time...

Posted by: Infa Red May 24 2021, 08:34 PM

QUOTE(Lena_Wolf @ May 24 2021, 12:16 AM) *

Ok, let me add: I don't like to play on a PC
Obviously, not everyone will agree. ....For once, it is nice to see the diversity - not everyone wishing for the same thing.

I completely agree !
FYI I am PC only for modding type games (my first and only PC !)
I have literally every console ever made, so I can understand you. What PC people don't realize is how awesome a console is for playing in your bed on a 55" OLED. Gaming monitors are cool and all for response time, but they have not so great color representation as OLED and its impossible to get super cozy like playing 3am in your bed with a PC rig. I do it, but because it is indeed superior for modding. Also if you play other games reliant on serious physical speed (Fortnite, etc..) PC playing is a must.

All that said, console wise, I gravitate towards xBox as of last 8 or so years. I actually use the xBox controller on my PC when playing. Cause that Keyboard/Mouse playing is like another language to me ! haha Too old to learn that.

And computer wise, I have always been Mac. So this was all new to me when I got into modding. Using a PC is painful. lol

QUOTE(Acadian @ May 24 2021, 04:20 AM) *

no real speech so it intentionally leaves their speaking voice to your imagination.

Now THIS is indeed what I am saying is best. Unfortunately. Its the only way to please everyone, but at the cost of a few things too sad.gif

QUOTE(macole @ May 24 2021, 08:06 AM) *
I would end up hiring a cheap voice actor. My speaking voice just doesn't project the confident hero figure that we all think ourselves as being.
QUOTE(Lena_Wolf @ May 24 2021, 08:08 AM) *

Lena gets told off by her brother all the time...

Hahahaha !! biggrin.gif biggrin.gif tongue.gif laugh.gif

Posted by: Lena_Wolf May 26 2021, 07:34 PM

QUOTE(Infa Red @ May 24 2021, 08:34 PM) *

What PC people don't realize is how awesome a console is for playing in your bed on a 55" OLED. Gaming monitors are cool and all for response time, but they have not so great color representation as OLED and its impossible to get super cozy like playing 3am in your bed with a PC rig.


EXACTLY!!

For me, PC means work (and pain), not relaxation. I can accept using it for modding, but I don't play on it. I mod Skyrim for PS4 and Oblivion for Xbox360 (modded saves). I play exclusively on consoles, which means that my PC can be old and inexpensive. I bought my first Windows PC just this past January - it runs Win 10 but the hardware is from 2004. ohmy.gif Runs Oblivion perfectly, runs Skyrim LE roughly, does not run Skyrim SE at all. Yet good enough for modding and didn't cost me much. Plugs into my TV via HDMI and lives among the consoles. smile.gif

I am a Linux person otherwise. Any *nix, really.

Posted by: Infa Red May 26 2021, 08:12 PM

I wish "The Oasis" existed.

And the real way, like in the movie, not the lame stab at making it VR one. I mean one with the 360º running treadmill, symbiotic suit, all the gear/weapons, the vastness, the depth, the curator, the journal archives room is a MUST, etc..

We need this. I wish.

Posted by: Pseron Wyrd May 26 2021, 08:18 PM

QUOTE(Infa Red @ May 24 2021, 12:34 PM) *

What PC people don't realize is how awesome a console is for playing in your bed

Au contraire, mon frere!! Some of us do.

There is no law that states a PC user has to sit at a desk. I have not sat at a desk with my computer since 2003. Before we moved to our current house I kept my computer on the floor. I had mountains of blankets and pillows and would stretch out, sit up, assume any position I wanted while I gamed or posted on the forums. It was actually more comfortable than any couch I've ever sat on.

Since moving to our current home here in Pennsylvania I have been doing my gaming and posting and YouTube watching in bed. I have my 30" monitor on a side table next to the bed and my keyboard on my lap when I need to use it. I'm writing this post in bed right now, actually. laugh.gif


Posted by: Infa Red May 26 2021, 09:33 PM

Very true Pseron Wyrd, I may needed to elaborate.

So as possible as it is, it just for me never equaled the same thing.

IE: I am a super symmetrical type of a person. Meaning the way I need to watch things or listen to things is as creators intended symmetrically, as in my eyes/ears dead center on the xy scale to the source of entertainment. On top of that be in a super comfortable position. A computer desk does that for me properly, or my bed. Bed is just obviously more comfortable.

So when using bed though, I can not have anything to my sides. I like to prop my back up against the head of the bed/wall with my pillows, etc.. so Monitor/tv needs to be on the adjacent wall on my feet end. But of course walkway needed at foot of bed, so it needs to go on wall. Thats fine, but thats why its mandatory a 55". I simply in my situation and comfort preferences for bedroom gaming/tv watching can not use any monitor smaller due to visual restrictions on distance/size.

Due to that, my entire computer rig would have to sit there too. (wall by TV). And then my keyboard/mouse/controller would need cables to reach me, which is like 10f away, and they'd be draped across the floor, foot of bed, etc.. Dog or person quick moving to do something = disaster and just looks bad. Of course I only need one controller wire to reach that when gaming. (I do not use wireless on purpose) and using the xBox that works perfectly and is manageable... but my PC needs keyboard and mouse at times of course, to start the game, etc.. so that turns into a lot of stuff on my lap/bed/wires across the room.

The final issue is, I bought a PC for that serious level DisplayPort connection to a 1ms bad a$$ gaming monitor @240hz/240fps. Those monitors only come in smaller sizes (for now) than what would work in my bedroom. So sure I could hook up my PC to my OLED tv (and get better color/graphics actually) BUT I would have to deal with the cabling, room it takes up next to TV and the biggest thing is I'd be defeating its purpose of delivering ultra low latency @240fps/240hz.

So for now, until technology catches up, thats my dilemma with moving my gaming PC to my bedroom. And I think others either overlook these things, or are less picky about symmetrical playing/listening and less picky in general. Yes I am kinda OCD, I know. lol

Posted by: RaderOfTheLostArk Jul 24 2021, 02:26 AM

Alright, so I was travelling with my sister to Virginia the other day, and we got onto this 90s/early 2000s music kick like we sometimes do. And then it struck me: I really want a Fallout-inspired game, in terms of gameplay and exploration, but in a much different setting. My idea is stupid, it's goofy, and I want it because it could be so unique and great. Also, there would be some nostalgia involved.

Instead of 1950s Americana, it would be late 90s/early 2000s pop-culture. It would mostly be American but other cultures would be included (e.g. Swedish house/EDM kind of music). Speaking of music, it would be all-in on the tunes of the day. You'd be able to change stations similarly to a Pip-Boy, but you'd have a Walkman-type of device instead. You'd get quests, notes, etc. through a pager. At least one of your weapons could be something boombox-esque and act as a sonic-powered firearm.

I even came up with a long, preliminary list of songs to emulate the atmosphere of the day. It's a long list and some of it I'm decidedly NOT a fan of--or simply just don't care for, or I don't even remember exactly what they sound like but I know of them--but I include it for the sake of the setting. Since it's so long, I'm putting it in spoilers and not linking the music videos (also can't link them right now anyway). It leans heavily into pop music of the time, hip-hop, EDM, Swedish house music, techno, electronic, metal, nu metal etc. (A bit of it comes from early 90s as well.)



The non-radio soundtrack would be a mix of electronic and dark ambient, featuring stuff from Aphex Twin and similar music.

What's the story, you ask? I've got a basic outline. It's sufficiently ridiculous and dumb, but I think it is great for a Fallout-type game for the turn of the century. I guess I'd set it somewhere like Los Angeles since that seems to be a great setting for a game set in the late 90s/early 00s. Maybe even Sweden, because that setting in that timeframe really interests me. Maybe there would be several completely different locations in the world to go.

Basically, the real-life Y2K bug gets greatly played up as some cataclysmic event in-universe. It's created by some secret cabal of elites who want to reshape the world in their own image(s). They create the Y2K bug to try to cause all sorts of worldwide havoc, but they do it TOO well. It becomes sentient, self-aware, and kills all of the conspirators. Maybe it is even aided by internal strife amongst the scheming elites.

Over the course of maybe 5 years, it sows all sorts of discord around the world, launching cyberattacks, shockwaves, nukes, etc. Some places are nuked or shelled by non-nuclear missiles, EMPs, earthquakes, rebellious technology, major hacks, etc. There are misunderstandings between countries as they think they are being attacked by each other and retaliate, doing of the Y2K bug's work for it. Thus, it becomes immediately apocalyptic/post-apocalyptic gameplay as societies around the world collapsed. The developed world is destroyed by different catastrophic events as a result. (The non-developed world would get hit as well, but it is a lot less noticeable.)

That's the background story, somewhat akin to the Great War in Fallout. The main story of the game itself is set in the aftermath, about 2005/2006. Gangs are like the raiders in Fallout. Dungeons include clubs, malls, studios, movie theaters, subways, office buildings, etc. Some of these would also be settlements.

The Y2K bug is becoming even stronger and smarter, and it is in the process of building a robotic army to march on what remains of the world to wipe out the rest of the humanity. The main character has to stop that. The background on Y2K is mostly little-known, and you have to uncover the truth and stop Y2K from fully realizing its plan.

See? Absolutely absurd. Even dumb, though in a good way (potentially). But I really want to play that. Make it happen, Bethesda.

Posted by: SubRosa Jul 24 2021, 05:33 AM

A 90s apocalypse game would sound great to me. Reality Bites with guns.


Rooster by Alice in Chains would be a great song for that.

Sting's Fields of Gold would be good too, it is full of nostalgia, and pining for better days.

Asia - Sole Survivor is another good apocalypse song.


and I would be remiss not to mention some Goth-Punk music

Sisters of Mercy - Temple of Love

Bahaus - Bela Lugosi's Dead

Orgy - Blue Monday

Golden Earring - Twilight Zone

and course it is not an apocalypse without REM - It's the End Of the World as we Know It (And I Feel Fine)

Posted by: Acadian Jul 24 2021, 12:11 PM

Y2K Apocalypse! biggrin.gif

Posted by: Decrepit Jul 24 2021, 12:28 PM

"Games That You Wish Existed"

The more I think on this, the more that drawn to the thought that the game I most wish existed is one in which, every time someone launches it, a million dollars is deposited in my, and no one else's, bank account. I suppose I could up that to a billion dollars per launch, but that's unrealistic.

Posted by: mirocu Jul 24 2021, 02:47 PM

QUOTE(Decrepit @ Jul 24 2021, 01:28 PM) *

"Games That You Wish Existed"

The more I think on this, the more that drawn to the thought that the game I most wish existed is one in which, every time someone launches it, a million dollars is deposited in my, and no one else's, bank account. I suppose I could up that to a billion dollars per launch, but that's unrealistic.

tongue.gif rollinglaugh.gif tongue.gif rollinglaugh.gif

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