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> [Relz] The Pirate Isles BETA, My Pirate mod!
dark_soul
post Sep 12 2006, 05:15 PM
Post #1


Evoker

Joined: 30-April 06



The Pirate Isles BETA
---------------------
Version 0.7
Author:Dark Soul
Contact: dark_soul108@hotmail.com
Known as dark_soul on the official elderscrolls forums.
Forum thread:
http://www.elderscrolls.com/forums/index.p...howtopic=479160
Or search for "Pirate Isles BETA"

INSTALLATION
------------
Simply extract the files to the Oblibion/data folder. The files need to be in the following places for everything to work properly:
- Check the file "DSPirateIsleBETA.esp" is in the Oblivion/Data/ folder
- Check the "SmallRumKeg.nif" is in the Oblivion/Data/meshes/DSPIModels/ folder
You may need to create the /meshes/DSPImodels/ folder. It is very important
you spell this correctly for the models to show up in game.
- Either start a new character or load an existing one, then go sleep somewhere for the adventure to begin!

The Pirate Isles BETA - IMPORTANT!!!
------------------------------------
This is the beta release of my mod, The Pirate Isles.
The beta is bug free (to my knowledge), but is not the final version.
In this beta you can purchase a ship, hire one of three different first mates, and hire a crew.
Once you have your crew you can go looting! Each time you loot your pirate rating goes up, get a high enough rating and you can acquire an upgradeable hideout! Either start a new character or load an existing one, then go sleep somewhere for the adventure to begin!

What does the Pirate Isles BETA add?
------------------------------------
- You can acquire a pirate ship!
- Hire yon dastardly crew!
- An island with a piratey town, where you can hire new crewmembers etc.
- The ability to take your ship and crew and raid the high seas,
specifically looting merchant ships and fighting the navy!
- 3 Different First Mates to give your orders to, a warrior, an archer, and a general first mate.
- A slightly bizarre adventure related to skooma.
- Work your pirate fame up and acquire you own upgradeable island hideout.
- Some basic pirate classes to choose from, namely the corsair and swashbuckler
- A second island town, less piratey, with a Navy Outpost.
- Work your pirate fame up and new ships will join your fleet.
- Capture prisoners on your raids and sell them to slavers.

All the islands and interiors are seperate cells, there is no modification of the mainland of Tamriel at all.
I suggest you start a new character to play my mod to get the most of the experience.

Whats the difference between the BETA and the final version?
------------------------------------------------------------
The main difference is the main quest is missing from the beta.
I am putting this out to see what people think of the hiring and control system of the pirates, as well as the looting, i would like to hear your
feedback, either head to the official forums and join in on the discussion (search for Pirate Isles Beta) or look on chorrol.com forums
under mod projects. (may or may not be there yet) If you don't wander the forums you can email me, but i prefer people to join in the discussion
on the forums!

Due to likely changes in scripts and feedback from people i hope to make the mod far superior for the final release. This means the final release will likely be incompatitble with saves from the beta release. Whether you try it out now or not is up to you!

Heres what else I plan to add after i get feedback from the beta:
- More pirates hanging out at the hideout.
- More commands available through first mate, including hiring of crew.
- Morale for your crew, need to pay them every week or mutiny!
- High pirate fame leads to attacks by bounty hunters etc. It will actually give you a reputation (not just a number)
- Buried treasure quest (what pirate story would be without it!?)
- Everything from the beta release!
- 2 More first mates, one a wizard
- Governers daughter quest! (what pirate mod could be without one)
- Governers son quest (for the ladie pirates amongst us)
- Major imperial port.
- Possibly voices

CREDITS
-------
Thanks to my Quality Assurance Boss, Adam, for finding bugs, testing for me and coming up with some good ideas.
Thanks to Quarn who shrunk the barrel and added physics to it for the Rum Keg.

LINK TO DOWNLOAD

SCREENSHOTS
A'hargh, and now there be screenshots of the town!
At night we like our grog!
Those be some pirate ships
Pirates need a safe port
Avast, a pirate i shall be
Below lies a piratey Town!

And now there be fightin:
The battle commences!
Argh, scurvy navy scum!
The slaughterfish will feed well tonight...
Yar har har!

Hideout:
Every pirate needs a hideout
A place to store ye loot!


--------------------
- The Pirate Isles -
- Come join the discussion! -
- Hunting a Modeller -
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Daedric Ashes
post Sep 22 2006, 10:05 PM
Post #2


Associate

Joined: 22-September 06



I cant find the person to bring from Anvil back to Blackhorn....

BTW: This is DaEdRa SLaSHeR from the other forums.
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ledhed
post Sep 24 2006, 05:02 PM
Post #3


Associate

Joined: 24-September 06



Drop your map and pick it up ...bam your back .
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ledhed
post Sep 25 2006, 09:43 PM
Post #4


Associate

Joined: 24-September 06



You have a bit of a scripting problem / conflict with the dark Brotherhood mod. The recruiting for the DB and the kidnapping cant happen at the same time and they both happen when you are sleeping...so if you have murdered before you sleep ( pray the devil dont make you weep) you will get clubbed and kidnapped and get a partial DB " a cold chill " message....and even if you become lizzy borden after or Ted Bundy...no Dark brotherhood for you ! Argggh mate ..turn off the pirate mod ..get requited for Db and then load with the pirate mod on after or wait until its fixed or hurry up and sleep before you murder anyone and get piratenapped .


Thank you and good night .
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The Vulture
post Sep 30 2006, 04:14 PM
Post #5


Evoker

Joined: 29-September 06
From: The Order of Shorn



AMAZING absolutely amazing. I can't wait for the final version.


--------------------
check out my forum The Order Of Shorn
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deemu
post Oct 2 2006, 07:05 PM
Post #6


Agent

Joined: 18-July 06
From: south africa



thats like taking a mod to the next level now thats amazing well done dark soul you are truly a great mod maker(computer programmer) smile.gif


--------------------

IPB Image
lean wit it dont rock wit it
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ledhed
post Oct 8 2006, 11:47 PM
Post #7


Associate

Joined: 24-September 06



I see an update posted at tesssourse .


Why ? I do not see any changes listed ....I jst want to know if I should dowload it..I already am using the beta.
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ledhed
post Oct 8 2006, 11:49 PM
Post #8


Associate

Joined: 24-September 06



How do you edit ?


At any rate ...here's the link .

http://www.tessource.net/files/file.php?id=6886
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dark_soul
post Oct 11 2006, 01:23 PM
Post #9


Evoker

Joined: 30-April 06



Whoops sorry everyone forgot about this thread. Theres actual forums for the mod here at chorrol.com, i'm still working on the final version.
http://chorrol.com/forums/index.php?showforum=44

Theres no actual update since the update to 0.71 (back in september, about a week after the release).
Occasionally Tessource goes crazy and people can't actually download the file. At which point i just "edit" the listing and save the changes, even if i don't actually make any changes i just hit the save changes button and it restores it all back to normal.

This post has been edited by dark_soul: Oct 11 2006, 01:24 PM


--------------------
- The Pirate Isles -
- Come join the discussion! -
- Hunting a Modeller -
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DavidBeck
post Feb 8 2007, 04:42 PM
Post #10


Retainer

Joined: 14-November 06
From: Port Orchard, WA



All current sea mods will be completely overshadowed by the upcoming combination of the Island Mod and the Ocean Mod.

This group project has been in the making for over two years now, and let me just say, it's fantastic!

Look for it's first release sometime soon.
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