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Renee
post Feb 25 2018, 01:30 PM
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Joined: 19-March 13
From: Ellicott City, Maryland



Mod-making thread basically, which focuses heavily on quest-making. The first two tutorials (How to make a fetch quest and how to make a kill quest) are very hand-holdy. They are designed for those who are just starting to learn the art of quest-making. Other tutorials get more advanced, as my wacky ideas have pushed their boundaries.

Just click on any of the links in the post below this one. smile.gif


Bethesda Units. (How distance compares in-game to real-life).

Xpadder Walkthrough page. Xpadder is a site which allows gaming controllers to mimic the key & mouse functions. Xpadder, or similar programs such as Joy to Keys, are absolutely crucial to get the most out of older games such as Arena, Daggerfall, Morrowind, and Oblivion, for those who prefer controllers. They can also be used for newer games (Fallout 3/NV or Skyrim) to provide alternate controlling scenarios during times when a game's native D-pad arrangement needs to be shut off.




This post has been edited by Renee: Apr 16 2024, 06:27 PM


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Renee
post Mar 19 2023, 05:52 PM
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Joined: 19-March 13
From: Ellicott City, Maryland



Map Marker Tutorial, Game: Fallout 3

Firstly, with some vanilla locations added by Bethesda themselves, these can sometimes be hard to find in the Render window. An example: Nuka Cola Plant. I needed to add the reference ID for its map marker into a script, yet where is the map marker?

Beth likes to sometimes put map markers UNDERNEATH the location, the building, the settlement we're trying to use. I found Nuka Cola's map marker by tapping on the entire Nuka Cola building, and then rotating the entire image until I was viewing under this building. Voila. There's the map marker, and now I can retrieve its Ref ID: NukaColaMapMarker.

The rest of this lesson shall focus on adding making map markers into the game.


1). Find the worldspace location in the Cell or Render windows.

2). In the Object window > World Objects > Static, find MapMarker, and drag it into the Render window.

Note that the marker itself is green, but it has a large yellow circle surrounding it. Walking into this circle is what causes the marker to appear on the map if we discover a new location.

3). Double left-click on the marker and give it a Reference ID. This is optional, and only needed if the marker's going to be used in scripts, like to make it appear in the map and stuff if somebody says "Let me mark that location on your map." 🌎

4). Click on the Marker Data tab. Toggle Marker Data on, and notice there's now a bunch of other toggles to press.

5). Give the marker a name, type this into the Name slot. This name is what will appear when somebody views the map's marker in-game. Very good.

6). Click on whatever sort of area the marker's going to portray, whether it's a factory or a settlement, or a cave, etc. This changes the marker's actual icon, making it easy to distinguish as what type of location is viewed on the map.

7). There are three other toggles underneath the icon panel:

Visible: The marker starts off visible right from the start of the game, even before the area's discovered or referenced in a script.

Can Travel To: If this toggle is ON it means we can immediately fast-travel there, as long as the icon appears on the map and we're in the world somewhere (not in an interior cell). Visible also needs to be toggled on for this to be an immediate option from the start of the game.

"Show All" Hidden: If this is toggled, the map marker will NOT appear if the ShowAllMapMarkers function is called for.


Normally, none of those three are toggled. So unless the location is supposed to be known to the player right away for some reason (and can also FT there) click OK.

8). Let's say the marker is going to be referenced during dialog, the classic "Let me mark that location on your map". The script necessary is ShowMap MapMarkerReferenceName

... to make it so the place can be fast-traveled to immediately, make that ShowMap MapMarkerReferenceName, 1

9). Final step. When we fast-travel to the location the map marker is not what's actually used to travel to. For this to happen, an XMarkerHeading needs to be placed somewhere. Usually right in front of the place's front door. So drag 'n' drop an XMarkerHeading into the world. Sometimes it helps to give it a Reference ID too.

10). Double left-click on the MapMarker and when the Reference panel pops up, select the Linked Ref tab. Find the XMHeading in the Reference scroll-bar. A green line should connect both markers once OK is clicked.

This post has been edited by Renee: Mar 21 2023, 04:02 PM


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Posts in this topic
Renee   Renee's Modding Thread   Feb 25 2018, 01:30 PM
Lady Saga   Tip: For Oblivion, Always use [url=https://www.nex...   Feb 25 2018, 01:35 PM
Renee   The Fetch Quest, Game: TES IV: Oblivion. So this...   Feb 25 2018, 01:51 PM
ghastley   The problem with the YouTube tutorials is that the...   Feb 25 2018, 04:25 PM
Renee   Awesome, ghastley. The problem with the YouTube...   Feb 25 2018, 05:18 PM
SubRosa   Excellent fetch tutorial Renee! I will probabl...   Feb 25 2018, 05:41 PM
Renee   Thank you. I tend to write up everything I do step...   Feb 25 2018, 11:40 PM
Renee   [color=green]The Kill Quest, Map Markers, and X ma...   Mar 2 2018, 11:16 PM
Turija   Great thread. I will have to think about what I c...   Mar 7 2018, 11:58 PM
Renee   Sweet Turija! See, I just learned a few new th...   Mar 8 2018, 02:53 AM
Renee   [b]How to repair Hair, Game: TES IV: Oblivion Thi...   Mar 13 2018, 02:27 AM
Renee   [color=#FF6600]How to make an NPC Vendor & Mec...   Mar 18 2018, 06:29 PM
Renee   [color=white]How to fix "Missing flowchartx32...   Mar 25 2018, 05:20 PM
ghastley   FWIW, you CAN paste into the command prompt window...   Mar 26 2018, 03:06 PM
Renee   Okay thanks, ghastley. I'll see if this works ...   Mar 29 2018, 05:18 PM
Renee   How to make a Fetch Quest (with multiple items). G...   Mar 31 2018, 11:36 PM
Renee   Each exterior cell is 4096 units by 4096 units or ...   Apr 3 2018, 02:56 PM
ghastley   At some time in the past I did a tutorial on how t...   Apr 10 2018, 07:33 PM
Renee   That'd be great. :)   Apr 10 2018, 08:15 PM
Renee   [color=#009900]Making a weather-changing item. Gam...   Apr 24 2018, 12:19 AM
Renee   [color=#996633]Faction-changing Armor and Clothing...   May 13 2018, 07:53 PM
Renee   Making an NPC Follower Game: Fallout 3 Note: this...   May 29 2018, 01:25 AM
Renee   Timer Scripts. Game: TES IV: Oblivion or Fallout 3...   Jun 10 2018, 11:53 PM
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Renee   Cripes, it's been since JUNE since I've ad...   Aug 12 2018, 04:13 PM
Renee   [color=#CC9933]Gun Tutorial Game: Fallout 3 This ...   Aug 26 2018, 08:52 PM
SubRosa   Ignores Normal Weapon Resistance is a holdover fro...   Aug 26 2018, 08:59 PM
Renee   Thanks. I changed the info in my previous post. ...   Sep 2 2018, 12:55 PM
Renee   Another tip for making these bounty quests: I like...   Sep 29 2018, 06:50 PM
Renee   This post goes with the one above, and is going to...   Oct 12 2018, 02:41 AM
Renee   [color=green]Lizard Men! -- Game: TES IV: Obli...   Oct 25 2018, 10:59 PM
Lopov   Nice! :goodjob: I'll be using this mod whe...   Oct 25 2018, 11:25 PM
Renee   So it's possible to encounter them in Lake Ru...   Oct 26 2018, 12:04 AM
Renee   Making an NPC Vendor / Repairist. Game: TES IV: Ob...   Oct 28 2018, 02:08 AM
Renee   [b]SEQ Files, Game: TES V: Skyrim Requires the TE...   Oct 29 2018, 12:17 AM
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Renee   ` Making an NPC follower Game: TES V: Skyrim ...   Dec 1 2018, 06:40 PM
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Renee   Repeatable Bounty Quests II (innkeeper involvemen...   Dec 29 2018, 04:04 PM
mALX   This is an Awesome thread, Renee!!!   Jan 14 2019, 07:56 PM
Renee   Awesome, thanks so much. :) --------------------...   Jan 19 2019, 08:25 PM
Renee   Setting up a gamepad controller Game: Elder Scroll...   May 15 2019, 12:53 AM
mALX   Awesome! You got it working! By the wa...   May 15 2019, 01:55 AM
Renee   Awesome, thanks. I have noticed there's TONS o...   May 15 2019, 01:05 PM
Renee   Game: Fallout 3, How to use Zone Triggers to set q...   Jun 19 2019, 02:28 AM
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Renee   Repeatable Bounty Quests, How to add new locations...   Jan 29 2020, 01:46 AM
mALX   These are awesome tips! Thanks Renee!   Jan 5 2020, 06:26 PM
SubRosa   Wow. That is amazing.   Jan 5 2020, 07:54 PM
Renee   aw, well thanks. I appreciate your encouragement,...   Jan 5 2020, 10:48 PM
Renee   SetActorOwner https://www.creationkit.com/index.p...   Apr 1 2020, 11:43 PM
SubRosa   You can use this at the console. It is a great way...   Apr 2 2020, 12:28 AM
Renee   You can use this at the console. It is a great wa...   Apr 2 2020, 12:33 AM
Renee   USE THIS idea for Fallout3_Jail.esp. We're goi...   May 31 2020, 05:11 PM
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Renee   https://web.archive.org/web/20130429160307/...Obje...   Oct 29 2020, 11:17 PM
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Pseron Wyrd   https://web.archive.org/web/20200218144220/...a-s...   Sep 1 2021, 04:32 PM
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Acadian   I thought this thread was for Oblivion? ;) ... P...   Jan 25 2022, 05:30 PM
Lena Wolf   Well, there are of course a lot of similarities be...   Jan 25 2022, 05:41 PM
Renee   Lena has a point. Maybe this thread can be moved t...   Jan 25 2022, 06:12 PM
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