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> Im Starting a Ninja Guild Mod *I need Help*, I need some help to make this mod
Arukardo
post Apr 25 2006, 05:37 AM
Post #1


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Joined: 19-April 06



Yea im really starting to understand most of the Constructiion Set
if anyone is Intrested in making a Ninja mod with me plz reply
the mod is gonna add a Cloud Ruler Temple type Building in the Great forest and its home to a Ninja Guild [Name Pending]

Ranks
Genin
Chunin
Jounin
Anbu
Hokage


NEW
Armor
Varity of Ninja Armor

Weapons
New Katanas
Varity of Shuriken

Skills
Possibly a Kick Mod Allow you to kick and as a Skill having deferent lvls of
kicking

Novice Normal Kick

Aprentice Power Kick

Journyman Spin Kick

Expert Jumpkick

Master Front/backflip kick

Spells
Shadow Clones to Divert the Enemies attack off you

Shadow Dummys Replacing youself with a dummy with the enenmy still
attacking your Dummy Allowing you to flee or sneak back up on your
Enenmy [Great for getting out of Castles after an assassination of a king]

Teleportation i know there is fast travel but this isnt the same Teleportation as in morrowind i mean teleporting u somewere near by allowing you to sneak back up on your enenmies or to flee

Classes
Ninja Class of Course

Quests
Mainly just Assassinations and Theifs of Treasured Items from Castles
Dungeons Forts and Ruins

Eventually Leading up to the Final Battle with the Hokage of the Ninja Guild For Leadership of the Guild

Items
Quest Items
Artifacts
Treasures

NPCs
Companions in the Guild Hall that will go on Missions wtih you

NPC that gives u the Quests and Missions


Races
an Asian race


More Info with be added later






This can be done but only if we work together biggrin.gif so please ill need all the help i can get

This post has been edited by Arukardo: Apr 25 2006, 05:38 AM


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Wes
post Apr 25 2006, 07:09 AM
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Joined: 25-April 06



I had an idea very similiar to this, in fact I started on a shuriken. I can't get it to animate correctly in game though. I made a spell called "Throw Shuriken" that costed 0 mana to test. I'm not very very familiar with the Nif format and there are alot more attributes to a spell graphic than I would have thought.

I also had an idea for traps. A spell that will summon a tripwire like 5 feet behind you with preconfigured scripts. Anyhow if anyone else would like to input on this project, would be greatly appreciated. Below is a sample of my work:

http://wes.foxsurfer.com/Shuriken2!.JPG
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Gothmog{RA}
post Apr 25 2006, 04:52 PM
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Joined: 14-April 06



Aren't you going to add weapons like Tantos and Sais for daggers or Kamas for axes. Also will some of the armours include Samurai armour or mongolian nomadic armour? I think just ninja armour and katanas are kinda pathetic.


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DarkHunter
post Apr 25 2006, 04:54 PM
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Joined: 10-April 06
From: Balmora, what was the Council Club...



This should be intereesting, this is for Oblivion right? Cause you can just use the Orcish helm from Morrowind... wait thats Samurai... nvm


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A skull, some blood, and a flying mace. Not much to work with. ~Imperial Legion Captian.
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w0lfman
post May 30 2006, 07:31 PM
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Joined: 30-May 06



class:
sneak.
agility,speed.
sneak,(kind of ninja jumps and stuff)acrobatics,blade,light armour,athletics,personality.
good idea for armour maybe?
http://www.battleon.com/images/screenshots/ss-ninja.jpg

This post has been edited by w0lfman: May 30 2006, 07:34 PM
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