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Posted by: SubRosa Apr 27 2016, 01:25 AM

Here is a topic for the Total War games by the Creative Assembly. I own Shogun 1, Medieval 1 & 2, and Rome 1. I never played much of Shogun 1. In fact when I first tried the demo for it many years ago when it first came out, I was go creamed by the AI. It wasn't until I tried Rome years later that I was able to get the knack of playing a TW game. I never liked Real Time Strategy games, because you can never control all of your units. But I found that by pausing constantly I was able to make it essentially a turn-based game. After that I got really good. Especially in RTW.

In fact, I created the Amazon Total War mod for RTW. When I finally got burned out on RTW and stopped updating it, other people even picked up the torch and went on with it. It was my first foray into modding games, and was very rewarding. I put https://www.dropbox.com/s/z6amnxixkc5070b/Amazon%20Total%20War.rar?dl=0 up on Dropbox for anyone who wants to try it out, since I don't think my old versions are still around on the web anymore. This version requires the Barbarian Invasion expansion, as it uses the BI executable to make use of new things added by it, like night battles.


http://i.imgur.com/Q4T0QTo.jpg

http://i.imgur.com/7dxbFfJ.jpg

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http://i.imgur.com/6VOVH0d.jpg


http://forums.totalwar.org/vb/showthread.php?38382-frogbeastegg-s-Guide-to-Rome-Total-War-and-the-Barbarian-Invasion. There is even a link to a pdf version of it on the same page.

http://forums.totalwar.org/vb/showthread.php?31445-A-Beginners-Guide-to-Medieval-Total-War


In any case, I bought Shogun 2 a few days ago. Which makes it the most recent TW game I own. So far I am liking it. Though some of the changes are taking a while to get used to. I miss having the population of every province clearly listed, and being able to change my tax rate for each individual province, and being able to replace my losses in one turn.

I can see why they got rid of a lot of these old things. By the mid-game of RTW you spend more time administering your empire than actually going around conquering. By the late game it takes forever to get through one turn because of the micro-managing required. Obviously the Creative Assembly worked on finding ways to streamline all the management overhead, which is a good thing in general.

One thing I really miss in Shogun 2 is a proper manual though. The other games all came with an in-depth manual that told you exactly what everything did, what every little symbol on the maps meant, and so forth. The manual for this game is really shallow, and doesn't explain any of the real nuts and bolts of the interface. Some things I have figured out on my own, some I had to do forum searches to find out. Playing the past TW games helps of course. But there are changes with every game, and Shogun 2 is several generations ahead of my last TW experience with M2TW.

On the plus side, the graphics are incredible compared to RTW or M2TW, and it runs flawless even on Ultra settings. It is really nice to finally be able to fight out my sea battles on the tactical map as well. I am having a lot of fun with the Japanese setting too. I stared a Shimazu campaign, but gave up after a day when I got over-extended. I started again two days ago, and have concentrated on my economy first, and conquering second. Now I am the sole ruler of Kyushu. The latter half of the conquest was really difficult because my main rivals - the Otomo - were Christian. That make keeping order in every province I took from them a struggle. I have been knocking down all the Christian buildings, and construction Buddhist temples in their places, recruiting monks, and even a secret policeman (metsuke) to keep a lid on things.

Right now I am taking a breather to rebuild my army's losses and getting my economy back on track after the rebuilding. I have a ninja out scouting my neighbors to see who I should strike next. There is a land bridge to Honshu which I could take next. That would put me into the lands of the Ouchi clan, and the Amako after them. However, my ninja discovered an army of the Chosokabe clan that crossed over from their island of Shikoku into Honshu and took one of the Ouchi's cities. So those two clans are now at war. I am thinking this might be an excellent time to invade Shikoku and go after the Chosokabe homeland, They will have to divide their attention between islands and myself and the Ouchi. The only problem is that the Chosokabe have a powerful fleet. But one of the provinces I took from the Otomo has a pirate lair, which gives a +3 to experience to all ships recruited there. So I think I will be building a pirate fleet...

I even got tempted to fire up Shogun 1 and try it again. But it won't run on my Windows 7 computer. sad.gif Still, I might try putting it on my old Windows XP box.

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Posted by: Acadian Apr 27 2016, 03:06 AM

Cool pix!

I especially like the 'My Katana Samauri (in green)....' shot. The pitched battle in a field of wildflowers is so incongruously beautiful. The icing on the cake is the horse near the left side of the pic that is so wisely running away! tongue.gif

Posted by: SubRosa Apr 29 2016, 05:23 PM

I am still continuing with my Shimazu campaign. Before I could decide between attacking the Ouchi or Chosokabe, the decision was made for me. The Amako clan destroyed the Ouchi and then declared war on me. So I moved my army north from the Bungo Straits (run silent, run deep!) up to Bizu, and met the Amako army as they tried to invade my territory. I sent them packing, and invaded Honshu. The Amako have been building a lot of ships, because they spent about 10 turns coming at my trade routes with fleet after fleet. I was barely able to destroy them as they kept coming. However, one new feature I like about Shogun 2 is that you can capture enemy vessels. They join your own fleet afterward. Thanks to that I have doubled the size of my own fleet with ships I took from the Amako, and from the Wako (pirates).

Now I have the Amako on the ropes. My land army is slicing into their territory along the coast of the Japan Sea. In the meantime I have blockaded their ports, and haven't seen an Amako ship for several turns. My ninja show their cities along the Inland Sea to be very lightly garrisoned. Easy pickings if I can put together a second, small army to go down there. I don't want to divert my main army from the Japan Sea coast because another ninja glimpsed a large Amako army somewhere deeper in their territory along that coast. So I know there is a big fight still waiting for me there.

Perhaps even most ironic, the Chosokabe came to me with the offer of an alliance. They are at war with the Amako as well. The moment we joined forces, one of their fleets joined one of mine to destroy a force of Wako that were wreaking havoc with my trade fleets. Now there is a Chosokabe fleet in the Japan Sea, covering the flank of my main army there.


Some more observations on the changes in Shogun 2: One thing I like is there are no more city battles. There are still plenty of sieges, but instead of attacking cities, you are attacking purely military castles. That means none of the narrow streets that are such a pain the rear to maneuver 200+ man units through. I also like that Shogun 2 virtually removes the need to fill your cities with Peasants or other cheap troops to help maintain order. The core building of each castle is the fort, basically the same as the palace building in RTW. It has a Repression factor that maintains order throughout the province. The bigger the fort, the larger the bonus. Likewise, each fort automatically spawns a defensive force if your castle is attacked. Again, the larger the fort, the more troops are spawned, and the better they are. It removes a lot of the overhead involved in managing your empire.

When you lay siege to a castle, you don't have to wait while you build siege engines like rams, ladders, and siege towers before you can assault it. You can immediately attack. This is good an bad. As an attacker I like it, because I don't have to waste time. All of your infantry can scale walls without building ladders, and all of your infantry units can burn down gatehouses without any special equipment. So you can go right in. But as a defender I don't like it. In RTW defending was easy, because I always had a turn or two that I could wait for reinforcements from outside the city to arrive and help break the siege in a sally. Now enemy armies come out of nowhere and are climbing the walls without any time to shift troops around my empire to respond to them. Thankfully I still have those auto-spawned units thanks to the fort in each castle.

One thing I still find confusing is the lack of population figures or clearly defined city sizes like we had in the previous games. The level of your fort basically determines the size of your castle/settlement. Each time you level up your fort, it opens up a new building you can create in your castle. But it never says anywhere that you have a Minor City, or a Large City, or a Huge City, like in RTW. All you can do to gauge that is to look at how big your fort is. But I cannot remember which name is which size fort.

Another change I don't think I like is that you are limited in how many buildings you can construct in each province. Again, the size of your fort determines how many you can make. Where in RTW you could build everything, so long as you had the time and money. Thankfully each province's buildings are divided into castle and countryside. The size of your fort only determines how many buildings you can construct in your castle. In the countryside you have a standard set of things you always build in every province, like farms and roads, and those don't count toward your building limit. So it means that you have to specialize your cities concerning what sort of military facilities they are going to have. Some units require two different buildings to recruit them. For example Katana Cavalry require stables and a sword school. One city might be a sword producer, one for cavalry, one for Buddhist monks, etc...



Acadian: That was a smart horse! I would run away from all those blood-thristy head-hunters too

Shogun 2 is definitely the prettiest Total War game I have played so far. In the spring you see pink cherry blossom petals floating in the breeze, and even the pink cherry trees on the strategic map. It helps you get into the mind of a man who would write the following before going to his death:

“If only we might fall. Like cherry blossoms in the spring — So pure and radiant !”


http://i.imgur.com/ZqfeGPP.jpg

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Posted by: Acadian Apr 29 2016, 06:06 PM

Thanks for sharing! I’m glad you’re enjoying Shogun 2. I have played a few what I would call real time or turn-based strategy games where you build up an economy so you can have a war machine so in the end there can be only one. While I have enjoyed them, I’ve gravitated to focusing on one protagonist instead of big armies and empires. As I said though, I’m so glad you’re having fun with this! smile.gif

Your pix are great and nicely showcase the game. Great action shots and you really show us the large scale involved on land or sea. I think the icing on the cake is the strong asian theme that is both captivating and exotic.

Posted by: SubRosa May 2 2016, 09:21 PM

I am still continuing on with my Shimazu campaign. After crushing Clan Amako with the help of Clan Chosokabe, I spent a while building up my forces. Then in true Sengoku Jidai fashion I betrayed the Chosokabe and attacked them from all sides. I took half their provinces in one turn. devilsmile.gif

Turns out doing that wasn't good, because breaking an alliance gives you a big penalty in diplomatic relations with all the other clans. Worse, taking those territories put me close to my victory conditions. I discovered that automatically triggers an event called Realm Divide. The Ashikaga Shogunate - now fearful of your power - goes to war with you, and along with them every other clan. So in one turn I was at war with all of Japan.

The worst part was the impact it had on my finances. I nearly went bankrupt in a few turns, because I had gotten so used to the extra money I had been making on trade with the other clans. Now the only trade partners I have are with outsiders, like the Annamese, Chinese, and Nanban (Portugese). I had to disband a lot of my navy to keep my treasury from running out, and halted all new building projects.

Then came the storm of every other clan attacking me. First it was with fleets. There has been a constant avalanche of enemy fleets coming into my territory and blockading my ports or trade links to the outside world. Thankfully I have gotten pretty good at the naval battles, so I have been able to destroy them all as the come. I often can capture half or more of each enemy fleet. Though I cannot afford the upkeep on so many ships, so I scuttle the ones that are badly damaged.

Next came the armies invading me, and even worse enemy agents. I lost one border province to an invading army, and lost three more to rebellions caused by enemy agents. At the same time enemy ninja have been damaging buildings in all my eastern provinces, and wounded my best general (who was magically whisked away to my capital province, until he healed and was finally made available to me, on the other side of the map!).

But I put all the rebellions down, and retook the lost territories. From my eastern-most province Harima I even made a punitive invasion of the Hojo lands. They had previously sent two armies from Osaka to attack my castle in Harima, and I crushed them both. Afterward I advanced on Osaka, took it, and looted it. Then I destroyed all the buildings, and marched back to Harima. With no troops there, the province rebelled from me and a whole big army of rebels spawned there. Now if the Hojo want to take another crack at me, they will have to go through those rebels first. That is an old trick I learned in RTW to create a buffer state.

There was one down-side. Looting the city caused unrest in all of my cities, as it caused a loss of honor for my daimyo. I had no idea that would happen, so won't be doing it again. I should have just peacefully occupied it, destroyed all the buildings, then abandoned it. Oh well.

Which brings me to another of the differences between Shogun 2 and the previous Total War games I have played. In RTW you had three options when you took a city: Occupy, Enslave, or Sack. Occupying causes no damage and nets you a very tiny amount of loot. Enslaving cuts the city's population in half, as they are sold into slavery (which in turn creates a new trade resource in the province of slaves). Finally Sacking kills about 90% of the population and nets you a ton of money. In RTW it is really good for big cities that are otherwise hard to control. It brings that population down to something you can manage.

But in Shogun 2 you have two options: Occupy and Loot. Occupy is the same as in RTW. Loot gets you more money when you take the province, but you get that hit to your Daimyo's honor, which causes a -1 unrest in all of your other provinces. Which in my opinion is not worth the one time boost of a few thousand koku.

Back to my campaign, I crossed the inland sea to the island of Shikoku, and have destroyed the Chosokabe clan. Now I am on my way to destroying the Miyoshi clan, which rules the last 3 provinces on that island. After that, I think I will be ready to make my final push for Kyoto, and the Shogunate.

Posted by: Acadian May 3 2016, 03:38 AM

Empress SubRosa. In the end there can be only one. wink.gif

Posted by: SubRosa May 3 2016, 08:25 PM

Last night I continued on with the conquest of Shikoku. My army holding Harima boarded ships to help out, sailed over, and took one city. Then I saw an army of the Satomi clan come into view near Harima, which I left totally undefended (it is next to the province that I let rebel, whose rebel army I am hoping will keep out invaders for a while. Well that while was up. I loaded the army back up on boats and got back to Harima just in time to beat off an attack. Advancing to the border, I found that Clan Satomi has taken that rebel province.

Back on Shikoku, my other army there advanced upon the last stronghold of the Miyoshi clan. Only to find it filled to the brim with a much larger army. So I retreated to a nearby bridge. The Miyoshi obliged me by coming out from their fortress and attacking me on the bridge. That gave me my first Shogun 2 bridge battle. It was a little harder than the ones in RTW, but only a little. Which is to say I utterly slaughtered the Miyoshi. Taking their final city was a pushover after that. Now Shikoku is mine as well.

I took a look at my victory conditions, and I have taken 26 provinces, when I only need 25. But one of those has to be Kyoto. So it is time for my final push. I intend to just bypass the Satomi in Osaka and go straight to Kyoto. My guess is that once I take it, they and everyone else will come after me there. I gather will have to hold it for four turns.

Just to make things more exciting, an enemy fleet turned up way back in Kyushu, and landed an enemy army! I forget whose clan they are. So now I am scrambling to raise an army of ashigaru that deep in my rear (I am going with them because they are cheap and only need 1 turn to recruit each unit). In the meantime I have loaded up my army from Shikoku onto boats, and am ready to ferry them back to Kyushu. But it will be several turns before they can get there.


https://youtu.be/GT1k3-fErCM

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Posted by: hazmick May 4 2016, 08:59 AM

That bridge battle looks pretty intense!

Shogun 2 looks and sounds fantastic. Not sure my laptop could run it, but I might try it some time.

I was playing a bit of Shogun 1 the other day. Had lots of fun training Geishas and sending them to assassinate everyone in Japan. Geishas of course can't fail their missions, and keep trying every turn until the target is dead.

All my Daimyo and his army had to do was follow the trail of bodies the Geishas left behind and mop up any resistance. I defeated all other Daimyos quite early on, and apart from a brief appearance of one of their long lost sons I spent most of the campaign fighting bandits.

I've never played any other TW games, but it's always something I've been interested in.

Posted by: Acadian May 4 2016, 01:04 PM

Wow, great actions shots! Curious that the larger castle force would sortie out to fight on a bridge - but to your advantage clearly.

Posted by: SubRosa May 4 2016, 07:58 PM

I was able to beat off the first sea borne assault upon my territory with nothing but a general and two auto-generated castle units belonging to the castle I was defending. The next turn I brought in more quickly raised troops from all around to exterminate what was left of the invaders. But that was only the first invasion. A few turns later the Takeda clan came ashore in another part of the realm. But once more my scratch forces were able to drive them off and later destroy them.

In the east I found I could not bypass Osaka. Unlike the previous games, cities and armies all have a zone of control around them, and moving into that zone stops your movement, leaving your only options to attack them, or give up the rest of your movement. So I stormed Osaka. Sadly the losses took a few turns to recover from. That left it too late in the year to go on to Kyoto.

One difference between Shogun 2 and the other TW games I have played is that it has four turns per game year. At least the official games. I did play some RTW mods that had 4 turns per year. Basically each turn is a one season. Winter is a bad season to campaign in, as any troops in enemy held territory take losses from attrition. So that encourages you to plan your invasions around the seasons.

So I had to wait in Osaka until the year ended and next spring rolled around. That gave my many enemies more opportunities to come at me. In the form of that second amphibious invasion I mentioned above, and more attacks on my land forces along the western coast of Honshu. Not to mention the never-ending waterfall of enemy fleets attacking my trade routes and ports. Nagasaki gets blockaded every single turn, even though I sink the attacking fleets every time.

Now I think I am finally ready to go for Kyoto.



hazmick: I love RTW 1. Of all the TW games I have played, it is definitely my favorite, thanks to the rules, the settings, and the ease of modding it (everything is in text files).

I have not been able to recruit any Geisha in Shogun 2 yet. I am not sure what you need, but I do know they are a really high tier agent. I understand that their starting assassination skill is the same as the maximum a ninja can build theirs up to. And they only get better from there! I would love to send one on a killing spree throughout Japan.


Acadian: The AI is not always the brightest in these games. Well, in any game. That said, this is the most challenging and difficult TW game I have ever played. The AI can crush you in this game if you are not careful, and don't plan your decisions out in advance.


http://i.imgur.com/cRNi08N.jpg

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Posted by: Acadian May 4 2016, 09:33 PM

Looks like General SubRosa is relentlessly sweeping across all of Japan! The game looks pretty fun - and challenging!

Posted by: SubRosa May 4 2016, 10:08 PM

Acadian: Bring out the brooms, Japan has been swept!


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That finishes my Shimazu campaign. I don't think I am going to start another one just yet. It was becoming a grind toward the end. I think the Realm Divide was a big cause of that, with its endless tidal wave of enemy naval and land attacks. I am going to look for mods that disable it, or at least reduce its effects, before I try another campaign.

OTOH, they did remove a lot of the overhead and minutia of city management to make the campaign go smoother. That was really nice. Shogun 2 is also the most difficult and challenging Total War game I have ever played. Even on Normal setting, it was hard! Granted, some of that was because it was my first time figuring everything out. But I can see the game is just plain more difficult than the other ones.

One thing I noticed quickly is that Generals are no longer superheros like they are in RTW. I have mixed feelings about that. I love my General units in RTW. They are the best cavalry you have in the early game, and even in the late game are among the toughest units on the battlefield. I tended to lean on them a lot to win my battles.

But in Shogun 2, you do not want to throw your Generals into the meatgrinder unless you have a lot of strong units with them. Instead you have to hold them back out of the fighting and just concentrate on using their Inspire and Rally powers. That makes the game a lot more challenging.

Likewise, I found that cavalry was less potent in Shogun 2 than the other games as well. One reason is that the cavalry units are smaller in size. A Light Cavalry unit is 60 men, and a Heavy 80 men. While the Samurai infantry are 160 men a unit, and Ashigaru 200. Back in RTW the infantry were the same sizes, but all cavalry were 108 strong. So they were a lot more durable than they are in Shogun.

I found that the No-Dachi Samurai help make up for the weaker cavalry. At first I was very unimpressed with them. They have these giant two-handed swords, but do the exact same damage as the standard Katana Samurai. Worse, they have lower defense and armor. What they do have is a massive charge bonus, and once you research Banzai they get a bonus to their speed and other stats. So I would make my front line of either Katana Samurai and/or Naginata Samurai, and held my No-Dachi's back in my second or third line reserves. Once the lines meet and get 'stuck in', I bring the No-Dachi's forward and flank the enemy line. Then I hit banzai and charge in. If the enemy has reserves the No-Dachi shred them. Otherwise they roll up the enemy line and shatter it.

The downside is that they are still infantry, and so still slower than horses. This matters when it comes to chasing down routing enemy troops. The No-Dachi might catch a few that are running away. But most escape. There is no replacement for real cavalry when it comes to pursuit.

Posted by: hazmick May 5 2016, 02:36 AM

'Shogun SubRosa' has a nice ring to it biggrin.gif

That assault on Kyoto looked pretty fun, and now your troops can keep warm in winter thanks to the smouldering ruins of the city's defenses tongue.gif

Naval battles sound like a bit of a chore. I think I prefer land-based shogun shenanigans.

Interesting points about the No-Dachi too. I'd also have assumed that anyone wielding such large weapons would be quite fearsome in combat, even compared to 'regular' Samurai, but it seems odd to have them as a more 'speedy' unit.

Posted by: Acadian May 5 2016, 04:29 PM

Congratulations to Shogun SubRosa! Thanks for sharing your campaign with us along with your observations of Shogun II.

I remain impressed with the scale of the game and its setting.

'Facing the enemy general' is a fabulous shot. Not only does it have wub.gif horses and some up close action but, as you've done before with flowers, here it is the beautiful sun that provides the incongruity.

Last through the ages?!? By Azura, it looks like SubRosa City is still faring well after five centuries!

Posted by: hazmick May 17 2017, 01:21 PM

I posted about the start of a new Total War: Attila campaign in the misc. games thread before I recalled that this thread existed.

I started a campaign as the Western Roman Empire, which is the toughest faction to play as since they start with the deck stacked quite high against them. They have a huge amount of land, but very few armies to protect it. On top of that they have massive food shortages, widespread civil unrest, and very few allies.

I didn't even consider trying to hold most of the territories, and retreated from all provinces except Italia, Magna Graecia, Venetia, Liguria and Britannia Superior with a scorched earth policy that gave me a pretty good buffer against the barbarian hordes keen on sacking Rome. I then broke off ties with the Eastern Roman Empire, since that alliance wasn't beneficial (I'm still trading with them, but that's as friendly as I'd like to get). I removed all religious buildings from my lands and replaced them with farms, and split the remaining city buildings between defence and sanitation.

The lands I abandoned around Carthage and the Sahara were quickly claimed by the Garamantians, while Britannia Inferior was claimed by the Ebdanians, who were quick to form an alliance with me against the Picts that were pressing from the north. The rest of my land is slowly being claimed by various factions, with Gaul rising as the main power. EDIT: As of last night, the Gauls have been completely obliterated by the combined might of various barbarians.

I had a brief scare when two hordes of Ostrogoths arrived on my doorstep, but they were convinced to move on after several impressive displays of Roman defense. The Visigoths also payed us a visit, and were swiftly destroyed by my first and third legions. Currently the only faction that refuses peace is the Geats to the far north, but they're not much of a threat at the moment.

My current plan is either to push north and form a corridor to Britannia, or to reclaim Carthage to the south and take the African coast. The Britannia plan is risky but rewarding, while the Africa plan is easier but may lead to strained relations with the Eastern Romans who also want that area. I also need to send some agents out into the world and see what's going on elsewhere, and to see where the Huns are hiding.

I have a mod that makes Attila's huns a lot weaker, since in the base game they are ridiculously strong (I know that's the point, but it makes every campaign a waiting game to see when the huns arrive). The White Huns faction isn't affected though, so they could be a problem in the future.

Posted by: TheCheshireKhajiit May 17 2017, 04:42 PM

Man this game series sounds awesome! Reading about your Atilla adventure has really piqued Khajiit's interest and reading SubRosa's Shogun conquest stoked it more! Being that Khajiit has never played the series before, would you folks recommend starting with Rome: Total War (can get it now for just $10) or just diving into any of the titles? Looks Atilla is the newest title?

Posted by: hazmick May 17 2017, 06:35 PM

Honestly just go with whichever title you like the sound of, they're all much the same (Just different settings, obviously).

Total War: Warhammer is the most recent TW game, but Attila is the most recent historical title. This obviously means that Attila is more advanced than some of the older games, but that's not to say the old stuff isn't a lot of fun.

Posted by: TheCheshireKhajiit May 17 2017, 06:52 PM

QUOTE(hazmick @ May 17 2017, 12:35 PM) *

Honestly just go with whichever title you like the sound of, they're all much the same (Just different settings, obviously).

Total War: Warhammer is the most recent TW game, but Attila is the most recent historical title. This obviously means that Attila is more advanced than some of the older games, but that's not to say the old stuff isn't a lot of fun.

Heh, Khajiit went ahead with R:TW because he liked the sound of $10! laugh.gif

Was doing the tutorial in Italy and found it a lot of fun. Still learning the ropes though. Went to take a town called Bovanium (or something like that), and discovered that this one missed how you consolidate armies into one force because we took like 10 separate armies and only a few of them were in the battle and even then they were scattered all over the battlefield. We promptly quit that game and will start over tonight after work.

Ooh, also Gaul offered us a ceasefire and we were able to extort 1000 denarii from them for the deal! biggrin.gif

Posted by: Callidus Thorn May 17 2017, 08:49 PM

I gotta agree, these games do sound interesting. I think I might have to pick one of the old ones up sooner or later...

Posted by: SubRosa May 17 2017, 09:44 PM

RTW 1 is a fantastic game! I still play it even after all these years. It is also very easy to mod. It is where I began modding games in fact.

I heard bad things about RTW 2, so I never tried it. The time frames of Empire and Napoleon TW just don't do much for me, so I never bothered with them. Shogun 2 was good. It is the most recent TW game I have played.

So how is Atilla hazmick? I have kind of hemmed and hawed over it. I already have RTW 1 with Barbarian Invasion, and it just seems like a rehash of BI. I am not really sure it is worth buying a new game when I could just play BI instead. Are there enough improvements in the gameplay and new things to make it worth the while?

Is all the religious stuff still a part of Atilla? It always annoyed me, as having to assimilate populations slowed down my conquesting.

Posted by: hazmick May 17 2017, 10:23 PM

I really like Attila, it's got a lot of depth compared to other TW games, and the battles themselves are better than they've ever been. Religion is still a feature, but it's not too much of an obstacle when conquering (at least in my experience). Other than that it still has all the other features - naval battles, politics, family etc.

I haven't played the BI expansion, and it's been about 10 years since I last played RTW so it's hard to compare the two. You might be able to find some Attila gameplay videos on youtube, but I'd definitely say it's worth a look. Not sure how much it's going for on Steam these days.

Posted by: TheCheshireKhajiit May 17 2017, 11:37 PM

QUOTE(hazmick @ May 17 2017, 04:23 PM) *

I really like Attila, it's got a lot of depth compared to other TW games, and the battles themselves are better than they've ever been. Religion is still a feature, but it's not too much of an obstacle when conquering (at least in my experience). Other than that it still has all the other features - naval battles, politics, family etc.

I haven't played the BI expansion, and it's been about 10 years since I last played RTW so it's hard to compare the two. You might be able to find some Attila gameplay videos on youtube, but I'd definitely say it's worth a look. Not sure how much it's going for on Steam these days.

Atilla is $44 and some change on Steam... for now.

Posted by: SubRosa May 17 2017, 11:47 PM

How easy is it to mod? Creating new units, things like that?

Posted by: hazmick May 18 2017, 02:16 AM

Not 100% sure on making mods, but I believe the assembly kit it uses is similar to that of previous Total War games. Lets you change database entries, textures, models, maps etc.

Posted by: hazmick May 18 2017, 03:01 AM

Update on today's Western Roman Empire:

The day started on a sad note, with the death of the Ebdanian high king, who was our ally. His son (who is married to my Emperor's niece) then took the throne, and wasted no time starting wars with the Picts, Geats, Jutes, and Danes. They all then decided to declare war on me in return, so I was forced to abandon my alliance with the Ebdanians and spend way more time than I'd like convincing the Picts and Northerners to agree to peace.

At the same time, my 4th Legion moved south to attack Carthago and the surrounding towns in the African province. Poor Carthago was all but ruined when I arrived, after changing hands a few times before the Garamantians took it. I swiftly claimed the region and began the long and costly repairs process, before reinforcing the area with the newly formed 7th and 8th Legions.

The 7th moved to attack the neighbouring province of Tripolitana, while the 8th headed south to claim the Sahara. I was expecting a weak force of Garamantians at every town, but instead each town had been claimed by individual groups who had all their units stationed there for defense. Pretty tough work, especially since my soldiers suffer attrition when travelling in the desert.

In political news, I adopted one of my generals into the family. My Emperor is only 26 years old, but has already lost 5 children (none of whom reached 5 years old). Kind of odd to adopt someone your own age as your son, but by doing so I can assign this general to be a retainer for the Emperor's brother (our best general) and learn from him.

I also changed my faction's religion from the unpopular Latin Christianity to Roman Paganism. Paganism is quite popular with northern factions, who I spend a lot more time dealing with. I want to make an alliance with the Danes, who have quite a strong position up north, before taking some land in Belgica to start linking my main forces in Italia with my Britannian outpost. I still have to finish my Africa conquest though, which should take quite a while.

Posted by: TheCheshireKhajiit May 18 2017, 06:01 AM

QUOTE(hazmick @ May 17 2017, 09:01 PM) *

Update on today's Western Roman Empire:

The day started on a sad note, with the death of the Ebdanian high king, who was our ally. His son (who is married to my Emperor's niece) then took the throne, and wasted no time starting wars with the Picts, Geats, Jutes, and Danes. They all then decided to declare war on me in return, so I was forced to abandon my alliance with the Ebdanians and spend way more time than I'd like convincing the Picts and Northerners to agree to peace.

At the same time, my 4th Legion moved south to attack Carthago and the surrounding towns in the African province. Poor Carthago was all but ruined when I arrived, after changing hands a few times before the Garamantians took it. I swiftly claimed the region and began the long and costly repairs process, before reinforcing the area with the newly formed 7th and 8th Legions.

The 7th moved to attack the neighbouring province of Tripolitana, while the 8th headed south to claim the Sahara. I was expecting a weak force of Garamantians at every town, but instead each town had been claimed by individual groups who had all their units stationed there for defense. Pretty tough work, especially since my soldiers suffer attrition when travelling in the desert.

In political news, I adopted one of my generals into the family. My Emperor is only 26 years old, but has already lost 5 children (none of whom reached 5 years old). Kind of odd to adopt someone your own age as your son, but by doing so I can assign this general to be a retainer for the Emperor's brother (our best general) and learn from him.

I also changed my faction's religion from the unpopular Latin Christianity to Roman Paganism. Paganism is quite popular with northern factions, who I spend a lot more time dealing with. I want to make an alliance with the Danes, who have quite a strong position up north, before taking some land in Belgica to start linking my main forces in Italia with my Britannian outpost. I still have to finish my Africa conquest though, which should take quite a while.

Give'em hell, Haz! Roma invicta!

Posted by: TheCheshireKhajiit May 18 2017, 04:59 PM

Really starting to get a better feel for the game. Figured out what Khajiit was doing wrong when moving units around and we won several battles before calling it quits early this morning around 3am. About to go play some more now.

Posted by: TheCheshireKhajiit May 18 2017, 09:23 PM

Disaster! We went to take a city in the heel of the Italian boot (forget the name) and when we got there we discovered it was a city with a stone wall. Khajiit must not have been paying close attention because he didn't build any siege equipment other than the catapult things he already had. Well, making use of the resources at hand, we set the catapults to attack the gate while the army stayed out of range of the archers on the wall. We didn't seem to be getting anywhere with the gate so Khajiit had the catapults focus on the wall. We were making a hole in the wall when all of a sudden, the battle ended. In a defeat for my forces! WTF?! We lost no men and one (or more) of their buildings was on fire!

We missed the turn limit for taking that city and therefore got no bonus from the senate but we were determined to take that town. On the second try, we built a siege tower and sent it against the wall. They burned it down. Meanwhile my catapults were pounding away at the wall and eventually made a breach. Khajiit then sent every body we had into the breach. They were no match for the flood of Julii that came pouring in, but in taking the town we lost too many men. Another restart is on the horizon.

Posted by: SubRosa May 18 2017, 10:27 PM

hazmick: Hail Caesar!

It sounds like the diplomacy side of the game is as poorly done as ever. In RTW1 your allies were guaranteed to attack your sooner or later. Usually sooner. Trade agreements were useful as it generates more money for you. But other than that, everyone is your enemy, whether they claim to be your friend or not.


ChesireKhajiit: For sieges, I prefer using Onagers (that might be the catapult you are referring to). But you cannot get them until the later game, as they are high-tier unit. I think there is a Ballista unit as well, but it does not do anywhere near enough damage to walls as the Onagers do.

My tried and true tactic is use two Onagers for siege assaults. What you want to do is look for a street with a clear line from the walls to the town square, without going past towers. Or past as few towers as possible. Then set up your Onagers opposite that spot. Have them knock a hole in the wall there, and then knock out the towers to either side of the breach. That allows you not only get into the city, but also gives you a direct path to the square. Ideally without being under fire by enemy towers along the way.

You can also add some trickery to your attack by placing the rest of your army opposite a different city wall. The AI defenders will concentrate most of their army to oppose them, and leave the wall facing your Onagers bare. Then when the battle starts, and your Onagers are knocking down the wall, you have your entire army march around the city to the Onagers. They should be in position in time to attack by the time the breach has been made and the adjacent enemy towers silenced. Just be careful not to walk into range of the enemy towers along the way.

Without Onagers your options are more limited. Against wooden walls all you need is a ram or two. Or elephants. Just be careful to stay in the open lanes between the enemy tower's fields of fire. Against stone walls I found siege towers are the best option. In this case you want to take an enemy gatehouse, again with the clearest line of advance to the town square. Use multiple towers to either side of the gate, and use your best shock infantry in them. If you have to advance along the back of the walls before you can get to the square, send more siege towers against the wall along the route, and take all the towers. That way you won't be shot at as you advance deeper into the city.

You can combine a mine with siege towers as well. Use the mine on an opportune stretch of wall, and knock it down. At the same time use your siege towers to take the towers to either side. That essentially does the same thing as using Onagers, just with a higher butcher's bill.

If you have a really well defended city, don't be afraid to simply blockade them and wait them out. If you are lucky, they might sally out. Then you can fight them in the open. Just don't get too near the walls and towers. But even if they don't sally, you will eventually starve them out.

Posted by: hazmick May 18 2017, 10:58 PM

QUOTE(SubRosa @ May 18 2017, 10:27 PM) *

hazmick: Hail Caesar!

It sounds like the diplomacy side of the game is as poorly done as ever. In RTW1 your allies were guaranteed to attack your sooner or later. Usually sooner. Trade agreements were useful as it generates more money for you. But other than that, everyone is your enemy, whether they claim to be your friend or not.


Pretty much, though it does depend on what traits the enemy leaders have. The Ebdanians, for example, had the 'likes strong empires' trait so they were good friends, but then the king died and his son took over. The son had the 'hates strong empires' trait so the relationship quickly soured.

Posted by: hazmick May 19 2017, 01:08 AM

Update: Brought the campaign to a close today.

My conquest of Sahara went better than expected, as the Garamantian king Akinidad was killed while attacking the town of Sabrata. He foolishly split his army while attacking, which allowed my smaller garrison to pick his army off group by group. Once the south was under control, I made an alliance with the Suebians, who had complete control of Spain.

http://i.imgur.com/d6KWhbr.jpg at the end of the campaign. I'm quite pleased with how it ended up, and I really don't think I could have expanded much more without losing control. My 10 legions did a good job keeping all of the provinces in line, but with a 12 army limit there's not much more I could do.

I'm going to start a campaign as the Saxons next - one of my favourite factions in the game. I'll try and remember to get some screenies this time around too.

Posted by: SubRosa May 19 2017, 01:26 AM

Was there a time limit that ended the game? Or did you meet the victory conditions for the WRE?

There is a 12 army limit? How does the game determine what an army is?

It is interesting to look at the map. I can figure out a few of the factions, but most I can only guess at from their symbols. I am guessing you bought map info from the Huns, who seem to have split up in the far east, with one group going due west across the Ukraine and the other south along the coast of the Caspian Sea.

Posted by: hazmick May 19 2017, 01:45 AM

I just decided to end it. I'd achieved all victory conditions except 'Survive until 425 AD', so I'd just have a few dozen turns of waiting around.

Your army limit is tied to your imperium level (in the base game that's how much tech you've researched, but I use a mod that ties it to the land you own instead) and by 'army' it means generals. There's a separate limit for naval forces. I think the max limit might be more than 12, but at my imperium level that's what I had.

As for the map - starting as WRE, with ERE as an ally, I had most of the map already revealed. The stuff to the East was revealed by one of my spies, who just ran all the way along that revealed line.

Posted by: TheCheshireKhajiit May 19 2017, 02:32 AM

QUOTE(SubRosa @ May 18 2017, 04:27 PM) *

hazmick: Hail Caesar!

It sounds like the diplomacy side of the game is as poorly done as ever. In RTW1 your allies were guaranteed to attack your sooner or later. Usually sooner. Trade agreements were useful as it generates more money for you. But other than that, everyone is your enemy, whether they claim to be your friend or not.

Related to this, we got a Senate mission to take a town from the Gauls. Well, Khajiit had made an alliance with the Gauls a bit earlier so it was either try to get the town by might or by a deal. We tried diplomacy first, but the Gauls were having none of it. After 3 attempts with deals, we were forced to send in an army to take the town. It was a combined force of 50 or so cavalry and around 450 infantry (the entry level sword and shield legionnaires). We ran into an army just outside the town so we decided to attack that army opting for an open battle instead of initiating the town assault. The enemy had reinforcements, so they were separated into 3 different groups (2 of which were absurdly small). We swiftly destroyed the two smaller groups and then engaged the larger group. We managed to handily defeat the larger group but somehow or other our cavalry went... missing. Khajiit is certain it wasn't destroyed, but when it came time to assault the town the cavalry was just gone. Well, in any case, the town was easily taken since most of its defenders died in the previous battle. Man, Khajiit hated breaking that alliance (the Celts are his people after all). Curse you Senate!

Posted by: hazmick May 19 2017, 04:19 AM

QUOTE(TheCheshireKhajiit @ May 19 2017, 02:32 AM) *
Well, in any case, the town was easily taken since most of its defenders died in the previous battle. Man, Khajiit hated breaking that alliance (the Celts are his people after all). Curse you Senate!


I hope the reward from the Senate was worth it!




I made a start with the Saxons this evening. The Saxons start in the city of Tulifurdum, in the province of Frisia. I share the province with the Franks in the town of Flevum and the Angles in the town of Angulus. My immediate plans are to take the rest of Frisia. I'll start with the Franks on the coast, which will allow me to get some trade going by sea, before moving against the Angles.

A surprise visit from the Caledonians (who I haven't even met yet) turned out to be an offer of marriage between my king's son and their king's daughter. She seems nice, and has some good traits, so I accepted.

Just before logging off, the Rugians (who lived in the province to my east) were destroyed by the Burgundians. The Burgundians immediately offered me a trade deal and some gold, both of which I accepted. I began producing furs as soon as I could, so now I have quite a good source of income as well as a potential ally.


http://i.imgur.com/qHKiA3T.jpg

http://i.imgur.com/ETfCaHc.jpg





Posted by: TheCheshireKhajiit May 19 2017, 04:29 AM

QUOTE(hazmick @ May 18 2017, 10:19 PM) *

QUOTE(TheCheshireKhajiit @ May 19 2017, 02:32 AM) *
Well, in any case, the town was easily taken since most of its defenders died in the previous battle. Man, Khajiit hated breaking that alliance (the Celts are his people after all). Curse you Senate!


I hope the reward from the Senate was worth it!




I made a start with the Saxons this evening. The Saxons start in the city of Tulifurdum, in the province of Frisia. I share the province with the Franks in the town of Flevum and the Angles in the town of Angulus. My immediate plans are to take the rest of Frisia. I'll start with the Franks on the coast, which will allow me to get some trade going by sea, before moving against the Angles.

A surprise visit from the Caledonians (who I haven't even met yet) turned out to be an offer of marriage between my king's son and their king's daughter. She seems nice, and has some good traits, so I accepted.

Just before logging off, the Rugians (who lived in the province to my east) were destroyed by the Burgundians. The Burgundians immediately offered me a trade deal and some gold, both of which I accepted. I began producing furs as soon as I could, so now I have quite a good source of income as well as a potential ally.


http://i.imgur.com/qHKiA3T.jpg

http://i.imgur.com/ETfCaHc.jpg
The Saxons seem like a solid choice for creating a Dark Age empire with. Good luck Haz! Down with Franks!!

So is there a way to do campaigns with nationalities other than Romans in RTW? Also, is there a TW game which features ancient/medieval China as a playable faction or factions?

Posted by: hazmick May 19 2017, 12:24 PM

QUOTE(TheCheshireKhajiit @ May 19 2017, 04:29 AM) *

So is there a way to do campaigns with nationalities other than Romans in RTW? Also, is there a TW game which features ancient/medieval China as a playable faction or factions?

If I remember correctly, you unlock some new factions after completing your first campaign. There are also two expansions, Barbarian Invasion and Alexander, that add more factions.

There hasn't been a Chinese TW yet as far as I know. The closest is probably Shogun and Shogun 2, set in Japan.

Posted by: TheCheshireKhajiit May 19 2017, 05:57 PM

QUOTE(hazmick @ May 19 2017, 06:24 AM) *

QUOTE(TheCheshireKhajiit @ May 19 2017, 04:29 AM) *

So is there a way to do campaigns with nationalities other than Romans in RTW? Also, is there a TW game which features ancient/medieval China as a playable faction or factions?

If I remember correctly, you unlock some new factions after completing your first campaign. There are also two expansions, Barbarian Invasion and Alexander, that add more factions.

There hasn't been a Chinese TW yet as far as I know. The closest is probably Shogun and Shogun 2, set in Japan.

Ah ok, it makes sense that factions would unlock as you play. Khajiit thinks a TW game with ancient China would be really cool! You know what else he thinks would be really cool? Total War: Tamriel (or a game very similar). It would be awesome.

So Khajiit was up till 6am CST playing on a Julii Short Campaign. Should've remembered how easy it is to lose track of time with these types of games. The dominos appear to be about ready to fall, hopefully we will get a few more generals/governors because as of now we are out due to losing not one but two generals while taking a Gaulish stronghold too near my territory. We had two really big armies with the AI leading one (seemingly a mistake) and the only thing Khajiit can figure out is that this one wasn't paying close attention to the map because strong enemy units kept showing up on the hilltop plaza area and both our generals were killed when the battle broke down into attrition.

Posted by: SubRosa May 19 2017, 10:35 PM

CondateFeles: I have forgotten what the Senate missions were like. I modded them out of my RTW games a looong time ago, and turned the Romans into a single faction. That allowed me to repurpose three of the Roman factions into new factions.

My advice is to just ignore the Senate missions unless they are something you were already planning on doing. In the end, you are going to have to fight the Senate and all the other Roman factions anyhow. There is no point trying to get on their good side. Because the more powerful you become, the more they will hate you anyway.

It is possible your cavalry unit got wiped out when you were not looking. The downside to the real time nature of RTW is that it is hard to keep track of everything going on at once. Especially with units in woods. Light cavalry has an auto-skirmish feature that makes them automatically retreat whenever an enemy unit comes near. But Heavy (melee) cavalry will just sit them when someone walks up and attack them. Then they will go into combat, and they won't stop until either they or their enemy is wiped out. I pause the game a lot, usually every few seconds, so I can look at everything.

Concerning playable factions, I think when you destroy a faction, it becomes available to play. But that does not work for every faction in the game. Some were never meant to be played by a human. You can kind of guess which ones when you look at their units lists, because some are rather sparse. However, you can make them all instantly available by modding a text file.

QUOTE
This will work if you have RTW 1.5.

Go to: RTW\Data\World\Maps\Campaign\Imperial_Campaign\descr_strat.txt

Make a copy of it for a backup to be on the safe side. Then open it up. You will see the beginning looks like this:

;

Custom campaign script generated by Romans Campaign Map Editor

campaign imperial_campaign
playable
romans_julii
romans_brutii
romans_scipii

end
unlockable
egypt
seleucid
carthage
parthia
gauls
germans
britons
greek_cities

end
nonplayable
romans_senate
macedon
pontus
armenia
dacia
numidia
scythia
spain
thrace
slave

end

Change it to look like this:

; Custom campaign script generated by Romans Campaign Map Editor

campaign imperial_campaign
playable
romans_julii
romans_brutii
romans_scipii
egypt
seleucid
carthage
parthia
gauls
germans
britons
greek_cities
macedon
pontus
armenia
dacia
numidia
scythia
spain
thrace
slave

end
unlockable
end
nonplayable
romans_senate
end

Do not change the rest of the file. Just the beginning section I have shown here.

The interface in the campaign selection screen is only made to display 20 factions, so the rebel/slaves are not shown there even if you unlock them as above. If you want to play them you have to move one of the other factions to unlockable or nonplayable. I put the senate in nonplayable, but that is just a matter of personal preference. However, if you do choose to play as the Senate do not click on the Senate tab, otherwise your game will crash.


If you have an earlier version of RTW you will also have to edit the RTW\Data\Text\campaign_descriptions.txt file to add in something (anything) for a campaign description for the formerly nonplayable factions. Again, be sure to make a backup copy of the file before you edit it. Add the following:

{IMPERIAL_CAMPAIGN_ROMANS_SENATE_TITLE}SENATVS POPVLVSQVE ROMANUS
{IMPERIAL_CAMPAIGN_ROMANS_SENATE_DESCR}The Senate and People Of Rome

{IMPERIAL_CAMPAIGN_ARMENIA_TITLE}Armenians
{IMPERIAL_CAMPAIGN_ARMENIA_DESCR}Armenians

{IMPERIAL_CAMPAIGN_DACIA_TITLE}Dacians
{IMPERIAL_CAMPAIGN_DACIA_DESCR}Dacians

{IMPERIAL_CAMPAIGN_NUMIDIA_TITLE}Numidians
{IMPERIAL_CAMPAIGN_NUMIDIA_DESCR}Numidians

{IMPERIAL_CAMPAIGN_SCYTHIA_TITLE}Scythians
{IMPERIAL_CAMPAIGN_SCYTHIA_DESCR}Scythians

{IMPERIAL_CAMPAIGN_SPAIN_TITLE}Iberians
{IMPERIAL_CAMPAIGN_SPAIN_DESCR}Iberians

{IMPERIAL_CAMPAIGN_THRACE_TITLE}Thracians
{IMPERIAL_CAMPAIGN_THRACE_DESCR}Thracians

{IMPERIAL_CAMPAIGN_SLAVE_TITLE}Rebels
{IMPERIAL_CAMPAIGN_SLAVE_DESCR}Rebels



http://rtw.heavengames.com/rtw/mods/tutorials/modding_faq/index.shtml


hazmick: I played the Saxons a bit in RTW 1: Barbarian Invasion. I liked their shield wall ability. But it was a tough start with only one province, and lots of enemies around.

Your faction leader looks like a superhero in that Sutton Hoo helmet! laugh.gif

Posted by: TheCheshireKhajiit May 20 2017, 12:49 AM

QUOTE(SubRosa @ May 19 2017, 04:35 PM) *
it is hard to keep track of everything going on at once. Especially with units in woods.

Ugh yeah Khajiit lost a major battle because of this. We were going up against a Gaulish army in a heavily wooded area between France and the Iberian Peninsula (closing in on their final strongholds). It was so dense Khajiit couldn't see what was going on and the enemy came up on us while we were trying to find a way out the forest. It must be said, though, that this one didn't handle the situation very well. Khajiit's very own version of the Teutoburg Forest, lol! "Give me back my Legions!!

Posted by: hazmick May 20 2017, 01:06 AM

Update: Had a pretty eventful evening tonight.

I began by sending a force to capture Flevum, the Frankish port settlement, which went pretty smoothly. The bulk of the Frankish force was over in Britannia, capturing Londinium (which is now their capital). Owning a port allowed me to get some trade deals going with the Jutes and Geats to the North.

Not long after gaining this new settlement, the Alamans declared war on me. I thought it was just a courtesy declaration, and that nothing would come of it. A couple of turns later, and 2000 Alamans attacked Flevum. My own garrison of 900 (mostly sailors) managed to kill over 1000 Alamans before the battle was lost - fortunately the Alamans just looted the settlement rather than capturing it. Screens below:

The Alamans attacked from the http://i.imgur.com/VTfkQRY.jpg and the http://i.imgur.com/NEUTFkf.jpg

My defenders http://i.imgur.com/4c86LmX.jpg After a short, bloody battle http://i.imgur.com/1neFHHi.jpg survey their handiwork.

After this battle, the majority of the Alaman forces moved to attack my capital at Tulifurdum. My king, Gewis, rode out to intercept them and managed to all but destroy them. The other Alaman force, led by their king Hariobaud, remained behind to continue raiding Flevum. It was here, on a rainy day in autumn, that he was killed:

Once again, the outnumbered Saxons http://i.imgur.com/Qj9nmRH.jpg

http://i.imgur.com/aoIiGRF.jpg

http://i.imgur.com/FVVQ9Kj.jpg


Once their king died, the remaining Alaman forces retreated from my lands. Hopefully Hariobaud's successor will be willing to accept a peace treaty.




Posted by: SubRosa May 20 2017, 01:21 AM

I say exterminate the Alamanni with fire and sword! viking.gif

So is Atilla like Shogun 2, in that when your settlements are attacked, a garrison will automatically spawn within it based upon the size of the palace/castle/government building? Do you have to spend a few turns building siege engines like rams and towers, or can you attack enemy settlements right away?

Now I am tempted to give Atilla a try. But I am not in a huge hurry, I think that I will watch for it to go on sale.

In the meantime I might fire up Barbarian Invasion, or give Shogun 2 another go.

Posted by: TheCheshireKhajiit May 20 2017, 02:03 AM

QUOTE(hazmick @ May 19 2017, 07:06 PM) *

Update: Had a pretty eventful evening tonight.

I began by sending a force to capture Flevum, the Frankish port settlement, which went pretty smoothly. The bulk of the Frankish force was over in Britannia, capturing Londinium (which is now their capital). Owning a port allowed me to get some trade deals going with the Jutes and Geats to the North.

Not long after gaining this new settlement, the Alamans declared war on me. I thought it was just a courtesy declaration, and that nothing would come of it. A couple of turns later, and 2000 Alamans attacked Flevum. My own garrison of 900 (mostly sailors) managed to kill over 1000 Alamans before the battle was lost - fortunately the Alamans just looted the settlement rather than capturing it. Screens below:

The Alamans attacked from the http://i.imgur.com/VTfkQRY.jpg and the http://i.imgur.com/NEUTFkf.jpg

My defenders http://i.imgur.com/4c86LmX.jpg After a short, bloody battle http://i.imgur.com/1neFHHi.jpg survey their handiwork.

After this battle, the majority of the Alaman forces moved to attack my capital at Tulifurdum. My king, Gewis, rode out to intercept them and managed to all but destroy them. The other Alaman force, led by their king Hariobaud, remained behind to continue raiding Flevum. It was here, on a rainy day in autumn, that he was killed:

Once again, the outnumbered Saxons http://i.imgur.com/Qj9nmRH.jpg

http://i.imgur.com/aoIiGRF.jpg

http://i.imgur.com/FVVQ9Kj.jpg


Once their king died, the remaining Alaman forces retreated from my lands. Hopefully Hariobaud's successor will be willing to accept a peace treaty.



QUOTE(SubRosa @ May 19 2017, 07:21 PM) *

I say exterminate the Alamanni with fire and sword! viking.gif

So is Atilla like Shogun 2, in that when your settlements are attacked, a garrison will automatically spawn within it based upon the size of the palace/castle/government building? Do you have to spend a few turns building siege engines like rams and towers, or can you attack enemy settlements right away?

Now I am tempted to give Atilla a try. But I am not in a huge hurry, I think that I will watch for it to go on sale.

In the meantime I might fire up Barbarian Invasion, or give Shogun 2 another go.

Khajiit concurs with Subbie, Haz. Fire. And. Sword!

Posted by: TheCheshireKhajiit May 20 2017, 03:24 AM

On a side note, this game makes Khajiit want to watch Gladiator or Spartacus(1960), lol

Posted by: Uleni Athram May 20 2017, 03:41 AM

Funny thing about R:TW1. It's out in *Android, priced at ¥1200, and whaddya know, I have this recent craze about being a consul and striking out north of the Eternal City...

EDIT: *Oops, I meant in iOS. LOL

Posted by: TheCheshireKhajiit May 20 2017, 03:46 AM

QUOTE(Uleni Athram @ May 19 2017, 09:41 PM) *

Funny thing about R:TW1. It's out in *Android, priced at ¥1200, and whaddya know, I have this recent craze about being a consul and striking out north of the Eternal City...

EDIT: *Oops, I meant in iOS. LOL

Ja there's one for iPad too. Khajiit just finds it difficult to control games on his phone, though a tablet would be better.

*edit* and now Khajiit saw the edit, lol

*edit2* Derp, its only available on iPad

Posted by: hazmick May 20 2017, 06:04 AM

QUOTE(SubRosa @ May 20 2017, 01:21 AM) *

I say exterminate the Alamanni with fire and sword! viking.gif

So is Atilla like Shogun 2, in that when your settlements are attacked, a garrison will automatically spawn within it based upon the size of the palace/castle/government building? Do you have to spend a few turns building siege engines like rams and towers, or can you attack enemy settlements right away?

The Alamans will get what's coming to them, I assure you.

Yep, every settlement has a garrison that reflects the main building. Other buildings sometimes add a unit or two to the garrison as well (WRE has specific garrison buildings that add even more).

You need to build siege equipment if they have a wall. You can also encircle a settlement to wait them out, causing them attrition and eventually leading to their surrender.

Posted by: hazmick May 20 2017, 09:44 PM

Update. Year 401AD:

Started off the day with a declaration of war by the Burgundians and their allies, the Lugians. Kind of expected it since the Burgundian king had the 'opportunistic' and 'untrustworthy' traits.

Then, disaster struck. The Alamans weren't quite as weak as I thought, and returned to Flevum with another 2000 troops. My king's son-in-law had an army stationed there, and died in the defense. Once again we were defeated and the Alamans went on their merry way.

Almost immediately, a force of Lugians appeared from the Burgundian land to the north, and swooped down to claim Flevum for their own. Honestly I was a little relieved to have Flevum taken off my hands, since it was getting too expensive to keep trying to rebuild it. The Lugians later offered me peace, and I accepted.

I also made friends with the Langobards to the south, and began trading with them, as well as forging non-aggression pacts with the Geats and Jutes to the north (losing the port also cancelled my trade deals with them both). The accursed Alamans also offered us peace, and I accepted (for now).

I spent the next while upgrading my army and the city of Tulifurdum. I also recruited a priestess (one of the types of agents) who provides bonuses to religion, public order, and friendly troop's stats. She can also disrupt enemy armies and settlements, and assassinate enemy agents (like the Burgundian champion that came to spy on my garrison).

At the same time, the Burgundians were losing land to the east, and before long only had 1 settlement left - Angulus. Yep, the Angulus that lies in the north of my province. My king led his army north and blockaded Angulus, eventually forcing the Burgundians to surrender the town. Since they're a barbarian faction, they weren't destroyed when they lost their last settlement. Instead they are now a migratory horde which can set up camp and travel freely. We signed a peace agreement and I let them leave. Capturing Angulus also means that I can reopen trade with the Jutes.

As of now, I'm only at war with one faction - the Western Roman Empire. The fog of war conceals most of the map, but from what I can gather it would seem that they lost Rome, and a great deal of their eastern provinces, to rebels and barbarians. WRE are now concentrated around Africa and Spain, presumably operating out of Carthago (it's where I would choose if I was them.)

Here's a screenie of the http://i.imgur.com/sPAXBtY.jpg as it is now. As you can see, the Lugians are sitting on my east and west. I think an alliance would be of great benefit.

Posted by: TheCheshireKhajiit May 20 2017, 10:12 PM

QUOTE(hazmick @ May 20 2017, 03:44 PM) *

Update. Year 401AD:

Started off the day with a declaration of war by the Burgundians and their allies, the Lugians. Kind of expected it since the Burgundian king had the 'opportunistic' and 'untrustworthy' traits.

Then, disaster struck. The Alamans weren't quite as weak as I thought, and returned to Flevum with another 2000 troops. My king's son-in-law had an army stationed there, and died in the defense. Once again we were defeated and the Alamans went on their merry way.

Almost immediately, a force of Lugians appeared from the Burgundian land to the north, and swooped down to claim Flevum for their own. Honestly I was a little relieved to have Flevum taken off my hands, since it was getting too expensive to keep trying to rebuild it. The Lugians later offered me peace, and I accepted.

I also made friends with the Langobards to the south, and began trading with them, as well as forging non-aggression pacts with the Geats and Jutes to the north (losing the port also cancelled my trade deals with them both). The accursed Alamans also offered us peace, and I accepted (for now).

I spent the next while upgrading my army and the city of Tulifurdum. I also recruited a priestess (one of the types of agents) who provides bonuses to religion, public order, and friendly troop's stats. She can also disrupt enemy armies and settlements, and assassinate enemy agents (like the Burgundian champion that came to spy on my garrison).

At the same time, the Burgundians were losing land to the east, and before long only had 1 settlement left - Angulus. Yep, the Angulus that lies in the north of my province. My king led his army north and blockaded Angulus, eventually forcing the Burgundians to surrender the town. Since they're a barbarian faction, they weren't destroyed when they lost their last settlement. Instead they are now a migratory horde which can set up camp and travel freely. We signed a peace agreement and I let them leave. Capturing Angulus also means that I can reopen trade with the Jutes.

As of now, I'm only at war with one faction - the Western Roman Empire. The fog of war conceals most of the map, but from what I can gather it would seem that they lost Rome, and a great deal of their eastern provinces, to rebels and barbarians. WRE are now concentrated around Africa and Spain, presumably operating out of Carthago (it's where I would choose if I was them.)

Here's a screenie of the http://i.imgur.com/sPAXBtY.jpg as it is now. As you can see, the Lugians are sitting on my east and west. I think an alliance would be of great benefit.

Lol, sounds like Subbie and Khajiit underestimated your enemy! tongue.gif
Do you you know where the Alamans are based out of, or are they one of the nomadic barbariane groups?

Posted by: hazmick May 20 2017, 10:33 PM

I'm pretty sure that the Alaman capital is the city of Uburzis in Germania. It's as large as Tulifurdum, and produces gemstones - a pretty good base of power.

The Alamans have the ability to be nomads, I think, so I'll have to make sure not to leave any lurking around when I finally have my revenge.

Posted by: TheCheshireKhajiit May 20 2017, 10:48 PM

QUOTE(hazmick @ May 20 2017, 04:33 PM) *

I'm pretty sure that the Alaman capital is the city of Uburzis in Germania. It's as large as Tulifurdum, and produces gemstones - a pretty good base of power.

The Alamans have the ability to be nomads, I think, so I'll have to make sure not to leave any lurking around when I finally have my revenge.

As much trouble as they've caused you, Khajiit would be surprised if anybody blamed you for a little extermination! We are in a similar place with Gaul right now in our Julii Campaign. They just refuse to die!

Posted by: SubRosa May 21 2017, 01:28 AM

That is a tight fix you are in! I recall playing the Saxons was no easier in Barbarian Invasion.

Posted by: TheCheshireKhajiit May 21 2017, 02:39 AM

QUOTE(SubRosa @ May 20 2017, 07:28 PM) *

That is a tight fix you are in! I recall playing the Saxons was no easier in Barbarian Invasion.

Between a rock and a hard place, aye. Khajiit is sure Haz will find his way out of it though.

Posted by: hazmick May 21 2017, 03:04 AM

It's definitely not going to be easy. I'm hoping that the Danes will help me fight the Lugians - Danes seem to enjoy raiding the Germanic coast, and might be able to distract the Lugians long enough for me to take back Flevum.

I've just upgraded my Germanic Levy (basic spear unit) to Nordic Spearmen, who can form shield walls and are generally better warriors. I also have some cavalry now, which will obviously be of huge help.

Posted by: TheCheshireKhajiit May 21 2017, 03:37 AM

QUOTE(hazmick @ May 20 2017, 09:04 PM) *

It's definitely not going to be easy. I'm hoping that the Danes will help me fight the Lugians - Danes seem to enjoy raiding the Germanic coast, and might be able to distract the Lugians long enough for me to take back Flevum.

I've just upgraded my Germanic Levy (basic spear unit) to Nordic Spearmen, who can form shield walls and are generally better warriors. I also have some cavalry now, which will obviously be of huge help.

Love the cavalry. One of Khajiit's favorite things is running the cavalry off away from the battle and then being able to bring them up into the enemy's rear. All those little fleeing men getting run down is ever so much fun!


Posted by: SubRosa May 21 2017, 04:54 AM

I did fire up Barbarian Invasion. I decided to give my old favorites another try - The Sarmatians. But this time instead of hording and moving west and then south into Greece, this time I tried doing something different. After spending the first few turns building up a few armored horse archers, I horded and went east. I narrowly avoided the Roxoloni horde that was coming straight west, and the Vandal horde that was coming from the north west. That left only the Hun horde, which I was also able to skirt around.

That left the steppe open to me. After sacking Campus Alani I headed south to the Caucasus. I went through them in the far eastern pass, on the shore of the Caspian sea. Then I set to sacking Sassanian cities. I went all the way south to Ctesphion, then hooked west to Hatra, and now am making my way back north into Armenia again. Kotias has revolted from the Sassanids since I went through there originally. They have a full stack in Artaxarta, and it looks like only one unit in Phraaspa.

I plan to tackle Artaxarta next, and settle there. Maybe I can lure the garrison out into a field battle. Otherwise I will just wait them out. I did that for Ctesphion, since it also had a strong garrison. I can probably send a second force over to Phraaspa at the same time to take it.

Posted by: TheCheshireKhajiit May 21 2017, 05:00 AM

QUOTE(SubRosa @ May 20 2017, 10:54 PM) *

I did fire up Barbarian Invasion. I decided to give my old favorites another try - The Sarmatians. But this time instead of hording and moving west and then south into Greece, this time I tried doing something different. After spending the first few turns building up a few armored horse archers, I horded and went east. I narrowly avoided the Roxoloni horde that was coming straight west, and the Vandal horde that was coming from the north west. That left only the Hun horde, which I was also able to skirt around.

That left the steppe open to me. After sacking Campus Alani I headed south to the Caucasus. I went through them in the far eastern pass, on the shore of the Caspian sea. Then I set to sacking Sassanian cities. I went all the way south to Ctesphion, then hooked west to Hatra, and now am making my way back north into Armenia again. Kotias has revolted from the Sassanids since I went through there originally. They have a full stack in Artaxarta, and it looks like only one unit in Phraaspa.

I plan to tackle Artaxarta next, and settle there. Maybe I can lure the garrison out into a field battle. Otherwise I will just wait them out. I did that for Ctesphion, since it also had a strong garrison. I can probably send a second force over to Phraaspa at the same time to take it.

When you say "sacking cities", do you mean taking the towns then leaving or actually using the towns?

Posted by: SubRosa May 21 2017, 05:27 AM

It is something they added with Barbarian Invasion to go with the horde mechanics. When you are a horde you only have two options when you take a city. You can sack it, or settle. Sacking does lots of damage to the buildings, kills most of the population, and gives you a lot of loot. But afterward your troops are immediately moved out of the city and it reverts to rebel control.

Settling means beginning the process of going back from a horde to a regular faction. You occupy the city instead, and lose a third of your horde units. After that you can no longer sack cities. Instead you can do the normal occupy, enslave, and exterminate. But you lose a third of your horde units every time. After the third city you have no horde units left.

Posted by: hazmick May 21 2017, 05:36 AM

Quite a stroll you took your horde on, but definitely worth it. Once the Huns are out of the way, the east is a really great place to be - lots of land, fewer factions, no Romans (if you go far enough).

Posted by: TheCheshireKhajiit May 21 2017, 11:56 AM

QUOTE(SubRosa @ May 20 2017, 11:27 PM) *

It is something they added with Barbarian Invasion to go with the horde mechanics. When you are a horde you only have two options when you take a city. You can sack it, or settle. Sacking does lots of damage to the buildings, kills most of the population, and gives you a lot of loot. But afterward your troops are immediately moved out of the city and it reverts to rebel control.

Settling means beginning the process of going back from a horde to a regular faction. You occupy the city instead, and lose a third of your horde units. After that you can no longer sack cities. Instead you can do the normal occupy, enslave, and exterminate. But you lose a third of your horde units every time. After the third city you have no horde units left.

Ohh ok. Sounds neat!

Posted by: hazmick May 21 2017, 02:41 PM

Update, 404AD:

My earlier desire to see the Lugians in turmoil came true, as the advance of the Huns pushed more barbarian factions into Gothiscandza - the Lugian town of Rugion changed hands half a dozen times to as many factions.

The Danes did do some raiding but rather than the east coast, as I'd hoped, they raided Flevum! The public disorder caused by their attacks caused rebels to pop up. The rebels took over the settlement, so I moved in to attack and was supported by some Danes.

http://i.imgur.com/3kqOhEJ.jpg

http://i.imgur.com/whrdj60.jpg

http://i.imgur.com/QEi0zXo.jpg

http://i.imgur.com/zm2zgXt.jpg Praise Wodan!

As you can see, the town has barely any buildings left standing. The reconstruction has been very expensive, but now the whole province of Frisia is under Saxon control. Across the Rhine, to the west, Gaul has declared war on me at the urging of their WRE allies, so my armies will be on alert for the time being.

Here is the current http://i.imgur.com/ii8k36y.jpg

Here is the current http://i.imgur.com/GclUNZ2.jpg The Jutes have two colonies to the south, which allow a glimpse into the state of things down there - the roman emblem on the southern tip of spain is the Western Roman Separatists, and the black and white roman emblem to the east is the Western Roman Rebels.

Posted by: TheCheshireKhajiit May 21 2017, 03:22 PM

QUOTE(hazmick @ May 21 2017, 08:41 AM) *

Update, 404AD:

My earlier desire to see the Lugians in turmoil came true, as the advance of the Huns pushed more barbarian factions into Gothiscandza - the Lugian town of Rugion changed hands half a dozen times to as many factions.

The Danes did do some raiding but rather than the east coast, as I'd hoped, they raided Flevum! The public disorder caused by their attacks caused rebels to pop up. The rebels took over the settlement, so I moved in to attack and was supported by some Danes.

http://i.imgur.com/3kqOhEJ.jpg

http://i.imgur.com/whrdj60.jpg

http://i.imgur.com/QEi0zXo.jpg

http://i.imgur.com/zm2zgXt.jpg Praise Wodan!

As you can see, the town has barely any buildings left standing. The reconstruction has been very expensive, but now the whole province of Frisia is under Saxon control. Across the Rhine, to the west, Gaul has declared war on me at the urging of their WRE allies, so my armies will be on alert for the time being.

Here is the current http://i.imgur.com/ii8k36y.jpg

Here is the current http://i.imgur.com/GclUNZ2.jpg The Jutes have two colonies to the south, which allow a glimpse into the state of things down there - the roman emblem on the southern tip of spain is the Western Roman Separatists, and the black and white roman emblem to the east is the Western Roman Rebels.

Congrats to you and your Danish allies on your glorious reconquest of Flevum! Sounds like a truly amazing turn of events!

Posted by: SubRosa May 21 2017, 05:31 PM

Very cool that you were able to team up with the Jutes to retake Flevum. That kind of thing didn't happen in the old games. I did team up with another faction in a battle once in Shogun 2.

But soon the Huns and other barbarian hordes might be knocking on your gates. Unless you are lucky and they veer farther south.

Posted by: TheCheshireKhajiit May 21 2017, 06:00 PM

Hey Haz, who has control of the British Isles in your game?

Posted by: hazmick May 21 2017, 06:44 PM

Britannia starts off split between WRE, Picts, Caledonians, and Ebdanians.

In the last map screenie I posted, WRE have been replaced by the Franks and Britain (A Roman-based faction, similar to Gaul, Asia etc.)

Posted by: TheCheshireKhajiit May 21 2017, 11:32 PM

QUOTE(hazmick @ May 21 2017, 12:44 PM) *

Britannia starts off split between WRE, Picts, Caledonians, and Ebdanians.

In the last map screenie I posted, WRE have been replaced by the Franks and Britain (A Roman-based faction, similar to Gaul, Asia etc.)

Oh ok, gotcha.

Khajiit is about to make his move against the rest of Gaul. We've got two forces coming up from the boarder of the Iberian Peninsula and another is carving its way through some Britons in Germanía, trying close in on their last city*.

*We think it's their last city.

Posted by: SubRosa May 21 2017, 11:34 PM

http://i.imgur.com/iJfXGCX.jpg.

I have settled in their old lands. Well, some of them at least. http://i.imgur.com/tXtDF0b.jpg. I have three cities, so now all of my horde units are gone.

Now the real hard part of the game has begun. I had to recruit a large standing army just to keep order in my cities thanks to both the culture penalty of Barbarian vs. Eastern, and the religious penalty of Pagan vs. Zorastorian. I also already had one invasion by a full stack of Eastern Romans. Of course they were no match for my horse archers, and I completely wiped them out.

Before I de-horded I had 44k in gold in my treasury. Now I have about 12 I think. I cannot afford my army. But I cannot afford to disband them. I just redistributed my generals, so my faction leader - who has the most Influence, is in my most rebellious city. That allowed me to raise taxes there a little without triggering a rebellion. I have disbanded a few infantry units here and there, and the herdsman units I started the game with. I am loathe to disband any of my horse archers however. I need them too much. At this point I am going to try to buy time and hope the religion penalty dies enough over time for me to raised taxes more, and free up my cavalry from garrison duty.

http://i.imgur.com/D4DWKue.jpg

Posted by: hazmick May 22 2017, 12:57 AM

Sounds like everyone's doing well! Or at least...not doing poorly. biggrin.gif

Horse archers are so handy. My Saxons can hire some as mercenaries - expensive but definitely worth it.

Posted by: SubRosa May 22 2017, 02:32 AM

I love horse archers. They require a lot of micro-management. But when used properly, they can annihilate much larger enemy forces. Even when you are out of arrows, they can still make the enemy run around the map chasing them. Then you can gang up on them from all directions with multiple horse archer units. The lower quality units will often rout at that point (very tired and surrounded).

Posted by: TheCheshireKhajiit May 22 2017, 02:39 AM

QUOTE(hazmick @ May 21 2017, 06:57 PM) *

Sounds like everyone's doing well! Or at least...not doing poorly. biggrin.gif

Horse archers are so handy. My Saxons can hire some as mercenaries - expensive but definitely worth it.

Khajiit could be doing better than he is. Several of his towns are very unhappy but there isn't anything we can really do about it at the moment. Some don't have governors. One (the frickin Julii capital no less), is being ravaged by a plague. The main reason we are going so hard at the Gauls is because destroying them (or outlasting them) is one of our victory conditions. The poor Britons are just in the way of some big armies, lol

Posted by: TheCheshireKhajiit May 22 2017, 08:33 AM

Welp, it wasn't pretty but Khajiit finally met the victory conditions for his Julii campaign. Gaul was down to one last stronghold and we were beaten back once. At the second battle though, we crushed them. We could've kept playing but the end was so sloppy Khajiit was ready to be done with it. Now we've got more options for campaign factions so we may try a Britannia campaign next.

Posted by: hazmick May 22 2017, 12:12 PM

QUOTE(TheCheshireKhajiit @ May 22 2017, 08:33 AM) *

Welp, it wasn't pretty but Khajiit finally met the victory conditions for his Julii campaign. Gaul was down to one last stronghold and we were beaten back once. At the second battle though, we crushed them. We could've kept playing but the end was so sloppy Khajiit was ready to be done with it. Now we've got more options for campaign factions so we may try a Britannia campaign next.


Congrats! For your first ever Total War campaign, messy is fine. Good luck with whichever faction you go for.

Posted by: hazmick May 22 2017, 01:17 PM

Update. 408AD.

I began by sacking the Gaul-controlled Colonia Agrippina, to the west of Frisia, which convinced Gaul to offer me a peace treaty. I then set up a defensive alliance with the Geats and a trade deal with the Alamans. The old Alaman king has died, and the new king seems trustworthy.

My desire for expansion met with some problems. Primarily, I can't expand in any direction without upsetting half a dozen factions. Fortunately, the Huns solved my problem - they razed the town of Duna in Germano-Sarmatia, so I sent a force to occupy and rebuild. It's not too far from Frisia, but far enough that I'm away from all of the barbarian shenanigans. Also, the Huns have already been here so I shouldn't have much trouble. I've also sent a high priestess to the new settlement to cement germanic paganism as the dominant religion.

While that was going on, the Picts attacked and occupied the weakened Colonia Agrippina. A force of Jutes from the north moved to attack them, with my army in support. The Pict version of the settlement differs from the Roman/Gaul version (it's on a hill rather than flat ground) but our forces had no trouble. The Jutes decided to revive Gaul rather than take the settlement for themselves.

Shortly after returning to Tulifurdum my king, Gewis, died from natural causes. His son Esla, governor of Frisia, is now high king while a general named Cynesige took over command of Gewis's army, The Sons of Wodan. Cynesige's first act as general was to lead the army north and west, across the sea, to attack the Pict capital of Tuesis. Their garrison was surprisingly small, and we took the city with little trouble. After that I raised a third army, to be stationed in Frisia.


Some shots from my attack on the Gauls at Colonia Agrippina:
http://i.imgur.com/1lUPxhq.jpg

http://i.imgur.com/iPap7rj.jpg

http://i.imgur.com/AS6Iski.jpg

It was a decisive victory, http://i.imgur.com/nx3IDq6.jpg


Here's the http://i.imgur.com/gbYGH6Z.jpg

Here's the http://i.imgur.com/KaiZsxs.jpg



Posted by: TheCheshireKhajiit May 22 2017, 04:19 PM

QUOTE(hazmick @ May 22 2017, 07:17 AM) *

Update. 408AD.

I began by sacking the Gaul-controlled Colonia Agrippina, to the west of Frisia, which convinced Gaul to offer me a peace treaty. I then set up a defensive alliance with the Geats and a trade deal with the Alamans. The old Alaman king has died, and the new king seems trustworthy.

My desire for expansion met with some problems. Primarily, I can't expand in any direction without upsetting half a dozen factions. Fortunately, the Huns solved my problem - they razed the town of Duna in Germano-Sarmatia, so I sent a force to occupy and rebuild. It's not too far from Frisia, but far enough that I'm away from all of the barbarian shenanigans. Also, the Huns have already been here so I shouldn't have much trouble. I've also sent a high priestess to the new settlement to cement germanic paganism as the dominant religion.

While that was going on, the Picts attacked and occupied the weakened Colonia Agrippina. A force of Jutes from the north moved to attack them, with my army in support. The Pict version of the settlement differs from the Roman/Gaul version (it's on a hill rather than flat ground) but our forces had no trouble. The Jutes decided to revive Gaul rather than take the settlement for themselves.

Shortly after returning to Tulifurdum my king, Gewis, died from natural causes. His son Esla, governor of Frisia, is now high king while a general named Cynesige took over command of Gewis's army, The Sons of Wodan. Cynesige's first act as general was to lead the army north and west, across the sea, to attack the Pict capital of Tuesis. Their garrison was surprisingly small, and we took the city with little trouble. After that I raised a third army, to be stationed in Frisia.


Some shots from my attack on the Gauls at Colonia Agrippina:
http://i.imgur.com/1lUPxhq.jpg

http://i.imgur.com/iPap7rj.jpg

http://i.imgur.com/AS6Iski.jpg

It was a decisive victory, http://i.imgur.com/nx3IDq6.jpg


Here's the http://i.imgur.com/gbYGH6Z.jpg

Here's the http://i.imgur.com/KaiZsxs.jpg

So you sacked a Gaulish city, the Picts moved in, the Jutes along with your forces kicked them out, and then the Jutes gave the city back to the Gauls?

Posted by: hazmick May 22 2017, 04:45 PM

QUOTE(TheCheshireKhajiit @ May 22 2017, 04:19 PM) *

So you sacked a Gaulish city, the Picts moved in, the Jutes along with your forces kicked them out, and then the Jutes gave the city back to the Gauls?

Yep, you've got it. I was hoping that the Jutes would capture it for themselves, and I have no idea why they'd resurrect Gaul. I wonder who'll take it next.

Posted by: SubRosa May 22 2017, 04:54 PM

The diplomacy sounds a lot more complicated than it is in the older RTW games, where whoever neighbored you would eventually attack you, no matter what.

My Sarmatian game has still been mired in cultural and religious penalties, along with squalor. I think I de-horded too soon. Maybe I should have sacked my way farther west into Roman territory before trying to settle. Now I am being inundated by Roman armies. I was able to finally build the next higher tier government building in my most difficult city - Araskia. I am hoping that will alleviate some of the cultural penalty and allow me to disband more of my infantry.

I did have a rare occurrence. A rebellion back on the steppe http://i.imgur.com/GZIMm8D.jpg. But sadly I am so stretched to the limit that I just could not afford the units the rebellion spawned, or the city. So I had to abandon it. I tried to bring the best units over to New Sarmatia, but they were attacked by rebels from Campus Roxolani and wiped out. So it was all for naught.

http://i.imgur.com/PHY8Kfv.jpg

Posted by: TheCheshireKhajiit May 22 2017, 05:01 PM

QUOTE(hazmick @ May 22 2017, 10:45 AM) *

QUOTE(TheCheshireKhajiit @ May 22 2017, 04:19 PM) *

So you sacked a Gaulish city, the Picts moved in, the Jutes along with your forces kicked them out, and then the Jutes gave the city back to the Gauls?

Yep, you've got it. I was hoping that the Jutes would capture it for themselves, and I have no idea why they'd resurrect Gaul. I wonder who'll take it next.

Silly Jutes, lol!

So if you attacked it again would the Jutes get mad?

QUOTE(SubRosa @ May 22 2017, 10:54 AM) *

The diplomacy sounds a lot more complicated than it is in the older RTW games, where whoever neighbored you would eventually attack you, no matter what.

My Sarmatian game has still been mired in cultural and religious penalties, along with squalor. I think I de-horded too soon. Maybe I should have sacked my way farther west into Roman territory before trying to settle. Now I am being inundated by Roman armies. I was able to finally build the next higher tier government building in my most difficult city - Araskia. I am hoping that will alleviate some of the cultural penalty and allow me to disband more of my infantry.

I did have a rare occurrence. A rebellion back on the steppe http://i.imgur.com/GZIMm8D.jpg. But sadly I am so stretched to the limit that I just could not afford the units the rebellion spawned, or the city. So I had to abandon it. I tried to bring the best units over to New Sarmatia, but they were attacked by rebels from Campus Roxolani and wiped out. So it was all for naught.

http://i.imgur.com/PHY8Kfv.jpg

Ooh an Eagle! Bet the Romans are super pissed about that!

Posted by: hazmick May 22 2017, 10:41 PM

QUOTE(TheCheshireKhajiit @ May 22 2017, 05:01 PM) *

So if you attacked it again would the Jutes get mad?


I think so. I'll have to check their alliances info to be sure. Usually when you revive a faction they become your faction's puppet state.



SubRosa - Good job with that eagle! Hope it doesn't cause too much trouble for you though tongue.gif

Posted by: SubRosa May 22 2017, 11:44 PM

I played a little more, and now I have collected a dozen or so eagles. There are a couple in every Roman army I face these days. My faction leader is called "Of The Eagles" because he has captured so many.

I was able to break out of the cultural and religious penalties in my first three settlements. Going up a tier in one city helped. I also went back to my other cities and demolished many of the Eastern buildings, that lowered the culture penalties, and gave me some money. Then I started building all over again.

I was even able to finally take Kotias, giving me a total of 4 territories now. I Exterminated it, and it has not given me any troubles.

I just decided to mount a punitive raid south. I sent a small force down to Ctesphion. They had a big fight along the way and took some losses. But I shattered the Roman resistance in the area. Now I have the city under siege. I don't plan on trying to assault it, as it has a couple of Comitanses defending it. Instead I just plan to wait it out.

I sent my main army south towards Hatra as well, with the same idea. But I see a big Roman army coming up north to meet them. So it looks like there will be another huge battle first.

I don't plan to keep either Ctesphion or Hatra. Instead I will exterminate the populations, raze the buildings, and then abandon them. Maybe that will slow down the Roman deluge a bit.

Posted by: TheCheshireKhajiit May 23 2017, 02:30 AM

QUOTE(SubRosa @ May 22 2017, 05:44 PM) *

I played a little more, and now I have collected a dozen or so eagles. There are a couple in every Roman army I face these days. My faction leader is called "Of The Eagles" because he has captured so many.

I was able to break out of the cultural and religious penalties in my first three settlements. Going up a tier in one city helped. I also went back to my other cities and demolished many of the Eastern buildings, that lowered the culture penalties, and gave me some money. Then I started building all over again.

I was even able to finally take Kotias, giving me a total of 4 territories now. I Exterminated it, and it has not given me any troubles.

I just decided to mount a punitive raid south. I sent a small force down to Ctesphion. They had a big fight along the way and took some losses. But I shattered the Roman resistance in the area. Now I have the city under siege. I don't plan on trying to assault it, as it has a couple of Comitanses defending it. Instead I just plan to wait it out.

I sent my main army south towards Hatra as well, with the same idea. But I see a big Roman army coming up north to meet them. So it looks like there will be another huge battle first.

I don't plan to keep either Ctesphion or Hatra. Instead I will exterminate the populations, raze the buildings, and then abandon them. Maybe that will slow down the Roman deluge a bit.
So now that you are a settled barbarian tribe, is abandoning a city like that an option that comes up on the menu after you take a city or just a manual effort after you press "exterminate" on said menu?

Posted by: SubRosa May 23 2017, 02:55 AM

QUOTE(TheCheshireKhajiit @ May 22 2017, 09:30 PM) *

So now that you are a settled barbarian tribe, is abandoning a city like that an option that comes up on the menu after you take a city or just a manual effort after you press "exterminate" on said menu?

It is the latter. Just do the Exterminate as normal, then destroy all the buildings, set taxes to very high, and move all my troops out of the city so it rebels. I find it is a useful tactic when I want to create a buffer zone between me and a particularly annoying enemy whom I don't have the resources to visit a proper total annihilation upon.

Posted by: TheCheshireKhajiit May 23 2017, 03:05 AM

QUOTE(SubRosa @ May 22 2017, 08:55 PM) *

QUOTE(TheCheshireKhajiit @ May 22 2017, 09:30 PM) *

So now that you are a settled barbarian tribe, is abandoning a city like that an option that comes up on the menu after you take a city or just a manual effort after you press "exterminate" on said menu?

It is the latter. Just do the Exterminate as normal, then destroy all the buildings, set taxes to very high, and move all my troops out of the city so it rebels. I find it is a useful tactic when I want to create a buffer zone between me and a particularly annoying enemy whom I don't have the resources to visit a proper total annihilation upon.

Oh that is good! Khajiit will have to try that later!

Posted by: hazmick May 23 2017, 03:58 PM

I had a much slower day today - no fighting, no border expansion, no political shenanigans. I've been building up my newer settlements before I dare risk expanding further.

The Huns have become aware of my easternmost settlement, and have set up camp right on my border. Every time myself or my other neighbours send an army, the Huns scuttle away rather than fighting. I'm not sure what they're up to, but I'm not going to let them draw me out just yet. Once the settlement has some walls I might go hunting.

Up in Tuesis, things are going well. I've been tasked by my priestesses to increase the presence of Germanic Paganism in the area, so I've built a temple to Wodan and will continue to develop that branch. Relationships with the neighbouring Caledonians and Ebdanians are going downhill pretty fast, so I'm expecting a declaration of war quite soon. I'm confident that I can hold my ground there though, and maybe even expand down to Hadrian's Wall.

Back home in Frisia, I'm working on the development of large onagers, which requires me to build some new stuff and rebalance the sanitation situation. I think I've got it under control, so hopefully I should be able to upgrade my siege engines quite soon. The basic onager is already very useful, so the large version will be downright devastating.

Posted by: TheCheshireKhajiit May 23 2017, 06:04 PM

QUOTE(hazmick @ May 23 2017, 09:58 AM) *

I had a much slower day today - no fighting, no border expansion, no political shenanigans. I've been building up my newer settlements before I dare risk expanding further.

The Huns have become aware of my easternmost settlement, and have set up camp right on my border. Every time myself or my other neighbours send an army, the Huns scuttle away rather than fighting. I'm not sure what they're up to, but I'm not going to let them draw me out just yet. Once the settlement has some walls I might go hunting.

Up in Tuesis, things are going well. I've been tasked by my priestesses to increase the presence of Germanic Paganism in the area, so I've built a temple to Wodan and will continue to develop that branch. Relationships with the neighbouring Caledonians and Ebdanians are going downhill pretty fast, so I'm expecting a declaration of war quite soon. I'm confident that I can hold my ground there though, and maybe even expand down to Hadrian's Wall.

Back home in Frisia, I'm working on the development of large onagers, which requires me to build some new stuff and rebalance the sanitation situation. I think I've got it under control, so hopefully I should be able to upgrade my siege engines quite soon. The basic onager is already very useful, so the large version will be downright devastating.

The calm before the storm, eh? laugh.gif

Posted by: TheCheshireKhajiit May 23 2017, 06:38 PM

Started a new campaign. Since the Julii campaign took place in the west, Khajiit decided to go with Egypt this time.

*Update*
Saved and quit after several turns. Pretty much just feeling out the neighbors right now. We made an alliance with Numidia to our west and sent an army east to Petra, which is being held by rebels. The Seleucids to the north offered us trade rights for a couple hundred moneyz tribute for 2 turns. Pharaoh does not pay tribute.

Posted by: SubRosa May 23 2017, 09:29 PM

Egypt is a strong faction. Those Nubian Spearmen are good at the start. The chariots can be really powerful. But they can be difficult to use. The Chariot Archers work like any horse archer. Move and shoot and stay out of melee combat. The regular Chariots can be very powerful shock troops. But don't let them sit still in melee combat and just slug it out with opponents. Then is when their small number of people in the unit starts to hurt them. Instead make sure they always keep moving. Move them through the enemy lines and then come back again for another charge. If you can, mix in a cavalry unit with them for support.

My Sarmatian campaign might be taking a turn. When I previously decided to destroy Hatra and Ctesphion and abandon them it was with an eye toward expanding westward into Asia Minor. The ultimate goal being to take the two territories in the balkans that are part of the Sarmatian victory conditions. But today I decided to 'F' the victory conditions. Instead I am creating my own victory condition - destroy the Eastern Roman Empire. With that in mind I am going to take and hold both cities, and part of my goal of conquering the entire eastern Mediterranean.

Posted by: SubRosa May 24 2017, 12:09 AM

Both Ctesphion and Hatra have fallen to me, without needing to assault either city. In each case a Roman relief force came to attack my besieging armies, pulling the city garrisons into the battles as reinforcements. Each time I completely wiped out the Romans. With no garrisons left, each city automatically fell to my conquering Sarmatian hordes. http://i.imgur.com/p13KWIE.jpg

My decision to take and keep the cities has paid of beautifully. Literally. I am now the richest faction, with about 35k in my treasury. Quite a far cry from a few days ago when I literally could not pay my army. I am now building up my forces. I am even thinking of hiring some mercenary war elephants. But I don't think they really suit the horse archer play-style. If there were not so many cities with stone walls it would be worth hiring them just to break down city gates. But the boiling oil from stone walls makes elephant attacks suicide.

Posted by: TheCheshireKhajiit May 24 2017, 03:36 AM

QUOTE(SubRosa @ May 23 2017, 06:09 PM) *

Both Ctesphion and Hatra have fallen to me, without needing to assault either city. In each case a Roman relief force came to attack my besieging armies, pulling the city garrisons into the battles as reinforcements. Each time I completely wiped out the Romans. With no garrisons left, each city automatically fell to my conquering Sarmatian hordes. http://i.imgur.com/p13KWIE.jpg

My decision to take and keep the cities has paid of beautifully. Literally. I am now the richest faction, with about 35k in my treasury. Quite a far cry from a few days ago when I literally could not pay my army. I am now building up my forces. I am even thinking of hiring some mercenary war elephants. But I don't think they really suit the horse archer play-style. If there were not so many cities with stone walls it would be worth hiring them just to break down city gates. But the boiling oil from stone walls makes elephant attacks suicide.

Khajiit is probably going to see some elephants this time around. Pretty sure he remembers that the Seleucids field war elephants.

Posted by: TheCheshireKhajiit May 24 2017, 04:39 PM

WAR WITH SELEUCIA!

Khajiit decided that he could no longer ignore the growing threat of the Seleucids on his doorstep, and then, using a rebel band that popped up near Damascus as an excuse to send an army into their territory, we invaded. After dealing with the rebels, we marched away from the city for a couple of turns to make it look like we were returning to our lands. When we were close enough to one of our cities north of Jerusalem, we took on some extra soldiers. On the next turn we marched back to Damascus and attacked and defeated a decent sized Seleucid army outside the walls. After that, the puny garrison was easily removed from the city and Damascus is now flying Egyptian colors!
Khajiit can tell the Seleucids are going to be very worthy opponents. They have several large armies not far from our lands so now we will work on bolstering our armies along our borders.

Posted by: hazmick May 24 2017, 07:26 PM

410 AD.

My forces in Tuesis pushed south and captured the town of Eildon from the Caledonians.
http://i.imgur.com/WjHEFjC.jpg so now I'll spend some time getting it all secured. Shortly after my attack a force of Jutes took Eboracum, also from the Caledonians.

More Hun activity to the east, but still no attack. My priestess assassinated another Hun leader, which seemed to scare them off for now.

In political news, the Danes and Ebdanians both hate me. The only factions who hate me more are the Huns, Picts, and Caledonians - all of whom are at war with me. Meanwhile the Geats, Jutes, and I have a pretty strong relationship going, all being defensive allies and trading partners with each other - an invincible triumvirate of northmen.

http://i.imgur.com/1HNXlkv.jpg




Posted by: TheCheshireKhajiit May 24 2017, 08:22 PM

QUOTE(hazmick @ May 24 2017, 01:26 PM) *

410 AD.

My forces in Tuesis pushed south and captured the town of Eildon from the Caledonians.
http://i.imgur.com/WjHEFjC.jpg so now I'll spend some time getting it all secured. Shortly after my attack a force of Jutes took Eboracum, also from the Caledonians.

More Hun activity to the east, but still no attack. My priestess assassinated another Hun leader, which seemed to scare them off for now.

In political news, the Danes and Ebdanians both hate me. The only factions who hate me more are the Huns, Picts, and Caledonians - all of whom are at war with me. Meanwhile the Geats, Jutes, and I have a pretty strong relationship going, all being defensive allies and trading partners with each other - an invincible triumvirate of northmen.

http://i.imgur.com/1HNXlkv.jpg

Wait, weren't you good buddies with the Danes? How did that relationship sour?

Posted by: hazmick May 24 2017, 08:54 PM

Yes, the Danes used to be good friends. Unfortunately their king is quite aggressive with his expansion, and jealous of rival empires - as I've expanded my borders and become more powerful, it's made him unhappy. My alliances with some other factions, particularly the Geats, are also bad for my relationship with the Danes.

I actually want them to declare war on me, so then I could take some of their settlements. We share a province in the east, and their capital to the north is shared with the Jutes and Geats so it'd be perfect for me as a trade settlement.


Posted by: SubRosa May 24 2017, 09:29 PM

Does Attila have Angles? Or is it just the Jutes and Saxons that will be conquering the British Isles?

Posted by: TheCheshireKhajiit May 24 2017, 10:00 PM

QUOTE(hazmick @ May 24 2017, 02:54 PM) *

Yes, the Danes used to be good friends. Unfortunately their king is quite aggressive with his expansion, and jealous of rival empires - as I've expanded my borders and become more powerful, it's made him unhappy. My alliances with some other factions, particularly the Geats, are also bad for my relationship with the Danes.

I actually want them to declare war on me, so then I could take some of their settlements. We share a province in the east, and their capital to the north is shared with the Jutes and Geats so it'd be perfect for me as a trade settlement.

Are you strong enough to fight them now?

Posted by: hazmick May 24 2017, 10:12 PM

SubRosa - There are Angles, they start in the town of Angulus in Frisia. They were destroyed very early in my campaign, so it'll just be the Saxons and Jutes this time.

Cheshire - The Danes? Definitely. They keep sending raiding parties to attack settlements all over the place, but spend little time or money on their own settlement defences.

Posted by: TheCheshireKhajiit May 24 2017, 11:27 PM

QUOTE(hazmick @ May 24 2017, 04:12 PM) *


Cheshire - The Danes? Definitely. They keep sending raiding parties to attack settlements all over the place, but spend little time or money on their own settlement defences.

Wipe them out. All of them.

Posted by: hazmick May 25 2017, 12:12 AM

I plan to take 2 of the 3 Danish settlements, but I don't want to wipe them out if I can avoid it - they're really useful in keeping everyone busy. Every time one of my neighbours expands, then Danes are there to push them back. Usually the Huns fill a similar role, but it looks like they've headed south instead of west.

Posted by: TheCheshireKhajiit May 25 2017, 12:26 AM

QUOTE(hazmick @ May 24 2017, 06:12 PM) *

I plan to take 2 of the 3 Danish settlements, but I don't want to wipe them out if I can avoid it - they're really useful in keeping everyone busy. Every time one of my neighbours expands, then Danes are there to push them back. Usually the Huns fill a similar role, but it looks like they've headed south instead of west.

Well that makes sense. Of course, they are likely to harass you also! Lol

Posted by: SubRosa May 25 2017, 12:31 AM

I say kill them all and let Woden sort them out in Valhalla! laugh.gif

In my Sarmatian campaign, I saw that the city of Antioch was sparsely defended. So I left a few camel mercenaries behind to hold Hatra, and laid siege to Antioch. Before I could assault it, the defenders sallied and brought in reinforcements from outside the city. But I had already built my siege towers, so I was able to take the city. The new Bosphoran Infantry that I can now recruit from 3rd tier barracks' are a big improvement over my old Runaway Slave Spearmen.

With Antioch, I have cut the ERE in two. My plan is to hold on the defensive in the north, and take the Levant and Egypt. Then return and roll up Asia Minor. With that in mind my faction heir took a small force from Ctesphion down to Dumatha. He laid siege, and then I realized he had no infantry in his army! So there was no one to use a ram. http://i.imgur.com/iLkzqKZ.jpg, who battered down the Roman walls.

So that small force will be headed west to link up with my army from Antioch. To sweeten things Philadephaea rebelled from the ERE. They didn't become regular rebels, but the Eastern Roman Rebel faction. Maybe I can make a deal with them? Or failing that, they can become grist under the feet of my elephants.

Posted by: hazmick May 25 2017, 01:01 AM

Had some further developments.

The Geats, who have been at war with the Danes for a while, asked me to join in. This was just the chance I'd been waiting for, so I agreed and immediately sent my army in Frisia to attack the Danish capital of Hafn. Decisive victory.

Over in the east, I took the city of Palteskja from slavic rebels. Now I control 2/3 of that province, with the final settlement lying under the control of the Danes. Once Palteskja is back on its feet, I'll march.

Attack on Hafn:
http://i.imgur.com/b9kxNHK.jpg are large. Who knew?

http://i.imgur.com/jwvAGtN.jpg

http://i.imgur.com/TyfTXfZ.jpg

http://i.imgur.com/1ivW6Xu.jpg

Posted by: SubRosa May 25 2017, 01:45 AM

Wow, those onagers are really large!


Posted by: TheCheshireKhajiit May 25 2017, 01:58 AM

QUOTE(SubRosa @ May 24 2017, 06:31 PM) *

I say kill them all and let Woden sort them out in Valhalla! laugh.gif

In my Sarmatian campaign, I saw that the city of Antioch was sparsely defended. So I left a few camel mercenaries behind to hold Hatra, and laid siege to Antioch. Before I could assault it, the defenders sallied and brought in reinforcements from outside the city. But I had already built my siege towers, so I was able to take the city. The new Bosphoran Infantry that I can now recruit from 3rd tier barracks' are a big improvement over my old Runaway Slave Spearmen.

With Antioch, I have cut the ERE in two. My plan is to hold on the defensive in the north, and take the Levant and Egypt. Then return and roll up Asia Minor. With that in mind my faction heir took a small force from Ctesphion down to Dumatha. He laid siege, and then I realized he had no infantry in his army! So there was no one to use a ram. http://i.imgur.com/iLkzqKZ.jpg, who battered down the Roman walls.

So that small force will be headed west to link up with my army from Antioch. To sweeten things Philadephaea rebelled from the ERE. They didn't become regular rebels, but the Eastern Roman Rebel faction. Maybe I can make a deal with them? Or failing that, they can become grist under the feet of my elephants.

"The enemy of my enemy is my friend."
Of course, Khajiit has noticed the AI doesn't always see when they should take a deal...

Posted by: TheCheshireKhajiit May 25 2017, 02:22 AM

QUOTE(hazmick @ May 24 2017, 07:01 PM) *

Had some further developments.

The Geats, who have been at war with the Danes for a while, asked me to join in. This was just the chance I'd been waiting for, so I agreed and immediately sent my army in Frisia to attack the Danish capital of Hafn. Decisive victory.

Over in the east, I took the city of Palteskja from slavic rebels. Now I control 2/3 of that province, with the final settlement lying under the control of the Danes. Once Palteskja is back on its feet, I'll march.

Attack on Hafn:
http://i.imgur.com/b9kxNHK.jpg are large. Who knew?

http://i.imgur.com/jwvAGtN.jpg

http://i.imgur.com/TyfTXfZ.jpg

http://i.imgur.com/1ivW6Xu.jpg

Awesome! Glad you got to team up with your Geat allies! Sounds like a glorious victory!

Posted by: TheCheshireKhajiit May 27 2017, 12:58 AM

Abandoned the Egyptian campaign. We overextended ourselves and started bleeding funds while our cities revolted and our enemies gathered forces all around us. Khajiit will return to Egypt to try again at some point but for now we started a Britannia campaign.

In Britannia, we started off on the main island of Britain (obviously), with an extra territory in the Normandy area. Germanic tribes are to our east, and the Gauls to our south and west. Things started off amicably enough, both the Gauls and Germans offered us trade rights and we even forged an alliance with Gaul. Well, that alliance soured quickly when the Gaulish navy stupidly attacked our superior British one and sent multiple tiny armies into our territory! We destroyed all of them, the early access to chariot archers being a big surprise! During one battle we fielded one unit of 37 heavy chariots (non archers) against a force of almost 200 Gaulish infantry. We simply made them chase our chariots around till they got tired, attacking periodically when they exposed a flank. Ended up losing 10 men out of 37 and completely wiping out the Gaul's army. No survivors. After several turns of us absolutely destroying their puny armies, the Gauls tried to offer us a deal for ceasefire but we countered with extorting 1000 moneyz from them for not attacking them. Then the idiots sent another army into our territory! We crushed it and now we are marching towards one of their cities.

To the east, the Germans have been oddly quiet. After sending a diplomat to scout out the area of a peninsula that Khajiit assumes is supposed to be Denmark, we loaded a bunch of boats up with troops and sailed there to take the city in that peninsula as it was lightly defended. We besieged it rather than attacking and successfully waited it out. Not one German showed their face. We'll be in real trouble should they attack the city in force, but so far so good. Then again, Khajiit has proven that he can annihilate numerically superior forces with a handful of chariots.

Posted by: SubRosa May 27 2017, 03:36 AM

The cities along the Nile are hard to control. They get gigantic fast. After a while you need full, 20 unit garrisons of peasants to keep order in them. Even then it can be a struggle. Never build farms in any of the cities along the Nile. Nor any sanitation. You need to keep the population as low as possible. Likewise, but Law temples in all of them. (I think that is Horus). Finally, look at the traits of your generals. Some of them have very bad traits, that cause public disorder. Get them out of your cities and send them to contemplate their fates in the wilderness.

Not building sanitation sounds odd at first. But the way it works is that sanitation decreases squalor, which sounds good at first. But a lower squalor means a higher growth rate. A higher growth rate means... more squalor. So if you have no sanitation, it keeps your maximum population level lower.

Posted by: TheCheshireKhajiit May 27 2017, 03:45 AM

QUOTE(SubRosa @ May 26 2017, 09:36 PM) *

The cities along the Nile are hard to control. They get gigantic fast. After a while you need full, 20 unit garrisons of peasants to keep order in them. Even then it can be a struggle. Never build farms in any of the cities along the Nile. Nor any sanitation. You need to keep the population as low as possible. Likewise, but Law temples in all of them. (I think that is Horus). Finally, look at the traits of your general. Some of them have very bad traits, that cause public disorder. Get them out of your cities and send them to contemplate their fate in the wilderness.

Not building sanitation sounds odd at first. But the way it works is that sanitation decreases squalor, which sounds good at first. But a lower squalor means a higher growth rate. A higher growth rate means... more squalor. So if you have no sanitation, it keeps your maximum population level lower.

Wow, thanks for the tips! So Khajiit should try destroying any farms in the Nile area (where applicable)?

Any tips for using slingers? My Britons don't have any archers besides the chariot ones (at least at the moment; not sure if we will get some later).

Posted by: hazmick May 27 2017, 04:17 PM

Battle has been joined on two fronts for my Saxons.

To the east, the Danes encircled one of my towns. The defenders could handle an attack, but the Danes are going to wait them out. My army in that province is moving to respond, but is hampered by the winter snows. We should be fine, provided the nearby Huns don't want to join in.

To the West, I laid siege to the Ebdanian capital of Eblana. They have lots of troops, but my troops are better trained and equipped. An army of Franks arrived nearby, so I made an alliance with them in order to get their help in the siege - this pretty much guaranteed my victory:

http://i.imgur.com/UFA6Tr6.jpg

http://i.imgur.com/9hErtzz.jpg

http://i.imgur.com/CadK9Qf.jpg

http://i.imgur.com/CC70EaV.jpg

http://i.imgur.com/E8AKOgG.jpg

http://i.imgur.com/FeoASoU.jpg

Thanks to the Franks, I won a decisive victory and lost very few troops. My large onagers proved very effective, so I might get another unit of them. I also want to make a more cavalry-heavy force (not something I've ever really done), as I was quite impressed with the Frankish cavalry performance. Perhaps and anti-Hun force of cavalry, including mercenary horse archers, would be interesting.

Posted by: SubRosa May 27 2017, 04:50 PM

QUOTE(TheCheshireKhajiit @ May 26 2017, 10:45 PM) *

Wow, thanks for the tips! So Khajiit should try destroying any farms in the Nile area (where applicable)?

Any tips for using slingers? My Britons don't have any archers besides the chariot ones (at least at the moment; not sure if we will get some later).

Sadly you cannot destroy farms. Along with roads, walls, and a few other things. sad.gif

I never liked slingers much. They don't seem to be able to fire over the heads of friendly troops in front of them (though I could be wrong). One trick I did learn with them was to use your general to bait an enemy unit into chasing him. Then run back to a unit of slingers. Make a circle around the slingers, and the enemy will follow. That allows the slingers free reign to shoot at the enemy unit. If you can get the left side of the enemy facing the slingers. That way their shield bonus will not count.


QUOTE(hazmick @ May 27 2017, 11:17 AM) *

Battle has been joined on two fronts for my Saxons.

To the east, the Danes encircled one of my towns. The defenders could handle an attack, but the Danes are going to wait them out. My army in that province is moving to respond, but is hampered by the winter snows. We should be fine, provided the nearby Huns don't want to join in.

To the West, I laid siege to the Ebdanian capital of Eblana. They have lots of troops, but my troops are better trained and equipped. An army of Franks arrived nearby, so I made an alliance with them in order to get their help in the siege - this pretty much guaranteed my victory:

http://i.imgur.com/UFA6Tr6.jpg

http://i.imgur.com/9hErtzz.jpg

http://i.imgur.com/CadK9Qf.jpg

http://i.imgur.com/CC70EaV.jpg

http://i.imgur.com/E8AKOgG.jpg

http://i.imgur.com/FeoASoU.jpg

Thanks to the Franks, I won a decisive victory and lost very few troops. My large onagers proved very effective, so I might get another unit of them. I also want to make a more cavalry-heavy force (not something I've ever really done), as I was quite impressed with the Frankish cavalry performance. Perhaps and anti-Hun force of cavalry, including mercenary horse archers, would be interesting.

Very cool. Another faction aiding in battle, troops making an amphibious landing. Neither are things I am used to seeing!

I love cavalry, especially horse archers. They require a lot more micro-management than infantry. But you can do a whole lot more with less troops. You can use cavalry units to bait enemy units into attacking them, then retreat. The separates the chasing enemy unit from their rest of their army. Then you can gang up on it with 3 or 4 cavalry units charging from all directions.


Posted by: hazmick May 27 2017, 05:11 PM

QUOTE(TheCheshireKhajiit @ May 27 2017, 03:45 AM) *

Any tips for using slingers? My Britons don't have any archers besides the chariot ones (at least at the moment; not sure if we will get some later).


Slingers are good for flanking and harassing the enemy or defending walls. They can move quickly, and I believe they get some bonuses when fighting in forests. They can't fire over your own troops very well though, so when fighting in formation it's best to have them at the front and pull them back when the enemy gets close.

Posted by: SubRosa May 27 2017, 06:50 PM

http://i.imgur.com/2YwphTE.jpg. All that is left is Petra and Alexandria. And I think the ERE has a city way to the west in Cyrenecia. But in spite of exterminating ever city I take, I am getting bogged down with public order and religious disorder within them. That is increasingly miring my best generals with playing policeman.

Philadelphaea is the worst. I cannot get the public order over 30%. Even though my garrison is larger than the total population of the city! I might just abandon it leave it to the rebels. But the trouble is it tends to go to the ERE Rebel faction, not the generic rebels. That might make them a problem I don't want leaving in my rear when it comes time to take Asia Minor and Greece.

In other news Campus Sarmatae has once again rebelled over to me! I might try to keep it this time. Doing so will probably put me in direct conflict with the Huns. It looks like they have settled in Campus Roxolani and Vicus Sarmatae, and they don't seem to have much of an army left. Though of course if I take both cities they will go horde again, and I am not sure how many units they will spawn. Probably an awful lot.


I also went and added some game maps to the original post.

Posted by: TheCheshireKhajiit May 27 2017, 10:22 PM

QUOTE(hazmick @ May 27 2017, 10:17 AM) *

Battle has been joined on two fronts for my Saxons.

To the east, the Danes encircled one of my towns. The defenders could handle an attack, but the Danes are going to wait them out. My army in that province is moving to respond, but is hampered by the winter snows. We should be fine, provided the nearby Huns don't want to join in.

To the West, I laid siege to the Ebdanian capital of Eblana. They have lots of troops, but my troops are better trained and equipped. An army of Franks arrived nearby, so I made an alliance with them in order to get their help in the siege - this pretty much guaranteed my victory:

http://i.imgur.com/UFA6Tr6.jpg

http://i.imgur.com/9hErtzz.jpg

http://i.imgur.com/CadK9Qf.jpg

http://i.imgur.com/CC70EaV.jpg

http://i.imgur.com/E8AKOgG.jpg

http://i.imgur.com/FeoASoU.jpg

Thanks to the Franks, I won a decisive victory and lost very few troops. My large onagers proved very effective, so I might get another unit of them. I also want to make a more cavalry-heavy force (not something I've ever really done), as I was quite impressed with the Frankish cavalry performance. Perhaps and anti-Hun force of cavalry, including mercenary horse archers, would be interesting.
That game looks incredible! Khajiit wishes alliances were more than just waiting for your ally to attack you in Rome: Total War. Congrats on teaming up with the Franks for the win!


QUOTE(SubRosa @ May 27 2017, 10:50 AM) *

QUOTE(TheCheshireKhajiit @ May 26 2017, 10:45 PM) *

Wow, thanks for the tips! So Khajiit should try destroying any farms in the Nile area (where applicable)?

Any tips for using slingers? My Britons don't have any archers besides the chariot ones (at least at the moment; not sure if we will get some later).

Sadly you cannot destroy farms. Along with roads, walls, and a few other things. sad.gif

I never liked slingers much. They don't seem to be able to fire over the heads of friendly troops in front of them (though I could be wrong). One trick I did learn with them was to use your general to bait an enemy unit into chasing him. Then run back to a unit of slingers. Make a circle around the slingers, and the enemy will follow. That allows the slingers free reign to shoot at the enemy unit. If you can get the left side of the enemy facing the slingers. That way their shield bonus will not count.



QUOTE(hazmick @ May 27 2017, 11:11 AM) *

QUOTE(TheCheshireKhajiit @ May 27 2017, 03:45 AM) *

Any tips for using slingers? My Britons don't have any archers besides the chariot ones (at least at the moment; not sure if we will get some later).


Slingers are good for flanking and harassing the enemy or defending walls. They can move quickly, and I believe they get some bonuses when fighting in forests. They can't fire over your own troops very well though, so when fighting in formation it's best to have them at the front and pull them back when the enemy gets close.

Thanks for the info you two!

QUOTE(SubRosa @ May 27 2017, 12:50 PM) *

http://i.imgur.com/2YwphTE.jpg. All that is left is Petra and Alexandria. And I think the ERE has a city way to the west in Cyrenecia. But in spite of exterminating ever city I take, I am getting bogged down with public order and religious disorder within them. That is increasingly miring my best generals with playing policeman.

Philadelphaea is the worst. I cannot get the public order over 30%. Even though my garrison is larger than the total population of the city! I might just abandon it leave it to the rebels. But the trouble is it tends to go to the ERE Rebel faction, not the generic rebels. That might make them a problem I don't want leaving in my rear when it comes time to take Asia Minor and Greece.

In other news Campus Sarmatae has once again rebelled over to me! I might try to keep it this time. Doing so will probably put me in direct conflict with the Huns. It looks like they have settled in Campus Roxolani and Vicus Sarmatae, and they don't seem to have much of an army left. Though of course if I take both cities they will go horde again, and I am not sure how many units they will spawn. Probably an awful lot.


I also went and added some game maps to the original post.
Khajiit is still a bit confused over the whole public order thing. For instance, how do know what temples to build, or how many units in a city are enough to maintain order?

Posted by: SubRosa May 27 2017, 11:05 PM

QUOTE(TheCheshireKhajiit @ May 27 2017, 05:22 PM) *

Khajiit is still a bit confused over the whole public order thing. For instance, how do know what temples to build, or how many units in a city are enough to maintain order?

As far as which temples to build, if you look in the building browser, it will show you the bonuses of each level of each temple. All of them give a bonus to happiness. Then they give a second bonus to something, public health, farming, weapons, troop experience, law, etc... If you are mainly interested in keeping order, always build the Law temples.

As far as garrisons go, all the game cares about is the total number of troops you have in a settlement. It does not take the type, experience, or quality in account. So Peasants make the best garrisons, because they have the most number of people in each unit. One neat trick is to fill the build queue of the city with Peasants. The people are immediately taken from the population of the city, even though the units have not been built yet. That in turn makes the city a little easier to control. Put enough units in to keep the city happy. A handy tactic is to build a full stack of 20 Peasants and have it follow your invading army. After your army takes a city, immediately move it out, and put the Peasants in. Except for your general, as usually he will improve order.

A city riots at 65% happiness or lower. If you are under that, increase your garrison. You can also lower taxes. The lower you go, the happier people are. Finally look for generals with a high Influence, because that helps with public order. But like I said before, look at their traits, and watch for things that decrease public order.

Buildings from a different culture in your cities cause a culture penalty as well. So it is best either build over them with the next tier building to replace it with a building of your own culture. Or tear it down and start over with a brand new building of the same type.

Posted by: TheCheshireKhajiit May 27 2017, 11:48 PM

QUOTE(SubRosa @ May 27 2017, 05:05 PM) *

QUOTE(TheCheshireKhajiit @ May 27 2017, 05:22 PM) *

Khajiit is still a bit confused over the whole public order thing. For instance, how do know what temples to build, or how many units in a city are enough to maintain order?

As far as which temples to build, if you look in the building browser, it will show you the bonuses of each level of each temple. All of them give a bonus to happiness. Then they give a second bonus to something, public health, farming, weapons, troop experience, law, etc... If you are mainly interested in keeping order, always build the Law temples.

As far as garrisons go, all the game cares about is the total number of troops you have in a settlement. It does not take the type, experience, or quality in account. So Peasants make the best garrisons, because they have the most number of people in each unit. One neat trick is to fill the build queue of the city with Peasants. The people are immediately taken from the population of the city, even though the units have not been built yet. That in turn makes the city a little easier to control. Put enough units in to keep the city happy. A handy tactic is to build a full stack of 20 Peasants and have it follow your invading army. After your army takes a city, immediately move it out, and put the Peasants in. Except for your general, as usually he will improve order.

A city riots at 65% happiness or lower. If you are under that, increase your garrison. You can also lower taxes. The lower you go, the happier people are. Finally look for generals with a high Influence, because that helps with public order. But like I said before, look at their traits, and watch for things that decrease public order.

Buildings from a different culture in your cities cause a culture penalty as well. So it is best either build over them with the next tier building to replace it with a building of your own culture. Or tear it down and start over with a brand new building of the same type.

Ah, good information. Thanks!

Posted by: TheCheshireKhajiit May 28 2017, 12:12 AM

Khajiit googled it and found http://forums.totalwar.org/vb/showthread.php?37881-Garrison-vs-Public-Order-questions thread on garrisons and public order in a TW forum.

Posted by: SubRosa May 28 2017, 10:28 PM

I got over my teething pains with public order in the Levant, and even Philadephaea has been brought to heel. http://i.imgur.com/Qba99s3.jpg

Now my Sarmatian Empire is rapidly expanding. In the south I have taken Petra, and http://i.imgur.com/yAzNZfG.jpg. This gives me http://i.imgur.com/nHMGFb9.jpg Even now I have an army on board a ship headed for Cyrene. That will complete my African conquests (and most importantly, drive the Eastern Roman Empire completely from the region).

In the center my nomads have pushed though Tarsus, http://i.imgur.com/ZaTGRPi.jpg. Caesarea has fallen, and Sinope is currently under siege. It looks like the ERE has little left in Asia Minor that can stop me. I will probably be more slowed by dealing with public order in the cities I take than the actual Roman army.

Back on the steppes in the north, I sent a diplomat ahead to scout around and secure trade rights with distant powers. He discovered that while my last reports said the Huns owned Tribus Iazyges, in reality the Goths have taken it back. http://i.imgur.com/Ka50txp.jpg

With Tribus Roxolani and Locus Sarmatae in my control, my northern army marched upon Vicus Sarmatae, the last city of the Huns. I have laid siege to it, but cannot storm it. I only have one infantry unit - a mercenary steppe raider, and the Huns have much more infantry within. They even have stone walls! So I am going to have to sit this one out, and either wait for the city to fall to starvation, or the Huns sally out to fight in the open.

Posted by: TheCheshireKhajiit May 28 2017, 11:40 PM

QUOTE(SubRosa @ May 28 2017, 04:28 PM) *

I got over my teething pains with public order in the Levant, and even Philadephaea has been brought to heel. http://i.imgur.com/Qba99s3.jpg

Now my Sarmatian Empire is rapidly expanding. In the south I have taken Petra, and http://i.imgur.com/yAzNZfG.jpg. This gives me http://i.imgur.com/nHMGFb9.jpg Even now I have an army on board a ship headed for Cyrene. That will complete my African conquests (and most importantly, drive the Eastern Roman Empire completely from the region).

In the center my nomads have pushed though Tarsus, http://i.imgur.com/ZaTGRPi.jpg. Caesarea has fallen, and Sinope is currently under siege. It looks like the ERE has little left in Asia Minor that can stop me. I will probably be more slowed by dealing with public order in the cities I take than the actual Roman army.

Back on the steppes in the north, I sent a diplomat ahead to scout around and secure trade rights with distant powers. He discovered that while my last reports said the Huns owned Tribus Iazyges, in reality the Goths have taken it back. http://i.imgur.com/Ka50txp.jpg

With Tribus Roxolani and Locus Sarmatae in my control, my northern army marched upon Vicus Sarmatae, the last city of the Huns. I have laid siege to it, but cannot storm it. I only have on infantry unit - a mercenary steppe raider, and the Huns have much more infantry within. They even have stone walls! So I am going to have to sit this one out, and either wait for the city to fall to starvation, or the Huns sally out to fight in the open.

Good luck!!

Posted by: SubRosa May 29 2017, 02:26 AM

You can mod RTW and Barbarian Invasion to make Farms destructable. I did this with Amazon Total War, and just remembered how to do it.

A warning: if you do this in the middle of a game, all the farms in the world will disappear. It will also give you an error message when exiting the game. But the error message will not happen with campaigns that you begin after you do this.


First go to Rome Total War\Data\export_descr_buildings.txt

Search for "hinterland_farms" and replace it with just "farms". There is only one location where you have to make this change.



Now go to Rome Total War\Data\Export_Descr_Buildings_Enums.txt

Again search for "hinterland_farms" and replace it with just "farms"



Next go to Rome Total War\Data\Text\export_buildings.txt

Again search for "hinterland_farms" and replace it with just "farms"



Next go to Rome Total War\Data\world\maps\campaign\imperial_campaign\descr_strat.txt

Agan search for "hinterland_farms" and replace it with just "farms"

In this case however, there are 28 locations to make changes. If you are using Notepad, use Edit -> Replace to replace them all quickly.



For Barbarian Invasion, go to the Rome Total War\BI\Data\ folder to find export_descr_buildings.txt, and Rome Total War\Data\world\maps\campaign\barbarian_invasion\ to find descr_strat.txt

Posted by: TheCheshireKhajiit May 29 2017, 05:07 AM

QUOTE(SubRosa @ May 28 2017, 08:26 PM) *

You can mod RTW and Barbarian Invasion to make Farms destructable. I did this with Amazon Total War, and just remembered how to do it.

A warning: if you do this in the middle of a game, all the farms in the world will disappear. It will also give you an error message when exiting the game. But the error message will not happen with campaigns that you begin after you do this.


First go to Rome Total War\Data\export_descr_buildings.txt

Search for "hinterland_farms" and replace it with just "farms". There is only one location where you have to make this change.



Now go to Rome Total War\Data\Export_Descr_Buildings_Enums.txt

Again search for "hinterland_farms" and replace it with just "farms"



Next go to Rome Total War\Data\Text\export_buildings.txt

Again search for "hinterland_farms" and replace it with just "farms"



Next go to Rome Total War\Data\world\maps\campaign\imperial_campaign\descr_strat.txt

Agan search for "hinterland_farms" and replace it with just "farms"

In this case however, there are 28 locations to make changes. If you are using Notepad, use Edit -> Replace to replace them all quickly.



For Barbarian Invasion, go to the Rome Total War\BI\Data\ folder to find export_descr_buildings.txt, and Rome Total War\Data\world\maps\campaign\barbarian_invasion\ to find descr_strat.txt

Thanks for the info! Khajiit may have to try this if he can't get the hang of keeping our settlements happy.

Posted by: SubRosa May 29 2017, 09:09 PM

My glorious Sarmatian hordes are burying the Eastern Romans. All of east Africa has fallen under my hooves. So too Crete and Cyrpus. Asia Minor is now completely mine as well, along with my second Wonder - The Mausoleum of Halicarnasuss. I also noticed something about the Pyramid Wonder. While it says it makes the Egyptians more loyal to you, it actually confers a +10% public order bonus to all your settlements. Every little bit helps.

http://i.imgur.com/mkAEXzg.jpg

I have even crossed over into Greece with one army and taken Constantinople. In a few more turns I should be able to bring a second army in. But the ERE has a large fleet in the Aegean which has been causing me some annoyance. So I have begun construction upon a Sarmatian fleet.

In the northern steppes, the Huns sallied from Vicus Sarmatae. http://i.imgur.com/wL3kBu8.jpg. In the end the city was mine. It has been many years, but the Sarmatians have returned home.

http://i.imgur.com/IKhLiIh.jpg. I was hoping that killing all of their family members would wipe out the faction. But alas no. If I want to finish them for good, I will have to wipe them out before they can settle again. I am not sure if I will be able to do that. I only have one major army on the western steppe, and the ERE has a full stack nearby to the south. I now have new Gothic and Lombard neighbors as well. So doubtlessly I will be at war with them soon. But on the bright side, maybe the Huns will keep the latter two busy for a while.

In the eastern steppe, I put together a small army to take the last two rebel towns - Campus Alanni and Campus Sakae. I put some cavalry in Armenia on boats and am sending them north to rendezvous outside of Campus Alanni. Soon the entire eastern map will be Sarmatian.

Posted by: SubRosa May 29 2017, 10:13 PM

http://forums.totalwar.org/vb/showthread.php?38382-frogbeastegg-s-Guide-to-Rome-Total-War-and-the-Barbarian-Invasion. There is even a link to a pdf version of it on the same page.

http://forums.totalwar.org/vb/showthread.php?31445-A-Beginners-Guide-to-Medieval-Total-War


Posted by: TheCheshireKhajiit May 30 2017, 03:20 AM

QUOTE(SubRosa @ May 29 2017, 04:13 PM) *

http://forums.totalwar.org/vb/showthread.php?38382-frogbeastegg-s-Guide-to-Rome-Total-War-and-the-Barbarian-Invasion. There is even a link to a pdf version of it on the same page.

http://forums.totalwar.org/vb/showthread.php?31445-A-Beginners-Guide-to-Medieval-Total-War

Khajiit will definitely be bookmarking that! Thank you for posting this!

Posted by: SubRosa May 31 2017, 12:31 AM

http://i.imgur.com/23tH8z2.jpg.

Not far to the west, the Hun horde turned back to strike at Vicus Sarmatae. The besieging army was wiped out by my sallying Sarmatians. That left 3 Hun stacks left. My army marched out and built a fort in front of them, daring them to attack. They did, and I sallied from the fort. http://i.imgur.com/kfoNmnV.jpg The following turn http://i.imgur.com/7id0lVV.jpg. http://i.imgur.com/Qd8Yd2f.jpg That is two factions I have destroyed this game.

Far south, in the warm climes of Greece, I have one army laying siege to Thessalonika. From the Roman armies I see in the field around it, they will probably do the me favor of attacking me and giving me a battle in the open field, sparing me from assaulting the city. Farther south, http://i.imgur.com/WTiCJlZ.jpg. http://i.imgur.com/YQqPuAC.jpg!

Only Thessalonika remains of Greece. After that the ERE has about half a dozen settlements in the Balkans. Surely now they smell their impending doom?

Posted by: TheCheshireKhajiit May 31 2017, 12:45 AM

QUOTE(SubRosa @ May 30 2017, 06:31 PM) *

Surely now they smell their impending doom?

With their Eastern Roman noses so high in the air? Not likely. laugh.gif

But hey, that'll make your victory that much sweeter when you descend upon them like a scourge of the gods!

Posted by: hazmick May 31 2017, 06:48 PM

Down with the ERE!


My Saxon campaign is proceeding slowly but surely. My eastern army took the dane-held town of Oium, so the entire province of Germano-Sarmatia is now under my control. A short time after my victory, the Danes offered me a peace treaty and some gold, both of which I accepted. No point continuing that conflict now that I've taken the land that I want.

Not everything went smoothly though, and a horde of Huns showed up to attack the weakened Oium. After my high priestess assassinated the Hun leader, my forces sallied forth and defeated their army. We followed the retreating horde through the winter snows and made sure they were completely destroyed. We're having some food shortages in the region, and Huns on our doorstep really wasn't helping.

Back in the west, I formed a cavalry force at Tulifurdum. They're heavily armed, well trained, elite horsemen and will be used as a Hun hunting force. The second Hun horde is somewhere between Frisia and Germano-Sarmatia, but the exact whereabouts are unclear (and obviously they move around all the time).

Posted by: TheCheshireKhajiit May 31 2017, 09:50 PM

A plague on the Hunic vermin!

Posted by: SubRosa May 31 2017, 10:23 PM

Looks like slaying Huns is all the rage!

Posted by: TheCheshireKhajiit Jun 1 2017, 02:10 AM

QUOTE(SubRosa @ May 31 2017, 04:23 PM) *

Looks like slaying Huns is all the rage!

Well video game ones anyway tongue.gif

Actually it'll probably be awhile before Khajiit jumps into BI, and therefore has to face the Huns.

Posted by: TheCheshireKhajiit Jun 1 2017, 04:53 PM

Ugh, Khajiit is having to spend a fortune on boats to defeat the pirate fleets that keep springing up around Britannia. The bigger boats help, but man those pirates are annoying!

Posted by: SubRosa Jun 1 2017, 11:29 PM

Eventually you will get so rich that you will have to invent ways to spend your money.

My Sarmatian hordes continued their roll through the Balkans, taking both Salona and Aquincum. http://i.imgur.com/kJBE5Al.jpg

http://i.imgur.com/Lt3XqbV.jpg. This will not do. So three Sarmatian armies http://i.imgur.com/Lp4nwT8.jpg. After conquering the second of them, the last of the accursed Roman royal family lay ground in the dust. http://i.imgur.com/XFpgdhw.jpg. The final Roman city turned Rebel. That of course did not save them from Sarmatian arrows...

That does it. I not only met the game's official victory conditions, but also my own goal of destroying the ERE. http://i.imgur.com/Qt53UT9.jpg.




Posted by: TheCheshireKhajiit Jun 1 2017, 11:48 PM

One thing Khajiit doesn't get about our short Briton campaign is why Gaul is our main enemy when our Gran-da on the intro movie is clearly not happy with the Romans' behavior.

And now for a campaign update:

The silly Germans finally attacked our town in the Danish peninsula with a numerically superior force and besieged it. Fortunately they were superior only in numbers, and we were able to sally and rout their army. After the battle some reinforcements from Londinium arrived! 3 warbands and a woad warrior unit disembarked from the ships and joined our army in the town. Now we will replenish our numbers and hopefully the town will grow so we can build more buildings there.

Also the dumb Gauls think it's cute to take a tiny navy and blockade our ports. Given all the trouble with pirates we've had, our navy is pretty big and has no problems sweeping aside their pathetic blockades.

QUOTE(SubRosa @ Jun 1 2017, 05:29 PM) *

Eventually you will get so rich that you will have to invent ways to spend your money.

My Sarmatian hordes continued their roll through the Balkans, taking both Salona and Aquincum. http://i.imgur.com/kJBE5Al.jpg

http://i.imgur.com/Lt3XqbV.jpg. This will not do. So three Sarmatian armies http://i.imgur.com/Lp4nwT8.jpg. After conquering the second of them, the last of the accursed Roman royal family lay ground in the dust. http://i.imgur.com/XFpgdhw.jpg. The final Roman city turned Rebel. That of course did not save them from Sarmatian arrows...

That does it. I not only met the game's official victory conditions, but also my own goal of destroying the ERE. http://i.imgur.com/Qt53UT9.jpg.

Hail the conquering warrior queen! Hail!

Posted by: SubRosa Jun 1 2017, 11:49 PM

The way Rome Total War works, whoever is currently your neighbor is your biggest enemy. The game actually has two AIs, which operate completely independently. The diplomacy AI makes alliances and the like based on what the computer thinks makes sense for the faction. But the tactical AI attacks whenever it sees a weakness. So if you have a lightly defended city bordering another faction, or have a small army moving near the border, the AI will attack. This is even if the diplomacy AI made an alliance with you on the same turn!

Basically it is a dog eat dog world, and you will have to fight and destroy everyone you come into contact with eventually.

Posted by: hazmick Jun 2 2017, 01:43 AM

Congrats Rosa! Man, those Romans didn't know what hit them!


My own campaign is still going slowly. My victory conditions require me to control Britannia Superior and do some raiding. The only problem is that there isn't anyone to raid, at least not without starting half a dozen wars. This will require some finesse.

I did manage to wipe out the remnants of the Ebdanians today. The few troops they had left all fell to the explosive ammunition of my large onagers. Elsewhere, my cavalry forces engaged what I thought was the main body of the Huns - either the main horde is hiding elsewhere, or the Huns are a lot weaker than I anticipated. Their army was primarily infantry, and only a few of those were spearmen. They were dealt with quickly and easily.

http://i.imgur.com/Srik5Gg.jpg

http://i.imgur.com/6uFYy5t.jpg

http://i.imgur.com/0Qqa5fq.jpg

http://i.imgur.com/bSwzpFS.jpg

With the Huns all but destroyed, I plan to send a force south towards the ERE lands (or what used to be the ERE, I'm not sure how things are going down there) to find any good raiding targets. I plan to take Britannia through diplomacy, though the Britains and Franks are being stubborn.

Posted by: SubRosa Jun 2 2017, 01:57 AM

No one to raid!?! What is a Nordic Warrior to do! laugh.gif

You are right, the Huns don't look very ferocious. Or Hunnish for that matter. That looks like the third string Germanic mercenaries they hired...

Forth Eorlingas!

Diplomacy! What would Donar say! I say negotiate on the blade of your axes! biggrin.gif

Posted by: TheCheshireKhajiit Jun 2 2017, 02:43 AM

There is always someone to raid! Kick the poo out of those southron "warriors" Haz!

Posted by: hazmick Jun 2 2017, 03:03 AM

Since the WRE has been destroyed, I'm guessing that the ERE won't be too strong either. It might be easier to fight them, but perhaps more profitable to fight a stronger faction like the Sassanids. All of this also depends on the White Huns, who should be roaming around down there somewhere.

Posted by: TheCheshireKhajiit Jun 2 2017, 03:35 AM

QUOTE(hazmick @ Jun 1 2017, 09:03 PM) *

Since the WRE has been destroyed, I'm guessing that the ERE won't be too strong either. It might be easier to fight them, but perhaps more profitable to fight a stronger faction like the Sassanids. All of this also depends on the White Huns, who should be roaming around down there somewhere.

True. Stronger folks will have more goods. Good luck!

Before he saved and quit last time, Khajiit took a Gaulish town on the lower west coast of what will be France. We then sent a diplomat to check in with our old Spanish trade partners in hopes of forging an alliance and guess who was there. Why none other than our old allies, the Julii (we allied ourselves with them earlier in the campaign, set up a trade agreement, and then left them to their own devices). With the war against the Gauls and Germans swinging in our favor, we appear to be on a collision course with the "Red Romans". Khajiit will need to be especially mindful of keeping a decent force in any land bordering a Julii territory. Those guys are not to be trusted!

Posted by: TheCheshireKhajiit Jun 2 2017, 04:55 AM

Aww crap. Just read part of that strategy guide Subbie posted a link to earlier and discovered a neat little trick: disbanding units in or near a city adds population to that city. Khajiit did not know this! The level of detail in this game is crazy! The Danish peninsula is about to get some emigrants from the Isles!

*Edit*
OMG!!! You can purposefully expose an agent to the plague and send him to a city to spread it?!!

Posted by: SubRosa Jun 2 2017, 09:26 PM

Biological warfare is a great tactic for weakening your enemies. So is filling their cities with spies and using assassins to destroy their temples and other public order buildings. You can make the cities riot that way, and cause even more damage.

I was doing a defensive Scythian campaign once, and my greatest problem were the Armenians. They sent army after army of cataphracts at me. So I sent a wave of spies and assassins into their cities, and destroyed all of their stables in all of their cities every turn. Their invasions stopped.

Posted by: TheCheshireKhajiit Jun 2 2017, 11:23 PM

QUOTE(SubRosa @ Jun 2 2017, 03:26 PM) *

Biological warfare is a great tactic for weakening your enemies. So is filling their cities with spies and using assassins to destroy their temples and other public order buildings. You can make the cities riot that way, and cause even more damage.

I was doing a defensive Scythian campaign once, and my greatest problem were the Armenians. They sent army after army of cataphracts at me. So I sent a wave of spies and assassins into their cities, and destroyed all of their stables in all of their cities every turn. Their invasions stopped.

Nice! Gotta try that too!

Posted by: hazmick Jun 4 2017, 09:36 PM

A slow time for the Saxons at the moment, though we're making some progress. An alliance with the Franks brings us close to controlling Britannia - only the Britains stand in my way. They're allied with the Franks, so I can't attack them right now, but that alliance is deteriorating quite quickly.

Over in the east, my Hun hunters are tracking a horde and closing in fast. We were slowed down by the winter snows, prolonged by global warming, but the thaw has now arrived and I can proceed. My spy confirms that this horde is the real deal - more horses than you can shake a pike at. It promises to be a worthy challenge.

As for my raiding plans, I'm still not sure. My slavic allies have more land than I realised, so I need to keep heading south. The Sassanids are my primary target, but we'll have to wait and see.

Posted by: SubRosa Jun 4 2017, 09:59 PM

Hun Hunters? Are they led by Ethan Hunt? wink.gif

So is raiding a new mechanic? Or did you just march an army the normal way through the lands of your allies. With the idea of attacking the Pesians and taking cities/looting cities like normal?

Posted by: hazmick Jun 4 2017, 10:16 PM

Armies can enter a special raiding stance while they're moving around (I think stances were added in Rome 2). It lowers army upkeep, gives me some gold, and reduces public order in the province being raided. Great way to make money and draw enemies into a battle. I haven't done any raiding yet, since I'm still in allied land.

I have a military access agreement with my allies, so we can move troops freely through each other's territories. Makes chasing Huns easier.


Posted by: TheCheshireKhajiit Jun 4 2017, 11:39 PM

QUOTE(hazmick @ Jun 4 2017, 04:16 PM) *

Armies can enter a special raiding stance while they're moving around (I think stances were added in Rome 2). It lowers army upkeep, gives me some gold, and reduces public order in the province being raided. Great way to make money and draw enemies into a battle. I haven't done any raiding yet, since I'm still in allied land.

I have a military access agreement with my allies, so we can move troops freely through each other's territories. Makes chasing Huns easier.

Raiding sounds like a fun mechanic!

Posted by: hazmick Jun 5 2017, 04:07 AM

Got another update. Holy moly, things are very much happening now. 414AD:

My forces attacked and easily defeated the Huns. I was particularly impressed with my mercenary steppe mounted bowmen - great work on the flanks. While this was happening, my forces in Britannia began raiding the Britains' land around Camulodunum.

My spy continues to head south, and has discovered 4 new Hunnic hordes! Not all are at full strength, but it was still quite a shock. 2 of these hordes quickly make their way towards my lands, raiding some areas and attacking the city of Palteskja. Rather than waiting for my forces to starve to death, I charged forth to attack the Huns head on. One horde was destroyed, while the other put up a really good fight and limped away after killing 50% of my army. My Hunters were too far south to assist, but have swung back around to cut off the Huns' retreat.

While all this was happening, a Danish agent attempted to assassinate my high priestess. He failed, but she was injured and had to recover - this, combined with the Hun attacks, hit my public order really hard. To top it all off, a plague broke out in Palteskja.

Everything's under control now, but I'm forming a second army of infantry to back up my Hunters. I'm also considering reigniting my war with the Danes - nobody attacks my high priestess and gets away with it.

http://i.imgur.com/Amlmjif.jpg

http://i.imgur.com/KUYVoxV.jpg

http://i.imgur.com/Dt0tb0L.jpg

http://i.imgur.com/6qPmvMr.jpg

http://i.imgur.com/wbyuWhX.jpg We actually lost very few troops here, while the Huns suffered massive casualties, including their general.

Further north, http://i.imgur.com/4PZsU7V.jpg prepares to attack my city.

http://i.imgur.com/eH6qucC.jpg

http://i.imgur.com/JLgCJ80.jpg. We were quite evenly matched, and my forces had to attack quickly since the Huns' large onagers could out-shoot anything we had. Of the 900 troops I fielded, over 450 were killed. The Huns lost a little over 400 of their 700 troops. A close victory for me.

http://i.imgur.com/F64UBdb.jpg The Franks and Alemans are still making good progress in Europe, while the ERE have been pushed right back. My agent in Caucasia will swing west to see how badly the Romans are really doing.

Posted by: TheCheshireKhajiit Jun 5 2017, 04:23 AM

QUOTE(hazmick @ Jun 4 2017, 10:07 PM) *

Got another update. Holy moly, things are very much happening now. 414AD:

My forces attacked and easily defeated the Huns. I was particularly impressed with my mercenary steppe mounted bowmen - great work on the flanks. While this was happening, my forces in Britannia began raiding the Britains' land around Camulodunum.

My spy continues to head south, and has discovered 4 new Hunnic hordes! Not all are at full strength, but it was still quite a shock. 2 of these hordes quickly make their way towards my lands, raiding some areas and attacking the city of Palteskja. Rather than waiting for my forces to starve to death, I charged forth to attack the Huns head on. One horde was destroyed, while the other put up a really good fight and limped away after killing 50% of my army. My Hunters were too far south to assist, but have swung back around to cut off the Huns' retreat.

While all this was happening, a Danish agent attempted to assassinate my high priestess. He failed, but she was injured and had to recover - this, combined with the Hun attacks, hit my public order really hard. To top it all off, a plague broke out in Palteskja.

Everything's under control now, but I'm forming a second army of infantry to back up my Hunters. I'm also considering reigniting my war with the Danes - nobody attacks my high priestess and gets away with it.

http://i.imgur.com/Amlmjif.jpg

http://i.imgur.com/KUYVoxV.jpg

http://i.imgur.com/Dt0tb0L.jpg

http://i.imgur.com/6qPmvMr.jpg

http://i.imgur.com/wbyuWhX.jpg We actually lost very few troops here, while the Huns suffered massive casualties, including their general.

Further north, http://i.imgur.com/4PZsU7V.jpg prepares to attack my city.

http://i.imgur.com/eH6qucC.jpg

http://i.imgur.com/JLgCJ80.jpg. We were quite evenly matched, and my forces had to attack quickly since the Huns' large onagers could out-shoot anything we had. Of the 900 troops I fielded, over 450 were killed. The Huns lost a little over 400 of their 700 troops. A close victory for me.

http://i.imgur.com/F64UBdb.jpg The Franks and Alemans are still making good progress in Europe, while the ERE have been pushed right back. My agent in Caucasia will swing west to see how badly the Romans are really doing.

Wow Haz, those Huns sound annoyingly persistent. Glad to hear you were able to salvage victory out of those potentially sticky situations.

Posted by: hazmick Jun 6 2017, 04:16 AM

Had a much more relaxed time today. Destroyed two hordes, and the rest vanished.

The plague in my lands (the actual plague, not the Huns) cleared up, but not before it was passed along a trade route to my ally in the east. Whoops. Now I'm trying to get a better balance of food/sanitation/public order - I think I've got it sorted, but time will tell.

To the south, my agent found the eastern border of the ERE. They only have a few lands, but they all look quite strong. There are lots of different factions in the south and east, but no good raiding target has really jumped out at me yet.

As for the ongoing raid in Britannia, the Britains still refuse to declare war and attack me. I've assassinated two of their generals, but I might have to kick things off myself. The risk here is that the Franks may take the Britains' side, which would in turn make the Jutes and Geats attack the Franks, and I'd start a bigger war than I need right now.

Posted by: TheCheshireKhajiit Jun 6 2017, 07:42 AM

QUOTE(hazmick @ Jun 5 2017, 10:16 PM) *

Had a much more relaxed time today. Destroyed two hordes, and the rest vanished.

The plague in my lands (the actual plague, not the Huns) cleared up, but not before it was passed along a trade route to my ally in the east. Whoops. Now I'm trying to get a better balance of food/sanitation/public order - I think I've got it sorted, but time will tell.

To the south, my agent found the eastern border of the ERE. They only have a few lands, but they all look quite strong. There are lots of different factions in the south and east, but no good raiding target has really jumped out at me yet.

As for the ongoing raid in Britannia, the Britains still refuse to declare war and attack me. I've assassinated two of their generals, but I might have to kick things off myself. The risk here is that the Franks may take the Britains' side, which would in turn make the Jutes and Geats attack the Franks, and I'd start a bigger war than I need right now.

If the silly Britons let you raid with impunity then that's exactly what Khajiit would continue doing. Something will have to give with them eventually.

Posted by: hazmick Jun 8 2017, 01:57 AM

Mixed day today.

As soon as the winter snow thawed, the Huns returned. I destroyed 2 hordes straight away, while another two attacked one of my armies while it was moving between towns. We managed to fend the Huns off, but not before they killed our general (the best general my faction had). The new general, who took over command of this force, lead a counter attack and finished the two Hun hordes off. My lands are clear of Huns again for the time being, though I really want to find their faction leader so I can assassinate him.

Over in Britannia, I declared war on the Britain faction. I sent a gift to the Franks just before that, and was rewarded for my generosity - the Franks didn't join the war. The Britains put up a rather poor defence, and I won a decisive victory and captured the town of Camulodunum. Now I just need to upgrade my defensive alliance with the Franks to a military alliance, to fulfil one of my victory conditions (I could also take the 3 Frankish settlements in Britannia, but alliance is way easier).

In the south, my agent is still exploring. We found the Sassanids, who seem to have a pretty big empire. My dreams of raiding them may have to be shelved. Not only are the Sassanids themselves powerful, they also control several other factions in the area. It might actually be better if I went to war against the ERE. I'll continue looking for a better target - I need to capture a few more settlements to complete my victory conditions.

Here's some shots from the Hun battle in which my general was killed:

http://i.imgur.com/TBFrnTv.jpg

http://i.imgur.com/5zE010C.jpg

http://i.imgur.com/zHx15Hc.jpg

http://i.imgur.com/NUXNahG.jpg

Posted by: SubRosa Jun 8 2017, 02:15 AM

I hate losing a really good general like that. Those Huns are becoming troublesome! You have already killed a pile of them, and they just keep coming with more.

I definitely prefer that place to Mustafar!

Wow, it looks like your archers really did a number on the Huns before they even reached your line. But I can see your own guys have definitely thinned out by the end. That must have been some battle!

https://getyarn.io/yarn-clip/dc1146b6-00c3-4757-ba69-de4a80bb0aea

Posted by: TheCheshireKhajiit Jun 8 2017, 07:50 PM

Anybody here ever use peasants in a battle?

Posted by: SubRosa Jun 8 2017, 09:22 PM

I have. They are not my go to troops, but they have their uses. I have had my cities under siege with only a general and some peasants inside. So I would sally with the general going out the gate facing the enemy, and send all the peasants out at the other side of the city. My general would then ride around the besiegers, maybe clip a unit or two of them, then gallop off. Once I got someone to follow, the general lead them around the city wills. That gives the towers a chance to soften them up. Then I would get the pursuers back to where I had the peasants waiting. I would mob them with the peasants, and the general would turn to attack as well. In this case the sheer numbers of peasants cause a penalty to the enemy's morale. With the general added in, that would usually quickly rout the attackers.

Some people will also use them for arrow sponges. When going up against an army they know has a lot of archers, they will put a line of peasants before their regular troops. The peasants then just soak up the enemy's arrows, with the hope of using them all up. I never did that though.

Posted by: TheCheshireKhajiit Jun 8 2017, 10:18 PM

QUOTE(SubRosa @ Jun 8 2017, 03:22 PM) *

I have. They are not my go to troops, but they have their uses. I have had my cities under siege with only a general and some peasants inside. So I would sally with the general going out the gate facing the enemy, and send all the peasants out at the other side of the city. My general would then ride around the besiegers, maybe clip a unit or two of them, then gallop off. Once I got someone to follow, the general lead them around the city wills. That gives the towers a chance to soften them up. Then I would get the pursuers back to where I had the peasants waiting. I would mob them with the peasants, and the general would turn to attack as well. In this case the sheer numbers of peasants cause a penalty to the enemy's morale. With the general added in, that would usually quickly rout the attackers.

This was just the application Khajiit had in mind. In this one's Briton campaign, he basically has no soldier units in his cities on the British Isles. Yet these tiny little rebel armies pop up and need to be smacked every now and then. With generals and peasant units.

Posted by: SubRosa Jun 8 2017, 10:31 PM

QUOTE(TheCheshireKhajiit @ Jun 8 2017, 05:18 PM) *

QUOTE(SubRosa @ Jun 8 2017, 03:22 PM) *

I have. They are not my go to troops, but they have their uses. I have had my cities under siege with only a general and some peasants inside. So I would sally with the general going out the gate facing the enemy, and send all the peasants out at the other side of the city. My general would then ride around the besiegers, maybe clip a unit or two of them, then gallop off. Once I got someone to follow, the general lead them around the city wills. That gives the towers a chance to soften them up. Then I would get the pursuers back to where I had the peasants waiting. I would mob them with the peasants, and the general would turn to attack as well. In this case the sheer numbers of peasants cause a penalty to the enemy's morale. With the general added in, that would usually quickly rout the attackers.

This was just the application Khajiit had in mind. In this one's Briton campaign, he basically has no soldier units in his cities on the British Isles. Yet these tiny little rebel armies pop up and need to be smacked every now and then. With generals and peasant units.

What I do for rebels behind the lines is I create small 3 unit low-tier cavalry units that I put in every two or three cities, along with a general. When Rebels crop up the general rides out with the 3 cavalry units and takes them out. If the rebel army is big, then I will bring in two or three of these rebel-hunter groups in from all around.

Given that you are playing the Britons, instead of using cavalry use chariots. They have a high value in auto-resolve, so you can just auto-resolve the battles and then repair them afterward. You just need to build blacksmiths in your cities to recruit them.

Posted by: TheCheshireKhajiit Jun 8 2017, 10:48 PM

QUOTE(SubRosa @ Jun 8 2017, 04:31 PM) *

QUOTE(TheCheshireKhajiit @ Jun 8 2017, 05:18 PM) *

QUOTE(SubRosa @ Jun 8 2017, 03:22 PM) *

I have. They are not my go to troops, but they have their uses. I have had my cities under siege with only a general and some peasants inside. So I would sally with the general going out the gate facing the enemy, and send all the peasants out at the other side of the city. My general would then ride around the besiegers, maybe clip a unit or two of them, then gallop off. Once I got someone to follow, the general lead them around the city wills. That gives the towers a chance to soften them up. Then I would get the pursuers back to where I had the peasants waiting. I would mob them with the peasants, and the general would turn to attack as well. In this case the sheer numbers of peasants cause a penalty to the enemy's morale. With the general added in, that would usually quickly rout the attackers.

This was just the application Khajiit had in mind. In this one's Briton campaign, he basically has no soldier units in his cities on the British Isles. Yet these tiny little rebel armies pop up and need to be smacked every now and then. With generals and peasant units.

What I do for rebels behind the lines is I create small 3 unit low-tier cavalry units that I put in every two or three cities, along with a general. When Rebels crop up the general rides out with the 3 cavalry units and takes them out. If the rebel army is big, then I will bring in two or three of these rebel-hunter groups in from all around.

Given that you are playing the Britons, instead of using cavalry use chariots. They have a high value in auto-resolve, so you can just auto-resolve the battles and then repair them afterward. You just need to build blacksmiths in your cities to recruit them.

Aww but then Khajiit doesn't get to watch them try to flee after he crushes them! tongue.gif

Posted by: TheCheshireKhajiit Jun 10 2017, 01:46 AM

Khajiit and his Britons are taking over cities like crazy! Most of northern Europe has fallen under the blue and white Stag Banner. We are still working on taking out the Gauls and Germans but each of them only have a few provinces left. The Julii have been surprisingly quiet, even when one of our small war parties was forced to retreat from a Gaulish territory onto their land down in the Iberian Peninsula. One big problem Khajiit is running into is the lack of generals/governors. This one is thinking about taking his governors out of his lands on the Isles and distributing them among the cities on the front lines that are in need of Governors.

Posted by: SubRosa Jun 10 2017, 01:51 AM

The Britons are fun to play. But they get more difficult as the game goes on. At first you have to choose between going south against the Gauls, or east against the Germans, or weaken your focus by trying to do both at once. Defeat Gaul and you once again have to choose between continuing south into Spain, or south east into Italy. While likewise defeating Germany just opens up wider spaces in the east. So the more you expand, the bigger your issues become.

Posted by: TheCheshireKhajiit Jun 10 2017, 02:01 AM

QUOTE(SubRosa @ Jun 9 2017, 07:51 PM) *

The Britons are fun to play. But they get more difficult as the game goes on. At first you have to choose between going south against the Gauls, or east against the Germans, or weaken your focus by trying to do both at once. Defeat Gaul and you once again have to choose between continuing south into Spain, or south east into Italy. While likewise defeating Germany just opens up wider spaces in the east. So the more you expand, the bigger your issues become.

Exactly. Khajiit is thinking about leaving two German provinces in the east as a buffer against the factions farther east. If he doesn't meet his short campaign victory conditions (Destroy or outlast Gaul, and hold 15 provinces) after wiping out the Gauls, then he will focus on the Iberian Peninsula, which will mean betraying the Julii at some point (if they haven't already attacked by then).

Posted by: hazmick Jun 10 2017, 02:51 AM

Another day, another 2 hordes of Huns wiped out. Fortunately these might be the last I need to deal with, as the Huns offered me a peace treaty - which I accepted. I'd love to wipe them all out, but I don't have the manpower to keep playing cat & mouse all over Germano-Sarmatia.

With the Hun menace pacified, I can now move some of my forces southwards towards new lands. I might have found some isolated factions that I could conquer, but sooner or later I'll need to attack the Sarmatians or one of their puppet states. Not looking forward to that.

Also having trouble with the Franks. I need to make a military alliance with them, but there's no option to do so. I'll take a deeper look into their other allies/enemies to see if there's a conflict of interest that's blocking my progress. If that fails, I'll have to declare war on the Franks (who are the most powerful faction in the world right now).

Posted by: TheCheshireKhajiit Jun 10 2017, 03:16 AM

QUOTE(hazmick @ Jun 9 2017, 08:51 PM) *

Another day, another 2 hordes of Huns wiped out. Fortunately these might be the last I need to deal with, as the Huns offered me a peace treaty - which I accepted. I'd love to wipe them all out, but I don't have the manpower to keep playing cat & mouse all over Germano-Sarmatia.

With the Hun menace pacified, I can now move some of my forces southwards towards new lands. I might have found some isolated factions that I could conquer, but sooner or later I'll need to attack the Sarmatians or one of their puppet states. Not looking forward to that.

Also having trouble with the Franks. I need to make a military alliance with them, but there's no option to do so. I'll take a deeper look into their other allies/enemies to see if there's a conflict of interest that's blocking my progress. If that fails, I'll have to declare war on the Franks (who are the most powerful faction in the world right now).

Congrats on dealing with the Huns. Hopefully you figure out the issue with the Franks. Going to war against them sounds like a scary proposition!

Posted by: TheCheshireKhajiit Jun 10 2017, 06:31 AM

Welp, had to quit for bedtime. The Julii, after all this time, finally declared war on us. Our first action against them was getting rid of an army that had gotten too close to one of our cities. We trounced them and sent them scurrying back across the boarder to their land in the Iberian Peninsula. Those guys are kind of scary. They fielded two ballista units (which Khajiit made a priority target for his chariot archers when they revealed them), and the light infantry actually did some damage to my chariot archers with their ranged attack.

Posted by: SubRosa Jun 10 2017, 03:56 PM

Javelin troops like Velites and Peltasts are most effective against chariots and elephants. They have a bonus to their damage them.

Posted by: TheCheshireKhajiit Jun 10 2017, 04:21 PM

QUOTE(SubRosa @ Jun 10 2017, 09:56 AM) *

Javelin troops like Velites and Peltasts are most effective against chariots and elephants. They have a bonus to their damage them.

These were the little sword guys Ha-something.

Posted by: SubRosa Jun 10 2017, 06:49 PM

QUOTE(TheCheshireKhajiit @ Jun 10 2017, 11:21 AM) *

QUOTE(SubRosa @ Jun 10 2017, 09:56 AM) *

Javelin troops like Velites and Peltasts are most effective against chariots and elephants. They have a bonus to their damage them.

These were the little sword guys Ha-something.

Hastati. They also have javelins. Same with the Principes. Roman javelins are very dangerous. They are practically a super weapon. Once you get in range of them, you want to either immediately close into melee so they cannot throw their pila, or get away so you are back out of range.

Posted by: TheCheshireKhajiit Jun 10 2017, 07:14 PM

QUOTE(SubRosa @ Jun 10 2017, 12:49 PM) *

QUOTE(TheCheshireKhajiit @ Jun 10 2017, 11:21 AM) *

QUOTE(SubRosa @ Jun 10 2017, 09:56 AM) *

Javelin troops like Velites and Peltasts are most effective against chariots and elephants. They have a bonus to their damage them.

These were the little sword guys Ha-something.

Hastati. They also have javelins. Same with the Principes. Roman javelins are very dangerous. They are practically a super weapon. Once you get in range of them, you want to either immediately close into melee so they cannot throw their pila, or get away so you are back out of range.

Heh learned that lesson the hard way!

Posted by: SubRosa Jun 10 2017, 07:25 PM

In the Sarmatian campaign I recently did, the ERE did more damage to me with their javelins than anything else.

Posted by: TheCheshireKhajiit Jun 10 2017, 08:54 PM

QUOTE(SubRosa @ Jun 10 2017, 01:25 PM) *

In the Sarmatian campaign I recently did, the ERE did more damage to me with their javelins than anything else.

Yeah, if it wasn't for the pila, we would've taken far fewer casualties. The Julii were starting to retreat by the time Khajiit brought his infantry and heavy chariots forward.

Posted by: TheCheshireKhajiit Jun 23 2017, 03:10 AM

Picked up Khajiit's Briton campaign for the first time in a couple of weeks. Things are degrading fast. We've got one last Gaulish stronghold standing between us and our victory conditions, which is a very good thing because we are bleeding funds like crazy. Tried assaulting the town with a force at about 80% strength and all of our infantry was destroyed in our haste to finish the game, forcing us to withdraw our chariots. With our chariot forces (numbering about 6 chariot archer units and a warlord melee chariot unit), 12 chosen swordsmen, and about 20 head hurlers parked a little ways away from their town, the enemy decided to throw a general's bodyguard unit at us. Either they have generals to spare or they are very desperate. We destroyed that unit to the man (no other outcome was possible), and now we have another full army on the way down to take the town. They should arrive in a couple of turns.

In Spain we took a Julii town and then moved south to threaten another. They sent a full stack army to meet us but when our forces attacked them, they mysteriously immediately withdrew. Sensing that these Roman dogs weren't much of a threat, we parked our army just east of their town hoping they will batter themselves against our chariot archers or leave us alone while we focus on Gaul. They left us alone. When Khajiit plays again he will finish his campaign. Growing a bit weary of it, to be honest.

Posted by: TheCheshireKhajiit Jun 23 2017, 05:37 PM

Ugh, finally finished it. We wiped out the last Gaulish stronghold, but had we continued playing the Julii would have caused us serious trouble. Things were so chaotic there at the end, Khajiit is really glad to move on from that campaign. Next we may try Egypt again.

Posted by: SubRosa Jun 23 2017, 09:30 PM

Attila Total War is now on sale on Steam. I am downloading it now.

Posted by: TheCheshireKhajiit Jun 23 2017, 09:41 PM

QUOTE(SubRosa @ Jun 23 2017, 03:30 PM) *

Attila Total War is now on sale on Steam. I am downloading it now.

Oooh! How much they want for it?

Posted by: SubRosa Jun 23 2017, 10:16 PM

QUOTE(TheCheshireKhajiit @ Jun 23 2017, 04:41 PM) *

QUOTE(SubRosa @ Jun 23 2017, 03:30 PM) *

Attila Total War is now on sale on Steam. I am downloading it now.

Oooh! How much they want for it?

It was about $11 and change. I bought all the culture pack dlcs with it, which bumped it up to $21. I did not bother with the Charlemagne or Last Roman dlcs though. I don't know that I would ever play them.

One of the big downsides to the Britons and chariot-heavy factions in general is that chariots are awful in cities. It is not so bad on the smaller unit sizes. But if you play on Huge one unit winds up spreading out over the entire city. That makes sieges a headache. Especially when your general is a chariot unit.

You don't mean 20 Head Hurler units do you! That is a full stack of them. One or two is about all you really need of them. Those Chosen Swords are really good infantry though. An excellent backbone for any army.

Posted by: TheCheshireKhajiit Jun 23 2017, 10:32 PM

QUOTE(SubRosa @ Jun 23 2017, 04:16 PM) *

QUOTE(TheCheshireKhajiit @ Jun 23 2017, 04:41 PM) *

QUOTE(SubRosa @ Jun 23 2017, 03:30 PM) *

Attila Total War is now on sale on Steam. I am downloading it now.

Oooh! How much they want for it?

It was about $11 and change. I bought all the culture pack dlcs with it, which bumped it up to $21. I did not bother with the Charlemagne or Last Roman dlcs though. I don't know that I would ever play them.

One of the big downsides to the Britons and chariot-heavy factions in general is that chariots are awful in cities. It is not so bad on the smaller unit sizes. But if you play on Huge one unit winds up spreading out over the entire city. That makes sieges a headache. Especially when your general is a chariot unit.

You don't mean 20 Head Hurler units do you! That is a full stack of them. One or two is about all you really need of them. Those Chosen Swords are really good infantry though. An excellent backbone for any army.

Yeah most of the time during sieges Khajiit's chariots would sit unused except for some covering fire for infantry as they make their way through breaches or the gate (of course this only applies to chariot archers). When our infantry forces reached the plaza and victory was assured, Khajiit then brought a chariot archer unit into the city that targeted the mass of enemy troops to make things go a little quicker. In our previous comment about head hurlers, it was only one unit that had about 20 hurlers in it. In that battle, we didn't even use the infantry or foot missile units. It was all chariots.

Posted by: SubRosa Jun 23 2017, 10:42 PM

QUOTE(TheCheshireKhajiit @ Jun 23 2017, 05:32 PM) *

QUOTE(SubRosa @ Jun 23 2017, 04:16 PM) *

QUOTE(TheCheshireKhajiit @ Jun 23 2017, 04:41 PM) *

QUOTE(SubRosa @ Jun 23 2017, 03:30 PM) *

Attila Total War is now on sale on Steam. I am downloading it now.

Oooh! How much they want for it?

It was about $11 and change. I bought all the culture pack dlcs with it, which bumped it up to $21. I did not bother with the Charlemagne or Last Roman dlcs though. I don't know that I would ever play them.

One of the big downsides to the Britons and chariot-heavy factions in general is that chariots are awful in cities. It is not so bad on the smaller unit sizes. But if you play on Huge one unit winds up spreading out over the entire city. That makes sieges a headache. Especially when your general is a chariot unit.

You don't mean 20 Head Hurler units do you! That is a full stack of them. One or two is about all you really need of them. Those Chosen Swords are really good infantry though. An excellent backbone for any army.

Yeah most of the time during sieges Khajiit's chariots would sit unused except for some covering fire for infantry as they make their way through breaches or the gate (of course this only applies to chariot archers). When our infantry forces reached the plaza and victory was assured, Khajiit then brought a chariot archer unit into the city that targeted the mass of enemy troops to make things go a little quicker. In our previous comment about head hurlers, it was only one unit that had about 20 hurlers in it. In that battle, we didn't even use the infantry or foot missile units. It was all chariots.

I thought you might have meant one unit of 20. Way back when I played the Brits I would try to have two head hurlers in my armies. I would keep them behind my main line of infantry to throw their heads, and act as a reserve. Mostly I relied on Chosen Swords and Naked Fanatics, with some light chariots to chase down routers.

Posted by: TheCheshireKhajiit Jun 23 2017, 10:50 PM

QUOTE(SubRosa @ Jun 23 2017, 04:42 PM) *

QUOTE(TheCheshireKhajiit @ Jun 23 2017, 05:32 PM) *

QUOTE(SubRosa @ Jun 23 2017, 04:16 PM) *

QUOTE(TheCheshireKhajiit @ Jun 23 2017, 04:41 PM) *

QUOTE(SubRosa @ Jun 23 2017, 03:30 PM) *

Attila Total War is now on sale on Steam. I am downloading it now.

Oooh! How much they want for it?

It was about $11 and change. I bought all the culture pack dlcs with it, which bumped it up to $21. I did not bother with the Charlemagne or Last Roman dlcs though. I don't know that I would ever play them.

One of the big downsides to the Britons and chariot-heavy factions in general is that chariots are awful in cities. It is not so bad on the smaller unit sizes. But if you play on Huge one unit winds up spreading out over the entire city. That makes sieges a headache. Especially when your general is a chariot unit.

You don't mean 20 Head Hurler units do you! That is a full stack of them. One or two is about all you really need of them. Those Chosen Swords are really good infantry though. An excellent backbone for any army.

Yeah most of the time during sieges Khajiit's chariots would sit unused except for some covering fire for infantry as they make their way through breaches or the gate (of course this only applies to chariot archers). When our infantry forces reached the plaza and victory was assured, Khajiit then brought a chariot archer unit into the city that targeted the mass of enemy troops to make things go a little quicker. In our previous comment about head hurlers, it was only one unit that had about 20 hurlers in it. In that battle, we didn't even use the infantry or foot missile units. It was all chariots.

I thought you might have meant one unit of 20. Way back when I played the Brits I would try to have two head hurlers in my armies. I would keep them behind my main line of infantry to throw their heads, and act as a reserve. Mostly I relied on Chosen Swords and Naked Fanatics, with some light chariots to chase down routers.
Britons don't have access to naked fanatics, did you mean woad warriors?

Posted by: SubRosa Jun 23 2017, 11:55 PM

QUOTE(TheCheshireKhajiit @ Jun 23 2017, 05:50 PM) *

QUOTE(SubRosa @ Jun 23 2017, 04:42 PM) *

QUOTE(TheCheshireKhajiit @ Jun 23 2017, 05:32 PM) *

QUOTE(SubRosa @ Jun 23 2017, 04:16 PM) *

QUOTE(TheCheshireKhajiit @ Jun 23 2017, 04:41 PM) *

QUOTE(SubRosa @ Jun 23 2017, 03:30 PM) *

Attila Total War is now on sale on Steam. I am downloading it now.

Oooh! How much they want for it?

It was about $11 and change. I bought all the culture pack dlcs with it, which bumped it up to $21. I did not bother with the Charlemagne or Last Roman dlcs though. I don't know that I would ever play them.

One of the big downsides to the Britons and chariot-heavy factions in general is that chariots are awful in cities. It is not so bad on the smaller unit sizes. But if you play on Huge one unit winds up spreading out over the entire city. That makes sieges a headache. Especially when your general is a chariot unit.

You don't mean 20 Head Hurler units do you! That is a full stack of them. One or two is about all you really need of them. Those Chosen Swords are really good infantry though. An excellent backbone for any army.

Yeah most of the time during sieges Khajiit's chariots would sit unused except for some covering fire for infantry as they make their way through breaches or the gate (of course this only applies to chariot archers). When our infantry forces reached the plaza and victory was assured, Khajiit then brought a chariot archer unit into the city that targeted the mass of enemy troops to make things go a little quicker. In our previous comment about head hurlers, it was only one unit that had about 20 hurlers in it. In that battle, we didn't even use the infantry or foot missile units. It was all chariots.

I thought you might have meant one unit of 20. Way back when I played the Brits I would try to have two head hurlers in my armies. I would keep them behind my main line of infantry to throw their heads, and act as a reserve. Mostly I relied on Chosen Swords and Naked Fanatics, with some light chariots to chase down routers.
Britons don't have access to naked fanatics, did you mean woad warriors?

Ah that's right. The Woads. It has been a while since I played the Brits.

Posted by: TheCheshireKhajiit Jun 24 2017, 01:56 AM

QUOTE(SubRosa @ Jun 23 2017, 05:55 PM) *

Ah that's right. The Woads. It has been a while since I played the Brits.

Lol, pretty much amounts to the same thing, they just paint themselves blue! laugh.gif

Posted by: SubRosa Jun 24 2017, 02:28 AM

I installed Attila, and gave a quick try with the Danes to get a feel for the game. I wasn't thrilled. First off, the Danes have ugly colors. I mean, who picked that fugly mule piss yellow? But worse, I had trouble telling which unit I had selected. I think the yellow unit color made it hard to see the yellow triangles under the feet of the units I selected. I think the banner of the selected unit gets a yellow rim around it. But it was hard to notice during the one battle I fought. Back in RTW 1 when you selected a unit its banner would bob up and down and throb, so it was really easy to tell which unit you had selected. The banners also looked a lot better back then too. Now they are just square and plain, and rather lame-looking.

Posted by: TheCheshireKhajiit Jun 24 2017, 03:10 AM

QUOTE(SubRosa @ Jun 23 2017, 08:28 PM) *

I installed Attila, and gave a quick try with the Danes to get a feel for the game. I wasn't thrilled. First off, the Danes have ugly colors. I mean, who picked that fugly mule piss yellow? But worse, I had trouble telling which unit I had selected. I think the yellow unit color made it hard to see the yellow triangles under the feet of the units I selected. I think the banner of the selected unit gets a yellow rim around it. But it was hard to notice during the one battle I fought. Back in RTW 1 when you selected a unit its banner would bob up and down and throb, so it was really easy to tell which unit you had selected. The banners also looked a lot better back then too. Now they are just square and plain, and rather lame-looking.

Hmmm, that's disappointing. Did you check and see if you could change interface settings?

Posted by: hazmick Jun 24 2017, 04:35 AM

iirc the yellow colour is just to indicate that it's your faction - you can change it in the settings.

I'd also recommend this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=526513366 which reskins all of the playable factions.


Posted by: TheCheshireKhajiit Jun 24 2017, 01:53 PM

QUOTE(hazmick @ Jun 23 2017, 10:35 PM) *

iirc the yellow colour is just to indicate that it's your faction - you can change it in the settings.

I'd also recommend this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=526513366 which reskins all of the playable factions.

Khajiit figured Haz would have some more encouraging information about this!

Posted by: SubRosa Jun 24 2017, 06:33 PM

Okay, I just had to turn off the Alliance colors option to get rid of the diseased deathclaw urine color everyone was wearing.

Posted by: TheCheshireKhajiit Jun 24 2017, 07:47 PM

So Subbie, other than that visual unpleasantness, what are your thoughts about it so far?

Posted by: SubRosa Jun 24 2017, 08:46 PM

TBH, so far it just puts me in the mood to go back and play RTW instead.

Posted by: TheCheshireKhajiit Jun 24 2017, 09:07 PM

QUOTE(SubRosa @ Jun 24 2017, 02:46 PM) *

TBH, so far it just puts me in the mood to go back and play RTW instead.

Hunh. Well, perhaps Khajiit will catch it when it's even cheaper tongue.gif

Posted by: SubRosa Jun 24 2017, 11:40 PM

I am not really being fair to Attila. Some things leave me scratching my head, because I don't understand them. I just need to take the time to get used to the changes in how the game works. If I could find a manual for it, I would read it. It did not copy one to my hard drive with the install. There might be one on Steam. I should do the prologue and really learn the game.

I am disappointed that the only playable Sarmatian faction is the Alani. I thought the Roxolani and Iazyges would be playable as well. Apparently not. But I think I can do some mod work to make them playable.

Posted by: TheCheshireKhajiit Jun 25 2017, 12:52 AM

QUOTE(SubRosa @ Jun 24 2017, 05:40 PM) *

I am not really being fair to Attila. Some things leave me scratching my head, because I don't understand them. I just need to take the time to get used to the changes in how the game works. If I could find a manual for it, I would read it. It did not copy one to my hard drive with the install. There might be one on Steam. I should do the prologue and really learn the game.

I am disappointed that the only playable Sarmatian faction is the Alani. I thought the Roxolani and Iazyges would be playable as well. Apparently not. But I think I can do some mod work to make them playable.

How many Celtic factions are playable?

Posted by: SubRosa Jun 25 2017, 01:43 AM

QUOTE(TheCheshireKhajiit @ Jun 24 2017, 07:52 PM) *

QUOTE(SubRosa @ Jun 24 2017, 05:40 PM) *

I am not really being fair to Attila. Some things leave me scratching my head, because I don't understand them. I just need to take the time to get used to the changes in how the game works. If I could find a manual for it, I would read it. It did not copy one to my hard drive with the install. There might be one on Steam. I should do the prologue and really learn the game.

I am disappointed that the only playable Sarmatian faction is the Alani. I thought the Roxolani and Iazyges would be playable as well. Apparently not. But I think I can do some mod work to make them playable.

How many Celtic factions are playable?

I just fired up the game and looked, and there are three - Caledonians, Picts, and Ebdanians. But I have the Celts Culture Pack. I don't think any Celtic factions are playable in the vanilla game.

Posted by: TheCheshireKhajiit Jun 25 2017, 01:46 AM

QUOTE(SubRosa @ Jun 24 2017, 07:43 PM) *

QUOTE(TheCheshireKhajiit @ Jun 24 2017, 07:52 PM) *

QUOTE(SubRosa @ Jun 24 2017, 05:40 PM) *

I am not really being fair to Attila. Some things leave me scratching my head, because I don't understand them. I just need to take the time to get used to the changes in how the game works. If I could find a manual for it, I would read it. It did not copy one to my hard drive with the install. There might be one on Steam. I should do the prologue and really learn the game.

I am disappointed that the only playable Sarmatian faction is the Alani. I thought the Roxolani and Iazyges would be playable as well. Apparently not. But I think I can do some mod work to make them playable.

How many Celtic factions are playable?

I just fired up the game and looked, and there are three - Caledonians, Picts, and Ebdanians. But I have the Celts Culture Pack. I am not sure how many there are without it.

Three are fine with Khajiit, and they are all from the British Isles! Ma peoples!

Posted by: SubRosa Jun 25 2017, 01:47 AM

QUOTE(TheCheshireKhajiit @ Jun 24 2017, 08:46 PM) *

QUOTE(SubRosa @ Jun 24 2017, 07:43 PM) *

QUOTE(TheCheshireKhajiit @ Jun 24 2017, 07:52 PM) *

QUOTE(SubRosa @ Jun 24 2017, 05:40 PM) *

I am not really being fair to Attila. Some things leave me scratching my head, because I don't understand them. I just need to take the time to get used to the changes in how the game works. If I could find a manual for it, I would read it. It did not copy one to my hard drive with the install. There might be one on Steam. I should do the prologue and really learn the game.

I am disappointed that the only playable Sarmatian faction is the Alani. I thought the Roxolani and Iazyges would be playable as well. Apparently not. But I think I can do some mod work to make them playable.

How many Celtic factions are playable?

I just fired up the game and looked, and there are three - Caledonians, Picts, and Ebdanians. But I have the Celts Culture Pack. I am not sure how many there are without it.

Three are fine with Khajiit, and they are all from the British Isles! Ma peoples!

I don't think any Celtic factions are playable in the vanilla game though.

Posted by: TheCheshireKhajiit Jun 25 2017, 02:06 AM

QUOTE(SubRosa @ Jun 24 2017, 07:47 PM) *

QUOTE(TheCheshireKhajiit @ Jun 24 2017, 08:46 PM) *

QUOTE(SubRosa @ Jun 24 2017, 07:43 PM) *

QUOTE(TheCheshireKhajiit @ Jun 24 2017, 07:52 PM) *

QUOTE(SubRosa @ Jun 24 2017, 05:40 PM) *

I am not really being fair to Attila. Some things leave me scratching my head, because I don't understand them. I just need to take the time to get used to the changes in how the game works. If I could find a manual for it, I would read it. It did not copy one to my hard drive with the install. There might be one on Steam. I should do the prologue and really learn the game.

I am disappointed that the only playable Sarmatian faction is the Alani. I thought the Roxolani and Iazyges would be playable as well. Apparently not. But I think I can do some mod work to make them playable.

How many Celtic factions are playable?

I just fired up the game and looked, and there are three - Caledonians, Picts, and Ebdanians. But I have the Celts Culture Pack. I am not sure how many there are without it.

Three are fine with Khajiit, and they are all from the British Isles! Ma peoples!

I don't think any Celtic factions are playable in the vanilla game though.
Oh well this one wouldn't buy the game without getting the Celtic pack too. Curse you DLC paywall!

Posted by: TheCheshireKhajiit Jun 27 2017, 06:22 AM

So Subbie, will the AI in Rome: Total War ever launch seaborne invasions?

Posted by: SubRosa Jun 27 2017, 10:14 PM

QUOTE(TheCheshireKhajiit @ Jun 27 2017, 01:22 AM) *

So Subbie, will the AI in Rome: Total War ever launch seaborne invasions?

Almost never. You can edit descr_sm_factions.txt and change "prefers_naval_invasions" to yes for every faction. But they still rarely get on ships and invade.

The only exceptions are that the Brutii are likely to invade Greece by sea, and then Asia Minor by sea. Likewise the Scipii are likely to invade Africa by sea.

Posted by: TheCheshireKhajiit Jun 27 2017, 11:10 PM

So started a new Egyptian campaign and spent a couple of turns making an alliance with Numidia, building barracks for training Nile spearmen in Memphis, and trained a couple of Nile Spearmen units. Then we loaded them and a General with 3 bowmen units, 3 Nubian Spearmen units, 2 chariot archer units and a skirmisher unit on a boat and shipped them off. Khajiit thought it would be a good idea to not waste time and wait for the Seleucids to come around and attack us, so, we landed our army on the beach just south of Antioch and moved to take the city. They had practically no one defending it! We took the town and then sent a force from Jerusalem to take Damascus, which was also only lightly defended.

After spending some time stabilizing our territories, Khajiit noticed that our city Salamis had been producing Nubian Spearmen units like crazy, so we loaded 12 units up in the fleet and dropped them off on the coast south of Tarsus. We then moved them up to assault the city which we discovered had decent sized mixed unit army of light cavalry and strong infantry. Once battle was joined, we divided our pure infantry army into 3 groups of 4 units and sent them through the gate (which our spy left open biggrin.gif ) in 3 waves. The first wave trounced the defenders at the gate and then pushed up a side street while the second wave came in and moved up the main avenue to assault a large group of hoplites marching down to try and stop us. The third wave moved up behind the 2nd wave that had just routed the hoplites and moved into a street adjacent to plaza to the right and turned around. Then with all the units in place, we assaulted the plaza with the fresh third wave and then hit them in the side with the rested first wave that had moved up the side street to the left of the plaza. Horses died quickly and the infantry followed suit in short order. After that battle, Khajiit saved the game and will pick it up again maybe tomorrow.

Posted by: SubRosa Jun 28 2017, 12:30 AM

Good going. Those Nubians are excellent early-game infantry.

The trick to taking cities in RTW is to understand how the town square works. All units within the town square are immune to routing. So if you can, it is best to avoid fighting within the square. Instead try to bait the defenders out of the square with archers, and fight them in the streets. Note that only the area within the flags technically counts as the square. A really tricky move is to to bait all of the defenders out of the square, then rush in a unit behind them and block their re-entry to the square.

The other thing is as soon as one of your units enters the square, all the enemy units on the map will immediately converge upon them. So they will abandon the walls, etc... to get to the square. If you can get between enemy units and the square, you can effectively block them off, and they seem to be quicker to rout that way.

Posted by: TheCheshireKhajiit Jun 28 2017, 12:42 AM

QUOTE(SubRosa @ Jun 27 2017, 06:30 PM) *

Good going. Those Nubians are excellent early-game infantry.

The trick to taking cities in RTW is to understand how the town square works. All units within the town square are immune to routing. So if you can, it is best to avoid fighting within the square. Instead try to bait the defenders out of the square with archers, and fight them in the streets. Note that only the area within the flags technically counts as the square. A really tricky move is to to bait all of the defenders out of the square, then rush in a unit behind them and block their re-entry to the square.

The other thing is as soon as one of your units enters the square, all the enemy units on the map will immediately converge upon them. So they will abandon the walls, etc... to get to the square. If you can get between enemy units and the square, you can effectively block them off, and they seem to be quicker to rout that way.

In our earlier abandoned Egyptian campaign, we were attacking Antioch when they had built stone walls and they had a bunch of hoplite units stationed on the wall. Now, Khajiit doesn't know if it was a bug or maybe the easy difficulty he was playing on, but he took the square then and the hoplites remained on the walls and we won when the timer hit zero.

Posted by: SubRosa Jun 28 2017, 01:29 AM

QUOTE(TheCheshireKhajiit @ Jun 27 2017, 07:42 PM) *

QUOTE(SubRosa @ Jun 27 2017, 06:30 PM) *

Good going. Those Nubians are excellent early-game infantry.

The trick to taking cities in RTW is to understand how the town square works. All units within the town square are immune to routing. So if you can, it is best to avoid fighting within the square. Instead try to bait the defenders out of the square with archers, and fight them in the streets. Note that only the area within the flags technically counts as the square. A really tricky move is to to bait all of the defenders out of the square, then rush in a unit behind them and block their re-entry to the square.

The other thing is as soon as one of your units enters the square, all the enemy units on the map will immediately converge upon them. So they will abandon the walls, etc... to get to the square. If you can get between enemy units and the square, you can effectively block them off, and they seem to be quicker to rout that way.

In our earlier abandoned Egyptian campaign, we were attacking Antioch when they had built stone walls and they had a bunch of hoplite units stationed on the wall. Now, Khajiit doesn't know if it was a bug or maybe the easy difficulty he was playing on, but he took the square then and the hoplites remained on the walls and we won when the timer hit zero.

Usually they don't stay stuck in place like that. Unless they are in a state of Fighting To The Death

Posted by: TheCheshireKhajiit Jun 28 2017, 01:32 AM

QUOTE(SubRosa @ Jun 27 2017, 07:29 PM) *

Usually they don't stay stuck in place like that. Unless they are in a state of Fighting To The Death
Lol, well they certainly weren't doing any fighting! More like watching nonchalantly as their city fell!

Posted by: TheCheshireKhajiit Jun 28 2017, 06:31 PM

Ugh, the flippin' game locked up right in the middle of our taking of Seleucia and it had been awhile since Khajiit manually saved. Hopefully the Autosave is fairly recent, otherwise this one is abandoning this campaign.

Posted by: ghastley Jun 28 2017, 07:39 PM

The logic for auto-saves in all games seems to be:

CODE
If the player just died
   Auto-save succeeds
else
   If player just did something worth saving
      Auto-save fails
   else
      Auto-save succeeds
  endif
endif


I used to think it was just Bethesda games, but I find they all work that way. Bethesda just adds the subtle variation of a useless auto-save overwriting a critical one wherever possible. Such as auto-reloading the player death so it can be re-experienced and re-saved, until the last "live" auto-save is overlaid.

Posted by: TheCheshireKhajiit Jun 28 2017, 11:53 PM

QUOTE(ghastley @ Jun 28 2017, 01:39 PM) *

The logic for auto-saves in all games seems to be:

CODE
If the player just died
   Auto-save succeeds
else
   If player just did something worth saving
      Auto-save fails
   else
      Auto-save succeeds
  endif
endif


I used to think it was just Bethesda games, but I find they all work that way. Bethesda just adds the subtle variation of a useless auto-save overwriting a critical one wherever possible. Such as auto-reloading the player death so it can be re-experienced and re-saved, until the last "live" auto-save is overlaid.

Lol, yeah it certainly seems like that sometimes

Posted by: hazmick Aug 19 2017, 03:08 AM

Started playing Total War again, this time with Total War: WARHAMMER. Figured I'd go through the campaign here, though I'm not sure how familiar anyone will be with Warhammer Fantasy. I'll do my best to explain what each unit is in familiar terms as we go through.

As for the game itself, it plays more-or-less like any other TW game. There's less focus on city management and politics though, with more focus on battles and units. One major difference is the way generals work. In previous TW games, the general would be part of a unit, but in Warhammer your lords and heroes (generals and agents) stand alone, and are pretty powerful. Each faction has a couple of unique generals known as Legendary Lords, who are incredibly powerful faction leaders. Legendary Lords can be defeated in battle, but never killed, meaning that they remain a threat throughout the entire campaign. Each lord and hero has a branching skill tree, which allows you to customise their skills and abilities however you please, so no two lords have to fit the same role.


There's probably a ton of other stuff that I'm forgetting, but lets just jump right into it. In this campaign I shall be playing as the Dwarfs of Karaz-a-Karak, and my faction leader is High King Thorgrim Grudgebearer. The Dwarfs' main strength is their technology - artillery, rifles, tough armour. Dwarf units are also fairly tough in combat, with high morale. Dwarfs are also very slow, however, and have no cavalry units - this makes them ill suited to offense when compared with humans or greenskins. Dwarfs can also only build settlements in mountain regions or badlands, so I'm pretty limited in that regard.


I start in the stronghold of Karaz-a-Karak, which is in a really strong position. Impassable mountains to the north and south, allied dwarfs and humans to the west, and only a minor Greenskin threat to my east. The first order of business is clearing out the greenskins from the immediate area, and capturing the other two settlements in the region. I chose to start with Thorgrim because he gives me a Grudgethrower (catapult) which is incredibly effective against the Greenskins, and my first few battles go pretty smoothly.

My immediate plans are to head through the mountains to the north and link up with two other Dwarf factions there, hopefully get some trade routes going. One of those factions will soon be under attack from the armies of the Vampire Counts, and will need my assistance. The Greenskins to the south are also a major threat, so I'll need to build up my defenses as soon as possible.

http://imgur.com/jeWwXXm The light blue area with the yellow castle is me. Red castles are enemies, white are friendly and/or neutral.

http://imgur.com/i12p5If Karaz-Karak on the left, a minor settlement at The Pillars of Grungni on the right, Dwarf and Greenskin armies in between.

http://imgur.com/E6EKSyR

http://imgur.com/y6bOdmu

http://imgur.com/cFZDh1i

http://imgur.com/YZhWnUi

http://imgur.com/70v8dzW


Posted by: SubRosa Aug 19 2017, 03:34 AM

It is very cool to see Warhammer TW in action. I have never played Warhammer, so I resisted the urge to guy Warhammer TW. But I have been curious. Given that The Creative Assembly has pretty much done every major historical era twice, I suspect they will be branching out more and more into fantasy worlds. Maybe we will see a Middle Earth TW some day?

Posted by: TheCheshireKhajiit Aug 19 2017, 03:43 AM

Wow, this game looks fun! Do you have to know a lot about the WarHammer universe to enjoy the game? Love that self propelled litter your Dwarf hero was riding around on!

QUOTE(SubRosa @ Aug 18 2017, 09:34 PM) *

It is very cool to see Warhammer TW in action. I have never played Warhammer, so I resisted the urge to guy Warhammer TW. But I have been curious. Given that The Creative Assembly has pretty much done every major historical era twice, I suspect they will be branching out more and more into fantasy worlds. Maybe we will see a Middle Earth TW some day?

Did they ever do any games based on Ancient China? Khajiit agrees a Middle Earth Total War could be awesome!

Posted by: SubRosa Aug 19 2017, 03:50 AM

QUOTE(TheCheshireKhajiit @ Aug 18 2017, 10:43 PM) *

Wow, this game looks fun! Do you have to know a lot about the WarHammer universe to enjoy the game? Love that self propelled litter your Dwarf hero was riding around on!

QUOTE(SubRosa @ Aug 18 2017, 09:34 PM) *

It is very cool to see Warhammer TW in action. I have never played Warhammer, so I resisted the urge to guy Warhammer TW. But I have been curious. Given that The Creative Assembly has pretty much done every major historical era twice, I suspect they will be branching out more and more into fantasy worlds. Maybe we will see a Middle Earth TW some day?

Did they ever do any games based on Ancient China? Khajiit agrees a Middle Earth Total War could be awesome!

They never did China. But I don't think they ever will. I doubt there is a lot of interest in the US and Europe for a China-based war game.

Posted by: TheCheshireKhajiit Aug 19 2017, 03:57 AM

QUOTE(SubRosa @ Aug 18 2017, 09:50 PM) *

They never did China. But I don't think they ever will. I doubt there is a lot of interest in the US and Europe for a China-based war game.

Probably true. A shame really. The Chinese "unification" under Emperor Qin would make for an interesting war game. Or maybe Ghengis Khan's conquest.

Posted by: SubRosa Aug 19 2017, 04:17 AM

QUOTE(TheCheshireKhajiit @ Aug 18 2017, 10:57 PM) *

QUOTE(SubRosa @ Aug 18 2017, 09:50 PM) *

They never did China. But I don't think they ever will. I doubt there is a lot of interest in the US and Europe for a China-based war game.

Probably true. A shame really. The Chinese "unification" under Emperor Qin would make for an interesting war game. Or maybe Ghengis Khan's conquest.

I agree. The Seven Warring States period would be perfect for a TW game.

Posted by: hazmick Aug 19 2017, 11:29 AM

I think Warhammer works so well because the tabletop already has all of the units with their stats and abilities - CA just needs to transfer that over to the game. A Middle Earth TW would be amazing!


QUOTE(TheCheshireKhajiit @ Aug 19 2017, 03:43 AM) *

Do you have to know a lot about the WarHammer universe to enjoy the game?

You could certainly enjoy the game without much knowledge (It's still a TW game, after all), though brushing up on some of the basic lore might be useful(and fun!). The game does a good job of not getting too heavily into the story, and explaining the parts where it does.

Posted by: hazmick Aug 19 2017, 11:49 AM

Forgot to mention some other systems that are new to Warhammer:

Magic: There are many units in the game that can cast a variety of spells. Spells (and those that cast them) are split up into different types - Lore of Life, Lore of Beasts, Lore of Fire etc. with different schools of magic having access to different spells. Some factions only have access to certain schools, while others can have all sorts of different wizards (The Empire of Man has a huge roster of wizards to choose from). Some factions (like the Dwarfs) have no wizards, but may have something similar(Dwarfs have runelords and runesmiths, who have magic-like abilities).

Agents: As I mentioned before, lords and heroes fight alone on the battlefield, but agents do to! In the campaign map they act as they always have in TW - assassinating people, sabotaging armies, disrupting settlements. If an agent is assigned to a friendly army, they join it as a hero. It's often useful to have a hero with skills that differ from your lord - for example if your lord's skills focus on buffing your army, your agent might want to focus on personal buffs to make him/her a better fighter.

Corruption: There are two types of corruption in the game, Chaos and Vampiric. Chaos corruption infests the world gradually throughout the campaign, and accelerates with the presence of Chaos units (Beastmen, Norscans, Warriors of Chaos). If the Chaos corruption in a region reaches a certain level, non-chaos units will suffer attrition. Vampiric corruption only spreads with the presence of vampires and undead, but otherwise works the same way. Vampire units suffer attrition on non-corrupted land. Factions can reduce corruption in their lands by building certain buildings or having certain unit and faction upgrades.

Faction mechanics: Some factions in the game have unique mechanics, though they're only really relevant if you're playing as them. Dwarfs have a mechanic called Grudges - any time they are attacked, that creates a grudge which must be settled. For example, if Grimgor Ironhide of the Greenskins attacks one of my settlements, I might get a grudge that asks me to defeat Grimgor in battle, or defeat several Greenskin armies. If you have lots of grudges unsettled then you can suffer public order and diplomacy drops, while settling long-held grudges might give you a temporary boost.
Dwarfs and Greenskins also have access to a movement system called 'the underway'. This allows them to access the Dwarven road system underground, and bypass obstacles on the campaign map such as mountains, rivers, and corrupted areas. Armies can be intercepted in the underway and you can fight battles in the tunnels.

Posted by: hazmick Aug 20 2017, 03:49 AM

Started off well today, helped my Dwarven allies to the north clear out all of the Greenskins in the mountains. This means my allies can focus all of their attention on the armies of the Vampire counts pressing their western borders. We now also share a border, and got a trade route going. The extra income allowed me to develop better artillery - namely cannons and rifles.

Unfortunately the good mood was temporary. Grimgor Ironhide, warboss of 'Da Immortulz' succeeded in unifying the southern greenskin tribes and turned his attention to my allies at Barak Varr to the west. The Dwarfs were utterly outmatched, and pushed back to a single outpost settlement just over the border from my capital. They were keen to join my faction, so I confederated them and sent a force to hold the Orcs back. Not only did we survive, but we managed to defeat Grimgor himself! He'll respawn sooner or later, but I have some breathing room now to shore up defenses and recruit some better units.

Not only that, but I now share a border with a human faction to the west. They were keen to begin trading, so I now have a pretty steady flow of goods in and out of my realm. With no immediate threats to the north or west, I plan to send forces south, into the Greenskin-held Badlands. There's a Dwarf faction down there that may or may not still be alive, and I need to clear out these Orcs once and for all.

http://imgur.com/UYIWavb

http://imgur.com/biTH12o

http://imgur.com/KWwD8Vl

http://imgur.com/5LzTqdb

http://imgur.com/vBQK73V

http://imgur.com/eTY3oJC

Posted by: SubRosa Aug 20 2017, 03:57 AM

Wow, Grimgor is big!

You general is quite the horny fella!

Posted by: TheCheshireKhajiit Aug 20 2017, 04:18 AM

You know what your great victories require? Swigs of strong, Dwarven ale!

Posted by: hazmick Aug 20 2017, 07:35 PM

SubRosa - fun lore bit: Orcs grow larger every time they win a fight, and Grimgor has never been defeated. iirc he's the biggest Orc in the world.

Khajiit - Dwarfs have a building chain that gives you public order bonuses - ale storehouses.



The 'death' of Grimgor hasn't given me as much breathing room as I'd hoped. A force of Greenskins led by Azhag the Slaughterer (Grimgor's second in command) managed to push deep into my territory and destroy my only barracks. They were destroyed shortly after, but rebuilding is taking time and resources I would rather use elsewhere.

I also lost a general today. I spotted an unoccupied settlement and sent a lone general to capture it, but some Greenskins had the same idea. Forced to fight an army of Orcs, the general was killed. He managed to take 75 Orcs with him, and I'm hoping that my nearby human allies (this took place on their land) will finish the job.

Over on the Eastern front, High King Thorgrim pushed into the Badlands and captured two Greenskin settlements. A nearby fortress is our next target, but will require a lengthy siege. We discovered that Grimgor's dominion over the Greenskins is not absolute, and his absence has allowed other tribes to start taking some of his weaker settlements. I also discovered that the faction of Dwarfs that begins the game in the Badlands is still alive and fighting! I immediately made an alliance with them so I can see all of their lands, and I'm going to push Thorgrim further south to link up our lands properly. I reckon we have another couple of turns before Grimgor returns, so I need to be ready for him.

http://imgur.com/yZQkkFo

http://imgur.com/zxeDLNy

http://imgur.com/WwRt1Lo

http://imgur.com/ELwSBlq

Posted by: TheCheshireKhajiit Aug 20 2017, 07:47 PM

A heroic death indeed for your Lone General. May he find rewards in whatever the Dwarven ideal of afterlife is, or peace in nothingness otherwise.

Posted by: Acadian Aug 20 2017, 08:26 PM

Hazmick, those are some pretty large scale battles! Neat how you keep updating what your world map looks like as you progress.

Posted by: SubRosa Aug 20 2017, 09:08 PM

Wow, your lone general looks like a super-hero in the middle of all those greenies.


Posted by: hazmick Aug 21 2017, 06:33 PM

Today I claimed vengeance for the lone general, destroying the Orcs that killed him and taking their Stronghold - One of the few outposts available to Dwarfs that has access to water (and therefore to more trade routes.) I also defeated Grimgor again, attacking him immediately after he respawned and before he could gather any troops. Finally, after a lengthy siege, Thorgrim captured the Orc stronghold of Black Crag - this robs the Greenskins of a significant source of income, and gives me a solid foothold in the region. With this boost to my treasury I upgraded my barracks and began replacing my warriors with Longbeards (elite warriors).

My Dwarven allies in the south continue to push against the Orcs, and even took Karak Eight Peaks, one of the most important strongholds in the region. This joined our lands with a border, so I sent a force to assist my ally with some minor mopping-up of Greenskin warbands. Grimgor's absence continues to embolden the other Greenskin tribes, so it's quite chaotic down there.

To the north, the Dwarfs of Zhufbar continue to hold strong against the Vampire Counts, but they're pretty much stuck on the defensive. I'm planning to send an army to give them some assistance and rid the world of Undead.

To the west, the Border Princes (my human allies) have lost a settlement to a roving band of Beastmen, which effectively cut the Border Princes' lands in half. I destroyed the Beastmen shortly after, so hopefully my allies will reclaim and rebuild what was lost. They're an important buffer for me against eastern greenskins, and our trade deal is worth a fortune.


http://imgur.com/tV2bZOL




Posted by: SubRosa Aug 21 2017, 10:13 PM

It sounds like you are the policeman of Warhammer! Where would these people be without you?


Posted by: TheCheshireKhajiit Aug 21 2017, 10:41 PM

Khajiit may have to look this game up on the next Steam sale. It looks fun!

Posted by: hazmick Aug 22 2017, 04:47 AM

Did a little bit more this evening. My ally to the south seems to have expanded too quickly and overstretched himself, allowing Greenskins and Beastmen to destroy several settlements. The low public order in the area has also spawned groups of Chaos rebels, which I have been putting down as quickly as possible. SubRosa was right when she said I'm like a policeman - my Dwarfs have been rushing around trying to stop all the unrest and it's not even my territory!

Meanwhile, Thorgrim continued pushing south and captured two major Greenskin settlements. This meant that when Grimgor returned again, he had nowhere to recruit troops except a siege works - resulting in an army consisting of himself and 19 catapult units. I've been able to keep Grimgor down while the other Orcs tear his territories apart.

To the north, I sent an army to help Zhufbar fight the Vampire Lords. We intercepted several major forces of undead and dealt them some pretty heavy defeats - one battle saw my army of 1600 wipe out over 5000 undead. Zhufbar had lost one small settlement, so I moved in and claimed it which should help me with army replenishment and cleanse some of the vampiric corruption in the area.

I'm currently building another army to send west, as I've found another Dwarf faction there which is engaged in a war with a major Greenskin faction. The Wood Elves also live over there, so I need to try and get them on my side. Far to the north, the armies of Chaos are on the move. I have a mod that stops that apocalyptic invasion of Archaon the Everchosen, but the standard Warrior of Chaos armies are still tough to deal with and will require my attention.

Some screenies from a battle against the undead forces of Mannfred von Carstein:

http://imgur.com/lkAamRx

http://imgur.com/xR8btpZ

http://imgur.com/zbLnvW6

http://imgur.com/IkJX6qj

http://imgur.com/NC0GTNl

http://imgur.com/CSF9wrn

http://imgur.com/F0BPWXG - my army sets up camp between Vampire and Dwarf lands.

One thing I haven't mentioned about vampires is the way their leadership works: rather than retreating when their morale drops, their units start dying (re-dying?) as the necromantic energy that brings them to unlife begins to fail. This makes their lords and heroes (vampires, necromancers, banshees) hugely important, since they give leadership boosts to nearby troops. Undead will usually fight to the last, but killing all of their lords and heroes on the field usually results in the immediate and complete annihilation of the entire army. This is both a strength and weakness, depending on the power of their heroes.

Posted by: TheCheshireKhajiit Aug 22 2017, 06:45 AM

QUOTE(hazmick @ Aug 21 2017, 10:47 PM) *

Did a little bit more this evening. My ally to the south seems to have expanded too quickly and overstretched himself, allowing Greenskins and Beastmen to destroy several settlements. The low public order in the area has also spawned groups of Chaos rebels, which I have been putting down as quickly as possible. SubRosa was right when she said I'm like a policeman - my Dwarfs have been rushing around trying to stop all the unrest and it's not even my territory!

Meanwhile, Thorgrim continued pushing south and captured two major Greenskin settlements. This meant that when Grimgor returned again, he had nowhere to recruit troops except a siege works - resulting in an army consisting of himself and 19 catapult units. I've been able to keep Grimgor down while the other Orcs tear his territories apart.

To the north, I sent an army to help Zhufbar fight the Vampire Lords. We intercepted several major forces of undead and dealt them some pretty heavy defeats - one battle saw my army of 1600 wipe out over 5000 undead. Zhufbar had lost one small settlement, so I moved in and claimed it which should help me with army replenishment and cleanse some of the vampiric corruption in the area.

I'm currently building another army to send west, as I've found another Dwarf faction there which is engaged in a war with a major Greenskin faction. The Wood Elves also live over there, so I need to try and get them on my side. Far to the north, the armies of Chaos are on the move. I have a mod that stops that apocalyptic invasion of Archaon the Everchosen, but the standard Warrior of Chaos armies are still tough to deal with and will require my attention.

Some screenies from a battle against the undead forces of Mannfred von Carstein:

http://imgur.com/lkAamRx

http://imgur.com/xR8btpZ

http://imgur.com/zbLnvW6

http://imgur.com/IkJX6qj

http://imgur.com/NC0GTNl

http://imgur.com/CSF9wrn

http://imgur.com/F0BPWXG - my army sets up camp between Vampire and Dwarf lands.

One thing I haven't mentioned about vampires is the way their leadership works: rather than retreating when their morale drops, their units start dying (re-dying?) as the necromantic energy that brings them to unlife begins to fail. This makes their lords and heroes (vampires, necromancers, banshees) hugely important, since they give leadership boosts to nearby troops. Undead will usually fight to the last, but killing all of their lords and heroes on the field usually results in the immediate and complete annihilation of the entire army. This is both a strength and weakness, depending on the power of their heroes.

Can you be the skeleton army?!

Posted by: Acadian Aug 22 2017, 07:11 PM

Looks like lots to keep track of at once! blink.gif

Posted by: TheCheshireKhajiit Aug 22 2017, 08:44 PM

QUOTE(Acadian @ Aug 22 2017, 01:11 PM) *

Looks like lots to keep track of at once! blink.gif

Well if it's like the other Total War games, you don't control each individual unit (the heros in this game seemingly the exception here). The units you control are grouped together into divisions of varying numbers (for instance one division may have 80 men while another more powerful division may have 60). So once you get onto the battlefield, it's not that difficult.

Posted by: SubRosa Aug 22 2017, 09:19 PM

The undead army looks like it would be a lot of fun to play.

Your Runelord cleaned house on those skellies.

But no one wants to get close to that Banshee!



Posted by: hazmick Aug 22 2017, 09:50 PM

Another update.

Good news from the south - Grimgor Ironhide's faction of Greenskins has been destroyed! There's only one tribe left, a group of Savage Orcs (less advanced than regular Orcs, but tougher in melee combat) that I'm dealing with quite quickly. Only two more settlements to go before the Badlands are fully controlled by Dwarfs.

To the north, the undead have fallen back in the face of a large Dwarven assault. Myself and my ally at Zhufbar have each sent two armies into Vampire territory, and destroyed one of their capital settlements. We can't move very far or very quickly due to the vampiric corruption, but with two armies I should be able to keep both Vampire factions on the back foot.

Even further north, I can now see the armies of Chaos. They're obliterating every human settlement they encounter, and Chaos corruption is spreading throughout the land. As much as the Vampires are my enemy, their corruption has done a good job at blocking Chaos for the most part.

Some shots of a battle against savage Orcs:

http://imgur.com/ke2jCqQ

http://imgur.com/iAtFjl1

http://imgur.com/ePYI0iY

http://imgur.com/pDnKSIb

http://imgur.com/L6hfYYN

http://imgur.com/N1PMfc8 - formerly a land of rolling green hills and lush forests.

Posted by: SubRosa Aug 22 2017, 10:15 PM

So what happens to Grimgor now that his faction is destroyed? Does that kill him for good as well?

Wow, that Chaos corruption just ruins everything.

Posted by: hazmick Aug 23 2017, 01:34 AM

Yep, with his faction destroyed, Grimgor is gone for good. I've been really lucky in this campaign to have him respawn within striking distance - if he gets to a high level he becomes really powerful.

Posted by: TheCheshireKhajiit Aug 23 2017, 02:07 AM

Ok it's official: as soon as this game goes on Steam sale, Khajiit is getting it.

Posted by: hazmick Aug 24 2017, 09:42 PM

Had a busy day in the Warhammer world today.

Started off by destroying the last Greenskin faction in the southern Badlands, then confederating the southern Dwarf faction into my own. With the entire Badlands under my control, I set about stabilising the public order and getting lots of mines built. I'll need to leave a couple of armies in the area to keep an eye on things, but it's pretty much secure now.

After that I headed north and finished off both vampire factions. It was slow going, and their corruption might be permanent, but there'll be no more undead lurking around. There was a little complication when the Zhufbar Dwarfs declared war on me (they actually declared against my human ally, who I sided with) but they accepted a peace treaty after I captured all of the settlements in the Zhufbar region. I hope to confederate them soon, but they're being stubborn.

The Chaos invasion turned its evil eye towards the Dwarfs of Karak Kadrin, who managed to defeat Archaon the Everchosen and destroy the Warriors of Chaos faction. Karak Kadrin joined my faction soon after that, so I now own all of the eastern mountains. This also allowed me to recruit another legendary lord - Ungrim Ironfist, king of the slayers. Ungrim's skills make him ideal for fighting Chaos, so I've dispatched him to the northern edge of the world to secure the ruins of a Dwarven faction up there (we were too late to save them) and destroy the Chaos Norsemen.

While Ungrim heads north, Throgrim is leading an army west. We've found another Greenskin faction (potentially equal in strength to Grimgor) and also learned that another Dwarf faction is still fighting the good fight. Just before logging off today I unlocked and recruited the Dwarf's final legendary lord - Grombrindal - who is an incredibly powerful fighter and leader. He'll lead an army just behind Thorgrim to fight these Greenskins.

Screenies from today, first from the final battle against the vampires:

http://imgur.com/OWwYENh

http://imgur.com/ViSkI6e - they have less range than a cannon, but their 4 barrels are devastating to big groups like undead and goblins.

http://imgur.com/vvJ4Rkf - you can't really tell on the screenie, but this hill was so steep that my Thunderers could fire over the Longbeard's heads as the cavalry approached

Now some from my first battle against the new Greenskin faction, the Crooked Moon:

http://imgur.com/RqhXCuV

http://imgur.com/RVP1Tyd


http://imgur.com/zjWZM2y - as you can see, there's a large colourless portion of the map. That used to be human lands, which were destroyed by chaos. The surviving humans are slowly resettling them, but it'll take a long time.

Posted by: ghastley Aug 24 2017, 09:50 PM

Isabella's outfit looks almost Skyrim. ohmy.gif

Posted by: TheCheshireKhajiit Aug 24 2017, 10:16 PM

Seeing Haz play this game make Khajiit want a First Era set TES strategy game soooo bad! Well, Khajiit has wanted that for a while actually, but still!

Posted by: SubRosa Aug 24 2017, 10:45 PM

Those bats look really neat.

That squig has one big mouth!


Posted by: hazmick Aug 25 2017, 07:30 PM

Made good progress today, defeating Skarsnik and his Greenskins. That's the last Greenskin faction in this campaign (though more can pop up as random events) so I can focus on other things now.

I went to war with the Zhufbar Dwarfs again, and this time I completely defeated them, meaning that I now control all of the mountains on the east side of the map. The Dwarf faction that I went to look for in the west is still alive and well, so I immediately got a defensive alliance going.

There's a minor faction of vampires in the west that Thorgrim can deal with, and the Wood Elves have declared war on me so I might have to fight them too. Thorgrim himself has done some quest battles and unlocked some of his unique items, so he's quite powerful now.

Up north, Ungrim Ironfist made good progress against the Norscans, and resettled the Dwarf hold of Kraka Drak. Unfortunately, after being weakened while helping a human ally, Ungrim was wounded and his army destroyed by Wulfrik the Wanderer, Norscan Chief. As soon as Ungrim is back on his feet I'll send him back up there to carry on the fight. Hopefully the settlement's defense forces can hold out by themselves for a while.

First, some screenies from a quest battle; The Battle of Black Fire Pass:

http://imgur.com/bolpHeV

http://imgur.com/dH9DEjN

http://imgur.com/XqohklV

http://imgur.com/D9SP555

http://imgur.com/I03vKer


Next, some shots from a battle against Chaos:

http://imgur.com/paLnKcN

http://imgur.com/mImeSl9

http://imgur.com/wlN1oDs

http://imgur.com/VcMZ8Ql


http://imgur.com/2CNiDJX

http://imgur.com/PQkglss

Posted by: hazmick Aug 26 2017, 08:20 PM

Spent most of my time today waiting for Ungrim to come back and build up his forces. Once that was sorted I did his first quest battle and unlocked one of his unique items - the Slayer Crown. Now he should be well equipped to get revenge on the Norscans and settle some grudges.

Thorgrim also did a quest battle, and unlocked his final unique item - the Great Book of Grudges. He's now moving to engage Mousillon, the last remaining vampire faction who make their home on the west coast. They're not as powerful as their eastern brethren, so Thorgrim shouldn't have any trouble.

Lastly, I defeated the Wood Elf king in battle, and they agreed to a peace treaty. I then confederated the Dwarf faction on the Elves' border, which gave me another legendary lord - Belegar Ironhammer. There are only two Dwarven factions remaining, though they are stubbornly resisting confederation. I might just be able to win the campaign by making military alliances with them, but I'll have to double check.

First some shots from Ungrim's quest battle, against a Necromancer conducting a mysterious ritual:

http://imgur.com/1gJeBNL

http://imgur.com/N5lVDET

http://imgur.com/XqeWQF6

http://imgur.com/ynoQLwp

http://imgur.com/zqDYvBn

Next from Thorgrim's quest battle, more undead:

http://imgur.com/pCc62cn

http://imgur.com/jRBoGc0

http://imgur.com/DNJlbRl


http://imgur.com/pWVBoQJ

Posted by: SubRosa Aug 26 2017, 08:36 PM

It's cool to see the airborne units. The TW games have evolved a lot.

Posted by: TheCheshireKhajiit Aug 26 2017, 08:54 PM

QUOTE(hazmick @ Aug 26 2017, 02:20 PM) *

Spent most of my time today waiting for Ungrim to come back and build up his forces. Once that was sorted I did his first quest battle and unlocked one of his unique items - the Slayer Crown. Now he should be well equipped to get revenge on the Norscans and settle some grudges.

Thorgrim also did a quest battle, and unlocked his final unique item - the Great Book of Grudges. He's now moving to engage Mousillon, the last remaining vampire faction who make their home on the west coast. They're not as powerful as their eastern brethren, so Thorgrim shouldn't have any trouble.

Lastly, I defeated the Wood Elf king in battle, and they agreed to a peace treaty. I then confederated the Dwarf faction on the Elves' border, which gave me another legendary lord - Belegar Ironhammer. There are only two Dwarven factions remaining, though they are stubbornly resisting confederation. I might just be able to win the campaign by making military alliances with them, but I'll have to double check.

First some shots from Ungrim's quest battle, against a Necromancer conducting a mysterious ritual:

http://imgur.com/1gJeBNL

http://imgur.com/N5lVDET

http://imgur.com/XqeWQF6

http://imgur.com/ynoQLwp

http://imgur.com/zqDYvBn

Next from Thorgrim's quest battle, more undead:

http://imgur.com/pCc62cn

http://imgur.com/jRBoGc0

http://imgur.com/DNJlbRl


http://imgur.com/pWVBoQJ

Undead dragon?!!! Khajiit wants one!

Posted by: hazmick Aug 27 2017, 02:31 AM

SubRosa - The airborne units add a whole new element to the battlefield, especially during siege battles or against artillery. Lots of lord and hero units can unlock flying mounts, which makes them extra formidable.



http://imgur.com/KJSIJwX I just finished up the campaign. All I had left to do was take the remaining Dwarf holds (took some through confederation and the others through war) and clear all of the grudges from my book. I've been keeping on top of all my grudges throughout the campaign, so the only one that remained was to defeat Wulfrik the Wanderer.

Ungrim Ironfist's army had a tough fight against Wulfrik's Norscan tribesmen and monsters, but the Dwarfs won the day.


As always, here's the http://imgur.com/kS2rQkm. The human factions were continuing to retake old land, and even moved into the lands formerly owned by vampires. This all helped reduce corruption, and much of the world is back to being green, healthy, and not on fire.

I could keep playing the campaign, but I have all the settlements that I can capture. Besides, factions tend to start fighting amongst themselves when they run out of goblins, undead, or chaos to fight.


I'll be starting a new campaign, but I can't decide who to play as. It'll either be Wood Elves or Beastmen.


Posted by: TheCheshireKhajiit Aug 27 2017, 02:40 AM

QUOTE(hazmick @ Aug 26 2017, 08:31 PM) *

I'll be starting a new campaign, but I can't decide who to play as. It'll either be Wood Elves or Beastmen.

Khajiit votes Beastmen!

Posted by: SubRosa Aug 27 2017, 03:24 AM

Congrats!

I concur with the cat. The Beastmen sound like they would have more exotic units for us to see!

Posted by: hazmick Aug 27 2017, 04:03 AM

Beastmen it is! I'll start tomorrow. I must admit, they're one of my favourite factions to play as.

Beastmen roster is, as the name suggests, entirely monster-based. They're a Chaos faction, so there'll be no alliances or diplomacy - Beastmen exist purely to fight and spread Chaos. They have no artillery to speak of, and very few ranged units (only 1, I think) so very much the opposite of the Dwarfs. Units such as Minotaurs and Centaurs will be the elite of my armies, backed up by powerful lords and mages.

Beastmen are also a horde faction, so no settlements to worry about. They share a rare trait with the Greenskins - Bestial Rage. Each army has a 'Bestial Rage' gauge, which increases when you raid and fight, and decreases when you're idle or lose a battle. When it gets high enough, a smaller AI controlled army (called a Brayherd) will spawn and attach itself to the main force. You have limited control of the army, just telling it to follow you or attack certain settlements, and can't choose what units it is made up of. At low Rage, your army will suffer from attrition as the Beastmen begin fighting one another. It's a really cool system.

We'll primarily be fighting humans and Wood Elves. The Wood Elves have a surprising amount of non-elven units, about half their army is made of tree-kin, dryads, etc which should prove a good challenge for the Beastmen.

Posted by: TheCheshireKhajiit Aug 27 2017, 04:21 AM

Sounds good! For the horde!!!...

... oh, wrong game, tongue.gif

Posted by: hazmick Aug 27 2017, 08:10 PM

Made a start with the Beastmen today. Went with Khazrak One Eye for faction leader. Of the 3 legendary lords available, he has the best starting position. We begin in the lands of Estalia, a human faction, and have two armies - one lead by Khazrak and another lead by a chief called Ghorros. As we're a horde faction, each army also has buildings available to build when they set up camp, and the loss of an army is like losing a settlement. Unlocking buildings takes time though, as faction growth is really slow.

Turn 1. We immediately moved to attack the nearest human settlement, which fell easily to Khazrak's herd. Afterwards we split our turns between raiding and recruiting. While Khazrak laid siege to Estalia's primary settlement, our second army took another settlement before rejoining Khazrak to finish the humans off.

Now we're moving north, into the lands of Bretonnia (cavalry-based humans) and the Wood Elves. Each of my armies has raised a brayherd, and then lost the brayherd to attacks from Wood Elves. We'll get revenge eventually, but a quest battle to the north is more important for now.

http://imgur.com/qsjDRNN

http://imgur.com/Qf4EcN8

http://imgur.com/KmQEkig

http://imgur.com/XL9Mdpq

http://imgur.com/UGyCaZ2

http://imgur.com/XK0Zt0j - Gors are taller than humans, Ungors are smaller.

http://imgur.com/rEDCG61

http://imgur.com/M2uDCrd

http://imgur.com/lzbiTBx

http://imgur.com/4Cn8MLJ

Posted by: TheCheshireKhajiit Aug 27 2017, 08:28 PM

What can men do against such reckless hate?

Lol, those humans are looking *fabulous*!

Posted by: SubRosa Aug 27 2017, 09:39 PM

I so want a Gorebull...

Posted by: hazmick Aug 28 2017, 09:32 PM

Continuing with the Beastmen. I spent all my time today carving my way through human settlements, hitting the Empire pretty hard before turning back to sow chaos in Bretonnia. Now I'm heading back to Imperial lands for a quest.

I've started unlocking some better units, but upkeep costs are preventing me from recruiting much right now. Fortunately there are plenty of enemies nearby, and the humans and Wood Elves are pretty quick to resettle razed settlements once I leave an area. Thanks to me clearing the area, the Wood Elves have managed to almost triple the number of settlements they started with. Once I'm bored with the Empire, I'll head to the Elf lands and see how they're doing.

Some screenies from a selection of battles:

http://imgur.com/8yo3HqA

http://imgur.com/jJzvCGx

http://imgur.com/dCntVDS

http://imgur.com/komEIN9

http://imgur.com/obQvdeA

http://imgur.com/s4Y3g94

http://imgur.com/Z4MySaG

Posted by: TheCheshireKhajiit Aug 28 2017, 10:07 PM

The details are awesome in this game! Your new Minotaur soldier has spots like certain real bovine, lol!

Posted by: SubRosa Aug 28 2017, 10:20 PM

Centaur-Minotaurs! https://youtu.be/rvYZRskNV3w

The Razorgors kind of look like Fenrir/The Beast from Senua's Sacrifice.

The Centigors live up to their name.

Wow, that is a brayhorde!

That's a very phallic statue, and look, it's gushing water. I hope it's water...

The Gorebull's axe is bigger than the humans! laugh.gif

Posted by: hazmick Aug 28 2017, 11:01 PM

Before I forget, here's the https://www.youtube.com/watch?v=zjUFX0mjoN0 for Beastmen. The old man is your advisor (gives you tutorials and whatnot during the campaign) and has a unique video for each faction.

Posted by: hazmick Aug 29 2017, 09:24 PM

Had a couple of tough fights today while moving towards the Empire lands.

The first attack, from two Wood Elf forces, came just after Khazrak destroyed a Bretonnian settlement. We took a bit of a beating but managed a close victory. We even defeated one of their legendary lords, which should keep them off our back for a while.

The second attack came in the form of an ambush by three vampire armies as we were moving through a mountain pass. Fortunately I'd made sure to take time and replace any casualties so we managed another victory here.

Both attacks occurred when Khazrak's herd was too far away from our other army to get reinforcements. The wood elves would have won if they'd had one or two more units, while the undead could have fared better if they attacked all at once, rather than each army taking turns during the battle. I've started replacing my Gors with elite Bestigors, so Khazrak's herd is pretty powerful now.

First, shots from the wood elf battle:

http://imgur.com/BB2kIgp - big ranged unit, the closest thing to artillery I can get.

http://imgur.com/FtnGHw4

http://imgur.com/HGzZpuV

http://imgur.com/ssi1fVx

http://imgur.com/dDHqmtH - the Gorebull had barely any health left after this. Durthu was tough!

http://imgur.com/VAH4R4J


Next, from the Undead ambush:

http://imgur.com/QBzSArC

http://imgur.com/HZujUnt

http://imgur.com/2zxxACS

http://imgur.com/CuMfBr9

http://imgur.com/NWhlGmT

http://imgur.com/YM7cRdA

Posted by: SubRosa Aug 29 2017, 09:58 PM

I love those big battles where you face army after army. Well, I love them to come rarely. But they really test you. My favorite of those was in Amazon Total War, where I had an Amazonian army that was attacked by 4 Sarmatian armies on the steppe. 3 of the Sarmatian armies were full stacks of 20 units. The last was only a half stack. As in your case they came at me staggered, one army at a time. But since more were constantly coming up, I had to defeat each army quickly so I would be ready for the next. I lost one of my two generals, and was completely out of ammo for my archers in the middle of the 3rd army. My army was breaking up from exhaustion and losses, and the final Sarmatian army finally began coming on line. So I threw everything I had forward into the attack. I even sent my archers into melee. That sent the Sarmatians packing. In the end I wound up killing about 10,000 of them.

Durthu is a Wood Elf!!! blink.gif ohmy.gif

The Gorebull finally found something bigger than he is.

Posted by: hazmick Aug 29 2017, 10:59 PM

The Wood Elves really had me worried, though I was lucky to face Durthu rather than their Elven legendary Lord. Durthu gives bonuses to Tree-Kin, dryads, Tree Men etc and the force I faced was primarily elves. I thought I was going to lose my Gorebull there too - Durthu is definitely as strong as he looks, and could send the Gorebull flying with each attack.

I know what you mean about the big battles. They were both really fun, though I was disappointed in the undead. 3 entire armies, full stacks, an ambush setting, and a legendary vampire lord should have been way more challenging. Their lord came at me straight away, rather than hanging back and buffing his troops - as soon as he died his necromancy was broken and his army literally fell apart. The other two armies just staggered into a line of angry Bestigors and Minotaurs - if they'd waited to group up I would have been in real trouble.

Posted by: TheCheshireKhajiit Aug 30 2017, 03:53 AM

QUOTE(hazmick @ Aug 29 2017, 04:59 PM) *

The Wood Elves really had me worried

Funny that you were thinking about playing as them!

Posted by: hazmick Aug 31 2017, 01:49 AM

Continued the Beastmen march through human lands today, destroying several more settlements including two capital cities.

We also met the forces of Warriors of Chaos, lead by Archaon the Everchosen. Fortunately they were friendly (as friendly as chaos can be, anyway) so we left each other alone and continued hunting the remaining humans. Only a couple more factions to go before I unlock the final quest battle and can finish the campaign.

http://imgur.com/UR2StUr

http://imgur.com/dyGj4Xw

http://imgur.com/R2g9QYW

http://imgur.com/61VKcjt

http://imgur.com/3Z6gkIk

http://imgur.com/ljowuCx

http://imgur.com/W8wIES4

http://imgur.com/Uajw8Ec

http://imgur.com/6UZdK0g

http://imgur.com/YlqvNZY

http://imgur.com/uSk8ffY


Posted by: TheCheshireKhajiit Aug 31 2017, 02:41 PM

QUOTE(hazmick @ Aug 30 2017, 07:49 PM) *

Continued the Beastmen march through human lands today, destroying several more settlements including two capital cities.

We also met the forces of Warriors of Chaos, lead by Archaon the Everchosen. Fortunately they were friendly (as friendly as chaos can be, anyway) so we left each other alone and continued hunting the remaining humans. Only a couple more factions to go before I unlock the final quest battle and can finish the campaign.

http://imgur.com/UR2StUr

http://imgur.com/dyGj4Xw

http://imgur.com/R2g9QYW

http://imgur.com/61VKcjt

http://imgur.com/3Z6gkIk

http://imgur.com/ljowuCx

http://imgur.com/W8wIES4

http://imgur.com/Uajw8Ec

http://imgur.com/6UZdK0g

http://imgur.com/YlqvNZY

http://imgur.com/uSk8ffY

Silly humans should just run whenever they see a horde of your guys approaching their city!

Posted by: SubRosa Aug 31 2017, 09:37 PM

It's great when your troops are your battering ram. Wow, aerial units taking the walls is a fantastic idea!

Posted by: hazmick Sep 1 2017, 03:08 PM

Thought I'd give everyone a head's up - TW:WARHAMMER and some of the DLCs are 33% off on steam right now, and historical TW titles are 75% off.

Posted by: TheCheshireKhajiit Sep 1 2017, 03:31 PM

QUOTE(hazmick @ Sep 1 2017, 09:08 AM) *

Thought I'd give everyone a head's up - TW:WARHAMMER and some of the DLCs are 33% off on steam right now, and historical TW titles are 75% off.

ohmy.gif
Oh boy!! Thanks for the heads up!
*Runs to PC to look*

Posted by: TheCheshireKhajiit Sep 1 2017, 03:56 PM

Got Attila, the Celts DLC, and Viking Forefathers DLC as WarHammer was still a bit more than Khajiit wanted to spend.

Posted by: hazmick Sep 1 2017, 05:28 PM

Good choice. You can find Warhammer slightly cheaper elsewhere, but it's only a year old so the price will likely stay high for some time (especially with Warhammer 2 coming soon). Unless you're a big Warhammer fan, Attila is the wiser choice.

Posted by: TheCheshireKhajiit Sep 1 2017, 06:20 PM

QUOTE(hazmick @ Sep 1 2017, 11:28 AM) *

Good choice. You can find Warhammer slightly cheaper elsewhere, but it's only a year old so the price will likely stay high for some time (especially with Warhammer 2 coming soon). Unless you're a big Warhammer fan, Attila is the wiser choice.

Yeah I started the prologue and it's taking some getting accustomed to after playing Rome. Still pretty fun though!

Posted by: TheCheshireKhajiit Sep 2 2017, 08:48 PM

So we started a campaign in Attila as the Ebdanians (Irish), and the very first thing we did was go take Segontium from the Western Romans. Now, we need to be able to raise and retrain troops on the main island but as far as Khajiit can tell, there's no way of doing that. Is there something this one is missing? We are aware that troops will replenish over turns, but recruiting more troops doesn't look possible.

Posted by: SubRosa Sep 2 2017, 10:04 PM

You may need to build a barracks to recruit the troops from?

Posted by: TheCheshireKhajiit Sep 3 2017, 12:49 AM

QUOTE(SubRosa @ Sep 2 2017, 04:04 PM) *

You may need to build a barracks to recruit the troops from?

Khajiit figured it's a building he needs to build, but the building system is a lot different than Rome: TW, so this one isn't really sure what or how to get troop training. Guess for now I'll just have to ferry them over from Hibernia.

Posted by: SubRosa Sep 3 2017, 01:16 AM

I am not sure how it works. I just fired up Atilla, and there is a Raise Forces button in the settlement overview area. But I can only recruit generals from it.

Posted by: TheCheshireKhajiit Sep 3 2017, 01:21 AM

QUOTE(SubRosa @ Sep 2 2017, 07:16 PM) *

I am not sure how it works. I just fired up Atilla, and there is a Raise Forces button in the settlement overview area. But I can only recruit generals from it.

Ja, and then in turn your general recruits men, but when Khajiit's General is in Segontium, we don't get the option to raise troops. Hoping Haz can shed some light on what is going on.

Posted by: hazmick Sep 3 2017, 03:44 AM

Is your general in the same region as your recruitment building?

Posted by: TheCheshireKhajiit Sep 3 2017, 03:48 AM

QUOTE(hazmick @ Sep 2 2017, 09:44 PM) *

Is your general in the same region as your recruitment building?

Lol, how do you know which is the recruitment building? In Ireland we've got a village (dwelling?), a farm, and an artisan. Oh and docks.

Posted by: hazmick Sep 3 2017, 05:36 AM

Different buildings unlock different recruits. If you hover over a building a little info tab should pop up - at the bottom of the tab it'll say 'allows recruitment of X'. Your village should allow you to recruit some basic units.

Click on your general, then click the shield+ icon on the bottom of the screen that says 'recruit units' and a list of available recruits should pop up. Your general can only recruit units from the local region.

Posted by: TheCheshireKhajiit Sep 3 2017, 12:39 PM

QUOTE(hazmick @ Sep 2 2017, 11:36 PM) *

Different buildings unlock different recruits. If you hover over a building a little info tab should pop up - at the bottom of the tab it'll say 'allows recruitment of X'. Your village should allow you to recruit some basic units.

Click on your general, then click the shield+ icon on the bottom of the screen that says 'recruit units' and a list of available recruits should pop up. Your general can only recruit units from the local region.

Will try to post a screenshot later. My General is in Segontium and when the shield+ icon (raise troops) is pressed, there are literally 0 options for recruitment. Khajiit is guessing there is something he isn't doing, or some requirement he hasn't met, probably due to the fact he is in a former Roman territory.

Posted by: SubRosa Sep 3 2017, 11:06 PM

Total War: Star Wars would be cool. Imagine the Battles of Scarif and Hoth in TW style. Or Twilight Company's Mid-Rim Campaign. It would never happen because of EA though.

Posted by: TheCheshireKhajiit Sep 4 2017, 12:07 AM

QUOTE(SubRosa @ Sep 3 2017, 05:06 PM) *

Total War: Star Wars would be cool. Imagine the Battles of Scarif and Hoth in TW style. Or Twilight Company's Mid-Rim Campaign. It would never happen because of EA though.

That would be cool! The sheer scale of that would be daunting! Still say Total War: Tamriel would be cool. First Era preferably.

Posted by: SubRosa Sep 4 2017, 12:19 AM

Game of Thrones Total War seems like an obvious one as well.

Posted by: TheCheshireKhajiit Sep 4 2017, 12:39 AM

QUOTE(SubRosa @ Sep 3 2017, 06:19 PM) *

Game of Thrones Total War seems like an obvious one as well.

Agreed. They could even take a page from WarHammers book and do something similar to the necromancy of the Vampire Counts for the White Walkers.

Posted by: hazmick Sep 4 2017, 01:13 PM

QUOTE(TheCheshireKhajiit @ Sep 3 2017, 12:39 PM) *

Will try to post a screenshot later. My General is in Segontium and when the shield+ icon (raise troops) is pressed, there are literally 0 options for recruitment. Khajiit is guessing there is something he isn't doing, or some requirement he hasn't met, probably due to the fact he is in a former Roman territory.

If it's a former enemy territory, you have to convert buildings before you can use them. Maybe that's the issue?

Posted by: TheCheshireKhajiit Sep 4 2017, 03:43 PM

QUOTE(hazmick @ Sep 4 2017, 07:13 AM) *

QUOTE(TheCheshireKhajiit @ Sep 3 2017, 12:39 PM) *

Will try to post a screenshot later. My General is in Segontium and when the shield+ icon (raise troops) is pressed, there are literally 0 options for recruitment. Khajiit is guessing there is something he isn't doing, or some requirement he hasn't met, probably due to the fact he is in a former Roman territory.

If it's a former enemy territory, you have to convert buildings before you can use them. Maybe that's the issue?

That's probably it exactly. Khajiit has been reluctant to do that because it costs half of his treasury to do that and takes like 9 turns to complete. This one is wondering if it's not better to raze or sack a city and move on rather than try to occupy it.

*Update*
Building conversion required confirmed. Converted the main settlement part and was then able to recruit spears.

Posted by: hazmick Sep 5 2017, 07:44 PM

QUOTE(TheCheshireKhajiit @ Sep 4 2017, 03:43 PM) *

That's probably it exactly. Khajiit has been reluctant to do that because it costs half of his treasury to do that and takes like 9 turns to complete. This one is wondering if it's not better to raze or sack a city and move on rather than try to occupy it.

*Update*
Building conversion required confirmed. Converted the main settlement part and was then able to recruit spears.

Glad it's sorted. Yep, some factions have bonuses when converting buildings, and others don't need to convert. It takes time, but having a place to recruit from on the mainland is really helpful for expanding your territory.



Beastmen updates continue.

Sad news today as Ghorros Heart-Render, leader of our second brayheard, was killed in battle against the Bretonnian king Louen Leoncoeur. With Ghorros dead and his brayheard destroyed, I effectively lost half of my faction. Before he was destroyed, Ghorros raised a second army, commanded by Morghur the Shadowgave (a legendary lord) which will take a long time to build up but should be even more powerful - Morghur is just as powerful as Khazrak.

Speaking of Khazrak, he completed a quest today and unlocked a legendary item - the whip named Scourge. His army now travels to Bretonnia to hunt down the remaining humans.

The Empire lands have all fallen to chaos, and the vampires are slowly moving in to all of the destroyed settlements. I have no problems with the vampires, and we're pretty content to leave each other alone for now.

Screenies from Khazrak's quest battle, an ambush against imperial troops:

http://imgur.com/5prQArc

http://imgur.com/FyklH6d

http://imgur.com/g6kvAMn

http://imgur.com/kwZ9lx6

http://imgur.com/5JkrlXe

http://imgur.com/NaZyGaD

http://imgur.com/0u3PFjB

http://imgur.com/3NIf8UU

http://imgur.com/h63XELO

Posted by: TheCheshireKhajiit Sep 5 2017, 08:18 PM

Man that chaos giant/devil is biiiiig!

Those chaos forces and the Imperial demigryph Knights are cool looking!

R.I.P Ghorros Heart-render. Your heart-rending days are done.

Posted by: SubRosa Sep 5 2017, 10:27 PM

It looks like the Chaos Giant is wearing a truck wheel. Or is that what happened to Flavor Flav? wink.gif

Chaos Spawn are gross. They look like Fallout Centaurs.

Posted by: hazmick Sep 11 2017, 05:40 PM

Finished up the Beastmen campaign today. Hooray!

The last few turns were just a big game of cat and mouse with the last remaining humans. This gave me time to build up a really strong army for Morghur the Shadowgave, who managed to catch the last human army and wipe them out.

Eventually the humans ran out of places to hide, as any settlement I destroyed was quickly resettled by vampires or chaos tribesmen. The Wood Elves retreated back into their forests, and I was content to leave them there.

A good campaign overall, though I'm disappointed in myself for allowing Ghorros Heart-Render to be defeated. This is the first Beastman campaign I've done since Bretonnia was buffed and had new units added, so it was really interesting to have that new element to deal with. Very fun.

Some shots from Morghur's battle against Bretonnia:

http://imgur.com/x8KNza1 - Several units of Bestigors, supported by a giant and a Bray-Shaman

http://imgur.com/Hs3OeKA - leading several units of Chaos Spawn

http://imgur.com/8Doq9aq - I had them dotted around the map so the enemy had nowhere to hide

http://imgur.com/c2lYBHk

http://imgur.com/QOEnYQx

http://imgur.com/THiJ2SO - the humans were all grouped up around some buildings, which meant that the spells could hit several units at once.

http://imgur.com/0T6H5D2

http://imgur.com/CMfBw8P

http://imgur.com/SuysJXW


Total War Warhammer 2 comes out in a couple of weeks, so I might try and squeeze in a Wood Elf campaign before then.

Posted by: SubRosa Sep 11 2017, 08:52 PM

Those chaos-spawn remind me of the creatures from the Resident Evil animes.

That Cygor has a big rock. I take it they are basically catapults?

Posted by: hazmick Sep 11 2017, 09:16 PM

QUOTE(SubRosa @ Sep 11 2017, 08:52 PM) *

Those chaos-spawn remind me of the creatures from the Resident Evil animes.

That Cygor has a big rock. I take it they are basically catapults?

The Beastmen variant of chaos spawn is definitely the most horrifying.

Exactly. Cygors have slightly less range than a dwarf cannon, for example, but do significantly more damage and can move a lot faster. They're also a lot harder to kill than your average siege engine crew.

Posted by: TheCheshireKhajiit Sep 11 2017, 10:40 PM

Huzzah victory for the Beastmen!!

Khajiit is still learning the ins and outs of Attilla. Today this one was messing around as the Caledonians and got involved in a naval battle with the Franks, who we declared war on to help out our Saxon allies. They had boats filled with only like 400 men and my boats had over 1000. Not being very familiar with the mechanics of sea battles, it quickly turned disastrous for us. We won the battle, wiping out the small Frankish force, but the Franks killed so many of our men that it wasn't much of a victory (the very definition of "Phyrric victory").

Posted by: TheCheshireKhajiit Feb 10 2018, 03:57 PM

Started playing Attila again. Ebdanians again. Started off good. Sent a force across the sea and took Ebocorum before the Caledonians could get there. Didn’t stop them from sending an army through my new land anyway and attack Lindum, *sigh*. Segontium became a base for Western Roman Seperatists who managed to build a decent sized army. We ignored them and attacked London which was lightly garrisoned and then pushed Rome completely out of the south of the island. The only hold fast of Roman culture was Segontium but before I could go there, a plague hit Hibernia and soon after a rebellion that destroyed my army there. So, obviously Khajiit still has a lack of understanding about how to manage a city in this game. Watched a video by a guy playing as the Picts and it seemed a bit easier so this one may try them today.

Posted by: TheCheshireKhajiit Feb 10 2018, 04:17 PM

Was also thinking about the new “saga” games they are doing now. Khajiit thinks it would be cool if they did one set in Mesoamerica just before the Spanish arrived. It would work a lot like the Huns in Atilla. You’d have till the year 1519 to get your empire straight and then the Spanish under Cortés would “land” on the Yucatan, and proceed to steamroll the tribes that didn’t have their stuff together. Balance would be an issue for the Spanish faction, but Khajiit thinks it could be done by making Spanish units more expensive and in fewer numbers per unit. Think it could be a lot of fun!

Posted by: TheCheshireKhajiit Mar 9 2018, 09:18 PM

Ooh! The Three Kingdoms game is going to be a full size game and not just a “Saga” game! So excited to get to play a Total War game set in Ancient China!

Posted by: Uleni Athram Oct 13 2018, 02:19 PM

The Scipii just took Corinth like, 10 or so turns in at my newest Julii playthrough. That’s so ... unusual.

Posted by: TheCheshireKhajiit Oct 13 2018, 03:36 PM

QUOTE(Uleni Athram @ Oct 13 2018, 08:19 AM) *

The Scipii just took Corinth like, 10 or so turns in at my newest Julii playthrough. That’s so ... unusual.

You stopped playing the Brutii?

Posted by: Uleni Athram Oct 13 2018, 04:45 PM

QUOTE(TheCheshireKhajiit @ Oct 13 2018, 11:36 PM) *

QUOTE(Uleni Athram @ Oct 13 2018, 08:19 AM) *

The Scipii just took Corinth like, 10 or so turns in at my newest Julii playthrough. That’s so ... unusual.

You stopped playing the Brutii?

Wanted a change of pace from phalanxes and chariots /shrug

Plus I wanted to see what the North was all about devilsmile.gif

Posted by: TheCheshireKhajiit Oct 13 2018, 06:45 PM

QUOTE(Uleni Athram @ Oct 13 2018, 10:45 AM) *

QUOTE(TheCheshireKhajiit @ Oct 13 2018, 11:36 PM) *

QUOTE(Uleni Athram @ Oct 13 2018, 08:19 AM) *

The Scipii just took Corinth like, 10 or so turns in at my newest Julii playthrough. That’s so ... unusual.

You stopped playing the Brutii?

Wanted a change of pace from phalanxes and chariots /shrug

Plus I wanted to see what the North was all about devilsmile.gif

The north is lousy with celts and germanics lol

Posted by: hazmick Oct 14 2018, 06:36 PM

Started a new campaign in Total War: Atilla, playing as the Western Roman Empire. It's the toughest campaign in the game (with the 'legendary' difficulty setting) and boy oh boy is it a challenging start.

WRE begins with control of everything west of Italy, as far north as Hadrian's Wall, and south to the northern coastline of Africa. You have 4 or 5 weakened legions, and very single barbarian faction declares war on you in turn 1. By turn 3 you'll suffer from widespread famine and plague. Trying to put out all those fires at once would be...tricky.

First thing I did was to recall all of my legions back to Italy. Lost a couple on the way but most got back safely, and settled in to defend our borders. The area to the north of Italy is brilliantly laid out with mountain passes acting as natural defences.

Second step was to deny the barbarian hordes an easy victory over my weakened settlements. Scorched earth policy enacted, more or less set fire to the whole of Europe and created a huge buffer zone of dead land. Now the barbarians have to spend resources to resettle and rebuild areas instead of taking them for free, giving me more time to sort things out at home.

Step three is to sort out surviving settlements in Italy. Removed all of the churches (Christianity really does more harm than good here, will convert to Greco-Roman Paganism when I can) and replaced them with farms and hygiene infrastructure. Also started rebuilding my existing legions.

Once all that was under way, it was basically smooth sailing. The barbarians threw themselves at me a few times but there's not a force on this earth that can shift my legions when they're on the defence. Special honours to be given to the late General Virius Flavianus and his Palatina Guards - they defended the gates of Tarentum against 1500 barbarians long enough for my reinforcements to arrive and push the enemy back. Their sacrifice shall not be forgotten.

Most of the barbarian factions have now retreated and settled for peace, leaving me with enough freedom to pursue the rebel and separatist Roman factions that have popped up. I would also like to deal with some of the wandering tribes that keep stopping by to raid me - mainly the Vandals and the Ostrogoths. They're not a threat at the moment, so I should deal with them while I can.

Posted by: TheCheshireKhajiit Oct 14 2018, 07:46 PM

Roma invicta.

Posted by: hazmick Oct 16 2018, 10:33 PM

Joyous news today, the Vandals have been defeated. Not sure by whom, but they're gone and that's all that matters. Now I just need to...convince the Ostrogoths to get out of Italia and leave me in peace.

My legions continue their defensive efforts, with the 2nd Legion pushing east to sack a rebel settlement while the 3rd pushed east to sack a separatist town. The 3rd has been bolstered by a unit of Steppe Raider light cavalry which we managed to hire from a passing band of Huns - we'll be sure to put them to good use.

With food and hygiene problems settling down, I can turn my attention to building more religious buildings. I've officially changed the state religion to Roman Paganism, and with Mars's blessing we will soon be able to focus on building a wider selection of military buildings. I'd like to get some cavalry up and running before the inevitable Hunnic advance.

The only difficulty I've faced is one of my governors going blind in his old age. He can still govern effectively but if he has to take the battlefield to defend his town his troops may well suffer for it. (blindness inflicts several fairly harsh debuffs to a leader's stats). He's not on the front lines though so we should be alright for now.

Posted by: TheCheshireKhajiit Oct 17 2018, 02:34 AM

QUOTE(hazmick @ Oct 16 2018, 04:33 PM) *

Joyous news today, the Vandals have been defeated. Not sure by whom, but they're gone and that's all that matters. Now I just need to...convince the Ostrogoths to get out of Italia and leave me in peace.

My legions continue their defensive efforts, with the 2nd Legion pushing east to sack a rebel settlement while the 3rd pushed east to sack a separatist town. The 3rd has been bolstered by a unit of Steppe Raider light cavalry which we managed to hire from a passing band of Huns - we'll be sure to put them to good use.

With food and hygiene problems settling down, I can turn my attention to building more religious buildings. I've officially changed the state religion to Roman Paganism, and with Mars's blessing we will soon be able to focus on building a wider selection of military buildings. I'd like to get some cavalry up and running before the inevitable Hunnic advance.

The only difficulty I've faced is one of my governors going blind in his old age. He can still govern effectively but if he has to take the battlefield to defend his town his troops may well suffer for it. (blindness inflicts several fairly harsh debuffs to a leader's stats). He's not on the front lines though so we should be alright for now.

Sounds like you have things well in hand, Haz. Good luck!

Posted by: Uleni Athram Oct 20 2018, 03:57 PM

CARTHAGE! I should’ve played as them sooner, man! Their starting location sooooo fits my playstyle and I’m having fun just recreating the path Hannibal took to Rome.

I also starved out the Scipii by taking Messana (alongside Syracuse ofc) and blockading their Capuan port.

After several successive turns of me just devouring all they had to throw at my armies (their family tree was thinning; all their generals were up-jumped captains lol), they were the second faction after the Seleucids to be destroyed ‘cause Capua became a rebel city hahahahaha. I think I’ll do the same to the Brutii, just hamstring them from behind as they thin the ranks of the Greeks for me.

Posted by: TheCheshireKhajiit Oct 20 2018, 04:28 PM

QUOTE(Uleni Athram @ Oct 20 2018, 09:57 AM) *

CARTHAGE! I should’ve played as them sooner, man! Their starting location sooooo fits my playstyle and I’m having fun just recreating the path Hannibal took to Rome.

I also starved out the Scipii by taking Messana (alongside Syracuse ofc) and blockading their Capuan port.

After several successive turns of me just devouring all they had to throw at my armies (their family tree was thinning; all their generals were up-jumped captains lol), they were the second faction after the Seleucids to be destroyed ‘cause Capua became a rebel city hahahahaha. I think I’ll do the same to the Brutii, just hamstring them from behind as they thin the ranks of the Greeks for me.

So what are the Julii doing? How far into the north are you, Spain or have gone into Gaul already?

Posted by: Uleni Athram Oct 20 2018, 05:10 PM

I have sacrificed the races of the Spanish and the Gaul to Baal Hammon. All of their lands are mine now. The Julii are ... there, I guess. Dunno if they’ve gone North past Mediolanum.

Let me take a screenshot and send it to you on the Discord channel, more efficient that way kek

Posted by: SubRosa Oct 20 2018, 05:19 PM

I had a lot of fun with Carthage. Elephants, good cavalry, and awesome infantry in the Poeni and Sacred Band. The only thing they lack are archers (slingers cannot angle their arrows in a high arc like archers can). I ended up modding a generic archer unit into the game for them when I last played them.

Posted by: Uleni Athram Oct 20 2018, 05:31 PM

They’re as varied as Rome’s roster, yeah. I especially like the Iberian Infantry, the Libyan Spearmen and the Round Shield Cavalry. Something about their aesthetic just draws me in. That, or the fact that they’re underdogs compared to the Hastatii/Principes/Triarii. Always liked first tier underdog units, overcoming the challenge they face is sooooo satisfying everytime. They die like flies tho, which is sad.

Having archers would most definitely cover up that weakness Carthage has. They would make sieges a whole lot easier, both as an attacker and defender! That reminds me, I need to send an invasion force to Crete. Never really did take that island before in all of my play throughs; can you solely recruit Cretan archers in that region???

Posted by: SubRosa Oct 20 2018, 05:56 PM

QUOTE(Uleni Athram @ Oct 20 2018, 12:31 PM) *

They’re as varied as Rome’s roster, yeah. I especially like the Iberian Infantry, the Libyan Spearmen and the Round Shield Cavalry. Something about their aesthetic just draws me in. That, or the fact that they’re underdogs compared to the Hastatii/Principes/Triarii. Always liked first tier underdog units, overcoming the challenge they face is sooooo satisfying everytime. They die like flies tho, which is sad.

Having archers would most definitely cover up that weakness Carthage has. They would make sieges a whole lot easier, both as an attacker and defender! That reminds me, I need to send an invasion force to Crete. Never really did take that island before in all of my play throughs; can you solely recruit Cretan archers in that region???

Yes, that is the only place you can recruit Cretan Archer mercs from. Handy to have some of those if you cannot build your own archers.

Posted by: TheCheshireKhajiit Oct 21 2018, 01:07 AM

QUOTE(Uleni Athram @ Oct 20 2018, 11:10 AM) *

I have sacrificed the races of the Spanish and the Gaul to Baal Hammon. All of their lands are mine now. The Julii are ... there, I guess. Dunno if they’ve gone North past Mediolanum.

Let me take a screenshot and send it to you on the Discord channel, more efficient that way kek

Are the Britons giving you any trouble up there?

Posted by: Uleni Athram Oct 21 2018, 02:13 AM

QUOTE(TheCheshireKhajiit @ Oct 21 2018, 09:07 AM) *

QUOTE(Uleni Athram @ Oct 20 2018, 11:10 AM) *

I have sacrificed the races of the Spanish and the Gaul to Baal Hammon. All of their lands are mine now. The Julii are ... there, I guess. Dunno if they’ve gone North past Mediolanum.

Let me take a screenshot and send it to you on the Discord channel, more efficient that way kek

Are the Britons giving you any trouble up there?

None and none! Even though I’m at war with them and I’m campaigning on two fronts, I find the Julii to be more problematic with their upgraded Principes and Hastatii. At this point even the Britons’ chariots are trash and non-threatening; I just swamp them with my general and cavalry before they could get a momentum going on and poof! They ghost.

You should see my armies man, I have like 5 fully stacked legions! It feels awesome!

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