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> Fallout 4 - no spoilers, Are the rumors true?
SubRosa
post Mar 16 2017, 05:15 PM
Post #401


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I discovered something else about Home Plate. You cannot dismiss companions there. Hecate just met Codsworth and had him help clearing out Sanctuary Hills. Afterward she dismissed him, thinking he could be her new robo-butler back home. But Home Plate does not show up on the list of places you can send a dismissed companion to.


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Kane
post Mar 16 2017, 05:19 PM
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Dang, I never realized that. I rarely buy it, though, and usually end up with Starlight or Taffington as my home base.


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TheCheshireKhajiit
post Mar 16 2017, 06:09 PM
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QUOTE(SubRosa @ Mar 16 2017, 11:15 AM) *

I discovered something else about Home Plate. You cannot dismiss companions there. Hecate just met Codsworth and had him help clearing out Sanctuary Hills. Afterward she dismissed him, thinking he could be her new robo-butler back home. But Home Plate does not show up on the list of places you can send a dismissed companion to.

Khajiit doesn't really like Homeplate. Sure it's convenient to DCM, but the full settlements offer much more freedom to set its layout however you want. That's why Khajiit likes Hangman's. It's reasonably close to DC and has a compact area that is easy to fortify. Perfect spot for an inner-city outpost (though admittedly too small for a main base, imo).

This post has been edited by TheCheshireKhajiit: Mar 16 2017, 06:10 PM


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SubRosa
post Apr 17 2017, 01:48 AM
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I just found out that you can use Chem Stations that are underwater! Hecate was at Thicket Excavations, when it was still filled with water. She swam over the chem station and built some ammo (thanks to a mod). Then she shut off the leaks and swam back out. laugh.gif


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TheCheshireKhajiit
post Apr 17 2017, 02:11 AM
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QUOTE(SubRosa @ Apr 16 2017, 07:48 PM) *

I just found out that you can use Chem Stations that are underwater! Hecate was at Thicket Excavations, when it was still filled with water. She swam over the chem station and built some ammo (thanks to a mod). Then she shut off the leaks and swam back out. laugh.gif

Lol


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TheCheshireKhajiit
post Jul 25 2017, 12:46 AM
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Ok, so, Khajiit got his mods reinstalled and now he's ready for more Commonwealth adventures (and misadventures lol). Thus one wants to try something a bit different this time, a Raider/Tribal type character using the "I was with a Raider gang" start from the mod Start Me Up. Khajiit will be playing as a female as he prefers the female voice over the male one. Stay tuned for story and pics!

This post has been edited by TheCheshireKhajiit: Jul 25 2017, 12:46 AM


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Kane
post Aug 10 2017, 02:14 PM
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Has the mod been working well, Khajiit? I have it tracked but am not sure about it due to how much it affects.


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TheCheshireKhajiit
post Aug 10 2017, 05:10 PM
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QUOTE(Cain @ Aug 10 2017, 08:14 AM) *

Has the mod been working well, Khajiit? I have it tracked but am not sure about it due to how much it affects.

So far so good. It's a tad bit wonky due to the restrictive nature of the Main Quest, but they did a decent job working around it. Everything we've done so far is documented in the thread Victorian Commonwealth. Through it you can see some of the ways they worked around the MQ.


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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TheCheshireKhajiit
post Aug 12 2017, 04:20 AM
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The guy in this article is ridiculous! He supposedly finished the game on Survival mode playing "dead is dead". It's a really funny read; a cautionary tale of the dangers of buffoonery while playing with such user imposed "high stakes".*

*Warning: article contains expletives and very very minor spoilers.


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TheCheshireKhajiit
post Sep 11 2017, 03:28 AM
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Have a really strong urge to make an unarmed and pistols "The Crow" character.

This post has been edited by TheCheshireKhajiit: Sep 11 2017, 03:29 AM


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SubRosa
post Sep 11 2017, 08:21 PM
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Thanks to the Cryolator, I continue to think about playing a Captain Cold/Mr. Freeze-type character. The Cryolator itself uses too much ammo, and is too powerful/inaccessible in the early game. So they would need a modded cryo gun like this one for at least the beginning of the game.

This post has been edited by SubRosa: Sep 11 2017, 09:03 PM


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Kane
post Sep 11 2017, 11:37 PM
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Tonight's forecast; a freeze is coming!


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TheCheshireKhajiit
post Sep 11 2017, 11:58 PM
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QUOTE(Cain @ Sep 11 2017, 05:37 PM) *

Tonight's forecast; a freeze is coming!

Ok everyone... chill!!


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TheCheshireKhajiit
post Sep 14 2017, 10:32 PM
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Kim-Ly Nguyen made her return last night. Really want her to use fully automatics this time.


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SubRosa
post Sep 18 2017, 02:42 AM
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I started playing Killer Frost today, and I was surprised that Codsworth could say her name. Well, not her entire name. He calls her Frost. Which was a pleasant surprise.


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TheCheshireKhajiit
post Sep 18 2017, 02:57 AM
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QUOTE(SubRosa @ Sep 17 2017, 08:42 PM) *

I started playing Killer Frost today, and I was surprised that Codsworth could say her name. Well, not her entire name. He calls her Frost. Which was a pleasant surprise.

It's good that you found a name Codsworth can say! It's also very nice that if Khajiit wants to make a character named Big ol' Boobies Coddy will call her Ms. Boobies. dry.gif


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SubRosa
post Sep 24 2017, 11:45 PM
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Killer Frost is my first character to wear a vault suit. I am surprised at how many NPCs remark on it. It is pretty neat.

She also started using a cryo laser pistol with a beam splitter as a backup weapon. It works great on the small, quick critters like bloatflies and radroaches. It is also really handy against ghouls in close quarters. I am liking it a lot more than I thought I would.

This post has been edited by SubRosa: Sep 24 2017, 11:48 PM


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SubRosa
post Oct 1 2017, 01:33 AM
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I have been having something weird going on in Killer Frost's game. Essential NPCs are dying. First was Ada, who was killed in the big fight outside of Wattz Consumer Electronics where the Mechanist questline starts. Now Jack Cabot keeps getting killed in the final part of the Cabot House questline, when we are on the way to Parson's to face his father.

The weird thing is that I checked with the console, and they are set as essential (the command is ID isessential). But if I try to set them as essential with the console, it gives me an error message.

So some weird bug has suddenly started in this game. I don't have any mods that change NPCs essential status. I wonder if one of the recent updates has caused the bug?


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TheCheshireKhajiit
post Oct 1 2017, 02:05 AM
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QUOTE(SubRosa @ Sep 30 2017, 07:33 PM) *

I have been having something weird going on in Killer Frost's game. Essential NPCs are dying. First was Ada, who was killed in the big fight outside of Wattz Consumer Electronics where the Mechanist questline starts. Now Jack Cabot keeps getting killed in the final part of the Cabot House questline, when we are on the way to Parson's to face his father.

The weird thing is that I checked with the console, and they are set as essential (the command is ID isessential). But if I try to set them as essential with the console, it gives me an error message.

So some weird bug has suddenly started in this game. I don't have any mods that change NPCs essential status. I wonder if one of the recent updates has caused the bug?

Well that's a serious problem. Probably was something the stupid Creation Club nonsense jacked up. Khajiit may test that as soon as Victoria gets the radio message. Is your game running the latest patch?

This post has been edited by TheCheshireKhajiit: Oct 1 2017, 02:11 AM


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SubRosa
post Oct 1 2017, 04:02 AM
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I do have the latest patch. But I quit and restarted, and afterward the console command to set NPCs essential worked on Jack. He survived the entire battle of Parsons, so it must have worked. I imagine Ada is still dead though. I have not gone back to check in a while. But I can use the resurrect command on her, and the setstage commands to get that quest going if I really need to.


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