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Fallout 4 - no spoilers, Are the rumors true? |
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SubRosa |
Feb 17 2017, 02:34 AM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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QUOTE(mALX @ Dec 11 2016, 10:33 PM) QUOTE(SubRosa @ Dec 11 2016, 08:59 PM) My impression is that it is not just you and your family that Vault Tec wanted, but everyone in Vault 111. The staff was supposed to evacuate the vault after six months, but their orders were to never open the cryo tubes. They were supposed to just leave everyone frozen. The tubes themselves could be opened remotely. They don't way where from however. So it seems that the Vault was basically a Pre-War stash of humans. All I can guess was the idea to have the genetic material of people who had never been exposed to the radiation and toxicity of the post war world. But there might be other reasons.
But there must have been some selection process for "better genes" if they were selected for saving. Not just any genes would be worth preserving; traits like intelligence would have to factor in. They kind of dump a half baked story on your character without a well thought out background. It is one of the things I liked better about Obsidian's New Vegas = extremely well thought out and in depth background stories on the characters. I have gotten far enough in the main quest to find out why the Institute wanted your son, and why you were "the backup". It turns out I was right on the nose when I guessed that it was all about Pre-War genetic material, that had not been exposed to radiation and/or other toxicities of the Post War world. That is just the Institute's reason for taking the baby though. Why Vault Tec put everyone in cryo tubes remains unanswered.
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SubRosa |
Feb 25 2017, 02:58 AM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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I finished out the Main Quest/Railroad faction questline, and have some observations to share.
Fallout 4 is very different from Bethesda's other games where the Main and Faction quests are concerned. In F4 the Main Quest is truncated. It basically has two Acts, and is solely geared to getting you to to your missing son. As soon as you meet him, the Main Quest ends. Well sort of.
In addition to the MQ there are four major factions that each have their own questline - The Institute, The Railroad, The Brotherhood of Steel, and The Minutemen. But you can only do about a third or a quarter of each before they stop dead. But you can also do radiant quests in addition to the regular quests, which sort of pads them out.
To go farther in the Faction questlines, you have to finish the Main Quest and find your son (and enter the Institute). At that point you can continue the Faction quests. Naturally all are geared somehow toward the Institute. You can do multiple Faction questlines to a certain point. In fact you have to do many of the Institute quests. But there comes a point where you will be forced to side against all the other factions. Possibly even destroy them.
I narrowly escaped this doing the Railroad questline. It has an Institute quest you have to do to retrieve a scientist. If you have joined the Minutemen he is guarded by other Minutemen, and you have to kill them and make them enemies, or kill the Institute guys and make theme enemies. I got lucky because I had not gone any farther than saving Preston and company and taken them to Sanctuary. Because of that the scientist was guarded by mercenary scum, who I could kill to my heart's content without ticking off the Minutemen.
I find I really do not like this approach of joining the Main Quest with the Faction quests. I like playing the other games and ignoring the Main Quest, but instead doing the Mages Guild, or Fighters Guild, etc... You cannot really do this here, as there is very little you can actually do in the faction quests without doing the MQ. I never really cared much for Bethesda's Main Quests. I almost always ignore them entirely. But I usually liked doing faction questlines. Until now, since the faction quests are basically neutered if you do not do the Main Quest with them.
I also don't like the way you are forced into making enemies of the other factions. I was never fond of the way Oblivion or Skyland allowed you to join and become the leader of every single faction. It sounds completely unbelievable to me and totally breaks my immersion. But there is a big difference between allowing you to do every faction questline, and forcing you into only one by destroying all the other factions. Some of these conflicts really do not make any sense either. I mean, why would the Brotherhood care about wiping out the Railroad?
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TheCheshireKhajiit |
Feb 25 2017, 05:53 PM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(hazmick @ Feb 25 2017, 08:13 AM) It's even cheaper on CDkeys.
Khajiit has never heard of CDkeys! Must investigate... QUOTE(SubRosa @ Feb 25 2017, 10:39 AM) Congrats! That is about the same as I paid over Thanksgiving. Now you can fix the game with mods! Oh how Khajiit would love to remove most everything about the intro from existence. Afraid there wouldn't be much of a game left if you did that though.
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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Kane |
Feb 28 2017, 03:51 PM
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Master
Joined: 26-September 16
From: Hammerfell
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QUOTE(SubRosa @ Feb 24 2017, 08:58 PM) I mean, why would the Brotherhood care about wiping out the Railroad? That irked me to no end, and I was happy as hell to find a mod that allows a hard speech check to persuade Tuvok from sending you to kill off the RR. It is kind of lame the way you are forced to choose a side, though.
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In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
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TheCheshireKhajiit |
Mar 4 2017, 12:25 AM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(SubRosa @ Mar 3 2017, 04:48 PM) I discovered something a few days ago. There are a number of little low sandbag walls in places, like the Concord main street. Those are normally static. But if you are in power armor, you can smash right through them and destroy them. That was really cool.
Oh yeah! That startled the hell out of this one the first time he ran over one!
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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TheCheshireKhajiit |
Mar 4 2017, 06:07 PM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(SubRosa @ Mar 4 2017, 11:00 AM) QUOTE(TheCheshireKhajiit @ Mar 4 2017, 01:25 AM) Holy crap! If you go off course during the intro, the bomb falls and you die!
Isn't that great! I tried that with my second character just to see what would happen. Yep, it would be interesting to see how far you could get in the pre war world.
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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SubRosa |
Mar 13 2017, 10:57 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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I started Hecate all over again using Start Me Up. I initially started in the Ranger Shack. But then I realized that I should have gone with the start near Diamond City. So far all of my characters have used Sanctuary Hills as a base. I would like to try using Homeplate for a change. So I used the console to COC her near the Mass Pike Tunnel, and she worked her way to Diamond City. Well she owns Homeplate now. But I ran across something weird. Half the floor inside is covered with wooden boards, half is not. The Workshop will not let me build anything in the half without boards. So how do I fix that? I don't see an option to add in a hardwood floor. The best I can see are some rubber mats. Edit: Apparently this is a bug. I did find Rebuilt Home Plate to fix it. This post has been edited by SubRosa: Mar 13 2017, 11:05 PM
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