QUOTE(RaderOfTheLostArk @ Dec 21 2020, 11:58 PM)
snip
Linearity of the story and lack of real choicesI'm not sure how far through the story I am, perhaps a little over half way? Anyway yes the main story is very linear, there are a few parts which branch off to make it feel like you have a choice but ultimately you will circle back to the same spot. Perhaps some choices impact the ending - we'll see.
Otherwise there aren't a lot of choices that really impact the game world. There are a lot of options in conversations that make it feel like you're making a decision, but you're really not. There are also 4 romance 'options' in the game, but they are determined by your character's genatalia and voice, so you can't actually choose. (side note, I did a romance questline the other day and the final quest was very sweet - good writing, scene direction etc.)
Rarely having the option to attack a situation in multiple ways (from what I hear, stealth is awful and not viable for most of the timeThere's usually a choice between stealth and not-stealth, with each being equally viable. There's no real benefit to stealth though, everything works out the same if you just go in guns blazing and it's probably a lot easier and faster that way.
Lackluster gunplayAbsolutely. Guns feel weak and there's not a very large selection (about half a dozen types of gun and most look the same). I've mainly been using melee weapons, specifically the mantis forearm blades, as well as hacking enemies in combat to overload their cybernetics and whatnot.
Gang relationsThere's none of that. Gang members are the general enemies you face in side quests and the early campaign, I haven't found any way to befriend them. Each district of the city has a gang emblem on the main map, but as far as I can tell it means very little - perhaps there are some side quests that I need to do for that.
NPCs blatantly spawning and despawningOnce or twice, most notably a quest NPC who was driving me to a quest objective. She popped back in when we arrived and finished her dialogue all in one go. Enemy NPCs have a habit of randomly spawning in the middle of combat (law enforcement in particular do this all the time if you have a wanted level)
Little capacity for customization (e.g cars, how your story plays out based on what background you chose such as corpo)Zero car customisation, you can just buy other cars but all perform the same. Character background determines your introduction questline, and some empty dialogue choices throughout. It's mentioned a lot so does feel quite good sometimes but no real impact - again perhaps at the end something might change.
I haven't found a way to change my character's hair/tattoos etc after the initial character customisation. Maybe I've missed something. You CAN change your cybernetic implants though, and there are quite a few options which all feel quite useful.
Crafting being useless or horribly designed Crafting is a tacked on afterthought, and upgrading items is prohibitively expensive. I've been trying to upgrade a shirt I got at the start of the game, but it's so costly that it's still half as effective as the garbage clothes I find on enemies.
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."