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> Morrowind Mischiefs, A Characters Update thread
mirocu
post Dec 10 2015, 04:10 PM
Post #141


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Small update: Karl now has 168800 gold! tongue.gif


Also, killed two werewolves!


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mALX
post Dec 10 2015, 04:19 PM
Post #142


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QUOTE(mirocu @ Dec 10 2015, 10:10 AM) *

Small update: Karl now has 168800 gold! tongue.gif


Also, killed two werewolves!



Misa never got to fight a werewolf in Morrowind before I quit playing; can you catch the disease by fighting one?





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mirocu
post Dec 10 2015, 04:39 PM
Post #143


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Yup, you can catch Lycanthropy and become a wolf of were yourself.


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mALX
post Dec 10 2015, 05:02 PM
Post #144


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QUOTE(mirocu @ Dec 10 2015, 10:39 AM) *

Yup, you can catch Lycanthropy and become a wolf of were yourself.



Now that is just what makes games fun! I like that idea a lot better than being forced into becoming a werewolf if you want to finish a questline out, lol.

Thanks for the info, Mirocu!




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mirocu
post Dec 10 2015, 05:22 PM
Post #145


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Actually, I think you do have to become a werewolf in order to finish the Bloodmoon MQ kvleft.gif


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mALX
post Dec 10 2015, 06:29 PM
Post #146


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QUOTE(mirocu @ Dec 10 2015, 11:22 AM) *

Actually, I think you do have to become a werewolf in order to finish the Bloodmoon MQ kvleft.gif



Yeah, but that is kind of known - I mean, if someone was just going to purchase the expansion, they would know already that it was all about werewolves and Hircine/the player/etc. I think people buying it knew in advance about that aspect of it and wouldn't purchase it or begin it if they didn't want to play that out.

The difference for me was in a faction taking the place of the Fighters Guild in Skyrim; throwing werewolves among you was fine, I kind of liked that - till they put it to me that I had to become one or else; and then you spent the rest of your time hunting and killing werewolf hunters instead of actual criminals (and in the case of the Companions in Skyrim, you also were sent to beat up shopkeepers for some reason too, but that is off topic).

I mean, they kind of took away any real faction action and tried to make it all about some storyline that didn't fit with the faction's cause at all; because the Companions were supposedly an honorable organization; yet had you (whether you were a werewolf or not) out killing werewolf hunters rather than chasing down the thousands of bandit leaders (etc) - when technically, every NPC in Skyrim would try to kill a werewolf if they knew there was one there; they just weren't in organized groups to do it.


And I'm not even against that story premise in Skyrim, just against it being attached to the Companions (Fighters Guild) and them diverting that guild's purpose to make it all about being a werewolf. Had Bethesda kept that storyline and attached it somehow to Hircine instead - or some mysterious faction other than the Companions (like rivals of the Companions - Like the "Blackwood Company" they had in Oblivion) - but not to usurp the entire Fighters Guild line for it.

(just like they shouldn't have usurped the entire Thieves Guild line to play out some political agenda and have no thieving involved; that could have been a separate questline for the city of Riften (Like "The Collector" questline from Oblivion was for the Imperial City).

I wasn't as upset by the questlines themselves as I was by how they foisted them in place of other questlines that should have been there.

Oops, off topic again, lol. Sorry about that.








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mirocu
post Dec 14 2015, 07:42 PM
Post #147


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Still running around Solstheim either fighting things or using levitation to avoid it. Whats annoying is that at some point I took a few things from the smith outside Thirsk, and now every item just like the ones I took is apparently marked as stolen. Even if I bring him a Riekling shield directly taken from the Riekling, he still says its his and just takes it. Way to punish me for one two a few slip-ups mad.gif


Not too much of a deal though. Karl has at the moment over 170 000 gold tongue.gif


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mALX
post Dec 14 2015, 08:05 PM
Post #148


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BWAAHAA! Morrowind justice!! "Pay till you die, Sucker!!!!"



laugh.gif





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mirocu
post Dec 17 2015, 02:46 PM
Post #149


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Yeah, they apparently apply that rule there tongue.gif



On todays note something funny happened. As Karl was running towards Raven Rock he got attacked by two berserkers. The funny part was when they caught up with him they immediately stopped and just stood there, allowing Karl to talk to them. And now every time he ran past them they did nothing so I guess they are his BFF:s now laugh.gif


Also, hunting Fryse Hags are fun biggrin.gif


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mALX
post Dec 23 2015, 07:55 AM
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QUOTE(mirocu @ Dec 17 2015, 08:46 AM) *

Yeah, they apparently apply that rule there tongue.gif



On todays note something funny happened. As Karl was running towards Raven Rock he got attacked by two berserkers. The funny part was when they caught up with him they immediately stopped and just stood there, allowing Karl to talk to them. And now every time he ran past them they did nothing so I guess they are his BFF:s now laugh.gif


Also, hunting Fryse Hags are fun biggrin.gif



rollinglaugh.gif





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mirocu
post Dec 23 2015, 08:17 AM
Post #151


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Well, they did attack eventually. Big mistake on their part, btw tongue.gif


Karl is starting to behave like my Fallout 3 character; he has over 230.000 gold at this point biggrin.gif


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Lopov
post Dec 23 2015, 11:31 PM
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I assume Karl bought Solstheim with so many gold and deported the Empire, that's why they no longer have any significant role on Solstheim two centuries later. tongue.gif


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mirocu
post Dec 24 2015, 09:00 AM
Post #153


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QUOTE(Lopov @ Dec 23 2015, 11:31 PM) *

I assume Karl bought Solstheim with so many gold and deported the Empire, that's why they no longer have any significant role on Solstheim two centuries later. tongue.gif

Ha! laugh.gif


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SubRosa
post Jul 9 2016, 02:47 AM
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Persephone has taken a ship to Morrowind. So far she has just putzed around Seyda Neen, practicing her Absorb Health on Mudcrabs and Slaughterfish. I left off with her about to tackle the tomb near the town.

Persephone in Morrowind

In the light


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Lopov
post Jul 9 2016, 06:45 AM
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She looks great in chitin armor.

Love the sunset too, you only such ones at Seyda Neen.


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Acadian
post Jul 9 2016, 02:31 PM
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Wow – your Morrowind looks fabulous. What a beautifully tropical looking sunset. And Persephone looks absolutely great – ever so much like she does in Cyrodiil or Skyrim.


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mALX
post Jul 9 2016, 02:32 PM
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QUOTE(SubRosa @ Jul 8 2016, 09:47 PM) *

Persephone has taken a ship to Morrowind. So far she has just putzed around Seyda Neen, practicing her Absorb Health on Mudcrabs and Slaughterfish. I left off with her about to tackle the tomb near the town.

Persephone in Morrowind

In the light



These two had me jumping up to find Misa in Seyda Neen screens! She has a house there that Persephone is welcome to visit any time; and also one with an indoor pool in Balmora.

LOVE that armor, that is gorgeous; and so is Morrowind Persephone!


Here is Misa in her Seyda Neen house:


IPB Image


In her Balmora house indoor pool:


IPB Image


Covering her bits for the screenshot:


IPB Image






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Acadian
post Jul 9 2016, 02:35 PM
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Gosh, mALX. Misa of Morrowind looks delish! Heh, no doubt where she gets her hair color and style. . . . tongue.gif


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mirocu
post Jul 9 2016, 02:44 PM
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Ah, Persephone is expanding. I´m sure she´ll find lots of things to have fun with over there tongue.gif



And shame on mALX for censoring her pics wink.gif


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SubRosa
post Jul 10 2016, 10:02 PM
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I remember MorroMisa's sunglasses and hearts! laugh.gif

Persephone continues to explore the Bitter Coast. She found a Worn Imperial Key inside a shipwreck that had no locked doors or containers. I looked it up on the wiki to find out what it was for, and it turns out it is for a secret area in Castle Ebonheart. She was there just yesterday, and might go back to find out what it unlocks.


Persephone's Absorb Health kills an orc boss

Aravi is free!

An underwater Daedric temple

Deuling with a Dreugh

This post has been edited by SubRosa: Jul 10 2016, 10:04 PM


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