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That Mod Looks Interesting, Trying To Keep Up With New Mods |
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mALX |
Mar 4 2015, 08:24 PM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(Grits @ Mar 4 2015, 09:11 AM) Here’s a new one that I like a lot: Gamwich’s amusingly named Rustic Children. The kids still look like Skyrim kids, just better. Best of all (for me) there is no need to patch every mod that adds children to the game. It’s the kind of simple replacer that I tend to forget is even there. That mod sounds really great - and closer to what I was looking for than most of the child overhauls where I couldn't see a visual difference in the appearance of the children.
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ghastley |
Mar 7 2015, 02:17 AM
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Councilor
Joined: 13-December 10
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Same order? Try running LOOT.
This post has been edited by ghastley: Mar 7 2015, 02:18 AM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Mar 13 2015, 07:05 PM
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Councilor
Joined: 13-December 10
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On the other hand, this is appropriate for a Nord temple to her. It's not just the Dunmer that appreciate her, Clark will tell you. Yes, Aranea is a Dunmer, but that doesn't imply she built it. On the gripping hand, I'd change the outfits of the monks in the temple to be the same as Aranea's. This post has been edited by ghastley: Mar 13 2015, 07:07 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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SubRosa |
Mar 13 2015, 07:25 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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IIRC, it was the Dunmer who built the shrine after coming to Skyrim, in tribute to Azura saving them from the Red Year by warning them to get the heck out of there beforehand. So I think it really ought to look more Dunish than Nordish. Besides, don't we really have enough Nordic tomb architecture in Skyrim? Here is a very quick (about an hour and a half) and dirty test of what the Azura shrine might look like with some true Dunmer architecture. A few doors could be put into the steps somewhere for a temple inside that stone base. Some banners might be tossed in over the bare stone to add some flavor, and of course other DB assets like reclamation robes would make the staff look more unique. Some Redoran-style buildings could be added on the ground around it, either the bug-buildings, or the more 'normal' stone block ones. Throw in some more people, horses, a stable/smithy, and it would make for a neat little place. After a few hundred hours of work, it would probably look pretty good. This post has been edited by SubRosa: Mar 13 2015, 07:36 PM
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ghastley |
Mar 13 2015, 09:33 PM
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Councilor
Joined: 13-December 10
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Aranea's dialog in the vanilla game says she's alone at the shrine. Did they remember to change that?
This post has been edited by ghastley: Mar 13 2015, 09:35 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Acadian |
Mar 13 2015, 11:06 PM
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Paladin
Joined: 14-March 10
From: Las Vegas
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QUOTE(ghastley @ Mar 13 2015, 01:33 PM) Aranea's dialog in the vanilla game says she's alone at the shrine. Did they remember to change that?
I'm not sure. Buffy asked that question of Aranea before we installed the mod. She's deep in a dungeon right now but next time she's back by the shrine, she'll try asking again. My gut tells me that Aranea's dialogue was not changed. The mod changes nothing up at the top (Aranea's area) of the shrine. None of the additional NPCs offer any dialogue exchanges with you. If you activate them, they simply make a comment, then exit the conversation. Again, a very simple and unambitious mod, but I'm still pleased with it. Buffy's fave feature is that the inside of the temple is spacious enough to bring Superian in out of the weather. Silly horse-crazy elf. Edit: Buffy finished the Azura quest, then talked to Aranea again. No dialogue about being there by herself. . . but I suspect that would be the vanilla situation too after the quest. Sorry I can't say for sure, but I'm still betting Aranea's dialogue has not been touched by the simple temple mod. Edit #2: In a new game, Buffy talked to Aranea at the very beginning of the quest when you can ask her if she's there all alone. She says yes, so the mod does not change any of Aranea's dialogue. Still a good keeper mod for me! This post has been edited by Acadian: Mar 23 2015, 01:08 PM
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Lopov |
Mar 23 2015, 09:45 AM
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Master
Joined: 11-February 13
From: Slovenia
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I've been having Crime Bounty Decay installed since day one though never really got around to using it because my characters almost never got a bounty. In short, if you get a bounty in some hold, it'll gradually decrease as days pass, you can customize these values by yourself. So the other day Aard punched Nurelion because he pissed him off and got a bounty of 250 septims (I modded this value). But Nurelion didn't fight back and when Aard came out of the White Phial, guards didn't arrest him. They would arrest him if talked to, though, I tested it. So I forgot about this mod and yesterday while playing I got a message in the upper left corner, saying sth like "Guards in Windhelm probably forgot about me by now." Aard's bounty from Eastmarch was gone and it was good to see that the mod works as intended.
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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Lopov |
Mar 27 2015, 10:59 PM
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Master
Joined: 11-February 13
From: Slovenia
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Today I installed a mod that removes blood on the screen during fights. No more typing "csb" to clear the screen when taking action shots.
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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