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> Improved Familiars, Now they are useful!
SubRosa
post Jun 26 2014, 12:59 AM
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Ancient
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Joined: 14-March 10
From: Between The Worlds



I am on a roll with these topics. I know I discussed this somewhere, because King Coin warned me in a topic about a bug with them after one of the game updates. But I have no clue where that thread is. So I am back with another thread.

Improved Familiars does what it says on the tin. Anyone who has ever used these fellas in vanilla Skyrim has probably ended up sighing in frustration. They cost a relative ton of magicka, and die if a baddie so much as breathes upon them.

Improved Familiars toughens the Familiars up some, and reduces the magicaka cost to summon them. They are still a novice level summoning, but at least they wont be one-shot killed by every wolf in the game.


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Acadian
post Jun 26 2014, 02:03 PM
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Paladin
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Joined: 14-March 10
From: Las Vegas



Thanks so much for creating threads for your mods. Both you and ghastley are skilled modders indeed, and I'm so pleased that you showcase your work here at Chorrol (as well as Nexus of course). smile.gif


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Grits
post Jun 26 2014, 11:44 PM
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Councilor
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Joined: 6-November 10
From: The Gold Coast




This one is on my always included list. I don’t even bother to guess if the character will be a Breton or a summoner, it’s there just in case.


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King Coin
post Jun 27 2014, 12:06 AM
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Master
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Joined: 6-January 11



This is a simple, but excellent mod that I always use. The vanilla familiars were pretty much useless beyond level 3.


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