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> Red Eagle's Vengeance, The Revenge, This Time It's Personal!
SubRosa
post Jun 20 2014, 02:35 AM
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Ancient
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From: Between The Worlds



Red Eagle's Vengeance

I have been playing a Forsworn lately, and just got my mitts upon Red Eagle's Fury/Bane. I was a little disappointed. It seems strange that it's an Ancient Nordic Sword for starters. If they couldn't make it a unique mesh, why use one of the Reachmen's enemy? So I changed it to a Daedric Sword. That feels more like something The Old Gods of the Western Reach would bestow upon their champion.

I also changed the magic effects completely. Now the base version of the sword does an Absorb Health of 5 points. I know, yawn. The Upgraded version does 10 points of Absorb Health, and 1.5 the base damage against Nords and Imperials, including vampires. I was inspired by how Ysgarmor's Axe does extra damage against elves. But instead I made Red Eagle's sword do extra damage to the ancient enemies of the Reach - the Nords and Imperials.


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Acadian
post Jun 20 2014, 03:02 AM
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'I was inspired by how Ysgarmor's Axe does extra damage against elves.' - - Grrr! Just teasin' ya! laugh.gif

If it's anything like the other mods of yours that I have used (including the tiny 'black buckskins' one you made just for Buffy), it is simple, professional and flawless. Congrats! salute.gif


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King Coin
post Jun 20 2014, 04:03 AM
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Sounds excellent. I think there is a mesh replacer for it by InsanitySorrow on Nexus. He's making some mod to make nearly all the unique weapons look unique.


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SubRosa
post Jun 20 2014, 01:39 PM
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QUOTE(King Coin @ Jun 19 2014, 11:03 PM) *

Sounds excellent. I think there is a mesh replacer for it by InsanitySorrow on Nexus. He's making some mod to make nearly all the unique weapons look unique.

I saw that one by Insanity, but didn't like how it looked. It seemed more Redguardish, like a pirate cutlass.


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ghastley
post Jun 20 2014, 02:22 PM
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That makes a lot of sense! And it's not over-powered as a reward for that quest.

Did you change the tempering requirements at all? Is it still steel ingot + dwarven perk, or did you upgrade those too? It might be worth mentioning that in the description at the Nexus, either way, as "Deadric sword" implies ebony ingot + Daedric perk.

This post has been edited by ghastley: Jun 20 2014, 02:24 PM


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SubRosa
post Jun 20 2014, 04:16 PM
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QUOTE(ghastley @ Jun 20 2014, 09:22 AM) *

That makes a lot of sense! And it's not over-powered as a reward for that quest.

Did you change the tempering requirements at all? Is it still steel ingot + dwarven perk, or did you upgrade those too? It might be worth mentioning that in the description at the Nexus, either way, as "Deadric sword" implies ebony ingot + Daedric perk.

I was originally thinking of a higher Absorb Health, but that is a pretty powerful effect, so I kept it lower. I am also banking on the higher base damage stats of Daedric making up for the relatively modest magic effects. Given that there are a lot of Nords and Imperials in the game, that extra effect ought to be pretty useful too. But like you said, I didn't want it to be uber-game breaking either.

I did change the tempering to require ebony and the Daedric smithing perk, the same as a regular Daedric Sword.

This post has been edited by SubRosa: Jun 20 2014, 04:20 PM


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Grits
post Jun 20 2014, 04:23 PM
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I like your changes very much. I’ll get this as soon as I’m home. Thank you!


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Grits
post Jun 27 2014, 07:42 PM
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Looks awesome. Thanks! biggrin.gif


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