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> Starfield, Bethesda Game Studios Upcoming Title
TheCheshireKhajiit
post Jan 31 2024, 06:49 PM
Post #181


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QUOTE(Renee @ Jan 31 2024, 10:42 AM) *

Are there mods on Xbox? Even so, I'm assuming there isn't a way to manage them, or create stuff which is outside the normal assets. Which is fine. Be nice to have some sort of limit to modding on consoles, therefore there's still a reason to get the game on PC.


QUOTE(Kane @ Jan 31 2024, 11:39 AM) *

There probably will be once the Creation Kit 2 releases. All the mods out now are textures, config files, or stuff made in xEdit. There won't be any script extenders though.

I just hope they don’t do away with offering the free unofficial mods in favor of the newest incarnation of Creation Club. It was nice having free mods you could download for Skyrim and Fallout4 on consoles.


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Renee
post Jan 31 2024, 07:05 PM
Post #182


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Nah, I don't see free modding ever going away, even for consoles. That worry has come up time and time again. I think long ago Bethesda initially stated that paid Creation Club would be the way of the future (when console modding for Skyrim first began in 2013 or '14) but the outcry from the community was deafening. As I recall, the idea of sole paid mods was then dropped.

Correct me if I'm wrong!



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TheCheshireKhajiit
post Feb 1 2024, 12:08 AM
Post #183


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QUOTE(Renee @ Jan 31 2024, 12:05 PM) *

Nah, I don't see free modding ever going away, even for consoles. That worry has come up time and time again. I think long ago Bethesda initially stated that paid Creation Club would be the way of the future (when console modding for Skyrim first began in 2013 or '14) but the outcry from the community was deafening. As I recall, the idea of sole paid mods was then dropped.

Correct me if I'm wrong!

Wish I could say you are right, but they just keep coming back to this business model of monetizing what is essentially mods while marketing it as “DLC”. When free mods interfere too much in making money off of Creation (or whatever they are calling it these days), I bet you Micro$oft will crack down on it. Actually, now that I think about it, hiring the mod authors to work on these projects could be used as a way to stop them from producing free mods if in the future such a crackdown were to occur. Maybe I’m just being a bit of a conspiracy nut, but now that BGS is owned my Micro$oft, nothing would really surprise me.


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SubRosa
post Feb 1 2024, 01:32 AM
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I guess the question then is has Microsoft already done that with another franchise? I don't really know. I am not up on what games/companies that they own. Aside from Flight Simulator of course.


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TheCheshireKhajiit
post Feb 1 2024, 11:45 AM
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QUOTE(SubRosa @ Jan 31 2024, 06:32 PM) *

I guess the question then is has Microsoft already done that with another franchise? I don't really know. I am not up on what games/companies that they own. Aside from Flight Simulator of course.

Not that I know of, but then no other game company’s games are so intrinsically bound to modding like BGS games are. With BGS games, some people would argue that mods are a huge part of the appeal of those games, and, in my opinion, the fact that BGS has tried to monetize mods repeatedly throughout their existence proves that they think modding is an important aspect of their games as well. The only thing I can see holding the money hounds back, is that more negative PR for a company that, for whatever reason, can’t seem to do anything right in the press these days, would be highly undesirable.


Sorry, I probably sound like a lunatic. Lol


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Renee
post Feb 3 2024, 06:08 AM
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A fur-covered lunatic! laugh.gif Kidding.

Nah, I don't see paid mods becoming a thing, at least not as a widespread across-the-board measure which ALL modders need to deal with. There's just too much work involved, making sure every persons' mods won't ruin the millions of variables, all the potential conflicts and other issues all our individual modified games could present.

Who would be in charge of making sure all this stuff works, most of which is Unofficial, and can potentially ruin a player's gamesave if they're not careful. Again this has come up in the past. Bethesda can't do it. They're too busy with the next game, which Microsoft (if they're smart) will just let them continue with. So I do not see Beth saying "You gotta pay for ALL mods, starting NOW" while not thoroughly testing each one.

Wouldn't surprise me if Microsoft tries to make such a thing happen, though. At least for Xbox. If so, MS doesn't understand Bethesda's business model. And I predict that if MS tries to implement such nonsense that they'll be forced to rescind their decision.



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TheCheshireKhajiit
post Feb 3 2024, 04:07 PM
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QUOTE(Renee @ Feb 2 2024, 11:08 PM) *

A fur-covered lunatic! laugh.gif Kidding.

Nah, I don't see paid mods becoming a thing, at least not as a widespread across-the-board measure which ALL modders need to deal with. There's just too much work involved, making sure every persons' mods won't ruin the millions of variables, all the potential conflicts and other issues all our individual modified games could present.

Who would be in charge of making sure all this stuff works, most of which is Unofficial, and can potentially ruin a player's gamesave if they're not careful. Again this has come up in the past. Bethesda can't do it. They're too busy with the next game, which Microsoft (if they're smart) will just let them continue with. So I do not see Beth saying "You gotta pay for ALL mods, starting NOW" while not thoroughly testing each one.

Wouldn't surprise me if Microsoft tries to make such a thing happen, though. At least for Xbox. If so, MS doesn't understand Bethesda's business model. And I predict that if MS tries to implement such nonsense that they'll be forced to rescind their decision.

I really hope you are right, but I wouldn’t be surprised if they do something like this.
Anyway, I’ve taken us waaay off topic with this. Sorry ‘bout that.

I need to figure out how to get some screenshots for y’all!


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TheCheshireKhajiit
post Feb 4 2024, 04:50 AM
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Dez got a new toy! She started a non-faction related side quest by killing a Spacer somewhere and ended up with a new ship that was just left sitting around in an underground hangar!! Tomorrow I’ll check it out in greater detail.


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Kane
post Feb 4 2024, 01:42 PM
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I know exactly what you mean, lol. That mission is a great way to get an early upgrade from the Frontier.

Archimedes V-a is my new favorite place for a late game outpost. Beautiful temperate moon that closely orbits a gas giant for those incredible views. Gravity is less than earths, mild temps, good magnetosphere, breathable air, and lovely biomes. I even found a coastal location that reminds me of a scottish moor.

Stunning moon in a level 75 system, lol.


This post has been edited by Kane: Feb 4 2024, 01:42 PM


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TheCheshireKhajiit
post Feb 4 2024, 02:55 PM
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QUOTE(Kane @ Feb 4 2024, 06:42 AM) *

I know exactly what you mean, lol. That mission is a great way to get an early upgrade from the Frontier.

Archimedes V-a is my new favorite place for a late game outpost. Beautiful temperate moon that closely orbits a gas giant for those incredible views. Gravity is less than earths, mild temps, good magnetosphere, breathable air, and lovely biomes. I even found a coastal location that reminds me of a scottish moor.

Stunning moon in a level 75 system, lol.

That sounds awesome. Have you found any Dagobah like planets?


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Kane
post Feb 4 2024, 03:22 PM
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Nah, most swamp or wetland biomes I've found aren't that intricate. There are some wonderfully dense deciduous forests out there though.


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TheCheshireKhajiit
post Feb 4 2024, 03:28 PM
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QUOTE(Kane @ Feb 4 2024, 08:22 AM) *

Nah, most swamp or wetland biomes I've found aren't that intricate. There are some wonderfully dense deciduous forests out there though.

Yeah the planet where Dez got that new ship is beautiful, with its snow and coniferous trees.


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TheCheshireKhajiit
post Feb 7 2024, 08:35 PM
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Just got to Neon. Place has vibes. I love it!


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