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Morrowind expansion discussion, Spoilerific discussion of the new Morrowind content |
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Acadian |
May 22 2017, 03:02 PM
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Paladin
Joined: 14-March 10
From: Las Vegas
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Going through the patch notes regarding CP changes introduced with the MW expansion today. I’ve no doubt tweaks will come, but for now and to help me with initial CP reallocation, I took some notes:
New CP cap is 630.
Health, stamina, magicak CP gains are now capped at CP300 with +20% vs the old cap of 20% at CP600.
Gains are on a diminishing returns curve. Generally, 50 points = about 75% of the benefit.
100 points = +15%: Hardy, Elemenal Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty.
100 points = +25%: Ironclad, Thickskin, Bastion, Warlord, Shadowward, Elfbain, Shattering blows, Master at Arms, Thaumatage, Precise Strikes.
100 points = +35%: Expert Defender, Sprinter, Bashing focus, Shade, Physical Weapons Expert, Staff Expert.
100 points = +55%: Befoul.
100 points = +5280: Spell shield, Light armor focus, Medium armor focus, Heavy armor focus. Spell erosion, Piercing.
100 points = +1650: Resistant.
Edit: Oops. When I moved this post from another thread to here, somehow it made me the thread originator. I can't delete it to fix since that would delete the thread. Oh well. My intent was simply to add this post to hazmick's excellent new thread.
This post has been edited by Acadian: May 22 2017, 04:43 PM
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monkeyemoness |
May 22 2017, 05:55 PM
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Mouth
Joined: 21-December 16
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QUOTE(TheCheshireKhajiit @ May 22 2017, 11:33 AM) Oh so now the game starts in Morrowind? What about the Coldharbour stuff?
By starting in Morrowind, you don't "officially" become Soul Shriven until you set foot on the mainland and take the quest--kickstarting the beginning in Coldharbour without the tutorial bits. The game still functions as if you were though, lmao. I didn't get to see it myself, but apparently they put the intro cutscene back into the game that was removed with Tamriel Unlimited. The one where you get to watch the PC get sacrificed. Anyways, I didn't get too far into the Morrowind storyline while in Beta, but I did explore a bit. My opinion of it was between "this is great!" and "this is too empty." It was advertised that exploration would be rewarding so I expect more than what you can find in vanilla (and you can find some neat things in out of the way locations), but then again I didn't explore too thoroughly. Also, they decided to keep the rancid female Dunmer outfits, which is even worse because practically everything else fits Morrowind's aesthetic. It isn't as bad as the concept art, but jesus are the designs jarringly out of place. who greenlit this? Why weren't they limited to the mainland, where it would make more sense (especially if you take it as an imitation of Almalexia's...outfit....) A better alternative, IMO Like I said, the male outfits are basically what's displayed there. :T Anyways, that rant aside, I figure I can share what I'm going for with my Warden once I decide to buy the expansion. 1, 2The name was just a placeholder (that was taken, I ultimately went with Nord in Development) I'm mostly concerned about the hair and face. I guess I can ultimately go with that but idk. I got time to work on it I guess. Personality-wise, he's supposed to be a blend of Jo'zira and Eolan (there is a very good reason for this). As for Backstory...eh, gotta work on that too. This post has been edited by monkeyemoness: May 22 2017, 06:01 PM
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ghastley |
May 22 2017, 09:46 PM
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Councilor
Joined: 13-December 10
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QUOTE(TheCheshireKhajiit @ May 22 2017, 03:44 PM) Aw man. No Cephalopod helm for Telvanni guards? Not yet? I'm sure they'll find a way to profit from adding it later.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Acadian |
May 23 2017, 01:46 AM
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Paladin
Joined: 14-March 10
From: Las Vegas
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Though I wasn't too concerned about her success after the MW patch, I just took magsorc out for a solid stress test that involved a challenging quest. She did great. My focus has really been on adjusting to the changes in gameplay and how they affect Buffy in her Bowstamsorc, Staffmagsorc and Staffmagplar variants. I'm breathing a sigh of relief as I can now conclude all three are doing okay. I'm sure I'll let the theorycrafters, bugfixers and guidewriters all do their jobs before I venture into the new content as far as Vaardenfell and the warden class.
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hazmick |
May 23 2017, 06:19 AM
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Mouth
Joined: 28-July 10
From: North
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QUOTE(TheCheshireKhajiit @ May 23 2017, 04:01 AM) How do templars balance wielding heavy melee weapons with their magical abilities?
Quite simply, they don't. Since you don't get magicka back from melee weapon attacks, using melee weapons on any magicka build is purely aesthetic. For story content that's usually fine though.
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"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
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