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TK's Quickie-Vids, Mod demos, random gameplay, etc. |
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Thomas Kaira |
Apr 4 2011, 04:44 AM
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Mouth
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
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First off, big thanks to King Coin for the idea! So, now in my quest to do everything there is possible on this forum ( ), I'm uploading videos, too! For the first one, it's a mod demo vid: Archery with Symphony of Violence.I'm not doing anything special here, just shooting some goblins with my bow to demonstrate the new sounds. Only thing is, I think my character knew that I had turned on the magic moving painting device, so she gave a pretty nice performance. Also, if you're wondering, yes, the arrows have been modified, as well; primarily to lengthen them as I thought the vanilla models were just too short. This post has been edited by Thomas Kaira: Apr 4 2011, 04:47 AM
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Rarely is the question asked, is our children learning?
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Thomas Kaira |
Apr 4 2011, 06:45 AM
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Mouth
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
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Maybe.... Seriously, though, I'm not too much of a video guy, I just took that because I felt that particular mod was worth demonstrating. I leave the video floor to you now. Now, a bit of trivia: how many things can you spot different from the regular game in that 15 second long clip (hint: there's plenty)? The givens so far: 1. Longer arrows 2. New bow sounds This post has been edited by Thomas Kaira: Apr 4 2011, 06:50 AM
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Rarely is the question asked, is our children learning?
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Thomas Kaira |
Apr 22 2011, 12:36 AM
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Mouth
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
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I'm using a new night-eye shader, I simply have yet to obtain the effect there.
I was able to see perfectly well in-game, so I'm thinking that quality loss is more to blame here than brightness levels. In either case, I am going to be shopping around for a night-eye spell very soon. That darkness is something I enjoy in my game, and it is not going to be changed, ergo I am not taking criticism on the light levels of in-game footage (because I know very well that the lighting is dim in areas and I want it like that, particularly in dungeons, where it gets pitch-black inside). I simply don't care for the huge amounts of ambient light the vanilla game places in every interior.
Everything I do to my game is chosen with care, and to add to the atmosphere. This is not the modern world with incandescent light bulbs and electric lamps, ergo you are not going to be able to see very well in a candlelit dockside shack in the middle of a late-night thunderstorm.
But I digress, it does make for a bad atmosphere for cinematic pieces. I will likely not be picking this up again until I have a way of helping the viewers to see better what is going on. Really, I do not lie when I say that the dungeons are pitch-black.
This post has been edited by Thomas Kaira: Apr 22 2011, 12:45 AM
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Rarely is the question asked, is our children learning?
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Thomas Kaira |
Apr 22 2011, 02:10 AM
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Mouth
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
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Yeah, I checked again, and the darkness wasn't nearly as bad in-game as it was in the vid I was able to see easily what was going in there. Quality loss definitely was a major factor with this, it seems like WMM decided to lower the brightness of the film along with the resolution reduction. That white backdrop certainly doesn't help matters, either.
So, nevermind this one. I don't see any point if you can't see a thing, so I'll try again when I have a solution to this little problem.
I've taken the vid down in the meantime.
This post has been edited by Thomas Kaira: Apr 22 2011, 02:12 AM
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Rarely is the question asked, is our children learning?
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Thomas Kaira |
Apr 22 2011, 11:05 PM
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Mouth
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
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OK, to make up for the debacle of last vid, I've uploaded a new one! This time, it's a short tour of the work I've done so far for the up-and-coming Brina Cross Village. Enjoy!DISCLAIMER: Everything in this vid save for the items in the new village is vanilla content. I do not perform my modifications on my for-play copy of the game to reduce complications and loading times. This post has been edited by Thomas Kaira: Apr 22 2011, 11:07 PM
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Rarely is the question asked, is our children learning?
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Thomas Kaira |
Apr 23 2011, 01:12 AM
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Mouth
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
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That's because I'm not done yet. I do all the resource gathering, construction, and cluttering before I start on the NPCs, and I still have three more structures to furnish and clutter after I finish with the trading post. The exterior work is mostly finished, as that's where I usually start, but I still have a lot of work to do for the interiors.
As for a quest, I'm planning on tying something in with the Anvil Recommendation quest, but that also comes later.
This post has been edited by Thomas Kaira: Apr 23 2011, 01:23 AM
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Rarely is the question asked, is our children learning?
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