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Chorrol.com _ Oblivion Mods _ Say, Look What I Found

Posted by: Grits Mar 4 2015, 01:00 AM

In the spirit of SubRosa's http://chorrol.com/forums/index.php?showtopic=5742 thread for Skyrim, here's a place to post new mod discoveries and updates to mods for Oblivion.

I'll start with one that makes me very, very happy. Emma's http://www.nexusmods.com/oblivion/mods/45948/ is out on the Nexus. wub.gif


Posted by: mALX Mar 4 2015, 01:29 AM

It is a port of her same mod from Morrowind, and has been years in the making! I downloaded it as soon as she posted it, but won't get to try it out for a while.

What I liked is all the different stages of children she added - pregnancy and infancy too!


I've got so many favorite Oblivion mods that I couldn't begin to post one, lol. But great idea for a thread!

Posted by: Grits Mar 4 2015, 01:43 AM

QUOTE(mALX @ Mar 3 2015, 07:29 PM) *

It is a port of her same mod from Morrowind, and has been years in the making! I downloaded it as soon as she posted it, but won't get to try it out for a while.

What I liked is all the different stages of children she added - pregnancy and infancy too!


I've got so many favorite Oblivion mods that I couldn't begin to post one, lol. But great idea for a thread!

Oh, don’t worry about listing all of your favorite mods here, since there’s already a thread for that: http://chorrol.com/forums/index.php?showtopic=5185. But if one of your favorites gets a new version or a major update that people might otherwise miss, this thread is a place where you can help spread the word. smile.gif

I’ve only seen Emma’s Cheydinhal children so far, since that’s where Darnand and Jerric are at the moment. They are marvelous. I love the animations. They add so much life to the game!

Posted by: Acadian Mar 4 2015, 02:30 AM

What a fun and good idea for a thread! Heh, I wonder if the kids of Cyrodiil all sound like little Viljas. tongue.gif

Oh, and Grits, I love your current screenie of the month - two by two by two. happy.gif

Posted by: mirocu Mar 4 2015, 09:02 AM

If the children in Cyrodiil have the same attitude as Princess in Fallout 3, I better not bring anything sharp to this mod... tongue.gif

Posted by: Grits Mar 4 2015, 03:45 PM

Acadian, they do sound like little Viljas! According to Emma’s remarks the voice acting was done by her own children, mostly for her Children of Morrowind mod that mALX mentioned with some additional files for Oblivion by her daughter.

I thought of Buffy right away when the guys walked into Cheydinhal. Two kids were playing tag and one little girl started skipping in a circle around Darnand. When he said hello she wanted to play Rock-Paper-Scissors with him. Follower Jerric was as always grinning his head off. It was a joyful scene. happy.gif

There is some Acadian magic in that screenie of the month – only friends of mammoths would dare walk with giants!! Thank you so much!

Posted by: mALX Mar 4 2015, 06:30 PM

*

Well here is something I think is well worth mentioning then - Stroti is back modding again, after years of not producing anything. Stroti had fallen into a depression. I don't know the whole of why, but do know that the type of things he makes are excruciatingly hard to do in Skyrim. Blender does not play well with Skyrim at all.

His friend Tamira has been porting his mods over to Skyrim for him, so anything of his you like in Oblivion can also become a part of your Skyrim game.

I chose this latest mod of his because in this mod you will find a letter from Stroti inside. In the Oblivion mod it is sitting on the table, in Skyrim you will find it in the mailbox - it is a wonderful letter, just so Stroti to add a touch like that to his home!

Please, for all the wonderful Oblivion modders that (like Stroti) found themselves left behind by the new graphics engine and scripting language in Skyrim - if you do use their mods, please endorse and comment the mod to let the authors know how much you like it. That kind of encouragement used to be a given on Nexus, but with the influx of such a younger fan base from Steam, those kind of courtesies have been left behind.

Also, for any new mod you try out if you like it - give it a vote for "Mod of the Month" - (I think you can only vote for one mod per month; so if you vote for another it will cancel your first vote).

These little shows of appreciation could be the difference between us having more treasures from these great modders or them quitting modding like so many of the greats did after Skyrim.

Here is the mod; Stroti's "Hunter's Cabin."


http://www.nexusmods.com/oblivion/mods/45896/?



*

Posted by: haute ecole rider Mar 4 2015, 06:43 PM

Grits, I saw the Oblivion kids mod, too, and thought it sounded fantastic. Don't forget to endorse that mod if it works out well in your game. I've flagged it to my tracking centre.

mALX, I also saw that Hunter's Cabin by Stroti. I really liked that it was up in the trees - thought of Buffy there! It also sounds like a really cool place for Teresa, too, if she ever needed to get away and revisit her Spirit Guides. That, too is flagged to my tracking centre.

mALX, I couldn't agree with you more about endorsing the mods and letting the authors know you are enjoying them. All too often creators only hear from users when there is something wrong (usually on the user's side, but that's the Apple Specialist/equestrian in me talking). So making sure to give positive feedback (and including why you love the mod, not just "Great mod!") is just as invaluable as reporting bugs and conflicts.

I continue to keep an eye on the Nexus for new mods. Most of them don't speak to me, but the new kids' mod really sparks my interest after playing with the kids in Skyrim. Now if my PC can only adopt one or two of them . . . wink.gif

Posted by: ghastley Mar 4 2015, 07:01 PM

+1 on the full feedback. Especially the little details you can point out to others who are thinking about trying it.

I don't care so much for endorsements, so I didn't turn them on at first. However, I've been persuaded they're helpful as a quality guide for downloaders. Download to endorsement ratio probably means something.

Glad to see Strotis stuff appearing for Skyrim, too. I used a lot in Evergloam, although I still had to make more myself. It made the difference between feasible and too much effort!

Posted by: Grits Mar 4 2015, 08:02 PM

Thank you, mALX, Stroti’s tree house looks fabulous! A perfect getaway for Lil. I don’t check for Oblivion mods very often, so I would have missed this absolute jewel. Thank you so much for pointing it out!

Posted by: mALX Mar 4 2015, 08:55 PM

QUOTE(Grits @ Mar 4 2015, 02:02 PM) *

Thank you, mALX, Stroti’s tree house looks fabulous! A perfect getaway for Lil. I don’t check for Oblivion mods very often, so I would have missed this absolute jewel. Thank you so much for pointing it out!



Yeah, I remember before Skyrim came out when Stroti used to pop out with new little items every other day just about. When Skyrim first came out I stopped playing it in January of 2012 - wanted to wait till the modders could get in there and fix a few of the issues and pop out with some better faces and bodies, etc. Couldn't wait for the resource modders to get busy in Skyrim.

So I come back in 2014 thinking it would be like Oblivion was, with tons of awesome mods to pick from. Instead the modding side of it was almost dead; no resources or very few - and most looking exactly like the vanilla, so what is the point of downloading?

Anyway, then I learned so many of my absolute favorite modders had just quit modding after Skyrim came out. Stroti, Siika, Rileymarks, MEO, JBVW, FlintOne/Garnet - people whose mods made my Oblivion game the most fun game I ever played and the most immersive - it shocked me, I didn't want to be in Skyrim without their mods.

Stroti and FlintOne/Garnet have both popped out with new mods just recently, which thrilled me to no end. I also set them up to be tracked. Like I feel about Ghastley's mods, if they post a mod I am getting it. But from Stroti's depression I realized how lax I'd been in making sure these great modders really knew how much I loved their work, so I've been much more careful to always endorse and comment since he's come back.



Posted by: ArtemisNoir2 Mar 16 2015, 05:45 PM

Funnily, I logged in to make mention of Emma's new mod, and here's a thread already. I really am late to the party... biggrin.gif
Anyway, I installed Children of Cyrodiil yesterday, and so far I'm very impressed. The kids look and feel like a natural part of the game world, which is always a significant thing for me with mods. Overall, the models and animations are nicely done, and the VA is really quite good. In my wholly subjective opinion, I think the children from CoM looked slightly better, especially the elven ones, but I'm fairly certain that is a "feature" of the Oblivion engine itself. After all, it is only recently, in terms of modding history, that Nuska, with OCO, overcame the potato-head deformities plaguing the adults of Cyrodiil.

I was appalled, though, at the fact that already there have been several requests (in some cases, demands) for Emma to make the kids killable, and complaints because they are not. People who download children mods, with the express intent of killing them, disturb me. While I'm still uncomfortable with it, I can better understand the mods that remove the essential status from children in Skyrim, because some of them are quite irritating (Braith, I am looking at you), and they are a default part of the game. I wouldn't use those mods, but I get it a little bit more. Emma's mod, on the other hand, is something you download by choice.... I don't know, that's just sick to me.
Even worse is that Emma's own kids did the voicing, which makes it that much more unpleasant.

Posted by: mALX Mar 17 2015, 05:09 AM

QUOTE(ArtemisNoir2 @ Mar 16 2015, 12:45 PM) *

Funnily, I logged in to make mention of Emma's new mod, and here's a thread already. I really am late to the party... biggrin.gif
Anyway, I installed Children of Cyrodiil yesterday, and so far I'm very impressed. The kids look and feel like a natural part of the game world, which is always a significant thing for me with mods. Overall, the models and animations are nicely done, and the VA is really quite good. In my wholly subjective opinion, I think the children from CoM looked slightly better, especially the elven ones, but I'm fairly certain that is a "feature" of the Oblivion engine itself. After all, it is only recently, in terms of modding history, that Nuska, with OCO, overcame the potato-head deformities plaguing the adults of Cyrodiil.

I was appalled, though, at the fact that already there have been several requests (in some cases, demands) for Emma to make the kids killable, and complaints because they are not. People who download children mods, with the express intent of killing them, disturb me. While I'm still uncomfortable with it, I can better understand the mods that remove the essential status from children in Skyrim, because some of them are quite irritating (Braith, I am looking at you), and they are a default part of the game. I wouldn't use those mods, but I get it a little bit more. Emma's mod, on the other hand, is something you download by choice.... I don't know, that's just sick to me.
Even worse is that Emma's own kids did the voicing, which makes it that much more unpleasant.


Good point, since it is a choice to download it, there should be no reason to want them killable - or any reason why they can't/don't just go into their own mod and unclick the essential status instead of demanding she change the mod for them - kind of makes you wonder about their motivation.

I whole-heartedly agree that in Emma using her own children's voices for that mod - it would most def freak her out to think of anyone wanting to kill those children.

But it has to make you wonder why they want to download children mods and then kill the children - I noticed RS had the same requests in her child mod overhaul.




Posted by: mirocu Mar 27 2015, 12:19 PM

Does anyone know of a mod that removes the Mages Guild eye symbol and/or replaces it with something else? Haven´t checked myself, decided to ask first smile.gif

Posted by: ghastley Mar 27 2015, 02:45 PM

Removes it from what? I recall there were some house meshes derived from Mages' Guild buildings with the logo removed.

Posted by: mirocu Mar 27 2015, 10:31 PM

QUOTE(ghastley @ Mar 27 2015, 02:45 PM) *

Removes it from what?

Well, everything; the outdoor signs, the floor, the tapestries smile.gif

I tend to want mods no one comes up with, such as this one and a cricket-free Jerall Mountains tongue.gif

Posted by: Lopov Apr 23 2015, 02:36 PM

I created another minor Oblivion mod for myself today - to remove the respawning Marauder from Greyland, thus making it a safe place. cool.gif

Posted by: Acadian Apr 23 2015, 03:38 PM

Lopov, that's a good idea. Although Buffy kind of enjoys taking out that marauder every time she wants to visit Greyland. Did you add any safe storage? I think that was a bit of a problem at Greyland if I recall.

Posted by: Lopov Apr 23 2015, 05:17 PM

There is one chest filled with skooma which doesn't respawn, so that should suffice for now.

Posted by: Lopov Apr 27 2015, 09:20 PM

http://www.nexusmods.com/oblivion/mods/42484/?

rollinglaugh.gif

Posted by: mALX Apr 27 2015, 10:17 PM

QUOTE(Lopov @ Apr 27 2015, 04:20 PM) *

http://www.nexusmods.com/oblivion/mods/42484/?

rollinglaugh.gif



laugh.gif



Posted by: Renee May 10 2015, 12:41 PM

http://www.nexusmods.com/oblivion/mods/45650/? -- hand-placed dead people! EDIT: hmm....... I don't know about this one, it's a great idea, but it goes too far. Corpses wind up all over the place. The good thing is there are several versions of this mod, so the Caves version might be the one for me. Seeing dozens of corpses in Ayelid ruins isn't quite right, imo.

http://www.nexusmods.com/oblivion/mods/43134/?, pretty cool mod. We can now bury our friends, instead of dragging them away or using a console command to delete them.

Posted by: SubRosa May 17 2015, 10:07 PM

Bury that corpse might be good for a roleplay idea I have had for a while now. It is inspired by the Undertaker wrestler, who has this whole beyond the grave shtick, with coffin matches, and so on. Like Persephone, the character would have to be undead. They would use a shovel as a weapon, and would have to wear something like a long dark coat. With that mod, they could actually bury their victims.


http://www.nexusmods.com/oblivion/mods/43546/. It takes the original Eisen Platte and adds more versions in different colors. It also gives the option of a bottom section with pants, rather than having your character walking around in their underwear (which is why I got it).

Posted by: mALX May 17 2015, 11:19 PM

QUOTE(Renee @ May 10 2015, 07:41 AM) *

http://www.nexusmods.com/oblivion/mods/43134/?, pretty cool mod. We can now bury our friends, instead of dragging them away or using a console command to delete them.



I absolutely LOVE this one! Did you read all you can do? You can pray at the grave with four different animations, a priest can give a blessing to the dead, you can give them a headstone if you want - and one I think is particularly awesome and well thought out - Necromancers may possibly rob the grave at midnight! There was a bunch more, I quit reading I was so excited! I want this mod!

I see Vilja having a very nice funeral ....


BWAAHAA!!!




QUOTE(SubRosa @ May 17 2015, 05:07 PM) *

Bury that corpse might be good for a roleplay idea I have had for a while now. It is inspired by the Undertaker wrestler, who has this whole beyond the grave shtick, with coffin matches, and so on. Like Persephone the character would have to be undead. They would use a shovel as a weapon, and would have to wear something like a long dark coat. With that mod, they could actually bury their victims.


http://www.nexusmods.com/oblivion/mods/43546/. It takes the original Eisen Platte and adds more versions in different colors. It also gives the option of a bottom section with pants, rather than having your character walking around in their underwear (which is why I got it).



Oh, I used to LOVE the Undertaker! Paul Bearer ... I used to have a blast going to the WWF matches when they came to town! Where is the Imp Snob when you need him?







Posted by: SubRosa May 17 2015, 11:33 PM

QUOTE(mALX @ May 17 2015, 06:19 PM) *

Oh, I used to LOVE the Undertaker! Paul Bearer ... I used to have a blast going to the WWF matches when they came to town! Where is the Imp Snob when you need him?

The Undertaker was always one of my favorites. I even remember when he was Mean Mark, before we went to the WWF. He was coolest as the Undertaker though. I loved Paul Bearer, the Urn, the coffin matches, how he would make the lights go out in the arena, and all that stuff.

I just found what the Gravedigger character needs. http://www.nexusmods.com/oblivion/mods/26949 gives you a shovel for a weapon.

It would also be good for a superhero, like https://youtu.be/eKeTSR1yYfY. wink.gif

Posted by: mALX May 18 2015, 12:08 AM

QUOTE(SubRosa @ May 17 2015, 06:33 PM) *

QUOTE(mALX @ May 17 2015, 06:19 PM) *

Oh, I used to LOVE the Undertaker! Paul Bearer ... I used to have a blast going to the WWF matches when they came to town! Where is the Imp Snob when you need him?

The Undertaker was always one of my favorites. I even remember when he was Mean Mark, before we went to the WWF. He was coolest as the Undertaker though. I loved Paul Bearer, the Urn, the coffin matches, how he would make the lights go out in the arena, and all that stuff.

I just found what the Gravedigger character needs. http://www.nexusmods.com/oblivion/mods/26949 gives you a shovel for a weapon.

It would also be good for a superhero, like https://youtu.be/eKeTSR1yYfY. wink.gif



Yeah, he was my absolute favorite, and I loved a lot in the WWF. The last time he came to town they didn't have the huge showing they were expecting - I think the weather was really bad or something; but they all made it in. I would have gone in a dog sled if I had to, but we had 4 wheel drive.

Well, The Undertaker was last, because he was the featured wrestler. Paul Bearer came out with his urn, the lights went down, we were all excited and couldn't wait for the show they always put on before the match - didn't happen.

The Undertaker walked out, leaped into the ring and stove-piped the guy and then walked out with a disgusted look on his face. I just sat there stunned, feeling like I might cry - couldn't believe he did that. It was really disappointing.

Well, this is ETN, so the crowd got pretty ugly over not getting the show they expected (and in their minds, payed for). Some of them demanded their money back and thought they might try to take on The Undertaker and Paul Bearer when they left the building. (not me, men laugh.gif )

The Undertaker said he wasn't putting on the show for such a small crowd. Well, either he was not invited back to this area for matches, or refused to come back - either way, I never got to see him again.

verysad.gif



Posted by: SubRosa May 18 2015, 12:34 AM

Wow, that sucks. I wonder what was going on backstage? You never know what kind of politics are going on, and wresting is filled with egos. Netflix has a special on WCW, how it started, became hugely successful, and then crashed and burned. It was all about what went on in the business and backstage, and it was a real eye-opener.

Macho Man Randy Savage was always my favorite wrestler. I just loved his insane ramblings and crazy interviews. I did see him once live as well. A friend of mine's father had season tickets to one of the local arenas, and the WWF came by there once, and so we got to use the season tickets for free. Savage was pure awesome. Not only in the ring, but he went around to high five people before and after the fight. He was just a lot of fun.

Posted by: mALX May 18 2015, 01:32 AM

QUOTE(SubRosa @ May 17 2015, 07:34 PM) *

Wow, that sucks. I wonder what was going on backstage? You never know what kind of politics are going on, and wresting is filled with egos. Netflix has a special on WCW, how it started, became hugely successful, and then crashed and burned. It was all about what went on in the business and backstage, and it was a real eye-opener.

Macho Man Randy Savage was always my favorite wrestler. I just loved his insane ramblings and crazy interviews. I did see him once live as well. A friend of mine's father had season tickets to one of the local arenas, and the WWF came by there once, and so we got to use the season tickets for free. Savage was pure awesome. Not only in the ring, but he went around to high five people before and after the fight. He was just a lot of fun.



Oh, I would LOVE to see that! Oh how interesting that would be!

Randy Savage was "with" Elizabeth then, and I can't remember which big ugly wrestler was "in love" with her - he used to follow them around shouting "ELIZABETH" with a love struck look on his face. Well, Randy Savage showed up for that same show (above post) - I was really excited because I was hoping to meet Elizabeth, but she didn't come so that was another part of the show expected that we didn't get. It would be possible she couldn't come because of the weather, but Randy Savage was there, and they were supposedly together, lol.

I was really sad she died.


Posted by: mALX May 18 2015, 01:49 AM

QUOTE(SubRosa @ May 17 2015, 05:07 PM) *

Bury that corpse might be good for a roleplay idea I have had for a while now. It is inspired by the Undertaker wrestler, who has this whole beyond the grave shtick, with coffin matches, and so on. Like Persephone, the character would have to be undead. They would use a shovel as a weapon, and would have to wear something like a long dark coat. With that mod, they could actually bury their victims.


http://www.nexusmods.com/oblivion/mods/43546/. It takes the original Eisen Platte and adds more versions in different colors. It also gives the option of a bottom section with pants, rather than having your character walking around in their underwear (which is why I got it).



It looks a bit Camel-footish with the pants instead of the panties, rollinglaugh.gif








Posted by: SubRosa May 18 2015, 03:43 PM

Now I am going to be thinking that whenever I look at it! ohmy.gif

I found http://www.nexusmods.com/oblivion/mods/46126, which adds some dynamic lights to the IC Market District at night. They look like they are coming from behind the windows of the houses, and are really atmospheric. Unfortunately it is only in the Market District, but it is still a really cool mod.

Posted by: mALX May 18 2015, 03:52 PM

QUOTE(SubRosa @ May 18 2015, 10:43 AM) *

Now I am going to be thinking that whenever I look at it! ohmy.gif

I found http://www.nexusmods.com/oblivion/mods/46126, which adds some dynamic lights to the IC Market District at night. They look like they are coming from behind the windows of the houses, and are really atmospheric. Unfortunately it is only in the Market District, but it is still a really cool mod.



BwaaHaa!

I have used Texian's or All Naturals at different times - I guess because it covers the whole game, all the houses - but to be honest, I like the appearance of this mod a little better. It looks more realistic, actually. I wonder if the author plans to do other cities as well or will give permission for another to continue with their work?


Awesome mod!



Posted by: SubRosa May 18 2015, 08:48 PM

I did find a bug with Really Real Lightgen. When you are inside a building in the Market District, and mouse over the door that leads back outside to the district, the name is all garbled up into nonsense. Not a deal-breaker, but odd.

Posted by: mALX May 18 2015, 10:17 PM

QUOTE(SubRosa @ May 18 2015, 03:48 PM) *

I did find a bug with Really Real Lightgen. When you are inside a building in the Market District, and mouse over the door that leads back outside to the district, the name is all garbled up into nonsense. Not a deal-breaker, but odd.



That is strange, I wonder what caused that? But yeah, as long as the door still activates it isn't fatal.








Posted by: Grits May 18 2015, 10:19 PM

I love the random look with this mod. The Market District really looks inhabited. My Oblivion load order is precarious, but I’m going to keep an eye on this for the future. Thank you!

Posted by: SubRosa May 18 2015, 11:19 PM

QUOTE(mALX @ May 18 2015, 05:17 PM) *

QUOTE(SubRosa @ May 18 2015, 03:48 PM) *

I did find a bug with Really Real Lightgen. When you are inside a building in the Market District, and mouse over the door that leads back outside to the district, the name is all garbled up into nonsense. Not a deal-breaker, but odd.

That is strange, I wonder what caused that? But yeah, as long as the door still activates it isn't fatal.

Yes, thankfully the doors work just fine. If you see one with a name in gobbleygook, it means it goes to the market district. I wonder if somehow the name 'Market District' got garbled by the mod?



QUOTE(Grits @ May 18 2015, 05:19 PM) *

I love the random look with this mod. The Market District really looks inhabited. My Oblivion load order is precarious, but I’m going to keep an eye on this for the future. Thank you!

The lights look much better than the ones I have seen in other mods. It looks like there really is a lantern or torch somewhere behind the windows. And the randomness is nice. Some windows have lights some don't. Just like in the real world.

Posted by: mALX May 18 2015, 11:38 PM

QUOTE(SubRosa @ May 18 2015, 06:19 PM) *

QUOTE(mALX @ May 18 2015, 05:17 PM) *

QUOTE(SubRosa @ May 18 2015, 03:48 PM) *

I did find a bug with Really Real Lightgen. When you are inside a building in the Market District, and mouse over the door that leads back outside to the district, the name is all garbled up into nonsense. Not a deal-breaker, but odd.

That is strange, I wonder what caused that? But yeah, as long as the door still activates it isn't fatal.

Yes, thankfully the doors work just fine. If you see one with a name in gobbleygook, it means it goes to the market district. I wonder if somehow the name 'Market District' got garbled by the mod?



QUOTE(Grits @ May 18 2015, 05:19 PM) *

I love the random look with this mod. The Market District really looks inhabited. My Oblivion load order is precarious, but I’m going to keep an eye on this for the future. Thank you!

The lights look much better than the ones I have seen in other mods. It looks like there really is a lantern or torch somewhere behind the windows. And the randomness is nice. Some windows have lights some don't. Just like in the real world.



That is how the light looked to me too, instead of just looking like a glowing film on the window - and not all the windows having the same exact curtains/not every single window lit - that is a huge step toward immersion from what the predecessors Texian and All Natural started.

I like this a lot.

I wonder if the mod author had to change the name on the doors and accidently miss-spelled Market District - either after a long night or maybe English is a second language. Either way, it should be easily fixed if it is irritating, but as long as the doors work - the truth is unless I'm in a strange place I've never been, (or like coming out of one of the subsystems in Fallout 3) - the truth is I never read those anyway, lol.







Posted by: SubRosa May 19 2015, 06:28 PM

Does anyone know if there is a mod for Oblivion like http://www.nexusmods.com/skyrim/mods/4528/, that prevents npcs from dropping items when they die, and instead keeps everything tied to their inventory? I don't like leaving swords and shields laying around because it contributes to save game bloat.

Edit: I found one. http://www.nexusmods.com/oblivion/mods/44128 looks like it will keep everything tied to the npc's inventories. I will try it out today.

I also stumbled upon http://www.nexusmods.com/oblivion/mods/18297/, which looks rather neat. It allows you to use a second weapon offhand, and function as a shield. Nico's Dreadweave Axes had an offhand axe that acted like that. But this works with all the vanilla weapons.

Posted by: mALX May 20 2015, 03:49 AM

QUOTE(SubRosa @ May 19 2015, 01:28 PM) *

Does anyone know if there is a mod for Oblivion like http://www.nexusmods.com/skyrim/mods/4528/, that prevents npcs from dropping items when they die, and instead keeps everything tied to their inventory? I don't like leaving swords and shields laying around because it contributes to save game bloat.

Edit: I found one. http://www.nexusmods.com/oblivion/mods/44128 looks like it will keep everything tied to the npc's inventories. I will try it out today.

I also stumbled upon http://www.nexusmods.com/oblivion/mods/18297/, which looks rather neat. It allows you to use a second weapon offhand, and function as a shield. Nico's Dreadweave Axes had an offhand axe that acted like that. But this works with all the vanilla weapons.



I generally clean up a dungeon and stuff everything I don't want to keep or sell into a dead body that I know will be absorbed when the cell resets.

One reason is that I don't like to go back to that dungeon again later and be sneaking and loudly trip over some hammer on the floor.

In dungeons like Rock Milk Cave it is almost a must to clean up when done.



Posted by: Renee May 24 2015, 04:27 PM

Dual Wield Complete sounds like a great idea for a particular type of character. I have such a character in mind, who knows if I'll create him, though? I have way more ideas than I know what to do with!

Those wrestling stories are interesting. I once dated a wrestler, just one date, long ago in the early 90s. He wasn't famous or anything, but I got to watch him wrestle once. Was weird because he waited tables at the job we had, but at night, he would become this wrestler guy, completely different person, all dressed up in superhero clothes! .. kind of freaked me out, but it was entertaining, that's for sure.

I discovered http://www.nexusmods.com/oblivion/mods/22595/? which I'm going to be using for Renee Gade III's game. I'm pretty psyched about it because it adds a LOT of content apparently, especially quests. RG3 needs lots of mod-added quests in her game. I don't do anything vanilla quest-wise with her, except the Arena.

Here's the weird thing. This Elder Council mod was originally a Giskard creation. The mod in that link is an earlier version of Giskard's mod, so I went to The Engineering Guild's website to get the latest version. But apparently, he no longer offers ANY of his mods to the public (according to his blog). It's so weird. He seems like such a brilliant guy, but very negative, and paranoid, and even offensive. I don't entirely get it.

Anyways, I'll have to use the earlier DC version, which is cool. I think the pc can rise in power with this mod, in some sort of way.

Posted by: mALX May 30 2015, 11:35 PM

QUOTE(Renee @ May 24 2015, 11:27 AM) *

Dual Wield Complete sounds like a great idea for a particular type of character. I have such a character in mind, who knows if I'll create him, though? I have way more ideas than I know what to do with!

Those wrestling stories are interesting. I once dated a wrestler, just one date, long ago in the early 90s. He wasn't famous or anything, but I got to watch him wrestle once. Was weird because he waited tables at the job we had, but at night, he would become this wrestler guy, completely different person, all dressed up in superhero clothes! .. kind of freaked me out, but it was entertaining, that's for sure.

I discovered http://www.nexusmods.com/oblivion/mods/22595/? which I'm going to be using for Renee Gade III's game. I'm pretty psyched about it because it adds a LOT of content apparently, especially quests. RG3 needs lots of mod-added quests in her game. I don't do anything vanilla quest-wise with her, except the Arena.

Here's the weird thing. This Elder Council mod was originally a Giskard creation. The mod in that link is an earlier version of Giskard's mod, so I went to The Engineering Guild's website to get the latest version. But apparently, he no longer offers ANY of his mods to the public (according to his blog). It's so weird. He seems like such a brilliant guy, but very negative, and paranoid, and even offensive. I don't entirely get it.

Anyways, I'll have to use the earlier DC version, which is cool. I think the pc can rise in power with this mod, in some sort of way.



I'll wait to hear your opinions, was on the fence after reading the details page.



Posted by: tegeus-Cromis Aug 25 2015, 01:00 AM

QUOTE(Renee @ May 24 2015, 04:27 PM) *

Here's the weird thing. This Elder Council mod was originally a Giskard creation. The mod in that link is an earlier version of Giskard's mod, so I went to The Engineering Guild's website to get the latest version. But apparently, he no longer offers ANY of his mods to the public (according to his blog). It's so weird. He seems like such a brilliant guy, but very negative, and paranoid, and even offensive. I don't entirely get it.


Careful not to mention the G-name on the Beth forums, can be enough to get a thread locked, he's usually known as He Who Shall Not Be Named. He's banned there and on Nexus. It's all before my time, but I did end up reading a lot of the sorry saga surrounding this with fascinated horror - and it's still hard to comprehend. Anyway, no clogging up this thread - but there's a (very long) http://www.iguanadons.net/Giskard-and-False-Accusations-372.html here, which I'm inclined to trust, given the respectability of the contributors (Vorians, Ismelda, Arthmoor among others).

On-topic, comedy mods - I recently found http://www.nexusmods.com/oblivion/mods/3821/, which I mentioned on another thread. It really is hilarious - for example getting everyone in the Market District to follow you round; then starting them all rioting while disco dancing, priceless...

Not a recent one, but I like to fire up http://www.nexusmods.com/oblivion/mods/6416/ now and then, too. (Ah, should try both of those at once, would probably destroy my machine though.)

Anyone else got any other silly mod tips? (Will be raining all week here, need a bit of a laugh...)

Posted by: mALX Aug 25 2015, 07:43 PM

QUOTE(tegeus-Cromis @ Aug 24 2015, 08:00 PM) *

QUOTE(Renee @ May 24 2015, 04:27 PM) *

Here's the weird thing. This Elder Council mod was originally a Giskard creation. The mod in that link is an earlier version of Giskard's mod, so I went to The Engineering Guild's website to get the latest version. But apparently, he no longer offers ANY of his mods to the public (according to his blog). It's so weird. He seems like such a brilliant guy, but very negative, and paranoid, and even offensive. I don't entirely get it.


Careful not to mention the G-name on the Beth forums, can be enough to get a thread locked, he's usually known as He Who Shall Not Be Named. He's banned there and on Nexus. It's all before my time, but I did end up reading a lot of the sorry saga surrounding this with fascinated horror - and it's still hard to comprehend. Anyway, no clogging up this thread - but there's a (very long) http://www.iguanadons.net/Giskard-and-False-Accusations-372.html here, which I'm inclined to trust, given the respectability of the contributors (Vorians, Ismelda, Arthmoor among others).

On-topic, comedy mods - I recently found http://www.nexusmods.com/oblivion/mods/3821/, which I mentioned on another thread. It really is hilarious - for example getting everyone in the Market District to follow you round; then starting them all rioting while disco dancing, priceless...

Not a recent one, but I like to fire up http://www.nexusmods.com/oblivion/mods/6416/ now and then, too. (Ah, should try both of those at once, would probably destroy my machine though.)

Anyone else got any other silly mod tips? (Will be raining all week here, need a bit of a laugh...)



If you are seeking Giskard's mods, he is on Steam; and has had his own website since 2009:

I have no knowledge of the issues between them, but from reading that link you posted - Arthmoor and Hanaisse are both highly respected modders, so I have to believe that whatever side they are on in an issue is probably the correct one, they know their stuff.

What I do know: Dirty edits are not caused by the CS/CK - they are a by product that is very hard to avoid when making any mod that effects the landscape; you can just look into a cell while working on your mod and end up with a dirty edit for that peek.

That is why cleaning those references from your mod is important, so the game doesn't have to be stuttered by that faulty reference. The CS/CK did not make that reference, the mod author did - so the mod author has to clean it out of there.

I use TESEdit religiously, but there are other programs that work also. TESEdit is just my particular choice.








Posted by: tegeus-Cromis Aug 26 2015, 01:22 AM

QUOTE(mALX @ Aug 25 2015, 07:43 PM) *


What I do know: Dirty edits are not caused by the CS/CK - they are a by product that is very hard to avoid when making any mod that effects the landscape; you can just look into a cell while working on your mod and end up with a dirty edit for that peek.

That is why cleaning those references from your mod is important, so the game doesn't have to be stuttered by that faulty reference. The CS/CK did not make that reference, the mod author did - so the mod author has to clean it out of there.

I use TESEdit religiously, but there are other programs that work also. TESEdit is just my particular choice.


Well, agreed on most of that, but (especially) landscape issues are often caused by the CS. That's not just reports from other people, it's happened to me repeatedly. An edit to a cell in one place can sometimes cause changes to another cell miles away without you even looking at it - and some locales are more sensitive to this than others.

So Tes4Edit is utterly essential. I would not even know about this issue if it weren't for scrolling through records using it. But hey - agreed, many dirty edits are probably the result of someone not realising they've affected the cell and other human errors, but the CS does have its little quirks...

Posted by: Renee Aug 26 2015, 02:55 AM

QUOTE(tegeus-Cromis @ Aug 24 2015, 08:00 PM) *

Careful not to mention the G-name on the Beth forums, can be enough to get a thread locked, he's usually known as He Who Shall Not Be Named.


Really? Wow.

QUOTE
He's banned there and on Nexus. It's all before my time, but I did end up reading a lot of the sorry saga surrounding this with fascinated horror - and it's still hard to comprehend.


It is fascinating, and horrible at the same time. I think guy's a genius, but like some geniuses, he seems really unbalanced. Such a shame.


That bar fight mod sounds cool, by the way. If only it didn't replace so much stuff. I'm not liking the sound of that. Everything else about sounds neat.

Posted by: tegeus-Cromis Aug 26 2015, 04:14 PM

QUOTE(Renee @ Aug 26 2015, 02:55 AM) *


It is fascinating, and horrible at the same time. I think guy's a genius, but like some geniuses, he seems really unbalanced. Such a shame.


I'd say talented and hardworking rather than genius level. The additional assets he uses in his mods were nearly all made by other modders, for example. Which is ironic, considering he affects to despise TES modders so much.

I only have any idea from part playing through a couple of his mods. Then I read the thread I linked to and scrubbed every bit of his work off my PC. It's enough that he actively set out to break end-users' games (those who were also running mods he disapproved of), never mind his casual attitude to publishing mods full of dirty and wild edits. It's easy to sort out the former, but you have to scan manually with TES4Edit to catch the latter. Life's just too short. Anyway, now he's largely irrelevant, lives in a closed-off echo chamber he's set up at TEG. So, I guess, everyone on all sides is happy at last...

QUOTE(Renee @ Aug 26 2015, 02:55 AM) *

That bar fight mod sounds cool, by the way. If only it didn't replace so much stuff. I'm not liking the sound of that. Everything else about sounds neat.


Oh, agreed. But it's just one of those mods I activate when I need a laugh (which I do right now, actually), then turn off and revert to an earlier save. You wouldn't want to keep Hilarity going either, those spells are powerful...

Posted by: Renee Aug 27 2015, 01:22 PM

I agree, Hilarity sounds like too much for me! biggrin.gif That mod has "game-breaking" written all over it (that is to say, it would break the mood of my characters' in-game worlds ).

Didn't know about all that stuff with Giskard. I'm okay with it in my game. But yeah, he doesn't seem like quite the genius, after reading that info you posted.

Posted by: decrepit Sep 10 2015, 12:12 AM

QUOTE(tegeus-Cromis @ Aug 24 2015, 07:00 PM) *

Careful not to mention the G-name on the Beth forums, can be enough to get a thread locked, he's usually known as He Who Shall Not Be Named.

It comes to me that I might have coined 'He Who Is Not Named'. I began modding Oblivion and joined the official forums soon after things exploded. Yet several of the gentleman's mods became favorites, Elder Council first and foremost. As such I sometimes felt a need to discuss them, usually in reply to someone else's query. Not wanting to rock the boat, I began referring to the creator as He Who is Not Named. Others might have beaten me to the punch, but if so I was not aware of it at the time.

I use the creator's own version of Elder Council, Kvatch Rising, Temple of the One, and a few lesser mods, acquired back when they were readily available at one of the several incarnations of his site.

Posted by: Renee Sep 11 2015, 12:55 AM


QUOTE(decrepit @ Sep 9 2015, 07:12 PM) *

I use the creator's own version of Elder Council, Kvatch Rising, Temple of the One, and a few lesser mods, acquired back when they were readily available at his site.

Hey Decrepit, good to see you! Be sure to enjoy our Oblivion forums too, and any of Chorrol's forums, for that matter.

I'm interested in Temple of the One, if you can somehow share this. devilsmile.gif

Posted by: tegeus-Cromis Sep 11 2015, 02:00 PM

QUOTE(decrepit @ Sep 10 2015, 12:12 AM) *

QUOTE(tegeus-Cromis @ Aug 24 2015, 07:00 PM) *

Careful not to mention the G-name on the Beth forums, can be enough to get a thread locked, he's usually known as He Who Shall Not Be Named.

It comes to me that I might have coined He Who Is Not Named. I bought Oblivion and joined the official forums soon after things exploded. Yet several the gentleman's mods became favorites, Elder Council first and foremost. As such I sometimes felt a need to discuss them, usually in reply to someone else's query. Not wanting to rock the boat, I began referring to the creator as He Who is Not Named. Others might have beaten me to the punch, but if so I was not aware of it at the time.

I use the creator's own version of Elder Council, Kvatch Rising, Temple of the One, and a few lesser mods, acquired back when they were readily available at his site.


Oh, hi there - so it's all your fault smile.gif Well, perhaps I'm unduly harsh about his actual mods, but I don't think I am about his attitude. Perhaps they would work quite well if you weren't running too many of other people's mods, but otherwise, well, he doesn't care about compatibility and even complains when people, like the Better Cities team, create patches to make sure his mod will run alongside theirs. Sensibly, you would expect that to be a welcome development that would expand your own profile, but no....

On a positive note regarding mods, hadn't got round to installing the http://www.theassimilationlab.com/forums/files/file/1070-elsweyr-anequina/, should have. Apart from adding the Kingdom of Rimmen (with a whole new city that's also supported by lore), it integrates Elsweyr more closely with Cyrodiil. Just as an example, it now makes sense, as it should, to travel from Leyawiin to Skingrad by road via Elsweyr, the old EA made you brave the deserts of Halkarn Land, though you do get to see oliphaunts that way, I suppose. (A crashed game installation does have a silver lining, bringing everything up to date now...)

Posted by: ghastley Sep 11 2015, 02:47 PM

I'd imagine that a game using only G's mods would be quite stable, as it was only other people's mods that were a problem. biggrin.gif

Thanks for that link to Anequina. It might take me back to playing Oblivion for a while (once I've finished the mods for Skyrim I'm working on).

Posted by: Lopov Dec 25 2015, 12:26 PM

Not really a standard mod but it helped me improving performance when running big mods like Better Cities -> http://www.nexusmods.com/oblivion/mods/32405/?.

Posted by: tegeus-Cromis Jan 17 2016, 12:52 AM

QUOTE(Lopov @ Dec 25 2015, 01:26 PM) *

Not really a standard mod but it helped me improving performance when running big mods like Better Cities -> http://www.nexusmods.com/oblivion/mods/32405/?.


Judging from the pix, it just looks like CFF Explorer repackaged. Admittedly that is a program that every PC Gamer should keep by, especially if (like me) you tend to play decade-old games.

[Cue discussion as to whether you should reset the header flags for every single dll, not just the .exe. I'd say yes, as it can do no harm and might do some good. Not forgetting to include the CS, of course...]

Posted by: Decrepit Dec 6 2016, 12:41 PM

Though I've already mention it elsewhere, I just wanna draw everyone's attention to the still fairly new http://www.nexusmods.com/oblivion/mods/47316/. Comes in "wet" and "dry" variants, with a "small bricks" option available. I swear by the "wet" variant. Been looking for a satisfactory Sewer textures for ages. These are the first I've been wholly happy with. (My two screen captures are amongst those seen in the mod's "FROM USERS" image section.)

Posted by: mALX Dec 6 2016, 03:02 PM

QUOTE(Decrepit @ Dec 6 2016, 06:41 AM) *

Though I've already mention it elsewhere, I just wanna draw everyone's attention to the still fairly new http://www.nexusmods.com/oblivion/mods/47316/?. Comes in "wet" and "dry" variants, with a "small bricks" option available. I swear by the "wet" variant. Been looking for a satisfactory Sewer textures for ages. These are the first I've been wholly happy with. (My two screen captures are amongst those seen in the mod's "FROM USERS" image section.)



Those are Awesome !!!! I love that brick, it looks almost like one JBVW made/used that I fell in love with!







Posted by: Renee Jan 12 2017, 10:47 PM

http://www.nexusmods.com/skyrim/mods/10527/ is one I just tried for Skyrim, and really like. It adds more people on roads, but the cool thing is, we can configure all the different NPC types (Adventurers, Dovahkiins, Robbers and Travelers) in different ways.

For instance, for Bjorn's game, it makes sense for Adventurers to be hostile to him, since he often goes around dressed and acting like a bandit. viking.gif I also made Robbers indifferent to him. These choices wouldn't make sense in Claire or White Wizard's game though, so for them Adventurers are neutral, while robbers are hostile.

All of these NPCs are generic too, so if one gets killed, the game will respawn another one somewhere.

Posted by: Decrepit Mar 14 2017, 01:43 AM

Found something of interest at OblivionNexus. Not a mod but someone's http://www.nexusmods.com/oblivion/mods/47591/. Nice thing about this list is that it's brand spanking new (as of Mar 2017) so includes some of the more modern texture/mesh replacers. Also includes some foreign mods I was unaware of 'til now. From the list already downloaded and installed http://www.nexusmods.com/oblivion/mods/47085/ and can happily report that, at the very least, it causes no harm. Admittedly I've played only one reasonably lengthy Oblivion session with it in place, but have hopes it might reduce random wilderness crashes, which I tend to get more often than than city/interior crashes.

Posted by: mALX Mar 15 2017, 08:55 PM

QUOTE(Decrepit @ Mar 13 2017, 08:43 PM) *

Found something of interest at OblivionNexus. Not a mod but someone's http://www.nexusmods.com/oblivion/mods/47591/?. Nice thing about this list is that it's brand spanking new (as of Mar 2017) so includes some of the more modern texture/mesh replacers. Also includes some foreign mods I was unaware of 'til now. From the list already downloaded and installed http://www.nexusmods.com/oblivion/mods/47085/? and can happily report that, at the very least, it causes no harm. Admittedly I've played only one reasonably lengthy Oblivion session with it in place, but have hopes it might reduce random wilderness crashes, which I tend to get more often than than city/interior crashes.


Wow, this is an Awesome find, Decrepit !!!




Posted by: Decrepit Apr 27 2017, 09:02 PM

A newly posted YouTube video (not mine) showcasing http://www.youtube.com/watch?v=ItouGmh1tdE, utilizing many of the graphics mods from the Nexus List linked several posts above. It's limited to a walk through the woods, but boy o boy is it impressive! Graphics are to die for, which is what my increasingly ancient PC would do should I attempt to install the lot of them. Makes me yearn all the more to assemble a shiny new computer. A word of warning. For understandable reasons this video offers only 720p and higher resolutions. Those with slowish connections might experience periodic pauses. My DSL connection certainly does. Worth it though.

Posted by: Grits Apr 28 2017, 01:25 AM

Oh my gosh. That is beautiful. Thank you for this resource, Decrepit! It has been a long time since I had a functioning Oblivion game. When I put one together again, I will look at this list first!

Posted by: mALX May 5 2017, 04:28 PM

QUOTE(Decrepit @ Apr 27 2017, 04:02 PM) *

A newly posted YouTube video (not mine) showcasing http://www.youtube.com/watch?v=ItouGmh1tdE, utilizing many of the graphics mods from the Nexus List linked several posts above. It's limited to a walk through the woods, but boy o boy is it impressive! Graphics are to die for, which is what my increasingly ancient PC would do should I attempt to install the lot of them. Makes me yearn all the more to assemble a shiny new computer. A word of warning. For understandable reasons this video offers only 720p and higher resolutions. Those with slowish connections might experience periodic pauses. My DSL connection certainly does. Worth it though.



Beautiful, but boy what a reminder of how that camera angle was messed up in first person outdoors in Oblivion! It is hard to imagine why they thought the camera should be in the grass when you were walking outdoors, was it attached to your feet? But yeah, before ESO it was the most gorgeous game I had ever seen.


Posted by: Decrepit Jun 17 2017, 11:46 PM

QUOTE(mALX @ May 5 2017, 10:28 AM) *

QUOTE(Decrepit @ Apr 27 2017, 04:02 PM) *

A newly posted YouTube video (not mine) showcasing http://www.youtube.com/watch?v=ItouGmh1tdE, utilizing many of the graphics mods from the Nexus List linked several posts above. It's limited to a walk through the woods, but boy o boy is it impressive! Graphics are to die for, which is what my increasingly ancient PC would do should I attempt to install the lot of them. Makes me yearn all the more to assemble a shiny new computer. A word of warning. For understandable reasons this video offers only 720p and higher resolutions. Those with slowish connections might experience periodic pauses. My DSL connection certainly does. Worth it though.



Beautiful, but boy what a reminder of how that camera angle was messed up in first person outdoors in Oblivion! It is hard to imagine why they thought the camera should be in the grass when you were walking outdoors, was it attached to your feet? But yeah, before ESO it was the most gorgeous game I had ever seen.

I can't for the life of me recall the first-person oddness you describe. But then my entire second play-through was/is almost entirely third-person. Had I continued making YouTube vids back in '14 I would have needed to mix in more first-person. I found noticed several instances where, viewing purely as an audience member rather an a participant, third-person didn't quite cut it. Speaking of first person, I believe there's at least one mod that lets our avatars see their bodies when looking down. If of decent quality I might add it to my experimental install.

Posted by: mALX Jun 18 2017, 08:15 PM

QUOTE(Decrepit @ Jun 17 2017, 06:46 PM) *

QUOTE(mALX @ May 5 2017, 10:28 AM) *

QUOTE(Decrepit @ Apr 27 2017, 04:02 PM) *

A newly posted YouTube video (not mine) showcasing http://www.youtube.com/watch?v=ItouGmh1tdE, utilizing many of the graphics mods from the Nexus List linked several posts above. It's limited to a walk through the woods, but boy o boy is it impressive! Graphics are to die for, which is what my increasingly ancient PC would do should I attempt to install the lot of them. Makes me yearn all the more to assemble a shiny new computer. A word of warning. For understandable reasons this video offers only 720p and higher resolutions. Those with slowish connections might experience periodic pauses. My DSL connection certainly does. Worth it though.



Beautiful, but boy what a reminder of how that camera angle was messed up in first person outdoors in Oblivion! It is hard to imagine why they thought the camera should be in the grass when you were walking outdoors, was it attached to your feet? But yeah, before ESO it was the most gorgeous game I had ever seen.

I can't for the life of me recall the first-person oddness you describe. But then my entire second play-through was/is almost entirely third-person. Had I continued making YouTube vids back in '14 I would have needed to mix in more first-person. I found noticed several instances where, viewing purely as an audience member rather an a participant, third-person didn't quite cut it. Speaking of first person, I believe there's at least one mod that lets our avatars see their bodies when looking down. If of decent quality I might add it to my experimental install.


That "grass view" camera is the whole reason I started playing in 3rd person while out in the world. Ooh, that mod sounds Awesome!


Posted by: Decrepit Jul 16 2017, 12:39 AM

Gotta mention one not previously aware of mod added to my experimental Oblivion install, http://www.nexusmods.com/oblivion/mods/45197/?. I got it to replace Talk With Your Hands, a staple of my second play-through. It does that, in spades! Adds a lot of immersion to the game, imo. Snapped this http://i.imgur.com/WjnqXaA.jpg, but you will find many more images at the mods Nexus page. Seems perfectly stable in my load order. An easy recommendation.

Posted by: tegeus-Cromis Oct 10 2017, 02:50 PM

Wow, that looks like a great find, Decrepit. (Like you, I've always used Talk With Your Hands - which also has the spin-off that the widened fov means I don't mind the vanilla faces at all. Actually I quite like them, but admittedly not when they're too in your face.)

Only problem is that the readme here suggests that the mod only works in 3rd person - not my thing. But the pix look 1st person. A tad confusing, but maybe I'll try it anyway.

Posted by: ghastley Oct 10 2017, 05:32 PM

I believe what is meant is that the PC will only play the animations in third person. An NPC is always in that mode (or are they the second person?)

Posted by: tegeus-Cromis Oct 10 2017, 11:19 PM

QUOTE(ghastley @ Oct 10 2017, 05:32 PM) *

I believe what is meant is that the PC will only play the animations in third person. An NPC is always in that mode (or are they the second person?)


Thanks, I should have thought of that. Though I think it was a bit ambiguous. And they'd only be 2nd person if you were directly addressing them. Hmm, or... [Unfortunately, you've now made me start thinking about the implications of '2nd person mode'. I think I feel a migraine coming on...]

Posted by: mALX Oct 11 2017, 06:55 PM

QUOTE(Decrepit @ Jul 15 2017, 07:39 PM) *

Gotta mention one not previously aware of mod added to my experimental Oblivion install, http://www.nexusmods.com/oblivion/mods/45197/?. I got it to replace Talk With Your Hands, a staple of my second play-through. It does that, in spades! Adds a lot of immersion to the game, imo. Snapped this http://i.imgur.com/WjnqXaA.jpg, but you will find many more images at the mods Nexus page. Seems perfectly stable in my load order. An easy recommendation.


If they don't overdo it by sticking something in every NPC's hands, then I love the idea of this mod; and most of the animations look well done in the images! Great find, Decrepit!





Posted by: ghastley Oct 11 2017, 09:06 PM

QUOTE(tegeus-Cromis @ Oct 10 2017, 06:19 PM) *

[Unfortunately, you've now made me start thinking about the implications of '2nd person mode'. I think I feel a migraine coming on...]

But in second person mode, that's his problem, not yours. biggrin.gif

Posted by: Renee Oct 7 2018, 03:11 PM

Wrong thread. oops.

Posted by: haute ecole rider Oct 6 2019, 11:56 PM

Hey all, I am tentatively considering loading up Oblivion on my not so new anymore rig and playing Julian for old times' sake, perhaps bringing Maz into the 3rd Era (she is one of my primary ESO toons). I'm not sure of the modding scene, what has changed, what is still good, what has been replaced by better? I'm looking for a STEP wiki much like the one for Skyrim, which has been kept more or less up to date and has had much of the guesswork already done by braver souls than I.

There is no rush to load up TES IV on this computer - I am still having so much fun playing ESO and taking all of my toons (including Julian, renamed to Julian al-Anvil in keeping with Ra Gada naming conventions). I also have some hardware purchases in mind before I get back into the older TES games. But I am looking! cool.gif

Posted by: Renee Oct 7 2019, 12:55 PM

laugh.gif "toons" laugh.gif I never used to say that word until one day in the old forums Pseron Wyrd began ranting against it (along with other typical MMO words like avatar and "build" and tank...)

Anyway, yes, hope you have some fun. Ask questions if you've forgotten a few things, I am still well aware of them.

Posted by: SubRosa Oct 30 2019, 01:32 AM

I have been using https://www.nexusmods.com/oblivion/mods/47316 for my new playthrough of Oblivion. They are outstanding. Better than Quarls. They don't simply recreate the original textures at a higher resolution. Betty's have a whole new look to them, that is really dank, and creepy, and decrepit.

Posted by: Renee Oct 31 2019, 06:46 PM

QUOTE(SubRosa @ Oct 29 2019, 08:32 PM) *

I have been using https://www.nexusmods.com/oblivion/mods/47316 for my new playthrough of Oblivion. They are outstanding. Better than Quarls. They don't simply recreate the original textures at a higher resolution. Betty's have a whole new look to them, that is really dank, and creepy, and decrepit.

Betty mods are awesome, right? I use her Spring and Autumn plug-ins during appropriate months. Haven't tried the Sewer retextures but I should, next time I get back into this game.


Posted by: macole Jan 13 2020, 05:56 AM

QUOTE(SubRosa @ Oct 29 2019, 06:32 PM) *

I have been using https://www.nexusmods.com/oblivion/mods/47316 for my new playthrough of Oblivion. They are outstanding. Better than Quarls. They don't simply recreate the original textures at a higher resolution. Betty's have a whole new look to them, that is really dank, and creepy, and decrepit.

I too am using Bettys Sewers the Wet Version. Picked it up with Bevilex's mod list. That list by its self is tremendous. I used it when loading out my current game and only have a couple issues with its suggestions.

Posted by: Decrepit May 19 2020, 07:49 PM

Browsing Bevilex's List for the first time in some while, I noticed what looks to be a very nice graphics mod added to the list since my last visit. It is housed on the Russian site TESALL, another site I've not visited in a few years. Signed in and tried to DL the file. Got a message saying I'm not authorized. Is anyone else experiencing this with TESALL? If so, have you found a solution?

ADDENDUM:
Never mind. Figured it out....I think. The problem is that when the DL page is translated into English DLs don't work. I left it in the original language and all's well. Not sure what I downloaded. I'll extract the file and see if it's what I hope it is.

Posted by: macole May 20 2020, 04:44 PM

QUOTE(Decrepit @ May 19 2020, 01:49 PM) *

ADDENDUM:
Never mind. Figured it out....I think. The problem is that when the DL page was translated into English in DLs don't work. I left it in the original language and all's well. Not sure what I downloaded. I'll extract the file and see if it's what I hope it is.

Let us know how it works out.
I think I found my favorite dungeon crawling music though I don't understand a word of it. https://www.youtube.com/watch?time_continue=43&v=OvszEs-Jc6o&feature=emb_logo

Got to get that ladder on the back.

Posted by: Lopov May 20 2020, 06:57 PM

That's German band Rammstein, the song which plays at your link is called Rosenrot (rose red), here's the https://www.youtube.com/watch?v=af59U2BRRAU.

Posted by: macole May 20 2020, 08:08 PM

Found it, thanks. Also like Engel. Wondering if I should change two of my NPC ladies' names to Rosenrot and Engel?

Posted by: Lena Wolf Sep 16 2021, 10:32 AM

If you ever wanted a different kind of vampirism... I made a mod https://www.nexusmods.com/oblivion/mods/51410 which I use in my game. It is a chronic condition that might trigger proper vampirism when you fight certain types of undead. Feeding or drinking bottled blood puts it in remission again. There's a better description on the mod page. biggrin.gif Feel free to modify it to your own needs.

IPB Image

Posted by: Renee Sep 16 2021, 12:50 PM

Very awesome, congratulations Lena. Last time I had a vampire in this game was about 5 years ago, but if I ever roll another I'll also use Recessive Vampirism. devilsmile.gif evillol.gif bottled blood makes a lot of sense.

Posted by: Lena Wolf Sep 16 2021, 01:11 PM

I think most people thought that bottled blood in its vanilla version was a missed opportunity. May be it was one of those things that Bethesda had bigger plans for but then had to abandon. Not surprising then that pretty much every vampire mod changes something about bottled blood... evillol.gif

PS. I decided to release that mod, imperfect as it is, so that others could have fun with it too. It works fine in my game, but I guarantee nothing!

Posted by: Renee Sep 16 2021, 04:44 PM

I always wanted Holy Water in the game, since we had this in our table games, though Holy Water probably doesn't fit lore.

Anyway, good luck!

Posted by: Renee Sep 22 2021, 07:54 PM

https://www.nexusmods.com/oblivion/mods/27638 -- Haven't tried this yet but later I will. Wonder if there's a Morrowind version...

Posted by: Renee Sep 28 2021, 05:44 PM

https://www.nexusmods.com/oblivion/mods/14280. This mod promises to add something I've always wanted in Oblivion, without even knowing that a plug-in exists. Personality Idles is not a Pose mod (like Actors In Charge), instead, it promises to automatically add idle reactions to our player characters, such as yawning, clapping when appropriate, shivering if our character is in a cold area, and so on. And these animations work in real-time instead of via menus. Apparently they work if we're in 3rd person, and haven't moved our character in 15 seconds or so. Cool. Sort of like Sims, actually.

(Sorry if y'all already know about this one! I just discovered it.)

I keep saying the word "promise" because I haven't used PI4 yet, and I expect it'll be somewhat buggy. unsure.gif I don't care though, it's just going to be rad seeing my characters making their own idle animations, without me delving into a bunch of menus, as per Actor's Ball.

There is also https://www.nexusmods.com/oblivion/mods/13838, which is from 2007 and therefore older than PI4. Sometimes the older mods are more to my taste, though. smile.gif Or they work better, somehow. Anyway, I'll be updating here to let you all know how these mods work.

Edit: since both of these include animations for lying down in bed, maybe See You Sleep might no longer be needed. Or it'll get mixed in when I use Wrye Bash or something.

Posted by: macole Sep 28 2021, 06:22 PM

Looking forward to your assessment on this mod.

In a previous game 2010-2013 I used this mod with the nopc.esp, no player idles just Npc idles. Since I primarily play in 1st person it worked well for me at the time. It seemed natural to me since I was the one who stood at the edge of the bandstage watching everyone else have good time. Don't do that anymore.

Don’t know why I didn’t include it this time. Probably has to do with conflicting with other animation mods I’ve installed.

Posted by: Lena Wolf Sep 28 2021, 08:03 PM

It sounded really nice, so I tried it... Sorry, but Lena does not stand like that. And neither do Garrus or Hauk. Very disappointing, really. sad.gif

Posted by: mALX Sep 28 2021, 09:16 PM


I have used all the Personality Idles versions including the 4. They all worked really well and added a whole lot of immersion to the game = but any mods like these need to be as much on the bottom of the load order as possible (just like "See You Sleep" did) in order to minimize conflicts or glitches in the mod's function.









Posted by: Renee Sep 28 2021, 09:32 PM


Lena: It's okay, no apology necessary. In fact I am noting that the default idle for females is some sort of 'sexy pose', and that might only work for some really specific characters, none of whom I roll with currently. So maybe I can axe that somehow. Maybe if I ever play a vixen or prostitute they would work. But it's unlikely I'm going to roll anybody like that, or anybody new for that matter.


mALX & macole, thanks for your assessments. smile.gif I can't wait to mess around with Personality Idles.


Posted by: Lena Wolf Sep 28 2021, 09:38 PM

There are several idles you can choose from for your own character, and none is neutral. Well, they don't fit Lena. wink.gif The vanilla default is better.

Another thing is that it adds idles to NPCs, and there you can't choose what it picks. And... I didn't like it.

Posted by: Renee Sep 29 2021, 01:24 AM

QUOTE(Lena Wolf @ Sep 28 2021, 04:38 PM) *

Another thing is that it adds idles to NPCs, and there you can't choose what it picks. And... I didn't like it.

Not if you choose the PC only version.


Posted by: Lena Wolf Sep 29 2021, 11:40 AM

Continuing with immersion smile.gif here is a mod I've been using for a while, it is quite new: https://www.nexusmods.com/oblivion/mods/49610. You suddenly see a lot more people around without adding new NPCs (which you can still do, for even larger crowds).

Posted by: Renee Oct 6 2021, 01:37 AM

Awesome, that does look really fun, Lena.

Personality Idles won't work...not enough options. By default ladies, go into a 'sexy pose', which won't work for Saga's game. Maybe Renee Gade's game (she's supposed to be sort of saucy). But overall the mod hasn't got as much. I'll try the more recent version of PI.


Posted by: Lena Wolf Oct 8 2021, 02:57 PM

So you've defeated Mehrunes Dagon and think yourself a Champion... https://www.nexusmods.com/oblivion/mods/47134 ohmy.gif

Posted by: macole Oct 8 2021, 04:27 PM

QUOTE(Lena Wolf @ Oct 8 2021, 08:57 AM) *

So you've defeated Mehrunes Dagon and think yourself a Champion... https://www.nexusmods.com/oblivion/mods/47134 ohmy.gif

https://i.imgur.com/5anAxDN.jpg.

I came close at least https://i.imgur.com/pqqcF5O.jpg

or

https://i.imgur.com/I7PFnNv.jpg.

Posted by: Lena Wolf Oct 8 2021, 04:32 PM

Whoa!! Look at that winged one... ohmy.gif

I do hope those pants are enchanted, because otherwise the girl in the second picture is going to have a very bruised bum... sad.gif

Posted by: Lena Wolf Oct 12 2021, 09:27 AM

Another mod for those who find Oblivion too easy: https://www.nexusmods.com/oblivion/mods/51467.

Posted by: Renee Oct 13 2021, 12:48 PM

Yikes, those things look scary. That would be fun to lure some baddies into one of those!

Posted by: SubRosa Oct 13 2021, 11:15 PM

Do they say: "Feed Me! I'm hungry!"? laugh.gif

In a nice piece of synchronicity https://player.fm/series/monstertalk-170188/ep-236-carnivorous-plants

Posted by: Lena Wolf Oct 22 2021, 07:02 PM

Here's something I found today: https://www.nexusmods.com/oblivion/mods/51484. It's different. From the description:

QUOTE
Oblivion is, in a sense, no longer an RPG. You don't level up and your stuck at level 1. ... Your skills are pre-determined are not really important to pay attention to. ... Attributes start at 50 and almost never change unless damaged of buffed with magic. ... Every race / gender has the same attributes and skills. The only difference is 1 passive race ability. This ensures that you are picking a race that you like as opposed to the race that is most likely to result in the strongest possible character. Similarly, classes still exist simply to aid in role playing your character; they have no effect on gameplay.

The difficulty of the game is considerably higher (think Oscuro's Oblivion Overhaul). The health values are balanced so that every individual fight is a fight to the death. The ability to cheat death by saving and reloading constantly is now a requirement rather than an exploit. There is no difficulty slider.

It is what the author says: Oblivion is no more.

How do you people feel about this?

Posted by: Renee Nov 2 2021, 09:48 PM

QUOTE(Lena Wolf @ Oct 22 2021, 02:02 PM) *

It is what the author says: Oblivion is no more.

How do you people feel about this?


So the mod-author says he or she has changed Oblivion so that it's no longer an RPG? I didn't read the entire page, but that seems to be the gist of what the mod author is saying, going by the part you quoted.

The way Oblivion levels upwards (esp into the teens / 20s) is very jarring and abrupt. A lot of folks had problems with it, including me. So that is what a lot of the overhaul mods attempt to change.

But none of this has any bearing on Oblivion being an RPG. In my opinion. When we play a role in a role-playing game, we play a role. That is the focus of the game, our ability to play that role, to me that is what an RPG actually is. All the other stuff (skills / leveling ... and so on) have little do with whether the game is an RPG or not. Leveling progression, the building of Attributes, the progression of skills, those are RPG elements for sure, since they are put into place so we can see our characters grow stronger or weaker with time. But they don't determine what category of game Oblivion is, IMO.

So I won't be installing this one. smile.gif I like the idea of character leveling. I like seeing my character grow stronger over time. This mod sounds like it gives up the ability to level upwards while sleeping, which is something I enjoy.

I also am noticing toward the end where he or she says something about needing to reload a lot. unsure.gif For gamers who need a lot of challenge this is fine, but I'll pass. smile.gif I use realism mods (food, drink, sleep, etc.) to make my game more complex, I don't need to see every fight go on and on 'til my Xbox controller's worn out again.

Am I off base? If so, how far? whistling.gif

Posted by: Lena Wolf Nov 3 2021, 09:44 AM

I think different people have different ideas of what is an RPG. I too think that levelling up is not the core issue. But it isn't just levelling up that this mod removes - it also removes any differences between classes or races, which means that all NPCs are now the same. kvleft.gif This is what removes the role playing, I think, unless I read it incorrectly somehow. Obviously, I have no intention of actually trying it...

If I wanted to play a hack and slash adventure, there is no shortage of games like that. I could just play https://en.wikipedia.org/wiki/Viking:_Battle_for_Asgard for example.

Posted by: Renee Nov 3 2021, 03:31 PM

QUOTE(Lena Wolf @ Nov 3 2021, 04:44 AM) *

I think different people have different ideas of what is an RPG.


Yep, we all do. I like to break it down to its literal core. Some gamers think that without constant dice-rolls for instance (i.e. Daggerfall or Morrowind), a game is not an RPG. For me, it's the actual fact that the entire game is focused on whatever role we choose for our character. Or even better: whatever role our character chooses for him/herself. smile.gif

I can roll a character who does nothing but picks flowers and ingredients all day (and I have done this!) and never engages in combat. Never does quests. Never steps outside of her little realm of existence. In that situation, the actual game is focused on just this character, picking flowers, and selling them at market. That is the role being played. Nothing to do with Gates or Dragons, nothing to do with saving the world. Who's to say I'm not still playing the game, right? Because playing the game with her means getting into her role. Role Playing Game.

What does RPG mean to you?

QUOTE

I too think that levelling up is not the core issue. But it isn't just levelling up that this mod removes - it also removes any differences between classes or races, which means that all NPCs are now the same. kvleft.gif This is what removes the role playing, I think, unless I read it incorrectly somehow. Obviously, I have no intention of actually trying it...


Oh my gosh. sad.gif To me it's like What's the point? Especially if diversity is also being removed. I'd be so disappointed and bored.

QUOTE

If I wanted to play a hack and slash adventure, there is no shortage of games like that. I could just play https://en.wikipedia.org/wiki/Viking:_Battle_for_Asgard for example.

Ha ha you're right. I could go back to Tomb Raider.

Posted by: Lena Wolf Nov 3 2021, 05:42 PM

QUOTE(Renee @ Nov 3 2021, 03:31 PM) *

QUOTE(Lena Wolf @ Nov 3 2021, 04:44 AM) *

I think different people have different ideas of what is an RPG.

Yep, we all do. I like to break it down to its literal core. Some gamers think that without constant dice-rolls for instance (i.e. Daggerfall or Morrowind), a game is not an RPG.

I had to think real hard about what you are saying here... dice-rolling? Oh, wait... I think it might be an American thing. We played different kinds of RPGs as children - each player chose their actions freely. Imagine like chess but the figures are animated and represent characters. There were rules of course, but within the rules you were free to decide what to do. And the others were free to react to your actions in any way they wanted (within the rules).

Oh, now I remember - sometimes we'd have external events done with dice-rolling, like for example a massive earthquake or a tornado and such. But never personal actions.

QUOTE
For me, it's the actual fact that the entire game is focused on whatever role we choose for our character. Or even better: whatever role our character chooses for him/herself. smile.gif

Exactly. smile.gif But if you remove the difference between the classes and races, all roles become pretty much the same. In particular, the AI of NPCs relies on those class and race characteristics to determine behaviour, so I wonder what happens when this is made the same. Do they all react in the same way now? That would be boring.

You play a role taken on by a particular character, but that character does not exist in vacuum - it relates to other characters in the game. If all the characters are essentially the same apart from their looks, do you even get different roles? I wonder.

But then again, the author of that mod does state immediately that with this mod enabled, Oblivion stops being an RPG.

Posted by: Lena Wolf Nov 9 2021, 11:56 AM

A note on performance. There is any number of mods that improve performance of the original Oblivion allowing it to take advantage of modern hardware and software. They still don't make Oblivion multi-threaded, but they do improve graphics a lot. Well, whenever I tried any of those "Oblivion for Win10" enhancements, it invariably got my Oblivion to crash. Why is that?

That's because my Oblivion is from GOG. It already has such modifications built-in, it is meant for modern computers. So when you try to modify it further, you get a conflict. I hear that the Steam version is similar.

Bottom line: if you get your Oblivion from GOG or Steam, you get more than just the original game. It is modernised, so you don't need to bother with performance mods. All other mods that I tried, worked as intended.

Posted by: Renee Nov 9 2021, 02:04 PM

Cool, that's good to know about GoG or Steam versions, Lena.

QUOTE
I had to think real hard about what you are saying here... dice-rolling? Oh, wait... I think it might be an American thing.


Sort of. Dice rolling is what is done in a lot of old tabletop RPGs such as Dungeons & Dragons, but I'm sure there were European table-RPGs as well. I'm not sure of their names, maybe SubRosa would know.

Rolling dice was necessary because if our character swung a weapon at an enemy, there had to be a way of knowing if the weapon connected or missed. Or if the weapon did double or triple damage. viking.gif Or if it got dropped. Or broke. All of this was simulated via dice, as we all sat around the table (literally, we'd be with our friends).

The early Bethesda games. (Arena, Daggerfall, Morrowind) simulated all of this as well, but arguably in a bad way. Like, we'd see our character hit the enemy, but the game would roll invisible dice in micro-seconds, so our "hit" could register as a miss. All of this was based upon our character's skill. There was more of a separation between player and character skill, you see. This is why some gamers regard the older games as "true" RPGs, while Oblivion and Skyrim are merely "action" RPGs. Bah!

But the newer games still use dice rolls sometimes. When we make a Speech check, for instance. Or try to open a lock. Not during combat anymore, though.

QUOTE(Lena Wolf @ Nov 3 2021, 11:42 AM) *

If all the characters are essentially the same apart from their looks, do you even get different roles? I wonder.


It just sounds incredibly dull to me! laugh.gif

Posted by: Lena Wolf Nov 9 2021, 02:16 PM

QUOTE(Renee @ Nov 9 2021, 01:04 PM) *

QUOTE
I had to think real hard about what you are saying here... dice-rolling? Oh, wait... I think it might be an American thing.


Sort of. Dice rolling is what is done in a lot of old tabletop RPGs such as Dungeons & Dragons, but I'm sure there were European table-RPGs as well. I'm not sure of their names, maybe SubRosa would know.

Rolling dice was necessary because if our character swung a weapon at an enemy, there had to be a way of knowing if the weapon connected or missed. Or if the weapon did double or triple damage. viking.gif Or if it got dropped. Or broke. All of this was simulated via dice, as we all sat around the table (literally, we'd be with our friends).

Oh my gosh, I never knew this is how it works with tabletop RPGs! We didn't play that way when I was growing up. Our tabletop games were not RPGs, so when we role-played, it was in real life, like theatre. So you'd pick a plastic sword and swing it at a "real" monster (your friend making a scary face), etc. No dice-throwing but real skill that determined whether your weapon connected or not. I suppose that was not a "real" RPG then but merely an "action" RPG! laugh.gif

I had a really nice red broadsword, for example. Hollow and light, easy to swing. I always dragged it around with me (you never know when you might come upon a monster), and after all that exposure to sunlight, it faded to pink... laugh.gif Those were the days! goodjob.gif

Posted by: SubRosa Nov 9 2021, 10:21 PM

QUOTE(Lena Wolf @ Nov 9 2021, 08:16 AM) *

QUOTE(Renee @ Nov 9 2021, 01:04 PM) *

QUOTE
I had to think real hard about what you are saying here... dice-rolling? Oh, wait... I think it might be an American thing.


Sort of. Dice rolling is what is done in a lot of old tabletop RPGs such as Dungeons & Dragons, but I'm sure there were European table-RPGs as well. I'm not sure of their names, maybe SubRosa would know.

Rolling dice was necessary because if our character swung a weapon at an enemy, there had to be a way of knowing if the weapon connected or missed. Or if the weapon did double or triple damage. viking.gif Or if it got dropped. Or broke. All of this was simulated via dice, as we all sat around the table (literally, we'd be with our friends).

Oh my gosh, I never knew this is how it works with tabletop RPGs! We didn't play that way when I was growing up. Our tabletop games were not RPGs, so when we role-played, it was in real life, like theatre. So you'd pick a plastic sword and swing it at a "real" monster (your friend making a scary face), etc. No dice-throwing but real skill that determined whether your weapon connected or not. I suppose that was not a "real" RPG then but merely an "action" RPG! laugh.gif

I had a really nice red broadsword, for example. Hollow and light, easy to swing. I always dragged it around with me (you never know when you might come upon a monster), and after all that exposure to sunlight, it faded to pink... laugh.gif Those were the days! goodjob.gif

Lena, it sounds like you were LARPing. I did that once, and it was fun. But the laziness in me much preferred sitting around a table rolling dice and drinking warm diet pepsi.

Posted by: Lena Wolf Nov 10 2021, 09:55 AM

We were young kids when we role-played like that, may be between the ages of 3 and 12... then we grew up. sad.gif We did play board games, they were just not RPGs.

Posted by: Renee Nov 10 2021, 09:49 PM


My brother and I and some friends went to a medieval reenactment sort of game like you did. It was also real-life, out in the woods somewhere, and we had to make our weapons and armor out of duct tape, foam, and PVC pipe. It was really fun, but they had some dumb rules. If somebody just touched you with their weapon, you were "dead" for instance. blink.gif Then again, I guess this rule was made so that people didn't start bashing each other until the duct tape started flying around. laugh.gif But it was fun to run around and stuff.

I have a vague memory of some rogue chasing me through the forest, and when he finally caught up to me he touched me with his foam/duct tape sword and immediately said "HEY, I TOUCHED YOU! YOU'RE DEAD!!!" when I didn't immediately fall over. laugh.gif Aw, those were the days...




Posted by: Lena Wolf Nov 10 2021, 11:24 PM

Well, this was my childhood, day in, day out. biggrin.gif

Our re-enactment festivals use steel weapons and steel armour. Nobody dies but bruises are common... Could you wear 40lb of armour all day? And joust on a horseback with a real lance? You'd need to train for that first... I was only watching!

Posted by: Renee Nov 11 2021, 01:52 PM

Nice that sounds really fun, Lena. That's as close as it gets to our games. viking.gif Only thing missing are fireballs and imps flying round.

Posted by: Lena Wolf Nov 11 2021, 02:25 PM

http://englandsmedievalfestival.com/?photosearch=Rebecca&photodisplay=15 biggrin.gif

Posted by: Lena Wolf Nov 14 2021, 02:26 PM

https://www.nexusmods.com/oblivion/mods/51540

Every girl should have one. biggrin.gif

Posted by: ghastley Nov 14 2021, 02:53 PM

QUOTE(Lena Wolf @ Nov 14 2021, 08:26 AM) *

https://www.nexusmods.com/oblivion/mods/51540

Every girl should have one. biggrin.gif

They're all dead! Falanu would love it.

Posted by: Lena Wolf Nov 14 2021, 02:58 PM

QUOTE(ghastley @ Nov 14 2021, 01:53 PM) *

They're all dead! Falanu would love it.

What do you expect after falling from such height? biggrin.gif Besides, they can't run away now. Falanu's got a point.

Posted by: Acadian Nov 14 2021, 07:27 PM

laugh.gif

Posted by: macole Nov 14 2021, 09:42 PM

Just when I thought things were getting better on the Nexus. Well at least they're clothed.

Posted by: Lena Wolf Nov 14 2021, 11:06 PM

QUOTE(macole @ Nov 14 2021, 08:42 PM) *

Just when I thought things were getting better on the Nexus. Well at least they're clothed.

If they were not, they would not have had pockets, so you would have had nothing to loot. Unless you are Falanu, they have no other use. wink.gif

Posted by: Lena Wolf Nov 24 2021, 09:12 PM

Lena is back in Cyrodiil and I decided to liven things up a bit and downloaded this: https://www.nexusmods.com/oblivion/mods/5276. Sounds like fun!

Well... we certainly got lots of rats! Proper small rats, not the Champion of Cyrodiil sized ones. And they are everywhere! But cats? Nope, none to be seen. Which explains the rats.

Oh wait! In the Jerall View in Bruma we finally meet a tabby graciously walking up and down the dining room completely ignoring the rats. Hafid shouldn't feed him, I'm telling you.

But now the place is getting busy (https://www.nexusmods.com/oblivion/mods/49316), many https://www.nexusmods.com/oblivion/mods/49610, everyone watching the rats - who wants them up their skirt or trouser leg? No one. Suddenly one of the Imperial Forresters spots the cat, jumps up and attacks it! Kills it! Everyone stands there gasping for a moment, then they settle down and resume dinner, still watching the rats.

Is there anything wrong with this story? kvleft.gif

I think I'll try https://www.nexusmods.com/oblivion/mods/2912 next. Cats are nice. Who needs rats?

Posted by: Renee Nov 24 2021, 11:21 PM

Sounds like some mod shopping going on, fo sho. And some wacky AI. No, eradicate the rats, not the cat!

I have a cats mod in both Oblivion and Skyrim. Can't recall the name of the Oblivion one. Pretty sure it was made by Emma though.

Edit: and I agree, we definitely don't need more rats! panic.gif It's always rats for the new Associates, sure, that makes sense. But otherwise...

Posted by: Lena Wolf Nov 25 2021, 10:41 AM

QUOTE(Renee @ Nov 24 2021, 10:21 PM) *

Sounds like some mod shopping going on, fo sho. And some wacky AI. No, eradicate the rats, not the cat!

She actually started shooting arrows at the cat - inside Jerall View dining room! Hafid wasn't happy when she hit the bottle he was drinking from instead (there was even the appropriate sound). Someone got an arrow in the boot. Ouch. Then she drew her dagger and went after the cat up close, killing it in two strikes. Poor tabby. sad.gif But all things considered, I am thankful she didn't try to shoot the rats - those were very fast moving pests, I'm sure most of the guests would have gotten shot instead.

The cats and rats was new this time, I've had the other mods for ages already, they are nice. I got that just cats mod now, and it's much better. smile.gif At least in Bruma, I hear things go a bit crazy in the Imperial City. We'll see. Lena is headed there next. She's in Cheydinhal now where she spotted a couple of cats in the street and NO RATS!! biggrin.gif

Posted by: Renee Nov 25 2021, 03:00 PM

On no! sad.gif indifferent.gif

Well it's good that they appear in Cheydinhal. I wonder if that mod adds a black cat into Dark Brotherhood's sanctuary. ph34r.gif


Posted by: Lena Wolf Nov 25 2021, 05:26 PM

Nope, no cats in the Sanctuary - that would conflict with the Schemer who is a resident rat. He's been there for so long... some suspect he's undead. ohmy.gif

Posted by: Lena Wolf Dec 9 2021, 04:44 PM

Ooh, https://www.nexusmods.com/oblivion/mods/50572! evillol.gif

Posted by: Renee Dec 9 2021, 05:34 PM

Ha ha yeah, what a crazy idea. I suppose if somebody had a very specific roleplay. "Turn ye mate, or I'll turn you into a book!" blackwizardsmile.gif I wonder what happens to certain quests, though. indifferent.gif That's why the mod author says use with caution...

Posted by: Lena Wolf Dec 9 2021, 05:39 PM

I was thinking of this: "Come on darling, let me take you somewhere private..." Zap! ohmy.gif

Posted by: macole Dec 9 2021, 10:51 PM

Better than a soul gem. You can flip through their pages. Wonder if they come with pictures?

Posted by: Lena Wolf Jan 10 2022, 02:43 AM

I cannot believe I've only just now installed this mod: https://www.nexusmods.com/oblivion/mods/38756. What it does it remove the Post-It notes from everyone's foreheads that show their names... Isn't it odd that you instantly know who is who?

This mod comes with an extensive configuration file that is present on a "mild" setting (other stuff shown instead of the name). I made it quite a bit more stringent - if I've never spoken to a person before, I cannot possibly know their name, class, faction, occupation or culinary preferences. None of the above. I might guess their race, if it's easy to tell - I can usually spot a Khajiit in the crowd, but then I don't really need them labelled with it.

My game just got a lot more interesting. smile.gif There is now actually a need to talk to people! ohmy.gif

Posted by: macole Jan 10 2022, 03:59 AM

I downloaded this Nice To Meet You in 2011. Played with it installed for quite awhile. https://i.imgur.com/EMt84Yn.jpg. I didn’t install it this time thinking I'd save a space and wouldn’t miss it but there are I times that I do.

Posted by: Lena Wolf Jan 10 2022, 10:43 AM

Indeed, detailed descriptions is another function of this mod. I never want to see anything other than the name, and that only for people I know. So the way I set it up, by far most NPCs have no labels at all, and only a few have their name displayed like in vanilla. I was a bit unsure at first, but having no name displayed does not prevent you from "activating" them to talk. Also, you forget the names of people you just met, unless you talk to them a few times first. So now when there's a person with a big hammer charging at you, you don't automatically know whether he's a bandit or a marauder or an important named NPC. But then again, it doesn't matter, he's the man with a big hammer charging at you. wink.gif

Posted by: Renee Jan 10 2022, 01:42 PM

Nice, very cool Lena. It's sort of like People are Strangers for Skyrim. Just a little touch which adds realism and makes sense.

I installed the blankets one a few weeks ago too. sleep.gif Some gamers say they've had problems with it (mostly, NPCs who continue wearing their blanket even after they wake up) but so far I haven't seen anything like this.



Posted by: Lena Wolf Jan 10 2022, 01:45 PM

QUOTE(Renee @ Jan 10 2022, 12:42 PM) *

I installed the blankets one a few weeks ago too. sleep.gif Some gamers say they've had problems with it (mostly, NPCs who continue wearing their blanket even after they wake up) but so far I haven't seen anything like this.

Well, my dog does it when it's raining out, so keeping your blanket on is quite realistic, actually. laugh.gif

Posted by: Lena Wolf Apr 21 2022, 09:47 AM

Has anyone played this mod: https://www.nexusmods.com/oblivion/mods/16976? It adds Morrowind to Oblivion, but unlike Morroblivion, it does not recreate TES3. This project was abandoned a long time ago, while Morroblivion survived. Yet it has some very recent comments, and as one commenter points out, the fact that it doesn't recreate TES3 makes all the difference for many players. They seem to have come quite far with filling in the land, too.

Posted by: Renee Apr 21 2022, 01:51 PM

Oooh, I have not even heard of that. Maybe macole has though.

As always, I usually start with the POSTS section at Nexus, especially for these older mods, and I see this one was last updated 2011. Looks like there are a lot of recent posts for Lands of Solstheim, which is good.

"TOOK ME 8 HOURS TO DOWNLOAD THIS s*** MOD AND THERES NO f***ing GROUND" says berrytreethebrony.

"Ok the voice acting is actually terrible it was like he was rubbing his face all over the mic while speaking is their any way to turn this off?" says User7111.

"am i the only one who cant get the models and sounds file working? when i try putting it on nexus mod manager it says its building mod but doesnt progress past that" says cheezydaddy... Yikes.

See, all of that is enough to steer me away, it just sounds like a series of headaches. But you've already had experience with outside worldspaces, so maybe you'll be okay, Wolf.


Posted by: Lena Wolf Apr 21 2022, 02:53 PM

Well, it's just people not following instructions, mostly. I am not worried about technical difficulties at the moment - I'm sure there will be plenty, seeing how this is such an old mod.

As for downloading for 8 hours... yeah, this is a very big mod, something over 1.5GB, so for me it would be downloading for a day as well. As would be Morroblivion. As was TWMP. As is any game what-so-ever. Not surprising, really, when your internet moves slower than your garden snail, like ours. laugh.gif I think our broadband is still very much on the level of 2011! tongue.gif

I was particularly interested if someone played this mod and also Morroblivion - to hear their thoughts how the two versions of Morrowind compare. (Wink-wink SubRosa! biggrin.gif )

Posted by: Renee Apr 21 2022, 03:31 PM

QUOTE(Lena Wolf @ Apr 21 2022, 09:53 AM) *

Well, it's just people not following instructions, mostly.

That is true. I also always try to weed out the messages left by folks who sound like they don't know what they are doing, not following instructions properly, and so on. We both know the signs, by now.

'Rosa might've come across Lands of Solstheim, as well as one of the new folks. Good luck!

Posted by: SubRosa Apr 21 2022, 09:52 PM

Ok, I am downloading it now. But I don't know when I will get around to poking around with it. I wrapped up Oblivion and Morroblivion playthroughs recently, and am not really fired up to go back to that game engine again right now.

Posted by: Lena Wolf Apr 21 2022, 10:33 PM

QUOTE(SubRosa @ Apr 21 2022, 09:52 PM) *

Ok, I am downloading it now. But I don't know when I will get around to poking around with it. I wrapped up Oblivion and Morroblivion playthroughs recently, and am not really fired up to go back to that game engine again right now.

But you're downloading it... Then it will sit there on your computer and wink at you. Then you'll just want to take a peek and see if it installs all right... That being an old mod and all... smile.gif Yeah, we know how that goes! blink.gif Gets me every time...

You're downloading it, meaning you've never heard of it! Wow! Ok! I'm flattered that I discovered something new! Eleven years old new - even better! goodjob.gif

Posted by: macole Apr 21 2022, 11:17 PM

QUOTE(Lena Wolf @ Apr 21 2022, 08:53 AM) *

Well, it's just people not following instructions, mostly.

***

I was particularly interested if someone played this mod and also Morroblivion - to hear their thoughts how the two versions of Morrowind compare. (Wink-wink SubRosa! biggrin.gif )

Kids these days, they just don't know any better.

I looked at it many, many moons ago. Lacking the city Vivec was my reason for not using it.

Posted by: Lena Wolf Apr 21 2022, 11:36 PM

QUOTE(macole @ Apr 21 2022, 11:17 PM) *
I looked at it many, many moons ago. Lacking the city Vivec was my reason for not using it.

Yes, I noticed that. Settlements on Vvardenfell were still "to do". But they seem to have filled in Solstheim and some of the places on the continent. Morroblivion is definitely more complete, and I would play it first, I think, since I could never get into TES3, after I got lost in Vivec City for days... And I mean real-time days! Weekend gone - just trying to find stuff in Vivec City! mad.gif That place is infuriating! mad.gif mad.gif I am not going to miss it one bit! goodjob.gif wink.gif

Posted by: Lena Wolf Sep 9 2022, 05:13 PM

Here is a mod with new and exciting creatures: https://www.nexusmods.com/oblivion/mods/52310! This is a modders' resource really, the author made us some new creatures to play with! It is the same author who also made https://www.nexusmods.com/oblivion/mods/51467 and https://www.nexusmods.com/oblivion/mods/43934, and I just thought that Valenwood might get a slight insect and vegetation problem in the next instalment of my TWMP Valenwood Cities. ohmy.gif I think those three monster types just beg to go together. Also may be with https://www.nexusmods.com/oblivion/mods/43410 (by the same author).

Posted by: Lena Wolf Sep 30 2022, 11:30 AM

Ok, this isn't exactly a new mod... But it's a new release and it's new to me, so here it goes. https://www.nexusmods.com/oblivion/mods/52191. What?! blink.gif

I always thought that OR would require bigger and better hardware than the standard Oblivion, and for that reason I never even tried it. That and the bugs and incompatibilities that you read about. But yesterday someone told me that the latest release 10.0.1 slashed Oblivion memory usage by 40% and improved FPS by half... Wow! That really warranted an investigation.

Turns out, starting with version 9 OR is becoming very modular and everything can be turned on and off. Plus, it has a very significant memory management and FPS management. Plus, in the latest version 10.0.1 they've finally solved the disappearing water bug!

The write-up says that you are required to use HDR and to set everything to maximum in your Oblivion.ini, or as good as. Well, I found that not to be true. Indeed, if I enable HDR and set everything to maximum, performance suffers. So I restored all values to what they were before and switched back to Bloom, and lo and behold, OR is still working just fine. May be because I disabled almost everything in it except for the memory and FPS management. wink.gif

It still needs tweaking and tuning, but I'm very pleasantly surprised: much reduced memory usage, better FPS and better graphics? Yes, please! biggrin.gif

Posted by: macole Sep 30 2022, 07:21 PM

I use Oblivion Reloaded, version 6.2 from 2017. It does make the game look real good.
I did have to tinker with the shaders fix the missing water. Something to do with reflections and shadows on the water surface, if I remember correctly. aA clue to the solution was a night time storm. As the clouds rolled in the water underneath the clouds disappeared. The water under the clear sky remained. Wish I had written down exactly what I did. If they got it fixed that's a plus.
3rd person combat is a mess, barrel rolls everywhere. I turned off everything that had to do with combat and I still don't like it.

Posted by: Lena Wolf Sep 30 2022, 08:44 PM

I too have all combat, equipment, horse riding, and other aspects turned off, as well as most shaders. With this version, I don't see a difference from vanilla so far, but will test more and report back.

When you install OR, you can skip the Meshes folder - this contains the altered animations. Just don't copy it to your Data folder, that's all. Perhaps that's why your movements get overwritten? If you look in the file list of the latest version, you see exactly which files to delete from your Data folder to restore vanilla animations.

Posted by: Lena Wolf Oct 14 2022, 11:58 AM

QUOTE(macole @ Sep 30 2022, 07:21 PM) *

I use Oblivion Reloaded, version 6.2 from 2017. It does make the game look real good.
3rd person combat is a mess, barrel rolls everywhere. I turned off everything that had to do with combat and I still don't like it.

By "barrel rolls" do you mean that the character performs a roll every so often (too often)? I had the same issue. You need to disable dodge - that's what's doing it. And if you can't disable it in your version, you might have to upgrade... whistling.gif

I have been playing with it for a while now and I can confirm that when you disable enough things, all animations remain completely vanilla.

Posted by: Lena Wolf Oct 14 2022, 03:01 PM

https://www.nexusmods.com/oblivion/mods/52398
And I'll have your credit card details, thanks. tongue.gif

Posted by: Acadian Oct 14 2022, 04:12 PM

Well, pizza IS one of the three basic food groups. The other two of course being chocolate and coffee. wink.gif

Posted by: macole Oct 14 2022, 06:58 PM

I like pizza but I'm not that desperate. Pretty innovative concept for a mod though, hats off to the originator.

Posted by: Lena Wolf Nov 5 2022, 10:48 AM

The Lost Spires website apparently went down. So if you were planning to get that mod, that's a problem. However, some kind soul https://www.nexusmods.com/oblivion/mods/52472. Don't know how long it will stay there since it was originally not allowed. I myself grabbed it while I could. biggrin.gif Just an FYI. smile.gif

Posted by: macole Nov 7 2022, 05:17 AM

It didn't last on Nexus very long at all. Truly sad to hear about The Lost Spires portal. Lost Spires is a top 5 if not #1 quest mod, IMO.

Posted by: SubRosa Feb 22 2023, 02:19 AM

One of the things that always eventually wears me out from playing Oblivion is the need to constantly repair my equipment. For me it turned into a case of OCD, where at the end of every fight I had to immediately repair all my gear. Then recharge my magic weapon (I have a mod that allows you to do that with a spell). It gets really tedious after a while, and eventually I just don't want to play anymore.

I came across https://www.nexusmods.com/oblivion/mods/45926. It is a mod that removes weapon degradation, and has an optional version to remove it from armor as well. So you never have to repair anything, like in Skyrim.

It makes the Armorer skill mostly pointless. Except that you won't be getting it up high enough to repair items to 125% their original ratings. But that does not seem like a big deal for me. A bigger downside is that it appears that Light and Heavy Armor skill advancement is based upon the damage taken to your armor. So the armor version of this mod would make it impossible to advance in either skill.

I think I might still try it. I can just get training in whatever Armor skill January is using.

I also found https://www.nexusmods.com/oblivion/mods/9544, which automatically recharges your magic weapons over time. So I might try this as well. Or I might just go back to the old fashioned way of buying up filled soul gems and using them all the time. I do not mind doing this in Skyrim. And it keeps my characters from getting to insanely rich. At least for a while.


Posted by: Lefty Scaevola May 3 2023, 04:39 AM

QUOTE(Lena Wolf @ Apr 21 2022, 03:47 AM) *

Has anyone played this mod: https://www.nexusmods.com/oblivion/mods/16976? It adds Morrowind to Oblivion, but unlike Morroblivion, it does not recreate TES3. This project was abandoned a long time ago, while Morroblivion survived. Yet it has some very recent comments, and as one commenter points out, the fact that it doesn't recreate TES3 makes all the difference for many players. They seem to have come quite far with filling in the land, too.

The only area that is well developed is the Island of Solstein. got most location fromm Bloddmoon there, in their Oblivion Timeframe state, and several completed quests

VVardenfell has one town, one populated camp. a couple dozen dungeons, and the rest is just terrain with lots of bandits, deadra and other hostiles. There is a stability problem in several parts of VVardenfell because apparently one or more creatures on their leveled lists for spawns are corrupted. If you can figure out which and delete them from the leveled lists it will greatly improve your experience there.

Mournhold is about 1/2 done.

values on armor, particularly high end, seem excessive compared to Cyrodiil. You can rapidly become a millionaire killing bandits and deadra

Posted by: Lena Wolf May 4 2023, 01:53 PM

Hmm... Thanks, Lefty. This doesn't sound very promising, I must admit. And with all of their copyright notices in the vein of "don't touch this or else!" it's not surprising that no one picked it up either. It's a pity.

Posted by: Lena Wolf May 10 2023, 08:17 AM

https://www.nexusmods.com/oblivion/mods/52967 anyone? blink.gif

But actually this is modelled on a https://en.wikipedia.org/wiki/Frog-mouth_helm.

Posted by: Renee May 10 2023, 06:59 PM

Hee hee how claustrophobic such helmets must've been back in the day, too. I mean, I know these are fantasy games; what I'm saying is helms like that are often based on real designs.

Posted by: Lena Wolf May 10 2023, 07:34 PM

Exactly, that's why I linked that Wikipedia page. wink.gif It says you couldn't see or hear anything in such a helmet, and could barely breathe... wacko.gif But your eyes were protected. Hmm...

Posted by: SubRosa May 31 2023, 07:58 AM

I have been playing Oblivion again for a few weeks, using https://www.nexusmods.com/oblivion/mods/45926 and https://www.nexusmods.com/oblivion/mods/9544.

No Weapon Decay works really well. I occasionally find some dead enemies with 1% of damage to their weapon. So far I have never had even that on my own weapons. The same with my own armor. I do sometimes get some small amounts of degradation to my shield (January is a sword and shield fighter, so she blocks a lot). But that is no big deal. I repair it once a session at most, sometimes I go two or three sessions before I think of it. So no worries.

Enchantment Restore Over Time needed some tweaking to get working how I wanted. The default regeneration was way to slow. But thankfully you can change the settings with some console commands. I used the following:

set EnchantRestoreTimer to 1
set EnchantRestoreMysticism to 0
set EnchantRestorePower to 20

With that my weapon essentially is recharged completely every second.

Given all of this, I have stopped having to worry about repairing and recharging. Before I found myself getting so OCD about it that after every fight I would repair all my gear, then use a spell to recharge my magic weapon. That always became a real drag to my enjoyment over time, and made playing the game feel like a chore. Without that anymore, I can just play the game and have fun. It is a big relief, and makes the game a lot better for me.

Posted by: Lena Wolf Jun 15 2023, 11:17 PM

There's a new mod for Alchemy: https://www.nexusmods.com/oblivion/mods/53020. It is an extract from Av Latta Magicka, but just Alchemy stand-alone. OBME not required. smile.gif

Posted by: Lena Wolf Oct 29 2023, 08:57 PM

The perfect armour for every psychodelic warrior! Including the Jandaga. biggrin.gif Shop https://www.nexusmods.com/oblivion/mods/53537!

IPB Image

Posted by: Acadian Oct 29 2023, 10:01 PM

laugh.gif

Posted by: Renee Oct 30 2023, 01:52 AM

Oh yeah, sign the Jandaga up for that! ☮

Seriously, that looks like it took some talent.

Posted by: macole Oct 30 2023, 03:42 AM

QUOTE(Lena Wolf @ Oct 29 2023, 02:57 PM) *

The perfect armour for every psychodelic warrior! Including the Jandaga. biggrin.gif Shop https://www.nexusmods.com/oblivion/mods/53537!

IPB Image


It does look pretty nice. Fits right in with tangerine trees and marmalade skies and all that is needed is a girl with kaleidoscope eyes.

The pictures included with the mod give the impression that there is two color options; one bright and one more of a pastel look. I doubt that is true but I do like the pastel look.

Posted by: Renee Oct 30 2023, 03:49 AM

Okay, sorry if I'm being blunt but the Jandaga HAS TO try that on.

Electrical banana ðŸŒ
Is gonna be a sudden craze
Electrical banana
Is bound to be the very next phase

They call me Mellow Yellow
(That's right slick!)




Posted by: macole Nov 13 2023, 06:18 AM

QUOTE(Renee @ Oct 29 2023, 08:49 PM) *

Okay, sorry if I'm being blunt but the Jandaga HAS TO try that on.

Electrical banana ðŸŒ
Is gonna be a sudden craze
Electrical banana
Is bound to be the very next phase

They call me Mellow Yellow
(That's right slick!)


I'm just mad about saffron
A-saffron's mad about me
I'm-a just mad about saffron
She's just mad about me


Wouldn't it look good as the shivering Isles Madness Armor color scheme?

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