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Grits
post Aug 14 2016, 08:14 PM
Post #141


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That’s great, mALX! Lil has been able to solo a few world bosses, but there’s no way she could kill an Undaunted boss by herself. Even dolmens are tough unless there’s someone there helping her. What does Misa use for healing? I’d love some tips, Lil is questing in an area right now that’s tough for her.


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mALX
post Aug 14 2016, 08:54 PM
Post #142


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QUOTE(Grits @ Aug 14 2016, 03:14 PM) *

That’s great, mALX! Lil has been able to solo a few world bosses, but there’s no way she could kill an Undaunted boss by herself. Even dolmens are tough unless there’s someone there helping her. What does Misa use for healing? I’d love some tips, Lil is questing in an area right now that’s tough for her.


Oh, I didn't take on the Undaunted bosses alone, no way! Bwaahaa! There were three of us and we (all) died numerous times - finally beat them.

On the healing - I made my own "Absorb Health" enchantment for my weapons - haven't had to drink a potion yet to heal.

For the enchantment glyph take the highest negative (subtractive) Potency you can use for the weapon you are enchanting:

Use this guide:

http://tamrieljournal.com/crafting-and-pro...ons/enchanting/


Of course, the essence would be health = "Oko"


For the Aspect you want the highest you can get. If you know anyone who can go as high as Kuta - ask them to make the glyph for you. (I can only go as high as Superior (blue); but I have a friend from Australia who made my glyph Legendary for me. (I provided her the Kuta runestones).

With the absorb health on the weapon - every time I hit I'm gaining health as they lose it. I've got the bow and both my duel wield blades enchanted with it = have never had to use a potion in most fights.

Now, fights like with that Undaunted boss - no amount of potions help you because they kill you too quickly; the only way to beat them is ranged with bow or spells; so no need for potions there either because either you are alive or dead, no inbetween. May as well hang onto your potions in that case.

Also - going into a bad fight my character always eats a good meal because they last longer.




This post has been edited by mALX: Aug 14 2016, 08:55 PM


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Grits
post Aug 15 2016, 02:49 AM
Post #143


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Thank you, mALX! Lil will put an Absorb Health glyph on her next bow. Darnand can make purple glyphs, but his Enchanting is at 49 with about half of the bar full, so maybe he'll be making the gold ones soon.

I'm digging through the crafted armor set descriptions for one that increases weapon damage for her. I’ve been using Tava’s Favor for both Jerric and Lil since it improves all attributes and gives you Ultimate when you dodge. They both need all attributes and dodge a lot, lol.

Kvatch Gladiator looks good, and Night Mother’s Gaze gives a weapon damage boost with only three items, so I might be able to use five Tava’s and three Night Mother. Or maybe five Hunding’s and three Night Mother. Hmm.


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mALX
post Aug 15 2016, 04:59 AM
Post #144


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QUOTE(Grits @ Aug 14 2016, 09:49 PM) *

Thank you, mALX! Lil will put an Absorb Health glyph on her next bow. Darnand can make purple glyphs, but his Enchanting is at 49 with about half of the bar full, so maybe he'll be making the gold ones soon.

I'm digging through the crafted armor set descriptions for one that increases weapon damage for her. I’ve been using Tava’s Favor for both Jerric and Lil since it improves all attributes and gives you Ultimate when you dodge. They both need all attributes and dodge a lot, lol.

Kvatch Gladiator looks good, and Night Mother’s Gaze gives a weapon damage boost with only three items, so I might be able to use five Tava’s and three Night Mother. Or maybe five Hunding’s and three Night Mother. Hmm.



Misa wears a full set of 5 Night Mother's (I think Gaze) = Weapon Crit, Spell Crit, Weapon Crit, and a high shield; I think her other pieces are a partial set of Whitestrake. But the Whitestrake is regular level 22; the Night Mother is regular level 45. Misa is at Champion level 75; so this armor is way behind her. So far it has hung in there, but I've bought her a new set (if she ever reaches Champion 140 she can wear it) = dropped Viper (5 piece) & Construct 2-3 piece.

Viper gives Weapon Crit, Stamina, Weapon Crit; and Construct gives Physical resistance and spell resistance. I have two spots left for something and need to get some Spell Crit in those two slots.

What Mundus stone are you using?



This post has been edited by mALX: Aug 15 2016, 08:54 AM


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Acadian
post Aug 15 2016, 12:47 PM
Post #145


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Hmm, too much of a newb to know so thought I'd ask for thoughts here.

I wonder if it would be a reasonable idea to have an additional 'tinker' character. One who focuses on the crafting skills and whose job would be to provision any other characters you have. This character would basically anchor in a city that has a bank and all crafting stations. Only a basic combat ability (to sometimes relocate to another city perhaps) would be necessary and gained by merely using a few combat skills but not dumping skill points into them. Materials would come from one's adventurer character(s) gathering and supplying them. The tinker would focus leveling and skill points into the crafting skills. Objective would be to have a character that could supply other ongoing or new characters. One question is can a high level tinker still craft lower level weapons/armor (like for newer characters)?

I guess this stems from the fact that Buffy will not be a particularly strong build and it seems she should really focus all her energy and skills into the more direct killing and surviving skills. We have always wished she could simply pay someone to provision her rather than breaking nails on a variety of work benches.

Trouble is I don't have enough ESO experience to know if this is a dumb or good idea. tongue.gif


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Grits
post Aug 15 2016, 01:57 PM
Post #146


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mALX, Lil is using the Lord to make up for little health, but I think she’ll try the Steed to help in her many escapes. There’s a crafted set that removes the stealth movement penalty that I also want to try for her, but I can’t remember the details right now.

Acadian, that is a very good idea! Yes, a high level tinker can continue to make all of the lower level stuff. My Saxhleel lad Stays-Up-Late is training to become my crew’s sole equipment provider. Right now Jerric, Lil, and Darnand each handle two crafts. They will probably keep one craft each unless Stays has enough skill points to do it all. I picked an easy build for Stays (magicka only-staves-Sorcerer) and have had no problem with his combat when he has to get out in the world. He only has a few points invested in his class and weapon skills. The crafters do need to skyshard hunt and quest/level to get their skill points to use in the crafting skill lines, but that’s very doable especially if they do it while other players are around to help.

I’d consider two things with crafting.

One, it could be helpful to have two crafting characters if you’d like to do all six crafting skills. One could focus on the Consumable crafts (Alchemy, Enchanting, and Provisioning) while the other commits to the Equipment crafts (Blacksmithing, Woodworking, Clothing). That way their skill points won’t be spread so thin.

Two, if you become an ESO monthly subscriber, you get among other things the crafting bag. This is like cloud storage for your crafting materials. Without it Buffy has to find a bank to deposit her jute, flowers, ore, food, and the like so that your tinker can use them. With a crafting bag all materials go straight into the bag at harvest and never take up an inventory slot. Bagged materials are available from the crafting stations just liked banked materials. If inventory management is an issue (and for me it is!), this helps lots.



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Acadian
post Aug 15 2016, 02:29 PM
Post #147


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Thanks, Grits. I'm sure I will upgrade to ESO Plus before long. Regarding that crafting materials bag, if one char gathers something it goes in the bag. When you switch over to the tinker character and they go to a craft station, they have access to that same common bag. All correct? Oh, good point about skyshard hunting. Otherwise their skill points would be kinda thin and limited mostly to one with each level up I guess.

Another unrelated question. A summon dispels if their spell is removed from the five hotkeys. When I get to level 15 and have the ability to switch weapon setups, I figure the summon spell would need to be on that bar as well. Does an active summon survive the weapon switch as long as their spell is on both bars?


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hazmick
post Aug 15 2016, 02:50 PM
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QUOTE(Acadian @ Aug 15 2016, 02:29 PM) *

A summon dispels if their spell is removed from the five hotkeys. When I get to level 15 and have the ability to switch weapon setups, I figure the summon spell would need to be on that bar as well. Does an active summon survive the weapon switch as long as their spell is on both bars?


Yes, as long as it's on both bars. If you only have one summon spell then it's not so bad, but if you use Clannfear and Twilight summons, for example, then you'd be using four slots over both bars which is pretty crazy.


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Grits
post Aug 15 2016, 03:52 PM
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Acadian, that’s exactly how the crafting bag works. It’s shared between all of your characters.

Some quests reward a skill point when you complete them, so that's another source of points for the tinker.

My sorcs use the same button on both bars for their clannfears, both to keep them summoned during a weapon swap and to keep me from forgetting where they are on my controller. embarrased.gif

In Nightblade news, Lildereth got Mark Target (a nice big heal when the target dies) this morning. It changed things for her immediately. She is a happy elf today. laugh.gif

She is also a naughty elf. She is in no shape for PvP, but she wants to go back to Cyrodiil and prank players by Marking them. ohmy.gif


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mALX
post Aug 15 2016, 04:37 PM
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QUOTE(hazmick @ Aug 15 2016, 09:50 AM) *

QUOTE(Acadian @ Aug 15 2016, 02:29 PM) *

A summon dispels if their spell is removed from the five hotkeys. When I get to level 15 and have the ability to switch weapon setups, I figure the summon spell would need to be on that bar as well. Does an active summon survive the weapon switch as long as their spell is on both bars?


Yes, as long as it's on both bars. If you only have one summon spell then it's not so bad, but if you use Clannfear and Twilight summons, for example, then you'd be using four slots over both bars which is pretty crazy.


On my son's, he has got both his summons on both bars; because they primarily keep the enemy's focus; but he uses different spells on the second one to develop other skill lines.

I have trouble in combat "accidentally" hitting the tilde key without knowing it and suddenly I've switched weapons, laugh.gif

Acadian = what you are talking about doing; having one character do nothing but the armor/weapons crafting - see, in order to develop those skills a character needs skill points to spend in them. The skill itself needs to reach certain (number of experience points) to level up (just like Oblivion skill leveling it takes progressively more repetitive use of the skill to grow it).

Plus = you will need to have skill points to spend on them even then, and a girl sitting in a bank won't have skill points to spend. They won't level up quickly enough standing in a bank doing nothing but crafting stuff; meaning you will have to take them out and get sky shards or actively play them to gain the skill points needed to spend in the crafting.

Imho; the best thing to do is to grow up your crafting by having Buffy the Slow do it - but don't spend any skill points in it until later when Buffy can more easily handle the other provinces of your alliance; because when you level up your skill in crafting the writs will start sending you to other provinces than your home/starter area; and Buffy is not equipped to handle those other provinces yet.

And what Grits said is true; when you are working on crafting, you need a lot of inventory space for your crafting gear and items.

Misa is a champion level 75 and has been doing Blacksmithing; Woodworking; Clothier; and enchanting since the day she came out of Cold harbour. She is level 36 in everything but the enchanting, level 18 in that.

What happened - I spent a whole lot of skill points on different weapons; on crafting, on a bunch of spells, etc. She was spread out too thin - jack of all trades/master of none type thing. So on one of the DLC installs the game reset my skill points used to zero and handed me back all my previously used skill points to reset my character - I was really mad at the time, but when I rebuilt her I focused on passives for her race and everything she used frequently; and didn't waste any skill points on a bunch of spells I couldn't use this time =

Each hot key bar only holds 5 spells and one ultimate. So in order to grow you are going to end up with some skill points spent in spells that you have "outgrown." You no longer need them because you have reached the higher level and much better spells down on the bottom level of that skill tree. So all those wasted skill points were needed at the time, but now could be used somewhere else (like on your crafting) if you reset your stats.

Also, now that you can go to all the other provinces at any level = you have an unlimited access to other skyshards.

So use early Buffy's skill points to develop her into the fighter she needs to be first; while building up her skills THROUGH PRACTICE high enough in crafting without wasting the skill points on crafting. Then when you reach a point where you are comfortable with Buffy's fighting skills and have extra points to spend - then start sinking some points into them.

Also when you gain skill points and are spending them in spells - don't feel you have to sink points into a spell just because it has opened up. Some of the spells lower down may not be as good as the ones you are already using.

Example: The Fighters Guild crossbow is their very first spell on their skill tree. I got the upgrade on it and it is still my primary defense - sits in the number 2 slot on both my hot bars. Same with the first syphon spell on the Nightblade tree (NightBlade) it remains on the 1st slot of both my hot bars.

Several spells below them on the tree have opened up, but since these are my primary spell weapons I don't want to give them up or make my hot bar unbalanced with too many Fighters Guild spells. So I've kind of backed off getting any more from them.

(so if you are using something that works really well; don't feel you need to change it just because something new opened up.)


Your hot bar helps develop the skill tree of any spells in it - not just as you use them, but every time you complete a quest. (so when you have 2 hot bars it is important to alternate your hot bar before talking to the person at the end of the quest every now and then to ensure all your skills are growing.


You will always have some spells active that you don't use for periods of time on your hot bar; then you may switch them around and use them again (to level up that skill or retest that spell, etc).

Example: I have very little need of the Soul skill line since I've topped out the passives on it and have a ton of soul gems. But it has an Ultimate that I want badly; so even though I don't use it much - when I'm about to complete a quest I'll stick it in my hot bar for a minute to get it to level up till I can get that ultimate (and maybe upgrade it)

Much later on down the road you may want to respec - before you do, make a list of the spells you want and those you don't need or want so you can optimize Buffy's build and free up some of those skill points being wasted. Plan it out carefully before respec'ing if possible.

That respec may have been forced on me, but building up Misa's passives and cutting out all those wasted things has made her a powerhouse in a fight; so now I can concentrate on building up her crafting with all the new skyshards available to me since they opened up the borders to the other Alliance territories. WOO HOO!

(I got 9 skill points to spend just last night going to the starter zones, lol).



QUOTE(Grits @ Aug 15 2016, 08:57 AM) *

mALX, Lil is using the Lord to make up for little health, but I think she’ll try the Steed to help in her many escapes. There’s a crafted set that removes the stealth movement penalty that I also want to try for her, but I can’t remember the details right now.


I've been back and forth between the Shadow (Critical increase) and Thief (critical chance) - changing from the shadow to the Thief = I could feel the drop in power in my fighting, so went back to the Shadow.




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mALX
post Aug 15 2016, 04:56 PM
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Oh, and here is a word of warning on the Undaunted Spider Webs spell - that spell is absolutely AWESOME, but the upgrade for it is crap. So if you get it, don't waste a skill point upgrading it. verysad.gif





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