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> Why the lie? Forced to be a werewolf?
mALX
post Dec 16 2011, 07:27 PM
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Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



The official guide for Skyrim says you don't have to become a werewolf and can still complete the Companions questline. Farkas says you won't be forced into it in the game.

So why does Skor (spelling) and Aida the Lupine (spelling) force you into it? There was no way to exit the dialogue unless you choose to say "I'm Ready." No exit was showing on the bottom of the screen. The tab and load were both blocked from the ability to use them so you couldn't even back out and reload from there! And you were held in place so couldn't just walk out of the cave!!

The only way to get out of it was to agree to become one, then once out of the cave load a previous save. (Or what I did, QUIT the game to menu and then go into the load screen. I reloaded a previous save from before that second quest.


Is this a glitch or what?


(do I sound ticked? I am.)

This post has been edited by mALX: Dec 16 2011, 07:30 PM


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Destri Melarg
post Dec 17 2011, 10:23 PM
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Joined: 16-March 10
From: Rihad, Hammerfell



Throughout the long months leading up to this game I have tried to maintain a wait and see approach to what Bethesda decided to do with Skyrim. Very often that philosophy saw me adopt the role of Bethesda apologist in threads made railing against their philosophy toward the future of the franchise. Well I have waited, Skyrim is here, and I have seen. I apologize to Helena, TK, Black Hand, or anyone else whose views toward the franchise I have lined up against. I can no longer defend what has become Bethesda’s arrogance. Telling me that I have the freedom to play the game any way I want to . . . as long as I play it the way they want me to is a positively Orwellian concept! The argument that it’s okay for you to be forced into being a werewolf because you never have to actually use the power (well, except for that one time) is a hollow one. So is the argument that it’s okay to be forced to join the Mages Guild as an axe swinging Orc in order to get a certain shout word. These are not errors of omission or flaws in game design (though they too do exist). These are deliberate systems of control in a game that sells itself on the freedom to play the game the way YOU want to play!

I whole-heartedly agree with mALX and trey that all the faction quests feel rushed and half-hearted. As I said via PM to mALX just the other day, it is almost like Bethesda is saying to us: ‘What are you doing this crap for?! Don’t you know there are DRAGONS out there?!’

It feels like they jumped the gun at E3 with the release announcement, only to find 11-11-11 bearing down like a freight train (believe me when I say I know what that’s like). So they decided to perfect the dragons (and they are pretty damn cool, I have to admit) and the environmental details (which, again, are very well done) at the expense of the depth given to the faction quests. They also decided to shelve what was for me the best part of the Elder Scrolls franchise . . . interesting NPCs. Even M’aiq comes across as a zombie in this game! So, while Skyrim is indeed beautiful, it is ultimately soulless. I don't think it's a coincidence that Ken Rolston, a former employee of Bethesda and one of the lead designers of the two games, recently compared Morrowind to Moby D*** while comparing Oblivion to the movie Titanic in the latest issue of gameinformer. His point was to illustrate how 'tragically inaccessible' Morrowind was for the larger audience Bethesda was even then courting. I wonder then if that makes Skyrim Transformers?

I, for one, would have gladly dealt with moving the game back to 12-12-12 if it meant that I could have more thought out faction quests or met characters like Uncle Crassius, Divayth Fyr, Nibani Maesa, Mazoga the Orc, Savlian Matius, or Lucien LaChance.

Okay, that’s my rant. Next!


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Posts in this topic
mALX   Why the lie? Forced to be a werewolf?   Dec 16 2011, 07:27 PM
Fawkes   -snip- Yea, in another forum I read that you can...   Dec 16 2011, 11:25 PM
liliandra nadiar   Also have another chance later if you don't ta...   Dec 16 2011, 11:56 PM
McBadgere   The next time you talk to the Kodlak (Before he se...   Dec 17 2011, 06:55 AM
Fawkes   The next time you talk to the Kodlak (Before he s...   Dec 17 2011, 07:05 AM
treydog   @mALX- THANK YOU! I thought I was just missing...   Dec 17 2011, 12:40 PM
mALX   Thanks for commiserating (spelling?) with me Trey...   Dec 17 2011, 03:53 PM
Grits   This is good to know. I will approach that questli...   Dec 17 2011, 04:19 PM
treydog   Wanted to be specific on a couple of points- one g...   Dec 17 2011, 05:31 PM
mALX   Wanted to be specific on a couple of points- one ...   Dec 17 2011, 07:22 PM
McBadgere   My daughter (who's finished the DB ones and ...   Dec 17 2011, 07:50 PM
mALX   My daughter (who's finished the DB ones and...   Dec 17 2011, 09:03 PM
Thomas Kaira   There are so many choices this game forces you to ...   Dec 27 2011, 08:27 AM
will79   There are so many choices this game forces you to...   Dec 29 2011, 04:18 PM
Black Hand   Morrowind = Total immersion, rich lore, complete p...   Dec 27 2011, 10:41 AM
mALX   As proof and tempering of tempers, may I present...   Dec 30 2011, 02:25 AM
McBadgere   LMFAO... Love you too... :P ... :D :lol: ... G...   Dec 27 2011, 01:15 PM
Black Hand   "So you saved Skyrim from the Dragons then.....   Dec 27 2011, 08:31 PM
Lady Saga   I'm glad I read this thread because this is so...   Apr 3 2012, 12:54 PM
Darkness Eternal   There should of been two parts of the Companions w...   Apr 5 2012, 02:17 AM
SubRosa   I cannot see me ever doing the Companions quest li...   Apr 5 2012, 03:18 AM
Lady Saga   I cannot see me ever doing the Companions quest l...   Apr 5 2012, 03:10 PM
Darkness Eternal   Yeah. Kodlak, Farkas, Vilkas are just plain meh. S...   Apr 5 2012, 04:42 AM
McBadgere   Indeed, the Civil War quest is horrible... :D ...   Apr 5 2012, 06:11 AM
Darkness Eternal   I loved some of the story itself on the Companions...   Apr 5 2012, 03:59 PM


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