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> Getting Quest Items Out Of Your Inventory
SubRosa
post Dec 30 2022, 12:55 AM
Post #1


Ancient
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Joined: 14-March 10
From: Between The Worlds



January has been rummaging around Solstheim and her inventory has gotten packed full of elder scrolls and black books. These of course cannot be removed, ever. (well, you can sell the elder scrolls to the librarian at the Mages College, but January has not joined them yet). I looked for ways to remove them, but there are not really any, aside from a few house mods that have displays built in specifically for them. Since I don't want to use any of those, I came up with the following method. It will work on any item.




Use the Help console command or UESP Wiki or Creation Kit to get the ID of the item in question.

Now remove it from your inventory with the following command:

player.removeitem <ID> 1 (the final number is the number of items you want to remove)

This will delete the item from your inventory.

Then click on the container you want to store the item in to select it. Then open up the console again, and press the Up Arrow once to bring up your last command. You don't have to do it this way, but it is the most convenient.

Change it to:

additem <ID> 1

This will spawn the same item in the selected container.



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Renee
post Feb 4 2023, 01:40 PM
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Councilor
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Joined: 19-March 13
From: Ellicott City, Maryland



UCH, that damn beacon. It became immmmmmmersion-breaking, the number of times I'd either 1). See the beacon sitting there, and then make a PLAYER decision (me, not my toon): DON'T TOUCH IT! ... only because I know it'll be stuck in inventory forever if we don't do the quest. And how many times can you do those sort of quests?

2). Pick it up without thinking. Which means the only way to get rid of it is reload a save if we don't follow the quest. And how many times we we do those sort of quests? Again, breaks the "I" word. rolleyes.gif

I was writing a Laprima quest a couple days ago, and wanted to make an ingredient into a Quest Item. Was surprised I couldn't do it with a simple toggle. There wasn't a toggle to make the ingredient Quest Item! Same goes with potions. No toggle. Although at least there are Food Item and Potion toggles for both sorts of items. This means we can't accidentally consume them if these toggles are off.

But yeah, Beth often uses Aliases to assign quest status to items, which are tricky to understand. I haven't mastered how Aliases work, yet.



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