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> Traps, What traps would you make with the CS?
Traps
Traps
Pit Trap [ 1 ] ** [10.00%]
Flood Trap [ 3 ] ** [30.00%]
Spell Trap (if possible) [ 0 ] ** [0.00%]
Cage Trap [ 0 ] ** [0.00%]
Monster Trap [ 2 ] ** [20.00%]
Swinging Trap [ 1 ] ** [10.00%]
Dropping Trap [ 2 ] ** [20.00%]
Zooming Trap [ 0 ] ** [0.00%]
Other [ 1 ] ** [10.00%]
Total Votes: 10
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Duncan Frost
post Mar 17 2006, 02:58 PM
Post #1


Agent

Joined: 16-March 06
From: All Along The Watchtowers



So, guys, when you try the CS, are you gonna try making traps? If so, what ones? Pit traps? Flood traps? Cage traps? (I can make all of these on morrowind lol)
Tell me!


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1234king
post Mar 18 2006, 12:35 AM
Post #2


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Joined: 23-February 06
From: kelowna, b.c



i trip over a wire and an anvil falls on thier head


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Duncan Frost
post Mar 21 2006, 04:15 PM
Post #3


Agent

Joined: 16-March 06
From: All Along The Watchtowers



Come on people, suggest those traps!


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Remux Dreadfire
post Mar 25 2006, 09:05 AM
Post #4


Evoker

Joined: 25-March 06
From: Somewere in Skingrad



Walls that come in and crush people


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Doomextreme
post Mar 25 2006, 10:15 PM
Post #5


Retainer

Joined: 25-March 06



Ive got it! your walking nice and happy when you break a rope under you! then a secret wall opens and 5-10 goblins attack you at once!!! this of course would be a god trap and not for the faint of heart!


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jchamber
post Mar 26 2006, 05:49 AM
Post #6


Finder
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Joined: 6-February 06
From: beyond the grave



I intend to make a re-usable trap that works like an elevator, you hit a button or trip something and a platform comes down from the ceiling, this will damage you if you are under it, and when it goes up you have to make sure to get off before it hits the ceiling or you take damage again while riding it. this would be useful for making mods where you want a treetop fortress of something since ladders seem vacant and stairs work weird.....when you walk up stairs it slows you down a whole lot and the character likes to try to walk side to side instead of up the stairs....kinda a pain really, I consider it a flaw...but a fairly minor one that is not as bad when you are running, but try to sneak up stairs slowly sometime....it is almost inpossible, especially on some of the stone irregular stairs like the pit in the tutorial, where there are caged rats and all with a fire and all that....hope you know where I mean.


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this is forever
post Mar 27 2006, 06:58 AM
Post #7


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a boulder trap would be pretty sweet.
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Unmourned
post Mar 31 2006, 06:21 AM
Post #8


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Joined: 14-November 05



I personally like the idea of needle traps, or possibly on that will cause torches to ignite in a room. Could cause you to be detected in a hostile environment, and can also be used as a pressurized lighting system in your home.


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Luciro
post Mar 31 2006, 07:20 AM
Post #9


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Joined: 31-March 06



Nothing beats a good ol' explosion. Imagine my surprise when walking through the Oblivion gate the first time and inching towards the lil' claws in the sand for them to pop up and flash bang/fry my boat. Good stuff.
Maybe one day players can set them for NPCs to patch over. That'd be sweet.
A flooding trap would be cool. Or the good ol' collapsing floore into the very pits of hell / or lava / if you can't figure out the pattern of the tiles. That'd look real nice in a huge epic sized dungeon with a vast hall. Maybe someone could hide a dwarven ruin on the far side of the map to keep fish bowling interesting.
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mikimigiSRB
post Jul 28 2010, 01:32 PM
Post #10


Associate

Joined: 28-July 10
From: 20cm in front of monitor



I'd like to see some traps like this:
You search for treasure in a fort. You see a loose stone in a wall. You push it, floor where you're standing opens, and you fall in a lava pit or a huge pot full of boiling oil. That would be cool.
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