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> Clark in Skyrim, A continued report from across the border.
ghastley
post Jul 18 2016, 01:48 PM
Post #201


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Acadian: Clark the spanking instructor is also Clark, owner of the establishment, with an eye for profit!

And no necrophilia. That's Falanu's job.

----------------

Previously: Clark has taken Gilda on a trip to Arkngthamz, where they discovered the incorporeal Katria.

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Part 85 - Hunt for Aetherium

They soon found themselves walking down a ramp, for the first time in ages. And there in front of them was the arrangement of tonal locks that Katria had drawn in her journal.

"I only figured out the first two before the Falmer jumped me. And if you use them out of sequence, then you'll get attacked by the Dwemer guardians - spheres, ballistas, and probably that centurion, eventually."

There were several skeletons lying around, and one more recent body, mostly riddled with dwarven arrows and bolts. The dead adventurer had a crude sketch of the locks, with some extra results from his attempts.

"With his notes, and yours, I think I have enough to do this," Clark announced. "Can you hit that one first, please?"

Katria tried, but her arrows didn't affect anything material. Gilda couldn't use a bow, so Clark ended up using Zephyr to fire some of the dwarven arrows he'd picked up. The women retreated to a safe distance as he did so, but came back to him when there was only one left, and he couldn't make a mistake. As he hit it, two doors opened at the base of the wall. "Which do you think?" Katria asked, "Is one the real entrance, and the other a trap?"

Clark and Gilda each went into one and soon found themselves facing each other, behind where the centurion stood. And behind that were a number of chests, and a glowing piece of - something - lying on a table. Whatever it was had a round side, and a jagged side, like it had been part of a circular item that had been broken apart.

"That's a piece of Aetherium," Katria told them, "and I'd bet there will be other pieces like it at the other locations on my map."

---

The nearest was almost on the border with High Rock. When they arrived at Deep Folk Crossing they found a bridge over the stream, but it looked like any further Dwarven ruins were buried under the ground with no visible entrance. Possibly this had already collapsed like Arkngthamz was starting to. In that case the piece of Aetherium was likely to be under a mountain of rubble.

But no, Gilda found it on a pedestal out in the open, behind a few pieces of Dwarven armour. Clearly nobody ever bothered coming here, or it would have been taken long ago. Katria suddenly appeared to express her encouragement, and just as suddenly, disappeared again.

The next location on Katria's map was familiar to Clark. "That's the storeroom at Mzulft. I went there with Iona to collect scrap metal, but we didn't take everything, just as much as we could carry. There was one door we didn't bother opening, and I'd bet the shard's behind that."

---

Gilda had no problems with the lock, and sure enough, the shard was there, among a pile of other Dwemer scrap. "That's three of the four; just one left," Katria reminded them.

"So we should expect that one to be trouble. It's been much too easy so far."

---

They went back to Mjoll in Riften for advice. She knew more about Dwarven ruins than anyone else they knew. She recognised the location, and told them that it led into Blackreach, so you could enter it from there, too. Mzinchaleft, or Alftand, could get you into Blackreach. And there was a lift to the bottom - if you could find it in the hills, and the gates weren't closed. "The only lever to open them is on the inside," she remarked.

Mzinchaleft and Alftand were likely to be full of enemies again. It was ages since Clark and Iona had fetched Grimsever, and Diablita had gone after the Elder Scroll at Mzark. "Oh, and I recall the entrances to Blackreach had a special lock on them," Mjoll added as an afterthought. "You'd need a special attunement sphere to open them."

So they might as well go the long way through Raldbthar. "I'll come with you, if you like," Mjoll offered. "I'm itching for a good fight."

---

There were bandits, Dwarven automata, and Falmer, but that was all the better for Mjoll's itch.

Eventually, they found themselves in a large chamber, with Falmer tents around the walls, a number of chaurus penned behind dwarven gates, and a pool at the other end with a raised drawbridge that they'd need to lower before they could cross. All around, gears were grinding, as if something was blocking their movement.

The Falmer had spotted them, and several were advancing from different directions. Clark used his ward to block a frost attack from the shaman, and drew his sword to go deal with her. Mjoll picked the shield-carrying gloomlurker, and left Gilda to sneak around the edge of the room, looking for any archers that might interfere.

Soon the Falmer were dealt with, and a fireball or two made sure the chaurus wouldn't be coming out to play.

Clark walked over to the pool, and pressed the button he expected to lower the drawbridge. Nothing happened. However, he noticed that something had been jammed into the nearby gears, and was preventing them from moving. He pulled out the bone, and the gears turned freely again.

He tried the button again. Still nothing.

"The Falmer must have jammed more of the gears," He surmised. "Look for more that are stuck."

Another set in the corner of the room had a skull wedged between the gears. "And look over there, behind the drawbridge," Gilda pointed. Clark could just see a piece of a centurion, standing impassively in its frame.

"They used someone's spine over here," Mjoll called from the other side of the pool.

They met back at the button, which still didn't respond. There had to be another jammed gear somewhere.

"In the pool? There are steps leading down over here." Mjoll went down a few steps and ducked her head beneath the water. "Yes, I can can see it. Just below the button."

She emerged a few second later. "Try it again."

"Come up here first. We should all be together when I do."

"I see why," Mjoll exclaimed as the drawbridge lowered, and the centurion began to stir. "He's mine!" And she ran forward, to engage the monster construct.

Clark raised his ward. He wasn't sure if it would stop a steam blast, but it couldn't hurt. Gilda was already running to try and get behind the centurion. A backstab might be more effective, even on a metal thing like this.

But Mjoll was determined to deal with it herself, and was hacking away with Grimsever, as fast as she could. The centurion was wobbling, and his swings at her weren't doing much. She was too close for a full swing of his hammer or axe arms, and his joints were getting damaged and reducing his power.

"Watch out, he's falling!" Mjoll shouted to Gilda, who scuttled out from behind him just in time.

The door the centurion had been blocking led into a passage, that was blocked further in by spears. A lever retracted them - accessible from this side only, Clark noted. Beyond them, they could hear dwarven spiders working, doing whatever they did, and Gilda thought she heard a sphere rolling around.

"That thing in the middle of the room turns into a staircase down to Blackreach," Mjoll told them, "but only if you have the key."

The Automata were coming their way, and they needed to deal with those before concerning themselves with Blackreach. And once they were lying in pieces, they found they didn't need to go any further. Behind a gate at one side of the room, Gilda had spotted the shard that they'd come for. A moment later, she had the lock picked, and the door open.

"Who's that?" Mjoll wanted to know, as a ghostly figure suddenly appeared.

"I'm Katria," she told Mjoll. "and you are?"

"I'm Mjoll. I came with my friends Clark and Gilda for a bit of sport, but I gather they were looking for this thing," and she pointed at the Aetherium shard.

"Yes, that's the last one! I'll met you again at the Forge." and Katria disappeared as suddenly as she'd arrived.

"Where's this Forge she talking about?" Mjoll asked.

Clark showed her the map in Katria's journal.

"That looks like the ruins at Bthalft, but there's nothing like a forge there. Just a few walls and piles of rubble. And usually a bunch of bandits. It makes a decent place for them to camp."


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Acadian
post Jul 18 2016, 07:27 PM
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What a wonderful tale of aetherium hunting! I’m sure I’m not alone in thoroughly enjoying Katria’s quest.

"So we should expect that one to be trouble. It's been much too easy so far." - - Sounds like the words of a seasoned adventurer.

Good work on sorting out the tonal locks and fouled gears to get where they needed to go.

I’m so glad Clark took Mjoll with the group so she could scratch her itch. And cheers for the Lionesss as she takes down that centurion. I’m sure she and Grimsever were delighted to vindicate themselves after being bested by a centurion in Mzinchaleft


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ghastley
post Jul 25 2016, 01:48 PM
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Acadian: Mjoll did feel she had something to prove to herself. If only that's she's better prepared with her ebony armour, and Grimsever upgraded, and not going alone ...

-----------------

Previously: Having found a piece of the previously-mythical Aetherium in Arkngthamz, Clark and Gilda checked the locations in Katria's journal and located more. Now they and Mjoll are headed for Bthalft to look for the Forge.

-----------------

Part 86 - Bthalft

On their way to Bthalft, Clark explained about finding Katria in Arkngthamz. "I don't think she can leave there for long, and perhaps only to go the places where there's Aetherium. We've only seen her there, and when we picked up a shard."

Mjoll knew all about the folly of going into Dwarven ruins alone, and was very sympathetic to hear about her fall.

"We're nearly at Bthalft now, and sure enough, I can see smoke from a bandit campfire. Let me deal with those, so we can concentrate on looking for this Forge."

As Gilda and Clark approached a platform in the middle of the ruins, Katria appeared in her usual abrupt way, next to a Dwemer contraption that looked like a sundial.

"You made it! And you've brought the shards! Look at the device here - the gear in the center is just about the right size. Try putting the shards in and... we'll see what happens."

Clark put them in, and found that they all fitted neatly together into the gear. But nothing happened. No doors opening up, nothing turning to point the way.

"Try taking them out again?"

When Clark did that, the ground started to tremble beneath his feet. "Everyone step back," he told them.
"Off the platform."

They did so just in time, as the platform revealed itself to be the top of a tower that rose up from the ground at least twenty feet. One side was open, and they could see the lever of a Dwarven elevator. "The forge must be underground" Gilda surmised.

"And a long way down," Mjoll decided as they got out at the bottom. "That took a lot longer than any I've ridden before."

The path from the elevator led down to a large cave with a building facade forming one wall. A pool of water took up much of the bottom, with a ramp leading down into it. Or back up, if you fell in, Clark supposed.

The gate in the middle of the facade was locked, but as at Arkngthamz, two tonal resonators were in niches above it. Clark pulled out Zephyr and fired at one of them. It spun and the niche lit up, so he did the same to the other. The gate swung open.

They could see the lights turning on down a long sloping passage before them. A large door closed off the far end.

Behind the door was a chamber containing a huge metal contruction of pipes and gears, with a lake of lava behind it. It was hard to see it all clearly for all the steam rising from the floor. Clark looked around for a way to shut the steam off, and found a wheel-valve that looked likely. The steam seemed to diminish, but he needed to operate another matching one on the other side of the chamber before it cut off completely.

As they moved towards the edifice, several dwarven spiders popped out of tubes around the room and began to attack them. And if they weren't enough trouble, shortly after that, gates opened and dwarven spheres joined in, and the steam turned itself back on.

"You keep fighting them, and I'll shut off the steam again," Clark called out, and ran to do so.

"That's the last of them," Mjoll anounced a few moments later.

"Oh no, it's not!" Gilda contradicted her. "Look over there!"

Something huge was coming out of the pool of lava. "I'd assume that thing is immune to fire," Clark remarked.

"So Grimsever should be just what it needs!" Mjoll cried as she rushed at the glowing centurion. Her sword added frost damage, at least for most opponents. For all anyone knew, this centurion was immune to all elements.

Still, it didn't appear to be immune to being hit with a big sword, and she was again too close for it to get a good swing at her. It sprayed a gout of flame around the room trying to hit her, but she was too close.
Everyone else had to scramble out of the way of the flames, but at least it wasn't aimed at anyone. Clark's ward seemed to be working against it, too.

Katria was shooting her arrows at it, just in case they had any effect. She was aiming well over Mjoll, so it couldn't do any harm, either.

The collosus eventually fell, and they could take a more leisurely look at the dwarven edifice at the edge of the lava lake. Most of it appeared to be pumps to circulate the molten rock around a chamber in the middle. There was a recess in the top, that looked the same shape as the piece of Aetherium they'd brought in with them.

Clark put it in there, but nothing happened. So he took it out again, and nothing happened.

"Maybe we need something else. If this is a forge, perhaps metal ingots?"

Gilda had already started looking in the chests and other containers around the chamber and she'd found quite a selection of metal ingots. Dwarven metal, malachite, ebony, silver and gold. She brought them over to the Forge.

"It looks like we only have enough Aetherium to make one item," Clark announced. "We can make a circlet, that will let the wearer use two standing stones' abilities at once. Or a shield that will render enemies ethereal for a time, or a staff to summon a dwarven spider or sphere."

"It makes things that are already enchanted?" Mjoll was astounded. "That's not like any Forge I know."

Clark asked Katria what she'd choose. "Well the shield doesn't sound very useful. Won't that just protect enemies from harm? And I've seen enough of these dwarven automata already, so I'd pick the circlet, even if it didn't do anything."

"I believe I agree," Clark told her, and added the metal needed for that.

He showed her the results. "It's beautiful." she said. "I'd like to give you all a huge hug, but, well, you understand. And with that... it's done. No one could possibly deny what we've found now."

"No, Azura tells me we're not quite finished yet. She wants me to take you back to Arkngthamz first."

"Azura? What's she got to do with this?"

"She's got a lot to do with Clark," Gilda told her. "He's her champion and carries her Star, among other things."

"All right, I'll meet you there," Katria conceded, and disappeared in her usual way.

"Do you need us to come with you?" Mjoll asked.

"No we've already cleared all the enemies from the ruin. The only danger is that the place might collapse, and Azura seemed confident that wouldn't happen quite yet."

This post has been edited by ghastley: Jul 25 2016, 03:03 PM


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Acadian
post Jul 25 2016, 02:48 PM
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As ever, great teamwork and logic as the small group sorts out Bthalft. I’m so glad to see Mjoll becoming quite the centurian slayer.

Sounds like Katria is as girly as Buffy who always picks the circlet ‘cuz its pretty! tongue.gif

I wish that, when the quest was over, you could summon and unsummon Katria to come help you when you need her, but mostly for her charming personality and friendship. There are some mods for that but they have trouble with Katria’s voice/personality it seems.

Hmm, it sounds like Katria’s story is not quite done yet. I really look forward to finding out what Clark has in mind back at Arkngthamz.


Nit: "All right, I'll met you there," Katria conceded,’ - - (meet)


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ghastley
post Aug 1 2016, 03:13 PM
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Acadian: No, Katria's story isn't over yet ...

--------------

Previously: Clark, Gilda, Mjoll and Katria went to the Aetheium Forge and (after a battle) made a circlet. Now Clark's gone back to Arkngthamz to meet up with Katria again.

--------------

Part 87 - Return to Arkngthamz

"So why are we back here?" Katria asked. "There isn't more Aetherium we didn't find, is there?"

"No, this is about you. Azura wants me to go fetch your body. She doesn't think it should be buried here."

"Well you know where it is, why does this need me? And I still don't see why Azura's getting involved."

"You'll understand later. Just trust me for now."

Clark walked carefully down the fallen column to the rock where she lay. He knelt next to the body and started to take off the armour.

"Hey, leave me some dignity!" Katria protested.

"It's called heavy armour because it's heavy," Clark pointed out. "If I'm going to carry you out, I don't need the extra weight. And it will be easier to mend your bones with it off. That will make you easier to carry, too, as you'll only bend where you're supposed to."

"How can you possibly mend that much damage? I must have broken every bone I had in that fall."

"My outfit has Fortify Restoration enchanted on each piece, some of it by Azura herself. So I don't use much magicka for any restoration spell I cast. In addition, the robe enhances my regeneration, so it comes back faster than I use it."

As he answered her questions, he was busy doing what he'd told her. It wasn't long before he lifted the body up across his shoulders and started to climb carefully back up to the platform above. He laid it back down on a pile of straw in one of the Falmer huts, and took a scroll from his pack.

He cast the spell at the body, and it rose off the ground, tilted forward into a standing position, and gently landed on the floor. It looked unsteady, so Clark put his arms around it.

"Hey, I can feel that!" Katria exclaimed. "It's just like you've got your arms around me."

"I have got my arms around you," Clark reminded her.

"Well, yes, but it's confusing when I'm watching from over here, but I'm over there, too."

"Then just close your eyes, and concentrate on how it feels. Now you can give me the hug you promised."

Katria put her arms around Clark's neck. She could feel herself doing that, too. So she went a bit further, and kissed him. That felt like it was supposed to feel, or maybe a bit better.

"I think you can open your eyes again, now," Clark told her.

When she did so, she was looking at Clark's face from close up, and she could see her own arms around him. Solid ones, not ghost ones.

"So it worked. You're back together," Clark told her.

"What happened? Was I resurrected?"

"No, you weren't dead to start with. Azura told me that she believed you'd fled from the pain before you could actually die, which is why your spirit didn't leave Mundus. But of course, I'd have to heal you before it was safe to go back."

"Why couldn't you have told me before? I nearly did leave after we finished at the Forge. I didn't have anything left to live for after that."

"Because until you were healed, it wasn't safe to tell you. The shock might have killed you, and trying to re-unite you too soon certainly would have."

"So if that scroll wasn't resurrection, what was it?"

"Just telekinesis, to lift you up. I don't know that spell, so I needed a scroll."

"Well, now I've got even more to thank you for, and I'm already naked, so ..."

---

Katria left her armour behind in Arkngthamz. Clark had a nice dress in his pack that suited her, and she'd decided that she'd had enough adventuring for one lifetime, or was it two now?

He'd given her Zephyr back, and that circlet he'd made from the Aetherium, but that wasn't enough to tempt her to go hunting bandits, or anything. She wasn't quite sure what she would do. She hadn't planned much beyond finding the Aetherium Forge, as she really hadn't any idea where that would lead.

"I think we should start by going back to Riften. You promised Gilda and Mjoll a hug, too."

---

Gilda and Mjoll were delighted and amazed to see a live Katria, and soon she was telling her unlikely story to everyone in the Riftweald Club.

"Your mistake, and mine, was to go adventuring alone," Mjoll told her. "I'm glad it ended as well for you as it did for me."

"Don't say ended," Katria reminded her. "Although I really believed it had."

She turned to Clark. "You never explained what Azura had to do with all this."

"She's the Princess of dawn and dusk, and that extends to the dawn and dusk of life. She's especially tuned to those events, and so when I saw you lying on the rock at Arkngthamz, she overheard what I was thinking, that you looked like you'd just fallen there. She didn't say anything at the time, but I assume she was planning it from that point."

"I'm still surprised. I haven't heard many stories about her, but they usually involve her doing something nasty."

"Well, when she has something pleasant that needs doing, she usually gets someone else to do it for her. Like me, this time," Clark pointed out. "If it's not so nice, she takes it on herself. It's not surprising that gets her a bad press from those who don't know."

Serana laughed. "I met Azura once, and when Clark's telling you about her getting him to do 'something pleasant' for her, he's watering it down a lot. Apparently she was so impressed with his efforts, that's why she made him immortal."

Katria blushed, and everyone filled in the unspoken part of her story.


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Acadian
post Aug 1 2016, 03:40 PM
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Aww, what a nice resolution for Katria! happy.gif

Azura must be her godmother too. tongue.gif

Very neat magicks and description to bring Katria's ghost and broken body together - sealed with a kiss!


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ghastley
post Aug 8 2016, 01:38 PM
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Acadian Azura's just a misunderstood softie, with a wicked sense of fun.

-----------

Previously Clark did a lot of stuff, while watching his friends do all the main quests. I reserve the right to fill in a few more, that will have happened before this.

-----------

Epilogue

In the morning. a courier found Gilda, and handed her a note. "I'm sorry to be the bearer of bad news," he told her.

"What is it?" Clark asked.

"My mother just died, and left me the farm. Remember, the fat woman who was trying to starve me to death, and wouldn't have my broken nose healed?"

"I take it you don't consider this news to be all that bad."

"Well, it's not good news, either. The farm won't be worth much, and I'll have to travel back there to handle everything. I just hope she didn't leave me any debts to pay off."

"We could go back there together. I don't have any pressing business here that others can't do for me."

"And I won't have to share you with a housecarl in Cyrodiil," Gilda added, brightening up a lot. "Perhaps this is good news after all."

---

Clark's horse plodded steadily along the road from Helgen toward Cyrodiil. He gave the reins a jiggle, but the horse's gait didn't change. He only knew slow and steady. The carriage rumbled on at the same pace.

This time, Clark just didn't care. Gilda wasn't distracted by the scenery this time. For that matter, it wasn't exactly the same scrawny teenager with a broken nose that he'd brought to Skyrim. That was only a few years ago, but what a difference they'd made!


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Acadian
post Aug 8 2016, 02:50 PM
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Gosh, Clark and Gilda certainly have come a long way. I'm so glad that he offered to go with her. I'm also pleased that, even though they are presently heading back to Cyridiil that you have left the door wide open for more Clarkventures in the future.

Clark's journey from Cyrodiil to Skyrim and back has been a joy to read. smile.gif

I look forward to what I imagine will be your focus on Kothet's story for now.


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ghastley
post Aug 8 2016, 03:10 PM
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I wrote a whole arc of story with Brelyna and Vicuña going to Solstheim to mess with Neloth, who may have abducted Brelyna's mother for ransom, (and a bit of fun, too) back in Morrowind.

Brelyna knows the Sapphire spell, of course, and Clark's mentioned potion #9 to her, as well. She's convinced that anything a potion can do, a spell should be able to match. With the two, she'd have total control.

Since Neloth is immune to illusion, he's the perfect subject for some experiments. Brelyna demonstrates that she can make him move his arm with a simple shock spell applied in the right place, acting directly on the nerve. She's wondering what else that principle can be used for.

As we all know, Brelyna doesn't always have her spells fully developed before she tries them out. For safety, Neloth needs to be restrained and gagged, in case he flails any limbs around, or bites his tongue.

Anyhow, it all got a bit beyond what I could post here, so I didn't. ohmy.gif I'm not sure if there's any way to tone it down, as half the point is the excess.


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Acadian
post Aug 8 2016, 04:04 PM
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Lol. That sounds like it could be a whole smallish book by itself. Perhaps after Kothet tells his story, Bre will be ready to share more of hers. tongue.gif


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Grits
post Aug 21 2017, 03:59 PM
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Yay, Mjoll got another crack at a Centurion! Katria’s quest is one of my favorites. I like Clark’s explanation for her popping up now and then for a quick comment and then disappearing.

Something huge was coming out of the pool of lava. "I'd assume that thing is immune to fire," Clark remarked.

Clark! wub.gif I love his description of the forge.

Oh dear, Clark had me a bit worried about an undead brothel recruit. A live Katria is even better than a ghost one! What a satisfying end to her quest.

I love that this Clark adventure came full circle as he and Gilda returned to Cyrodiil on a slow and steady carriage ride. happy.gif


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ghastley
post Jan 17 2019, 04:22 PM
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While I'm working on the Diablo Succubus mod, I'm also writing the story of Clark and Gilda working their way through it. I find it helps me develop a mod if the story makes sense.

So there's a chance of a follow-up chapter if it does get finished. I've already cloned the Succubus-to-be from Gilda, as Greta is intended to be a look-alike cousin, with the expected mistaken identity issues helping the plot.


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Grits
post Jan 20 2019, 12:29 AM
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Whoop!! That is excellent news!


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