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> I got a mod idea..., ... or atleast I think I do...
Badda-Tish
post Mar 11 2009, 08:00 PM
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Joined: 9-December 08
From: Stockholm, Sweden



I don´t know if someone has suggested it before but what about a cannibal mod, like you can eat dead corpses or there could be a quest involving a cannibal and he lives in like Leyaviin and the guards have found dismembered rotting corpses out in swamps or that you find a hidden chest and you can find human flesh in it or something and someone tries to kill you for finding that chest.

Just an idea.


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Renee
post Dec 27 2015, 02:32 PM
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Joined: 19-March 13
From: Ellicott City, Maryland



It seems to be my thing, the thing I want to learn most. It's really neat! Frustrating at times too, but it's mostly because the tutorials I read or watch often don't explain things right, or sometimes it's my fault for not not following directions correctly. But I've noticed I'm at the point where I just "know" a lot of things, and don't have to look at my notes as much. I'll never be as good as Bethesda or some established modders, but this is okay.

Best thing is I can put my character's name directly into dialog & journal updates. smile.gif I love that. It's like my game is starting to feel like one of those children's books that has their name directly in the story.



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PhonAntiPhon
post Nov 25 2016, 12:48 PM
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Mouth
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Joined: 27-August 12
From: Whiterun, central Skyrim.



QUOTE(Renee @ Dec 27 2015, 01:32 PM) *

Best thing is I can put my character's name directly into dialog & journal updates. smile.gif I love that. It's like my game is starting to feel like one of those children's books that has their name directly in the story.

This is something that I want to work on, and I'm planning on rewriting some - (if not all) - of the player dialog to match Kallis' accent and speech... smile.gif


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Renee
post Nov 25 2016, 04:06 PM
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Joined: 19-March 13
From: Ellicott City, Maryland



QUOTE(PhonAntiPhon @ Nov 25 2016, 06:48 AM) *

QUOTE(Renee @ Dec 27 2015, 01:32 PM) *

Best thing is I can put my character's name directly into dialog & journal updates. smile.gif I love that. It's like my game is starting to feel like one of those children's books that has their name directly in the story.

This is something that I want to work on, and I'm planning on rewriting some - (if not all) - of the player dialog to match Kallis' accent and speech... smile.gif

Sure, this is easy, if this is all you want to do is just get in there and rewrite some stuff. I can teach you more than this too, but mostly basic stuff.



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