Thread for the discussion of ideas.
Anything you would like to see in the Pirate Isles!
How about a mission where you have to kill a giant slaughterfish to prove yourself to an NPC to get a quest.
I'm considering some fights with larger than normal slaughterfish.
They are annoying though, as they don't move very fast through the water so they are not as scary as i would like.
The ones i placed about the boats can be a pain, with your allies leaping into the water to kill them. They have also been a pain by appearing ontop of the boats, even though they are placed in the water. Depending on some more playtests, i may remove them from about the boats.
You can edit the speed in the cs but I dont know how fast you can make them I know the highest size you can go is 10. I tried to put one in anvil before but it wouldnt appear maybe because of the new texture i put on it
Yeah the biggest is 10, don't think i'll have anything that big. I'll have a look at making them faster, theres something much more scary about being out-maneouvered in the water.
Well i'm working on making more variety in the ship battles next, as well as making more flags and names for the ship for the player to choose. Also going to add some general first mates, they won't have any special abilities, for the player to hire. I need some names for pirate ships people would like to be able to choose from as well as some names for ranks for the player to achieve when they get a certain rating. Ie - for each 10 or so levels of pirate rating, you go up a rank in reputation, at level 0-5 you are a Landlubber, 6-10 Corsair, 11-20 Sea Dog, 90-100 Scourge of the Sea. Now need some more names.
I'm setting up the mod so people can easily add to it. I hope when i release the full version that people will be inspired to create their own quests and islands for the Pirate Isles!
As for the island docks, i might just modify the little island upriver from anvil, and add a stable marker (without a stable) that the player can go to. I'm removing the option to go back and forth from Anvil and the Islands without the ship.
Ok, well i have your BETA, but i havn't gotten to the hide-out, so take this into account when reading my post.
How about when you get the hide-out, at first its just a place where your crew hangs out. But then u get a quest to "improve" it. by "improve" i mean hire people to do certain jobs. Like say you go to one town and find that the bartender there isn't happy working for his employer, so you offer him a chance to work at your place. You do a small quest for him and then he goes to your hide-out and sells you ale and stuff. You could have small quests like these to get a bartender/Inn keeper/Weapons salesperson/Magic Salesperson/A trainer for sword/Alchemist/Blacksmith stuff like that.
Hehe, you should go get the hideout
Added ship repairs, the ship has 5 damage points. It costs 100 gold to repair a point, at 1 point the ship is no longer capable of looting. At less than 3 points you are limited in possible enemies, ie you won't run into prisoner ships or smugglers or the treasure ship, and more likely to be caught up to by the navy and enemy pirates.
What do you think could be possible upgrades so far i have these:
- Cargo Hold: I was going to make it so the ship can only hold 2 lots of cargo at a time (ie 2 manifests)
with the choice to either upgrade its cargo capacity to 4, or up it to 3 and increase the room for captives. (lets you capture upto 3 captives instead of just 1).
- Improve rigging: Lets you range further (ie run into prisoner ships smugglers and the chance to run into the treasure ship.)
- Reinforced hull: Gives you 7 damage points on first upgrade, 10 damage points on second upgrade.
Any other ideas?
Maybe add some kind of speed value, so that if you enter a battle that you dont think you can win, you go to the steering wheel, and get a chance to escape. It could be like 80% chance to escape from merchants, 60% pirates, and 30% navy (youd have to play around with values). Then you can upgrade sails and stuff to increase those values.
How about a mission where you have too much too drink at a pirate ale house, and then have to complete some sort of quest drunk.
It'd be a really funny, and hard, mission to do if you included the Inebraition (sp?) mod. Not quite sure what you'd have to complete in the drunken state, possibly evading the royal navy's irons.
for all the lazy people who don't feel like looting maybe you could put an Auto-loot.
this feature would take all items and sell them, you would get the gold from that and split it with your crew. the higher the pirate level the more of the loot you get.
say lvl 1-5%
lvl 10-10% and so on
And then there was a webpage! http://pirates.chorrol.com/
YAY!! webpage. I'll add that to my sig.
What do people think of ship damage, should there be chance for it to occur every battle, or only when you have less than five crew after a battle (ie setting sail with less than 5 crew)?
Also i plan to make it if you try and leave a battle without killing the enemy crew then the ship suffers damage "pulling away". Against navy ships, you will need the rigging upgrade on your ship to outrun them if you try and leave a battle against the navy without killing them all, and you will still take damage like fighting merchants.
Also with surrendering, i'm making it so if you come up in a battle against merchants or fisher boats you start in the cabin with their captain and you can try and convince them to surrender. I think i'll make it a combination of pirate rating, speechcraft, luck and a random variable (just to mix things up a little) to make them surrender, and if it fails you go straight to battle.
All these ideas are good! The one that begs a comment, I think, is regarding the ship taking damage if the crew is less than 5...
For sure, the more the crew (within reason), the less likely damage to the ship. This would be because with more crew, you overwhelm the enemy more quickly, and because after the battle you have more people to repair the ship and sail her home.
Still, there's always the chance something dumb is going to happen.
So, maybe the ideal would be that there's always the chance that something could go wrong, so there's a check for one step of damage. But if you have less than 5, there's another check for more.
OR, if that's too much to do, I'm happy with there's a check only if your crew are less than 5. Either way, it's another reason for you to keep your crew up! Heck, I'm happy with everything in this mod!
you should have more than 8 hireable pirates at a time. You can hire as many as the hideout and the ship can handle, but you choose who you want to go on a voyage with, and who stays to guard the hideout.
also a quest that allows you to take care of some..competition.
Here is an idea for a quest
The search for the Black Pearl (or any other ship name)
After u got your ship and u sleep inside it u get a dream and thenu are told to go to the bar (that place were u buy the pirates-can't remember the name) then when u speak to the owner about your dream he tells u, u are the chosen one to find the black pearl and gives u a peace of paper with an image of a key on, u are then sent to the other town were all the imperial guards guy's are to talk to Black Boot Jhon a famous old pirate who once was captian of the Black Pearl. Then he talls u were the boat is hidden but that u must find the key to it. Th Black Pearl u can hide on the original island u start off at but on the other side between rocks and stuff. U can let Black boot Jhon tell u that the key is hidden at the top of the island and then u give a map marker to the the player to where it is , then u find the black pearl and its key an then take it for yuor self.
Have u made any more progress
i got an idea one of the women at the slippery wench have been kidnapped and you have to free her from a slave barge when you do she goes to your hideout and sleeps with your pirates for 25 septims
Yes. Job specific NPC's would be nice.
But for the NPC's on the island, perhaps having hundreds of randomized characters isn't going to work as well as a few named and interesting individuals who can do specific things in your hideout. For instance, you could have a shipwright to fix the ship up after a long battle on the ocean. Instead of going through your first mate for everything, perhaps job specific characters would add a little more depth.
A deckhand maybe someone scrubbing down the deck of the ship when its in the hideout. Oh and I had an idea, with just clothes on the pirates dont last very long against some of the other armoured npc's like the imperial navy or the mercenaries so what if you keep the same pirate clothes but put them in the class of light armour so they last a bit longer
you should add some cool pirate armor that the captain wears thats durable and looks cool.
and dont forget the sword that has to look cool too.
why do you event ask for commentary if you just ignore them...
but for the orc he was alway naked not just when he sleep it just ugly . O yea i found how to fix that just need to go to avil and return to the pirate island place it making them all change outfit
and for the crew to be ''harmless'' and giving them unbreakable item it just becose i giving them all bow so it make a big bunch of archer on my team (event my first mate daedric) but at some point they broke them to.
it ok to dont have a chapel in a pirate hideout but what about the empiral fort? there a statue there who could do the job as a altar! it just a little anoying to have to go back to avil to get cured.
and a question like that for the tresor hunting quest will it be on a other island or it will be in the fort at Yakorasomehting?
the pirates seem to die too much. Could you make a few that were extremely high leveled to be a core veteran crew. thank you.
uh... if you are testing the normal beta he alerdy said that he gona make are pirate upgradable by purasing new weapon and armor aslo decreasing the weaponery from warrior ( no more glasse or elf)
but if you got a update of the beta by official tester i got nothing to say
On another note, what are peoples thought regarding surrendering? The way i was thinking of having it is you start the battle in your cabin with their captain, and you can theres a chance to get them to tell you what they are carrying, and a random chance effected by your reputation and other things as to whether they surrender. If they surrender you get the manifest without a fight. Important notes:
- Imperial Navy will never surrender.
- Whether they are likely to surrender is effected by what they are carrying, ie fishermen will surrender easy, but a merchant with an expensive loot is less likely to surrender.
- IN the cabin if you are up against enemy pirates, and neither of you have cargo you can agree to go your seperate ways, no point fighting over nothing or you could fight them anyway if you like.
maybe you could have it so when they surrender, they put their swords away and crouch. that would be a good sign to me.
good we actuly got a choce bethine lame discution and massive blood bath!!!
my choce is made
say darksoul i didn kite undestand how you were gona make the crew upgradable could you give us more info on it?
becose if we equipe are crew with heavy weapon they could stop moving becose of the charge
and have you thought about when the weapon brake? how would we be able to fix them?
i remeber have read something about a chest in front of the crew member so when you put item in it the npc gona equipe them, but maybe it wasn event you who said that o well.
o yea almost forgot did you found some voice actor for the mod?
but again dakrsoul did you thought about the weight? do npc ahve wieght prob when they have to many equipement?
just in case we should try
but i remeber something that i oncuter if you leave the island to go back to land and come back to the island by the map will the crew men still lose all there item and be remplaced with new one?
Those Pirate outfits on your update thread look fantastic! They really go along with the pirate theme. Looking at them I could imagine a succesful pirate branching out ashore and starting the Main Quest. What a hoot that the Hero of Kvatch would be none other than the infamous pirate ______!
Your mechanisms for selecting and upgrading crew and ship, hints about the main Pirate Quest, it all sounds fantastic.
Your demo would have been about anybody else's full mod. When you release the full version of THIS it's going to be the talk of the Forums! Cheers to ye, mate!
It would be awsome if we customize the looks of our ship, adding spikes, changing the sail color, making it look fancier or more evil, changing the color, or have hanging corpses just like the death knell. It would be awsome if you had a duel with some sort of sea deamon. Like a retextured pirate ship, but with a deadra texture. And the game should have more dueling and bar fights.
Wow its getting done quite fast great job dark_soul
ok a couple things here.
#1 these ships are puny. you need to make them slightly bigger.
#2 you said something about not having cannons because this doesn't follow Elder Scrolls lore, but the battles just seem unrealistic to me. i mean, what kind of lame Imperial navy just waits for you to board thier ship to attack you? you should have to have a naval battle, where you'd have archers and mages shooting at eachother, tearing holes in sails and seting fire to thier ships and such. you disable thier ship, and they have no choice but to let you board them. THAT'S when you get up next to them, and board the ship.
#3 since pirates jsut don't waer armor, nor should they, you need to let them defend themselves somehow. i say give them block skill, so that when you board the enemy vessel, they start swashbuckling instead of just hitting eachother over the head and such. leave that to the landlubbers, please.
sory i let myself carry away i just feel is way of speaking offisking
i noticed that Renzeekin's the Island mod had new ship models. Thses look realy great. Could you possibly use these?
realy????? could you show us image of them?
i dont know, but the pic i saw of it looked very diffrent, and very good. Very corsairs of umbarish. Anyway, doesent it make sense that different civilizations should have different ship styles?
Aye, that kind of oblivion based piracy (instead of caribbean-arrr pirates) fits in pretty well I reckon. I'd be more than happy to hook you guys up with some skin refits for ships and such, though it'd be nice to have .obj's, .3ds, or .max formats to work with instead of nif Say, I got plenty of modeling friends that from time to time do pirate ships. I'll try to get together one day to see if we can get some vessels for ye scurvies.
As for myself, I work on a Pirates mod already called BFPirates (bfpirates.com) and I'd really really love to help out this mod. I know it aint much as I never really quite uploaded everything, but http://www.jimtib.com/tibmaker/ is some of my work. My modding includes Battlefield series, Command and Conquer's, Empire at War, Half Life's, on and on. Uh, I can model a little, unwrap good, texture (from scratch) good, I worked with CS already in a few of my oblivion mods, and am an okay writer.
Hope you all can spare some room, because I am really excited about this mod and would do anything for it!
It will be easier to tell with the pirate clothes i made . There are black shirts with red and blue scarf. There is the White and blue stripy shirt with red scarf and I remember seeing Dark_Soul saying he retexed my stripy shirt with red stripes, not only that but I have made some pirate jackets and also Dark_Soul has made clothes along with other people so theres plenty of choice plus there is a hat model that someone has made .
See the textures and meshes thread for details.
yeah i guess i'd already seen those. but i still want a hat...
I regularly come by here looking forward to another update. This is the best looking extended quest/faction mod going, and it's great to hear of the different steps of development. I hope you're feeling better (last update said you felt sick), and I look forward to sailing the seas again as one of these pirates!
say some question like that when you will have finish this mod will it be compatible with your beta? cuz i like have 100 ship blumber and it would be a shame for it to all go to waste .
and i have been asking myself why the navi ship dont give anybooty point , is it becose when the navi atk you it consider them who are blumber us? it would be cooler if they actuly give point for tracking how many navi ship we kill ( personnaly , becose i know the navy ship are ship in every way , i save befor talking to my first mate befor going looting to be sure i dont unconter them )
also i saw that it impossible to invest into any seller in your mod, pirate dont like my money?
one of my friend who play the mod and try the experimental skoma give me a idea . would it be fun to have that mad scientiste to make a other speacial mixing texture who send you into oblivion each time that you drink it?
and finaly i would be greatefull if there be a third option in the go looting dialo
1-you direct the charge from back
2-you direct the charge from front
3-you go solo and try to kill them all
OMG!!! LOOK AT THE SHIPP IN THE BELLA MORRETA MOD!!! ITS FRICKIN GENIUS!! u gotta use it
I'm so glad this is coming close to completion . The first of many pirate mods to oblivion, what bethesda should have done a while ago.
I am just proud to have been part of it.
say dark soul will you add one more table to our own ship in the dinner room for our 8 crew mate?
in the final version will all the door be red marked to?
just thought of something in yakudra there a navy fort but why is there no navy ship? is it gone hunting us?
*found a little bad point at the backhouse when your hero is a femelle you cant see what the seller sell*
Im pretty sure you said u'v implemented bandannas and hats, if not just ignore me, but if so, will the hair be visible while wearing the bandannas, like underneath not on top?
well backhouse is for japaness it a lot of masage and relasation , it can also be a house full of prostituate and that would be the meening i use . so the only men prostituate in the backhouse etablisement cant sell material to femelle becose the only thing he do say to them is
: should we head up stair?
: YAR PREPAIR TO BE BORD
: no thk
but after you said any of them he dont go to the normal text menu so you cant see is marchandise .I will get is name later today.
also i read that if you are a high fame pirate you will be atk by bounty hunter do you meen the tow we kill for getting a low price ship or randome spawming bounty hunter who atk you or bounty hunter ship?
also will your piratery skills give you infami point? or just famous point? ( my kajy got 60 in infami and it hard to talk to anybody in this mod without getting butt kik XD)
and i just read that you are planing to make a imperial navy fort? good idea ! a couple a hours ago i just got a idea of quest to go with it , a inffiltration quest , first you most get a imperial ship , after you most make your crew wear imperial navy equipement , and finaly envade the navy outpost and clean the island from those isignificante bastar!!!!!!
how much longer!!
by the look of it id say 3 or 4 week
just got a other idea : the deadric first mate ( not realy deadric ) could have some kind of side effect by is cursed and evolve to the second lvl of deadric ( or he could get cursed some more in a fight ) and that could bost is life ,endurence , and strenght.
we could alway make a quest for each first mate where they can become more powerfull ( like the mage find a magic book , the skuma first mate would be alerdy top lvl , the archer would need a magical relique called ''the Guihome Tell apple'') and some similar stuff .
and well i still strongely desagride to the addaptetion to infamie point by looting
and the final countdown !!!! 8 more major thing to do in it ( plz dont give infamy point system!!!)
Hey Dark soul, looking forwar to the complete pirate isles mod!!
Have a question for you, I was wondering what it would be like to sail from the pirate isles, to anvil or IC itself or from IC or Anvil to the pirate isle, so my question is: Where is your island located on the map, so I can sil to it, is this possible?
ok. ok. let get infamie point by slaying inocent equipage crew from randome place but it could also give famous point for balance or it could stop the infamy progressing at 100 loot? or doing a quest who give you the same amought a point that you can lose by lotting in a honnorable way.
i dont know just some thing who could balance infamy vs famous
any way after 100 looting you become yourself a legend
if he leave me no chose
hope it wont come to this
say can we have a unfinish new unfinish version for the holiday?
I think that Dark Soul and Logam's time is best dedicated to completing the whole mod. Replay the BETA if you have a craving for pirate maraudering.
i could but i was actuly craving for the equipable crew
awesome mod love it
some feed back:
-It was really hard for me to tell who was on my team when id be looting a ship, plus one swing of my sword would destroy any of my teamates if their health wasn't full so i would often mistake a pirate for a sailor and kill them. maybe the sailors all wear red or something and navy blue, it would help a lot when looting.
-need more ingame instructions, i basically found out everything to do from spoiler section because took to long to figure out ingame. for example give the people in the first pirate town the topic of buying a ship, and they will tell you who to talk to, like in tamriel finding things out from rumors. Or when looking for a first mate you talk to the guy at the tavern who says "oh i heard [name] was looking for a new crew to help out with". it just makes it more enjoyable to learn about new quests that way instead of wandering around looking for someone cause you remember reading it was possible on the forums.
-i donno if your puting voices in, but thatd be awesome. the text went way to fast for me. i would have to choose a topic a bunch of times before i could catch everything they were saying.
-most the doors in the towns were red, even with people in them, so youd have to break in to talk to about something. im assuming this is just a BETA affect and will be resolved in final version.
itd be cool to be able to higher different levels of sailors for different prices instead of all crappy ones.
i know this is far fetched but itd be cool to be able to attack a town, just to fill that bottom cell with a bunch of prisoners.
overall it is an extremely fun mod and i cant wait for the final release, awesome job. i think its innovative and havent seen any other mods like it, keep up the good work.
i thought it needed voices too untill i used this http://www.tessource.net/files/file.php?id=3083
if youy add blank mp3s the text stayes 10x as longer so its however long it takes you then click to move on
yea I bet its cause its still beta but i have the same prisoner every time, oh and tiny problem where the prisoner will appear outside the cell instead of in it, nothing major.
oh i like how it was made where i can kill off my first mate or whatever and still hire new ones....had dremora but i learned how to free the other dude.....the dremora was strong, took alota potions oh well
say why the double post?
i know i double post to but i do it with hours interval not 2 min like your
sorry, im just used to forums not allowing edit
Hey, hope this is posted in the right place but I didn't know where else it might fit, anyway, i'm having two major problems with this mod.
First, I cannot find the NPC needed for buying the first ship.
Also, with the dodgy skooma quest, when I try to return to the guy stuck in another realm with the extra potion the old man in the weird area isn't there so I can't travel anywhere.
Is this a bug in the mod?
for the men who sell the ship , did you chek the tree ship to see if you can find a guy in fency clothe?
and for the skoma have you kill the blind men are what?
Hi dark_soul, just wanted to drop by say that i'm loving your mod and probably drop an idea or two on the ground, and see what comes out from it.
Idea a) As i recall a possible quest to earn a ghost ship like the "black pearl" has been mentioned, and apart from the ship's black appearance (which may or not be an easy task to do) and its increased durability as well as speed (less repairs & greater chance to avoid the Imperial Navy) what i think would freakingly cool is your crew to become cursed and transform into skeletons and possibly make battles in this form. (maybe named after your crew). Also you would become undead too, and you couldn't sleep or eat until you remove the curse by returning the ship's acquired treasure to its place.
Idea b ) Regarding battles, from what i've seen and heard, it's very difficult (or even impossible) to make two moving ships come close and start the battle, but the way i see it the following way would be much easier:
By talking to the first mate to sail for looting, an exterior cell with only sea and some static ships apart from yours loads ( which is chosen randomly from different cell combinations), and so you can control your own ship (by using j1ason's method as Bella Moretta mod does), you approach one of these ships (from a safe ditance not to trigger the battle AI) and when this happens, the engine gets triggered to load the actual cell for battle as currently happens. So you can actually get to see why and what caused the battle with this ship
Let me know what you think. Is any of these ideas possible and doable?
This mod is already a blast and the Final hasn't even come out yet!
Best of luck to you
This mod is a-w-e-s-o-m-e
Congratulations and thank you for such a great "expansion".
I'd like to give some feedback too.
- The texts they're wayyyy to fast;
- Need more explanations, can't find the ship's damage report and the NPC to fix it;
- How do I pay the crew? Do I need to do it after every journey?
- The battles are very messy and it's hard to tell who is who, as discussed before;
- Guards in the Imperial HQ want to arrest me evrey time for a bounty of 5, even if I have none and/or paid it a few seconds eariler;
- On the Tower/lighthouse the floor door doesn't work.
Some (great) ideas:
- When you hit a treasure ship, make the enemy captain randomly hide somewhere in the lower deck. Then you have to solo him to get the treasure instead of just a few chests to pick;
- Archery and the silly magery skills aren't used enough. Why not have battles happen in 2 parts: the first one, the ships are distant and you have X seconds to either persuade the ship to surrender/speak terms with the ennemy captain/decide not to engage/fire arrows/spells to damage/kill enemies before the boarding occurs. The second part is of course the boarding;
- When you hit a slave ship, have a % of being infected by a disease, evt the crew would also be infected;
- When you hit an imperial ship, have a % of finding a prisoner who volunteers as a pirate in your crew/trade a few very interesting informations for his freedom;
- Use alchemy to create... handgrenades;
- is it possible to open the crows nest to archers.
Thanks for your attention.
I would like to see the planks drop on loading, and the crew chanting and shouting before they bored.
Chance of diseases from sleeping with wenches.
The ability to buy information on ships holding better goods or people worth ransoming (a slight upgrade on the normal slave), this would add an extra option to your 2nd mate so you could pick when you go after the ship.
And the ability to sell Skooma or that other strange crystal stuff to random npcs, and get them hooked (they could come looking for you even in the strangest places just to get there fix), And sometimes collapse and die if you sell them to much.
Im roleplaying m currnt cap'in at the mo and shes a awful drunk, iv been using inebriation mod, getting off my face then raiding ships (and falling off once or twice) it would be great if you could get your Rum to work with it!
hope to see a update sooon!! great work so far
- I would like to see the planks drop on loading, and the crew chanting and shouting before they bored.
If you can find me a 3d artist to do the animations for the planks, i'll put it in.
- Chance of diseases from sleeping with wenches.
Been in since the beginning
- The ability to buy information on ships holding better goods or people worth ransoming (a slight upgrade on the normal slave), this would add an extra option to your 2nd mate so you could pick when you go after the ship.
I like this idea a lot, i'll see if i can factor it in.
- And the ability to sell Skooma or that other strange crystal stuff to random npcs, and get them hooked (they could come looking for you even in the strangest places just to get there fix), And sometimes collapse and die if you sell them to much.
Not really interested in having a drug dealing side to the mod, its more about being a pirate.
- Im roleplaying m currnt cap'in at the mo and shes a awful drunk, iv been using inebriation mod, getting off my face then raiding ships (and falling off once or twice) it would be great if you could get your Rum to work with it!
I have asked the creator of the Inebriation mod for permission to re-use his code on the rum, i've yet to add it in, lucky you reminded me.
i would like to see some sort of brawling in the bars, So that maybe u cant die, but when ur health is too low u collapse and find yourelf in the morning sleeping in the gutter.
and the fighting pirates would be call ( drunked sailer ) but i dont understand why you want to see more of them didn you saw the turstie sneaking people who try to get wine?
The black pearl would indeed be a hard task. OblivionMon asked me to retexture one of oblivions ships a while back for the ocean mod and I soon found out why there is not many ship retextures.
The ship is one mesh i think but it has several different texture files and the textures for each part of the ship are used from very weird sources, for example the wooden mast could well possibly use the same texture as say the texture for a wooden table.
I suddenly got lost in all the different texture files I needed and in the end I gave up as I have no patience, lol.
I think if any mod is to use a ship it is probably best to either use bethesdas original model or make a new mesh that uses just one maybe two textures. (still a lot of work
First I'd like to say great mod I can't wait for the finished product.
I was going to point out a problem but after reading a few of the earlier posts I realised that it was probably done on purpose, i coudn't find the shipwright in fire eye toms for about an hour i looked then i equiped a helm of detect life and after nocliping I found her behind a wall in the middle of nowhere sitting at a table, I hired her but she does nothing, but like I said you probably did this on purpose.
Well since I'm here how about a couple suggestions:
- I'd like to see my pirates on deck and maybe when at the hideout they could wander and stuff
- Maybe weather patterns could affect ship damage i.e. fog, storms
- Staying on the waether topic maybe you could add a quest where you get shipwrecked because of a hurricaine or something and you gotta do a bunch of crap to off an island or something (and maybe find some booty in the process, Smaahhrrr.)
Again sweet boat mod!
Stupid swear filter...
That's not supposed to be "sweet boat mod"
It's supposed to "sweet a$$ mod"
Sorry for double post but had to clear that up.
I would love to be able to upgrade or otherwise customize my ship
- weapon racks on deck
-differently colored sails
-differently painted ships
-corpses hanging from the rigging
dark_soul, what do you have left/ how long do you think it's going to be till it's finished, great beta but hearing more about what you're adding, i cant wait for the finished version
ya and could we have some picture of the new island?
You could make that one or two of you men could follow you in to the city and other places
I think I've found a bug. (I posted about this in the comments on tessource. I'm known as Barbossa there.) My first mate has gone AWOL. I had to deactivate and reactivate the mod, and when I did my first mate was gone. Drakhar is nowhere to be found. Due to this, I can't go pirating, and whenever I try to hire a new first mate they say I already have one.
But man, this is incredible.
I know you want to make this perfect and I know you want to blow people away with the final release, but can we at least have a teaser or something? Or just an update to the beta that adds a couple of the features you're planning on for the final? I know it probably won't have the same impact as just releasing it all at once in a final version, but this way you could get some feedback before you make the final release. Just a thought, because we're all itching for more!
Have you guys see this
this mods is awesome mate. i came upon it because it was featured in PC Gameplay (a popular gaming magazine in Belgium and Holland). they wrote a small piece about it with a link to TESSOURCE for downloading.
anyways i've been playing the mod a bit now and i love it mate. always been a fan of Pirates myself and i can't wait for the final release.
i wish you good luck and i hope (like everyone else does methinks) for a speedy release of the final. i'll definately download it and play to my hearts content.
you're a genius mate !! thank you !!!
are you still working on the mod? havnt seen an update in a while
(he is enjoying seeing the word of suffering of us por gamer, we might never see a other update , ad i shall never get my equipable crew team)
I've made so meny modification two the beta that if the full mod
ever does come out, I will be quite sad.
Only jokeing, I Just keep telling myself that LOL
i dont get an update, ill send a threatoning letter to george bush, oops, to late
yes, lets blame all our life problems on george bush.....well its all his fault my chair squeeks then....
a come on he cheat is way to the presidence and he is using the americain army for is own glory , you call him a good guy????
also we have our devil ir tow he got the title of mr Bush 2 , Mr Harper
now now, everyone knows george hired a couple of freelancer's to stage 9/11 so he could start the war for oil
we dont have prove that mr Bush have actuly hired people to get blow up in plane ( i know he is dump but come on)
But i still want to know the logic : the guy who responsable for the crime that goerge Bush said is Ben , Ben is in Irak . So we decide that Saddam have no longuer the right to rule is contry becose he could have actuly have some massive destruction weapon ( exacly like usa ) who by the way never been found , now with the leader in irak gone there a horrible fight for power , now to please the usa soldier in irak we make a new card game named < who you need to find> ,mr Bush becose he freaking faild to bring Ossama corpse bck to the usa decide that he is dead and is thinking about withdraw his troop from irak ( leaving the people get blow up and the terrorisme increased becose it costing t much to let is troop there)
in other word : WHY THE HELL DID YOU VOTE FOR SUCH A &^$@Y%U@I&^ AS A PRESIDENT??????
i didnt, im english...
you = americain
atully, im english, and all americans are technicaly english, exept for the spanish ones, and the french ones, which are retarded
well it come to my attention that the diffinition of you wasn clear enouf , i absolutely ahte to use a lot of word to explaine my point of view but becose it you i will make a execption .
the ''you '' used didn actuly target only 1 personne it actuly target every men and woman who have vote these past 8 year in the contry of U.S.A. (english are not it do not mater) those who have Vote for Mr Bush . And that the meening of the sentence ''WHY THE HELL DID YOU ( you of course representing the Voters Who add the right to vote in usa the during the election where bush was at the head of the Republicain) VOTE FOR SUCH A &^$@Y%U@I&^ AS A PRESIDENT??????
did i made this clearer for you?
i like pie
and im good at annoying people, its what i live for
besides, you=american can mean both, wheras if you typed "you meaning americans" it would mean just that
but this time is it clear?
why can i not read the posts?
1.) Great MoD, really looking forward to the final piece. I bet you'll be getting even more attention with pirates invading hollywood recently as well.
2.) As for the Bush debate, the Americans (me being one of them) did not vote for Bush, atleast not all of us. Al Gore actually won the popular vote (most individual votes) where as Bush got lucky and won the most Electorial Votes (a System heavily out dated that needs to be put away with) Therefore the majority of America didn't vote for Bush, Hell, the majority of America doesn't VOTE, we take our rights for granted, people dont appreciate their rights until they are taken away (that goes for everyone world wide)
what you mean?
that wht you mearn going to zorro
and i dont really care about american polotics, i just dont like bush, nd blive h belongs in gwontamino...or the funny farm.....
anyhow, how the HELL did we manage to turn this discussion about a mod into an augment about george bush?
mainly because im lazy
when i click on the post i wanna read then it says error message or something what is it? And how can i fix it?
wich one mate?
its not someone special its all of them
but you can read this post so what actuly the prob?
i need to click on a post to read it and then it says error is missing, i can only read a bit like that much: but you can read this post so what actuly the prob...
Ok, I'm just posting because of the Anti-Bush debate (not really a debate). Look, no one is going to give an argument any credit if the person whose opinion that belongs to doesn't even take enough care to ensure said argument even looks presentable.
And the minorities aren't stupid, if we even cared to make a better plan than "only let the entertainers, nuclear scientists, etc. come here" we might not have (as many) Mexicans coming over the border. How many people in Mexico are nuclear scientists anyway?
The Visa Lottery (the main way most people get in America every year) excludes Mexican citizens from applying. So, there aren't many legal ways for Mexicans to come here inh the first place.
Spain was a lot like Mexico awhile back, so the EU funded road construction, schools to be built, and otherwise helped Spain get on its feet. In a recent survey, Spain was rated as one of the best places for a person to grow up..... I wonder what would happen if we did the same with Mexico.
I hope this post was enlightening....
ok first stuff i dont see your point , how do it make bush a good president ????
and secondly plz dont start the Bush file again...
Alright, I don't take part in the mod forum anyway.
hmmm, either he's gone AWOL on us with the mod and started something new, or been arrested for something...or perhaps he's sick of complements, either way, im BOERD!, or he's working on his site (same person i think, but hey, my name is pop)...
and that exacly why i wanted to have a realiste...
A UNFINISH VERSION IS BETTER THAN NO VERSION AT ALL!!!!
not really, because if a shack has 3 walls on the inside, and 4 on the outide, then id imagine we'd all be pretty dam pissed......dam i sound like callex...
so you are actuly saying you prefer no building than a building with 3 wall?
we survive with ship we couldn enter in the navy town and it didn change anything what would it be to have a town that we cant enter the house , also if you are still on the mood to keep the big surpise nothing stoping you to not dowloading it and waiting for the full realiste , that way you wont penalise the people who want to play it !
erm......Dark_Soul......last active: 6th May 2007 - 10:29 AM
Have you guys seen this.
i did !
and yes it sad he didn log in for a wild
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmm, im notorius for this but why dont we all make a side project?
... go die?
lol naw i'm more than bored enough to do something =o
what'd you have in mind?
i was thinking we should hijack the lines from the beta and start doing voice acting. we have people, and who cares if it's too big? it's not like it'd be included with the mod.
lol, we should do the red vs blue of oblivion >.>
Check this out http://www.tessource.net/files/file.php?id=11730
i see no difference to GP's shipyards...
Check this out
the ocean mods we know
but question like that what good is a canon when you know magic?
hmmm...magic can be dispelled, a cannon ball cant?
a canon to work need the falowing : canon ball , powder and a canon wich all take a lot of space ona ship.
a mage to work need this : Mana
now let imagine what would happen if a confurencer summon a fire atronache in the powder room of the ennemy ship.
we can also imagine that a mage can telekinesiss a canon ball to stop it in his course
and we can also imagine that a mage can shot a lot faster that any canon .
Maybe a mage is more powerfull but a canon looks a lot cooler on a pirate ship
but also picture this, mage vs mage, who wins? its a stail mate....if your mage is distracting the other mage and you pull out cannons...then lets just say you'll msot likly win...no loot, but hey, its funney
wait a minute there mate now you put a situation of 2 vs 1 let keep thing fair , 2 mage vs 1 mage and a canon , i still think the mage team would win
suppose on your ship you had a whole army of mages and cannons.....
na as the capitain of my ship i wouldn stuff my ship with mage and canon only
I think itīs fun to blow things upp
Think of this: A cannon that's being operated by a mage. Eh, eh? How does that sound? As the cannon shoots, the mage could push the cannonball to go faster or cover the cannonball with ice in a certain manner that would give the cannonball better aerodynamics.
Since I'm now going into mages operating cannons what about...
Enchanted Cannonballs. That'd be nice. Imagine a cannon ball that will cause a blind spell in 50 ft on target - that would own. Then finish them off with a cannonball that disentegrates armor 100pts on within 20 ft on target ( excuse me if my enchanting is a bit old - I've only played Morrowind, no Oblivion... >.< ). Those would be some monster cannonballs.
what about cannonballs made out of certain matereal's, such as flesh and paper, who nows, might give the enemy enough papercuts to make them surrender >.>
Cannons would help add to the fun.
O yes to answer your qestion Cannon or Mage, Cannons are real.
personaly i would just grab the 50 cal and snipe em...but hey, thats just me
well people am begining to think that dark soul might have die (wich would also explain why he haven even chek this site since 6th May 2007 ) it truly make me sad to know that we will never have the update waited for so long . So at the end , i would like to say this : with all the year in mods making i have come to a conclusion , no mods who dont make update befor it official and market finish realiste will be finish .
ps : i warn you guy
someone can try to email him at email@example.com
did a couple of time sigh...
you people are so unfaithfull.....i think our dark0ne is the one that owns tessource.net im not sure
that was sarcasme or a real statement? anyway if he is he sure didn log in a wild http://members.gamingsource.net/profile/index.php?name=Dark%20Soul
ok people i just finaly succed to contact dark soul and asked him a couple of question about the mods ir what i could get : he is not sure to finish it , the mods is to big for a most of the download site , an he might donate his stuff to ocean mods.
so who want to still wait for the final version to come out?
hmmm, i want it to come out, maybe its possible for dark to upload it in series of stages....
Yeah he could do that, and barreldragons did he tell you the file size?
51 or 52 dont reminber the unit thought , it might me mb , dont know....
yay, i had a good idea i think he should add a soundtrack...video killed the radio star anyone?
50 mb sounds pretty big but he could uppload it to piratebay or something
talked to him yesterday , i had enouf time to have a anser to the question have there been any developpement?
If you want i can split it into 2x25mb .rar files and upload it to
Tessource for you. If that helps
I think splitting the file up and posting it on tes source is a great idea. If he is willing to do that then that is great.
ok goods news guy i might have a opening for nov-dec i chat with DS and he gona try to divice his version so he can post them separately , but right now he is besy , so guess we will have to wait some more XD
Thats great, At least he's releasing what he's got
I just downloaded this today, and I was wondering in a general time-frame when the next version will be released.
if we are lucky maybe the next century.
if you suport me maybe december.
I played this for a bit and I love it and the idea.
My only suggestions are:
1. can you make it so you can dock your ship at other ports as a mode of transportation ? ( dunno if you were putting that in already )
2. make the pirate-y town bigger, more slum like, and more tightly packed, kind of like tor-tuga in Pirates of the Caribbean.
3. pirate like outfits ? specifically large captians hats and other such affects.
4. the map doesn't exactly work for me in quests, not to mention the dialouge fly's by. this is probably something thats been said a lot, so I'll try avoiding saying things that you probably know are buggy. >.<
5. a bigger selection of first mates ? ( only reason i suggest this is because my first first mate died o.o )
6. the ability to give your crew better weapons.
7. ships owned by diffrent races/factions ? ( a wood elf ship carved and made to look ... elf-esq. ) and not nessicarily for the player, but for when pulling into a port or attacking another ship.
8. able to sell captured ships ?
9. missions that require you to hide away on other peoples ships ?
10. undead crews/enemies ? maybe turn your entire crew into dark elf vampires ? lol
just a few idea's, i didnt really check if they were said before.
mostly all of those stuff have been add there 3 first mate in the beta 4 in the new , undead ship coming sone , dialog will be longuer in the futur , looting a ship from is cargo is exacly selling the ship, your ship can alerdy be use to go to the 3 port of the beta ( we dont want to interfir with the main land of the game) . And finaly i truly dont see how we can fix the bug you say in the beta section becose you ddn say when it was happening.
Keep the dream alive
I'v not given up hope yet
he dark soul prety much say the samething than last year ( we hope to have a realise befor chrismas)
and a happy new year!
and while we all wait let me show you my new crew.
Looks like D day is here, Lets hope its still hapening.
So, does anyone know what's happening? Just curious... Is it still coming before X-Mas?
cerritus is a guy who chnage each time that i dont talk to him, last i spook to him was a ya but who know maybe he changed his mind again.
Well X-Mas has come and gone, but I haven't lost hope, it will be done someday right? ^^
ba with the stuff the guy telling me this month he seem to be more willing to burn down all evidence of the new stuff he made so far than actuly giving us the update
What do you mean barreldragons?
Um is dark soul still working on this or did he gave up on the project and I got a idea for the mod...
How about add pirates to the hideout by pirates I mean the ones who can be hired it will make it easyer to recruit
Answer 1: We don't really know if he's still doing it or not, but some time in the future we will probably see an update, read around the forums for more info.
Answer 2: Well, when you refer to a hideout it normally means a hidden place for you and your group or whatever and NOONE else to go to, just having a bunch of random pirate's you never met before in your own hideout would be kinda silly
alerdy asked dark soul about adding the dif pirate who get there to be able to take there ship and the crew with us , the anser to much writing.
the mods is not officialy off but dark soul put truly everything befor his mods.
a REVENANT!!!!! well it good to see finaly some post from you at some other place then by msn ^^ but like the people who are still ir have pointed out it would be nice to have to test what have been done so far , or at least use it.
Perfectly understandable ^^
I've got exams this year and I feel like I'm slacking. O.O
Great to hear from you though Dark Soul.
I totaly agree with you barreldragons it would be very nice to try out the new stuff. And i just want to say thank you Dark Soul fot this great mod, if it was not for your mod i would have gave up playing Oblivion a long time ago and never started to mod seriously. I really hope that you are going o finish this mod sometime.
Same as what Zorro said, as a matter of fact, this mod was probably what inspired me to make my first mod, which is much more impressive then I thought it would be, which isn't normally the case.
a funny we are actuly looking for people who could help finishing the mods interested to give a hand to darksoul?
o yea if you do help him put a damn wall arownd the new city , it would be apreciated
Sure, i can make some interiors if thats helps.
if you want to see the new town coming up in the new version it was with the older one , it was hiden!!!!! sadly there only the castle at this point , and the dock if i can recall but guess we will still have wait for darksoul to give the work in progress , also if you guy dont mind we could alway add more island to the mods , for exemple port ROYAL , and a city in ruin on a other island to able the new undead pirate later on , what do you guy think of that?
That sounds great you should ask him. A enemy pirate crew hideout would be awsome and a maybe a quest were you have to kill the leader of the crew.
did asked him , but it not stoping us to work on our side
for the dead island i was thinking about something swampy with poison coming out of the water and small zomby runing arrownd
I rahter go for ghosts, works better with pirates. But it would be hard to have some quest when there is zombies/ghosts everywere, but we could have a mountain with a small village with people fighting the zombies/ghosts. What are your strong sides of modding?
sadly my only strong side in conseption is my imagination , for the ghost it depend wich one we take am not to hot taking those wrapth thingy , they are truly a pain in the boat . But i saw some nice one in the Ivellon donjons that am descusing with the creator if we could get are hand on some of the model he used he also got some skeleton who are actuly not naked!
for the why there undead at this island we could put a crash boat whos is enterely on the beach but fasing the village. for the story something classic from morrowind CORPUSUCT deasise , the zombie themself could have come from a naufragis that the boat took who was sick , pass away became a zombie infected the other crew member befor dieing , the crew who had aslo pass out when the boat crashed at full speed on the island (big coensidence) have been almost rescu by the people of the town , sadly they were alerdy zombie , the zombie from the ship infected the pop , and now the town is in peiced becose nobody still alive to tak care of everything , so now the land are poison with dead decaid people rotten from place to place , the water suply is curupted with poison also becose of the dead.
the why to go there?
well i got a few option:
-Treasure map from the secret treasor room on your island could bring you there.
-You won a contest and you are now the new governer of the island Harmondale!!!!
-The old freak alchimiste from the emperial controled island got a voodoo scrool who could turn your crew into imortal behing.
-(side effect from sleeping with the wore?)
-You are a mighty pirate and since the navy dont want to help us reclame your land WE NEED YOU TO HELP US
-(you got hired by Umbrella corporation to stop the T-Virus?)
but in all those option the main objectif is to be able to have a undead crew (skeleton one prefered)
am not feeling to hot to put a montain on the island wouldn like to resemble a little bit like the imperial controled island , and i dont know , the water acumulation could come from the montain but i was more thinking of little pone ir and there to give the swampy feeling with big tree that keep the sun from going thrut the brench
i could come up with the raw draw design if you like.
hey hey kid's, cba to look at the past few pages but guess who's back? everones favourate smart british boat guth XD
What about a pirate crew that crashed on the island and only one ore two of them survived and the rest were turned in to ghosts and he asks you to find and kill the leader of the crew to break the curse. I was thinking the ghost like the night mother not wraiths.
But we can figure that out later is it ok if i start making a island? We could have the crashed ship on one side and the lake on the other side beside of a little hill to have the cave in.
Btw guthrix and BloodWraith do you guys have any modding experience?
kinda look like the forewatcher quest XD , but ya you can start making the island but what the story? do the island was once a village of a peacefull nation that after behin aniliated by othertribe have cursed the island and now each mortal that die on the island may never rest again?
the pirate ship has inboard a witch that cursed the capitain so that him and is crew would remain on this world until he would be DESTROY by somebody more vile than him?
the capitain of the ship was actuly a vampire who eated his enterly crew becose he was out of "suply" and by mistake crashed himself on the island and by desired of compagnie raised his former crew?
the capitain and his crew having crashed on the small island discover a aztec temple full of relic and other but sadly for them the treasure was cursed and now the crew is bound to there capitain greed and lust for gold and falow him into this half existance?
the ship was actuly rule by necromancer who have bought the ship to move him and his experiment back to black marsh where he knew that he wouldn be found , sadly for him he crashed on the island , stuck there he made himself at home and build himself a little laboratory inside a cave close from a lake , a few crew man survive but still hide themself to not be found by there former capitain to be able to survive whitout become his experiment.
so anyway... what the stoy?
i dont remeber guthrix have any skills in modding
but BloodWraith have alerdy made a mods
also i got the anser about using model from ivellon :
Clothes on skeletons: you have to rename some bones in nifskope, then you're able to use them via models panel in the CS. Only NPCs are able to wear armors/clothes lying in their inventory
The one with the pirate crew that found a Aztec ruin and got cursed is the best. But it would be easier with an aleyid ruin. How big should i make the island? Ad should i make a new esp or edit the existing one? And were can i contact DarkSoul?
<firstname.lastname@example.org> he come only once a month dosen chek is mail and he stay online 10 seconde
size ? Like every woman said , not to small not to big .
new or old... we need to be able to access the new island from the old mods that for sure , but we will arrive to a difficulty when darksoul gona realise his mods for adaptetion , the best to do is to do both .
I mean bigger or smaller than the existing islands.
Isn't it easier to just make a new esp and have Darksoul merge it with the final verison?
it would indeed be simpler but do you know why the new version isn out yet? like he said a couple of time to much work to do.
but we need to work on it on are side and finish it , that why we need to add a telepo in the pirate island mods and having a second one who is completely unattached to the mods so we will be able to give it later on to darksoul so he will put the new telepo.
not larger then the existing one
I am not really sure how to do that but i'll try.And i don't know how to teleport you to the island without using a portal.
make a map item of it like the map to go to the mods who will be placed inside the treasure room in the pirate base
Ehh, you don't need a map to go to the islands do you? And if i just make a map it won't teleport me to the island.
Ahoy Barreldragons, Guthrix, and the rest of the crew working on the pirate isles mod
I'm sorry about this summer - I basically lost my internet completely, then last semester I was pretty bogged down with a group film for school. technically still going on, but I need to practice making models, and textures for this summer when I have a job doing it as an intern.
sooo I guess what I'm getting at is - you guys still active? 'cause if you are I would love to be a part of it... I've gotten MUUUUCH better at modeling, and I'm about to make my first uv map of something simple as an experiment tonight... I can also animate, and I know the basics of rigging, and I'll be learning more of that as the semester passes by. I'm sorry about this past summer, and while I won't have as much time as I did during the summer, I do still want to participate in something if I can.
//edit - just finished the UV. lol 30 min for the head, an hour and a half for the uv - go figure... but I can now safely say that I am much more confident in what I can do.
this IS going well indeed we just got our modeler back , but befor i give you the long job i would like you to put the ivellon donjon ( a mods for oblivion ) on your pc and tell me what you think about the ghoul , skeleton and the new lich.
( and while am doing that am looking at the wonderfull well made map of the mods who can actuly teleporte you to the pirate town if you drp it that shadow made.)
Oh yes that map but im pretty useles at scripting so i don't know how to do that. But good news the island is pretty much finshed i curently working on the ruin.
awesome! Will do - I just need to re-install Oblivion. I can't wait to start. oh and college is closed today because of a snow storm, and I have the entire weekend - so if there is anything you want/need soon - this is a wicked opportunity for me to get it done. I'll post as soon as I've tried it out.
That would be great.
We should need a script that can take you and your ship to the island and back to the town, then we could put it on a map and and place it in a good spot.
And maybe an rusty ancient looking cutlass.
Alright - I know this is copping out a bit... but I installed oblivion, the 1.2 patch, The Dungeons of Ivellon, and I plugged in the skip tutorial thing to try to jump in there and check out the new lichs, and skeletons and stuff... however, seeing as though I just restarted the game, my character is nowhere near strong enough to fight everything once I get there, and I read the book - and while I SERIOUSLY applaud you for actually developping a bit of a plot, and a interesting quest in order to get there, I think I'm just going to keep playing, and by the time I get to a point where I can get in there, then I will tell you about it. I checked on the internet though for pictures of the ghouls, lichs, and skeletons, and ran into the trailer for the mod. that part at least looks really sweet.
In any case, I'm going to see if I can figure out how to load up the models from in the game into maya... I know there is something called NIF or something that allows you to do it, so I'm going to see if I can at least figure out how to get a model from in the game into maya, and then re-export it so that it could go into the game. just a quick test. I noticed on the welcome board that you guys wanted a bandana, and a tricorn hat etc., so I'm going to see if i can just make something like that - just small to kick me off and familiarize myself with whatever problems I might run into as we progress.
I will get to the Ivellon dungeons - and I will tell you my impressions, but I just don't want to ruin the experience for the sake of checking out the wicked stuff you guys made... I don't suppose you would have any screenshots would you?
/edit - or a rusty sword.. I don't know how to use normal maps or anything yet, but I plan to learn as we go.
I think you are talking about NifSkope, just search fot it at TesNexus.
And as for the screenshots as soon as a have time to make a portal to the island il take some.
The sword don't need to be rusty just try make look really old.
and sadly WE didn have a day off today , for the bandana and other pirate cutlass and such darksoul have alerdy gotten them as i can recall... but they were still soem bug with them , the item where acting like Peter Pan , they didn have any shadow or any light effect ( creepy )
but the reason i told ya to chek the ivellon donjon was just for you to have a befor taste of what we will need , we forsee to be able to have a undead crew someday ,and by the look of it zorro have almost finish making the first step of having it , sadly am a man who like still , and that is where you come in , you probobly notice or read on the forum that dark soul have made our crew of behing weaponly equipable . The former idea to have a undead crew was just to make them see threw... Wich most likely to unapprove am thinking something bigger way bigger , so at the start of the ivellon donjon and of our equipable crew from pirates island we need skeleton equipable crew , ok am not asking to have every single model of armor implinted to a new skeleton , that would be boring and time cosuming , what am asking is to have at least a visible set of armor for each one that existe for our skeleton , the point is if you give the full armor set to a undead crew member the player will be able to see it ingame on the skeleton in question , for the first mate we might just make him a zombie or a vampire , dont know yet .If you dont want to , or you want something els just say it but it wont be easyer ^^
for the idea of the rusty sword... i dont know dont you think guy that a ship that crashed on a island with is crew most of them dead can be able to send a sword to offshore id say a message ina bottle would be more approprietate if you still go with the point of rescuing the surviver.
o ya we need a scriper or at least at some point we will need one... darksoul himself said he was tired of doing it XD
A messege in a bottle sounds great. And i'll try post some screenshots tomorrow.
Oops - oh well, it was a good excercise anyways. I'm not sure if I know how to do what you are talking about, but I guess once I figure out how to .. I guess the armour is just parented to the skeleton? I'm going to read over your reply a second time and try to figure out in more detail what is needed. I'm still going to go through with trying to get the mesh I made in the game, just because I think it will be useful to me to be more familiar with the programs involved.
hahaha - also the maya plugin for NIF importing and exporting doesn't seem to work... but I was able to import the .nif into nifscope, and then export it to .obj - which I could in turn import into maya. Here's to hoping that I can get it out the other side hahahaha. I think I'll try that before uvmapping it.
here is the bandana that I made this afternoon. once I finish it up, feel free to toss it in with the mod if you want - but if you guys already have one, there may not be much point. also... I had a thought- nothing says pirate like a beard. any way that we can build that into the game? I guess it would have to be in the form of an equippable hat or something...
cheers guys! I'll be playing oblivion tonight, and I'll start making my way towards the dungeon.
*** hmm I managed to get the bandana into the game. or at least into the TES editor, and gave it to a vendor to sell. which did work. however, when I assigned it to the character, you could not see it on him. I know I screwed up somewhere, but I don't even know where to start. I'm going to dig around on the internet to see what I can find.
very talented modeler but like alway without a scripter we might have a hard time , i got the creator of the ivellon donjon on the other line , want to have a word with him? also he told me how to make skeleton less naked , and i posted it on the 12 page i think , but anyway if you like to chit chat with him he is in his way helpfull
o ya that guy want some help with his skeleton to make it a npc and talkebale but that scripter work >.> wich that skeleton you will see is funny anyway i will edit my post later to give the direct link to him so you can chat.
so I'm not sure how to make armour equipable on skeletons - actually for that matter I haven't been able to get the bandana to show up in game yet.. but I'm working on it. I'll keep searching the internet to see what I can find. I haven't checked out the link that you posted yet with the guy from the Dungeons of Ivellon, but it's loading right now - so I'll check that out in a couple of minutes. I - as of right now at least - know pretty much nothing about scripting. I would looove to learn though - so if there is any tutorials or anything, definately send them my way, and I'll see what I can do. Really though, right now my focus is more on modeling/texturing because that is what I am best at, and that is what I need to practice before my job this summer.
I'm not too sure what the guy from Dungeons of Ivellon wants to talk about - but I'll PM you my email. same thing goes with anyone else, by the way - I'd just rather not leave it out in the open on the board- I get enough junk mail as it is lol.
Zorro: I'm sorry man - I completely missed the post you made about the screenshots! YEah that would be much appreciated!!! thank you so much! I don't know how to make something transparent... well... not outside of the procedural texturing that you can use within Maya. appariently it does export 'cause the bandana loaded with colour as a .nif - so that's promising - outside of that - yeah modelling a few bottles should be no problem at all. it would be really sweet if I could get the message inside it to be loose so that it would rattle within the bottle. even sweeter if the bottle would float and drift with the tide, and the physics were worked out for the parchment inside as well -but baby steps I guess.
Yeah if you could make a bottle like this it would be awsome. And the bandana looks great i hope that you manage to make it show up in game.
I have the screenshot but were do i upload the? i have no idea.
I will start on the bottle as soon as I'm done the bandana - - and at that point, I should be able to do it pretty fast. I've got the bandana loaded in the game, and it works fine except that I need to make a normal map for the texture to appear. Plus, I should probably actually make a UV map that looks nice, and then it will be waaaaay nicer to look at. I know that you *can make normal maps in Zbrush... I'm just not sure how yet... I'll see what kind of info I can dig up tomorrow - but if I can, I can make the bandana have some wicked folds and creases that light dynamically.
I am having a problem though - the mesh will load in teh game, but not in the inventory screen. any ideas?
oh - by the way - I'm just using a photobucket account. you can use imageshack to upload pictures to too, but I can't ask you to do that exclusively for me. if you think you'll continue to use it, awesome, if not, I dunno, I can toss you my email or something.
thanks Zorro! later guys - I'm hitting the sack.
Yeah give me your emails so i can send you the screens or i'll just send you my esp. Wich one? And the bandana looks awesome. And i don't know why it don't show up in the inventory.
And one thing more im trying learn retexturing but i am stuck. Here is my problem i have made a copy of the mesh i wanna retex and the texture including the normal map, but when i add my mesh to the world its pink. I think the problem is that i haven't linked the texure to the mesh. I've read so many tutorials but i have never got it right, could you give me some advices?
well this is the info i got out from how to work with skeleton
Clothes on skeletons: you have to rename some bones in nifskope, then you're able to use them via models panel in the CS. Only NPCs are able to wear armors/clothes lying in their inventory
personaly i dont get it well only the armor that cant be wear by a creature , but that probleme will be fixed in time.
for the image posting i made myself a page on deviantart
and while we are at it just to know , what did you give the ruin to make it more astec like? can you simply change the color of the ruin from white blue to yellow?
and i guess we will need some idol... i dont think we will use the deadric statue... or maybe we will , who miss the big slime on the montaine left of cyrondil ^^
The inside of the ruin can be done with lightining but the out side will need a retex. I figured out that if would be better if i just send my esp so thats what im gonna do.
lightning will make it yellow???? or yellow for a brief then? i dont think i get ya there.
If you change the lightning to a yellow color the interior will look yellowish but the outside will still be blueish. So the outside is the only thing that we need to retexture.
a ok you change the blue crystal light to yellow , send screen shot? also do you need idol for fating up the treasure?
I don't know if we need a idol.
i think we do no shair the same view of a room filling with shiniess
and of course the main stuff
Yeah that looks nice we should add much gold and daimonds and stuff.
let just see what our good modeler see when we think TREASURE!!!!!
I created the low poly bandana, the high poly one, the normal map, the texture, and now I've run into the exact same problem as Zorro was telling me earlier... I can't get it all together to import into the game. I will model a bottle with, and without a message in it Noooo problem, but unfortunately there won't be any way for me to do it until I can figure out how to get everything together into the game engine. I'm so close I can taste it. The bottle should be fun too 'cause instead of modeling a high res one in Zbrush, I'll try doing the flat texture thing in photoshop or something - plus I'll learn how to do the whole transparency thing which should be super informative too. any tips are awesome, and if not... I'll have something when I figure it out, and in the meantime I'm sorry.
um - should I be posting this in the model section? sorry, that just ocurred to me now...
am so old and omnipresete that am almost the moderator of this section of this forum , all long as you post screen shot in the modeling section and the commentary ( with picture again or not ) am happy with it as far as i know there no post limit ^^
Uploading some screens.
The ruin is not perfect please tell me what i shuld improve.
exelent work with the yellow but the island need more vegetation neer amazonial , mostly like the far south of cyrondill if you want to see what i have in mind
but for the tomb it perfect , but i have a sujestion about the trap that will need to be put in the tomb , ever saw the call of juaro? at the end of the game you have to cross a bridge of 3 chalange , the first chalange is the hardess you need to jump on different marking on the ground who are safe ( well it easy to know wich are safe becose of the color ) but if you touch any other one a big log push you into the abisse , i think we should use that idea , but since am not totaly evil when you fall you fall into a small river who end up at the lake. the second part , rock slide easy. the third just jumping arrown , so anyway such difficulty coul make the aztec ruine unic what do you think?
hello i'm new here and i haf hear of pirate island (good mod)
end i'm a fan of dark_soul end his team.
my english is not so very good i'm from Europa (Belgium,Bruxelles)
euh... i haf some ideas ....
1)that you can attack a port with you boat en pirates (for looting)
2)disigner some gold misc's you can get from looting (a gold sword of a gold stateu ).
Later comes mor idead i think.
NOOOO oblivion crashed!!!!!!
oblivion is be damaged on my computer
i haf deleted al the mods ( pirate island beta too)
i need it uninstal end than instan again!!
I thats what i tought too but in game it's much more light but i can probably fix that.
The forrest is not finished yet that was just something i made ton see how it looked, do you mean like south-east of Leyawin?
There is that kind of chalenge in Henentier's dream world if you have ever done that quest.
And to bad you game crashed hotclubfreak.
i now but i think its becaus the mod's
Strange, i haven't heard anyones game crash becuase of this mod.
Henentier's dream world , ya but when you trigger the trap it make the BIG log drop you off the bridge , and since we are still in the cave and not in a void there should be wall well not exacly close from the bridge but at least wall ^^
yep east Leyawin alway forget the name of that city XD it so swampy
with pirate mods the game crash some time but no need to reinstal oblivion to fix the issu ( cuz anyway oblivion can crash event whitout mods )
the idea , at this point we wont put the ability to atk a port right now , but after we finish this island who know we might find ourself a scripter and get ourself able to take over a navy fort ^^
the gold item will be a topic of discusion between me ,zorro and heretik.
<---- yay am a agent now
My daddy fixt oblivion on pc
Yhea wy my daddy?
Maybe your computer is bad and can't run oblivion correct. Who knows.
Srry if someone else posted this earlier, but I'm in a hurry and don't have the time to read everything...
-jack sparrow (kidding)
-better music (POTC?)
-be a navy
-more and stronger giant slaughterfish
That was it!
I noticed the progress with this mod has gotten no where in the past few months, is it still being worked on by the creator? I would really like to see the full version of this mod, the beta is awesome but you run out of things to do pretty fast.
try to look in the forum plz...
wow after a couple of day of ot posting whitout having lost a game on wc3 it seem iv been quite a boat to the new commer but o well , people who dont take time to look arrownd to see if there anser have alerdy been ansered on my count deserve to have that kinda of anser
also reminbering my mood by that time i could have writen much wortse... ';..;'
anyway guy any news on how well ya going , or what slowing us down?
I haven't been able to do any work the in a while and my ruin pieces don't snap toghter so its pretty hard to make a dungeon, and i haven't found any goody trees for the island. Thats pretty much it.
Hi dark_Soul here is an idea maybe add some more buildings at the hideout and more ppl to hire like a
Weaver a man/women that lives in a house near blacksmith, u could buy the tricone hat there eye patches
pirate clothes u could also deliver cargo that got cloth in it for her when u do that say u give her a cargo of cloth she pgrade the shop and starts sell:
Red captain jacket
Red pirate tricone
Black Captain Jacket
Black pirate tricone
Farmer that lives in a farm near the sheep pen and some earth with grass growing on in the sheep pen and under the farm for planting onions potatos wheat etc...
Servants maybe make a meeting house/Dinning hall/Inn there ur captains could meet and discuss things.
And get food
Tax Man i dunno how to say it but a guy that says how much cargo u hold etc...
Each time u loot a boat u get cargo maybe make it so the cargo getting added in this room when u cant hold more cargo go sell here the tax guy come in
Maybe at the out of sea place there u battle add some sunken ship wrecks and stones/grass on bottom i dunno if it work with alive waters add some slaugther fish around the wrecks maybe
Maybe some isles to but just some treas and maybe a wreck on em
Ye this is my idea plz check it out Dark_Soul
I did look around at other topics, I haven't noticed anything new about the progress.
everything on the past 3 page of this topic is about progress and if you want to have some thing a little more explicite post made at Feb 4 2008, 11:28 AM .
o ya and your sujestion will be taking into cosideration maybe after the moddler have finish with his practicce work
im really exited that someone finally made a pirate mod for oblivion thanks but will the final come out with inebriation mod or should i install it now not expecting it to? also i have some suggestions
1. custom ship name. but it should only be changable/namable only once u complete a certain quest that lets you name and rename you ship (not sure what the spelling for chrien is)
2. Pirate arena not really an arena like the one in imperial city but more of one what once you get you pirate rating to 30+ (well really really high) the most blood thirsty pirates for money, gold, slaves, ship, or even a crew at your home base. also it should be out in the open sea...for example you will get a letter (found in a bottle ) and it says were to meet and when but not from who (it should be random on who it is so u must be prepared)
3. open ocean and ability to sail to imperial city and anvil (havnt played it yet dont have time but i will tomorrow so im not sure if you have this yet)
4. fully upgradeable base (i read this before but fell i should re-stat this) were u can get a bartender blacksmith and more example (stolen sorry )(you go to an inn and there is a bartender that doesnt want to work there anymore so u do a small quest and he will go to your base later you can take them an a voyage with the other 8+ 2 more people (example: bartender/blacksmith+your 8 crew mates) and he will get you ale and rum in the heat of battle and while sailing) also run cant be all bad i think it should help your crew get there motivation up and resist fire a bit(motivation as in blade and such)
5. random treasure maps from rich pirates as quests
6. a pirate cove where pirates can live and drink
7. another pirate cove to call your own once you get your ratting very high and do alot of quests
8. last . another kind of arena only this one taken place in taverns to fight more maps, treasures, and such nothing to bid like a ship (if possible) just like number 2 only much smaller and not for a lot and you battle poorer pirates with less gold to go hunting for.
so like i said i havnt install this yet but will tomorrow tell me what you think i know its alot but i rather post it once then 50000 smaller ones =)
ok... must of that stuff is alerdy in the version ya got , but not the arenas
and continu playig the version ya got there not gona be a other realist befor we fish what we got ir
I can not find Crom. (They guy you have to kill to get the Shipwright to join your crew). Does he only appear once you reach a certain pirate? Can someone tell me what I need to do to find him?
Also is there gonna be a final version?
the only pirate you need to kill in this mods are the tow bounty hunter , for the first mate you dont need to kill anybody nor for any sailor
and finaly this question is suposed to be asked in SPOILER not in discusion
Hi there im new and i was wondering if you would be able to tell me roughly what time you think the mod will be finished and also i don't know if you've solved this problem but if your ruin pieces aren't going together you could download Cello978's Fort Ruin modders resource
BarrelDragons u made any more progress on the next version or do we need to wait some more weeks sorry for bad english
day , week , month ,year , decaid? who can tell
and what the fort thingy is for again?
im not sure if any one has said this before but what if u make the wheel of the ship a mount so that u can control the ship in the seas also having a no boundary mod would help
great mod, can't wait for the whole thing.
i do have some problems with the beta, i don't know if you fixed it for the big release or not. i downloaded it off of TES Nexus (if that helps).
1. i exited the door of the bilge monkey (not the door you enter in, it's the door that would lead to the "deck", it opens facing to the ocean and ships) and i could not go back in through that door and i ended up jumping over the side to get off.
2. i couldn't get the owner of the bilge monkey to sell me anything after i talked to the archer first mate but after i hired the cursed first mate he would sell me things.
3.this might be fixed already but sometimes the slaughterfish float above the water and twice i've had one jump between me and a sailor and i hit it insead of the sailor, as in it was jumping over the merchant ship.
A few ideas i just had, i feel like the skooma should have a place to be hidden on ships, it wouldn't end well if a merchant ship was checked by the navy and they found moonsugar and skooma out in the open. and you could have a reward system for which kind of jolly roger you get, like a new pirate has the standard skull and swords and then say every 10 pirate ratings you could get a new, different jolly roger, and say the highest possible rating is 100, at 100 you get a jolly roger like the one Jack Sparrow has in World's End on the liitle sailboat, just an idea.
again, great mod. i really enjoy it, keep up the good work.
Is there away to get more ships in your hide out? becuase i saw some pics of more then one in there i i was wondering if they where like previews or what you can do now
pirate riting lvl?
Just thought i should let you no that the download no longer works, Just in case someone wants to re-upload it to TesNexus. Cheers
all right will work on that
I love the pirate Isle but there are 3 major problems I have with it (it may just be me but)
1. For some reason I can't get back to the pirate isle from anvil so I'm kinda annoyed with that
2. I don't get any pirate reputation for defeatin an imperial navy ship, it would sem that I would be more infamous for destroying a group of well trained soldiers then shaking down some merchants.
3. I don't have any quest markers on my compass, which means I had no clue who the mercenaries were who were hired to kill that captain, and I had no clue where the count of that town was.
I'm sorry for bringing these up, I don't want to be a pain, I know it's tedius work to fix every little thing, but I really love your mod and want you to be aware of these problems.
Just got a geat idea reguarding sea monster. When you set sail to a specific Islnd your ship gets attacked by a giant dreugh and you get damaged and are forced to land on an unknown uncharted island. The dreugh keeps chasing you through it and is too tough to kill with regular weapons, so for the first part of the quest you just have to run away. Thats all I got right now, you don't have to use this, I just thought it was an interesting idea for an innovative quest.
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