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> Borders, Getting stuck at the borders of Cyrodiil
thth
post Aug 26 2005, 07:41 PM
Post #21


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Joined: 14-August 05
From: Good Old Europe



Months!? Getting lost?
Oh no, it's no good doing that. Can you imagine what such a wood would be taking work and disk place?

I would prefer the wall, although there was no one in the last game. I've heard that the game is taking place 3 years after MW. You can build a lot of things in 3 years!
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Intestinal Chaos
post Aug 26 2005, 08:29 PM
Post #22


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Joined: 9-July 05
From: Portland, Oregon



QUOTE(Megil Tel-Zeke @ Aug 25 2005, 09:12 PM)
could you imagine an eternal forest... you could go on a hunting expeditions then travel so far out that you would never find civilization again. or at lest not for a few months.
*



That sounds great. I would often turn off my maps and strip off my armor and wander around Solstheim with my Nord.
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ShogunSniper
post Aug 26 2005, 08:47 PM
Post #23


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From: The state of Confusion.



i would like a game where you could actually get lost in. and not a "where the hell am i supposed to go to do this quest" lost.


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Intestinal Chaos
post Aug 26 2005, 08:57 PM
Post #24


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From: Portland, Oregon



QUOTE(ShogunSniper @ Aug 26 2005, 12:47 PM)
i would like a game where you could actually get lost in.  and not a "where the hell am i supposed to go to do this quest" lost.
*



Of course getting lost does lose it's novelty after awhile.... Still it might be fun.
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ShogunSniper
post Aug 27 2005, 02:55 AM
Post #25


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QUOTE(Intestinal Chaos @ Aug 26 2005, 04:57 PM)
Of course getting lost does lose it's novelty after awhile.... Still it might be fun.
*


i suppose it would, but you would probably know your way around eventually.


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