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> KOTN = Lathon NPC no showing up, Anyone know Lathon's ID number?
Duezala
post Feb 26 2007, 03:31 AM
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I've finished retrieving the gauntlets and then moved on to Underpal caves for the sword. I've slain everything there, including a wraith but not once did i encounter Lord V and his ghost. Now when I go back to the Priory, no Lathon greets me with his tail of woe, like he should and so, I cannot get the greaves, nor can I progress any further in the game.

Does anyone know Lathon's Id # so that I can player.placeatme and get things moving again?

This post has been edited by Duezala: Feb 26 2007, 03:32 AM
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Rane
post Feb 26 2007, 11:58 AM
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##000F84 is his ID, where ## is KotN's load order. To find out the load order you can either use OBMM or load all of your active mods with the Construction Set.

Eg. if KotN is the first mod that is loaded the ID would be 01000F84, if it's the second mod then 0200F84 etc.
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Duezala
post Mar 9 2007, 04:28 AM
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Thanks! I'll try that and let you know how it works -- hopefully it will.
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Duezala
post Mar 10 2007, 10:34 PM
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Wait a minute...

What is OBMM? When I turn on the game and click into the Data Files I can see various Data files, and the Knights.esp player file is the 11th one. So what I've done is, while in the game i type:

player.placeatme 11000F84 1, 250, 1

and nothing happens. It says script error or something.

Can you give some further advise on what to do? I've downloaded the wiki construction kit but haven't a clue what to do with it in regard to summoning Lanthon.

Help ohmy.gif ohmy.gif
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Rane
post Mar 10 2007, 11:26 PM
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OBMM, Oblivion Mod Manager.

It's a program that allows you to choose in what order your mods are loaded and helps keeping track of them. When you load it and hover the cursor over the active mods you will see their prefix (load order).

The game's own Data Files list isn't that reliable for figuring out the load order when you've got more than a few mods activated.
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