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> Fallout 4 - no spoilers, Are the rumors true?
TheCheshireKhajiit
post Oct 1 2017, 04:26 AM
Post #421


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QUOTE(SubRosa @ Sep 30 2017, 10:02 PM) *

I do have the latest patch. But I quit and restarted, and afterward the console command to set NPCs essential worked on Jack. He survived the entire battle of Parsons, so it must have worked. I imagine Ada is still dead though. I have not gone back to check in a while. But I can use the resurrect command on her, and the setstage commands to get that quest going if I really need to.

Hmmm, strange. Well at least it's working for you now.


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SubRosa
post Oct 6 2017, 02:08 AM
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I got Ada resurrected. But she would not stand up. Instead she just crawled around on the ground. I found that disable and enable fixed that, and she worked normally. Well mostly. In the final battle with the Mechanist she got killed. I checked with the console, and she was still marked as essential. After I resurrected her again, she commenced to walk up the walls and then levitate around the room. Just another day in a Bethesda game... whistling.gif

Then when I tried to dismiss her later, I never got the option to send her to a settlement. And she did not dismiss. Instead she continued to follow me around. I had to recruit another follower to truly dismiss Ada. Apparently this is a well-known issue with Ada however, not a new bug.


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TheCheshireKhajiit
post Oct 6 2017, 02:30 AM
Post #423


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QUOTE(SubRosa @ Oct 5 2017, 08:08 PM) *

I got Ada resurrected. But she would not stand up. Instead she just crawled around on the ground. I found that disable and enable fixed that, and she worked normally. Well mostly. In the final battle with the Mechanist she got killed. I checked with the console, and she was still marked as essential. After I resurrected her again, she commenced to walk up the walls and then levitate around the room. Just another day in a Bethesda game... whistling.gif

Then when I tried to dismiss her later, I never got the option to send her to a settlement. And she did not dismiss. Instead she continued to follow me around. I had to recruit another follower to truly dismiss Ada. Apparently this is a well-known issue with Ada however, not a new bug.

Lol, quick! Someone call the Exorcist! Ada is possessed by the devil!!


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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SubRosa
post Dec 12 2017, 10:46 PM
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Hecate built a stone wall completely surrounding Sanctuary. The only way in or out is at the bridge, which is blanketed with gun turrets. But two days in a row there have been Raider attacks that began inside the settlement. The Raiders seem to be spawning in one of the houses at the mouth of the cul-de-sac, on the north side of the settlement.

Is that normal? I built the darn walls to keep Raiders and other pests out!


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TheCheshireKhajiit
post Dec 12 2017, 10:49 PM
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QUOTE(SubRosa @ Dec 12 2017, 03:46 PM) *

Hecate built a stone wall completely surrounding Sanctuary. The only way in or out is at the bridge, which is blanketed with gun turrets. But two days in a row there have been Raider attacks that began inside the settlement. The Raiders seem to be spawning in one of the houses at the mouth of the cul-de-sac, on the north side of the settlement.

Is that normal? I built the darn walls to keep Raiders and other pests out!

Nice!! It looks positively imposing!


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SubRosa
post Dec 12 2017, 10:59 PM
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I spent hours building that wall. I am still filling it with turrets. Now it all seems to have been pointless.

Sadly, attackers spawning inside settlements seems pretty common. It appears that Bethesda never imagined that people might want to defend their settlements with walls (what a crazy idea after all. It is not like anyone has ever done that in human history!).

It is possible that not fast-traveling to a settlement under attack, and instead fast traveling to someplace nearby and hoofing it the rest of the way will keep them from spawning inside. But I am not positive. I am going to see if I can find the spawn point in the Construction Kit and move it.


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TheCheshireKhajiit
post Dec 12 2017, 11:06 PM
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QUOTE(SubRosa @ Dec 12 2017, 03:59 PM) *

I spent hours building that wall. I am still filling it with turrets. Now it all seems to have been pointless.

Sadly, attackers spawning inside settlements seems pretty common. It appears that Bethesda never imagined that people might want to defend their settlements with walls (what a crazy idea after all. It is not like anyone has ever done that in human history!).

It is possible that not fast-traveling to a settlement under attack, and instead fast traveling to someplace nearby and hoofing it the rest of the way will keep them spawning inside. But I am not positive. I am going to see if I can find the spawn point in the Construction Kit and move it.

Yeah you can definitely move that spawn point. Khajiit has played around with this a little bit.


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SubRosa
post Dec 12 2017, 11:37 PM
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It looks like it is the X-Marker Headings that they spawn at. But they are all located outside my walls. Perhaps they spawn within a certain distance of the X-Markers? I will have to try moving them back farther.


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TheCheshireKhajiit
post Dec 12 2017, 11:41 PM
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QUOTE(SubRosa @ Dec 12 2017, 04:37 PM) *

It looks like it is the X-Marker Headings that they spawn at. But they are all located outside my walls. Perhaps they spawn within a certain distance of the X-Markers? I will have to try moving them back farther.

Hmmm, yeah try that and see what happens. Weird.


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

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SubRosa
post Dec 14 2017, 02:01 AM
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I rediscovered a neat trick today that I had forgotten. The cage doors with metal bars latching them can be shot open from a distance. Hecate just did that with her sniper rifle to open the doors to the Mirelurk pens in Thicket Excavations. It was fun to watch the chaos that followed from a safe distance!

I now recall that I did it once before, in a little shack on top of a building. The door was latched from the inside so you could not get in. But you could see it through an open window. That time I shot the latch through the window and the door popped open.


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TheCheshireKhajiit
post Dec 14 2017, 02:20 AM
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QUOTE(SubRosa @ Dec 13 2017, 07:01 PM) *

I rediscovered a neat trick today that I had forgotten. The cage doors with metal bars latching them can be shot open from a distance. Hecate just did that with her sniper rifle to open the doors to the Mirelurk pens in Thicket Excavations. It was fun to watch the chaos that followed from a safe distance!

I now recall that I did it once before, in a little shack on top of a building. The door was latched from the inside so you could not get in. But you could see it through an open window. That time I shot the latch through the window and the door popped open.

Cool! When next Khajiit was plays he’ll be on the lookout for these doors!


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
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